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Forfatter Emne: Unattuned Runestones droppet og anderledes tooltips på attack speed  (Læst 1466 gange)

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Offline Arnull

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Det ser ud til at Blizzard har droppet systemet med Unattuned Runestones:

http://us.battle.net/d3/en/forum/topic/3657606210#8

Bashiok skriver:

We actually have moved on from the previously discussed unattuned system. We've been trying many different ideas out, but we're not quite comfortable enough with any of them yet to invite you in and see what you think.

Let me also say that the old system wasn't broken, per-se, it just had a few issues we thought we could resolve. Runestones are a huge part of Diablo III, and we think it's worth trying out some alternatives and see if we can't improve it. But if all of our experiments fail we can easily go back to the original system, and it will still be totally awesome.


Yderligere kigger de på tooltips:

http://us.battle.net/d3/en/forum/topic/3595370796

Bashiok skriver:

The tick rate of channeled skills is currently scaled by your weapon speed. This has the side effect of making the resource cost go up, which we’re okay with. It’s consistent with the philosophy that faster speed weapons consume more resource but may do more damage. Channeled skills might still be better with slower weapons though because on a channeled skill, you have as much mobility as you want, so the “mobility” and “overkill” advantages of faster weapons are eroded with channeled abilities, so all you’re left with is increased mana cost for increased damage.

We've been thinking of changing the tooltips and going with “ continuously does X% weapon damage”.  The reservations we currently have are:
Even though we say continuously, there’s a pulse rate under the hood, so do players want to know this pulse rate?If we did show a pulse rate, we’re adding more complexity to an already complicated tooltip.

However, the benefit of being able to directly compare 135% weapon damage on Disintegrate to X% weapon damage on another skill is super high, so we love that.

Stepping back and going big picture, we’re currently working on greatly simplifying tooltips.  It’s too early to give details at this point, but our general feeling is that we provide way too much information in the skill tooltips in general.




« Senest Redigeret: December 05, 2011, 03:11:07 pm af Camelo »

Offline Andrea8900

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #1 Dato: December 05, 2011, 11:36:43 am »
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Interessant! Bliver spændende at se hvad de finder på.
/Andreas

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Offline SirSoren

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #2 Dato: December 05, 2011, 01:22:08 pm »
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Det bliver hele tiden vildere...


Hvis du er i tvivl så spørg Jakob:
http://hvadsigerjakob.dk/

Offline viking

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #3 Dato: December 05, 2011, 05:27:35 pm »
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helt enig med Andrea8900. Bliver spændende at se hvor mange ting de når at ændre.
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Offline Pecenetra

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #4 Dato: December 05, 2011, 05:56:24 pm »
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Ja, det var da et par interessante opdateringer omkring udviklingen... Håber der snart kommer lidt mere info om dem da :)

Offline iCoke

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #5 Dato: December 05, 2011, 08:03:54 pm »
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NÅ! Cool nok de roder med andre ting også.. :D

Offline Angstskrig

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #6 Dato: December 05, 2011, 11:58:59 pm »
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Det ville sq være fedt, hvis der kunne komme runestones med i spillet nu. Betaen er sq testet igennem. Men de er jo level 13, så der er måske ikke mobs med højt nok level i spillet.

Offline Pecenetra

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Sv: Unattuned Runestones droppet og anderledes tooltips på attack speed
« Svar #7 Dato: December 06, 2011, 12:25:27 am »
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Leoric er vist level 8 eller 9 og første drop svarer vist til et level 11 monster, så nej det komme nok til at knibe lidt..

 


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