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Forfatter Emne: Patch 2.0.6 er live - legendary crafting materials overflødiggøres  (Læst 3538 gange)

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Offline Camelo

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Patch 2.0.6 er live - legendary crafting materials overflødiggøres

Patch 2.0.6 er gået live på US servers, og i morgen sker det også på EU servers.

Det er ikke meget, vi har hørt til patch 2.0.6, da det meste af vores fokus har været rettet mod patch 2.1. Derfor er det lidt af en overraskelse, at 2.0.6 rammer os nu. Der er nogle spændende buffs iblandt ændringerne, og så er der nogle nyttige tilføjelser til visningen af elemental damage og skill damage. Dog må den største nyhed være, at legendary crafting materials nu overflødiggøres. Tjek alle patch notes nedenfor.

Diablo III patch 2.0.6 is now live in the Americas. Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.0.6 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.0.6 is live until those regions have also patched.

Diablo III Patch 2.0.6 - v2.0.6.24641

Visit our Bug Report forum for a list of known issues.
For a list of recent hotfixes, please go here.

Table of Contents

CLASSES

  • Barbarian
    • General
      • The animation speed for Leap has been increased
        • The new speed is now faster than it was for both male and female Barbarians pre-patch 2.0.5
      • The animation speed for Earthquake has been slightly increased
  • Monk
    • Philosophy
      • We felt that Momentum was not as strong as some other Monk passives. The buffs to Momentum should help bring it more in line with its peers.
      • While there are no additional changes at this time, we intend to buff other abilities in a future patch to open up more build diversity.
    • Active Skills
      • Wave of Light
        • Skill Rune - Pillar of the Ancients
          • Bug Fix: Fixed an issue causing the pillar created by this rune to have collision
    • Passive Skills
      • Momentum
        • Reduced the distance required from 30 to 25 yards
        • Damage bonus increased from 15% to 20%
        • Duration increased from 4 to 6 seconds

Return to Top

ITEMS

  • General
    • Increased the drop rate of all class-specific Set items 
      • Affected Sets:
        • Immortal King's Call, Natalya's Vengeance, Inna's Mantra, Zunimassa's Haunt, Tal Rasha's Elements
        • The Legacy of Raekor, Armor of Akkhan, Embodiment of the Marauder, Raiment of a Thousand Storms, Helltooth Harness, Firebird's Finery
        • Might of the Earth, Thorns of the Invoker, The Shadow's Mantle, Monkey King's Garb, Raiment of the Jade Harvester, Vyr's Amazing Arcana
      • This change will affect the drop rates from all eligible sources including monsters, chests, destructibles, and Kadala
  • Class-Specific Items
    • Monk
      • Philosophy
        • Legendary items are just as important to class power as class skills. We recognize that the Monk class sets went out underpowered, and are substantially increasing their damage to be closer in comparison with the sets of other classes. Additionally, the Raiment of a Thousand Storms 6- piece bonus has been redesigned slightly to allow the damage to be higher, more controlled, and more deliberate.
      • Monkey King's Garb
        • (4) Set Bonus
          • Explosion weapon damage increased from 100% to 1600%
          • Lowered explosion delay from 1 to 0.5 seconds
          • Bug Fix: Fixed an issue that cause the Spirit spent counter to reset when an item was picked up
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • Will now be triggered only by Dashing Strike
          • Weapon damage increased from 100% to 3000%
          • Damage radius decreased from 20 yards to 15 yards
          • Damage dealt can now be a Critical Hit
          • Removed the target cap
            • The visual effect will still be capped at six targets
  • Bug Fixes:
    • Fixed an issue introduced in Patch 2.0.5 that prevented the +% Haunt Damage, +% Locust Swarm Damage, and +% Rend Damage item affixes from being applied

Return to Top

CRAFTING

  • Legendary crafting recipes have received several changes:
    • Philosophy
      • Legendary crafted items are meant to be both a stepping stone into end game items and a good place to spend crafting materials at the end game. While we like the fantasy of having the unique crafting materials, obtaining them was either keeping too many people from being able to complete the recipes in a timely manner or encouraging game flipping and similar less than ideal patterns of play in order to acquire them. As such, we are removing the requirement for unique items when crafting Legendaries.
    • Unique crafting materials are no longer required
      • Legendary crafting materials will no longer drop
      • Existing Legendary crafting materials will now be grey and have had their sell prices increased
    • Level 70 crafted sets and Legendary items with unique properties now require additional Death's Breath
    • Level 70 crafted Legendary items without unique properties have had their Death's Breath costs removed
  • Death's Breath is no longer required for most Artisan training costs
    • The Mystic no longer requires any Death's Breath to train
    • The Blacksmith and the Jeweler now only require 1 each to learn the first rank of level 11

Return to Top

USER INTERFACE

  • +% Skills damage bonuses will now display on the details page
  • +% Elemental damage bonuses will now display on the details page
  • Paragon bonuses will now be reflected in Character Profile Damage, Toughness, and Healing values
  • Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
« Senest Redigeret: Juni 11, 2014, 11:57:30 am af Camelo »

Offline mads-wm3

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Community chat will now be joined by default and the settings for which channels you have joined or left will be saved
nice

Offline GreatOne

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Unique crafting materials are no longer required

    Legendary crafting materials will no longer drop


Syntes sgu det er ærgerligt! Det bliver jo alt for nemt at kunne crafte legs... Det er, for mig, en del af charmen ved Diablo at skulle farme et bestemt område eller monster...

Et stort øv herfra!

Offline TraXz

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Synes det er helt fint at de fjerner de legendary crafting materialer, de fylder satans meget og der er alligevel ikke specielt mange som er værd at crafte.
- What angers you, controls you.


Offline TruSSe

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Passer sgu mig fint, selv om jeg er lidt enig i at det sjove ved diablo er at det tager tid at få end game gear. ;)

Offline DonBonzini

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Jeg elsker konceptet med at man kan gå målrettet efter et item. Det har man kunnet gøre med crafting mats og det kommer jeg til at savne. Håber de laver items som kun dropper fra en boss eller i et specielt område.
Så synes jeg også det kunne være en fed ide hvis man kunne crafte fx 5 leg/set gloves om til et nyt stk. leg/set gloves. På den måde får man et ekstra roll af rng på bekostning af 4 souls.

Offline Dr. Durden

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Jeg elsker konceptet med at man kan gå målrettet efter et item. Det har man kunnet gøre med crafting mats og det kommer jeg til at savne. Håber de laver items som kun dropper fra en boss eller i et specielt område.
Så synes jeg også det kunne være en fed ide hvis man kunne crafte fx 5 leg/set gloves om til et nyt stk. leg/set gloves. På den måde får man et ekstra roll af rng på bekostning af 4 souls.

PRÆCIS!

Og jeg synes Blizz overdriver deres filo-antagelser om, at crafted legs er end-game. Tværtimod! De er jo kun medium-game items.

Det der gjorde det svært at farme mats, var når de droppede hos sjældne purple mobs. Eksempelvis har jeg kun én mat fra Growlfang, selvom jeg altid dræber ham, når questen endelig dukker op.

Men ja - det passer mig fint, for de optager jo en helt tab i stash...
« Senest Redigeret: Juni 11, 2014, 10:23:08 am af Dr. Durden »

Offline DreamWalker

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #7 Dato: Juni 11, 2014, 02:39:09 pm »
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Deler mening med GreatOne her, damn det syndt. da det gav en ekstra ting at lave... men nu får vi da noget og bruge vores 10000 death's breath til....
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Offline Umberto

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #8 Dato: Juni 11, 2014, 06:43:24 pm »
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Bare så normalt :) har lige farmet 2-3 stks af dem alle og nu fjerner de dem damn !!

Men ok bliver en del nemmere at lave tingene
Vi fødes blodige og grædende :)
Derefter bliver det kun værre :)

Offline vinzayne

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #9 Dato: Juni 16, 2014, 07:53:58 am »
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solgte mine mats. det gav cirka 10 mil. :D
Har dog ikke nogen officiel politik for, om jeg vil samle dem op for eftertiden.

Offline Camelo

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #10 Dato: Juni 16, 2014, 08:19:07 am »
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solgte mine mats. det gav cirka 10 mil. :D
Har dog ikke nogen officiel politik for, om jeg vil samle dem op for eftertiden.

Meningen er, at de ikke skal droppe for eftertiden.

Offline vinzayne

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #11 Dato: Juni 16, 2014, 08:28:51 am »
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har set en enkelt adventurer's journal eller to droppe siden
« Senest Redigeret: Juni 16, 2014, 08:29:14 am af vinzayne »

Offline mads-wm3

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #12 Dato: Juni 16, 2014, 09:56:40 am »
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Har også fået en adventurer's journal :P

Offline DreamWalker

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Sv: Patch 2.0.6 er live - legendary crafting materials overflødiggøres
« Svar #13 Dato: Juni 16, 2014, 03:56:57 pm »
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Selvfølgelig skal de samles op(så længe vi kan) De giver 50.000g, hvad kan du ellers samle op som kun fylder 1 slot, og giver den mængde guld? :)
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