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Emner - Camelo

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1
Diablo 3: Reaper of Souls / Season 2 slutter snart
« Dato: Marts 12, 2015, 09:51:51 am »
Season 2 slutter snart

Der er ikke engang gået en måned siden season 2 startede - nu melder Blizzard, at sæsonen er ved at gå på hæld.

We've been thrilled to see so many players actively participating in Season 2 as well as on the PTR for our upcoming 2.2.0 patch. Your feedback has been integral in the great strides we've made towards not only our next patch, but our next Season. As we previously mentioned during our most recent Tavern Talk, we want to ensure our patching schedule provides the best player experience possible while allowing us to provide updates in a timely fashion. To facilitate this, we're moving towards the following model:

End the current Season
Launch our latest patch
Begin the next Season

We received a lot of feedback during Season 1 that thirty days was too long a time frame for an end of season announcement. For Season 2, we'd like to instead provide a two week notice. At the time of that notice, we will also provide the exact times that Season 2 will end as well as the date and exact times that Season 3 will begin.

Please note that this post is not the two-week warning. While we don't have that information to share with you today, we want those of you participating in the current Season to know what to expect moving forward so you might plan accordingly to meet your Seasonal goals.

In the meantime, we wish all Season 2 challengers the best of luck, whether it’s knocking out a Conquest, putting together your perfect set of gear, seeing how high you can get in Greater Rifts, or wherever your adventures may take you.

Nu understreges der ganske vist, at 'dette ikke er the two-week warning', men der vil ikke gå længe, før den kommer - ellers ville det være underligt allerede at adressere emnet.

Jeg er en smule uforstående over for Blizzards beslutning om allerede at melde ud, at season 2 er ved at være et overstået kapitel (kiggede faktisk lige en ekstra gang på datoen - men nej, ikke 1. april endnu.) Jeg føler kun lige, at sæsonen er startet, og at jeg har meget, jeg skal have afprøvet på min Witch Doctor, inden jeg har nået mine mål med denne sæson.

Hvad siger I? Er det en tand for tidligt? Har I opnået det, I skulle i season 2?

2
Information fra D3X / Nedetid 11/3
« Dato: Marts 12, 2015, 12:21:59 am »
Hej alle

MonsterPool og jeg har lige afsluttet fejlsøgningen af, hvad der forårsagede en hel dags nedetid her på Diablo3x.dk. Og vi fandt ikke frem til grunden - det er meget mystisk. Så i sidste ende skred vi til backup-løsningen, hvor filer (ikke database - så ingen indlæg tabt) blev uploaded fra en tidligere dato.

Det betyder samtidig, at der på en eller anden mystisk måde er sket en ændring i en af de centrale filer, der indlæser denne side - uden at vi har haft noget at gøre med det. Vi tjekker derfor nu op på sikkerheden osv.

Vi beklager, at I har måttet undvære siden en hel dag.

3
Blær og Tud / SMK til min WD
« Dato: Februar 23, 2015, 11:11:05 pm »
Så droppede SMK endelig til mig, så min WD gik fra at være ret kedelig til at være mega nice at spille :) Næste step må være Ancient-versionen + et par Tasker & Theo.



http://eu.battle.net/d3/en/profile/Camelo-2470/hero/54590381

4
Konkurrencer / Vind præmier i season 2 med Diablo3x.dk
« Dato: Februar 12, 2015, 11:36:43 pm »
Vind præmier i season 2 med Diablo3x.dk

Mangler du lige et ekstra incitament til at spille med på i den nye sæson? Så kommer det her!



Season 2 er lig med konkurrencer på diablo3x.dk. Som noget helt nyt og unikt, vil der gennem hele sæsonen være konkurrencer at deltage i, og der vil i dem alle være fede præmier at vinde. Nedenfor finder du en oversigt over vores konkurrencer. Som det fremgår, vil der være en kort, en lidt længere og to lange konkurrencer at deltage i. Held og lykke til alle!

1. Først til paragon level 100
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Vi kræver dog, at man lægger et screenshot op med timestamp, så snart man har rundet paragon level 100. Sørg for at logge ud af spillet, så snart de 100 er nået – så opdateres din career-visning også.

Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

2. Først til paragon level 200
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Vi kræver dog, at man lægger et screenshot op med timestamp, så snart man har rundet paragon level 200. Sørg for at logge ud af spillet, så snart de 200 er nået – så opdateres din career-visning også.

Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

3. Lodtrækning mellem alle i top 20 på D3X Seasonal Ladder når sæsonen er ovre
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

4. Højest gennemførte rift 1 player i clan ved slutningen af season 2

Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes mellem alle ingame clan-medlemmer, når sæsonen er overstået. Højest gennemførte level rift vinder.

Vi forbeholder os retten til løbende ændringer i konkurrencerreglerne. Ved mistanke om snyd på den ene eller anden måde, forbeholder vi os ligeledes retten til at diskvalificere deltageren. Undgå derfor at bruge exploits, bots mm.

5
Diablo 3: Reaper of Souls / Season 2 begynder fredag d. 13. februar
« Dato: Januar 31, 2015, 10:34:55 am »
Season 2 begynder fredag d. 13. februar

Så er der endelig kommet dato på, hvornår Season 2 ser dagens lys.

Når Season 1 slutter i næste uge, vil der gå lidt over en uge, inden det igen er tid til at starte på en frisk.

Greetings, nephalem!

Season 1 is about to draw to a close, and we wanted to give players an opportunity to prepare for the start of the new season with some dates and times to plan around.

Season 1 End Times:

Season 1 will be ending at the following dates and times for each region:
  • North America: Tuesday, February 3 @ 4:00 p.m. PST
  • Europe: Wednesday, February 4 @ 4:00 p.m. CET
  • Asia: Wednesday, February 4 @ 4:00 p.m. KST


Season 2 Start Times:

Season 2 will be starting at the following dates and times for each region:
  • North America: Friday, February 13 @ 6:00 p.m. PST
  • Europe: Friday, February 13 @ 6:00 p.m. CET
  • Asia: Friday, February 13 @ 6:00 p.m. KST


For time zone assistance, click here.

We look forward to seeing you in Season 2!

*Please note that Era 1 will end at the same time as Season 1. For more information, please click here.
Skal du spille Season 2? Svar i afstemningen øverst.

6
Diablo 3: Reaper of Souls / Video: End of Season - overblik
« Dato: Januar 28, 2015, 03:04:13 pm »
End of Season - overblik

Blizzard har sammensat en video om, hvad der sker, når Season 1 slutter.

Skulle du endnu ikke have læst en af de utallige beskrivelser af, hvad der sker med items, achievements osv., når Season 1 slutter, har Blizzard i denne omgang samlet informationerne i en kort video. Se den nedenfor.

End of Season Overview


Rigtig fint med en video, men... Er det bare mig, eller har de efterhånden beskrevet de detaljer op til flere gange? Er der nogen af jer her på diablo3x.dk, der er i tvivl om, hvad der kommer til at ske, når Season 1 ender?

Det er naturligvis godt, at de informerer så vidt og bredt om det - jeg synes bare, de har snakket om det i et par måneder nu, og ser frem til, at de kommer med nogle nye informationer om Season 2.

7
Season 2 bliver kortere - introduktion af 'Eras'

Blizzard har introduceret os for en ny term i form af 'era' - og fremtidige seasons bliver kortere end den første.

Det var fra starten meningen, at seasons, herunder Season 1, skulle vare 'et par måneder'. Som bekendt blev det til mere end 'et par'. Når Season 1 slutter i februar, vil den være over fem måneder gammel. Sådan bliver det ikke i fremtiden, hvor seasons vil være kortere, som det oprindeligt var intenderet fra Blizzards side. Nogle faktorer bevirkede, at den oprindelige tidsplan blev sat ud af spil. Det fortæller Nevalistis på reddit;




I hope season 2 doesn't last as long. I quit around early November. Diablo 3 isn't really a marathon game to me, something fun to play for a bit, but it gets really repetitive after awhile.
I am however ready to play some season 2!


We agree Season 1 was too long. We had originally planned on a few months, and things just didn't go as planned. We're aiming for the "few months" again with Season 2.



Om 'a few months' svarer til to, tre eller fire måneder, ved vi ikke.

Alt imens Season 1 går på hæld, har Blizzard samtidig introduceret for et nyt begreb i form af 'eras', som er en betegnelse for den periode, hvor non-seasonal leaderboards vil være aktive. Når en era er overstået (hvilket sker op til begyndelsen af en ny season), starter en ny era, hvor leaderboards altså bliver ryddet. På denne måde bliver konceptet med nye og rene leaderboards i seasons trukket over på non-seasonal, så der i forbindelse med slutningen og starten på eras også vil være noget nyt at arbejde hen imod for spillere, der ikke spiller på seasonal characters.

Vores danske ven Vaneras uddyber konceptet i citatet nedenfor.



The end of Season 1 is fast approaching, and with it, the end of our very first Era.

In Diablo III, an Era refers to a specific period of time in which non-Seasonal leaderboards are active. At the end of an Era, all current non-Seasonal leaderboard standings will be wiped and players will be unable to attain new leaderboard ranks until a new Era begins. Similar to Seasons, players will be able to view previous rankings in-game and as well as on our website.

Our first Era will be ending alongside our first Season. We currently anticipate the earliest date for the end of Era 1 (and Season 1) to be Tuesday, February 3. Era 2 will begin immediately after the end of Era 1, while Season 2 will begin sometime after the end of Season 1.

At the end of Season 1, all heroes created during the Season will become non-Seasonal and will be immediately able to compete on the Era 2 leaderboards. For more information on the end of the Season and upcoming Season rollover, click here.

Thank you for participating in our first Era! We look forward to seeing you in Sanctuary.





8
Diablo 3: Reaper of Souls / Patch 2.1.2 notes - patch live nu
« Dato: Januar 13, 2015, 10:31:07 pm »
Patch 2.1.2 notes - patch live nu

Patch 2.1.2 er online på den amerikanske server - og vi har fingrene i de endelige patch notes.

Mens vi må vente nogle timer endnu på Europa-serveren, skal vi da ikke snydes for de endelige patch notes til patch 2.1.2, der er tilgængelig nu, hvis man logger på den amerikanske server.


9
Patch 2.1.2 i næste uge - season 2 tre uger efter

Der er endelig sat en overskuelig tidshorisont på den kommende patch samt season 2.

Det bliver vist ikke mere officielt - patch 2.1.2 er lige om hjørnet. Alt tyder på, at den rammer live servers i næste uge, og derefter skulle der gå præcis tre uger, før season 2 begynder.

As we prepare for patch 2.1.2 and the Season rollover, we wanted to share some important information regarding the timing of these two milestones.

Patch 2.1.2 And Season 1:

With respect to Seasons, our goal is to avoid implementing major balance changes towards the end of a Season. Ideally, patches and significant hotfixes will occur between Seasons or early enough in the Season that players have ample time to adjust to the new environment.

However, we discovered some technical risks in executing a simultaneous launch of patch 2.1.2 and the upcoming Season rollover, and it’s clear that trying to do both in tandem or close proximity would jeopardize both processes. This left us with two options:

    A) We launch patch 2.1.2 after the Season rollover. In this scenario, Seasonal players wouldn’t have access to any new 2.1.2 items including updated Set items, updated Legendary items, and the new Seasonal items for at least a couple of weeks after the Season went live.

    B) We could launch patch 2.1.2 before the Season rollover. In this scenario, this would impact Seasonal Leaderboard progression.


Not giving Seasonal players access to new items right away in Season 2 would take a lot of the excitement out of the start of that new Season. With this, we believe that by giving players a few weeks to adjust to patch 2.1.2 changes, and by allowing them to test existing changes on the PTR, the impact on the existing Leaderboards can be minimized.

After weighing both options carefully, we have decided to launch patch 2.1.2 three weeks prior to the Season rollover. This should provide players enough time to adjust to the patch changes before the Season ends as well as ensure that Season 1 is not prolonged further for those looking forward to Season 2.

Future Season Rollovers:

Season 1 has been a great learning experience for us and we aim to provide a smoother transition at the end of Season 2. In fact, our intent for future Seasons is to have the current Season end, the corresponding patch deployed, and then the following Season start—in that order. While we will not be able to do that for this inaugural Season rollover, this will be our plan for all rollovers moving forward.

For more information about the upcoming Season rollover, click here. To get a sneak-peek at upcoming patch 2.1.2 changes, click here.

Thank you for your patience and support. We hope to see you in Sanctuary and Season 2!


10
Information fra D3X / Godt nytår til brugere og gæster
« Dato: December 29, 2014, 08:08:13 pm »
Godt nytår til brugere og gæster

Vi håber, at alle har haft en god jul, og ønsker alle et godt nytår.

Snart piller vi 'julepynten' ned her på den danske Diablo 3-side - højtiden er så småt ovre, og 2015 banker på døren. Om to dage springer vi ind i det nye år, så her fra Diablo3x.dk skal der lyde et godt nytår til både brugere og gæster på siden.

Nedenfor finder I også en lille hilsen fra Blizzard, der har sendt en holiday greeting til os med posten - underskrevet af Vaneras, Takralus og Nakatoir.





Så glædelig 'bagjul' - og godt nytår endnu engang!

11
Diablo 3: Reaper of Souls / Nye PTR patch 2.1.2 notes
« Dato: December 09, 2014, 11:31:06 am »
Nye PTR patch 2.1.2 notes

En ny version af patch 2.1.2 har ramt PTR-serveren - og der er en god række ændringer at finde.

Selvom der er en del ændringer, som I kan se nedenfor markeret med rødt, bider jeg især mærke i, at det nu skulle være den tand lettere at få fat i de helt sjældne items. Hvor 'let' (eller mindre svært snarere) finder vi nok ud af.

Table of Contents:

PTR-ONLY CHANGES

  • Items
    • The minimum range that an affix can roll on an Ancient Item has been increased
    • Wizard
      • Fixed an issue that prevented DoT damage from building up toward the infinite Firebird's DoT
      • Fixed an issue that prevented the initial damage done by a Fire spell from counting toward the Firebird's DoT
  • Adventure Mode
    • The Gold and XP rewards for completing a Rift of Trials have been significantly reduced
  • Achievements
    • Conquests
      • Boss Mode
        • Iskatu is no longer required for this Conquest
      • Worlds Apart
        • Iskatu is no longer required for this Conquest
  • Monsters
    • Treasure Goblins
      • Special Treasure Goblin packs will now spawn with a mixture of random special goblins and regular goblins

Return to Top

GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • The "Monster Kills grant X experience" affix is now multiplied by game difficulty
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
    • Pet and Follower Life has been increased
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

Return to Top

CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
      • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

Return to Top

  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%
      • Furious Charge
        • Skill Rune - Dreadnought
          • Has been redesigned
            • Now grants Furious Charge two charges

Return to Top

  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred

Return to Top

  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

Return to Top

  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison

Return to Top

  • Wizard
    • Active Skills
      • Hydra
        • Significantly Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 165% 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 205% 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 155% 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 255% 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 255% 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 330% 295%

Return to Top

ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • The rarity of the rarest Legendary items in the game has been reduced
  • The stack size of Crafting Materials and Gems has been increased from 1000 to 5000
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient Mojos, Orbs, and Shields roll with increased Damage or Shield Block values
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Band of Untold Secrets
    • No longer drops
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Shard of Hate
    • Legendary power is no longer affected by Proc coefficients
    • Can now proc more frequently
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
  • Class-Specific Items
    • Barbarian
      • The Legacy of Raekor
        • (2) Set Bonus
          • The first enemy hit by Furious Charge takes 100% additional damage
        • (4) Set Bonus
          • Furious Charge gains the effect of every rune
        • (5) Set Bonus
          • Enemies hit by Furious Charge take 3000% weapon damage over 3 seconds
          • Note: This DoT cannot crit, your Critical Hit Chance and Critical Hit Damage will be calculated into its damage
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • When your decoys explode, you gain a buff that increases the damage of Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light by 500% for 3 seconds Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
      • Sunwuko's Shines
        • Now rolls with a guaranteed empty socket rather than Attack Speed
    • Witch Doctor
      • Carnevil
        • Bug Fixes
          • Poison Darts cast by Fetishes should now properly benefit from your +% Poison Dart damage
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +500 +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +50 +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"
        • Halo of Arlyse
          • New Legendary Ring
          • Your Ice Armor now provides 50-60% Melee Damage Reduction and automatically casts Frost Nova whenever you take 10% of your Life in damage
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from increasing the damage dealt by clones created by the Monkey King's Garb

Return to Top

ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

Return to Top

ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Pylons are now less likely to spawn next to each other
      • Conduit Pylon
        • Now deals damage based on player Weapon Damage
        • Now attacks a limited number of targets
        • Will now attack the same target less frequently
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
        • Now breaks destroyable objects (e.g. Doors, Barrels, etc.)
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
  • Bug Fixes
    • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

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CRAFTING

  • Blacksmith
    • Salvage All will no longer salvage items that are currently Transmogrified or have gems socketed

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FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

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MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape

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12
Pylon-ændringer snart - især Conduit Pylons nerfes

I forhold til pylons vil Blizzard gerne lave en række ændringer, for at tilpasse dem, og gøre dem mere 'ligeværdige'.

Hvem er ikke vild med at støde på Conduit Pylons i Greater Rifts - en fribillet til hurtigt fremskridt på progress-baren? Det er snart slut - i hvert fald vil Blizzard snart gøre Conduit Pylons den tand ringere, så man oplever dem som værende på samme niveau som alle andre pylons.

I samme ombæring nævnes det, hvordan Speed Pylons vil få et buff, idet man i fremtiden ikke behøver at stoppe op og klikke på døre og 'wreckables' - det kommer dette shrine til at klare selv.

Ændringerne kan afprøves i næste PTR patch.

Læs udmeldingen herunder.

As we stated previously at BlizzCon, we want to avoid removing Conduit Pylons entirely. Conduits feel awesome and exciting when you get them, and that’s something we want to preserve. Not every player is (or will want to be) a top tier competitor, and it’s important that we retain these exciting moments for everyone. However, we recognize that Conduit is currently too good and we’re planning to nerf it.

Specifically, we want to lower its effectiveness against single targets. We’re making some changes in the next PTR patch to accomplish this. While you’ll see little to no change (and potentially some improvement) against multiple targets, it will be significantly less useful in single target scenarios. In addition, the damage dealt will scale off your weapon damage instead of the Greater Rift level. This means it will feel strongest at lower tier Greater Rifts, about the same at Greater Rifts that match your level of gear, and less effective at higher Greater Rifts. Overall, it should still feel cool and powerful to use, but not an ultimate game breaker or something you should hedge your entire build around.

Our intent is that we want there to (a) be a variety of pylons you can encounter and (b) no individual pylon should determine your success or failure. We know that’s not where we’re at right now, but that is the ultimate goal.

As an unrelated (but nifty) addendum, because sharing is caring: The Speed Pylon will also be changed slightly to automatically destroy breakable objects and doors while you retain the buff. It felt a little weird to run full stop into a door with this buff up, so now you'll just be able to rush right through barricades and the like. Personally, I'm excited to attempt breaking the sound barrier with Warzechian Armguards and Steed Charge on my Crusader with this. Maybe I can break 88 miles per hour!

Both these changes will be in the next PTR patch, and I highly encourage you to give them both a try once they go live.


13
Diablo 3: Reaper of Souls / Season 2 på PTR - med usandsynligt store buffs!
« Dato: November 21, 2014, 03:02:06 pm »
Season 2 på PTR - med 2000% Legendary drop rate!

2000% ekstra chance for legendaries - jep, ikke 200%! Usandsynligt store buffs på PTR, hvor Blizzard netop er gået i gang med at teste overgangen til sæson 2.

Hvis du har gået og været lidt lunken på, om du skulle spille PTR for at prøve patch 2.1.2 eller ej, er det her måske lidt godt nyt til din spilleglæde.

PTR Season 2: Community Buffs Active

As Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we're activating several Community buffs to help you along the way.

The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins:

- 300% Bonus Experience Earned
- 2000% Bonus Chance to Find Legendaries
- Double Goblins
- Double Blood Shards

These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now's the best time to jump in and take advantage of them!

As always, your feedback is appreciated and we thank you for participating in our latest testing phase.

20 gange bedre mulighed for at finde legendaries. Det skal da prøves - bare for the fun of it :)

14
Diablo 3: Reaper of Souls / Patch 2.1.2 PTR - nu online! Se patch notes her
« Dato: November 19, 2014, 10:28:05 am »
Patch 2.1.2 PTR - nu online!

Den kommende patch kan nu testes på PTR - og du kan få en forsmag på, hvad der venter i den endelige udgave.



Det er ikke engang to uger siden, vi første gang fik indsigt i den kommende patch 2.1.2 til BlizzCon. Og i dag er patchen altså blevet lagt til test på PTR. Læs den officielle udmelding fra Blizzard nedenfor.

Patch 2.1.2 is currently in development and now available for testing on the PTR. To learn about major changes included in 2.1.2, please see the official PTR patch notes. For information on how to participate, copy over characters, and provide feedback, read on below!

Further details on how to access the PTR and use the Character Copy system can be found in the FAQ.

HOW TO PARTICIPATE:

To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.

Step 1: Create a PTR account. To create a PTR account, log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." 

If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.

Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.

Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.

Step 4: You should now have the option to install and play the patch 2.1.2 PTR.

The 2.1.2 PTR is available in all supported languages, and accounts from all regions are eligible to participate.

PTR CHARACTER COPY:

The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.

Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.

Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)

Step 3: Select your region.

Step 4: Click "Copy." This will copy all characters on your account from the selected region.

Step 5: You will be disconnected from the PTR client.

Step 6: Log back in. Your copied characters will be available for play.

Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.

In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error.

FEEDBACK AND BUG REPORTING:

Once you've had the chance to try things out, be sure to visit the Public Test Realm forum to provide feedback about class changes and new features and systems, as well as discuss the 2.1.2 patch with other players.

To report any in-game bugs and technical issues, visit the North American PTR Bug Report forum.

As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the North American PTR Feedback forum.


>> Kilde
Som bekendt medbringer patchen en del ændringer og tilføjelser. Patch notes ses nedenfor - men husk, at alle patch notes ikke nødvendigvis vil være tilsvarende de ændringer, vi finder i den endelige patch.

Below you'll find the preliminary PTR patch notes for patch 2.1.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.

PTR PATCH 2.1.2 - v2.1.22.28341

To provide feedback on patch 2.1.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.

Table of Contents:

GENERAL

  • A message will now display in chat when a Treasure Goblin has been killed or escaped
  • Players can no longer go Brawling while a Greater Rift they paid to enter is open
  • Healing
    • The "Healing" stat on the character sheet has been replaced with "Recovery"
      • Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
      • The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
    • Life per Vitality has been increased from level 67 to 70
    • Base Life at level 70 has been increased
    • Healing from Health Globes has been reduced
  • Social
    • The total number of players in a Community and in Community chat will now be displayed on the roster page
    • The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
    • The Clan Roster will now display the duration that a member has been offline
    • The Clan Roster can now be sorted by offline duration

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CLASSES

  • General
    • Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
    • Pets
      • Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets

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  • Barbarian
    • Active Skills
      • Frenzy
        • Skill Rune - Vanguard
          • Movement speed increased from 15% to 25%

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  • Demon Hunter
    • Active Skills
      • Chakram
        • Skill Rune - Serpentine
          • Damage type changed from Poison to Cold
      • Evasive Fire
        • Skill Rune - Parting Gift
          • Damage type changed from Poison to Physical
      • Grenade
        • Skill Rune - Gas Grenades
          • Has been removed
          • Replaced with "Cold Grenade"
            • Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
            • Deals Cold damage
      • Multishot
        • Skill Rune - Suppression Fire
          • Has been redesigned
            • Now causes Multishot to knockback the first 2 enemies hit
      • Sentry
        • Has been redesigned
          • Cooldown has been removed
          • Now has 2 charges, with a recharge time of 8 seconds
            • Recharge time is affected by cooldown reduction
        • Hatred cost reduced from 30 to 20
      • Smoke Screen
        • Cooldown increased from 2 to 3 seconds
        • Skill Rune - Choking Gas
          • Has been removed
          • Replaced with "Vanishing Powder"
            • Removes the Discipline cost
            • Increases the cooldown to 8 seconds
      • Spike Trap
        • Skill Rune - Echoing Blast
          • Damage type changed from Poison to Cold
    • Passive Skills
      • Custom Engineering
        • Has been redesigned
          • Now increases the maximum number of charges and active Sentries from 2 to 3
      • Night Stalker
        • Has been redesigned
          • Now causes your primary skills to generate an additional 4 Hatred

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  • Monk
    • Active Skills
      • Epiphany
        • Bug Fixes
          • Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany

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  • Witch Doctor
    • Active Skills
      • Haunt
        • Skill Rune - Grasping Spirit
          • Has been removed
          • Replaced with "Poisoned Spirit"
            • Haunted enemies take 20% increased damage from all sources
            • Damage type changed from Cold to Poison

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  • Wizard
    • Active Skills
      • Hydra
        • Greatly increased the amount of Hydra attacks per cast
        • Attack Speed now affects how fast each Hydra head attacks
        • Weapon damage reduced from 195% to 105%
        • Skill Rune - Arcane Hydra
          • Weapon damage reduced from 245% to 130%
        • Skill Rune - Blazing Hydra
          • Damage dealt over time no longer scales with Attack Speed
          • Weapon damage reduced from 185% to 100%
        • Skill Rune - Frost Hydra
          • Weapon damage reduced from 275% to 135%
        • Skill Rune - Lightning Hydra
          • Weapon damage reduced from 305% to 135%
        • Skill Rune - Mammoth Hydra
          • Weapon damage reduced from 400% to 295%

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  • Bug Fixes
    • Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet

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ITEMS

  • Life on Hit and Life Regeneration have been increased by 25% at all levels
  • Ancient items have been added to the game
    • Ancient items are more powerful versions of Legendary items
    • Ancient items roll from increased value ranges for certain affixes
    • Ancient items can now drop at Torment I or higher
      • The drop chance will increase with each Torment level
    • Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
    • Legendary or Set items purchased from Kadala have a chance to be an Ancient item
  • Bottomless Potion of Fear
    • New Legendary potion
    • Fears enemies within 12 yards for 3-4 seconds on use
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Crown
      • Legendary power added
        • Whenever a gem drops, a gem of the type socketed into this item also drops
          • The additional gem that is dropped will be of the same quality level as the original gem that was dropped
  • Class-Specific Items
    • Demon Hunter
      • Embodiment of the Maruader
        • Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
        • Has been redesigned
          • (2) Set Bonus
            • Now increases the damage of your Hatred generators by 40% for every Sentry you have active
          • (6) Set Bonus
            • Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
      • Helltrapper
        • The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
    • Monk
      • Monkey King's Garb
        • Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
        • Has been redesigned
          • (2) Set Bonus
            • Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
            • Decoy explosion now deals the damage type of your highest +% Elemental Damage
          • (4) Set Bonus
            • Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
    • Wizard
      • Firebird's Finery
        • (6) Set Bonus
          • The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
          • Going back within the allowed range should resume the DoT damage
  • New Seasonal Legendary Items
    • Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
    • New Legendary Gems have been added
      • Esoteric Alteration
        • Gain 10% non-Physical damage reduction
        • Upgrade rank grants: +0.5% non-Physical damage reduction
        • Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
      • Gem of Ease
        • Monster kills grant +1,000 experience
          • This is multiplied by the difficulty multiplier
          • This is intended to be an exorbitant amount of experience for a low level character
          • For example:
            • A level 1 monster grants 40 experience
            • A level 55 monster grants 8,700 experience
            • A level 60 monster grants 18,700 experience
        • Upgrade rank grants: +1 experience per kill
        • Rank 25 unlocks: Level requirement reduced to 1
      • Molten Wildebeest's Gizzard
        • Regenerates 10,000 Life per Second
        • Upgrade rank grants: +1000 Life per Second
        • Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
    • Class-Specific Items
      • Crusader
        • Belt of the Trove
          • New Legendary Belt
          • Every 6-8 seconds, Bombardment is cast on a random nearby enemy
      • Demon Hunter
        • Odyssey's End
          • New Legendary Bow
          • Enemies snared by Entangling Shot take 20-25% more damage from all sources
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
          • Energy Twister periodically pulls in an enemy within 30 yards
            • An enemy can only be pulled in this way once every 5 seconds
          • Note: These are currently still using the place holder name "Energy Twister Bracers"
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
        • Monk
          • Gungdo Gear
            • Legendary power added
              • Exploding Palm's on-death explosion applies Exploding Palm
        • Witch Doctor
          • Wormwood
            • Legendary power added
              • Locust Swarm is cast on a nearby enemy every second
              • Now rolls with +20-25% Poison skill damage as one of its four primary affixes
  • Bug Fixes
    • Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
    • Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
    • Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
    • Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect

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ACHIEVEMENTS

  • Season 2 Conquests have been added
  • The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"

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ADVENTURE MODE

  • The New Tristram town hub now has an improved layout
    • Note: The changes apply to Adventure Mode only
  • Whimsydale is now more rewarding
  • Bounties & Events
    • Bounties that were disabled after Patch 2.1.0 have been re-enabled
    • The following events have received several changes, including changes to their completion requirements
      • A Miner's Gold
      • The Jar of Souls
      • The Matriarch's Bones
      • The Miser's Will
      • The Scavenged Scabbard
    • Clear the Barracks
      • Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
  • Nephalem Rifts
    • Players can no longer resurrect at checkpoint
    • Players now resurrect at corpse after a delay
      • The respawn timer will increase with every death
    • The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
      • Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
    • Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
    • Monsters
      • Monster density has been increased in several Greater and Nephalem Rifts
      • Monster damage in Greater Rifts level 26 and higher has been reduced
      • The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
        • Bloodmaw
          • Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
        • Erethon
          • Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
        • Rime
          • Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
    • Pylons
      • Shield Pylon
        • Now reflects damage back to attackers
      • Speed Pylon
        • Duration has been increased from 30 seconds to 1 minute
        • Now knocks enemies into the air and deals damage to them
        • Now breaks Waller for the full duration
    • Realm of Trials
      • The time between waves has been shortened
      • Minor changes have been made to the types of monsters that can spawn
      • Rewards now scale based upon the rank of the Keystone you receive
      • Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
    • Bug Fixes
      • Fixed an issue that allowed Follower skills to be changed while in a Greater Rift

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FOLLOWERS

  • Templar
    • Bug Fixes
      • Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration

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MONSTERS

  • The Extra Health and Vampiric monster affixes have been removed from the game
  • Anarch
    • Maximum dash range has been reduced
    • Now has a short dash that will be used at close range
  • Corrupted Angel
    • Maximum dash range has been reduced
    • Unholy Shield has been removed
  • Inferno Zombie
    • Reduced this monsters XP, damage and survivability to bring it in line with other zombies
  • Punisher
    • Maximum leap range has been reduced
    • Stun duration has been reduced
  • Treasure Goblins
    • New Treasure Goblins have been added to the game
      • Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
      • The new Treasure Goblins can only be found in Adventure Mode
    • Now always appear in front of a portal
    • Now have a special minimap icon
    • Now only drop their best loot on Torment I difficulty or above
    • Some changes have been made to the way Treasure Goblins try to escape


15
Design a Legendary: sådan bliver det nye fanskabte legendary item

BlizzCon har opsummeret på Design a Legendary-workshoppen, der fandt sted til BlizzCon - et spændende item blev opfundet.


En af begivenhederne til BlizzCon på D3-området var workshoppen 'Design a Legendary', hvor fans kunne få en finger med i designprocessen til et nyt legendary item - foruden at få et indblik i Blizzards interne proces til at skabe legendaries.

Det endte med et item, der giver følgende legendary egenskab: an item that buffs different Elemental damage in a predetermined rotation. Meget spændende og anderledes idé, som helt sikkert vil skabe mulighed for nye builds.

Læs mere om hele processen nedenfor.

As part of the "Evolving Reaper of Souls" panel at BlizzCon, we held our first Legendary Workshop! The event gave attendees a better understanding of how the Diablo III team comes up with Legendary powers by showcasing our brainstorming process and giving a few lucky panel attendees the chance to serve as guest designers.

Our Legendary Workshop team included lead technical artist Julian Love, associate game designer John Yang, and software engineer Roger Hughston. Also joining us on stage were guest designers and community members Jonathan Wolk, Chris Shambo, Rocky Nicholson, and Chris Adams.

After weighing ideas from the community (and developing a few of their own), our design team eventually settled on a single Legendary concept: an item that buffs different Elemental damage in a predetermined rotation. Read on to find out how and why they chose this epic ability.

Blizzcon2014_WChiang_Day2_Diablo_-14_blogthumb.jpg


Creating and Evaluating Legendary Power Ideas:

As Julian Love explained at the beginning of the workshop, the design team uses a three-part method to create and evaluate new Legendary powers: gather, refine and reflect. He went on to describe each step of the process and how it would be used to evaluate ideas from the community, to improve upon them, and ultimately to choose the best for a future Legendary item.

  • The first stage of creating new Legendary item powers involves gathering as many ideas from different sources as possible. The focus at this stage is to brainstorm a variety of concepts without worrying about how each one will function in its final form. 

  • Next, the team moves to the refining stage. They look for weaknesses in an item's power, and ask how they might change it to make it work. The goal at this point is to refine the list into a smaller number of viable gameplay designs. This is also the stage where the team decides if and how an item fits into the larger picture of itemization and then evaluates it against their design goals.

  • Reflecting is the final stage, where the team reflects on what they did with each of the original ideas. They also provide feedback to the people who originally presented their ideas, so they can learn from the experience as well.

Even though ideas may get tossed at each stage of the process, Julian noted that they're never truly gone. Instead, they go into what the team calls an "idea graveyard." As Love explained, "Much like the graveyards of Sanctuary, things are being resurrected from there all the time."

"We believe that even bad ideas have a kernel of goodness," he told audience members. Even though an idea may be set aside for now, it may also be worth revisiting at a later point.

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Choosing the Best Power:

Between online submissions from community members and players who attended the "Evolving Reaper of Souls" panel (or dropped by our Community Corner at BlizzCon), there were lots of great ideas. Before revealing the power they liked the most, the team took a moment to reflect on ideas they ultimately decided not to use, and why.

One of the ideas was a belt that you could wear that would grant you random skills from another class. “It sounds exciting, especially for those of you who remember the Enigma runeword from Diablo II,” Love said. Unfortunately, this idea conflicts with the goal the developers have of “concentrated coolness,” or making each class feel unique. The moment Crusaders can start teleporting, the Wizard becomes less cool, because that skill isn’t unique to their class any more, making them feel less special.

Another idea that didn’t quite make the cut was having potions that grant offensive power. As Hughston explained, it’s important for items to have “clarity of intent.” In this case, the designers want the defensive nature of potions to remain clear to players.

When the dust had settled and the team had narrowed their choices down, one idea stood above the rest.  For our designers, the best idea from the community was an item that buffs different elements in a predetermined rotation. While the initial idea was meant to only benefit the Wizard -- and it certainly would, especially for players using the Tal Rasha set -- it could also benefit other character classes. This flexibility was icing on the proverbial power cake. 

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Coming Soon: A New Item!

From here, our design team will take the Legendary power from the panel and decide on the item type, how it will look, the lore behind it, and the specific stats it will have. While we don't have an exact date for when it will appear in the game, be sure to keep an eye out for it in a future patch!

We'd also like to thank our community for sharing their awesome ideas, our guest panelists for evaluating them and brainstorming new ones with our development team, and all those who attended BlizzCon (or watched from home via Virtual Ticket) for being the inspiration for this event. Without you, we couldn't have made this epic event happen!

Here's to slaying demons (and crafting cool new Legendary Items together). We hope it was as fun for you as it was for us!



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