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1
Diablo 3: Reaper of Souls / Meticulous Bolts
« Dato: August 31, 2014, 08:46:19 pm »
Nogen der har leget med disse før? Fandt dem lige, og de er da ret nice. Er de nye i 2.1?

http://us.battle.net/d3/en/item/meticulous-bolts

Eventuelt nogen, der har leget med et godt build med dette quiver?

/edit

Yes, nyt i 2.1. Jeg kan virkelig godt lide dette quiver. Giver massiv damage. Havde okay udfordring med T1, før jeg fik det. Nu er det næsten for let.  :)

2
Information fra D3X / Clan-vedligeholdelse #2
« Dato: August 29, 2014, 04:52:34 pm »
Clan-vedligeholdelse #2: alle bedes checke ind for at beholde medlemskab

Vores clan er næsten full, men mange er inaktive. Vi skal have ryddet op - se mere her.

Som resultat af, at vores clan ingame, Diablo3xDK, er fyldt til randen med 150 medlemmer, kan vi ikke tage nye medlemmer ind, uden at vi indfører en form for vedligeholdelse. Vedligeholdelsen går ud på, at vi fjerner medlemmer, der ikke er aktive i vores clan, eller ikke ønsker at være medlem længere.

Det foregår på den måde, at vi fra tid til anden åbner et topic som dette, hvor alle, der ønsker fortsat at være en del af vores clan, skal give udtryk for dette. Der vil også blive givet besked om dette topic inde i selve klanen ingame. Vigtigst at forstå er dog, at man skal forbi dette topic og skrive, om man er inde eller ude Deadline er om en uge - altså fredag d. 5. september. Vi vælger at gøre dette, da der står mange interesserede medlemmer på siden her og banker på for at blive en del af klanen ingame – og vi ved, at ikke alle 150 nuværende medlemmer er aktive.

Det burde - hvis alt går som planlagt - kunne frigøre en del pladser, og der vil umiddelbart være godt med plads efterfølgende. Som udgangspunkt vil vi starte disse vedligeholdelser omkring denne tid på måneden hver måned.

Du bedes skrive i denne tråd, om du stadig ønsker at være en del af vores ingame clan. Deadline fredag d. 5. september.


Dette gælder også for medlemmer, der er blevet medlem af clanen for nylig.

3
Diablo 3: Reaper of Souls / Season 1 - fredag 29/8 kl. 21.00
« Dato: August 28, 2014, 07:40:07 pm »
Season 1 - fredag 29/8 kl. 21.00

Det er tid til at starte på en frisk - er du klar?


I morgen kl. 21.00 sker det, mange har ventet på; seasons-konceptet går i gang på Diablo 3-serverne - og sæson 1 lægger fra land.

Indtil videre har vi følgende officielle statement fra Blizzard, men mangler stadig at høre om den endelige længde på sæsonerne.

Greetings, nephalem!

We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships.

For reference, below are the current launch times for Season 1:

Asia: 1:00 a.m. KST (UTC +9)
Europe: 9:00 p.m CEST (UTC +2)
Americas: 6:00 p.m. PDT (UTC -10)

For time zone assistance, visit: http://everytimezone.com/
To learn more about Seasons, visit: http://bit.ly/1BXJdAK

Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

Thanks!

Hvad siger I? Skal I spille seasons? Og sidder I ligesom jeg klar fra kl. 21.00 i morgen? Stem gerne i vores poll og fortæl også gerne, hvilke characters, I skal spille.

4
Diablo 3: Reaper of Souls / Endelig: patch 2.1 går live 26/8
« Dato: August 25, 2014, 11:21:02 pm »
Endelig: patch 2.1 går live i morgen 26/8

Den største patch til dato udgives endelig - season 1 starter 29/8.

Den skulle være god nok; i morgen (26/8) skulle være dagen, hvor den længe ventede patch 2.1 går i luften på serverne. Meldingen fra Blizzard går i hvert fald på, at serverne tages ned til vedligeholdelse og implementering af patch 2.1 fra kl. 12.00 til og med kl. 22.00 dansk tid.



Det er endnu ikke officielt meldt ud, hvorvidt dette også betyder igangsættelse af første season. Nevalistis har antydet, at det muligvis først sker efter 'et par dage'.

UPDATE: SEASON 1 STARTER FREDAG 29/8

Greetings, nephalem!

We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships.

For reference, below are the current launch times for Season 1:

Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9)
Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2)
Americas: 6:00 p.m. PDT (UTC -10)

For time zone assistance, visit: http://everytimezone.com/
To learn more about Seasons, visit: http://bit.ly/1rBFf9D

Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread.

Thanks!

Størrelsen på patchen bliver 300 mb, men man skal påregne lidt tid til selve installationen, hvilket vores danske ven Vaneras omtaler her:

Hey everyone!

Patch 2.1.0 is on its way, and we wanted to give you all a quick heads up about the size of this patch and the anticipated time required to fully apply it.

While the patch itself is not very large (300 MB), it will be making several changes to the game files stored on your computer. As a result, the “Applying Patch” phase may take up to 30 minutes to finish once the patch has been downloaded.

We apologize for any inconvenience, and look forward to seeing you in Sanctuary soon!

Er du ikke up-to-date med patch 2.1 og dens indhold, kan du læse en række artikler, som Blizzard har udgivet den sidste uges tid om de større features i patchen.

PATCH 2.1.0 PREVIEW: GREATER RIFTS

PATCH 2.1.0 PREVIEW: SEASONS

PATCH 2.1.0 PREVIEW: THE VAULT

PATCH 2.1.0 PTR PATCH NOTES (UPDATED: AUGUST 13, 2014)

Vi opdaterer denne nyhed løbende, som der kommer mere info fra Blizzard.

5
Diablo 3: Reaper of Souls / Livestream - Blizzard til Gamescom
« Dato: August 14, 2014, 11:21:54 pm »
Livestream - Blizzard til Gamescom

Fra fredag er der igen gang i Gamescom i Köln, hvor Blizzard igen er til stede. Her kan du følge med på Blizzards livestream fra den kæmpe spilkonference.

Streamen starter kl. 18:00 fredag. Se de øvrige streamingtidspunkter i citatet nedenfor.



Watch the Blizzard Stream, live from gamescom

Gamescom 2014 has begun and Blizzard is there with its biggest booth to date!

If you can’t make it to gamescom, you can still catch the latest news, interviews and gamescom highlights on our stream, live from the Blizzard booth.

Show times are:

∙       Friday, August 15 from 18:00 to 19:00 CEST
∙       Saturday, August 16 from 18:00 to 19:00 CEST
∙       Sunday, August 17 from 16:00 to 17:00 CEST

Watch the show live at blizzard.com/gamescom — replays will also be available.

6
Season 1 er overstået på PTR - Season 2 er i gang

Blizzard har tidligere meldt ud, at de på PTR vil lade et par sæsoner blive startet og afsluttet inden endelig patch release, og nu er season 1 altså et overstået kapitel.

Med denne markering er der en masse info om, hvad der sker med eksisterende seasonal items, characters, blood shards mm. Du kan læse om det hele nedenfor, hvor Lylirra gennemgår det generelle.

UPDATE 7:00 p.m. PDT:

Leaderboards have been reset and Seasonal heroes can be created. If you didn't have the chance to participate in PTR Season 1, click here to learn how to create a Seasonal character for PTR Season 2: http://us.battle.net/d3/en/forum/topic/13508320809

Please note that we've discovered a known issue with Seasonal Leaderboard data. More information can be found here: http://us.battle.net/d3/en/forum/topic/13733483374?page=6#117

-----------------------------------------------------------

UPDATE 6:15 p.m. PDT:

PTR Season 1 has successfully closed and maintenance has concluded. PTR Season 2 is now live. A server-wide message will appear once new Seasonal heroes can be created (so keep your eyes peeled).

In addition, we will be wiping all Leaderboards and Personal Best Records in approximately 30 minutes.

-----------------------------------------------------------

Hello everyone,

At approximately 2:00 p.m. PT today, we will be closing "Season 1" on the PTR. Leading up to the end of the Season, all PTR participants who are in a Seasonal game will receive a 30 minute countdown. When the countdown ends, all Seasonal games will be immediately closed and the current Season will be over.

PTR Season 1 Roll-Over:

After PTR Season 1 has ended, the Season roll-over will begin. During the roll-over, your Seasonal heroes, inventory, shared stash, and Paragon experience will be transferred to your non-Seasonal profile.

Normal heroes, inventory, shared stash, and Paragon experience will transfer to your Normal non-Seasonal profile. Similarly, Hardcore heroes, inventory, shared stash, and Paragon experience will transfer to your Hardcore non-Seasonal profile.

  • Heroes: At the end of a Season, your Seasonal heroes will become non-Seasonal heroes. They will appear in your normal roster. Any items, equipped or in the hero’s inventory, will roll-over with the hero itself.
  • Shared Stash: Items in your Seasonal heroes’ shared stash will be mailed to your Normal/Hardcore non-Seasonal profile. These items can be retrieved by entering a game on any non-Seasonal hero and clicking on the mail icon located in the lower left of your screen.
  • Currency: Gold will be automatically transferred from your Seasonal profile to your non-Seasonal profile. Ditto for http://us.battle.net/d3/en/forum/topic/13733483374?page=3#42" class="bml-link-url2">Blood Shards</a>.
  • Paragon Experience: Paragon experience earned during a Season will transfer over directly without any additional involvement required from players. All Paragon experience will transfer, with experience gained by Normal Seasonal heroes going to the account’s Normal non-Seasonal profile, and experience gained by Hardcore Seasonal characters going to the account’s Hardcore non-Seasonal profile. (Note: Non-Paragon experience will not transfer.)
  • Artisans and Crafting Plans: If your Seasonal Artisans are a higher level than your non-Seasonal Artisans, their level will transfer at the end of the season to your non-Seasonal profile. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.


If you experience any issues with the roll-over, please let us know in this thread, and provide as many details as possible. The more information we have, the better we’ll be able to identify and address the core problem.

PTR Season 2 Pre-Season:

Approximately 2 hours after PTR Season 1 concludes (around 4:00 p.m. PT), we'll take the PTR down for a short maintenance. This maintenance is anticipated to last for roughly 1 to 2 hours.

Once maintenance ends and the PTR is brought back online, PTR Season 2 will be in what’s called "pre-season." During this pre-season phase:

  • Heroes: You will not be able to create Seasonal heroes or play Seasonal games.
  • Achievements: All PTR Season 1 achievements will be wiped. However, you will still be able to view your Seasonal achievement point total and completed Conquests in your hero Profile.
  • Leaderboards: All Leaderboard and Personal Best records from PTR Season 1 will still be viewable in both the Profile and Leaderboard screens.


PTR Season 2 Begins:

Sometime after 5:30 p.m. PT, PTR Season 2 will begin and all PTR participants will receive an in-game notification. At this time, Seasonal heroes and Seasonal games can be created. In addition, the Seasonal shared stash, Paragon experience, currency, artisans, achievements, leaderboards, and Personal Best records will all be reset.

If you didn't have the chance to participate in PTR Season 1, click here to learn how to create a Seasonal character for PTR Season 2: <a href="http://us.battle.net/d3/en/forum/topic/13508320809

Please note that all times provided are estimate and subject to change.
Stadig intet nyt om, hvor lang tid vi kan forvente, at seasons vil vare, når patch 2.1 først rammer live servers. Hvad håber I?

7
Diablo 3: Reaper of Souls / Ny opdatering til patch 2.1 PTR
« Dato: August 06, 2014, 01:06:04 pm »
Ny opdatering til patch 2.1 PTR

Blizzard optimerer endnu engang patch 2.1 på PTR - læs om de mange ændringer her.

Nyeste version af patch 2.1 på PTR kom i nat, og der er ændret en del på de oprindelige features. Eksempelvis på skills og de meget omtalte legendary gems. Læs alle patch notes på Battle.Net:

http://us.battle.net/d3/en/blog/14569138/patch-210-ptr-patch-notes-updated-august-5-8-5-2014

8
Diablo 3: Reaper of Souls / Nye items i 2.1
« Dato: August 02, 2014, 10:22:58 pm »
Jeg har så småt spillet mig en season character op på PTR, og er ved at have et par Paragon Levels og et par rifts bag mig. Har fundet to items indtil videre, hvoraf jeg aldrig havde hørt om det ene.

Det første er Leonine Bow of Hashir, der giver en ret vild bonus til Bolas - især hvis man bruger Freezing Strike, der skyder tre bolas afsted. Og så er det en ret høj LoH!?



Og så er der Wojahnni Assaulter (som jeg ikke havde læst om, før jeg fandt den). Den giver en ret nice bonus til Rapid Fire. Har ikke afprøvet den endnu.



Hvad synes I? Jeg synes selv, det er nogle ret nice items - build changers. Har I fundet noget spændende på PTR? Eller spiller I slet ikke PTR?

9
Diablo 3: Reaper of Souls / Endnu mere damage til two-handers
« Dato: August 01, 2014, 03:43:20 am »
Endnu mere damage til two-handers

Skal gøre det (endnu) mere attraktivt at svinge store sværd - første buff var åbenbart ikke nok.

For kort tid siden blev to-hånds-våben (minus crossbows/bows) buffed på 2.1 PTR. Nu svinger Blizzard igen buff-tryllestaven og giver et par ekstra increased damage-procenter oveni den første buff, som vi hørte om tilbage i midt juli.

Desuden bliver den øgede damage nu også tilført two-handers i level 10-70 i modsætning til kun level 70 items tidligere. På denne måder bliver det også mere interessant for characters i leveling-processen at bruge begge hænder om ét våben til at nedlægge fjender.

We're planning on expanding the level range for the retroactive damage buff to 2-handed melee weapons, so that it will include item levels 10-70 in patch 2.1. One of the benefits of this change is that it should help lower level Crusaders feel like Heavenly Strength is still a good choice. The percent of increased damage will still be based on the weapon speed, and not based on item level. So, lower level items will receive the same base percent damage increase as their higher level counterparts.

Additionally, we're adjusting the amount of increased damage from 23-26% to 26-30%.

>> Kilde
Der er for øjeblikket ingen melding om, hvornår denne opdatering rammer PTR - og desuden heller ikke om, hvornår patch 2.1 rammer live servers.

10
Diablo 3: Reaper of Souls / Ændringer på vej til Greater Rifts
« Dato: Juli 30, 2014, 06:00:05 pm »
Ændringer på vej til Greater Rifts

Nye forhold vedrørende Urshi, Greater Rift Guardians, Legendary Gems mm.

Ovenpå feedback fra spillerne på 2.1 Patch Test Realm, har Blizzard et nyt PTR build klar til os inden længe, hvor der vil være signifikante ændringer til måden, Greater Rifts fungerer på.

There has been a ton of great feedback coming our way about Greater Rifts and your experiences with them. So let me take a moment to just say thank you! It's been super helpful to us and confirmed a lot of suspicions our development team has had regarding their current reward structure. Plenty of changes are coming in the next PTR patch that reflect these concerns.

Urshi will no longer only spawn when a Greater Rift is failed; instead, she will spawn at the end of every Greater Rift level. You'll be able to choose whether you wish to upgrade your gem or, assuming that you completed that Rift within the time limit, move on to the next level.

The Rift Guardian will spawn at the 15 minute mark regardless of whether your bar has reached full progress. This should eliminate "the slog" at higher Greater Rifts where you fail, but have the rest of the level to go before you get your rewards.

The pacing for upgrading your Legendary Gems is being significantly revised.
Legendary gem upgrades are now more likely to receive multiple ranks per upgrade attempt at higher Greater Rift tiers, to a maximum of 4 ranks at a time.
This is in addition to the higher chance to upgrade gained at each additional Greater Rift tier.
To compensate for this change, individual ranks are less powerful. The rate of power accrual will roughly be the same, you'll just experience it more frequently!

These are some pretty significant changes to the Greater Rift reward scheme and they should vastly improve your experience when completing and conquering higher Greater Rift tiers. Be sure to let us know what you think once these changes are on our PTR!

11
Diablo 3: Reaper of Souls / Rainbow Goblins - din vej til Whimsydale!
« Dato: Juli 25, 2014, 02:02:06 pm »
Rainbow Goblins - din vej til Whimsydale!

Goblins kommer nu i alle regnbuens farver...

Det er altid en fed oplevelse at løbe ind i goblins - de er ofte vejen til hurtige drops, og de er relativt lette at dræbe. Derfor var det også rart for MonsterPool og jeg, da vi i går på 2.1 PTR faldt over en ny slags goblin; Rainbow Goblin.


En sød lille fyr, der desværre måtte lade livet. Han efterlod en portal til Whimsydale, som er et level, der er mage til Whimsyshire.


Er der andre, der er løbet ind i denne lille regnbuenisse på patch test realm for 2.1?

12
Blær og Tud / 300
« Dato: Juli 21, 2014, 09:16:16 pm »
Jaaaa :)




13
Diablo 3: Reaper of Souls / Seasons kan nu afprøves på PTR
« Dato: Juli 19, 2014, 12:11:57 pm »
Seasons kan nu afprøves på PTR

Hvis du har mod på det, kan du nu logge på PTR og oprette seasonal characters.

En meget ventet feature i patch 2.1 er seasons - et koncept, der er næsten identisk med ladder-systemet i D2. Season-konceptet er nu sat til afprøvning på PTR, som du altså kan logge på og teste nu.

Our first Seasons test begins today! To create a Seasonal hero, simply check the "Seasonal Hero" box located below the class selection list.

Please note that over the course of the patch 2.1.0 PTR, we may periodically "end" a Season to test the rollover process and ensure that Seasonal character data migrates correctly. To get the most out of this PTR, we will likely start and end a Season several times before our public test phase concludes.

For more information about Seasons, click here.

If you have any feedback to share regarding Seasons (including, but not limited to Conquests, Leaderboards, character creation, and data roll over), be sure to post in this forum. Any and all feedback is welcome. :)

Thanks for your support and participation, and good luck with those Conquests!

As a follow-up, Seasonal Legendary items are not yet enabled and therefore will not drop in the current build of the patch 2.1.0 PTR. We're currently working to enable Seasonal Legendaries with the next PTR build and will provide an update in this thread once they're live.

14
Nyt om legendary gems - et kig på opdaterede versioner

Legendary gems, som vi kender dem fra PTR, bliver ændret en del inden endelige udgivelse af patch 2.1 - og vi får opdaterede versioner at se i næste PTR build.

Game designer John Yang har været forbi battle.net-forummet og efterladt en god lang kommentar til hans tanker om legendary gems, som man finder i forbindelse med Greater Rifts.

Hi everyone. I wanted to pop in here while discussion on Legendary gems is ongoing.

First off, our philosophy on Legendary gems is that, when you pick one up for the first time, you should immediately want to use it (assuming it’s for your build – some gems obviously don’t apply to all builds/needs). This puts a minimum bar on the starting power level. After that, the power increase per upgrade is directly related to the frequency of upgrading, which is closely tied to the Greater Rift reward scheme and is still being iterated on. In the end, we’d like gems to be infinitely upgradeable when it makes sense, but not be outrageous.

Additionally, all Legendary gems have been disabled for followers. These powers were not designed for followers in mind, and this way we can ensure the gems are of a high power level because you can only have 3 equipped. In the future, if followers need avenues of advancement we would likely make Legendary gems specifically designed for them.

Now for the details. The existing stats you see on Legendary gems on the PTR today are somewhat placeholder. So, to steer further discussion in a direction that’s more in line with the next PTR build, here are the freshly tuned numbers (with some of my notes) for each gem.

Bane of the Powerful
  • Gain 30% increased damage for 20 seconds after killing an elite pack.
  • Upgrade rank grants: +1 second buff duration.
  • Rank 50 unlocks: Gain 20% bonus damage to elites.

Enforcer
  • Increase the Critical Hit Chance of your pets by 20%.
  • Upgrade rank grants: +0.4% Critical Hit Chance. Max +20% upgrade (+40% total).
  • Rank 50 unlocks: Your pets are unkillable.
  • Notes: As was discussed in another thread, allowing this this gem to rank up to +100% pet Crit would likely cause undesired gearing issues and probably be a little out of line.

Moratorium
  • 30% of all damage taken is instead staggered and dealt to you over 3 seconds.
  • Upgrade rank grants: +0.1 second to the stagger duration.
  • Rank 50 unlocks: 10% chance on kill to clear all staggered damage.

Zei's Stone of Vengeance
  • Damage you deal is increased by 6% for every 10 yards between you and the enemy hit. Maximum 30% increase.
  • Upgrade rank grants: +0.1% for every 10 yards (+0.5% to max).
  • Rank 50 unlocks: 30% chance on hit to Stun the enemy for 1 second.
  • Notes: The max of 50 yards was added not because it was too powerful (even though it was too powerful), but so that you wouldn’t be incentivized to stay offscreen while your pets killed everything. At 50 yards, I expect you to be in range to actually still use your skills (crazy right?).

Simplicity's Strength
  • Increase the damage of primary skills by 25%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Primary skills heal you for 2% of maximum health on hit.

Bane of the Trapped
  • Increase damage against enemies under control-impairing effects by 20%.
  • Upgrade rank grants: +0.5% damage.
  • Rank 50 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.

Wreath of Lightning
  • 15% chance on hit to gain a Wreath of Lightning, dealing 500% weapon damage as Lightning every second to 1-2 nearby enemies for 3 seconds.
  • Upgrade rank grants: +10% weapon damage per second.
  • Rank 50 unlocks: While under the effect of the Wreath of Lightning, gain 25% increased movement speed.

Gem of Efficacious Toxin
  • Poison all enemies hit for 1000% weapon damage over 10 seconds.
  • Upgrade rank grants: +20% weapon damage over 10 seconds.
  • Rank 50 unlocks: All enemies you poison take 10% increased damage from all sources.

Pain Enhancer
  • Critical hits cause the enemy to bleed for 500% weapon damage as Physical over 3 seconds.
  • Upgrade rank grants: +10% weapon damage over 3 seconds.
  • Rank 50 unlocks: Gain Blood Frenzy, granting you 2% increased Attack Speed for each bleeding enemy within 20 yards.

Mirinae, Teardrop of the Starweaver
  • 15% chance on hit to smite a nearby enemy for 1000% weapon damage as Holy.
  • Upgrade rank grants: +20% weapon damage.
  • Rank 50 unlocks: Smite a nearby enemy every 5 seconds.

Gogok of Swiftness
  • 50% chance on hit to gain Swiftness, increasing your Attack Speed by 2% for 3 seconds. This effect stacks up to 10 times.
  • Upgrade rank grants: +1% chance.
  • Rank 50 unlocks: Gain 2% Cooldown Reduction per stack of Swiftness.

Invigorating Gemstone
  • While under any control-impairing effects, reduce all damage taken by 30%.
  • Upgrade rank grants: +1%. Maximum +50% upgrade (80% total).
  • Rank 50 unlocks: Heal for 20% of maximum life when hit by control-impairing effect.

Boon of the Hoarder
  • 30% chance on killing an enemy to cause an explosion of gold.
  • Upgrade rank grants: +1% chance on kill.
  • Rank 50 unlocks: Gain 30% increased movement speed for 3 seconds after picking up gold.

Taeguk
  • Gain 1% increased damage for 4 seconds after spending primary resource. This effect stacks up to 10 times. Gaining a stack refreshes all existing stacks.
  • Upgrade rank grants: +1 max stack.
  • Rank 50 unlocks: Gain 1% increased Armor for every stack.
  • Note: This buff duration on this gem was chosen so that it’s easier to keep up with cheap spenders and not trivial with expensive spenders.

As always, these numbers are not final and we’re keeping a close watch as PTR goes on. Please continue the discussions and let us know what you think.

Edit: Corrected Zei's Stone of Vengeance upgrade.

15
Diablo 3: Reaper of Souls / Hellfire Amulet: du kan allerede nu spare op
« Dato: Juni 28, 2014, 11:45:24 am »
Hellfire Amulet: du kan allerede nu spare op

Hellfire Amulet er en helt ny amulet, der vil blive mulig at crafte i patch 2.1 - med samme ingredienser som man bruger til Hellfire Ring. Dog lidt dyrere.

Hellfire Amulet kunne godt gå hen og blive det helt store i den nye patch. Der er tale om en amulet, der kan craftes i samme stil som Hellfire Ring - og det er de samme items, der skal bruges. Dog vil amuletten være ekstra 'dyr' at lave, da den blandt andet vil kræve 10 Forgotten Souls. Specielt for amuletten er, at den vil rolle et tilfældigt passive skill til din character - altså et potentielt rigtigt stort buff til alle klasser, som de fleste givetvis vil gå efter.

At det er de samme ingredienser, der skal bruges til amuletten som til ringen, betyder, at du med dine characters allerede nu kan forberede dig på at finde materialerne til amuletten. Selvfølgelig spiller det ingen rolle, hvis du alligevel har tænkt dig at spille seasons (som jeg bliver ved med at kalde ladder.)



Læs, hvad Lylirra har at sige til ringen nedenfor.

Citér
Can I grind uber keys now and save them to use when the patch comes out?


Yup, you can. The process for crafting a Hellfire Amulet is more or less the same as crafting a Hellfire Ring, and you'll be able to use your existing materials.

I say "more or less" because the recipe is slightly more expensive to purchase, there's only a Level 70 version of the item, and, in addition to the normal materials required for the Ring, you'll need 10 Forgotten Souls to craft the Amulet.
Hvad siger I? Vil I komme til at farme Hellfire-materialer igen nu? Og har I allerede en idé om, hvilket passive skill, I skal have på amuletten?

I mine øjne i øvrigt et spændende tiltag. Man kan dog håbe, at de på tilsvarende måde gør det interessant at farme efter Hellfire Ring igen. Lige nu er den ikke decideret 'god', hvis man ser bort fra experience-delen. Det, der var smart før RoS ved ringen, var, at man kunne vælge, hvilken mainstat, ringen skulle rolle. Dette er blevet en anelse mindre exceptionelt, efter smart loot blev en realitet.

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