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Forfatter Emne: Bashiok forsvarer level 60 - Unique items som achievements?  (Læst 1274 gange)

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Offline Camelo

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Bashiok forsvarer level 60 - Unique items som achievements?
« Dato: Oktober 13, 2010, 09:20:46 pm »
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Der har været meget snak om det annoncerede max level 60 i Diablo 3. Denne gang har diskussionen bevæget sig helt over på Blizzards WoW-forum, hvor Bashiok bryder ind og forsvarer prioriteringen i Diablo 3.

Der leveres en ordentlig 'wall of text' i hans argumenteren, og meget af det har vi hørt før; at level 99 var et sindssygt højt level og at man skulle bruge alt alt for lang tid på at komme dertil. I sig selv var en level 99 character et symbol på, at man havde brugt tonsvis af timer på spillet, men ud over det, var der ikke en egentlig belønning for indsatsen.

Løsningen på dette skæve forhold er, ifølge Bashiok, achievements. Dette er tidligere blevet nævnt, men mest interessant er det i denne omgang at bide mærke i, hvilke former for achievements, Bashiok nævner.

Citat fra: Bashiok
Your e-peen showed you had a ton of time to play the game non-stop for months and months to reach an arbitrary cap which provided you no benefit. But guess what, achievements reach that same goal, and can actually have some meaning. What if after leveling 10 characters to 60 you get a unique item? Or dye color? Or title? Or glow? Or anything.

Achievements såsom farveændringer, titler og lignende kan vi godt blive enige om at kalde småkedelige. Dog bliver det interessant, idet han nævner, at et unique item kunne være en del af de planlagte achievements. På denne måde giver det pludselig mening for selve gennemspilningens værdi, at nå det, i Diablo 3, lavere max level.

Hvad synes I? Og hvad synes Gumle, vores eneste vinder af Hardcore Ladder EU gennem tiderne?

Nedenfor kan du læse resten af Bashioks indlæg.
Citat fra: Bashiok
Alright, let's get this going.

What does level 60 have to do with MMO's? Are you saying no RPG's or even action RPG's have proposed different level caps than 99? How about the original Diablo? The level cap was 50.

The entire reason to play Diablo II was not to hit a meaningless cap of 99 that took months and months of nonstop grinding.

It always was. Leveling was the least important part of Diablo II. Well, aside from gold. I'm sorry but even though you may have had fun grinding to 99 for absolutely no reason, we don't think it's a fun mechanic to encourage. Actually I take that back, there was a reason. Your e-peen showed you had a ton of time to play the game non-stop for months and months to reach an arbitrary cap which provided you no benefit. But guess what, achievements reach that same goal, and can actually have some meaning. What if after leveling 10 characters to 60 you get a unique item? Or dye color? Or title? Or glow? Or anything.

Diablo is about the items. Diablo has also historically had an end-game of essentially running the same bosses over and over to pull the loot-lever. That's something we intend to change.

Now, I will not argue that what you found fun was grinding to 99, but I will argue that what you were doing had any meaning beyond reaching a long-term goal that took a lot of time investment. Achieving level 99 was a status symbol that you played more than other people. Not that you were better, more skilled, or had some secret build (I will concede that doing so in HC invalidates some of this). It was simply a mark of time investment. And we'll have those. What that mark of time investment shouldn't be though is something that trickles down and messes with all of the sub systems that have to be paced along that leveling curve. Itemization, skill systems, runes, gems... you name it.

Quite right, although have you ever played to 99? Depending on which patch it was after, doing nothing but playing Diablo to hit 99 isn't far off. ;)

Ok let me take another stab at explaining...

Character levels are an extremely powerful reward system. They deliver a very clear and understandable system of character power increase to pretty much everyone, no matter their game experience. The issue with Diablo II is that those levels were devalued by picking a really high number no one would probably ever hit (of course they did). Because of that each level was less important, less powerful, and less impactful. This was offset somewhat by devaluing levels in the later game, but in any case it made each level less meaningful. Imagine there's a pie. A delicious pie of player power. You start to slice up that pie into the number of levels in the game. The more levels, the thinner the slice, the thinner the slice the less each slice means.

That's the main point, although there are many sub points that have great benefits. I've talked about this ad-nauseum on the battle.net forums which is why I think reading anything now gets to me a bit because it reminds me that no matter how I work not everyone is going to read what I've said before, and thus the endless cycle of re-repeating myself continues. ;)

« Senest Redigeret: Oktober 13, 2010, 09:23:52 pm af Camelo »

Offline Camelo

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Sv: Bashiok forsvarer level 60 - Unique items som achievements?
« Svar #1 Dato: Oktober 13, 2010, 09:31:39 pm »
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Godt nok er det ikke bekræftet, men jeg synes virkelig, det er en vigtig information, vi har her.

Unikke items som achievement awards? Det ændrer en del på den struktur med item finding, vi kender i dag i D2.

Offline Pecenetra

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Sv: Bashiok forsvarer level 60 - Unique items som achievements?
« Svar #2 Dato: Oktober 14, 2010, 02:11:35 am »
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Jeg ser det ikke lige som noget der kommer til at virke afgørende..
Jeg kunne forestille mig at det var en character bestemt item man fik (lidt lige som anya reward i d2, men istedet for en random rare, så bliver det en unique med nogenlunde fastsatte stats).. De kan jo også præciseres til et bestemt level da spillet jo vælger styrke og dex, men kan virkelig ikke se hvordan et item skulle dukke op pludseligt midt i det hele...

Det der glæder mig mest er at man får farver at lege med :D det er vist "bekræftet"...

Offline Nilsson.

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Sv: Bashiok forsvarer level 60 - Unique items som achievements?
« Svar #3 Dato: Oktober 20, 2010, 06:21:35 pm »
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Jeg er så nok en af dem der synes en titel eller dye-color ville være fedt.. character customization er awesome, og det er endnu mere awesome hvis nogle af tingene er begrænsede, eller svære at få fingre i, så er det mere awesome når man endelig får fat i de ting..

Dog synes jeg uniqes som en reward ville være lidt tamt, og ødelægger en del af charmen ved at mf'e.. hvis man med det samme ved a nogle ting er udelukket og kun kan anskaffes på en bestemt måde..

 


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