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Forfatter Emne: Pylon-ændringer snart - især Conduit Pylons nerfes  (Læst 1316 gange)

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Offline Camelo

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Pylon-ændringer snart - især Conduit Pylons nerfes
« Dato: December 06, 2014, 05:07:06 pm »
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Pylon-ændringer snart - især Conduit Pylons nerfes

I forhold til pylons vil Blizzard gerne lave en række ændringer, for at tilpasse dem, og gøre dem mere 'ligeværdige'.

Hvem er ikke vild med at støde på Conduit Pylons i Greater Rifts - en fribillet til hurtigt fremskridt på progress-baren? Det er snart slut - i hvert fald vil Blizzard snart gøre Conduit Pylons den tand ringere, så man oplever dem som værende på samme niveau som alle andre pylons.

I samme ombæring nævnes det, hvordan Speed Pylons vil få et buff, idet man i fremtiden ikke behøver at stoppe op og klikke på døre og 'wreckables' - det kommer dette shrine til at klare selv.

Ændringerne kan afprøves i næste PTR patch.

Læs udmeldingen herunder.

As we stated previously at BlizzCon, we want to avoid removing Conduit Pylons entirely. Conduits feel awesome and exciting when you get them, and that’s something we want to preserve. Not every player is (or will want to be) a top tier competitor, and it’s important that we retain these exciting moments for everyone. However, we recognize that Conduit is currently too good and we’re planning to nerf it.

Specifically, we want to lower its effectiveness against single targets. We’re making some changes in the next PTR patch to accomplish this. While you’ll see little to no change (and potentially some improvement) against multiple targets, it will be significantly less useful in single target scenarios. In addition, the damage dealt will scale off your weapon damage instead of the Greater Rift level. This means it will feel strongest at lower tier Greater Rifts, about the same at Greater Rifts that match your level of gear, and less effective at higher Greater Rifts. Overall, it should still feel cool and powerful to use, but not an ultimate game breaker or something you should hedge your entire build around.

Our intent is that we want there to (a) be a variety of pylons you can encounter and (b) no individual pylon should determine your success or failure. We know that’s not where we’re at right now, but that is the ultimate goal.

As an unrelated (but nifty) addendum, because sharing is caring: The Speed Pylon will also be changed slightly to automatically destroy breakable objects and doors while you retain the buff. It felt a little weird to run full stop into a door with this buff up, so now you'll just be able to rush right through barricades and the like. Personally, I'm excited to attempt breaking the sound barrier with Warzechian Armguards and Steed Charge on my Crusader with this. Maybe I can break 88 miles per hour!

Both these changes will be in the next PTR patch, and I highly encourage you to give them both a try once they go live.

« Senest Redigeret: December 06, 2014, 05:07:27 pm af Camelo »

 


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