Willbender
Overview:
Willbenders are masters of the mind. They use their telekinetic and telepathic abilities to control all around them. They can construct metalminions with weapons and armor left on the battlefield, start a landslide or even mind control the deadliest demons.
Even though Willbenders rely alot on their powers of the mind to bend the surroundings and other beings to their will, they are also well trained in the use of the staff and other 2-handed weapons.
Willbenders got alot of offensive powers and fare best in parties where they are protected by other party members but don't let that foul you. When needed the Willbenders are more than capable to protect themselves from the elements in the World of Sanctuary.
Background:
In the mountains of Khandurs there is a small settlement, hidden from outsiders. Here thrives a small group of people, specially gifted in the powers of the mind. Only one man knows the settlement precise location, a man who goes by the name "Cain the Elder". He guards this secret with his life...
The people in the settlement call themselves Willbenders and begin to study the power of the mind as soon as they reach the age of 5. By the age of 12 most Willbenders are able to perform the most basic abilities associated with Willbenders, like bending a piece of metal and mindcontrolling a small animal.
The studies of the mind never stop and Willbenders spend most of their life in their settlement. Although a small group of the most experienced Willbenders are planing to leave the secure settlement to join forces agains the returning evil.
Equipment:
Willbenders are often mistanken for possessing no melee combat skill at all but enemies of the Willbender often find out they underestimated their foe. Willbenders favor the staff but can often be seen with a slim two-handed sword, like the katana or a stave like the poleaxe. Willbenders can lack physical strengt to swing their weapon with enough force to do damage but this is where they draw on their mental powers to increase the force of the blow.
Active Skill
Bonesnap
Primary
Cost: 10 Concentration
The Willbender attempts to break bones in the body of this enemy with his mind causing 110% weapon damage as physical damage.
Telekinetic Throw
Secondary
Cost: 35 Concentration
Hurl a nearby large object into your enemies, dealing 250% weapon damage as physical damage to all enemies within 10 yards.
Passive Skill
Shield of elements
Defensive
Cooldown: 30 seconds
Creates a small shield around the target increasing elemental resistance by 50% for 10 seconds.
Metal
Metal Minion
Metal
Cost: 75 Concentration
Cooldown: 60 seconds
Target a small area on the battlefield. All metal within that area will be bent into a mindless metal minion controlled by the Willbender. The metal minion will do 20% weapon damage as physical damage per hit + 1% per metal item within the summoning area (max 10%).
Mind
Mindblast
Mind
Cost: 30 Concentration
Cooldown: 15 seconds
Blasts the mind of all enemies infront of the Willbender. This stuns the enemies for 2 seconds and deals 250% weapon damage as Arcane.
Combat Meditation
Combat Meditation
Precision Strike
Generate: 80 Concentration
Cooldown: 20 seconds
The Willbender swings his weapon with outmost precision generating concentration dealing 300% weapon damage and dazing the enemy for 5 seconds.
(http://4.bp.blogspot.com/-ZvGChxsJJPM/TrtRy7lEixI/AAAAAAAAAKQ/5ltptfUbTn8/s1600/Szadek+full+pic.bmp)
(Not my picture)
Specialist
Hvorfor?
I de tidligere udgaver af diablo har jeg savnet en true melee class, der ikke var over-brutal og pakket ind i rustning. Jeg savnede en letvægter, som ikke endte ud med at være en sneaky rogue eller lign.
Derfor kommer mit bud på denne class:
(http://i.imgur.com/4AlE5l.jpg) (http://i.imgur.com/4AlE5.jpg)
(Tryk for at forstørre)
Kort info:
Rolle: Melee
Gear: Light armor, Swords, Blade (Class-Item)
Skilltræer: Balance, Finesse og Surprise
Primære stats: Dexterity og Vitality
Kamp teknik:
Grundet den tynde armor, er det nødvendigt for Specialist at være præcis og hurtig. De 3 skilltræer tilbyder hver sin force. Balance er træet hvor specialist får flere kamp stillinger til rådighed, som gør ham til en varieret kæmper. Finesse giver ham præcision og styrke til sit sværd - aktive kræfter der igennem komboer kan sætte en stopper for enhver modstander. Surprise giver specialist mulighed for at forvirre og gøre sin modstander sårbar, hvor også det class specifikke item kommer i brug, blade, en forgiftet dagger.
Historie:
Specialist stammer fra det vestlige rige, Westmarch. Et tropisk militær rige - hvor general Torin er øverstbefalende for ridderne af Westmarch. Det siges at han stammer fra sønnerne af Rakkis, dem der i sin tid dræbte Astrogas følgere og var lysets beskyttere.
Tankerne bag skillsystemet:
Balance - Parry, Speed Stance, rapid attacks m.m... Det vil altså sige det abillities der skal bruges aktivt alt efter hvilken situation du står i. Et aktivt kampsystem der opfordrer til hurtige skift, hvilket reflekter karrakterens essens. Dette kan også anses som en videreudvikling af auras, hvor dette dog ikke giver effekt til gruppemedlemmer.
Finesse - Kernen af specialists slag. Dette er de aktive offensive slag, hvor der kan specialiseres den kampstil der passer en bedst. Valget om man vil specialisere sig i grupper eller enkelte fjender.
Surprise - Bruger overraskelses momentummet i en påbegyndt kamp. Hurtige små afstikkere fra de normale slag - med anvendelse af "Blade", hvis der ikke er equipped et class item vil et knytnæveslag anvendes. Påfører diverese debuffs til modstanderen, som man igennem finesse og balance kan drage nytte af. Debuff eksempel: Blade påfører debuff til fjenden der giver større crit chance inden for de næste 20 sekunder, for at udnytte dette skifter specialist stance til rapid attacks for at udnytte crit chancen bedst muligt.
Ressourcen - Specialist anvender ressourcen Agile - lidt ligesom Babarians fury er det en ressource der skal charges op igennem passive eller aktive abillities. Agile charger dog ikke på ingående skade, men derimod på mere snedige bevægelser så som dodge/parry/crit.
Passive - Grundet at specialist er en letvægter, har han en passiv bonus der giver ham forbedret angrebs fart og mere liv, så længe han kun anvender light armors. Ligeledes er dette også en passiv der er med til at genere Agile, så længe han er i kamp.
Dette var mit bidrag :) Tak for nu!
//Roadley