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D3X Øvrige => Konkurrencer => Afsluttede => Emne startet af: Camelo efter Marts 07, 2012, 07:59:54 pm

Titel: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 07, 2012, 07:59:54 pm
Design din egen expansion-karakter – 15 keys
Selvom Diablo 3 endnu ikke er udgivet, kan der næppe herske nogen tvivl om, at spillet senere bliver suppleret af expansions/udvidelser. Der vil sandsynligvis blive tale om flere items, områder og ikke mindst spilbare characters/karakterer. Med dette oplæg vil vi starte denne 8. betakonkurrence på Diablo3x.dk.

Konkurrencen
Hvordan ser din favorit-expansion character ud? Der er frit spil for fantasien. Design din helt egen expansion character ud fra dit eget hoved! Alle midler kan tages i brug. Tegn eksempelvis din karakter (photoshop eller med papir og blyant), skriv en baggrundshistorie (lore), giv eksempler på skills, forklar kampteknik… Der er mange muligheder. Alle former for medier er tilladt, så længe der er tale om en helt ny spilbar karakter i Diablo 3. Du bestemmer selv, om du vil tegne, fortælle, vise, kombinere, eller gøre noget helt andet.

Hvem ved? Måske du ender med at designe en karakter, som Blizzard bliver inspireret af? Hvis du har spørgsmål, stiller du dem blot i denne tråd. Vi imponeres bedst ved originale ideer, om de så kommer til udtryk på et billede, via skrift, lyd, modellervoks eller noget helt femte.

Regler
- Sprog: Dansk eller engelsk
- Ét bud per bruger (postes i denne tråd)
- Én bruger per IP (Der er ingen nåde – så er det sagt. Ved du, at flere brugere er tilknyttet din IP, hjælper det ikke, at én af disse brugere flytter sig til en anden IP og deltager derfra. Én eneste bruger pr. IP!)
- Har du vundet én key allerede, kan du ikke deltage i denne konkurrence.
- Vinder du, skal du være klar til at give os dine oplysninger, så vi kan sende dem til Blizzard. Det er dit eget ansvar at tjekke denne side for at se, om du har vundet.
- Det er tilladt at rette i sine indlæg indtil konkurrencen er slut.

De ti (10) bedste bud vinder en beta key (udvælges af D3X Crew-juryen.) Men vi vil gerne uddele lidt flere keys i denne konkurrence. Derfor trækker vi lod blandt alle kvalificerede om i alt fem (5) keys. Man er kvalificeret, så snart man har bidraget med et karakter-design, som vi kan se, der er lagt et godt stykke arbejde i. Vi opdaterer løbende dette første indlæg, hvis der skulle være ikke-kvalificerede bidrag.

Type: Contest
Start Date: March 7
End Date: March 10 (kl. 12.00 dansk tid)

Vi håber at nå frem til vinderne i løbet af søndagen.


Endnu ikke kvalificerede brugere:
http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100190.html#msg100190 (http://diablo3x.dk/index.php?topic=5865.msg100190#msg100190) Knapt to linjers tekst og tre billeder klippet sammen - det er ikke nok. Kan redigeres indtil kl. 12.00 lørdag.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: MortenKP efter Marts 07, 2012, 09:11:03 pm
Nordlysets Kriger

Nordlyset denne inspirerende kraft trak så langt tilbage nogen kan huske menneskeracen mod nord, dette ældgamle naturfænomen gav mystiske kræfter og rygterne om evigt liv trak eventyrlystne unge ud i den bundfrosne tundra mod nord, tvunget til at skabe en tilværelse i naturens koldeste forhold hvor kun de bedst tilpassede overlever, formet gennem evolution og kraftigt påvirket af nordlyset vendte få tilbage.
Du en af de få ændret for altid en mester i overlevelse, sulten lærte dig at sætte fælder kulden gav dig evnen til at fokusere og ignorere smerte, og med tiden blev din hud hård som læder. Nordlysets farvespektrum gav dig mystiske kræfter. Evner til at fokusere og skabe de utroligste ting, ikke magi men en visualisering af tankens kraft der manifesterer sig i virkelighedens verden. Dine evner har du ikke tilegnet dig gennem bøger eller videreformidling fra andre, de er skabt gennem timer og atter timers meditation i nordlyset i ensomhed.

Med fælder og visualisering af form som Fenrisulven, Jætten Hrungner, Sleipner og den altædende ild Lue samt dine naturlige overlevelsesinstinkter kæmper du nu mod det der truer din ellers så fredfyldte tilværelse i stilhed. Selv i larmen fra kampens hede formår du at fokusere og koncentrere dig om hvordan du snedigst bruger nordlysets kraft mod helvedets skabninger. Du almægtige Nordlysets Kriger


Håber i kan lide mit bidrag til konkurrencen, Nordens svar på en diablo char.

Venlig hilsen MortenKP
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Jeronimus_p efter Marts 07, 2012, 09:34:22 pm
Mit bud på den perfekte expansion-karakter: drumrolll... Tatatada:

The Corporate Fat Cat

(http://oi44.tinypic.com/11uajyx.jpg)

Lore:

Igennem de to første Diablo spil sad The Corporate Fat Cat på sidelinjen. Han røg cigar, drak cognac og læste avis alt mens de helte vi kender så godt kastede sig mod den ene nådeløse dæmon hær efter den anden, i den endeløse jagt på Diablo himself. Han så det slå fejl den første gang og rystede på hovedet af helten der selv måtte overtage Diablo’s plads. Han drog et lettelsens suk da Diablo for anden gang måtte lade livet. Men nu er Diablo tilbage og voldens vej har to gange vist sig frugtesløs. Der må nye midler til, og The Corporate Fat Cat har set vejen til endegyldig succes – The corporate way!

Skills:

- Starter spillet med 500.000 guld

- Kan have så mange followers han vil / kan betale for

- Kan købe zoner for et beløb alt efter sværhedsgrad. Derefter generer zonerne et ugentligt fast income og kan lootes hver dag

- Negotiation: Det er her man skiller fårene fra bukkene af dem som vælger at spille The Corporate Fat Cat class. Normale mobs er lette at købe, men bosser kræver mere overtalelse end sølle moneter. Denne skill er den mest indviklede i spillet, faktisk i noget spil overhovedet, og lader The Corporate Fat Cat forhandle frem og tilbage med spillets bosser hvor alt fra guld, gear, titler, forfremmelser og de ”venner” du har på din ”friend”list er på spil. Dette er en proces der kan tage dage, uger eller måneder alt efter hvor skilled du er. Som du stiger i level vil du kunne have flere forhandlinger kørende på en gang.

-Hostile takeover: Denne skill bruges til mindre bosser og når forhandlinger går i hårdknude. Her sender the Corporate Fat Cat sin hær af followers til at gøre det grove arbejde for ham. Alt efter din spillestil holder du dig enten på respektfuld afstand 20-30 yards fra hvor kampen er hedest, eller bliver i Herre Klubben og får løbende statusrapporter.

-Istedet for Teleport har han “Limo Service”


Kampteknik:

-Gentlemen never run: Kan kun bevæge sig i gang hastighed. Hvis du kræver fart og instant action er The Corporate Fat Cat tydeligvis ikke en class for dig.

-Cane whack: Animationen til denne er stiv, langsom og kluntet og bruges kun i yderste nødsituation. Desværre skader den kun 10 % weapon damage. Flavour text på denne ability er: ”If it comes to this, it is already too late”

Class Unique gear:

-The Corporate Fat Cat er ligeglad med gear udover det gammeldags suit han starter med. Alt gear han finder sælges derfor selvfølgelig på real money auction house.

-Der er dog to store undtagelser til denne regel:
1: Top hat and monocle – Det ultimative symbol på velstand som giver plus til Negotiation. En Corporate Fat Cat vil spendere      utænkelige mængder på en ny og bedre version af dette ekstravagante headgear 
2: The Cane: Den sidste udvej når Negtiation går galt og bruges sammen med The Corporate Fat Cat’s eneste skadende skill: Cane Whack.

Har desværre ikke selv tegnet billedet men ideen plus teksten er helt min egen kreation så håber det stadig er okay ;)

/Jeronimus_p aka Rasmus
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Tjokker efter Marts 07, 2012, 09:37:32 pm
The Ureur has the torso, arms and head of a human, the tail of a dolphin and the forelegs of a horse or lion. This is the aquatic version of a centaur. and yes its able to breathe out of water.

Og siden jeg ikke kan finde ud af at tegne er jeg hoppet på den moderne klippe / Klister vogn :) Så her er mit bud :P

(http://i1173.photobucket.com/albums/r584/tjokker/Unavngivet.jpg)

Combat style is fast paced spear fighting allso there is a tail for Tailswipes,
i want magic too so the abillity to cast water / ice spells is there too like classic Blizzard and Frostbolt

måske Blizzard kan finde noget de kan bruge her :P ?
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Triquix efter Marts 07, 2012, 09:39:40 pm
Demon Battle Mage
(http://dl.dropbox.com/u/4949847/dbm.jpg)
Billedet har jeg desværre ikke lavet, men blev bare nødt
til at tage dem med fordi det er lige præcis sådan jeg
kunne forestille mig ham.


Bagrund:
Tyrael har kæmpet mod mange dæmoner gennem tiderne, men en dag er han oppe at kæmpe med en meget mægtig dæmon, men Tyrael overvinder ham til sidst, men skåner ham, da han kan føle noget godhed i dæmonen. Tyrael benåder dæmonen mod at han skal slå sine egne ihjel, og kæmpe for verden ikke går under.

Kamp form:
En Demon Battle Mage er et stor kriger der som udgangspunkt bruger 2 håndsvåben som f.eks. en stor økse. Han er ligeledes en mester i at kaste kraftige fire spells, og nogle få lightningspells.
Han er frygtindgydende, og kan absorbere kræfter fra andre monster, jo flere der er omkring ham jo vildere bliver han (se nightmare spell).
Han kan få mostre til at gå helt i chock, eller forvirre dem, så de angriber hinanden.

Passive skills:
Flame walk:
Flames comes from your footprints and deal 50% weapon damage to creature.
Intimidate:
When hit 5% chance to paralyze attacker for 5 seconds.

Active skills:
Ball Lightning:
Makes a beam of lightning from your chest that deals 170% weapon damage as lightning to all enemies in front of you.
Nightmare:
Your weapon damage is increased by 100% per. Monster within 15 yards
Duration 30 seconds. Cooldown 90 seconds

Vicious swing of fire:
Swing your weapon with great force in front of you for 150% weapon damage, and an additional 200% weapon damage as fire over 3 seconds
Corrupt:
All creatures within 10 yards gets confused, and begin to attack each other for 5 seconds. Cooldown 30 seconds.

Håber i Synes om Idean om en Demon Battle Mage, som kan udnytter andre monster, jo flere der er i kampen jo mægtigere bliver han.
Det skal sige jeg godt gad have haft en Earthquake skill her, men når nu barb har det, synes jeg ikke at en anden cher skulle have det.
Jeg er desværre en skovl til at tegne, men vil rigtig gerne være med til at bidrage og vise min idé.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Matih efter Marts 07, 2012, 09:54:57 pm
Har skrevet beskrivelsen I Engelsk da jeg synes det foeltes lidt bedre at skrive det saadan :P
(Fik ideen fra The Dark wanderer, saa man kan vel sige den er en lille smule inspireret der fra)

Background:
They have been given the name shadow terrors.
These people practice in dark and horrifying magic. These sorcerers/warriors vow their life to trace down demons and absorb their spirits. They feed of these demon spirits powers to enhance their own tremendously, to the point they can even take traces of a demons look on themselves.
This dark practice does not come without risks. The most who tries to master this dark magic, become consumed by the demons, till the point where the demons take control over their captor.

The people who practice these dark magic’s are not evil in themselves. Since they have to undergo nearly impossible training to be able to control these horrific spirits, they have tremendous self control and self preservation.

The Shadow Terrors only known tribe is located at the Arreat Crater, where there have been told to be traces of demonic influence.
Amongst themselves they believe that the only way to ever cleans Hells influence of Sanctuary is to fight them head on with the demons own powers, enhanced by their own. Therefore the shadow terrors see themselves as Sanctuary’s only saviors.

Most of sanctuary’s inhabitants see these people as demon lords, and in complete control of the prime evils. These prejudices have become so extensive, both because of the burden of the demon spirits they carry and because of the past people of these shadow terrors who has become corrupted by the demons.

Ability examples:
Transformation: They will transform into a half demon which take its image after the kind of demons there have been absorbed.
Horrifying terror: Eats away at a person’s soul, while they run away in terror.
Hosting: A controlled demon spirit will take over an enemy, which will result in it to be controlled by the Shadow terror for some time.


Character build diversity:
This character will have a transformation build, which makes it mostly a melee character with enhanced defenses, melee damage, curses to weak the target and such. This form for build mostly focuses the demons to enhance the shadow Terror him/herself.
There will also be a build which concentrates on a caster type, which will focus on dark magic, to infect the enemy with the demon spirits to break down the enemy mentally, and to enhance caster spells like fire and shadow abilities.


Det var nogle ideer til en ny character I Diablo universet, haaber I synes om det (:


Examples of style of look: (godt nok bare nogle billeder jeg fandt paa nettet som maaske kunne representere det nogenlunde)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 07, 2012, 10:06:53 pm
NatureElf.

NatureElf er et ældgammelt folk der lever udelukkende i skønne natur omgivelser.
NatureElf er naturens bedste ven og Omvendt, de kan hidkalde naturens kræfter til at hjælpe dem i kamp med det onde, ligesom den kan kontrollere dens dyr. NatureElf er omgivet af positive aura's og har Healing muligheder, som gør den rigitg gode til groups.
NatureElf's har beslutte sig for at joine kampen mod Diablo og hans minions efter han er vendt tilbage til jorden og med hans ild har nedbrændt og ødelagt naturen som de kender den. De vil gøre alt for at beskytte naturen. De kan kæmpe, både ved hjælp af elementernes kræfter, Ild, Vand, Jord, Ild og Lyn. Ligesom de også kan samle en hær af skovens dyr til at kæmpe for dem.



Aura's
Force of Nature: Healer alle der er påvirket af auraen med 20 Life pr second.
Protecting the Pure: Beskytter alle inde for 30 yards radius, ved at give dem ekstra resistance mod Ild, Vand, Jord, Ild og Lyn.
Peace from the Forest: I fred af skovens stille ro, regenerer alle party members der ressources 30 % hurtigere.

Animals.
Recall Life: Genopliver et dødt korps til et dyr, hvilket dyr det bliver kan så modificeres med Runestones.
Transform Eagle: Lader dig blive til en ørn i 10 sekunder hvor du frit kan flyve rundt.

Nature skills.
Waterfall: Kald på vandet der kommer for at slukke helvedets ild :)
Lightningstorm: Torden skyer trækker ind over og giver massiv ightning damage.
Eartquacke: For jorden til at skælve i en radius af 20 yards omkring caster og giver AOE skade til alle.

(http://img804.imageshack.us/img804/8563/contesty.jpg)


Har ikke selv lavet billedet men fundet det på nettet. :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 07, 2012, 10:23:58 pm
Class: Corrupted Priest
(http://1.bp.blogspot.com/_sBl2KZslg98/TQ9cOJVo2cI/AAAAAAAAAHY/wmXqZdkPKz4/s400/Lucifer_rising_blog.jpg)
(med tilladelse fra indehaveren, til at benytte hans billede)

Lore:
This once High priest that served Tyrael himself, now falls to darkness. A Ritual gone wrong has left the Priest Wounded and disturbed. Long nights have passed, Countless years of Diablos First arrival. After the last war with Diablo, the church formed a secret group, with the sole purpose of preventing another age of chaos, like the last one. In this group, there were children with the sole purpose to grow strong enough to fight the demon hordes, by infusing them with the blood of Tyrael Himself, But something went wrong that night.. And you can sure say all Hell broke lose once again....
The Priest finally awakens after what seemed to be 1000 years. Finds himself Outside a Dark crypt, the smell of blood and fear, blowing through the air. This priest ventures forth to the depths of this hellish crypt to seek refuge from the coming storm. ......He is then Captured by a mass of Undead legions. The Priest now stricken with fear calls upon Tyrael.. Yet no voice speaks to him. The priests light force begins to fade, then stops to the sudden voice of a Stranger. The voice then speaks to the Priest, and says how would like you to not fear these demons and overcome all who do not believe. The priest stands up, looking upon a man in a shrouded robe holding a goblet of blood....The priest asks: "who are you?" The stranger then begins to speak, "I am Tyrael" I am here to help, but if anyone finds out I am here, the actions of what I am doing could lead to disaster. The priest without thinking, from many nights with no sleep take the cup and drink the blood.. In that instant the priest collapses to the ground. Looking up he sees the Mans eyes glow red, This was no Angel but the lord of all demons Diablo.... The priest then stricken with anger begins to slowly fade away.......................

Opening at the Crypt, and starts the Diablo III campain

Passive Skills:

Demonic Aura
Deals damage to nearby enemies, and chance to cause Fear to the attacker
Blood Pact
for each 1% health missing, +0.4% damage

Active Skills:

Cloud of Darkness
Chases nearest enemy, and inflicts damage to everyone touching it.
Maddening Fear
Causes target to enter an empowered state, and attack other enemies
Corrupted Soul Form
Increases effectivity of Mind attack skills by 80% for 30 seconds, or until released (only 1 Soul Form can be active at a time)
Lich Soul Form
Increases effectivity of Dark/Blood skills by 75% for 30 seconds, or until released (only 1 Soul Form can be active at a time)
Demon Soul Form
increases effectivity of all skills by 45% for 20 seconds, or until released (only 1 Soul Form can be active at a time)
Dark Release
Forced release of Soul Form, causing an exlosion of unused dark power to damage every enemy within range
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Captainhero efter Marts 07, 2012, 10:24:47 pm
The Demigods

Lore:

descendants of the gods = ownage DOT


Weapons: Spears, shields, 1-handed swords, daggers.
Armor: Light/medium

Skills:

- Touched by gods: The demigod grants invisibility and strikes nearby opponents (max 10) with +50% damage

- Light of glory: The demigod grants an awesome light, which makes him look pretty awesome

- Lance'a'LOT: whirlwind with the spear? awesome.. but not effective -20% health +100% damage taken to equipment

- Commands of Gods: Able to control a friendly player and make him hand over his newly achieved gear
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Maestroelite efter Marts 08, 2012, 12:07:03 am
Succubus:
(http://img607.imageshack.us/img607/8570/succubusw.jpg) (http://imageshack.us/photo/my-images/607/succubusw.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Hun vises her i End Game Inferno gear, selvfølgelig med legendary fire-whip (PS: Jeg har ikke selv tegnet det, har bare lånt det).

Baggrund: Succubus ((Latin): succuba = prostitueret) var en kvindelig dæmon (eller ond ånd) i middelalderovertroen, der besøger mænd, oftest munke, i deres søvn for at udføre et spøgelses-samleje. Mænd der har samleje med en Succubus vil enten få nedsat helbred eller dø, da Succubi dræner dem for energi under samleje. Under samleje indsamler Succubi sæd fra manden. Succubus har et mandligt modstykke kaldet Incubus. Incubi forfører kvinder og har, lige som Succubi, samleje med dem i deres søvn. Under samleje kan Incubus bruge den sæd, Succubus har indsamlet, til at gøre kvinderne gravide. Hvis dette medførte graviditet ville disse børn være nemmere at påvirke af dæmoner eller have fysiske skavanker. Succubi havde tiltrækkende udseender af ubeskrivelig skønhed, dog med visse skønhedsfejl; så som flagermusevinger, katteøjne, horn eller haler.

Bygger sandsynligvis på mænds ufrivillige udløsning i søvne (også kaldet englefisse), samt en tidlig form for billedløs porno i et strengt, kristent miljø.

Note: Her må i lige bære over med at det er kopieret fra Wiki, men come on, de beskriver det jo så godt så hvorfor lave det om.

Andre husker hende nok fra Diablo 1 hvor de prøvede at slå dig ihjel, hvor denne Succubus kæmper på de godes side.

Gender (køn): Man kan jo vælge mand/kvinde med alle chars, her er det dog ikke nødvendigt for denne Succubus er også shapeshifter så man kan skifte til den mandlige version kaldet Incubus.
Dette gør at både han og hunkøns væsner kan nedkæmpes med de specielle skills.
Den mandlige udgave gider vi dog ikke snakke yderligere om vel  :D

Våben: Primært en hånds piske (Der fortælles sagn om 2 hånds piske, men ingen ved rigtigt hvordan sådan en virker hehe, men Deckard Cain kan sikkert fortælle dig mere hvis du "Bliver lidt og lytter").
Sekundært: 1 hånds sværd.

Armor type: Very very light! (Skal jo ikke dække for meget vel!).

Skills:
Lifesuck: Kan suge livet ud af alle typer af monstre og dæmoner både på afstand eller i close combat.

Angelpussy: Som beskrevet i baggrund, kan hun inden hun bliver set udføre denne skill og give mobs ufrivillig udløsning som også fjerner deres livskraft.

Hover attack: Ved brug af vinger udføres et lynhurtigt overraskelses angreb.

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Guldani efter Marts 08, 2012, 03:03:55 am
Class: Fallen Angel

Lore: Da Tyrael tabte magtkampen i himlen til de andre i Angiris rådet blev de engle som støttede Tyrael også smidt ud. Da de for evigt er forvist fra himlen nærer de et vist had til deres artsfæller. De er dog på ingen måde interesseret i at slutte sig sammen med Helveds dæmoner som de afskyr. Fallen Angels er af natur et socialt væsen og de får derfor +1% til xp gained pr. person i gruppen. Hvis de derimod er alene får de - 10% gold find, da de ikke længere får tiende af kirken(HAHAH hvor er jeg sjov).

En Fallen Angels kampteknik består for det meste af melee slag boosted af blessings/judges de kan smide i forbindelse med deres angreb. De er et mix mellem en monk(med et stort sværd) og en svag wizard. De har mulighed for at velsigne deres gruppefæller med +dmg og + armor. Deres healende kræfter blev tabt da de mistede deres forbindelse til himlen så de har ikke mulighed for at heale. Deres ressource bliver kaldt Ká

Skills:
Signature skills:
Crusader strike, dmg target for 110% of wep dmg. reg. 5 Ká
Crusifix toss, ranged attack,  Kast to krusifixer efter fjenden, dmg targets +85% wep dmg. reg 4 Ká

Secondary skills:
Annihilation, +185% wep dmg. til target mob. 100% wep. dmg. in a small aoe around the target. Cost 20 Ká
Judgement of the Wickeds, target et område hvor fjender tager 70% wep. dmg. pr. sec. i 5 sec. Cost 25 Ká

Prayers:(only 1 prayer can be active at any time)
Salvation, flap the wings to give +10% move speed and -25% dmg taken. for 5 sec.(20sec CD) Cost 10 Ká
Martyr: target an ally to share dmg taken. for 10 sec. Dmg. will be split 50/50(45 sec CD) Cost 15 Ká
Kátet: All party members gain +10% attack speed as long as this skill is active.(Last 120 sec.)

Heavenly powers:
Armageddon: Increase dmg. done by +800% and -25% attack speed for 10 sec. Cost 25 Ká
Judgement Day: target enemy to increase dmg. done to the target by 250% for 15 sec.(45 sec. CD) Cost 35 Ká
Gunslinger: Raise nearby fallen enemy to fight with you for 20 sec. The mob will do +40% wep dmg. and look like Clint Eastwood(60 sec. CD). The attacks will be ranged. Cost 25 Ká

Det var noget bøvl at skrive skills på dansk, så skiftede lidt mellem dansk og engelsk :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: stefanort efter Marts 08, 2012, 04:51:28 am
har givet emnet om den næste klasse en del tanker det sidste stykke tid, og er kommet frem til følgende tanker (bemærk det er ikke min ønskede klasse men mere hvad jeg tror er mest sandsynligt).

For det første tænkte jeg et vi har to Intelligence klasser (witch doctor og wizard), og to Dexterity klasser (monk og demon hunter), men kun en Strength klasse (barbarian), så det ville falde mig naturligt hvis den næste klasse også brugte strength, der ud over har vi 2 melee klasser og 3 ranged.

Så ud fra det vil jeg tro at den næste klasse vil være melee og bruge strength som sin primære stat, så det sætter allerede nogle rammer for hvad jeg tror vi før. Jeg begyndte og overveje diverse melee arctypes, paladin faldt mig ind men hans rolle som holy warrior er allerede taget af Munken, tilsværrende vil en klasse der bruge dæmoniske kræfter være for meget lig Demon hunteren ville jeg mene. En klassisk warrior/knight klasse vil læne sig for meget op af barbarianen til at være interesant, så jeg begyndte og overveje hvordan man ellers kunne tackle problemet.

Mine tanker gik over på en shaman/druid type klasse, tror ikke det bliver druiden fra D2, da de var forbunden med barbarens kultur og jeg ville foretrække og se noget nyt. Men jeg tænker på en klasse der bruger natur magi, shapeshifting og summons i en melle kapacitet, jeg tror det ville være unikt og interessant nok til at komme med, hmm det lyder egentlig som tre udemærkede

Med naturmagien tænk echantment shaman fra wow, kort rækkevide elemental magic, weapon encanting osv, måske enkelte ranged spells, selv barbaren har weapon throw.

angående shapeshifting så tror jeg ikke at permanent shapeshifting som vi havde det i d2 virker, folk vil se deres karakter og deres gear mens de spiller, men hellere midlertidige evner, eksempel kunne man havde en leap lignende evne, hvor man forvandlede sig til en varulv sprang på en fjende med høj hastighed og lavede en enkelt angreb og forvandlede sig tilbage igen.

summons siger næsten sig selv, jeg kan godt lide ideen fra witch doctoren, at de permanente pets er mest defensive og de offensive er midlertidige og med en længere cooldown.

nu hvor jeg tænker over det lyder det egentlig en hel del som beastmasteren fra WC3 både i gameplay og stil.

anyway, det er mine 2 cents, mere på den tekniske side og ikke så meget lore, og også lidt domineret af mine tvangstanker angående harmoni mellem de forskellige typer af klasser   ;D 
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: str4ming efter Marts 08, 2012, 04:20:05 pm
Corrupter

(http://media.wizards.com/images/magic/daily/stf/stf141_jor.jpg)
Billede fra "http://wizards.com/", så mere eller mindre fail på grafisk hjemmebryg :P

Melee based, Sword user.
Magic user. (used to enchant his sword with various spells).
He will also have the ability to summon various companions who will assist him in his battle against his enemies.

Offensive ability ideas:

Enchant weapon - Fire, Frost, Poison, Wind
Fire will add a DoT effect on multiple targets, which will end in an explosion damaging all nearby enemies. The Corrupter takes 0,5 % of his health in damage per attack.

Frost will add an aoe freeze, that will freeze enemies in place for a short time, after which they will be slowed for a short while.

Poison will add a DoT that spreads to all nearby monsters. Whenever the poison spreads to another mob, the Corruptor will be healed for 2 % of his total health.

Wind will increase the Corruptors attack speed and knockback the target mob.

Defensive ability ideas:

Enchant armor - Fire, Frost, Poison, Wind

The fire shield will shoot out a fireball when you attack.

The frost shield will give the corrupter an aura that slows and damages all nearby enemies.

The poison shield will damage anyone who attacks the corrupter and heal him for 0,5 % of his total health each time he is struck in combat.

The wind shield will draw enemies closer to the corrupter. (F.x. used with Wind weapon it will negate the knockback effect. It will also decrease the attack speed of all nearby enemies by 50 %.

Companions:

Wolf
Helps track enemies and discover the weekness. "Lowers the defense of enemies" Also adds an aura for the Corrupter giving him added regeneration from Poison enchants.

Owl
Blinds enemies on attack. The owl does added damage against frozen targets. Also heals the Corrupter and itself for 0,5 % of the corrupters health on attack.

Bat
Increases the damage done by the Corrupters fire enchant. The bat attacks with shadow damage that adds a dot similar to the DoT of the fire enchant.

Cougar
Adds an aura that increases the damage of the Corrupter. It slows enemies on attack. The bonuses are increased if the Corrupter is using wind enchants.

Skrev det på engelsk fordi ting som wind og frost ikke rigtigt lyder så faretruende på dansk :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: zippet efter Marts 08, 2012, 06:54:35 pm
umbra bellator - The shadow assasin ( umbra bellator, latin - skyggekriger)

Before the demons overruned Tristram and the rest of the world. The citizens of Khanduras had little fear.
Their greatest fear were >umbra bellator<. The citizens of Khanduras belived dreams were small glims of their fantasy. As time went though more people got in sleep related accidents. When people felt asleep they got hunted by umbra bellator. Some who went to sleep, never woke up again.
Umbra bellator was about to enter the awaken world the day, Tristram was attacked by a horde of demons, and the once-holy cathedral became a place of dark cults and rituals. Now, nearly 15 years later umbra bellator has returned to join the side of Champions to fight against the deamons who once overrunned hes beloved Tristram. When tyrael asked: "why have you decided to defeat the evil forces".
umbra bellator replied: "Tristram belongs to me."

umbra bellator benytte "Shadow energy ressource" til at udføre sine skills.
Shadow energy Starter på 100 og falder og stiger derefter brug.

Primary
Slashes 4 nearby enemies with 140% weapon dam as shadow damage.
runed - incresse damage to 170%
Shadow energy generator pr slag 2.

Secondary
Fire a single target shadow bolt for 200% weapon dam.
runed - shadowbolt will explode and hit 3 nearby enemies.
Shadow energy spender - 20 pr skud

Defensive
Vanish for 3 seconds - is not targetable when vanished.
runed - time vanished incressed to 5 sec.
Shadow energy spender - 50

Tactics
goes into stealth for 20 sec.
runed - nearby enemies will move 20% slower while you are stealth
Shadow energy - 80

Terror
Fire 5 single target hits rappidly after exitting stealth
runed - the 5 hits will hit all enemies within 7 yard.
Shadow energy - generater 5.

Special
incresse movement and attackspeed by 30% for 15 sec.
runed - movement and attackspeed buff upped to 25 sec.
Shadow energy - 0

EDIT **

Nu hvor alle andre har tilføjet billeder, har jeg forsøgt mig med et.
Villa have noget skygge/stealth assasin over det, fik mere noget bandit, here goes.

umbra bellator :
http://uploadpic.org/v.php?img=WCXxK4Fh4i (http://uploadpic.org/v.php?img=WCXxK4Fh4i)

-Zippet
 :-X
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: pouljensen efter Marts 08, 2012, 09:30:31 pm
The Hell Bovine!

From the secret cow level of Diablo II, also know as the Moo Moo Farm. These Hell Bovines was given sentience by Diablo himself, and was driven mad by the endless number of heroes that swarmed to Tristram. At first these creatures just wanted to destroy, those who abused them when they were defenceless. But that was the time of Diablo II, and the great Cow King.

Since then the Cow King has been killed by a great hero, and the cows have been in an endless struggle to determine how should be the new King. Ultimately it was decided, that the only cow worthy of being the new King, would be the one that could slay the prime demons in this world (including the one left in the expansion *assume*). The cows consider these demons as gods, for obvious reasons, and if a cow can slay the gods, a cow can also be a king.

For this ultimate goal, the cows must befriend the human race. (at least they must act like they are friends, or perhaps just the enemy of the enemy)

Hell Bovines are specialized in two-hand halberds, they hit quite hard and have a long reach. However they are moving very slowly and are burdened with ridiculous vocalizations. They have the power to call forth a red portal, and bring fellow cows into the world for a short time. In huge herds, these creatures are dangerous all enemies who not careful maintain their distance. From the secret cow level, these Hell Bovines also have a strange magic. For example, they use their awful magical voices to confuse enemies - and can even drive some enemies to total madness. I would call it a mix of a Witch doctor and a Barbarian.

The Hell Bovine have can develop some special attributes including:
High Magic Resistance
Ligtning Enchanted

Besides these two attirbutes, the Hell Bovine gains one random additional attribute on Nightmare, two on Hell and three on Inferno.



...
Kan i overhoved se billederne, har prøvet at vedhæfte. Men kan ikke se dem på indlægget, hvis jeg logger ud?
Animationen er ikke lavet af mig selv, men det andet billede har jeg selv brygget sammen i paint.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Dozz efter Marts 08, 2012, 10:33:29 pm
Jeg har lavet mit ukast i Word med tabel og hele lortet. Derfor se det på dette link:

http://dl.dropbox.com/u/20632952/D3%20konkurrence.pdf (http://dl.dropbox.com/u/20632952/D3%20konkurrence.pdf)

Håber det falder i jeres smag.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vareex efter Marts 09, 2012, 12:17:41 am
(http://img845.imageshack.us/img845/7598/08032012515.jpg)

Lore:      The Pirat is among the most fearede on the seven seas.
              The oldest of them all.
              He have survived the most incredibel battels.
              Lost he's leg to Mody Dick... but Mody got slain!
              Lost he's hand to Jörmungandr, but IT got slain!
              Now he is ready to slay Diablo. But what will he lose this time?...


Abbillitys           Alcho Breath (generates 3 crazyness)      primary
             A nasty cloud of nasty breath hurts the enemies for 30% weapon damage and slow them for 40% for 1 second.

             Bling Bling Hook (genreates 3 crazyness)
             The pointy blow by the hook makes the enemies bleed for 85% weapon damage over 3 seconds

             Svinging Saber (generates 3 crazyness)       primary
             The saber that have cost many lives gets a crazy swing that can hit multiply enemies infront of you for 75% weapon damage

             Parrot of Randomness (cost 9 crazyness)
            Sometimes it tells a joke... other times it attack enemies for 125% weapon damage. If it get a critical hit (bird crap) the enemies is also stun in 2 seconds

             Magic Wooden Leg (cost 9 crazyness)
               The leg is imbuede whit magic power.
             The Pirat stands on one leg and fire a medium burst of Arcane energy from hes wooden leg, that deals 175% weapon damage in a small cone.

             Awsome Nippel Piercing (cost 50 crazyness)   defensive
             When twisted, The Pirat go into crazy mode. He will get a 50% speed bonus and will get 50% less damage taken for 5 seconds. How ever it will be hard to control The Pirat the first
 2 seconds, because of the amount of pain.
      
             Super Mini Cannon (cost 85 crazyness)
             Puts down the nice lookings "small" cannon. Takes target and FIRE!
             Will knockback, and enemies takes 395% weapon damage.
             Takes 60 seconds to reload. Because of 1 hand use only (haha!)...


Passive skills   
                       Alchohol all around

             Rom or Whisky bottels will pop from health globes.
             A must have for The Pirat.

                  Alchohol in the Blood

                  When The Pirat is drunk, he takes 5% less damage.


                  Magic Smile

                  In evry town he can barging all merchant down to pirat prices (80% discount)
      
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Nybrat efter Marts 09, 2012, 01:18:01 am
Willbender


Overview:

Willbenders are masters of the mind. They use their telekinetic and telepathic abilities to control all around them. They can construct metalminions with weapons and armor left on the battlefield, start a landslide or even mind control the deadliest demons.

Even though Willbenders rely alot on their powers of the mind to bend the surroundings and other beings to their will, they are also well trained in the use of the staff and other 2-handed weapons.

Willbenders got alot of offensive powers and fare best in parties where they are protected by other party members but don't let that foul you. When needed the Willbenders are more than capable to protect themselves from the elements in the World of Sanctuary.


Background:

In the mountains of Khandurs there is a small settlement, hidden from outsiders. Here thrives a small group of people, specially gifted in the powers of the mind. Only one man knows the settlement precise location, a man who goes by the name "Cain the Elder". He guards this secret with his life...
The people in the settlement call themselves Willbenders and begin to study the power of the mind as soon as they reach the age of 5. By the age of 12 most Willbenders are able to perform the most basic abilities associated with Willbenders, like bending a piece of metal and mindcontrolling a small animal.
The studies of the mind never stop and Willbenders spend most of their life in their settlement. Although a small group of the most experienced Willbenders are planing to leave the secure settlement to join forces agains the returning evil.


Equipment:

Willbenders are often mistanken for possessing no melee combat skill at all but enemies of the Willbender often find out they underestimated their foe. Willbenders favor the staff but can often be seen with a slim two-handed sword, like the katana or a stave like the poleaxe. Willbenders can lack physical strengt to swing their weapon with enough force to do damage but this is where they draw on their mental powers to increase the force of the blow.



Active Skill

Bonesnap
                       
Primary

Cost: 10 Concentration

The Willbender attempts to break bones in the body of this enemy with his mind causing 110% weapon damage as physical damage.



Telekinetic Throw

Secondary

Cost: 35 Concentration

Hurl a nearby large object into your enemies, dealing 250% weapon damage as physical damage to all enemies within 10 yards.



Passive Skill

Shield of elements

Defensive

Cooldown: 30 seconds

Creates a small shield around the target increasing elemental resistance by 50% for 10 seconds.



Metal

Metal Minion

Metal

Cost: 75 Concentration

Cooldown: 60 seconds

Target a small area on the battlefield. All metal within that area will be bent into a mindless metal minion controlled by the Willbender. The metal minion will do 20% weapon damage as physical damage per hit + 1% per metal item within the summoning area (max 10%).



Mind

Mindblast

Mind

Cost: 30 Concentration
Cooldown: 15 seconds

Blasts the mind of all enemies infront of the Willbender. This stuns the enemies for 2 seconds and deals 250% weapon damage as Arcane.



Combat Meditation

Combat Meditation

Precision Strike

Generate: 80 Concentration
Cooldown: 20 seconds

The Willbender swings his weapon with outmost precision generating concentration dealing  300% weapon damage and dazing the enemy for 5 seconds.



(http://4.bp.blogspot.com/-ZvGChxsJJPM/TrtRy7lEixI/AAAAAAAAAKQ/5ltptfUbTn8/s1600/Szadek+full+pic.bmp)
(Not my picture)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Mbk90 efter Marts 09, 2012, 02:31:08 am
The Sentinel
(http://img845.imageshack.us/img845/2157/sentinelm.jpg)

Lore:
Da sanctuary og menneskeheden (nephalem) blev skabt, sendte ærkeenglen Inarius en hær af engle til jorden, med henblik på at observere og hjælpe mennesket i begyndelsen af civilisation, men ikke dets udvikling. Disse engle blev kaldt Sentinels.

Som tiden gik, og englene så på mens menneskeheden voksede, begyndte mange af dem, at  udviklede følelser for mennesket, og hjalp dem defor mere end hvad de oprindeligt var blevet sat på jorden til at skulle. Deres sande form kan ikke ses af mennesker, og derfor udstår de i menneskelig form, når det er nødvendigt. De hjalp mennesket i at forstå forskellige videnskaber så som magi, astrologi, spådom, medicin og mange flere. Herefter blev det hurtigt klart for Inarius, at mennesket var i stand til at opnå større kræfter end først ventet, hvilket resulterede i Inarius ønske om at udslette dem. Eftersom  disse Sentinels oprindeligt bar skylden for dette, blev de forvist i at vende tilbage til High Heavens.

De Sentinels som ikke blev dræbt efter dette, valgte at bruge deres angelic kræfter på at kæmpe for menneskeheden og prøve at opretholde civilisationen. I dag kæmper de stadig for menneskeheden, selvom de er ved at være en uddøende race i sanctuary.


Power source: Grace
Grace er en energitype, som giver dem deres kræfter – uden vil de være almindelige dødelige.
(http://img59.imageshack.us/img59/6686/graceresource.jpg)

Active skills:

Dead Reckoning
Et enkelt hvirvel melee-angreb, som skader for +150% weapon damage.

Trick
Et melee-angreb, hvor man kort indtager sin oprindelige form, og derved snyder fjenden så man kan angribe dem bagfra. Herved giver man +75% weapon damage, og din modstanders attack speed nedsættes i 5sec.

Teleportation
Teleport var en vigtig evne for Sentinels, da de arbejde for Inarius, idet de dengang skulle være i stand til at våge over mange forskellige steder på samme tid. I dag besidder de stadig denne evne, og bruger den bl.a. til at hurtigt at komme menneskerne til undsætning under kamp mod det onde.

Telekinesis
Sentinels har evnen til at bevæge og påvirke objekter vha. tankens kraft. Det giver muligheden for at samle items op, udløse fælder eller stun fjenden på afstand. Stun effekten virker i 5sec.

Inflicting Harm
En form for telekinese som gør, at fjenden hurtigt begynder at degenerere indefra. Dette ses ved at fjenden kaster blod og indvolde op, indtil de til sidst dør.

Invisibility
Tidligere en af de vigtigste evner en Sentinel havde. Ved at skifte til deres oprindelige form, har de muligheden for at blive usynlige i kort tid. I denne tid kan man ikke gøre nogen skade, men kan bruges i kamp for at fjerne fjendens fokus fra en selv, så han angriber en medspiller eller forsvinder.

Resurrection
At genoplive en, kræver alt af en Sentinels grace, derfor er den Sentinel der udfører dette også hårdt svækket bagefter, og har derfor heller ikke mulighed for at genoplive et nyt gruppemedlem lang tid efter. Denne evne kan vise sig nyttig i kamp, hvor man har hårdt brug for alle gruppemedlemmer. Visuelt vil man kunne se et kraftigt lyseblåt lys når en Sentinel genopliver et gruppemedlem – dette er hans grace.


Passive skills:

Seal of High Heavens (Defensive)
Engle har muligheden for at helbrede, og som engel har en Sentinel også denne evne. De kan velsigne sig selv og sine gruppemedlemmer i kamp, hvilket langsomt vil helbrede dem.

Seal of Protection (Defensive)
Et seal som en Sentinel kan velsigne sig selv eller sine gruppemedlemmer med. Dette seal reducerer den skade du modtager fra fjenden.

Seal of Honor (Offensive)
Et seal som forbedrer Sentinels og gruppemedlemmers kampteknik i form af attack speed.

Seal of Vengeance (Offensive)
Et seal som øger en Sentinels eller dets gruppemedlemmers skade gjort til fjenden.

Conquering strength (Offensive)
Sentinels har en overnaturlig styrke, hvilket gør dem til formidable krigere. På trods af deres kraftige magiske evner, kan de have stor indflydelse i kamp, når de bruger deres styrke i at svinge sværdet og parere med deres skjold. Conquering strength øger weapon damage med +20% og crit chance med +5%.


Combat technique:
Dette er en melee-orienteret character, som også har få magiske angreb. En Sentinels kampteknik vil være baseret på en kombination af hurtighed og styrke, og i et party kan ens gruppemedlemmer nyde godt af bl.a. de forskellige seals man har, heriblandt healing og protection.

En Sentinel er dog ikke begrænset til nærkamp, og kan også sagtens bruges som en ranged character, med hans angelic kræfter, eller en kombination af de to. Med et skjold, og det rigtige passive skill, vil han være i stand til at modstå megen af den skade der gives.
Dette er en character som er virkelig god til at støtte ens party med diverse seals, og samtidigt være en fighter.


-------------------------------------------------------------------------------------------------------------------------
I diablo 2 var min favorit character uden tvivl paladin, så håber lidt på at en fremtidig expansion kan give mig den character tilbage, eller en som minder lidt om. Desuden syntes jeg også vi mangler en dedikeret shield user :).
Tegningen af min character har jeg selv tegnet, men har fået lidt inspiration fra forskellige steder. Mit resource system er lavet i paint, så det ser måske ikke lige så godt ud :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Steffenlikesmen efter Marts 09, 2012, 11:04:13 am
(http://i40.tinypic.com/2cx669.jpg)

Lightwhiter

Lightwhiters are the lowest ranked angels. Although very capable, they have never been the angels in combat, more guides for other warriors, although with the impending doom, the heavenly host has decided to boost the ranks with the Lightwhiters.
Mostly peaceful and inspirational to others, they have now become fierce and a force to be reckoned with.

Their combat style is based upon melee with spells to support but they are more then capable with their spells only aswell. They can eliminate foes with precise melee attacks or blast them away with powerful spells.

They wear light armor and their preferred weapon is either swords or maces.

Resource: Faith

To fight against the evil forces, they draw upon their faith in the heavenly host. A most powerful resource, when channelled into attacks or spells.

Key Features:

Teleportation:

Faith spender: 10 (if group teleportion is on, the cost is increased to 25)
Cooldown: 10 seconds

The Lightwhiter is a master of teleportation and is able to teleport himself or party members anywhere.

Runes:

Crimson: When runed, the teleport deals 150% weapon damage and knockback if any enemies are nearby.

Indigo: When runed, the teleport cost is reduced by 5 and cooldown is removed.

Alabaster: When runed, the teleport creates an illusion, from where he teleported, with 150% health and doing 50% weapon damage.


Energy Blast:

Faith generator.

Blasts his foes with the divine energies that flows through him.

Damage: 110% weapon damage within 10 yards and has a 15% knockback chance.

Runes:

Crimson: When runed, the Energy Blast damage is increased to 130% and the chance to knockback is increased to 30%.

Indigo: When runed, the Energy Blast radius is increased to 20 yards and damage increased to 120% but removes knockback.

Alabaster: When runed, the Energy Blast creates a field of energy when it lands, dealing 75% weapon damage as long as you stand in it. Lasts 10 seconds.


Prayer of Faith:

Faith spender: 20

The Lightwhiter recites a prayer of faith, surrounding himself and party members in a shroud of light dealing damage to all melee attackers. Lasts 2 minutes.

Damage: 5% of damage dealt to anyone with Prayer of Faith is reflected back to the attacker.
When used, the damage is increased to 15% for 3 seconds, but only works for the Lightwhiter.

Runes:

Crimson: When runed, the damage increase now last 6 seconds instead of 3.

Indigo: When runed, the Prayer of Faith now also grant 5% movement speed to all affected.

Alabaster: When runed, enemies taking damage from Prayer of Faith now has a 20% chance to be stunned for 2 seconds.


Strike of Faith:

Faith Generator.

Strikes a foe with divine speed and precision.

Damage: 90% weapon damage and increases attack speed by 5%.

Runes:

Crimson: When runed, the Strike of Faith deals 80% weapon damage but attack speed is increased to 10%.

Indigo: When runed, the Strike of Faith deals damage to all surrounding enemies.

Alabaster: When runed, the Strike of Faith deals 110% damage.



Dette er så mit bud, mener egentlig ikke runes har navne mere, men det var lidt den eneste måde jeg kunne skrive runes, istedet for rune 1, 2 og 3. Føles lidt som om der er et par stykker som er en form for engle, men har altid været lidt vild med den side af historien, også derfor jeg håber man ser himlen eller kæmper imod nogle engle i diablo 3 :)




Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: john-frost efter Marts 09, 2012, 02:02:38 pm
(http://img705.imageshack.us/img705/8278/filecql.jpg) (http://imageshack.us/photo/my-images/705/filecql.jpg/)

 
The Deman er 2 hoveder højere end de andre mænd.
 
Med meget i liv – men lav damage er han/hun den oplagte tank.
 
Den kan ikke gøre brug af våben, men er speciel craftet former for armor, hjelm osv.
 
Den besidder helt nye evner, som åbner nye muligheder i spillet.
 
Den har skiftet side fra de onde til de gode, dette giver den muligheden for at færdes blandt monster, indtil han/hun vælger at slå på dem – de ved ikke han har skiftet side.
 
Den har større chance for critical hit da den er højere, og udelukkende slår imod hovedet.
 
Den benytter ikke life potions som de andre karakter gør, den spiser derimod sine ofre, og på den måde får liv.
 
den har et begrænset antal skills, til gengæld har den mulighed for at gøre brug af ”spiste monsters” specielle evner, i et begrænset tidsrum.
-          Dette gør at den ikke bliver kedelig at spille med i længden, og man konstant har mulighed for at forsøge forskellige teknikker og angreb.
 
Den Får 20% til ED samt liv når den kæmper i ”mørke” områder, og modsat får den minus 20% liv og ED når den kæmper i lyse områder.
-          Man skal spille lidt mere taktisk med denne karakter.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: meansofproduction efter Marts 09, 2012, 03:42:31 pm
Freds Elskeren ( Peace maker )

(http://img857.imageshack.us/img857/5334/troldmand.jpg)

Historie ( lore )
I bogen "Book of Cain"  beskrives der en masse kampe og voldelige hændelser. På de sidste hemmelige sider, som Diablo har gemt i sit Inferno lair. ( eller når man kigger gennem "Eye of Anu" ) Finder man ud af at verden ikke skal tages så alvorligt, der skal jo være plads til sjov og ballade. ( hvilket ingen af siderne går ind for ) Det er dog først når man har kæmpet sig igennem INFERNO at man får mulighed for at spille denne "expansion character"

Aktive færdigheder ( Active skills )

"Fredsduer" stammer oprindelig fra fortællingen om den due, Noa udsendte fra arken, og som vendte tilbage med et olivenblad i næbbet. Dette var beviset for, at duen havde været på land, og at syndfloden snart var til ende.

Et angreb som sender duerne på modstanderen, og forvandler dem om til uskadelige egern.

"Pacifisme" er bestræbelsen på at undgå vold. Ifølge pacifismen er vold hverken nødvendig eller forsvarlig, og derfor er pacifisme en udbredt holdning inden for fredsbevægelser, som tager afstand til enhver form for voldsanvendelse som middel til løsning af konflikter.

Et skjold der holder alle voldelige tendenser og slag ude.

Passive færdigheder ( Passive skills )

"Harmoni" Alt rundt omkring karakteren får følelsen af fred.

Personer indenfor 10 meters radius, tænker sig om 2 gange.

Kamp teknik ( Combat technique )

"Freds Elskeren" har ingen kamp teknik, da det ikke er nødvendigt at kæmpe for at få ret, eller at opnå sine mål.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Drakshasak efter Marts 09, 2012, 08:54:04 pm
Jeg ville meget gerne lave noget jeg har tegnet selv. Men da jeg er forfærdelig til at tegne har jeg valgt at fokusere på at lave en character med en interessant mechanic istedet.

Tanken bag er at man både skal vælge til hvad og hvornår man skal bruge sin Lunar Power, da det tager tid fra man har brugt den til man kan gøre det igen.

Lycanthrope

(http://images.wikia.com/heroscape/images/0/0d/MM35_PG173.jpg)

Lore
The Lycanthrope is a man cursed by nature itself. Little is known about these fierce warriors except that they are related to druids of the Scosglen forest. Noone has been able to agree about who came first, the druids or the lycanthropes. One thing is for sure. Its a force to reckon with.

Resource
The lycanthrope uses Lunar Power to power his shapechanging. Unlike other classes, the lycanthrope has no resource spending powers. Instead, when Lunar Power reaches max, the Lycanthrope can activate one of his shapechanges. Once activated, the lunar power will begin to decline. When it reaches zero, the shapechange will cancel, and will have to be build up from the start again.
This will require the player to time when to use the shapechange, and once activated will have to choose wether to prolong the effect by using resourcegenerating powers, or to get the most bang for the buck by using abilities with greater damage output.

Primary
Lunar Strike
Strike the target for 110% weapon damage.
Gain 5 Lunar Power
Werewolf: Becomes Wounding Strike, add 80% weapon damage over 3 seconds
Werebear: Becomes Cleaving Strike, strikes 2 additional for 50% weapon damage targets within 5 yards.

Secondary
Pummel
Strikes the ground, creating a shockwave dealing 80% weapon damage to all targets within 5 yard
Werewolf: You leap around the battlefield, striking each enemy in a 8 yard radius for 130% weapon damage.
Werebear: The force of the impact is so powerful that each target within 10 yards takes 100% weapon damage and gets stunned for 2 seconds.

Defensive
Thorns
Surround yourself with poisonous thorns. When an enemy hits you, it takes 15% weapon damage over 3 seconds and get slowed to 50% movements speed for 3 seconds

Shapechanging
Werewolf:
Change your shape to a ferocious wolf. You gain 15% chance to critical hits. While active you Lunar Power declines with 5 Lunar Power every 2 seconds. When no more Lunar Power, this effect ends. Requires 100 Lunar Power to activate.

Werebear:
Change your shape to a huge bear. You gain 150% hitpoints and 20% armor. While active you Lunar Power declines with 5 Lunar Power every 2 seconds. When no more Lunar Power, this effect ends. Requires 100 Lunar Power to activate.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: John efter Marts 09, 2012, 08:55:45 pm
Min Expansion Character er det ondeste væsen nogensinde!
Mine damer og herre!.. jeg giver jer.... The Stickman!




(http://i41.tinypic.com/dg0zlz.jpg)

For mange mange år siden spawnede Diablo et ondt væsen til at hjælpe ham med at overtage verden!
Men noget gik frygtelig galt! .. og The Stickman kom til verden!
The Stickman var ikke et stærkt væsen, som Diablo havde planlagt.
Han havde hverken onde horn i hovedet, en hale, kunne spyde med ild, eller noget af alt det andet seje Diablo kan!

(http://i41.tinypic.com/358xxyf.jpg)

Så efter Diablo havde indset at The Stickman egentlig var ubrugelig, brugte han ham til hofnar, så han kunne underholde alle de onde dæmoner, mens de ventede på at blive slagtet..
Men efter noget tid med det fik The Stickman nok af det! og han besluttede sig for at flygte, og rotte sig sammen med de gode! Så han rigtig kunne give Pay Back til Diablo og hans minions.

The Stickman har egentlig været med os i mange mange år, han har bare aldrig fået chanced for at vise hvad han dur til!
Han har faktisk været med os siden nogle versioner af Diablo 1!

(http://i43.tinypic.com/10fxn5g.jpg)



Og endda Diablo 2



(http://i43.tinypic.com/dgs7kk.jpg)

Og nu igen får The Stickman chancen for at vise hvad han kan!
Men denne gang er han ikke alene, han har nemlig fået hjælp af hans Pet friend rock! som han holder i hånden!
Hans pet friend rock er det eneste våben The Stickman har til at sprede død og øddelæggelse med!

The Stickmans abilitys:

1.The Stickman slår med alt hans kraft med hans sten!
Damage: 1-... ja, jeg ved det ikke.. hvad skader en sten? det kan ikke være ret meget...


2.Tricket til at hans fjender undervurdere ham, griner af ham, og går videre.
The Stickman får minus i selvtillid...


3.Sprint
The Stickman løber forvirret rundt og flagre med armene, det forvirre hans modstandere, så han kan få lov at løbe væk med livet i behold.


Jeg håber i vil give The Stickman en chance og prøve ham ud i Diablo 3 Expansion, han har ventet så længe!
Og jeg tror det bliver en udfordring for ham på Inferno.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Jonas B efter Marts 09, 2012, 08:59:35 pm
Jeg synes de skulle lave en dværg i Diablo 3 ;D

(http://img33.imageshack.us/img33/316/diablo3xhenning01.jpg)

Jeg har tegnet "Henning" i illustrator, håber han er en key værd :)

Go go midget, get me a key!!

Enjoy!
- Jonas B

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 09, 2012, 09:24:06 pm
Ikke engang to sider med bud endnu. Kom så, gutter. Det er let at vinde en betakey her tilsyneladende.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Kingz efter Marts 09, 2012, 10:58:31 pm
Mr. Music

Equipped with instruments, the music man is ready to rule the world with his music. Mr. Music can play terrifying pieces of music to harm his enemies, but he can also help his friends in battle with beautiful music.

Mr Music strong points:
- His relaxing music can make his allies relax and buff them up
- Have various ways to take control over an enemies mind

Mr. Music weak points:
- Wears cloth armor
- The Music man does less damage than his allies



Passive skills:

Play the  violin: Constantly plays on a violin, increases health regeneration by 1%.

Instruments: Mr. Music can wear all instruments at once. Increases the time he can play music by 10% but decreases his attack speed by 10%

Active skills:

The opera singer: Mr. Music increases his voice by 300% and begins to sing an opera. In addition enemies are terrified until the duration of the ophera (2 hrs at max)
T
he Hansi Hinterseer song: Mr. Music uses his musical powers to perform a Hansi Hinterseer song. All enemies within 20 yards range is instantly killed.

Out of testosterone: Mr. Music will play a random Justin Bieber song, instantly fills up the enemies with estrogen. This wil reduce strenght and intelligence by 40%

I am Mozart: Mr. Music takes on his violin and begins to play beautiful music. Gives full mana and fill allies up with harmony and joy and heals them for 5% each second for 1 min. 3 sec cooldown.

The mad music man: Mr. Music takes his flute and violin and in rage he slams his enemies for 2-300 dmg pr. sec.

The Mozart effect: Mr. Music begins to play beautiful music. This will increase intellect and vitality by 20%. Consectration is increased and Mr. Music and his allies will attack 10% faster.

"They tried me make go to Rehab, but I said no, no no":Walks into the 20th century and calls forth Amy Winehouse for her grave. She will then drink your enemies drunk and get you high. also increases your damage while high by 25%

"I remember when, I remember when I lost my mind": Plays a stressfull piece of music makes the enemies lose their minds and commit suicide.

"What is love?! Baby dont hurt me, no more": Plays a love song for your enemies - makes them i in love with you. While under the infatuation, your new lover will do everything  you order them to do. Can have a max of 3 lovers at once.

Cast the dices: Mr. Music takes up his glass of dices and begins to play with his enemies: If he loses, he will play a piece of Mozart and buff up the enemies, if he wins he will sing a Hansi Hintersser song, and instantly kill all enemies in a 20 range radius.

Cry me a river: Upon defeat of an enemy, Mr. Music takes on his violin and begins to play a humiliating piece of music. The player will instantly be connected to diablo 3 forums where he will whine until he rerolls.

Han skulle se sådan her ud. Beklager at mine kunsteriske ever kke rakte til mere :-p
(http://)

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Angstskrig efter Marts 09, 2012, 11:00:41 pm
Den er sq fin nok - ideen med en bard eller troubadur er genial. :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Nomis efter Marts 09, 2012, 11:37:49 pm
Mit Bud:  ;D

(http://i44.tinypic.com/m7o.png)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Weber efter Marts 09, 2012, 11:46:25 pm
The Torture and Depressed Santa Claus
Forord.
The Torture and Depressed Santa Claus er meget bekymret over diablo 3 snarlige udgivelse. Santa er bange for at han vil blive glemt af alle drenge børn rundt om i verden og blive overset til fordel for Diablo!
Så Santa har tryllet lidt og udgiver sig for at være en ny champion i den kommen patch.




Santa er ude på hævn og har derfor kun et klart mål! At nedkæmpe Diablo!

Abbillitys

Passive
The Reindeer surprise: Santas rensdyr angriber målet en gang vær gang santa har ramt det tre gange. Rensdyrene skader 50 af santas normal attack.

Aktive
Magic drink: Santa drikker af sin magiske kop og healer 40% af maksimum livet. En cooldown på 22 sec og effekten virker i 10 sec.

Positive mood: Santa kommer i tanke om det liv han engang havde, og overbeviser endnu en gang selv om at dette er den rigtige ting at gøre!  Santas nye livsglæde er skyld i at hans movement speed og normal attack damage stiger med 55%. En cooldown på 35 sec og effekten virker i 14 sec.
     
Jumping in the air but forget the gravity: Santas kampvægt på 135 kg gør ham I stand til at ramme målet og skade det 120 true damage. ”120*Normal damage* (lvl/2) ”  En cooldown på 45 sec

Flere detaljer omkring The Torture and Depressed Santa Claus i næste PATCH!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xenith efter Marts 09, 2012, 11:59:22 pm
Jeg har analyseret på hvilke karaktertyper der efter min mening mangler blandt de nuværende. Der mangler der endnu en nærkamps karakter(Monk, Barb vs. Wiz, WD, DH, 2 mod 3), skills der benytter skjold(såsom smite paladin d2, ellers er det bare endnu et stat item hvor det eneste unikke er block), tungt udrustet med armor og en nærkamps caster. Derfor har jeg udtænkt denne karakter der leverer netop disse, og personligt er denne type karakter min favorit, så jeg håber vi kommer til at se noget lignende senere hen. Se for jer selv hvad i synes! Og kommenter endelig hvis i har negativ eller positiv kritik:)

Class: Angelic Guardian

Lore: When wars come to an end and request for heroes is no longer to be found, where do the heroes of Sanctuary go? Some have gone into exile, others have left Sanctuary never to be seen again… Now some of the old heroes have returned to Sanctuary, in their new form: Angelic Guardians, to assist the current heroes of Sanctuary in the battle against the Demons and their minions. The Angelic Guardians are the greatest of the old heroes, chosen by the Archangels to guard the gate of the High Heavens. These heroes were granted minor access to the powers of the divine and training by the greatest warriors among the Archangels. They were also granted immortality, which meant that they could only achieve an honorable death in combat. Now the High Heavens are threatened by the once again rising demons, and some of the finest Angelic Guardians have chosen to meet their destiny and defeat the evil rising in Sanctuary once and for all.

Combat style:
The Angelic Guardians use holy abilities and knows some abilities normally only seen used by the Archangels.
There are different possible styles available when playing an Angelic Guardian.
•   Zealot – damage character, wielding shield + 1h melee weapon or 2h weapon.
•   Smiter – damage and tank, focus on dealing damage with shield and tanking with defensive abilities.
•   Close combat caster – damage and tank, since I’d like to see a close combat caster tanking, and since it’s a heavy armor class this is a possibility. They will most likely be wielding shield and 1h scepter.
These different combat types fit the current build possibilities that we see on current blizzard classes, and it’s in my opinion not overlapping any of the current classes.

Skills:
Primary:
Shield Bash – Physical damage with shield + stun, damage depending on defense value of shield.
Zeal – Physical damage with weapon. Quickly attacks multiple adjacent enemies.
Holy Whip – Whips all enemies in front of you, dealing holy damage.

Secondary:
Hammer of Justice – Throw a magic hammer of light towards an enemy, dealing holy damage. Enemies in the path, between caster and the targeted, enemy takes half damage.
Angelic Light – Thrust a beam of holy light damaging targets hit by beam.
Divine Storm – Release a holy storm dealing damage to all enemies around the caster for 10 yards.
Blessed Weapon – Calls a blessing upon casters weapon, imbuing the weapon increasing holy damage.

Defensive:
Divine Light – Heals caster and party members.
Angelic Protection – Surrounds caster and party members with holy shield, absorbing damage for 3 seconds.
Angelic Wings – Gain angelic wings (Gain ability to hover), breaks all immobilization effects and increase movement speed for 5 seconds.
Holy Bond – Protecting a party member taking 50 % of their damage taken.

Combat:
Angelic Charge – Angelic wings jumps out of casters back, pushing forward in a charge, dealing damage and knocking back all enemies hit by the charge.
Sacred Shield – Magically enhances shield to give defense bonuses.
Angelic Chains – Immobilizing an enemy by chaining them to the ground, meanwhile damage towards the target is increased.
Flash of Light – Blinds enemies within 15 yards, causing them attack randomly.
Holy Vengeance – Reflecting 25% of all incoming attacks, returned damage as holy damage for 10 seconds.

Aura:
Aura of Light – Increase holy damage towards all enemies within 20 yards. Only 1 aura may be active at a time.
Aura of Prayer – Restores life over time for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Protection – Increase armor and resistance for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Might – Increase physical damage for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Holy Fire – Deals holy damage to all enemies within 20 yards. Only 1 aura may be active at a time. (Change to damage fire, cold, lightning etc. by the use of runes)

Angelic:
Ritual of the Spirits – Recalls the spirit of a slain enemy to fight for you for 60 seconds.
Archangel – Gain the true power of the Archangels for 15 seconds.
Call of the High Heavens – Pillars of light shooting down from the sky hitting random enemies for 20 seconds.

(http://desmond.imageshack.us/Himg62/scaled.php?server=62&filename=angelicguardian.jpg&res=medium)
Billede af en Angelic Guardian jeg selv har tegnet, i billedet bruger han Angelic Charge(se beskrivelse af skill under Combat Skills) og her kan man se vingerne der spawner på ryggen af ham og pusher ham fremad i et charge.
(Vingerne ses kun ved brug Angelic Charge og Angelic Wings)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 10, 2012, 12:06:22 am
Fra nu af vil vi gerne frabede kommentarer i denne tråd :) Kun bud. Der kan kommenteres i den anden tråd, der er oprettet til kommentarer.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Fighter1982 efter Marts 10, 2012, 12:09:15 am
classname - Cowkings offspring

The cowkings offspring is the only son of the over and over slain Cowking and he is pissed! Its so full of wrath that it will attempt to destroy anything on its path. humans, demons, hellspawns even the lord of terror itself. sweeping his fathers axe to kill anything and anyone in his quest for vengeance.

Primary
Mighty Cleave: sweeps his 2 handed axe to hit enemies at melee distance for 200% weapon damage.
Moo Moo Bash: mighty blow to split any skull to the eternal farmlands. (single target dps)
Howl of the cow. Enters a berserker rage increasing dps by 200% for 30 seconds! MOOOO MOOOOO

Secondary
Grashopper: Grase in the grass to regain health and Cowrage
Cowrage Spender: Horn dash. (storm forward taking up to 10 enemies on your horns) this attack does piercing damage.

Defensive
Fierce MOO shout: Fearing and stunning all enemies in a 10 yard radius.
Tailwhip: knocking down enemies with his tail

Tactics
Hellspawn
Sumon an army of Cows to aid you in your battle against terror
Cowrage - 60

Terror
CowFury: Rapidly hit with your axe to strike down your enemies. (attack will stack upto 200% faster attack speed)
Cowrage Generator: generates 5 cowrage per hit

Special
CowRa - gives you an aura that will slow enemies with 50%
Redbull - Gives you a 10 second flymode to land on your enemies with a fierce MOO. (enemies will be crushed)

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Friizen efter Marts 10, 2012, 12:30:50 am
The Hipster

(http://imageshack.us/photo/my-images/824/thehipster.png/)

"From the ashes of Mountain.. Dew, the Hipsters were created. A relativly unknown people that dissapear once too many people hear about them... The Hipsters are known for their arrogant taste in music, glasses and checkered cloth. With no real purpose to life, Hipsters wanders around looking for artifacts not known to the rest of the world."

The Hipster is neither alive or dead. Its a character whose Life pool is switched out with a shield of Originality. With only 1 health point, he depends keeping his shield renewed at all time, his defensive abilities usually consists of meaningless political arguments or talking about the newest tibal song, only he have head.

As for the offensive abilities, the Hipster uses Arrogance. A ressource that only the best Hipsters knows how to master, because everytime you use offensive ability, its a gamble of life and death.

Defensive Abilities

Quick Change of Glasses (10 sec CD): Throwing your old glasses, charms up to 5 foes around you for 3 second, dealing 350 % weapon damage. Putting on new glasses afterwards increases your Originality by 50 and has a 20 % change to decrease ur enemies resistance to Arrogance by 50 %.

Next Tribal Dance Hit (Aura): The Hipster starts to hymn, what he claims, is an original melody. Increasing his Originality regeneration rating by 10 every min.  The poor hymning skills increases enemies damage by 10 %.

The Kony2012: Charms monsters to fight for you, only works for mobs that are lower level than you. Everytime you use this skill, there is a chance to your teammates starts a debate wether Invisible Children is a fraud or not, stunning them for 20 seconds.

Offensive Abilities

"That Song is sooo last full moon..": Spits foul meaningless comments, that every living soul around feel a need to flee from. Causing 20 second fear and damages . Has a 15 % chance to fear your party members.

Le hobo (Aura): Looking alot like a homeless, monsters feel sorry for you. Drops items and gold just by being near you, 20 yard radius.

Attitude problem: The Hipster opens his mouth, damaging all enemies in a straight line for 500 % weapon dmg. Chance on use, might dmg you and your party members by 100 % weapon damage.


   
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Borum efter Marts 10, 2012, 12:51:11 am
Jeg præsenterer hermed mit bud: The MECHANIST!

(http://i.imgur.com/u5fUI.jpg)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Roadley efter Marts 10, 2012, 01:39:46 am
Specialist

Hvorfor?
I de tidligere udgaver af diablo har jeg savnet en true melee class, der ikke var over-brutal og pakket ind i rustning. Jeg savnede en letvægter, som ikke endte ud med at være en sneaky rogue eller lign.

Derfor kommer mit bud på denne class:

(http://i.imgur.com/4AlE5l.jpg) (http://i.imgur.com/4AlE5.jpg)
(Tryk for at forstørre)

Kort info:
Rolle: Melee
Gear: Light armor, Swords, Blade (Class-Item)
Skilltræer: Balance, Finesse og Surprise
Primære stats: Dexterity og Vitality

Kamp teknik:
Grundet den tynde armor, er det nødvendigt for Specialist at være præcis og hurtig. De 3 skilltræer tilbyder hver sin force. Balance er træet hvor specialist får flere kamp stillinger til rådighed, som gør ham til en varieret kæmper. Finesse giver ham præcision og styrke til sit sværd - aktive kræfter der igennem komboer kan sætte en stopper for enhver modstander. Surprise giver specialist mulighed for at forvirre og gøre sin modstander sårbar, hvor også det class specifikke item kommer i brug, blade, en forgiftet dagger.

Historie:
Specialist stammer fra det vestlige rige, Westmarch. Et tropisk militær rige - hvor general Torin er øverstbefalende for ridderne af Westmarch. Det siges at han stammer fra sønnerne af Rakkis, dem der i sin tid dræbte Astrogas følgere og var lysets beskyttere.

Tankerne bag skillsystemet:
Balance - Parry, Speed Stance, rapid attacks m.m... Det vil altså sige det abillities der skal bruges aktivt alt efter hvilken situation du står i. Et aktivt kampsystem der opfordrer til hurtige skift, hvilket reflekter karrakterens essens. Dette kan også anses som en videreudvikling af auras, hvor dette dog ikke giver effekt til gruppemedlemmer.

Finesse - Kernen af specialists slag. Dette er de aktive offensive slag, hvor der kan specialiseres den kampstil der passer en bedst. Valget om man vil specialisere sig i grupper eller enkelte fjender.

Surprise - Bruger overraskelses momentummet i en påbegyndt kamp. Hurtige små afstikkere fra de normale slag - med anvendelse af "Blade", hvis der ikke er equipped et class item vil et knytnæveslag anvendes. Påfører diverese debuffs til modstanderen, som man igennem finesse og balance kan drage nytte af. Debuff eksempel: Blade påfører debuff til fjenden der giver større crit chance inden for de næste 20 sekunder, for at udnytte dette skifter specialist stance til rapid attacks for at udnytte crit chancen bedst muligt.

Ressourcen - Specialist anvender ressourcen Agile - lidt ligesom Babarians fury er det en ressource der skal charges op igennem passive eller aktive abillities. Agile charger dog ikke på ingående skade, men derimod på mere snedige bevægelser så som dodge/parry/crit.

Passive - Grundet at specialist er en letvægter, har han en passiv bonus der giver ham forbedret angrebs fart og mere liv, så længe han kun anvender light armors. Ligeledes er dette også en passiv der er med til at genere Agile, så længe han er i kamp.

Dette var mit bidrag :) Tak for nu!

//Roadley
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: BMprobe efter Marts 10, 2012, 01:40:25 am
Crazed Sentry
(http://fc08.deviantart.net/fs70/f/2010/080/5/d/Skeleton_Warrior_by_AdamSundstrom89.jpg)
(Kilde: http://fc08.deviantart.net/fs70/f/2010/080/5/d/Skeleton_Warrior_by_AdamSundstrom89.jpg (http://fc08.deviantart.net/fs70/f/2010/080/5/d/Skeleton_Warrior_by_AdamSundstrom89.jpg))

Story
Tasked with the duty to protect their lord Mephisto, these were once proud and honorful skeletal warriors. Being unable to fulfill their duty was the greatest shame imaginable for such sentinels.

When tragedy befell and their Lord was vanquished, they were exiled to a remote place. Inhabited by neither demon or man. They lived for centuries in these wastelands, with nothing but their shame and the ferocious animals to keep them company.

It slowly began to drive the warriors insane and madness started to take over and rule the skeletons. They now roam the lands like a pack of savages, devouring anything in their way.


Combat Style
Well-deserving of their name, these sekeletal brutes fight fiercely, like rabid animals. No longer able to indulge themselves in the fine art of weaponcraft themselves, they instead use whatever sharp objects they come across.

While not choosy when it comes to the tools of war, they do seem to share a fondness for simplistic weapons such as swords and axes. They have shown ability to wield even the largest of these weapons quite effortlessly.

They have even been known to break apart the skeleton of a recently fallen comrade, only to use his bones as weapons.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vibergs efter Marts 10, 2012, 03:18:38 am
OBS! Jeg deltager kun for sjov! Har vundet en key. Synes dog kunne være sjovt at finde på en ny class. Det kunne være fedt, hvis det nu var noget lignende Blizzard vælger, når de skal finde helte til expansion.

The Dragonkin
(http://i105.photobucket.com/albums/m207/Vibergs/dragonkin-2.png)
Jeg har tegnet den i illustrator.

Lore
Sanctuary is at a state where balance is none existing. Trag'Oul the mysterious dragon-like being who guards Sanctuary can no longer sit back in silence. He who once started the Necromancer order to defend Sanctuary has once again started another order who will do what is needed to keep the balance. This time Trag'Oul created them in his own image. Welcome the dragonkin! The ferious melee fighters who attack with agile moves, burst attacks and tormenting necromancy.

Power & Burst
With the dragonkin we introduce a new system. Like the Demon Hunter you got 2 resources, but they work a lot different. You got signature abilities that you can use for free. You got special abilities running on Power - it regnerates quite fast. Beside that you got Burst resource. Whenever your Burst is on 100 % your next special ability will get a bonus. The bonus varies from spell to spell and is also varied by runes. You regenerate burst slowly, but you can save it up for later battles. Think of it as a dragon's inner fire. Once it is used it needs time to build up before bursting again.

Abilities

Wraith Claw
A signature spell that requires melee range. Dragonkin attacks with claws burning through the soul of his victims. When dragonkin's enemies die they will be bound to Sancturay because of the holes in their souls. They are bound to serve dragonkin as wraiths to regain their soul essence. They do area of effect damage and last a couple of seconds adding extra damage to dragonkin's arsenal.

Mighty Fangs
A signature spell that requires melee range. Dragonkin bites his victims leaving them bleeding. It's good at single targets.

Dragon Flame
A special ability that requires Power. It is a ranged attack. The dragonkin fires a firebolt at a target. It has an area of effect. It can set enemies on fire.

Wing Jump
A special ability that requires Power. Dragonkin cannot fly as a true dragon, but he can make a mighty jump to his targets using both wings and legs for power. Can be used to enter or escape battle. It has 10 second cooldown.

Tormenting Roar
A special ability that requires Power. Dragonkin roars and everyone in range is cursed. It will create chaos. Anyone hit will attack the weakest around them. Survival of the fittest begin! This effect lasts 5 seconds.

Dragon scale
Passive ability that makes dragonkin tougher.


Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Falckjazz efter Marts 10, 2012, 03:55:20 am
The Convert (http://img18.imageshack.us/img18/8052/scan0002ue.jpg)

Lore

When Sanctuary was still young, and Uldyssian ul-Diomed (http://www.diablowiki.com/Uldyssian (http://www.diablowiki.com/Uldyssian)) found himself in the middle of the great conflict between the High Heavens and the Burning Hells, something unbeknownst to many inhabitants of Sanctuary happened by the hands of his brother Mendeln (http://www.diablowiki.com/Mendeln (http://www.diablowiki.com/Mendeln)).

Even before Mendeln had reached his full potential in necromancy he was still able to command the dark forces with great skilfulness. In a close encounter with a pack of Morlu (http://www.diablowiki.com/Morlu (http://www.diablowiki.com/Morlu)), Mendeln successfully held them off by draining the very bloodlust that gave them their life force.

After the skirmish, Mendeln spent some time studying their seemingly lifeless corpses. To his surprise, he sensed a tiny flicker of light in these defeated creatures. It was without a doubt the same light that his brother, Uldyssian, sensed in every nephalem/human (http://www.diablowiki.com/Nephalem (http://www.diablowiki.com/Nephalem)) of Sanctuary. With this perplexing discovery, Mendeln became eager to find out how these vile creatures of evil could in any way be connected to the same light that Uldyssian was fighting to prove was contained in every creature capable of good. The same light that dimly rested in even the plants and soil of this world.

 (...) Mendeln joined forces with his brother and a party of their trusted warriors, whose job was to observe, hand on sword, and be ready to step in if things at any point went out of hand. After several hours of Mendeln's necromancy and Uldyssian's trying to reinforce the light within these creatures, they proved successful in reanimating the formerly defeated Morlu. As their once lifeless bodies began to heave, the party of soldiers began to rummage, some drawing their swords, others looking to Uldyssian and Mendeln for notions of what to do.

 Although sapped for energy, the brothers were able to calm the soldiers, for they could see that a new light shone in the eyes of the Morlu. The once black pits filled with a reddish glow were now intensely light, radiating a feeling of warmth and a faint, yet noticeable feeling of trustworthiness that can only be found in good-hearted men.

When the Morlu had recuperated, the brothers were able to find out the horrifying truth behind all Morlu. Lucion (http://www.diablowiki.com/Lucion (http://www.diablowiki.com/Lucion)), the son of Mephisto (http://www.diablowiki.com/Mephisto (http://www.diablowiki.com/Mephisto)), in need of loyal soldiers, had contrived a plan that involved kidnapping the strongest and most loyal soldiers from different cities in Sanctuary. He then performed despicable acts of torture and witchcraft upon these soldiers until they, deprived of any hope of returning to their former lives, were forced to submit to Lucion's might.

(...) The reverted Morlu were now to be called Converts, and they eagerly joined forces with Mendeln and Uldyssian and their men, seeking their vengeance.

Role
The Convert takes on the role of a melee character capable of dual-wielding weapons as well as equipping a shield, much like the Barbarian of Diablo II. They are also able to wield two-handed weapons as well as Mighty Weapons. They are restricted from the use of Daibo. To not wind up as a complete copy of the Barbarian, Converts will also be equipped with a wide array of spells.


Resource system
The Convert is driven by Vengeance which is the name for his resource system. It will function similarly to the Wizard's Arcane Power in the sense that it will be maxed by default and will quickly regenerate. Similarly to the Wizard, "signature spells" will not cost any Vengeance, and may even be runed or otherwise enhanced to actually replenish Vengeance. Any another active abilities will cost Vengeance, preventing the spamming of the most powerful abilities.

Abilities
Pound
Swing at a single enemy causing 115 % weapon damage. The Convert is healed for 20 % of the damage done
Signature Spell, no cost

Retaliation
50 % chance to become active when hit by an enemy melee or ranged attack (not activated by spells)
Instantly swing at target enemy dealing 170 % weapon damage. Does 135 % weapon to any additional enemies within 8 yards range
Cost: 20 Vengeance

Fuelled by Hate
In a fit of rage perform 7 instant consecutive swings at any target enemy. Will attack additional targets if a struck target dies. Each swing deals 175 % weapon damage
Cost: 35 Vengeance

Blood Debts Must Be Paid
Drain the life force from surrounding enemies causing 130 % weapon damage to a maximum of 5 enemies within 8 yards. Heals for 50 % of the damage done
Cost: 30 Vengeance

Drain Life
Perform a ritual on a single enemy, dealing 270 % weapon damage. Heals the Convert for 100 % of the damage done.
Cooldown: 15 secs
Cost: 30 Vengeance

Unforgiven Past
The Convert returns to his former Morlu shape. Increases damage output by 30 %. Increases attack speed by 30 %. Take 20 % less damage. Provide an aura for party members within range to increase their Damage output and Attack speed by 15 %. Aura also instils fear into any enemies within 15 yards range reducing their Attack damage and Attack speed by 20 %.
Duration: 30 sec
Cooldown: 150 sec
Cost: 80 Vengeance

Combat technique
The Convert is well-suited for tanking a pack of mobs while his teammates are pelting them from a safe distance. As a tank, the Convert is given several abilities with life-stealing/regenerating properties to enhance his endurance in combat. With his resource system he should focus his abilities on the monsters that pose the greatest threat to his teammates. He can allow minions to slip away as long as he is able to keep the more difficult monsters away from his party.

Additional:
I butchered the lore on this one, I know. I drew inspiration from the Diablo®: The Sin War: Book One: Birthright (http://eu.blizzard.com/store/details.xml?id=210000099 (http://eu.blizzard.com/store/details.xml?id=210000099)) as well as the Diablo Wiki (http://www.diablowiki.com/Diablo_III_Wiki (http://www.diablowiki.com/Diablo_III_Wiki)). For a character like this, the actual story behind the "Converts" would have to be different from the one I wrote, if it should fit the description of Morlu in the book.

Anyways, it was fun to write the lore part, although I had to cut it short, otherwise I would have ended up with several pages! In any case, I hope my idea of these converted Morlu still shines through.

With the spells, the resource system etc. nothing is set in stone, but I think this is a pretty cool draft for a character!

Art concept is not originally by me, but I DID draw what you are seeing here!

The (...)s in the Lore part are places where I decided to cut the text short. A lot more depth could be added to it, but I already felt like I was writing an actual short story lol.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xanethia efter Marts 10, 2012, 05:51:40 am
Kings Guard

...Even a common soldier can rise to match the tales of the heroes of old.


Background:

Amongst the footsoldiers in the armies of Sanctuary, the only chance of advancement is to rise above others and get selected for the King's Guard.
Once every year the best is handpicked for the trials consisting of several months of testing and training to select those few that has what it takes be part of the elite as a King's Guard.
A King's Guard are trained to weaken their enemy by delivering precise attacks designed to penetrate the weak spots in the armor, and deliver precise cuts and blows to bleed the enemy before finishing them off.
Years of training makes this soldier a proficient barricade against any kind of enemy, and those that survive to the end of service are highly sought as bodyguards or commanders of private armies or guards.
While a King's Guard commonly are male, women are allowed to enter the trials on even footing. And those that make it as King's Guard are rumored to be extraordinarily skilled warriors.

Attributes:
Strength: Increases damage done with weapons, increases armor.
Dexterity: Increases dodge chance, increases crit chance.
Stamina: Increases hitpoints.

Ability resource: Resolve
Years of training Makes the King's Guard a steadfast soldier, always able to keep his/her emotions under control, always seeking to keep on top of the fight.
Being outsmarted and damaged only makes the guard even more determined to overcome his foe.
A Guard maintains a constant state of vigilance, keeping his/her Resolve at the ready.
During the heat of battle, resolve regenerates a slower rate as there are more for the Guard to keep track off.

Equipment:
A King's Guard recieve training in all weapon and armor types.
The King's Guards are fabled for their mastery of spear and halberd weapons, and are said to be able to find weak spots in any armors delivering bleeding wounds to their opponents.
A King's Guard are commonly seen wearing chain- or scale-mail to maintain the ability to move fast, while still being offered protection against most attacks.


Active Skills:

Swipe: Swings the weapon in a wide arc hitting 3 enemies within range for 80% weapon damage and an additional 30% over 5 seconds.
   Runes:   Increase number of enemies hit.
                 Increase the amount the bleed effect hits for.
         
Jap: Strike an enemy with 3 quick thrusts of the weapon dealing 50% weapon damage and 20% as bleed damage on each hit.
   Runes:   Decrease Cooldown by x seconds
                 Decreases initial damage by 20%, but adds 25% as bleed damage over 2 seconds.
         
Impale: Attempts to finish off an enemy by impaling it - only works on enemies below 30%
   Runes:   Stuns up to 5 nearby lesser enemies in fear for 1 second
                 Gives Impale a 100% crit chance.

Thrust: A hard thrust designed to penetrate the weak spots in the opponents armor. if the ability crits, the target will suffer an additional 25% weapon damage as bleed effect.
   Runes:   Increases crit chance by 25%
                 Increases Bleed effect by 10%
         

Passive Skills:

Veteran Survivor: Having survived countless battles and training matches makes the Guard highly agile, increasing dodge chance by 10%
Keen Eye:            Polishing the weaponskills to the outmost, Makes the King's Guard hit the opponents weak spots more efficiently increasing bleed damage by 10%
Weapon Master:  Will gain 10% increased range with spear and halberd type weapons.
Second Skin:        Customfitted armor allows the King's Guard to move more freely, increasing attackspeed by 10%
Leech:                 Gains 50% of bleed critical hits as health
Vigilant:               Whenever there is more than 3 enemies within weaponrange, Resolve regenerate 20% faster.



Til trods for mine manglende tegneevner ville jeg have noget visuelt jeg selv havde lavet med:
Så her er min late night kuglepens doodle af en King's Guard.

(http://img62.imageshack.us/img62/2372/sguardm.th.jpg) (http://imageshack.us/photo/my-images/62/sguardm.jpg/)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Getchel efter Marts 10, 2012, 07:15:00 am
The Fireblazer

Oprindelse:

Deres by blev for flere 100 år siden opslugt af en stor underjordiske vulkan som fik deres by og alle beboerne til at styrte ned i lavaen her var der en stor del af befolkningen der på grund af den hurtige afbrænding sammen med det metal der var i jorden. Fik brændt alt deres hud og organer herefter bandt metallet til deres knogle marv . De har herefter boet mange år hemmeligt i deres vulkan og er nu klar til at komme ud og erobre verden.

Specielle krafter:

Kan imbue sine våben med fire damage. Ved denne imbue bliver våbenets udseende ændret så der er ild i våbenet

Bære plate items som ved equip bliver lavet til et flydende metal som cirkulere rundt om kroppen på dem på grund af fireblaze kropslige varme som smelter metallet

Fireblaze er en kriger der kan bruge swærd og spyd og specielle jern lancer.

Derudover har de mange krafter fra deres levested i jordens indre.

Spells:

Lavabolt (en lava kugle som efter 30 Yards bliver til sten og derved giver mindre skade)

Molten Ground ( smelter underlagt i en 15 Yards radius og giver fire damage til alle mobs i området)

Lava Wall ( laver en mur af lava foran spilleren )

Lava rain ( lava regn )

Lava river (danner en flod af lava)

Vulcano ( danner en vulkan op af jorden som skyder ildkugler ud)

Magic lava touch (laver sten den rør ved om til lave som kan kastes efter monstre)

Håber i kan lide min char :)
Da mine grafiske egenskaber hvad angår at tegne er rigtige dårlige. Har jeg valgt at tage nogle ting som jeg mener skulle indgå i designet.

Selve Figuren skulle være noget ligesom den her:
(http://s3.apkhub.com/72a75bb5255442b0af7733ef99aedb01.jpg)

Derudover skulle noget amor se sådan her ud:
(http://wowroleplaygear.com/wp-content/uploads/2011/09/t12-warrior-molten-giant1.jpg)

Eventuelt et sværd som det her:
(http://2.bp.blogspot.com/-_MFZ5NRcGvQ/TrFCjq8I78I/AAAAAAAAAD8/ryJ4vuQW0_I/s400/BlessedFlamingSword.gif)

Molten Ground skulle se sådan her ud:
(http://inapcache.boston.com/universal/site_graphics/blogs/bigpicture/volcano_2011/bp2.jpg)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 10, 2012, 10:58:39 am
The Risen One

As the Fallen Ones spread terror and destruction in our realm, they raided our villages, slaugthered families and haunted the dreams of our children. But while the swarms of Fallen nearly killed everyone on their way, one Fallen fell in love with a beautiful human woman. He saved her, and hid her in a cavern not far away from the ruins of her burned down village. As the time passed, she fell in love with him. Soon, they got a child, half human, half Fallen.
And that my friend, was the first Risen One.

Appearance
As being a cross-breed of a human and a demon, the Risen One is a head taller than the Fallens, have human-like skin with a faint glow of red, and very small horns. They have kept their ears, while their mouthstructure are more human-like.

Class description
The Risen one is a hammerwielding-closecombat caster with healing abilities. Their twisted bodystructure have rendered them unable to wear metal-armor without loosing their natural ability to move around. Otherwise, they are born in cliffs, runnning around in hard terrain, and therefore gain +10% movement speed when wearing light clothes, but -5% when wearing heavy.

Focuses on DEX and INT, gains fewer hitpoints pr. VIT.
Generate/Uses Vengeance

Sample skills
Revenge(Generate) Starter skill
Swings the hammer with such force, that the impact push the opponent 5yards back, and deal damage to nearby enemies. 75% extra damage against demons.

Herbs of Restoration(Uses) Level <10
Heals 5% of self or friendly player, at a meele range. % scales with player level.

Herbs of Pain(Uses) Level <10
Smears the enemy in painfull and toxic herbs at meele range, applying posion damage over 5 seconds, and a burst of damage when the effect ends.

Hammertime(Passive/Active) Level ~20
Hammertime gains 10% attackspeed when holding hammers, but can be activated, gaining 15% extra attackspeed(a total of 25%) in 20 seconds. When the skill is on cooldown, the passive 10% does not apply, but the Risen one gains Vengeance over the time.

Devil Inside(Passive) Level 30
The Risen One get in touch with his inner demons, increasion walking speed with 5%, applying fire damage with all meele hits, and attack speed with 5%.



// Jeg prøver lige at se om jeg kan nå og tegne en skitse.
//EDIT: Det gik ikke så godt, men nu får i den alligevel. Meget MEGET rå skitse. Illustrator og PS

(http://i.imgur.com/EceS8.jpg)

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Aggie efter Marts 10, 2012, 11:32:02 am
The Morpher

Er en videreudvikling af druiden som vi kender fra D2 som jeg helst så den blive lavet.

I stedet for en druide som kan både summone og trylle så har vi her en figur dedikeret til kundskaben at kunne morphe sig til sin fjendes værste mareridt.

Lore: Hvad ingen vidste var at når Adria og Aiden fik Leah(som vi møder i D3) er at Leah har en tvilling som Heksen Adria ikke ønskede af uransagelige årsager og derfor gik dybt ud i skoven med, hvor hun gemte barnet væk i en krybbe.

Karakteren har lært sine kræfter af alle de år ude i det vilde sanctuary hvor barnet klarede sig ved hjælp af skovens dyr, barnet oplever omkring starten af D3 evnen til at kunne tilegne sig de dyr og monstres evner som det er vokset op med. Tvillingen mærker en pludselig symbiose af kræfter som udfolder sig i evnen til at omdanne sin krop til kreaturer som den har mødt på sin vej.

Evner:

The Serpent: Evnen til at snige sig ind på sit bytte, bide sig fast og efterlade en langsomt dræbende gift.

The Wolf: Evnen til at hurtigt angribe voldsomt med 3 bid på en gang samt evnen til at gå efter struben.

The Beast: Evnen til at få superkræfter og kunne flænse kødet fra sine modstandere, dens kræfter stiger i huler.

The Reaper: Evnen til at uddele massiv skade på sine fjender med sine kæmpe leer og bruge dem som et stort skjold.

The Dark Knight: Evnen til at omdanne sig til helvedes værste hjælpere, som bærer et massivt sværd med skjold eller evnen til at kaste formularer mod sine fjender.

Diamera(lvl 60): Efter at have slået Belial, Azmodan og Diablo ihjel har Morpheren lært at adaptere deres kræfter i Diamera kroppen, det tre hoved monster som bestrider deres evner men effekten er for voldsom til at bære i mere end 15 sekunder af gangen(cooldown 5 minutes)

ja jeg er elendig til at tegne, ved det godt. personligt synes jeg at piraten bør vinde, den er sejest.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Ceepa efter Marts 10, 2012, 12:06:59 pm
(http://i1253.photobucket.com/albums/hh581/Ceepa/Unavngivet.png)


A Trahl is a humanoid creature with both animal and human physical features. A Trahl has an animal-like snout, beak or head, hooved feet, feathers, or over sized rough hands with thick nails. Much as height and hair color differs between humans, so does the line between animal and human vary amongst individual Trahl. Some have feet capable of wearing boots, while others have legs far more like a goat, hoofed and unable to wear shoes. The physical characteristics of a Trahl can, to some degree, give information on the Trahl. For example Trahl with wolf characteristics are reportedly more intelligent and therefore more likely to be able to speak other languages, while Trahl with the physical features of bears are noticeably tougher than other Trahl. Many are physically capable of speech in the Trahl tongue, but fewer are capable of speaking normally. Trahl are significantly larger, taller, and stronger than most humans, being more on par with the Ogre in size. Their carnivorous, indiscriminate appetite is well known. Some can track a person by scent or sound. They see better than a man in the dark.
Mentally, Trahl share more in common with the Shadow than average human. They are cruel and sadistic, often killing simply for pleasure or for the act itself. A Trahl's intelligence can vary from one creature to the next, but it is invariably much lower than the human stock from which it descends.
Trahl are fearful creatures, with self-preservation generally being one of the only reasons they abstain from violence and killing.

How this “beast” came into being:

During the Reset and the Dark Exile, Azmodan’s forces searched for a method to produce a soldier more powerful than normal humans, and possessing more traits of he, himself. The quest for this "super-soldier" was undertaken by one of his most trusted lieutenants. She combined human genetic material with that of several animal species. Species such as boars, bears, wolfs and eagles were selected due to their high levels of aggression, leading to some of the common animal features seen in Trahls. The way this horrific design was made were due to the allowance of these animals to rape women combined with some of the darkest magic ever used or seen in Sanctuary. The crossbreeding eventually produced a soldier with the desired physical and emotional attributes, and just as importantly, a soldier that was capable of producing viable offspring. A self-replenishing army was more highly valued than one that needed to be produced in biological laboratories.
Originally, Trahls were a failed creation. Their innate blood lust overwhelmed them and made them impossible to control, and thus, while they were superior fighters, they made terrible soldiers. Another thing that came from this uncontrollable theme of the Trahls was that some turned from the dark side of Azmodan to the light side of the Angellic order. Not many but few. Most of them were of the wolf breed as they were cleverer than their brothers of the bears, boars and the eagle to some extent. Some fears and brutal, some more clever and wise. What they all share in common though, is their will to kill threatening opposing forces.

This “beast’s” resources spring from Anger and hatred, which they use to fuel themselves in and out of combat

Attributes:
Strength: Increases damage done with weapons, increases armor.
Dexterity: Increases dodge chance, increases your crit chance.
Stamina: Increases hit points.

Active Skills:

Claw-swipe: a frontal attack dealing 105% weapon damage to 3 people in front of you

Leaping Confrontation: Leap towards an enemy to get it on its back. Gnaw your way through flesh and bone dealing 265% weapon damage

Rune: The blood flying from the enemy is infected, spreading to other enemies within 10 yards and having a 35% chance of making them fight for you for 6 seconds.
Rune: While gnawing through your enemy you gain life back equal to 20% of the damage done over 6 seconds

Defensive skills:

Release of Anger: The Trahl roars in pain of its past. Makes the enemy see what horrors has appeared in the early days of Trahl making them tremble on the spot unable to move for 4 seconds.


Teaser:
Due to the history of this “beast” your game will alter while you play and give you a unique storyline compared to other classes available in the game. You choose. – Jay Wilson (Game director of Diablo III)


Mit bud: hope you liked it :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: EpicBaek efter Marts 10, 2012, 12:35:04 pm
The Cleric


(http://img14.imageshack.us/img14/1391/dsanzd.jpg)


Lore:
After many years of terror from diablo, Christianity thrived in Europe and many churches were built, people's soul were rescued and peace arrived. However, the Church never stopped at saving people's soul but started praying and studying to learn how to communicate with God. That's how Cleric skills were born.
Those who learned Cleric skills borrow the God's capability to cure others, free them from the pain of curse and bless them with more power to attack enemies.
Basically they are given the power to protect themselves from the evil and resurrect dead comrades. They are stronger in enhancing comrades' power and curing those in bad status. Although limited, they have skills to destroy enemies up to extent God allows. Clerics are not good at fighting but critical for the party as they sustain their party members physically and mentally.

Role:
The Cleric takes the role of supporter, with the benefits of helping when it most needed.. He is an indispensable asset to a group fighting diablo and his minions.

Equipment:
The Cleric is man of God, but knows to protect himself.  Therefore he only uses the best of armor, gaining high survivability.

Skills:

Trail cross: Injures and damages enemies with the cross of the Christ.

Glut Healing: Dealing great damage to enemies in the front line by infusing healing power surpassing enemies vitality. This skill disregards the defensive power of enemies.

Heaven flash: A mighty light flashed the enemy, entrapping them so they cannot move.

Reverse Oblation: Resurrects a comrade with a damaged soul, but offering a part of the soul as a sacrifice to god. The revived subject loses offensive power for a while in return of more defensive power gaining a massive Stamina boost.

Pure Offering: The Cleric offers himself to the hand of god, losing 95% of his full health, but deals great damage to enemies nearby.

Group reverse: The cleric uses the power of god to resurrect all nearby fallen comrades.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: humorcide efter Marts 10, 2012, 12:39:16 pm
The Shade

Overview
Once, those now known as the Shades were part of the ordinary inhabitants of Sanctuary, the Nephalems. Then Inarius twisted the world stone, robbing them of their magical powers and revealing their existence to Heaven and Hell. As is known, war broke out in Sanctuary. Heaven and Hell fought for control. What is less known, is that some of the generals of the invading forces of Hell, took back prisoners... For generations, these prisoners were forced to labour as slaves and servants in the darkness, performing grueling work in conditions more miserable than can be imagined.

The chaotic, predatory power structure of Hell ensured that only the most perseverant survived. Bend and twisted by the powers of evil, forged by pain in the deepest chasms of the darkest corners of Hell, they grew stronger or they died. Slowly, out of the darkness, out of the anguish, stepped a new race. The pits of Hell gave birth to the most resistant, diehard people that the world had yet to behold. Having long since been stripped of their magical abilities, they possessed no gift for the arcane or the spiritual. As such, the relentless suffering and hardship forced them to draw on the only resource available for power... Their own life force...

One day something happened. Something that had happened many times before, and would happen many times again. The legions of Heaven launched an attack on Hell, only this time, the location of the strike happened to be where the Shades were being held... With newfound powers flowing through their veins, blood magic, the Shades were more than ready to break their bondage. To their saviors, the Angels, they swore an oath to combat the minions of Hell to the point of extermination. However, whether their true motive for allying with the Angels is one of gratitude is a matter of debate. Some scholars are of the opinion that the Shades are simply corrupted creatures, bloodthirsty, vengeful and even evil, reveling in war and bloodshed and hungering for revenge. These same scholars question what will become of the Shades once Hell has been ultimately defeated, believing that the Shades will always be warring as darkness dwells in their very souls...



Lore
... The chain around his ankle was of heavy iron and attached to it was an even heavier ball of solid lead. Rusty and a loose fit, the chain scraped his leg as he walked. Covered in scar tissue and numb, he no longer noticed. He was of average height and built like an athlete. Still, there was something akward about him, about the way he carried himself. Slouched with his shoulders rounded, leaning forward and looking down. His eyes were dead and sunken into his skull. His face was a ghastly shade of grey, a feature attributed to the thick, impenetrable darkness that lay around him, as it had always done in this place. There was no sun here. Pearls of sweat glistened on his brow, before running down across his near non-existent eyebrows, where they came together as droplets, growing larger and larger until gravity pulled them to the hard granite floor, where they landed inaudibly and quickly evaporated. It was hot. Infact, the temperature was so blazingly intense that most creatures of Sanctuary would last mere minutes before succumbing to heatstroke and possibly death. Terrible, deformed monstrosities trudged about as he grabbed a sack filled with heavy objects and began to drag it from one point to another, before doing it all over again. The monsters were of all shapes, sizes, colors and any other traits that might come in useful when attempting to describe minions of evil. And evil they were. When bored, a favorite activity of theirs was to physically torture their underlings, and - as often happens when one leaves all work to be done by others - they were frequently bored. The sound of metal striking metal was almost defeaning as hundreds of smiths swung their hammers against anvils time and time again, the hypnotic rhythm only interrupted by the sizzle of boiling furnaces. The work never stopped. He never slept.

A scream.

Another scream.

A third scream.

In an instant, everything turned to chaos. From somewhere not far away, the screaming was increasing in intensity. Terrible, penetrating screams. This was the sound of horror, of agony and impending oblivion. They were coming from monsters, that much was clear, judging by the hoarse and demented quality of the shrieks. As soon as a new scream was heard, it ended abrubtly and a new one began. A slaughter was taking place.

He immediately stopped what he was doing. His muscles became tense, his posture straightened and alert. His ears were on edge, trying to take in every single bit of information available. He felt... Awake. Something was happening here, now, that would forever change his life. Of this much he was certain. For the better or for the worse, he had no idea, though he suspected that it might not actually be possibly for his quality of life to decline any further. He hissed at his brain, telling it to shut up. This was no time for deep philosophical thought. If monsters were dying, being killed, then that had to mean that someone else was there... But who? Must be more than one, must be many. Must be many and powerful. Incredibly powerful, actually, is what they would have to be in order to take on such a massive congregation of monsters, demons and other hellspawn as was to be found in this place. Or perhaps they were just incredibly insane. At the moment this train of thought came to an end, a massive spherical object of pure light burst into existence behind one of the nearest buildings, its top towering above the roof before imploding with an electrical snapping sound, as if a whip had been cracked. Severed body parts and mutilated torsos came flying through the air, quickly followed by a crimson shower of blood that rained down on everything in the vicinity. For a moment there was complete silence. From behind the building, a figure appeared. A massive, awe inspiring figure. His hulking body covered in golden platemail, sparkling brilliantly in the dim light from the furnaces. The mans face was hidden under an elegant hood of greyish silk, not even his eyes were visible. Additional warriors appeared, some of them female, all of them dressed as divinely as the first one. The monsters seemed to have fled. The angelic looking warrior approached the lone slave.

"Who are you?"
"I... Am a slave... Who are you? Are you going to kill me?" he asked, his voice monotone, entirely devoid of fear or intimidation, which seemed to slightly unsettle the man in the golden armor
"That depends on your answer to the following", the giant man paused for a moment and sheathed his bloody sword before continuing, "On which side do you stand?"
"What?"
"Are you an imbecile? The eternal conflict, the war between us and them!"
"I don't know who you are, but I assume that by them, you mean the creatures you just massacred a bunch of, and I'm certainly not on their side... "
"Well, th-", the giant man stopped mid-sentence, spun around at lightning speed and raised his arm straight out from his body, pointing forward with his palm. An arrow stopped a couple of inches from his hand, hang suspended in the air for half a second and then fell to the ground, "Fight with us, or die!" the man snapped as he drew his sword, muttered an unintelligible word which seemed to cause his blade to burst into a serene white flame with which he with a swift jerk of his arm cut the chain around the slaves ankle in two, before returning to his comrades to face the incoming horde of foul monsters.

He just stood for a moment, watching the brightly colored warriors clash with the frenzied brigade of abominations. The warriors fought as a single unit, each protecting the person next to them from incoming blows and projectiles. Everything they did was perfectly synchronized down to the smallest detail. Every time a monster came close to them, it was immediately struck down with a precision blow to the neck or skull. When several monsters rushed forward at once, they had their bodies torn apart by flashes of magic. The monsters stood not a single chance. It was a bloodbath. He looked around him. At the nearest forge was a weapon rack stacked with swords, maces, daggers, flails and a couple of shields, one of wood and one of metal. He had never held a weapon before, much less used one. Yet he found himself fascinated, standing not a hundred yards from a minor battlefield, carefully fondling the different lethal tools before him. He picked up a mace, it seemed clumsy and impractical so he let it back down and grapped a sword. Its handle was steel with some sort of strong leathery yarn wrapped around it, to allow for a comfortable aswell as firm grip. The blade was long and slender with a tip like a needle. It had an elegant feel to it, powerful and exhilarating. He liked it. Moving on, he decided on the shield of metal, believing the wooden one to be too fragile. The metal was obviously heavier, but he was strong enough for it to be of no concern. Right as he picked up the shield, he heard an alarming noise behind him. He turned around and instantly spotted the source of the noise. An ugly red creature was growling at him. It was about half his height, had red skin and long black hair. Two long horns were protruding from its forehead. It was carrying a dagger. It growled again.

"Rakanishu!" it yelped as it charged at him, swinging wildly with its little blade.

He took a stance, bend his knees, placed his shield infront of him so that it covered the entirety of his body leaving only his head exposed. The creature came closer rapidly. He felt surprisingly calm, considering that he had never been in a fight before. He had been beaten up, even tortured, but never had he offered any resistance as it would have only led to him suffering that much more. He tensed every muscle in his body, clenched his sword in his right hand and drew it back to prepare for a swing. The ugly little creature continued its charge. He had his eyes fixated on it, ready. His heart sped up. He felt a strange new sensation, something that he had never before experienced. His senses seemed to sharpen. Everything around him appeared clearer than ever before. His breathing increased. The creature raised its dagger above its head as it reached him. He coldly observed its movement, calculating when to strike. He waved his shield to the left as he swung his right arm forward in an arch. The sword hit its target at precisely the right angle, when it was straight out infront of him, at the point of maximum momentum. He felt the blade hit the thick skull of his opponent, felt it shatter the bone and slice the soft interior. The creature fell to the floor with a thump. He relaxed, letting his sword and shield hang loosely by his side as he examined his first kill. He had cleaved the top of its cranium clean off. Dark blood and a thick yellow goo was oozing out of the dissected brain matter and onto the floor. He studied it with interest. He had won his first fight. This pleased him greatly, while also puzzling him. He had never received any kind of training, yet his mind had been so at ease, his body executing his commands with perfect precision. He decided to not dwell on this, and even if he hadn't he wouldn't have had time to, seeing as a group of four much larger and much more fearsome looking monsters was running straight at him, wielding massive claymores and axes.

He felt no fear gripping him, telling him that this was bad. He felt no anxiety tingling in his spine, comprimising his mind and body. He felt a tide of calmness rising within him. He closed his eyes, allowed his neck to loosen up. He took a deep, cleansing breath, felt the air in his lungs as the oxygen was passed into his bloodstream where it was send to his brain, granting him clarity. He opened his eyes. The four monsters were nearing. He met their enraged stares with a cold gaze. His shield and sword still hanging by his side, his mouth formed a smile. He felt it now. He knew what it was and what it could do. Letting out a maniac laugh, he felt invincible. The monsters jumped him. He smashed the first one in the face with his shield, sending it sprawling to the floor with blood squirting out of what was presumably its nose. His body was faster than theirs. His thoughts were quicker than theirs. In what must have looked like a blur to any spectator, he danced around his opponents, slashing with his sword and either avoiding or blocking their every blow. With a steady thrust, he pierced the heart of one enemy, withdrew his blade and spun around to cut the throat of another. Remaining was the one with the smashed nose and one with a large axe. They didn't attack, instead they just stood there, staring, open mouthed and in shock. He walked to them and jammed his sword straight into the eyeball and all the way through the skull of the one he had previously smacked in the face. There was one left. He felt like an eagle soaring in the sky. Like a wolf circling its prey. Blood drunk. The monster looked helpless despite its massive size and imposing weaponry, and of course it was. He walked slowly, enjoying the power play. It stared at him pleadingly, but did not actually mutter any words. He lifted his sword, pointing it at the creature's belly. He looked the monster in the eyes as he poked his blade through its skin and into its stomach, and swiftly made a large horizontal incision, out of which the monster's bowels fell. It fell to its knees, making pathetic whelping sounds, bubbly foam spewing from its mouth. He decapitated the disgusting creature.

He quickly scanned the area. There seemed to be no incoming threats. With the fighting, he had moved out of sight of the main battle. He went back and found that it was still raging. New monsters and demons appeared to have joined, while the holy warriors were as few as before, and one even appeared to have fallen. He was no longer certain of the outcome. He rushed to their aid. Not sure he could adjust to their peculiar way of fighting as one, he placed himself at the very edge of the group and started hacking and slashing away. As the fight wore on, there seemed to be no end in sight. There was a seemingly endless mass of monsters just itching to be made into corpses. He was happy to oblige them. Being new on the battlefield, he made a mistake. He drove forward too eagerly, pushed too hard until he found himself trapped with horrible monsters all around him. Slashing left and right, spinning around as if possessed, he fought as hard as he possibly could. Enemy after enemy fell under his blade, the ground was awash with blood. No matter how fast he fought, how many he slay, they just kept coming from all directions. They were closing in on him and there was nothing he could do. He felt a tinge of desperation. No, this could not be it. He violently denied the presence of any emotion that threatened his pristine mental landscape of cold, calculated death dealing. He needed something drastic to happen. Anything. The distance between him and the wall of monsters was closing. It would not be long before they reached him. He sped up his slashing, but it only served to slightly delay the inevitable, and he knew it. Feeling his muscles beginning to tire from the relentless onslaught, he reached deep within himself for strength, for power. Somewhere, buried beneath his memories and dreams, hidden away in a place that only unwavering determination could unlock, he touched upon it. That special something that he had felt a glimpse of earlier when entering into his first battles. It was not an altogether pleasant sensation, infact, simply poking the surface caused his mind to retract in painful convulsions, but he needed it now. He lashed out ferociously and killed several enemies, but as soon as they had even hit the ground, new ones had taken their places. He grit his teeth and found the place within his mind once more. Biting down hard, he made his decision and tapped into it.

The pain was unreal. His blood felt as if it had been brought to a boil, as if liquid fire was coursing through his veins. He was shaking violently and bit his tongue. This was way beyond any physical torture he had ever endured. He faced the sky and roared in agony, the monsters nearest him stopped in their tracks. Suddenly, he felt the pain being overwritten by an overwhelming sense of power. The pain was still there, but the almost euphoric rush of power masked it to a degree. It was enough that he could focus once more. He could sense every living being in his vicinity, monsters aswell as allies. They were easy to tell apart. With ease and great speed, he mentally marked all of the enemies in the area while continuing to lay down a storm of steel in a circle around him. Mentally holding on to his targets, he allowed the smoldering energy within him to seep out and reach his enemies. He could feel their surprise at his touch. He could feel their discomfort that slowly grew into searing pain. He heard their screams and saw them fall to the ground, one by one, writhing in agony, their every cell feeling as if it had been lit on fire. The entire horde of enemies collapsed. He felt his life force being drained, converted to death and then channeled into their bodies and minds. Blood began to leak out of their pores, their noses, eyes and mouths. Every second that passed felt like an eternity, he grew weaker by the moment, but he had to persevere. Focusing his mind, concentrating, meditating on death he continued his mental assault. The Angels had stopped fighting, as there was no one left standing. Instead, they stood still in their places, marveling at this former slave who was at this very moment standing in the midst of a hundred writhing monsters, his eyes closed, face turned to the ground, trembling violently. He felt on the verge of passing out, but he knew that he could keep going, knew that he was capable of enduring for as long as he had to. He focused harder, letting the concept of death complete fill his mind as to increase the intensity of his channeling. Sensing that his victims were on the brink of death, he pushed harder, forcing himself to give in completely, using every last resource his body and mind could muster to quench the life of his foes. A brilliant surge of pure escstasy ran through him as he finally pushed it over the edge. All around him, the bodies of monsters, demons and other hellspawn let out high pitched screams in beautiful synchronicity, it was like music to his ears. In a macabre eruption of blood and guts, the entire horde had their bones ripped from their bodies. Flesh, skin and muscle tissue ruptured as the bones splintered and came flying out in all directions. A gigantic splashing sound was heard and then all was quiet.

He took a slightly wavering breath. Breathed out. Took another breath, this time more controlled. With a sinister, satisfied grin, he turned to face the Angels.


Combat
As strong and physically adept combatants, Shades stride into battle covered from head to toe in heavy platemail, often boasting the colors of black and red. They usually prefer a sturdy shield and a one-handed weapon, as it complements their uncompromising and durable nature. When engaging their enemies, Shades generally do so in close range, swiftly cutting down some foes and sacrificing portions of their own life force to destroy others.


Sample Abilities
Dark Meditation:
When activated, this ability stops your total passive health regeneration. Instead, you now deal 200% of your total passive health regeneration as shadow damage to all enemies within 10 yards

Misanthropy:
A powerful channeled attack that strikes your target with your weapon for 150% weapon damage at a 100% increased attack speed. While channeling you are immobile and exceptionally vulnerable, having your armor decreased by 50% and all magical resistances decreased by 40%

All Or Nothing:
Instantly smite an enemy with a burst of shadow, dealing 400% weapon damage as shadow damage. If All Or Nothing does not kill the enemy, you take 800% weapon damage as shadow damage

Shield Bash:
Violently bash your opponent in the face with your shield, dealing 120% weapon damage and stunning them for 2 seconds. This skill has a 15 second cooldown

Grit:
When carrying a shield, increases your armor by 200% and all magical resistances by 80%

Bathing in Blood:
Gain 5% of all damage done as health. In addition, every time you kill an enemy, you gain 5% of your maximum health over 5 seconds. This ability stacks up to 3 times for a total of 15% of maximum health regenerated over 5 seconds. Every time Bathing in Blood becomes active, it resets the timer on the previous

Concept Art
(http://oi39.tinypic.com/zjeyk3.jpg)

*Jeg er desværre ret elendig til at tegne. Dette er første forsøg siden 5. klasse eller deromkring. Besluttede at inkludere den alligevel, da jeg går ud fra at det i det mindste ikke kan trække den generelle vurdering af bidraget ned  8)












Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Zeilx efter Marts 10, 2012, 12:55:57 pm
Dette er mit forslag et hvordan en expansion karakter muligvis vil kunne se ud og en som jeg ville elske at spille. Jeg er ikke specificeret skills med tid eller nogen former for tal, da det er et in-game balance problem og er derfor ikke nødvendigt i mine øjne at beskrive.
Brood Knight:
Background: The Brood Knight’s life has not been easy nor will it ever. The brood knight is an offspring descended from knights of little valor but great whit, charm and ferocity. The Brood Knights were given birth by whores and peasants, which is why the offspring always was sent away to live like a savage and never know who they are or where they came from. Some were raised in the wild others were given to villages far away but the outcome were always the same, to fight any evil standing in their way to uncover who gave them a cruel fate. You see, at birth the knight always made sure his offspring never were able to get a child!

Lore: The knights live in a kingdom with no king. Long ago the knights killed the king and told the peasants their great king was in a spiritual place and could never be interrupted. With this lie the knights slowly claimed power of the throne but they were uncertain of whom where to lead the knights. This lead to an agreement between the knights that no one was permitted lead the knights and they could do as they pleased.
Not every knight was happy with the murder of the king and the agreement, which let to even more mutiny and death. Many knights were murdered while whoring around with peasants and when they had finally cleansed the kingdom of the evil knights they could only look upon a kingdom that had fallen into darkness and with no future, yet the kingdom persevered. The few knights whom hadn’t been murdered lived on but slowly started to feel no pain or pleasure. It was then they realized the kingdom had been under attack by evil sorcery and had corrupted the knights to kill the king and destroy the kingdom. But it was too late. And the kingdom’s only hope is the sons of knights to uncover and defeat the evil sorcery so the kingdom again can flourish into a better future.

Combat style: The Brood Knight can fight with various kinds of weapons but prefers the spear to keep an enemy at little range. This skilled has been perfected throughout the young years of the Brood Knights life and has saved the Brood Knights life countless times. The skilled has been perfected to the extent of being able to use a shield while fighting with the spear.
The Brood Knight does outstanding damage to foes when fighting one by one but do also have the ability to defend itself against many enemies at once. The ability to defeat an enemy one by one with outstanding damage comes from wandering the lands defeating powerful men and monsters while looking for clues. Yet the Brood Knight has a tendency to become too eager when finding clues which has gotten him into trouble with many enemies at once.
The Brood Knight uses his darkblood to perform devastating attacks and defending against many foes. The darkblood replenishes itself but when gaining life by using potions the pure blood mixes with the darkblood, making the Brood Knight’s darkblood replenish even faster.

Skills: Skillsets are shown below with a description of the general idea of what the Brood Knights capabilities.
Primary skills contains abilities that generate more darkblood, Secondary skills uses small amounts of darkblood in various combinations to destroy the enemy, Resistance is a collection of skills that in many ways defends the Brood Knight, Tactics is a skillset which focuses on dealing damage to a great number of foes, Ferocity contains abilities that uses great amount of darkblood but will also deal a devastating amount of damge to a single target, Dark Magic is a skillset also uses alot of darkblood but focuses on imbueing the brood knight and his allies with magical powers, Passive..

Picture:
 (Havde ikke tid til at sætte mig ind i hvordan jeg uploadede billede :( - Sov over mig så det blev i sidste øjeblik!
(Picture is from http://kodclan.the-talk.net/ (http://kodclan.the-talk.net/) - I do not own the picture)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: MonsterPool efter Marts 10, 2012, 01:02:56 pm
Konkurrencen er hermed slut. Tak for alle de gode bud og indslag.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 12:12:26 am
Så er der udvalgt vindere - og vi har faktisk valgt 11 i stedet for 10. Det var for svært at vælge mellem de sidste kandidater. Listen ses nedenfor i helt tilfældig rækkefølge. Tillykke til vinderne! Send venligst jeres oplysninger (fuldt navn + battle.net-mail) til mig, så snart I har mulighed for det. Der vil blive trukket lod om fem ekstra keys i morgen kl. 18 blandt dem, der ikke var blandt de 11 udvalgte.

Vi har i øvrigt forsøgt at vægte originalitet, humor, tegneskills og lore-færdigheder ligeligt.

Jeronimus_p -> "The Corporate Fat Cat" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100189.html#msg100189 (http://diablo3x.dk/index.php?topic=5865.msg100189#msg100189)
Dozz -> "Guardian" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100621.html#msg100621 (http://diablo3x.dk/index.php?topic=5865.msg100621#msg100621)
Vareex -> "The Pirat" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100662.html#msg100662 (http://diablo3x.dk/index.php?topic=5865.msg100662#msg100662)
Nybrat -> "Willbender" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100677.html#msg100677 (http://diablo3x.dk/index.php?topic=5865.msg100677#msg100677)
Mbk90 -> "The Sentinel" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100698.html#msg100698 (http://diablo3x.dk/index.php?topic=5865.msg100698#msg100698)
JonasB -> "Henning" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100926.html#msg100926 (http://diablo3x.dk/index.php?topic=5865.msg100926#msg100926)
Xenith -> "Angelic Guardian" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg100980.html#msg100980 (http://diablo3x.dk/index.php?topic=5865.msg100980#msg100980)
Roadley -> "Specialist" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg101045.html#msg101045 (http://diablo3x.dk/index.php?topic=5865.msg101045#msg101045)
Falckjazz -> "The Convert" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg101106.html#msg101106 (http://diablo3x.dk/index.php?topic=5865.msg101106#msg101106)
Ceepa -> "Trahl" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg101145.html#msg101145 (http://diablo3x.dk/index.php?topic=5865.msg101145#msg101145)
Humorcide -> "The Shade" http://diablo3x.dk/afsluttede/betakonkurrence_8_design_din_egen_expansionkarakter_5865.msg101153.html#msg101153 (http://diablo3x.dk/index.php?topic=5865.msg101153#msg101153)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xenith efter Marts 14, 2012, 12:21:24 am
amg awesome:D tak for en god konkurrence! (ikke bare fordi jeg vandt:P)
tillykke til alle jer der har vundet, og tak for al det gode læse stof :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Nybrat efter Marts 14, 2012, 12:26:22 am
Tror det er første gang jeg har vundet noget på nettet  ;D

Tillykke til alle vinderne!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: MonsterPool efter Marts 14, 2012, 12:28:16 am
Virkelig højt niveau generelt. En fryd at gennemlæse. Tillykke til vinderne. :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Getchel efter Marts 14, 2012, 12:33:13 am
Hvornår kommer der så random wins af de der ikke blev udvalgt  8)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 12:39:10 am
Jamen, det står egentlig i mit forrige indlæg.

Citér
Der vil blive trukket lod om fem ekstra keys i morgen kl. 18 blandt dem, der ikke var blandt de 11 udvalgte.

:)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Roadley efter Marts 14, 2012, 12:40:06 am
Herligt! Fremragende konkurrence...  ;)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Getchel efter Marts 14, 2012, 12:42:19 am
Jamen, det står egentlig i mit forrige indlæg.

Citér
Der vil blive trukket lod om fem ekstra keys i morgen kl. 18 blandt dem, der ikke var blandt de 11 udvalgte.

:)

Sorry var nok lidt for hurtig til bare at se om mit navn var der og så lalal fordi det ikke var.. Haha så fik nok ikke læst det øverste du skrev så godt :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 12:47:03 am
er lidt "øv" over at jeg ikke er på listen.. så... stort øv :)

og tillykke til dem der vandt
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Mbk90 efter Marts 14, 2012, 12:48:52 am
Tror det er første gang jeg har vundet noget på nettet  ;D

Tillykke til alle vinderne!

Tror faktisk også det er første gang det er sket for mig, men forhåbentlig ikke den sidste - der er jo stadig konkurrence #9 :P

Og ja, tillykke til jer der har vundet :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Krasso efter Marts 14, 2012, 01:08:23 am
Tillykke til vinderne!  ;D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vareex efter Marts 14, 2012, 02:07:56 am
endelig!!! er en glad mand!! :D tak!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 14, 2012, 06:49:57 am
Stor tillykke til vinderne :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Jonas B efter Marts 14, 2012, 08:21:16 am
Sådan! Herlig læsning til en yderst kedelig togtur :)
Tillykke til alle der vandt - Vi ses ;)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Andrea8900 efter Marts 14, 2012, 08:30:08 am
Tillykke til alle vinderne :) Jeg synes det er super at MBK90 har vundet, for nu har jeg en at spille med på uni :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Aggie efter Marts 14, 2012, 09:31:54 am
tillykke til alle vinderne.. synes det er fedt at Henning og Piraten vandt.. de er seje! :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Lischang efter Marts 14, 2012, 10:07:40 am
TIllykke til vinderne :)

Må nok sige der er nogle overraskelser imellem - det var ikke lige dem alle jeg havde set vinde..
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 02:33:54 pm
Arh, øv. Og tillykke til vinderne :)
Så satset man på kl. 18 i aften, tror jeg hurtig regnede det ud til at der var ~1/6 chance for at vinde :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Fighter1982 efter Marts 14, 2012, 03:14:16 pm
hoping for the random draw!! gl to winners!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Ceepa efter Marts 14, 2012, 05:37:58 pm
Kunne VIRKELIG godt tænke mig at vide, hvem der kom ind på 10./11. pladsen! :P Der må fandme have været kamp til stregen!

KÆFT Jeg er en glad mand!

PS.
Kommer der en side, hvor man kan se om i har modtaget de oplysning vi skal sende til jer? Lige som i "Vinderne 6/6" tråden? :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vibergs efter Marts 14, 2012, 06:31:40 pm
Det kunne være fedt at vide, om jeg havde vundet med min dragonkin, hvis jeg ikke havde en key i forvejen :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: humorcide efter Marts 14, 2012, 06:34:51 pm
Kommer der en side, hvor man kan se om i har modtaget de oplysning vi skal sende til jer? Lige som i "Vinderne 6/6" tråden? :)

Det kunne være super najz.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xenith efter Marts 14, 2012, 07:15:54 pm
Har i noget info om hvornår vores details bliver sendt ind? Sendte min info i går aftes og har spamlogget bnet hele dagen :P
Ville være rart at vide ca. hvornår I regner med det bliver sendt, så jeg kan chillaxe indtil da ;D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vibergs efter Marts 14, 2012, 07:17:53 pm
Det bliver først sendt i morgen en gang. Så du kan nok regne med at have den fredag.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Steffenlikesmen efter Marts 14, 2012, 07:18:51 pm
Der er ikke blevet givet de 5 random keys ud endnu vel?
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Ceepa efter Marts 14, 2012, 07:22:13 pm
Har i noget info om hvornår vores details bliver sendt ind? Sendte min info i går aftes og har spamlogget bnet hele dagen :P
Ville være rart at vide ca. hvornår I regner med det bliver sendt, så jeg kan chillaxe indtil da ;D

Torsdag aften.. Du skulle gerne have din Beta key fredag formiddag/middag (sådan foregik det vidst sidste gang, hvis jeg husker korrekt?
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 14, 2012, 07:35:04 pm
Har i noget info om hvornår vores details bliver sendt ind? Sendte min info i går aftes og har spamlogget bnet hele dagen :P
Ville være rart at vide ca. hvornår I regner med det bliver sendt, så jeg kan chillaxe indtil da ;D

Torsdag aften.. Du skulle gerne have din Beta key fredag formiddag/middag (sådan foregik det vidst sidste gang, hvis jeg husker korrekt?

Ikke korrekt, Camelo skrev i går i denne tråd at vinderne ville blive udtrukket i aften kl. 18:00
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 07:37:04 pm
Angst og Domino er ved at gøre klar til lodtrækning - direkte streaming ;)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 07:38:16 pm
Der er ikke blevet givet de 5 random keys ud endnu vel?

Ikke af hvad jeg har set. Men de må gerne give lidt lyd, man er jo helt spændt :D

EDIT: Og imens man skriver, får man så at vide at de gør klar til Stream.

Angst og Domino er ved at gøre klar til lodtrækning - direkte streaming ;)

Hvor er det? :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 14, 2012, 07:38:47 pm
Angst og Domino er ved at gøre klar til lodtrækning - direkte streaming ;)

Kommer der et link i denne tråd til livestream ?
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: EpicBaek efter Marts 14, 2012, 07:40:15 pm
Uhh. Sidder på min iPhone så kan ikke følge stream.. Håber i opdaterer forum hurtigt :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Ceepa efter Marts 14, 2012, 07:41:06 pm
Har i noget info om hvornår vores details bliver sendt ind? Sendte min info i går aftes og har spamlogget bnet hele dagen :P
Ville være rart at vide ca. hvornår I regner med det bliver sendt, så jeg kan chillaxe indtil da ;D

Torsdag aften.. Du skulle gerne have din Beta key fredag formiddag/middag (sådan foregik det vidst sidste gang, hvis jeg husker korrekt?

Ikke korrekt, Camelo skrev i går i denne tråd at vinderne ville blive udtrukket i aften kl. 18:00

Det er ikke det vi snakker om :)

Vi snakker om hvornår vindernes Information ((som vi (vinderne) sender til D3x admins)) bliver sendt til Blizzard, så Blizzard kan lægge dem ind på vores bnet account.. Det er jo ikk D3X admins der gør det
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 14, 2012, 07:42:12 pm
Har i noget info om hvornår vores details bliver sendt ind? Sendte min info i går aftes og har spamlogget bnet hele dagen :P
Ville være rart at vide ca. hvornår I regner med det bliver sendt, så jeg kan chillaxe indtil da ;D

Torsdag aften.. Du skulle gerne have din Beta key fredag formiddag/middag (sådan foregik det vidst sidste gang, hvis jeg husker korrekt?

Ikke korrekt, Camelo skrev i går i denne tråd at vinderne ville blive udtrukket i aften kl. 18:00

Det er ikke det vi snakker om :)

Vi snakker om hvornår vindernes Information ((som vi (vinderne) sender til D3x admins)) bliver sendt til Blizzard, så Blizzard kan lægge dem ind på vores bnet account.. Det er jo ikk D3X admins der gør det

ahh, srry min fejl :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Angstskrig efter Marts 14, 2012, 07:42:44 pm
Vinderne trækkes kl 20. Vi beklager den lille forsinkelse, men streamet skal være i orden.

Det bliver enten på own3d eller twitch.

Så snart vi har fastlagt os, kommer der et embedded live stream i en tråd under Konkurrencer.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Nomis efter Marts 14, 2012, 07:43:27 pm
Citér

Det er ikke det vi snakker om :)

Vi snakker om hvornår vindernes Information ((som vi (vinderne) sender til D3x admins)) bliver sendt til Blizzard, så Blizzard kan lægge dem ind på vores bnet account.. Det er jo ikk D3X admins der gør det

Luccusproblem  ;D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 07:44:21 pm
Vinderne trækkes kl 20. Vi beklager den lille forsinkelse, men streamet skal være i orden.

Det bliver enten på own3d eller twitch.

Så snart vi har fastlagt os, kommer der et link her.

Typisk, når man ellers lige spiser sent :P
Jeg når nok ikke at dukke op, så held og lykke til alle, og også til migselv  ::)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: scarface efter Marts 14, 2012, 07:48:36 pm
Vinderne trækkes kl 20. Vi beklager den lille forsinkelse, men streamet skal være i orden.

Det bliver enten på own3d eller twitch.

Så snart vi har fastlagt os, kommer der et link her.

Super, Så kan jeg sku lige nå og putte min søn først... Der var ved at være krise ;)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 07:50:24 pm
Så fik jeg lavet en liste over de deltagende til lodtrækningen for denne konkurrence, så den er klar til at blive brugt i livestream. Som Angstskrig siger, kommer det til at foregå fra kl. 20.00.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Getchel efter Marts 14, 2012, 07:50:50 pm
Man sidder jo bare og glæder sig for sygt nu :D nu må kl godt blive 8 :D Det er jo ligesom juleaften for store børn.. Om man får kul eller rigtig gave :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 07:52:55 pm
her får du jo så ikke kul... det er enten gave, eller ingenting :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Getchel efter Marts 14, 2012, 07:55:11 pm
Kul var også ment som ingen ting haha.. Passede bare bedre med jul.. :D At man får kul eller gave..
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Steffenlikesmen efter Marts 14, 2012, 07:56:05 pm
Så fik jeg lavet en liste over de deltagende til lodtrækningen for denne konkurrence, så den er klar til at blive brugt i livestream. Som Angstskrig siger, kommer det til at foregå kl. 20.00 for både #8 og #9.

Har du lagt listen op? eller gør i det bagefter
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vibergs efter Marts 14, 2012, 07:57:04 pm
Kul var også ment som ingen ting haha.. Passede bare bedre med jul.. :D At man får kul eller gave..

Helt sikkert, og hvis du ikke vinder, så er det fordi, du har været uartig!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 07:57:49 pm
Kul var også ment som ingen ting haha.. Passede bare bedre med jul.. :D At man får kul eller gave..


http://www.platts.com/IM.Platts.Content/ProductsServices/Products/intlcoalreport.pdf (http://www.platts.com/IM.Platts.Content/ProductsServices/Products/intlcoalreport.pdf)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xanethia efter Marts 14, 2012, 08:08:01 pm
kl 20 .. så kan man jo lige nå et godt stykke in i The Black Road af Richard A. Knaak
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 08:10:48 pm
Deltagende:

MortenKP
Triquix
scarface
JackRandom
Captainhero
Guldani
str4ming
zippet
pouljensen
Steffenlikesmen
john-frost
meansofproduction
Drakshasak
John
Kingz
Nomis
Weber
Fighter1982
Friizen
Borum
BMprobe
Xanethia
Getchel
IpsenDK
Aggie
EpicBaek
Zeilx
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Matih efter Marts 14, 2012, 08:18:13 pm
Hej

Jeg kan se jeg står på listen over deltagende, men jeg har allerede vundet en beta key inde på streaming konkurrencen, så i må meget gerne tage mig ud af denne konkurrence :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 08:21:02 pm
Maestroelite har også vundet en beta key på railgun, og bad i en tidligere post om at blive slettet fra chancen for at vinde en beta key her
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 08:39:24 pm
Ah ja, Matih havde jeg glemt. Maestrolite var jeg ikke klar over.

Tak for det :)

MortenKP
Triquix
scarface
JackRandom
Captainhero
Guldani
str4ming
zippet
pouljensen
Steffenlikesmen
john-frost
meansofproduction
Drakshasak
John
Kingz
Nomis
Weber
Fighter1982
Friizen
Borum
BMprobe
Xanethia
Getchel
IpsenDK
Aggie
EpicBaek
Zeilx
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Aggie efter Marts 14, 2012, 08:48:19 pm
hvornår får vi at vide hvor vi kan følge med i livestream? (=
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 08:50:04 pm
Uh, det er så næsten 18% vinderchance  :o (hvis der stadig er 5 keys!)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 08:52:39 pm
@ipsen, ja 18% er lækkert nok, men i mit tilfælde, hvis der er mindre end 100% chance, så er jeg sikker på at jeg ikke vinder :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Xanethia efter Marts 14, 2012, 08:54:48 pm
Uh, det er så næsten 18% vinderchance  :o (hvis der stadig er 5 keys!)
hvis nu jeg skulle være pernippen, så ville jeg rette dig og sige 18,52% chance hvis der er 5 keys - men det er jeg nu generelt ikke, så lader være :D
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Ceepa efter Marts 14, 2012, 08:55:48 pm
Hvornår kommer der en liste hvor vi kan se om i har modtaget vores info angående battle.net accounts, som i sender til Blizzard? Hvis i sender info til Blizz i morgen aften ville det være meget rart at vide det snart.. Jeg kan f.eks. ikke komme på nettet før midnatstid tror jeg
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 08:56:10 pm
de "næsten" 18% var inden Matis og Maestro blev slettet fra listen :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Vibergs efter Marts 14, 2012, 08:56:47 pm
Uh, det er så næsten 18% vinderchance  :o (hvis der stadig er 5 keys!)
hvis nu jeg skulle være pernippen, så ville jeg rette dig og sige 18,52% chance hvis der er 5 keys - men det er jeg nu generelt ikke, så lader være :D

rofl.. men du pointerede det så alligevel ;)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Kingz efter Marts 14, 2012, 08:57:04 pm
Med mit held er der stor sandsynlighed for at jeg ikke vinder.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 08:58:21 pm
Hvornår kommer der en liste hvor vi kan se om i har modtaget vores info angående battle.net accounts, som i sender til Blizzard? Hvis i sender info til Blizz i morgen aften ville det være meget rart at vide det snart.. Jeg kan f.eks. ikke komme på nettet før midnatstid tror jeg

Jamen, du har sendt. Og det har alle andre også, hvis vi ser bort fra Dozz.

Jeg gentager; alle har sendt - dog ikke Dozz!

Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: hattemager efter Marts 14, 2012, 08:59:07 pm
Congratulations til vinderne  :)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: JackRandom efter Marts 14, 2012, 08:59:53 pm
jeg er blevet sorteret fra i første omgang, i alle lodtrækninger jeg har deltaget i herinde af random.org :P den bryder sig vist ikke om folk med random i sit navn :P
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: IpsenDK efter Marts 14, 2012, 09:01:37 pm
Uh, det er så næsten 18% vinderchance  :o (hvis der stadig er 5 keys!)
hvis nu jeg skulle være pernippen, så ville jeg rette dig og sige 18,52% chance hvis der er 5 keys - men det er jeg nu generelt ikke, så lader være :D

rofl.. men du pointerede det så alligevel ;)

Jeg havde hovedregnet for 30 mennesker, først. Og så var der to der blev fjernet, så  lommergenede det til 28 personer.
Men nu når jeg tæller efter, så er vi kun 27  ;D
Hvilket ikke gør noget  ::)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: iCoke efter Marts 14, 2012, 09:01:58 pm
Jamen tillykke til alle vinderne, var ganske spass at skimme dem igennem! ;D
Så skal der sgu snart games igennem!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 09:02:13 pm
http://diablo3x.dk/afsluttede/livestream_lodtraekning_i_betakonkurrence8_5987.0.html (http://diablo3x.dk/index.php?topic=5987)

Her sker det.
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Fighter1982 efter Marts 14, 2012, 09:03:26 pm
im so exhited!!!!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Friizen efter Marts 14, 2012, 09:07:18 pm
Fuck sake, man kan ikke undgå at blive lidt bitter i sidste ende.. Har seriøst no luck i konkurrencer..
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Kingz efter Marts 14, 2012, 09:08:52 pm
Endelig :-)
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Jonas B efter Marts 14, 2012, 10:56:46 pm
Hov.. Nu ved jeg ikke om jeg har gjort det rigtigt :o

Hvem er det jeg skal pm navn og b.net acc til?
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 11:02:36 pm
Der burde ikke være nogen tvivl :)


Jamen, du har sendt. Og det har alle andre også, hvis vi ser bort fra Dozz.

Jeg gentager; alle har sendt - dog ikke Dozz!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Jonas B efter Marts 14, 2012, 11:07:52 pm
Der burde ikke være nogen tvivl :)


Jamen, du har sendt. Og det har alle andre også, hvis vi ser bort fra Dozz.

Jeg gentager; alle har sendt - dog ikke Dozz!

Aaah, ja ok :)
Jeg gik bare i panik!
Titel: Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
Indlæg af: Camelo efter Marts 14, 2012, 11:09:36 pm
Bare rolig. Der er styr på det :)