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Emner - Camelo

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1
Off Topic / Tillykke til frisser!
« Dato: Maj 16, 2013, 11:33:11 pm »
Jamen, for pokker! Hvordan kunne jeg lige være ved at glemme, at vores alderspræsident fylder år i dag?!

Tillykke du gamle :) Håber, du har haft en god dag!

2
Diablo 3 Generelt / Diablo 3 patch 1.0.8a
« Dato: Maj 15, 2013, 02:09:07 pm »
Blizzard har netop udsendt en mindre patch med små rettelser til patch 1.0.8. Læs om rettelserne nedenfor.

Citér
Diablo III Patch 1.0.8a – v.1.0.8.16603
General
Made improvements to address "rubberbanding" issues encountered when using movement-based abilities like Tempest Rush, Strafe, and Whirlwind

Auction House
The stack size of gold on the real-money auction house has been increased again to 10 million (up from 1 million)

Classes
      Barbarian
      Passive Skills
        - Inspiring Presence
          Will once again be displayed under Life per Second on the character sheet

User Interface
      Bug Fixes
         - Fixed an issue introduced in Patch 1.0.8 that prevented Item Label Display preferences from being saved

Bug Fixes
Fixed an issue introduced in Patch 1.0.8 causing dungeon exits to sometimes be placed in abnormally close proximity to the entrance

Fixed an issue introduced in Patch 1.0.8 that prevented players with Starter Edition accounts from being upgraded when playing in an IGR

3
I dag er det præcis et år siden, at Diablo 3 ramte gaderne efter mange års udvikling. Vi husker alle, hvordan der blev brugt flere timer på at vente på, at vi kunne logge på serverne ved midnat for et år siden, og hvordan spillet har haft op- og nedture det sidste år. Der synes efterhånden dog at være enighed om, at Diablo 3 med et-årsdagen er blevet et mere veludviklet 'barn' end da det blev udgivet.

Blizzard markerer dagen ved at give alle spillere, der logger ind mellem 15. og 21. maj, et buff på 25% ekstra magic find og experience.

Citér

One year ago today, the gates of the Burning Hells opened and Diablo III was unleashed onto the world. Since then, millions of heroes have been created, billions of hours have been spent in games, and trillions of demons have been slaughtered without mercy. We've grown and improved a lot since release, both as a game team and as a community, and thanks to your feedback, passion, and unquenchable bloodlust, we expect the next year to be even more epic.

To celebrate this milestone and the community that made it possible, we're giving away free buffs! (Who doesn't like free buffs?) Players who log in to defend Sanctuary between May 15 and May 21 will receive a 25% boost to their Magic Find and +EXP stats. The buff is only available while logged in to the game, but it will apply to all characters as well as stack with other similar bonuses -- the +EXP bonus will stack multiplicatively and the Magic Find bonus will stack above the 300% cap!


Happy demon-hunting, Nephalem. Thank you for your continued support, and we wish you the best of adventures in the coming year!


Tillykke til Diablo 3 med fødselsdagen - og så skal vi vist ind og finde nogle items med den ekstra buff?

4
Diablo 2 / LoD Generelt / 14. maj D2 Reset - Hardcore
« Dato: Maj 14, 2013, 12:01:51 pm »
Hvem vil være med til at spille lidt Hardcore i dag? Ladder resettes :)

Vil gerne have i hvert fald fire med på teamet :)

5
Blær og Tud / FLYTTET: Pris tjek
« Dato: Maj 12, 2013, 08:41:52 pm »
Dette emne er blevet flyttet til Pristjek.

http://diablo3x.dk/index.php?topic=12465.0

6
Diablo 3 Generelt / Endelig: patch 1.0.8 live 8/5-13
« Dato: Maj 07, 2013, 09:33:04 pm »
Som det har stået skrevet rundt om på Diablo3x i dag, er patch 1.0.8 endelig nær sin udgivelse. Mens Americas-serverne har fået implementeret patchen, må vi europæere vente til i nat. Alt tyder nemlig på, at serverne tages offline kl. 03.00, hvorefter vi, når serverne igen går online, kan spille med den nyeste patch. Ifølge breaking news-teksten i Diablo 3, er serverne oppe igen omkring kl. 11.00.

Citér
We will be performing scheduled maintenance beginning on Wednesday May 8th, at 03:00 CET and we expect the service to be available again at approximately 11:00 CET. During this time the game will be unavailable for play.


Patchens indhold har vi flere gange set en masse til i forbindelse med de forskellige PTR-udgaver op til den egentlige udgivelse. Skulle du dog alligevel ikke have fulgt med i processen, kan du finde alle patch notes nedenfor.

Opdateres...

Citér
GENERAL
- Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
- The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
- The bonus experience granted by Enlightened shrines is now also calculated multiplicatively
- The Magic and Gold Find granted by Fortune shrines can now exceed the 300% cap
- There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window

Multiplayer Co-Op
- Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
- The Magic Find and Gold Find bonuses can exceed their respective 300% caps
- The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
- A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
- In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin

ACHIEVEMENTS
Bug Fixes
- The "Massive Blow" achievement should once again be obtainable
- The "Fallen Angel" achievement now only requires the player to kill Izual within 120 seconds
- The "Bashanishu" achievement no longer requires the player to use Basic Attack to complete it
- The "Hero's New Clothes" achievement no longer requires the player to deliver the fatal blow to meet the criteria
- Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria

AUCTION HOUSE
General
- The stack size for gold sales on the auction house has been increased from 1 million to 10 million

User Interface
- Tooltips in the Auction House will now show an item comparison for a player's currently selected character

BATTLE.NET

Matchmaking
- Players will now be able to search for games that were started on any quest once they have reached level cap
- Matchmaking "Tags" have been added
- In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: Monster Slaying, Brawling, and Key Warden
Note: When the Brawling tag is selected, your Monster Power selection will not be taken into account

Social
- Players can now add a note about a friend by right-clicking the name in their Friends List
- Players can now enter a message that will be broadcast to their friends
- Players can now create multi-user conversations
- There are multiple ways to start a conversation or invite other players to an existing conversation:
To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
- Similar to public channels, private conversations can support up to 99 players
- A new section has been added to the friends list called "Players Near You"
Any player who is on your local network will be displayed here (even if they're not currently your friend)
If needed, this feature can be disabled from the Social Options of the Game menu
- Players may now be marked as a "Party Guide"
- The Party Guide is assigned to the first person who joins a Public Game
- If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
- When a Party Guide leaves the Public Game, a new one will be chosen automatically
Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
- The Party Guide will have a unique icon that will appear on the mini-map
Names in your "Recent Players" list will now expire if they become older than a month
Blocked players will no longer appear in your "Recent Players" list.

BOSSES
Bug Fixes

-Skeleton King
The Skeleton King and The King of the Dead will now play an animation when performing their Whirlwind attack

CLASSES
Barbarian
- Active Skills
      - War Cry
         Skill Rune – Invigorate
          Now regenerates 620 life per second (up from 310)

- Passive Skills
      - Inspiring Presence
          Now affects all party members

- Bug Fixes
The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
Male barbarians no longer run faster than the other heroes while feared.

Demon Hunter
- Active Skills
      - Companion
         Skill Rune – Boar Companion
           Now regenerates 310 life per second (up from 155)

      - Rapid Fire
           Base weapon damage increased from 276% to 438%
           Hatred cost while channeling has been reduced from to 6 (down from 10)
        - Skill Rune - Bombardment
           Weapon damage increased from 345% to 414%
           Explosion radius increased to 8 yards (up from 4)
        - Skill Rune - Fire Support
           Weapon damage of Homing Rockets increased from 35% to 145%
        - Skill Rune - Withering Fire
          Now reduces the initial Hatred cost to 10 (up from 5)

      - Sentry
         - Skill Rune – Aid Station
            Now heals nearby allies for 2% of max life per second (up from 1%)

- Passive Skills
       - Brooding
         Now regenerates 2% of maximum life per second (up from 1%)

Monk
- Active Skills
      - Mantra of Healing
         Now causes party members to regenerate 620 life per second (up from 310)
       - Skill Rune – Sustenance
          Now increases Mantra of Healing’s life regeneration to 1240 per second (up from 620)

- Passive Skills
      - Guiding Light
         Damage bonus increased from 16% to 20%

Witch Doctor
- Active Skills
      - Firebats
        Now has a larger initial cost but a much lower continual cost while channeling
        Base weapon damage increased from 180% to 385%

      - Skill Rune – Cloud of Bats
         Initial damage increased from 234% to 500% weapon damage
         - Skill Rune – Plague Bats
            Maximum damage increased from 270% to 578% weapon damage

- Passive Skills
       - Blood Ritual
         Now regenerates 2% of maximum life per second (up from 1%)

Wizard
- Active Skills
      - Arcane Torrent
        Base weapon damage increased from 210% to 285%
        - Skill Rune - Arcane Mines
          Weapon damage increased from 180% to 340%
        - Skill Rune - Cascade
          Weapon damage of bonus missiles increased from 210% to 285%

      - Archon
        The duration of Archon should now be extended by assists from players in          multiplayer games, in addition to kills

      - Disintegrate
         Base weapon damage increased from 170% to 220%
          - Skill Rune - Entropy
            Weapon damage increased from 196% to 253%
          - Skill Rune - Intensify
            Maximum damage increased from 221% to 286% weapon damage

      - Familiar
        - Skill Rune – Vigoron
          Now regenerates 620 life per second (up from 310)

      - Ray of Frost
        Base weapon damage increased from 215% to 280%
        - Skill Rune – Black Ice
          Ice patch weapon damage increased from 387% to 504%
        - Skill Rune – Sleet Storm
          Weapon damage increased from 280% to 364%
        - Skill Rune – Snow Blast
          Maximum damage increased from 280% to 364% weapon damage

      - Teleport
        Players may now Teleport to any location within range, as long as a path is available

- Passive Skills
      - Galvanizing Ward
        Now regenerates 620 life per second (up from 310)

- Bug Fixes
Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks

CRAFTING
General
- Players can now queue up multiple items and gems at a time within the same tier to be crafted, so long as they possess the necessary materials
- Players can now craft items using materials located in the shared stash

Blacksmith
- Salvaged item information will no longer be displayed in the chat log
- Players can now disable the confirmation dialog when salvaging items of Rare quality

Bug Fixes
- Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon

FOLLOWERS
Templar
- Skills
      - Loyalty
        Now regenerates 310 life per second (up from 155)

MONSTERS
General
- Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
- In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
- The damage dealt by the fire pool left by Blazing Guardian attacks has been reduced by 50%, but it's minimum damage has been increased
- Poison damage dealt by Brood Hatchlings has been reduced by 40%
- Damage dealt by Tormented Stingers has been reduced by 75%
- The health of normal Spiderlings has been reduced by approximately 68%
- The health of Elite Spiderlings has been reduced by approximately:
4.5% for Champions
3% for Rares
9% for Rare minions
- The following monsters have their experience and chance to drop loot modified to better align with their hit points:
Accursed, Betrayed, Bile Crawlers, Blazing Guardians, Blazing Ghouls Brood Hatchlings, Cavern Spiders, Charged Constructs, Chilling Constructs, Crazed Cultists, Crazed Summoners, Dark Conjurers, Dark Cultists, Dark Moon Clan Impalers, Dark Summoners, Dark Zealots, Deranged Cultists, Doom Wraiths, Dust Shamblers, Enraged Zealots, Fallen, Fallen Grunts, Fallen Peons, Fallen Soldiers, Foul Conjurers , Frost Guardians, Ghouls, Hungry Corpses, Moon Clan Impalers, Murderous Fiends, Noxious Guardians, Ravenous Dead, Retching Cadavers, Reviled, Savage Fiends, Spiderlings, Shade Stalkers, Shadow Vermin, Shock Guardians, Skeletal Crawlers, Smoldering Constructs, Spine Lashers Stygian Crawlers, Tormented Stingers, Toxic Constructs, and Vicious Ghouls

Keywardens
- Nekarat the Keywarden now has a chance to drop a random Key (of Destruction, Hate, or Terror) in addition to the Infernal Machine plans
- All Keywardens will now only appear in Inferno difficulty

Bug Fixes
- Monsters with the Avenger affix now correctly gain +25% damage each time a monster in their pack dies
- Monsters with the Vampiric affix now correctly heal for 200% of their damage done in all difficulties

QUESTS
General
- Experience earned by completing a quest is now granted to players that have reached the level cap

USER INTERFACE
General
- A maximum of eight buffs and debuffs will now be displayed on the UI
- The maximum number of debuffs that will be displayed is three

Bug Fixes
- Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
Kilde

7
Diablo 2 / LoD Generelt / Diablo 2 ladder reset - 14. maj 2013
« Dato: Maj 03, 2013, 10:20:35 pm »
Kan I huske dengang, hvor Diablo 3 ikke var udgivet? Dengang ventede mange spillere tit på næste ladder reset i Diablo 2. Det var punktet, hvor alt blev nulstillet på ladder, og hvor mange gamle og inaktive spillere igen blev aktive og klar til en ny omgang Diablo 2. Nu er det tiden igen;

Citér
It’s that time again! On the morning of Tuesday, May 14, we’ll be conducting maintenance in order to reset the Diablo II ladder. We anticipate the realms could be down for up to six hours, and during that time all existing ladder characters will be converted to non-ladder. All characters and items being converted to non-ladder will remain intact, but once converted these characters will no longer have access to ladder content such as creating ladder-only rune words.

Kilde

Er der nogen, der overvejer at vende tilbage til Diablo 2? Dette ladder reset sker i øvrigt én dag før årsdagen for udgivelsen af Diablo 3.

8
Blizzard er for alvor gået i gang med at smide vand på PS3-møllen, og man kan nu forudbestille spillet til PS3 og få en speciel XP-hjelm med i spillet, når det udkommer.

Citér

As foretold in ancient Horadric texts, Diablo® III is coming soon to the PS3™. The launch date still has yet to be announced, but you can prepare for it now AND receive this exclusive Infernal Helm in-game item in the process, simply by preordering Diablo III at your local retailer.

Wearable at level 1, the Infernal Helm confers a +EXP bonus to help you whip your new PlayStation® characters into tip-top shape. Plus, it looks sweet as hell (pun intended) on all five mortal heroes of Sanctuary—Witch Doctor, Barbarian, Demon Hunter, Wizard, and Monk. Keep in mind that the redeemable key for the Infernal Helm, which you will find in your preordered copy of Diablo III on launch day, will apply to all of your PS3™ characters, but will not transfer to any PC characters.

We'll be announcing a launch date for Diablo III on the PS3™ as it gets closer. In the meantime, get your preorder lined up, and begin preparing your living room for the imminent arrival of your three closest demon-slaying friends.

You're going to need a bigger couch.


Kilde

9
Diablo 3 Generelt / Flere løfter om legendary items
« Dato: April 30, 2013, 12:11:18 pm »
Det har i længere tid været kendt, at Blizzard arbejder på at skabe bedre legendary items i Diablo 3. I dag har Game Designer Travis day kigget forbi på Diablo 3-forummet på Battle.Net med et svar til en bruger, der efterlyser mere spænding i identifikations-processen ved legendaries. Han foreslår, at det skal være umuligt at se, hvilket item man har fundet, før man identificerer det.

Citér
Travis Day: That's an interesting idea. It is unfortunate when you see a legendary crossbow, pick it up, and realize its a Hellrack. I've got an alternate idea, what if we make all the legendary items good so that you can Actually get excited even if you know it's a Hellrack? ;)

http://us.battle.net/d3/en/forum/topic/8729063705?page=1

Er det overhovedet muligt at gøre alle legendaries 'gode'? Vil der ikke bare komme nogle nye standarder, hvor mange af de nye legendaries stadig vil være 'under middel'? Ikke desto mindre er det altid spændende at høre lidt om item-planerne for Diablo 3's fremtid.

10
Pristjek / [SC] Lidt ting og sager
« Dato: April 12, 2013, 02:47:35 pm »
Jeg har lige kigget mit stash igennem, og der lå et par ting med potentiel værdi, vil jeg mene. Jeg er simpelthen bare for doven til at tjekke op på tingene, når de dropper for mig. Jeg har dog lavet lidt AH-undersøgelse, men nogle af disse items er svære, synes jeg. Hvad siger I om følgende items?



Har pt. forsøgt mig med 2 euro på RMAH.



Jeg er meget i tvivl om disse gloves. Det er sjældent, jeg synes, de roller noget godt, men her er der masser af dex, en socket, vitality, ias og cc. Jeg synes selv, de er ret nice. Man får vel kun mulighed for lige så meget dex (hvis man sock'er en gem) med account bound gloves. Jeg er meget i tvivl om pris her.



Umiddelbart ganske fin grundet okay strength, vitality og så med høj armor. Hvad siger I?



Denne tingest er nok den, jeg er mest i tvivl om, om den overhovedet har en værdi. Den har jo rigtig høj dex, høj all res og næsten max crit. dmg. Og den har også en fin sjat vitality. Men er den noget?

På forhånd tak. Alle tanker er velkomne :)

11
Information fra D3X / BlizzCon 2013 - billetter til salg fra 24. april
« Dato: April 07, 2013, 07:36:23 pm »
I tilfælde af at du skulle have tid, penge og lyst til at deltage i BlizzCon 2013, som finder sted d. 8.-9. november 2013, skal du sidde klar d. 24. april, hvor billetterne sættes til salg.

Citér
Mark your calendars—a Blizzard is coming to Southern California! Tickets for BlizzCon® 2013 will go on sale in two batches on Wednesday, April 24 at 7 p.m. PDT and Saturday, April 27 at 10 a.m. PDT through the official BlizzCon website. In addition, a limited number of tickets to an exclusive pre-BlizzCon Benefit Dinner will go on sale Wednesday, May 1 at 7 p.m. PDT.

BlizzCon 2013 takes place November 8 and 9 at the Anaheim Convention Center in Anaheim, CA, and tickets to the two-day show will be available at $175 USD each. Tickets to the Benefit Dinner (which includes admission to BlizzCon) will be priced at $500 USD each, with proceeds benefitting Children’s Hospital of Orange County. Tickets to previous BlizzCon events have sold out within minutes, so be sure to synchronize your hourglasses.

BlizzCon 2013 takes place November 8 and 9 at the Anaheim Convention Center in Anaheim, CA, and tickets to the two-day show will be available at $175 USD each. Tickets to the Benefit Dinner (which includes admission to BlizzCon) will be priced at $500 USD each, with proceeds benefitting Children’s Hospital of Orange County. Tickets to previous BlizzCon events have sold out within minutes, so be sure to synchronize your hourglasses.

Paladins, demon hunters, and Ghosts who can’t make it to the show in person will once again have the option to enjoy BlizzCon from home by ordering a BlizzCon Virtual Ticket, offering comprehensive live coverage of the event via a multi-channel Internet stream. Further details on the Virtual Ticket, including pricing, availability, and programming information, will be announced at a later date.

See the full press release or check out the BlizzCon Ticket page for more information, and be sure visit the official BlizzCon website at the dates and times above for a chance to purchase a ticket to the show. We hope to see you in Anaheim!



Kilde

12
Blær og Tud / Vis dine støvler!
« Dato: April 05, 2013, 01:18:37 pm »
Det må da være på tide at vise lidt fod-mode her på blæreboardet.

Jeg har brugt disse par Ice Climbers på min Wizard over et længere stykke tid. Det eneste jeg savner, er movement speed. Ellers er de da meget søde :) Eller hvad?



Hvad går I rundt i for tiden?

13
Diablo 3 Generelt / Patch 1.0.8: Stort nyt på multiplayer-fronten
« Dato: April 03, 2013, 03:10:22 am »
Blizzards game designer på Diablo 3 Wyatt Cheng har kort efter midnat dansk tid lagt en opdatering vedrørende patch 1.0.8 ud. Vi har hidtil hørt om, hvordan identify all-funktionen og monster density-forøgelsen ville være hovedindholdet i den kommende patch, men jeg skal da lige love for, at der nu også synes at være meget i vente på multiplayer- og social play-fronten. Læs det hele nedenfor.

Citér
Developer Journal: Multiplayer Improvements

In sitting down to plan out features for patch 1.0.8, we decided as a team that we really wanted to improve multiplayer co-op. We have other more long-term improvements planned as well (like the itemization updates Travis discussed earlier), but we knew there would be a lot of immediate benefit if we could just made it easier and more rewarding for people to play with each other.


Making Two Heads Actually Better Than One

From day one, it’s been our goal to make Diablo III a great co-op experience, but right now it's not living up to its full potential. Even if you enjoy playing with your friends, it can often feel easier and more efficient to play solo.

Playing solo has a number of advantages. For instance, you can choose your own route. If you're farming for something in particular (like a specific recipe), you can do it as many times as you want. And you can pause the game and attend to things in real life without making anyone wait.

Of course, multiplayer is awesome, too, and comes with its own benefits. For example, leveling up characters with a group of friends can be an amazing experience. Working together with other players to take down bosses or destroy Elite packs super quickly makes for great farming runs. There's resurrections and the banner system, and don't forget farming for Infernal Machine keys and organs. But, there are also disadvantages, like having to coordinate where you're walking and what you're attacking, losing your followers, and trying to find groups that have similar goals to yours without a defined matchmaking system in place.

The point is that multiplayer can be lot of fun, but given the downsides it can often feel not worth the effort. By making it easier for players to find one another, improving social features, and providing direct buffs to co-op groups, we hope to change that perspective.


Multiplayer Improvements in 1.0.8
Here are some changes going into 1.0.8 that we feel will help achieve our multiplayer goals:

Matchmaking Tags
Patch 1.0.8 introduces the ability to specify what we call a "matchmaking tag" for Public Games. The way this new system will work is pretty simple: in addition to selecting a difficulty, quest, and MP level, you can also select a tag that will identify what kind of gameplay you're looking for from a Public Game. The tags going onto PTR are Questing, Full Act Clear, Keywarden, and PvP. Selecting one will tell the matchmaking server to place you in a group with other players who have selected the same tag as you.

The goal is make it easier for players to find groups that fit their personal play style or will yield the best experience during any given play session. We'll be evaluating these tags during PTR, so if you have suggestions for other tags please don’t hesitate to let us know!



Multiplayer Bonuses
Many players have already figured out that if you coordinate well with your party, you're more efficient. That's definitely true, but we'd like this benefit to be more explicit. So, we're going to straight up add a bonus for playing in multiplayer.
 
We're still working on the details of what that buff is going to be, but at the moment we're looking at 10% more XP per extra player in the game for a maximum bonus of 30% more XP in a 4-player game. This bonus will be multiplicative with MP bonuses. For example: suppose you are playing on MP10 with an XP bonus in Inferno of 510%. This means a monster is worth 610% of its normal XP (510% more). If you are playing in a 4-player game the monster will be worth 793% as much XP as normal. On top of this, you will also earn a flat 10% Gold Find and 10% Magic Find for each additional player in the game, and this bonus can exceed the 300% Gold Find and Magic Find caps.

Monster Health
Monsters currently gain 70% extra health per additional player in the game. This is being reduced from 70% to 50%. This means in a two-player game, monsters have 150% as much health as a single-player game. In a three-player game, they have 200% as much health. And in a four-player game, they have 250% as much health (compared to 310% on live).

This further compensates for some of the inefficiencies that come with playing in a group. Ideally, this will allow you to play with someone who is less geared than you and still be better off than playing solo. It also means if someone strays from the group temporarily in a 4-player game (which inevitably happens from time to time), you'll still be at a greater advantage than if you were playing on your own.


Identify All
As previously mentioned, 1.0.8 adds Identify All to the game. In addition to being a huge quality of life improvement, ID All is good for co-op play too!  We found during our playtests that a common time for players to get separated from one another is when somebody's inventory was full and they spent a non-trivial amount of time in town identifying items, so this should help keep players together.


Archon Kills
For the Wizards out there, many of you don't play multiplayer because you need those kills to fuel your Archon. In 1.0.8, your Archon duration will also be extended by assists, so as long as you’re around when a monster dies, your Archon duration will be extended. (We have it on our radar to review other mechanics such as Life on Kill bonuses, but that's not something we'll be addressing this patch.)

Combat Alerts
When you're playing co-op, one common practice is to say "e" in chat when you come across an Elite pack.  So we thought—why doesn't the game just do this for you?

Starting in 1.0.8, when a player deals damage to or takes damage from an Elite pack or Treasure Goblin for the first time, a notification will be sent out to the entire party to let your teammates know what you've found. This will be accompanied by a "combat" icon on the mini-map so other players in your group can locate those enemies. On top of that, we're also going to put a combat icon over your banner in town. This way, players who are in town will know that you're fighting an Elite pack or Treasure Goblin and be able to quickly determine whose banner to take to get right into the action.


Players Near You
Similar to the feature in StarCraft II, the "Players Near You" window will display all players who are logged into Diablo III from your local network. This feature is great if you're playing while at a university dorm or frequent Internet cafes, and will help you easily connect with other local players.


Private Chat
We're also adding private conversations in 1.0.8, which will allow you to chat with up to 99 of your closest friends. Think of private conversations in Diablo III as being similar to multi-user conversations in your favorite IM client. You're not making a permanent "channel," you're simply inviting multiple people to chat for the duration of that session.


This is really just the first step in the process of improving the social experience in Diablo III and supporting its vibrant community. We know that players want bigger and more varied group chat functionality (like guilds and chat channels that are more permanent), and we do have concrete plans for additional features in the future. In the meantime, we hope private chat is a useful tool and look forward to delivering more systems that foster player interaction.


Testing, Testing 1 . . . 2 . . . 3
This is just a snapshot of the improvements coming in 1.0.8, and you'll be able to test out these changes and more before they go live by hopping onto the PTR. We definitely encourage you to participate, test out what's new, and let us know what you think!

Wyatt Cheng is a senior technical game designer for Diablo III. He is currently toying with molecular gastronomy recipes. For science!

KILDE


Der er altså tale om en hel bunke nye tiltag på den sociale front, når det drejer sig om, hvordan spillere interagerer i selve spillet, og de muligheder de har for dette. Personligt ser jeg de omtalte tags som en rigtig stor ting i Diablo 3, hvor jeg altid har følt det yderst anonymt at joine public games. Med tags når vi lidt ad vejen tilbage mod 'create games', som de fungerede i Diablo 2 - så mangler vi bare muligheden for at give spillet et navn.

Jeg må sige, at jeg får mere og mere tro på, at Diablo 3 med tiden kommer til at leve op til sit navn.

14
Endnu flere udmeldninger vedrørende patch 1.0.8; monster density vil ikke være den eneste ændring i patchen - også identify all vil være klar, når patchen udgives.

Samtidig loves vi flere ændringer end bare monster density (og, går jeg ud fra, ID all-featuren). Dette antyder Blizzards Vaeflare i hvert fald i et indlæg, som du finder citeret nedenfor.

Citér
We’re still hard at work on patch 1.0.8, so we haven’t yet released the patch notes for it. I can tell you, though, that there are definitely more changes currently planned for the patch than monster density alone.

Once the patch is up on the PTR, we encourage you to try it out and give us your feedback. While it’s true that playing on the PTR won’t benefit your regular characters directly through gear upgrades and the like, the time you spend on the PTR is still extremely valuable. Taking part in the PTR will give you a hands-on glimpse into the latest changes and allow you the opportunity to give us your informed feedback concerning the patch and helps us address bugs that might try to rear their little antennaed heads. On the whole, participating in the PTR allows us to ensure that the patch we release is as polished as possible. :)


Kilde


Som en ekstra smagsprøve, fortæller Travis Day på Battle.Net-forummet, hvordan ID all-featuren vil fungere i praksis. For mig at se vil den virke præcis som Identify All i Diablo 2 (miss you, Cain).

Citér
Currently the only way to identify your items is by clicking them one at a time. Our next content patch will be introducing the ID all feature. The decision was made that while maintaining that sense of opening presents is valuable, even with ID all players will still go through the process of evaluating the items in their bag one by one and that's effectively the same way to get the sense of excitement without forcing players to spend 2 minutes to identify a bag of items one by one.

There will be a cast bar and at the end of the cast bar all items will be identified.


Kilde


Ja ja. Vi kan blive ved med at glæde os, men nu vil vi gerne snart have nogle ændringer!

15
Diablo 3 Generelt / Endlesss dungeons - ikke umuligt i D3
« Dato: Marts 30, 2013, 12:55:18 pm »
Blizzards Travis Day har udtalt sig om muligheden for endless dungeons i Diablo 3 - et koncept hvor spillerne kan dræbe monstre i en uendelighed i bestemte levels/områder, der bare bliver ved og ved. Selvom Travis Day kan afsløre, at det er noget, der bestemt tales om blandt udviklerne, er det ikke noget, han overhovedet vil love. Omvendt virker han heller ikke afvisende.

Han nævner samtidig andre mulige tiltag, der kan give alternativer til den evindelige farming i act 3. Læs det hele nedenfor.

Citér
Replayability and ideas like Endless Dungeons come up a lot around the office. We definitely have plans to expand the game in these areas. Adding more monster power levels is also something that we have discussed. I personally love the idea of an endless dungeon, don't take that as a quote that I promised we are adding them though! At the heart of that idea is something really compelling, wave events, endless dungeons, hold out missions etc. Standing as the lone hero, or one of a party of heroes, against an onslaught of demons really sells the fantasy of Diablo, it's just a matter of taking the seed of that idea and iterating on it to a point where it feels like it fits into the game as a piece and not just "the only thing to do". I do hope that down the road we can find some way to make that idea a part of the content options players have at their disposal. I've said one numerous occasions, in a perfect world, when a player sits down at their computer for the evening to play the Diablo the question I want them to say to themselves is "What do I feel like doing tonight?" not "Ok time to run Act 3 again".

Kilde


I første omgang må vi nok bare glæde os til monster density-ændringerne, som vi ser i næste patch.

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