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Diablo 3: Reaper of Souls / I anledningen af Reaper of Souls
« Dato: Marts 24, 2014, 07:36:32 pm »
I anledningen af Reaper of Souls har udviklerne af StarCraft lavet en lille parody på åbnings filmen.

Diablols Reaper of Souls

Tech. Support / Hjælp... Steel Series Diablo 3 Mus error
« Dato: Marts 23, 2014, 06:11:02 pm »

Jeg købte denne mus da D3 udkom, men nu er den begyndt at have sit eget liv.
Ingame er jeg nød til at key binde hver gang jeg starter et nyt spil. De 2 af min action keys på musen ændre fra action key 1 og 2 til at hedde page up and down, hvilket betyder at mine spells og skills ikke virker, med mindre jeg er sikker på at der står det rigtige under key bind.

I dag er jeg så begyndt at få disse fejl:

Er der nogen der kender noget til hvordan man kan få musen til at køre ordentligt igen?

Det skal siges at jeg bruger en Mac, men jeg tror ikke det gør den store forskel i forhold til Steel Series Engine.

På forhånd tak.

Blizzard har lavet en hurtig Round-Up på Reaper of Souls.


Malthael has descended on BlizzCon® 2013 and the chill of death is already creeping its way through the convention halls, carrying whispers of Adventure Mode, Pandemonium, Crusaders, and more.

Diablo III: Reaper of Souls Feature Trailer

Whether you're following along at home, tuning in with the Virtual Ticket, or happen to be on-site bustling between panels and demos, you definitely won't want to miss any of the juicy recaps, interviews, or behind-the-scenes previews of Reaper of Souls™.

To help you stay up-to-date on all the latest expansion news, we'll be compiling media and fan site coverage from BlizzCon 2013 and posting it for you here! Be sure to check back regularly over the weekend for updates as they become available. If you find something we missed, add it in the comments below!

Blogs & Panel Recaps

Interviews & Hands-On Reviews


Photos & Screenshots


Diablo 3: Reaper of Souls / Reaper of Souls: Første kig på Adventure Mode
« Dato: November 09, 2013, 08:12:01 am »
Blizzard har i forbindelse med BlizzCon givet os et første officielt kig på Adventure Mode - en helt ny måde at spille Diablo 3 på. Læs det hele nedenfor.

The world of Sanctuary is about to get a whole lot bigger. . .

Introducing: Adventure Mode
In Diablo® III's upcoming expansion, Reaper of Souls™, players will have the opportunity to choose between two different modes whenever creating a new game: Campaign Mode and Adventure Mode.

Campaign Mode:

In Campaign Mode, players reprise their pivotal roles as the heroes of Sanctuary. With a greater focus on story, all of the quests, cut-scenes, and in-game movies will remain available to you in this mode. Progression through the game's five thrilling Acts is intentionally linear. Campaign Mode is very similar to the current Diablo III experience.


Adventure Mode:

In Adventure Mode, the majority of these story-driven elements have been removed and all waypoints have been unlocked, allowing players the freedom to explore and play the game however they like—even across all Acts. The world itself is your battlefield. Go anywhere, slay anything!

These modes can be accessed at any time, and you're welcome to switch between them whenever you please. In addition, we've unlocked all difficulty levels, giving you even more control over your in-game experience. Don't want to play through the story four times on each of your characters? Done. Looking to farm in Adventure Mode at one difficulty, then switch over to Campaign Mode at a different difficulty? You've got it.

But that's just the tip of the iceberg. Adventure Mode also includes two brand new, incredibly entertaining gameplay features: Bounties and Nephalem Rifts.


Having the ability to go wherever you want whenever you want is certainly compelling. But, what if you're not in the mood to choose your own adventure and would instead prefer a little direction? Enter Bounties.

Bounties are optional, randomized objectives available only in Adventure Mode. In addition to providing players with a guided experience within a specific Act, Bounties are also intended to showcase all the different content Diablo III has to offer. Some example of Bounties you can pick up include slaying a unique monster (like Mira Eamon), killing a boss (like Queen Aranae), clearing a dungeon (like the Khazra Den), and completing an event (like Last Stand of the Ancients).

Each Act will have its own set of randomized Bounties for players to explore and conquer, and you'll receive new Bounties each time you start a new Adventure Mode game.

For completing a set of Bounties, players will receive gold and experience. We also want Bounties to provide access to powerful Legendary items unique to the system, but we're still experimenting with how that reward mechanic will work. Definitely stay tuned!

Bounty hunters are also rewarded with a new item, Rift Keystones. Rift Keystones grant access to another feature we're introducing in Adventure Mode: Nephalem Rifts.

Nephalem Rifts:

Nephalem Rifts (previously called "Loot Runs") are randomized dungeons that are designed to be completed within 10-15 minutes. The goal of Nephalem Rifts is to provide players with a rewarding, endlessly replayable experience, one that continually offers new and exciting moment-to-moment gameplay. . .as well as heaps of loot. They're also what senior level designer Jesse McCree likes to describe as an opportunity to "break all the rules."

So, what does this mean in terms of actual gameplay?

First off, it means that Nephalem Rifts are completely randomized, featuring different content from Acts I-V—random interior and exterior tile sets, random layouts, random lighting and weather, random monsters, and (of course) a random boss encounter to cap it all off.  Each Nephalem Rift dungeon can be up to 10 levels deep, but even that's random too!

Here's just a peek at some of the crazy combinations you can experience as a result of this design:

In the spirit of breaking all the rules, Nephalem Rifts also include new shrines that will provide players with some pretty insane temporary buffs when activated, things like invulnerability, massive movement speed boosts, and a lightning aura that will one-shot any enemies who get within range. While these shrines would be overpowered in the campaign, they fit well within the self-contained environment of Nephalem Rifts.

We've had fun experimenting with monster density as well, which means there's always a chance your Nephalem Rift (or even one of the levels within a specific Rift you've opened) might suddenly get a little. . .crowded. For example, what would happen if we paired Skeleton Summoners from Act I and Morlu Incinerators from Act IV? Well, it'd look a little something like this:

(Pretty cool, right?)

To access Nephalem Rifts, simply bring a Rift Keystone to any town hub and click on the nearest Nephalem Obelisk. Step through the portal and get ready to kill ALL the things. As noted above, Rift Keystones can be earned by completing Bounties; however, they can also drop randomly anywhere in the world while in Adventure Mode.

Happy hunting!

BlizzCon 2013 Sneak Peek:
As a special treat, we've put together a short video featuring Nephalem Rifts in all their random, chaotic glory. Please enjoy this first look at Diablo III: Reaper of Souls!

Sneak Peek Her er en kort youtube video

If you're at BlizzCon® this weekend, you can try out Adventure Mode first-hand at the Diablo III: Reaper of Souls PC demo area in Hall A of the Anaheim Convention Center. Just queue for the "Adventure Mode" line and get ready to explore!

For those of you at home or tuning in with a Virtual Ticket, be sure to stay tuned to diablo3.com for all the latest new and updates, including panel recaps, interviews, photos and links to coverage from media and fan sites in attendance.


Blizzard har åbnet for forudbestilling af Book of Tyrael og i samme anledning offentliggjort lidt af indholdet fra bogen.


"Forevermore we shall stand together, angels and men, in the light of this glorious new dawn."

Earlier this year, we revealed Diablo III: Book of Tyrael, and today we're pleased to announce this epic compendium is now available for pre-order.

Emblazoned with the emblem of the Horadrim and featuring over 140 pages of tantalizing text, Diablo III: Book of Tyrael is a stunning follow-up to Diablo III: Book of Cain, delving even further into the realm of Sanctuary and the individuals who shaped its fate. In this beautifully-illustrated and comprehensive tome, the Archangel of Wisdom reveals never-before-known secrets about the history of the world, the dark threats that yet face mankind, and his decision to join the ranks of humanity as a mortal. It also includes letters from Leah and additional fragments of Cain's writings, all curated by Tyrael as he weaves together a series of complex and fascinating stories for future generations.

In addition, Diablo III: Book of Tyrael features a fully removable illustration of the Leoric family tree and other influential characters from Old Tristram including Deckard Cain, Prince Albrecht, Archbishop Lazarus, King Leoric, Prince Aidan, Queen Asylla, Leah, and Adria.

You're bound to encounter some familiar faces within its lush pages.

In preparation for its release in October, Insight Editions has launched a special landing page for this remarkable companion book. Adventurers keen to journey deeper into the depths of Sanctuary's lore and experience every last inch of this heavenly artifact can visit Insight Edition's site for more details about Diablo III: Book of Tyrael.

Interested in reserving a copy of your own? Make sure to place your preorders to be among the first to experience this new chapter in Sanctuary's continuing saga.

Undertegnede overvejer selv om man skal smide en bestilling ind, specielt efter at have læst Book of Cain.

Trade & Price Check / PC SC - 2 x Amu og Gloves
« Dato: Juni 14, 2013, 11:39:18 am »
Vil høre om der er nogen der vil komme med et bud på hvad jeg kan sælge disse items for

På forhånd tak.

Blær og Tud / Så var man lige heldig med at crafte :) Ny Amu
« Dato: Juni 13, 2013, 03:45:13 pm »
Tænkte jeg lige vil prøve at crafte 10 strength amulets, man kunne jo være heldig.

And Guess what :)

I was

Lidt af en opgrade

Trade & Price Check / SC - Uhkapian Serpent
« Dato: Maj 22, 2013, 02:52:15 pm »

Er der en der kan hjælpe med at prissætte denne?

Diablo 3: Reaper of Souls / Nekerat: Now a Random Keywarden i Patch 1.0.8
« Dato: April 14, 2013, 02:52:45 pm »
Ifølge et nyt post fra Wyatt Cheng om ændringer i patch 1.0.8, giver Nekarat Keywarden i act 4 nu mulighed for at droppe en key fra act 1, 2 eller 3.

Nekarat should have the chances to drop random key (act 1, 2, 3 key) when you beat him. At least people won’t feel like gimped or robbed when they are farming at act 4.
Also, Act 4 mob density needed to increase further. Same goes to elite amounts.

Hvad nu hvis man så vil finde opskriften til infernal machine, har man så kun 1/4 del chance?

Wait a minute, what if I want the tome, do I now have 1/4 of a chance to get it even at mp10?
It doesn’t impact the drop chance of the plans; it’s actually a bonus.
(The plans can still drop even if you have them, by the way. The game currently doesn’t have a way to check if you have the plans or not. That might be something we work on later, but for now it shouldn’t affect you either way — you can still farm for the plans and/or for the random keys.)

Wyatt Cheng: Yup – it’s a good idea. Andrew just added this! Should be in the next PTR patch.


Mon Nekarat så bliver det nye sted at farme keys?

Diablo 3: Reaper of Souls / Public Test Realm: Patch 1.0.8 Notes
« Dato: April 09, 2013, 08:33:51 pm »
Patch 1.0.8 har nu ramt PTR (public test realm). Det vil sige, at mange de ventede spændende opdateringer allerede kan testes nu - deraf navnet PTR. Monster density, identify all, multiplayer-forbedringer og meget mere kan altså opleves nu.


      Below you'll find the preliminary PTR patch notes for 1.0.8. Please note that this isn't the final version of the 1.0.8 notes and that some changes may not be documented or described in full detail.
      To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.
      PTR PATCH 1.0.8 – v.
      These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.
      Table of Contents
      • General
      • Achievements
      • Auction House
      • Battle.net
      • Bosses
      • Classes
      • Crafting
      • Monsters
      • Quests
      • User Inferface
      • Bug Fixes
      • Players can now identify all items in their inventory by speaking to Deckard Cain or by using the Book of Cain that can be found near the shared stash in all Acts
      • The cooldown incurred by changing skills outside of town on Inferno difficulty has been reduced to 30 seconds (down from 60 seconds)
      • There is now an option in Video Settings to lock the cursor to the window when in fullscreen windowed mode, if Diablo III is the active window
      • Multiplayer Co-Op
        • Players now receive a 10% bonus to Magic Find, Gold Find, and Experience per additional player in a multiplayer game, up to a maximum of 30% in a four-player game
          • The Magic Find and Gold Find bonuses can exceed their respective 300% caps
          • The Experience bonus can stack with other bonuses from items and Monster Power (the bonuses will stack multiplicatively)
        • A notification is now sent to all players in a multiplayer game whenever a party member engages an Elite monster or Treasure Goblin in combat, and their location will be shown on the mini-map
          • In addition to this, an icon will also appear over player banners in town to indicate if they're in combat with a monster, Elite monster, or Treasure Goblin
      • Bug Fixes
        • Fixed a bug that prevented monsters killed by a follower or pet, before being attacked by a player, from counting toward achievement criteria
      • User Interface
        • Tooltips in the Auction House will now show an item comparison for a player's currently selected character
      • Matchmaking
        • Players will now be able to search for games that were started on any quest once they have reached level cap
        • Matchmaking "Tags" have been added
          • In addition to selecting your Difficulty, Monster Power, and Quest, players will also be able to choose from the following tags when searching for Public Games: No Tag, Questing, Brawling, and Key Warden
      • Social
        • Players can now add a note about a friend by right-clicking the name in their Friends List
        • Players can now enter a message that will be broadcast to their friends
        • Players can now create multi-user conversations
          • There are multiple ways to start a conversation or invite other players to an existing conversation:
            • To start a conversation, open Public Chat Options, then select Invite Friends > Start Conversation or use the "Start a Conversation" option in the Social window by right-clicking on a friend's name
            • To invite or add friends to an existing conversation, open Public Chat Options, then select Invite Friends or use the "Invite to a Conversation" option in the Social window by right clicking a friend's name and selecting the desired conversation
          • Similar to public channels, private conversations can support up to 99 players
        • A new section has been added to the friends list called "Players Near You"
          • Any player who is on your local network will be displayed here (even if they're not currently your friend)
          • If needed, this feature can be disabled from the Social Options of the Game menu
        • Players may now be marked as a "Party Guide"
          • The Party Guide is assigned to the first person who joins a Public Game
          • If multiple characters join a Public Game at the same time, the game will choose the hero with the highest level or Paragon level to be Party Guide
          • When a Party Guide leaves the Public Game, a new one will be chosen automatically
            Alternatively, the Party Guide can right click on a party member's portrait and pass them the Party Guide title
          • The Party Guide will have a unique icon that will appear on the mini-map
        • Names in your "Recent Players" list will now expire if they become older than a month
        • Blocked players will no longer appear in your "Recent Players" list
      • Bug Fixes
        • Skeleton King
          • A bug causing The Skeleton King and The King of the Dead to not play an animation when performing their Whirlwind attack should now occur less frequently
      • Wizard
        • Active Skills
          • Archon
            • The duration of Archon should now be extended by assists from players in multiplayer games, in addition to kills
          • Teleport
            • Players may now Teleport to any location within range, as long as a path is available
          • Bug Fixes
            • Fixed a bug causing Teleport – Safe Passage to only reduce damage from physical attacks
      • General
        • Players can now craft multiple items and gems at a time within the same tier, so long as they possess the necessary materials
        • Players can now craft items using materials located in the shared stash
      • Blacksmith
        • Salvaged item information will no longer be displayed in the chat log
        [li]Bug Fixes
        • Fixed a bug preventing players from salvaging an item by dragging it onto the Blacksmith's anvil icon
      • General
        • Players should now encounter more monsters in Acts I, II, and IV in Inferno difficulty when playing at Monster Power 1 or greater
        • In multiplayer games, the increase in monster hit points per additional player has been reduced to 50% (down from 70%)
        • Tormented Stingers and Stygian Crawlers have had their experience reduced by 75%
      • General
        • Experience earned by completing a quest is now granted to players that have reached the level cap
      • General
        • A maximum of eight buffs and debuffs will now be displayed on the UI
          • The maximum number of debuffs that will be displayed is three
        • Bug Fixes
          • Fixed a bug preventing damage numbers from being displayed if a monster was affected by a spell such as Hex
      • The sound that plays whenever a Barbarian's Overpower ability comes off cooldown is no longer similar to a Legendary item dropping
      • Male barbarians no longer run faster than the other heroes while feared.


      Trade & Price Check / Søger HC gold
      « Dato: Marts 22, 2013, 07:17:12 pm »
      Er der en der kunne tænke sig at trade lidt SC gold til HC gold?

      Trade Ratio er: 3 SC gold to 1 HC gold.

      Trade & Price Check / Søger HC gold
      « Dato: Marts 21, 2013, 06:16:40 pm »
      Er der en der kunne tænke sig at trade lidt SC gold til HC gold?

      Trade Ratio er: 3 SC gold to 1 HC gold.

      Off Topic / Hils på Hjalte
      « Dato: Marts 13, 2013, 05:14:04 pm »
      Så kom vi endelig hjem fra neonatal afsnittet, hvor vi har været siden Hjalte blev født. Lille manden blev født lidt for tidlig og derfor var hans fødselsvægt også kun 2725gr., men tiltrods for det, er han en stærk lille mand.
      I aften står den vidst bare på hygge og afslapning sammen med Hjalte.

      Her er lige lidt billeder af ham: Hjalte

      Diablo 3: Reaper of Souls / Har du fundet Leoric's Signet?
      « Dato: Februar 01, 2013, 08:51:25 pm »
      Jeg er gået i gang med at farme denne low level ring og kom til at tænke på om der overhovedet er nogen her på forummet der har fundet den?

      Leoric's signet er en legendary ring der giver % exp, men den har meget lav drop rate og kan kun findes på normal.
      Den sælges på AH fra 20m og op til over 100m.

      Derfor ville det være interessant at høre om der er nogen der har været heldige at finde denne lille fine ring.

      Diablo 3: Reaper of Souls / Et kort indblik i Blizzards tanker om PvP
      « Dato: Januar 17, 2013, 11:08:54 pm »

      Nu er hvor Patch 1.0.7 er kommet på PTR, er strømmen af kommentarer også begyndt at vælte ind ved Blizzard.

      Blandt kommentarerne er mange der mener, at det ny tilkommende tiltage ikke kan kaldes duellering.

      Som bemærkning, skal det sige at citaterne er frit oversat af undertegnede.

      So getting one shotted is dueling?

      Til det giver Lylirra et rigtig godt svar.

      Vi har implementeret duel for at give interesseret spillere en mulighed for at kæmpe mod hinanden uden nogen hindringer, uden scorer, bare Nephalem mod Nephalem. Det er noget communitiet har efterspurgt og med ydere tilføjelser til PvP konceptet i støbeskeen, så havde vi ingen nogen grund til blive ved med at sige NEJ længere.

      Duellering har aldrig være tænkt balanceret, så forvent ikke en fair kamp. Det er ikke hvad PvP handler om! Der vil sikkert være nogle fejl-match, hvor du bliver one-shotted (Dette er grunden til man ikke dør permanent som Hardcore spiller) og hvor du one-shotter andre. Din hero er designet til at dræbe monstere hurtigt og uden medlidenhed og i en duel er disse "monstere" andre heroes.

      Vi siger ikke at alle vil kunne lide duellering. Og det er fint, men nogle spiller vil elske det og finde det en cool udfordring. Vi har det okay med, at det sikkert ikke er alle, der vil gøre PvP til en integreret det af deres spil oplevelse. Systemet er der for at give dig muligheden for at pulverisere dine modstandere i et område designet kun til dette formål og det er det -- og vi synes vi har opnået dette ret godt.

      Vi dog stadig åben for jeres feedback og vi vil holde et vågnet øje igennem hele PTR processen. Vi er ikke bange for ændre tingene, hvis det er gavner spillet; det er faktisk hvad PTR handler om.
      "Som tak", vil vi gerne at I huske hvad duellering faktisk er og I vil give systemet en fair change inden i giver forhastede konklusioner og begynder at spørger om buffs/debuffs/osv.
      Udvid med nye builds, prøv forskellige taktikker, og lad os høre hvad du tænker. Hvis vi laver ændringer, så plejer vi at informere og det vil vi også gerne at I gøre (f.eks. Døm ikke, på baggrund af et par minutters spille tid)

      Selvom Lylirra i postet ovenfor gør det klart at buffs/debuffs/osv. ikke er noget der kommer på tale, så kan spillere ikke lade være med at komme med kommentarer om emnet.

      ChuckNorris skriver:
      Hvorfor ikke give en damage reductions i PvP. Ihvertfald bare giv 30% til hver Class.

      Og Lylirra svarer med følgende:
      Som jeg sagde, har så har vi ikke tænkt at ændre på tingene, heller ikke en universel damage debuff imens man er i arenaen. Hele ideen med PTR er at få feedback fra jer spillere, så vi kan lave denne slags justeringer, hvis det er nødvendigt!

      Vi har kun fået et par timers feedback indtil nu, og før vi gøre noget vil vi gerne have et mere generelt billede af spillernes oplevelser. Jeg vil vædde med at mange spillere stadig duellere i deres farming builds, istedet for et forfinet og tunet PvP-style build -- Som faktisk vil kunne gøre en forskel. Vi ønsker også at gøre spillere som giver feedback opmærksomme på hvad duellering faktisk er. F.eks. er det ikke et sted du går hen for at finde super afbalancerede kampe!

      Men blandt det mange kommentarer om buffs og sure miner om at det ikke er rigtig PvP, så er der også kommentarer om hvor fedt det er endelig at kunne spille PvP i Diablo III.

      nvmwtfzong skriver som kommentar til Lylirras indlæg
      Jeg har det for fedt med PvP. Jeg one-shotter ikke, men bliver heller ikke one-shottet af andre. Jeg har skiftet fra mit WW build to et mere "Kom her over min ven! og så Stun Build"

      Og Carlucio skriver:
      Jeg elsker PvP, men mangler lidt en score og timer, så vi kunne lave uofficielle turneringer og ligaer.

      Afslutningsvis siger Lylirra til en kommentar:
      Vi har ikke brugt 8 måneder på PvP. Faktisk, havde vi ikke nogen planer om at adde PvP til spillet før senere og det er både baseret på communitiets konstante feedback og vores eget valg om at udskyde andre PvP modes. Det kan der evt. læses mere om her: Diablo III PvP Update.

      Så alt-i-alt er stemmingen om det nye tiltage, PvP, meget brovet, men lad os da håbe de fleste finde ud af, at med lidt optimering og lidt øvelse kan PvP blive det nye sort i Diablo III.
      Og at de kommende modes vil gøre duellering endnu vildere!

      Kilde: So getting one shotted is dueling?

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