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- Tyrael, da Diablo vil befri Baal i Tomb of Tal Rasha

Forfatter Emne: PTR (patch test realm) patch 1.0.5 notes  (Læst 6061 gange)

0 Medlemmer og 1 Gæst læser dette emne.

Offline Pecenetra

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #15 Dato: September 21, 2012, 07:22:13 pm »
0

jandersen - helt enig, giv os nogle offensive passives så skal jeg med glæde skifte, indtil da holder jeg på mine 3 defensive som alle andre monks stort set :)

engelund - smid schaefers hammer på din enchantress så bliver hun bedre end mange af de random noobs man møder i public ;)

Tror også monks bliver ved med at være stuck med samme skill setup som nu. De 3 defensive eller evt 2 defensive + exalted soul som vel også er en defensive eftersom vi ingen gode spirit spenders har.

Eneste anden ændring man kan lave er blind til SSS eller blind til tempest rush. That is it, alt andet vil være at nerfe sig selv utrolig meget da de andre skills er useless.

Men vi må håbe på lidt "love" i patch 1.06 når den engang kommer ;)

Btw, hvorfor mener du schaefers hammer er så god til enchantress? Bruger kun min companion til MF :)
Pga. lightning protection proc som schaefer's har.. Den skader omkring 25-40k på min barb, med en masse intelligence bliver den meget mere potent.. Den kræver desværre bare hun bliver slået på også bliver tæt ved monstrene..

Offline jala

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #16 Dato: September 24, 2012, 08:23:24 am »
0

jandersen - helt enig, giv os nogle offensive passives så skal jeg med glæde skifte, indtil da holder jeg på mine 3 defensive som alle andre monks stort set :)

engelund - smid schaefers hammer på din enchantress så bliver hun bedre end mange af de random noobs man møder i public ;)

Tror også monks bliver ved med at være stuck med samme skill setup som nu. De 3 defensive eller evt 2 defensive + exalted soul som vel også er en defensive eftersom vi ingen gode spirit spenders har.

Eneste anden ændring man kan lave er blind til SSS eller blind til tempest rush. That is it, alt andet vil være at nerfe sig selv utrolig meget da de andre skills er useless.

Men vi må håbe på lidt "love" i patch 1.06 når den engang kommer ;)

Btw, hvorfor mener du schaefers hammer er så god til enchantress? Bruger kun min companion til MF :)

fordi hver gang den bliver aktiveret clearer min enchantress rummet medmindre der er elites :)
jala#2936

Offline Milo

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #17 Dato: September 26, 2012, 03:12:08 am »
0
Her er lidt info omkring "Infernal Machine" :) .. Jeg har det direkte fra en game designer.

You get the three pieces and a plan -- one from each act. Once you craft the Infernal Machine, you go into the healer guy's abode in Act 1 (right behind him) and activate IM to open the first red portal (there are 3). I will tell you now that having NV stacks won't much matter since your stacks are probably going to drop anyway unless you have absolute #1 gears if you are playing on high Mpower.

Each of the first 3 acts has a "key warden" that will appear in any Inferno game.
Act 1 : Goat guy in Fields of Misery.
Act 2 : Dervish guy in Oasis.
Act 3 : Morlu in Stonefort.
You get the crafting plan in, IIRC, Silver Spire Act 4.
None are guaranteed to drop every time.

Then you craft Infernal Machine, go to Heretic's Abode (new area) in Act 1 behind the healer, and activate the Machine. It will only open ONE portal to one of three random Uber Realms.

Discord - Leoric and Mahgda
Turmoil - Kulle and Siegebreaker
Chaos - Raknoth and Ghom

These guys will drop fang, eye, and spine with also non-gauranteed drop chance. These three are needed for HF Ring.
The portal will not save state and will close if you leave the game.
You will need to keep farming Key Wardens for pieces to keep making Infernal Machines in order to open enough portals to repeatedly farm ubers and get all the crafting materials required to make a Hellfire Ring.

Hellfire Ring is:
170-200 Vit/Str/Dex/Int (You get to choose stat as you have four different plans to choose from.)
35% Bonus to XP
Chance to proc Hellfire (does INSANE damage -- millions)
4 Random Properties

[e] Also, as I mentioned forever ago: all these items are account bound including the ring.
Jeg gennemlæser aldrig mine beskeder en sidste gang. Så undskyld for ord der ikke passer ind, eller tastefejl.

Offline Tranq

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #18 Dato: September 26, 2012, 08:21:20 am »
0
Her er lidt info omkring "Infernal Machine" :) .. Jeg har det direkte fra en game designer.

You get the three pieces and a plan -- one from each act. Once you craft the Infernal Machine, you go into the healer guy's abode in Act 1 (right behind him) and activate IM to open the first red portal (there are 3). I will tell you now that having NV stacks won't much matter since your stacks are probably going to drop anyway unless you have absolute #1 gears if you are playing on high Mpower.

Each of the first 3 acts has a "key warden" that will appear in any Inferno game.
Act 1 : Goat guy in Fields of Misery.
Act 2 : Dervish guy in Oasis.
Act 3 : Morlu in Stonefort.
You get the crafting plan in, IIRC, Silver Spire Act 4.
None are guaranteed to drop every time.

Then you craft Infernal Machine, go to Heretic's Abode (new area) in Act 1 behind the healer, and activate the Machine. It will only open ONE portal to one of three random Uber Realms.

Discord - Leoric and Mahgda
Turmoil - Kulle and Siegebreaker
Chaos - Raknoth and Ghom

These guys will drop fang, eye, and spine with also non-gauranteed drop chance. These three are needed for HF Ring.
The portal will not save state and will close if you leave the game.
You will need to keep farming Key Wardens for pieces to keep making Infernal Machines in order to open enough portals to repeatedly farm ubers and get all the crafting materials required to make a Hellfire Ring.

Hellfire Ring is:
170-200 Vit/Str/Dex/Int (You get to choose stat as you have four different plans to choose from.)
35% Bonus to XP
Chance to proc Hellfire (does INSANE damage -- millions)
4 Random Properties

[e] Also, as I mentioned forever ago: all these items are account bound including the ring.

Glæder mig endnu mere nu :P

Offline VonH

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #19 Dato: Oktober 02, 2012, 08:36:06 am »
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Måske spørger jeg dumt, og jeg tror desværre svaret er nej; men kan man få XP og paragonlevel på Test Realm, og få det tilbage igen på det alm.?

Offline TheDomino

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #20 Dato: Oktober 02, 2012, 08:59:10 am »
0
Måske spørger jeg dumt, og jeg tror desværre svaret er nej; men kan man få XP og paragonlevel på Test Realm, og få det tilbage igen på det alm.?


Desværre...

Citér
"The Public Test Realm allows players to play, preview and test upcoming content to give feedback on new features and systems, and to find and report any bugs which may occur.

But, to coin a phrase, what happens in PTR stays in PTR. In other words, nothing that happens there will affect your live characters, their items, experience etc. It's completely separate, and when the test ends, your PTR characters are deleted.
"
Kilde

Offline VonH

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Sv: PTR (patch test realm) patch 1.0.5 notes
« Svar #21 Dato: Oktober 03, 2012, 09:59:17 am »
0
Måske spørger jeg dumt, og jeg tror desværre svaret er nej; men kan man få XP og paragonlevel på Test Realm, og få det tilbage igen på det alm.?


Desværre...

Citér
"The Public Test Realm allows players to play, preview and test upcoming content to give feedback on new features and systems, and to find and report any bugs which may occur.

But, to coin a phrase, what happens in PTR stays in PTR. In other words, nothing that happens there will affect your live characters, their items, experience etc. It's completely separate, and when the test ends, your PTR characters are deleted.
"
Kilde


Jeg tænkte det sgu nok. Desværre! :) Så lader jeg andre om at teste det ;)

 


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