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Diablo 3: Reaper of Souls / PTR Patch 2.4.3 nu tilgængelig
« Dato: November 09, 2016, 10:25:09 pm »
PTR Patch 2.4.3 nu tilgængelig

Patch 2.4.3 kan afprøves på patch test realm (PTR). Læs om ændringer og tilføjelser her.

PTR PATCH 2.4.3 - v2.4.3.41363

To provide feedback on patch 2.4.3, please visit the PTR Feedback forum.
To report issues you experience while playing, visit the PTR Bug Report forum.

Table of Contents:

GENERAL

  • New Feature: 20th Anniversary Event
    • A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
    • This event is only available in January
      • Please note that the anniversary event features a pre-cursor event

      • This will start a few hours before the rest of the event is available on the PTR

  • Hardware Support
    • Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
      • Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
    • Players will need to update their firmware for supported devices to use this feature

Return to Top

CLASSES

  • Barbarian
    • Overpower
      • Now has 3 charges
      • Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
  • Bug Fixes
    • Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
    • Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
    • Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage

Return to Top

ITEMS

  • Class Specific Items

    • New items have been added to the game
      • Crusader
        • Armor of Akkhan
          • Talisman of Akkhan (Amulet)
            • Has been added as a 7th piece to Armor of Akkhan
            • The set’s current bonuses and powers remain the same
          • This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power

      • Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
      • Barbarian
        • Saffron Wrap
          • The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
      • Crusader
        • Faithful Memory
          • Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 5 seconds
      • Demon Hunter
        • Hellcat Waistguard
          • Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
          • This bonus is increased to 800% on the final bounce
          • The following skills are affected by this power:
            • Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
            • Rain of Vengeance – Anathema
            • Strafe – Demolition
            • Rapid Fire – Bombardment
      • Monk
        • Rabid Strike
          • Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
      • Witch Doctor
        • The Barber
          • Spirit Barrage no longer deals direct damage but instead absorbs the damage as charges
          • After the target has not absorbed Spirit Barrage damage for 1.5 seconds or dies, the charges detonate doing damage to all enemies within 15 yards
          • Damage is increased by 15-20% per charge
      • Wizard
        • Manald Heal
          • Lightning damage done by your Arcane spenders does an additional 20-25% of the damage over 5 seconds
          • This damage-over-time effect can be refreshed by additional Lightning damage and stacks
    • The functionality of some items has changed

      • Crusader
        • Defender of Westmarch
          • Can no longer summon a wolf more than once per second
          • Damage done by the wolf is increased for each block made during the interim
      • Witch Doctor
        • Jeram's Bracers
          • The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
  • Bug Fixes

    • Hellfire Amulet
      • Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
    • Illusory Boots
      • Will now properly allow Crusaders using Steed Charge to pass through walls
    • Flail of the Ascended
      • Now takes into account +Shield Bash affix bonuses in its damage
      • Damage stacks will now persist when changing gear and picking up items
    • Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
    • Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
    • Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
    • Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
    • Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
    • Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart

Return to Top

SEASONS

  • Season Journey
    • The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
    • Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher

Return to Top

ADVENTURE MODE

  • Bounties
    • The number of enemy kills required to complete the following Bounties has been reduced
      • Kill Aloysius
      • Kill Axegrave
      • Kill Bholen
      • Kill Captain Donn Adams
      • Kill The Crusher
  • Rifts
    • The Cesspools map has been adjusted
      • Enemy density and overall map size have been reduced
      • This area can now appear as the starting dungeon in Rifts and Greater Rifts
  • Greater Rifts

    • We have made a number of changes to improve the play experience of Greater Rifts
      • Monsters should now be more evenly distributed on each floor in Greater Rifts
      • The size of each floor in a Greater Rift is now more consistent
        • On average, a rift should take between two and four floors to clear
      • There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
      • There is now a guaranteed area at the entrance of each floor with no monsters
        • This area is just large enough for ranged characters to maneuver
      • Several additional monster types can now appear as Champions and Elites
    • The stacking effect of the following is now cleared upon entering a Greater Rift
      • The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
      • The skills Arcane Dynamo and Mythic Rhythm
  • Greed’s Realm
    • The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
    • With this, players may now open multiple portals to the realm in a single game
  • Zones
    • The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
      • With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
  • Bug Fixes
    • Fixed an issue preventing the scene for Bounty: Research Problems from spawning
    • Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors

Return to Top

MONSTERS

  • Enemies
    • Quality of life improvements have been made to enemies
      • Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
      • Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
      • In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
  • Enemy Affixes

    • Shielding
      • Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
    • Reflects Damage
      • Now fires a projectile instead of instantly dealing damage to the player
      • The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
    • Electrified
      • Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
    • Juggernaut
      • New enemy affix
        • Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
        • Only a rare Elite enemy can be a Juggernaut
    • Bug Fixes
      • Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
      • Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
      • Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted

Return to Top

BOSSES

  • Belial
    • Now transitions more swiftly between his normal and larger version boss phases

Return to Top

ACHIEVEMENTS

  • Bug Fixes
    • Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required

Return to Top

QUALITY OF LIFE

  • Dyes
    • Can now be accessed through a new tab at the Mystic
      • This includes Collector’s Edition dyes
    • With this change, dyes will no longer be sold by vendors
  • Bug Fixes
    • Fixed display and text issues with some skills and items
    • Fixed an issue causing keybind issues when the UI was hidden
    • Fixed a bug which caused Followers to sometimes become idle in combat
    • Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
    • Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

2
Diablo 3: Reaper of Souls / Officielt Diablo 3-recap af Blizzcon dag #2
« Dato: November 07, 2016, 04:21:03 pm »
Officielt Diablo 3-recap af Blizzcon dag #2

Blizzards eget sammendrag for Diablo fra anden dag til Blizzcon

Skulle du ikke have læst nyhederne fra andendagen fra Blizzcon, har Blizzard samlet en oversigt, du kan læse her.

Derudover har fansite Diablofans også skabt et detaljeret overblik.

The second day of BlizzCon 2016 is winding down! We’ve just wrapped up our Dev Talk and QA panel during which we shared more exciting content coming to Diablo III. In case you missed it, we have a helpful summary of the news below so you can stay up to date with what’s in store for the game.

Play Seasons On Console

We’re bringing the fresh experience of starting over in Seasons that PC and Mac players have enjoyed to the PS4 and Xbox One! For those who aren’t familiar with them, Seasons offer the chance to earn a full six-piece class set for achieving certain goals, while also granting new pets, cosmetic items and more.

If that’s not enough, you’ll also be able to race against other players for the chance to earn a coveted spot on the Seasonal leaderboards. How far will your Season Journey extend? There’s only one way to find out! Keep an eye out for this feature starting next year.

D2Recap_D3_Embed-SeasonJourney_MB_275x155.jpgD2Recap_D3_Embed-Leaderboards_MB_275x155.jpg

Save Space With Crafting Mat Storage

With all the enemies you’ve been slaying, chances are you’re using a good part of your stash space to store crafting materials. To help with this, we’re adding another improvement: the ability to store your crafting mats in a brand new tab, freeing up precious space in the process.

With this change, you’ll also be able to more easily transmute items using Kanai’s Cube. No matter whether you decide to spend your crafting mats a little at a time, or in one massive spree, they’ll always take up the same number of inventory slots: none at all.

D2Recap_D3_Embed-CraftingUI_MB_550x309.jpg


New Items, Enemies and More

In addition to the above, we’ll also be adding in new enemies, improving Rifts and Greater Rifts, and – of course – adding brand new Legendary item powers for you to enjoy. Plus, you’ll soon get a free additional chance to upgrade your Legendary Gems in Greater Rifts if you complete one without dying.

And there’s more! We’ve got a change that’s to dye for – Myriam the Mystic now has a new tab in her interface that lets you change colors on your gear quickly. Hunting down vendors and taking up inventory space with pots of dye will soon be a thing of the past.

D2Recap_D3_Embed-NewItems_MB_550x309.jpg


Explore All New Zones

There are more places to see in Sanctuary, and you’ll soon be discovering a few of these in Adventure Mode which come with their own new Bounties and events.

The desolate, fog-enshrouded Moors have been occupied by armies and empires over time. Beneath them lies the Temple of the Firstborn – a place of evil unlike anything you’ve seen before. Catch a glimpse of these two new areas below, and look forward to exploring them next year.

D2Recap_D3_Embed-Moors_MB_275x133.jpgD2Recap_D3_Embed-Temple_MB_275x133.jpg


Try A New Build With Challenge Rifts

Have you ever seen someone using a particular build and wanted to try it out for yourself? Starting next year, you’ll be able to do just that – and you won’t even have to gear up for it either!

Challenge Rifts are an upcoming feature which snapshot an actual player’s build from the game each week and let everyone take it for a spin in a static dungeon. If you’ve been hoping for a way to discover new builds while racing to beat your previous personal best in Greater Rifts, this is your chance.


Prepare Yourself

We’re working hard to bring all of this and more to you in the coming months, and we can’t wait for you to experience it all for yourself and tell us what you think!

Are you ready for the challenges ahead, nephalem? Let us know, and we’ll see you in Sanctuary!


3
Diablo 3: Reaper of Souls / Officielt Diablo 3-recap af Blizzcon dag #1
« Dato: November 05, 2016, 03:43:12 pm »
Officielt Diablo 3-recap af Blizzcon dag #1

Blizzards eget sammendrag for Diablo fra første dag til Blizzcon

The first day of BlizzCon 2016 draws to a close, and what a day it’s been! Between celebrating our past, revealing the future for Diablo III, and throwing an anniversary party to remember, there’s a lot to cover on all the excitement shaking up the Anaheim Convention Center!


Looking Back on Twenty Years in Sanctuary

On December 31, 1996, the world knew true terror as they descended into the haunted depths below Tristram Cathedral. On that fateful day, Diablo brought a whole new experience to the role-playing game genre that continues to resonate with players to this day.

Reflecting on our long and storied past, it’s crazy to think we went from a game that supported only a single language (English) and introduced the world to Battle.net…to the game’s latest iteration, spanning five platforms and 13 languages.

This year marks the twentieth milestone in the history of the Diablo franchise, and we’re honored to have had you all along for the ride through the years. From the very first utterance of the Butcher’s iconic “Fresh meat!” to the announcements we’ve shared with the world today, we thank each and every one of you who have grown alongside this series. It’s humbling to have been a part of your lives and we hope we’ll continue to hold a special place in your heart for many years to come. 

Celebrate the 20th Anniversary—In-Game!

What’s an anniversary without a party? We’ve got a very special anniversary event coming up in-game to celebrate all twenty years of our history with you! Join us in Patch 2.4.3 as the Darkening of Tristram kicks off and takes your nephalem back to the first time evil invaded a humble, tiny town in Sanctuary.

Old Tristram

Head to Old Tristram in Adventure Mode during the month of January to discover a portal where you can explore a Diablo III recreation of the events that transpired in the original Diablo. Filled with iconic enemies, familiar faces, and some old-school items, this event is a nostalgia-packed adventure down memory lane. Transmogrification rewards, achievements, and a few extra surprises await those brave enough to plumb the depths below Tristram.

Anniversary Dungeon
All presented in GLORIOUS RetroVision™.

Patch 2.4.3 will be hitting the PTR next week, so keep an eye on the front page for news about patch testing.


Load up your Loadouts! Introducing the Armory

We’ve all been there. Your stash is stuffed to the brim with all your different sets and legendary items. You just want to take a break from pushing Greater Rifts to farm a few Death’s Breaths, but who has time to swap out all those skills and gear?

We’re making it easier than ever to swap seamlessly between your favorite styles of game play by introducing the Armory. The Armory is an equipment manager that stores up to five full load outs for your characters. This includes your skills, passives, items, Kanai’s Cube powers, and even your Legendary Gems!

The Armory

It’s so beautiful. Like the explosion of a loot-filled Treasure Goblin.

The Armory will be coming to Diablo III sometime in 2017—as release draws closer, we’ll have more to share!


Rise from Your Graves: Necromancer Revealed

A new nephalem will begin their part of Diablo III’s story as the Necromancer arrives in New Tristram in 2017. This young, enigmatic member of the Priests of Rathma has sensed a need for their unique power, answering the call on behalf of their mysterious and oft-misunderstood brethren.

Necromancer Keyart

We’ve thoroughly covered a more detailed outline of what (and when) to expect the Necromancer in-game over in our Necromancer Overview, so be sure to check out that blog to unbury the deadly details.


Day One and Done! Join us Tomorrow


4
Blizzcon 2016: Diablo I genskabes i Diablo 3, Necromancer ny class

Nyheder om Diablo fra Blizzcon 2016 i denne nyhed, der opdateres løbende.

- 19:30: Kort inde i åbningsceremonien nævnes Blizzards 25-års-jubilæum næsten simultant med Diablos 20-års-jubilæum. Mike Morhaime er på scenen, mens Diablo 20 Anniversary-logoet vises bag ham til stor jubel.

Det er svært at forestille sig, at der ikke bliver annonceret et eller andet nyt for os Diablo-spillere.







- 19:56: Der går rygter om en ny spilbar demo til BlizzCon af noget Diablo-relateret.

THE DARKENING OF TRISTRAM - DET ORIGINALE DIABLO I DIABLO 3
- 20:15:Det er netop blevet annonceret, at det originale Diablo 'genskabes' i Diablo 3 - komplet med alle dungeon levels, som vi husker dem fra det første spil.


Frank Pearce på scenen for at præsentere nyt om Diablo 3 (og Diablo I)


Frank Pearce på scenen for at præsentere nyt om Diablo 3 (og Diablo I)

NY CHARACTER CLASS ANNONCERET: NECROMANCER











Meldingen lød, "Goes on sale in 2017". Der bliver altså tale om en form for character pack, man kan tilkøbe. En slags DLC, vil jeg mene.

TO NYE OMRÅDER
Det er også blevet annonceret, at der vil blive tilføjet to nye områder til Diablo 3: Shrouded Moors og Temple of the First Born.

Officiel pressetekst fra Blizzcon om Diablo:

DIABLO III: REAPER OF SOULS @ BLIZZCON 2016 OVERVIEW:

It’s been 20 years since the original heroes of Sanctuary — the Warrior, Rogue, and Sorcerer — first descended into the labyrinth beneath Tristram’s Cathedral. At BlizzCon 2016, the legacy of Diablo lives on! In the coming year, we’ll be celebrating the series’ legacy by releasing a thrilling assortment of updates to the acclaimed action role-playing game.

Diablo III will pay homage to its roots with a special 20th Anniversary Dungeon that will transport players to the dark and gritty labyrinth from the original Diablo. Diablo III also welcomes its newest playable hero—the Necromancer!

DIABLO III: REAPER OF SOULS @ BLIZZCON 2016 FEATURES:

20th Anniversary Dungeon: The original Diablo labyrinth is back in Diablo III form.

Nostalgia Can Be Deadly: Recreated the events, monsters, and levels from the original Diablo.
Fresh(ened up) Meat: Original Diablo, The Butcher, Skeleton King, and Lazarus return as epic boss fights.
Presented in Glorious RetroVision™: Special ‘90s-inspired audio and visual filters for that “classic” look.
The Necromancer: Wield the power of the dead with Diablo III’s newest playable hero class.

Master of the Dark Arts: Her magic draws from the power of blood and bone.
The Old Skills and the New: Command an Army of the Dead, control a mighty Blood Golem… and make all the corpses EXPLODE!
Necromantic Sets and Legendaries: The Necromancer will be able to collect many rare treasures of unearthly power, including new Legendaries and Set items.
Rise of the Necromancer Pack will include the character, an in-game pet, two character slots, two stash tabs, a portrait frame, pennant, banner and banner sigil. (Pricing TBD)
Explore Deadly New Zones: The foul stench of evil continues to spread across Sanctuary.

Shrouded Moors: This harsh, inhospitable land has been abandoned for centuries. But something stirs within its perpetual fog—as though a dark presence has taken hold.
Temple of the Firstborn: An ancient monument to the earliest nephalem. The temple is hidden beneath the surface of Sanctuary, where it has escaped the notice of most mortals.
Seasons Coming to Console: Console and PC Seasons will align in Season 10

Console Seasons will include the Season Journey, Leaderboards, and all rewards and cosmetics.

5
Diablo 3: Reaper of Souls / Season 8 starter i morgen - 21/10
« Dato: Oktober 20, 2016, 10:14:58 pm »
Season 8 starter fredag - 21/10

Den nye sæson starter kl. 17.00 dansk tid fredag.

Læs om den nye sæson her i Blizzards preview.

Our next Season begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse into what to expect before you race out the gate in Season 8. Read on for details on rewards, Conquests, and more.


New Cosmetic Rewards

Past Seasons have introduced a new rotation of cosmetic items, and Season 8 continues that trend.

Aside from offering you another chance to acquire pieces of the Conqueror Set, this Season brings you a portrait series inspired by the Burning Hells. We’re also throwing in a new pair of “wings” from one of Diablo II’s most iconic villains: the Maiden of Anguish, Andariel! Once you equip them, enjoy shouting “DIE, MAGGOT!” at your enemies—or chasing one of your Wizard friends while they ineffectually attempt to cast Meteor on you over and over again. Ah, the memories. . . .

Season08-Preview_CosmeticsSplash_D3_MB_550x275.jpg


Season Journey Rewards

If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Doing the same in Season 8 will unlock another one, giving you a potential ten stash tabs in total.

Ready to get that sweet storage space? If so, you’ll need to do the following:

  • Complete a Torment XIII Rift in under 5 minutes
  • Complete Greater Rift 60 solo
  • Kill Greed on Torment XIII
  • Kill Izual on Torment XIII in under 30 seconds
  • Reforge a Legendary or Set item
  • Augment two Ancient items with Level 40 or greater Legendary Gems
  • Level three Legendary Gems to 55
  • Complete two Conquests

Seasonal Conquests

Speaking of Conquests, we’re rotating those too! For those who hunger for a true challenge in Hardcore, we’re bringing back Lionhearted. If Cursed Chests are your thing, you’ll be pleased to know Curses! and Stars Align are also making a return. Years of War and Dynasty will be a great test for those who enjoy mastering various Class Sets, and if that’s not enough, Masters of the Universe and Masters of Sets will challenge your tactical understanding of Set Dungeons.

Season08-Preview_ConquestSplash_D3_MB_550x275.jpg


Haedrig’s Gift

Finally, just as before, you’ll get a shiny new Class Set in the form of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed  the available Sets below. For those new to Seasons, here’s how it works:

Completing Chapters 2, 3 and 4 of the Season Journey will reward you three Haedrig’s Gifts to open. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely! 

In addition, the set you receive will depend on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.

Here are the sets granted by Haedrig’s Gift in Season 8:

  • Barbarian – Immortal King’s Call
  • Crusader – Seeker of the Light
  • Demon Hunter – Natalya’s Vengeance
  • Monk – Uliana’s Stratagem
  • Witch Doctor – Spirit of Arachyr
  • Wizard – Vyr’s Amazing Arcana

Season08-Preview_ClassSetsSplash_D3_MB_550x275.jpg


Frequently Asked Questions

Q: When does Season 8 start?

A: Season 8 begins Friday, October 21 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For help with time zones, click here.

Q: When are the non-Seasonal Leaderboards being wiped?

A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The most recent Era began on August 5. For more information on Eras, please see this post.

Q: What will happen to older Seasonal records?

A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 8 will store your personal bests for all Seasons to date, at some point in a future Season we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your participation in past Seasons. We will have more details on this at a later date.

Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.


A New Season Begins

It’s hard to believe we’re approaching our eighth Season! That said, what are your goals for this Season? Is there a build you want to give your full attention, or do you have another goal lined up?

Let us know in the comments below, and we’ll see you for the start of Season 8!


6
Diablo 3: Reaper of Souls / Season 7 slutdato og season 8 startdato frigivet
« Dato: Oktober 03, 2016, 09:02:17 pm »
Season 7 slutdato og season 8 startdato frigivet

Season 7 vil slutte d. 14. oktober, mens season 8 igen sættes i gang på en fredag - d. 21. oktober.

Er du samtidig i tvivl om, hvad hele sæson-maskineriet betyder, kan du læse Blizzard officielle udmelding nedenfor.

Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.

Table of Contents:


The Season Rollover:

Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal, level-one character once the next Season begins.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.
  • Items
    • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.
  • Kanai's Cube
    • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.
  • Season 7 Rewards
    • All players who reach level 70 on a hero in Season 7 will unlock exclusive helm and shoulder transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, players can earn portrait frames and an exclusive pet for completing various chapters of the Season Journey.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 


Season 7 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.


Season 7 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you to swap between the current and previous Season records. 

Don't forget that you can also view current and past Leaderboards right here on our website.

The non-Seasonal Greater Rift Leaderboards will also be wiped sometime after the end of the Season. However, you'll immediately be able to compete in the currently active Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 


Season 7 End & Season 8 Start Dates:

You’ll be able to sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts!

Season 7 will be ending on the following dates and times:

  • North America: Friday, October 14 @ 5:00 p.m. PDT 
  • Europe: Friday, October 14 @ 5:00 p.m. CEST
  • Asia: Friday, October 14 @ 5:00 p.m. KST

Season 8 will begin about one week afterward on these dates:

  • North America: Friday, October 21 @ 5:00 p.m. PDT 
  • Europe: Friday, October 21 @ 5:00 p.m. CEST
  • Asia: Friday, October 21 @ 5:00 p.m. KST

For time zone assistance, click here. We look forward to seeing you in Season 8!


Ready for the Rollover?

How have you fared during Season 7? What was the highest Greater Rift you reached? Did you complete any Conquests? Any other exciting accomplishments to share?

Let us know in the comments and prepare yourself—Season 8 is just around the corner!


7
Diablo 3: Reaper of Souls / Gamescom 2016 - Blizzard teaser
« Dato: August 11, 2016, 05:16:16 pm »
Gamescom 2016 - Blizzard teaser

Gamescom 2016 finder sted d. 17. til og med 21. august - Blizzard giver her en smagsprøve på en smagsprøve inden messen.

Ud over, at der er fokus på 20-års-jubilæet for Diablo, er det sparsomt, hvad der bliver vist frem for franchisen - i hvert fald at dømme ud fra beskrivelsen nedenfor. Men måske vi er heldige, og der vises noget nyt indhold fra patch 2.5 - eller, hvis vi drømmer helt stort, ny expansion, og endnu større, Diablo 4. Men skal jeg være helt ærlig, så forvent ikke noget (men der håbes!)

Nedenfor et uddrag, hvor alt Diablo-relateret i opslaget kan ses:

In celebration of Diablo’s 20th anniversary, visitors to the Blizzard booth will be able to play all three Diablo games
A 3D artist from the Diablo development team will create a piece of artwork live on the Blizzard stage
The following streamers will be live-streaming directly from the Blizzard booth
- MrLlama
- Qiun69
Derudover teases der for en teaser (!) for Gamescom, som vi alle kan se d. 16. august.

Mark your calendar for 18:30 CEST on Tuesday, August 16, when we release a special preview video of what we’ll be showcasing at gamescom 2016, including some new game content. You'll be able to watch it all live on the Blizzard gamescom hub.
Læs resten af annonceringen for Blizzard på Gamescom 2016.

8
Vores fjerdemand er sprunget fra, så vi nu kun er tre mand. Vi mangler en fjerde :)

Holdet består af

MonsterPool
Depi aka. kat
Camelo

Vi kommer til at game fra kl. 17.00 og til engang sent.

Hvis du har lyst til at joine os på HC :)

9
Diablo 3: Reaper of Souls / Season 7 er startet!
« Dato: August 05, 2016, 12:27:42 pm »
Season 7 er startet!

Skal der games, så lad det være nu!

Season 7 er lige om hjørnet, og starter i dag kl. 17.00.

UPDATE: SÆSONEN ER NU SKUDT I GANG!


10
Patch 2.4.2 er live - og season 7 starter lige straks!

Læs de officielle patch notes her.

Patch 2.4.2 er ude nu, og du kan hente den ved at starte spille op via din Battle.Net launcher.

Læs om alle ændringerne nedenfor. Og husk så, at season 7 starter i morgen!

Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.

Diablo III PATCH 2.4.2 - v2.4.2.38682

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 

Table of Contents:

GENERAL

  • Developer Comments
    • Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
    • Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.

  • New difficulty levels, Torment XI-XIII have been added to the game
  • Gold rewards have been adjusted:
    • Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
    • Torment VII-XIII has been changed to match Greater Rift reward scaling
    • The cost to empower a Greater Rift has been reduced to match the new gold reward rate
    • The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
  • Knockbacks now apply a flat 40% increase to crowd control resistances
  • Monsters cannot be knocked back if they are over 65% crowd control resistant
  • Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
  • The following changes have been applied to the Season 7 Journey
    • Slayer
      • The Greater Rift requirement has been reduced from 35 to 30
    • Champion
      • The Greater Rift requirement has been reduced from 50 to 40
      • The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
    • Destroyer
      • The Greater Rift requirement has been reduced from 60 to 50
    • Conqueror
      • The Greater Rift requirement has been reduced from 70 to 60
    • Guardian
      • The Greater Rift requirement has been reduced from 80 to 70
      • The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds

Return to Top

CLASSES

  • Developer Comments
    • With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
    • We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.

  • Barbarian
    • Active Skills
      • Threatening Shout
        • Skill Rune - Falter
          • Can no longer stack with casts from other sources
  • Crusader
    • Active Skills
      • Consecration
        • The healing provided from multiple active Consecrations will no longer stack
      • Judgment
        • Skill Rune - Resolved
          • The increased Critical Hit Chance has been reduced from 20% to 8%
      • Laws of Valor
        • Skill Rune - Critical
          • The Critical Hit Damage bonus has been reduced from 100% to 50%
  • Demon Hunter
    • Active Skills
      • Companion
        • Skill Rune - Wolf Companion
          • The Active Skill damage bonus has been reduced from 30% to 15%
      • Marked for Death
        • The damage bonus has been reduced from 20% to 15%
        • Skill Rune - Grim Reaper
          • The damage bonus has been reduced from 20% to 15%
      • Multishot
        • Skill Rune - Wind Chill
          • The increased Critical Hit Chance against the target has been reduced from 15% to 8%
      • Spike Trap
        • Has been redesigned
          • Traps no longer have an arming time
          • Traps now only detonate once
          • Now has 2 charges each with a 10 second recharge time
          • All active traps are now detonated by the next Hatred spender you cast
        • Damage increased from 340% to 1160% weapon damage
        • Hatred cost reduced from 30 to 15
        • Skill Rune - Echoing Blast
          • Damage increased from 575% to 2020% weapon damage
          • Has been redesigned
            • Enemies are now slowed by 70% when the trap is detonated
        • Skill Rune - Lightning Rod
          • Damage increased from 880% weapon damage over 10 hits to 2010% weapon damage over 3 hits
          • Decreased the radius that lightning can arc to other traps from 75 to 25 yards
        • Skill Rune - Long Fuse
          • Has been removed
          • Replaced with
            • Impaling Spines
              • While the trap is active, enemies within range are instantly immobilized for 3 seconds
              • Increases damage to 1930% weapon damage
        • Skill Rune - Scatter
          • Now places 2 traps side by side and consumes 1 charge of Spike Trap
        • Skill Rune - Sticky Trap
          • Has been removed
          • Replaced with
            • Custom Trigger
              • Your Hatred generators now detonate Spike Traps
              • Increases damage to 1900% weapon damage
  • Monk
    • Active Skills
      • Blinding Flash
        • Skill Rune - Crippling Light
          • The damage reduction applied to blinded enemies has been reduced from 40% to 25%
      • Epiphany
        • Skill Rune - Soothing Mist
          • Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
      • Exploding Palm
        • Skill Rune - Flesh is Weak
          • The damage bonus has been reduced from 20% to 15%
      • Inner Sanctuary
        • Skill Rune - Forbidden Palace
          • No longer increased the damage taken by enemies inside Inner Sanctuary
      • Mantra of Conviction
        • The damage of the passive component of the skill has been reduced from 10% to 8%
        • The damage of the active component of the skill has been reduced from 20% to 16%
        • Skill Rune - Overawe
          • The damage bonus has been reduced from 16% to 12%
      • Mantra of Conviction
        • Skill Rune - Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
      • Way of the Hundred Fists
        • Skill Rune – Fists of Fury
          • The maximum stack value is no longer determined by your attack speed and is capped at 15 stacks
    • Passive Skills
      • Mythic Rhythm
        • The damage bonus from Mythic Rhythm is now consumed on manually applied Spirit spenders and not automatically from items or set bonuses.
  • Witch Doctor
    • Active Skills
      • Big Bad Voodoo
        • The attack speed bonus has been reduced from 20% to 15%
        • Skill Rune - Slam Dance
          • The damage bonus provided to allies has been decreased from 30% to 15%
      • Haunt
        • Skill Rune - Poisoned Spirit
          • The damage increase provided to your allies has been removed. The skill will now benefit your own damage and your pets' damage
      • Hex
        • No longer increases the damage taken by the target
        • Skill Rune - Jinx
          • The damage bonus to the target has been reduced from 30% to 15%
        • Skill Rune - Toad of Hugeness
          • The damage bonus to the target has been reduced from 25% to 15%
      • Mass Confusion
        • Skill Rune - Paranoia
          • Can no longer stack with casts from other sources
      • Piranhas
        • Can no longer stack with casts from other sources
      • Spirit Barrage
        • Skill Rune - Phantasm
          • Damage increased from 675% over 5 seconds to 750% over 5 seconds
      • Summon Zombie Dogs
        • Skill Rune - Chilled to the Bone
          • No longer increases damage done to targets by 15%
  • Wizard
    • Active Skills
      • Arcane Orb
        • Skill Rune - Spark
          • The damage increase of your next Lightning spell now has a maximum of 30%
      • Energy Twister
        • Twisters (excluding those created with the Wicked Wind rune) will now despawn if they stop moving
        • This applies only to the PC/Mac version
    • Passive Skills
      • Elemental Exposure
        • The damage bonus no longer applies to your allies
      • Power Hungry
        • Has been redesigned
          • Deal 30% additional damage to enemies more than 30 yards away
  • Bug Fixes
    • Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
    • Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
    • Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
    • Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers

Return to Top

ITEMS

  • Developer Comments
    • With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
    • In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
    • When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.

  • Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
  • Bottomless Potion of Chaos
    • New Legendary Potion
      • Teleport to another location when used below 40% health
    • Graphical and sound effects have been added to the teleport
    • Added a camera smoothing effect to the teleport
  • Invigorating Gemstone
    • Has been redesigned
      • Each hit done increases healing received by 1% for 5 seconds
      • Stacks up to 10 times
      • You are now immune to Crowd Control effects at Rank 25
  • Class-Specific Items
    • Crusader
      • Armor of Akkhan
        • (6) Set Bonus
          • Damage bonus increased from 450% to 600%
          • Now also reduces damage taken by 15% while Akarat's Champion is active
        • Khassett’s Cord of Righteousness
          • New Legendary Belt
            • Fist of the Heavens costs 40% less Wrath and deals 150% more damage
        • Darklight
          • Has been redesigned
            • Now gives Fist of the Heavens a chance to be cast a second time at the targeted location
    • Thorns of the Invoker
      • (6) Set Bonus
        • The 800% Thorns damage dealt to the first enemy hit can now benefit from +% Physical Damage
    • Demon Hunter
      • Calamity
        • Now always uses your Marked for Death Rune type and cannot stack with overlapping casts of your Marked for Death
          • Note: This change is retroactive to existing items
      • The Demon's Demise
        • Has been redesigned
          • The blast from Spike Trap will damage all enemies again after 1 second.
    • Monk
      • Gyana Na Kashu
        • The damage bonus granted to the fireball from Lashing Tail Kick has been increased from 525-700% to 1050-1400%
      • Raiment of a Thousand Storms
        • (6) Set Bonus
          • The damage bonus granted to Spirit Generators after casting Dashing Strike increased from 300% to 1250%
    • Witch Doctor
      • Helltooth Harness
        • (2) Set Bonus
          • The Necrosis bonus damage no longer amplifies the damage of your allies. The skill will now benefit your own damage and your pets' damage
      • Homunculus
        • Sacrifice damage bonus increased from 25-30% to 50-60%
      • Ring of Emptiness
        • Haunt and Locust Swarm damage bonus increased from 75-100% to 250-300%
    • Wizard
      • Firebird's Finery
        • (4) Set Bonus
          • Has been redesigned
            • Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
        • (6) Set Bonus
          • Has been redesigned
            • Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
      • The Twisted Sword
        • Can now only benefit from a maximum of 5 Energy Twisters
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Girdle of Giants
          • Legendary power added
            • Seismic Slam Increases Earthquake damage by 80-100% for 15 3 seconds.
            • Existing Earthquakes will have their damage increased when Seismic Slam is used with Girdle of Giants
      • Demon Hunter
        • Trag'Oul Coils
          • Legendary power added
            • Spike Traps gain the effect of the Impaling Spines rune and are deployed twice as fast
      • Monk
        • Scarbringer
          • Legendary power added
            • Lashing Tail Kick deals an additional 300% damage to the first 5-7 enemies hit
      • Witch Doctor
        • Gazing Demise
          • Legendary power added
            • Spirit Barrage gains the Phantasm rune. For each active Phantasm (max 3), the damage of Spirit Barrage is increased by 40-50%
      • Wizard
        • Starfire
          • Legendary power added
            • Lightning damage done is increased by 15% for every 10 yards you are from the target up to a maximum of 60%
  • Bug Fixes
    • Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
    • Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
    • Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
    • Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
    • Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
    • Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
    • Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
    • Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
    • Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
    • Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
    • Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
    • Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
    • Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
    • Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
    • Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
    • Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 

Return to Top

CAMPAIGN MODE

  • The Skeleton King will now drop Leoric's Crown beginning at Level 5

Return to Top

ADVENTURE MODE

  • Developer Comments
    • The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
  • Infernal Machine drop rates have been adjusted:
    • Torment levels V-XIII have an increasing chance for a second machine to drop
    • There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
  • Nephalem Rifts
    • Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
    • Greater Rifts
      • Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same

Return to Top

USER INTERFACE

  • Pylons in Nephalem Rifts now have unique minimap icons
  • A hotkey has been added to the game to hide the UI
  • When the Blacksmith is trained to maximum level his recipe list will now start collapsed
  • The Menagerist Goblin now has a unique minimap icon

11
Diablo 3: Reaper of Souls / Få hurtigt overblik: patch 2.4.2
« Dato: Juli 29, 2016, 05:01:25 pm »
Få hurtigt overblik: patch 2.4.2

Har du ikke fulgt med i PTR patches på det seneste, har Blizzard her sammensat et preview af den kommende patch, så du kan blive opdateret.

Mange har den sidste måneds tid spillet løs på PTR, hvor man har kunnet teste patch 2.4.2, som udkommer i næste uge. Har man ikke fulgt med i PTR-opdateringerne eller patch 2.4.2 generelt, er der her en teaser fra Blizzard.

Læs i øvrigt seneste PTR patch notes her for alle detaljerne!

Patch 2.4.2: First Look – Overview

Our next patch is coming soon! Read on to learn about the new difficulty levels, new and updated items, Adventure Mode updates, and UI changes you’ll see in Patch 2.4.2.


New Difficulty Levels

With new power comes a desire to test your strength. If you’ve sharpened your weapons on Torment X and are ready for new challenges, you’ll be happy to hear we’ve added Torment XI–XIII difficulties to the game, and filled them with progressively better loot—so get out there and wreck face, nephalem!

Patch242-FirstLook-NewDifficulty-Animated_D3_JP.gif

New and Updated Items

As with previous patches, Patch 2.4.2 brings updates to many Legendary and Set Items and also adds a few new items and Legendary powers. Here are some of the items we’ve updated, and don’t forget to check out our PTR patch notes for all the details.

TragoulCoils_D3_LightboxThumb_JP.jpg PotionOfChaos_D3_LightboxThumb_JP.jpg Scarbringer_D3_LightboxThumb_JP.jpg KhassettsCordOfRighteousness_D3_LightboxThumb_JP.jpg GazingDemise_D3_LightboxThumb_JP.jpg InvigoratingGemstone_D3_LightboxThumb_JP.jpg Starfire_D3_LightboxThumb_JP.jpg GirdleOfGiants_D3_LightboxThumb_JP.jpg

User Interface Updates

Finally, we have a few changes to the user interface. Those who enjoy taking screenshots will soon have a hotkey that hides the in-game UI for cleaner shots. We’re also adding unique pylon minimap icons to Nephalem Rifts and Greater Rifts, and a unique icon for the Menagerist Treasure Goblin.

Patch242-FirstLook-UIHide-Animated-v02_D3_JP.gif

Adventure Mode Changes

We’re also sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty. We’ve also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty.


New challenges and updated items await you once the patch arrives! We can’t wait to see what builds you come up with and the stories you’ll have to tell as Season 7 approaches. Are you ready? Let us know what you’re most excited about, feel free to ask any questions you have in the comments, and GL HF!



12
Season 7: hvilken class skal du spille - bliver det softcore eller hardcore?

Bliver det Barbarian, Wizard eller en af de fire andre classes?



Der er lidt over en uge til, at Season 7 starter. Hvordan har du tænkt dig at starte ud? Og bliver det softcore eller hardcore? Afgiv din stemme og kommentér gerne hvorfor.

13
Sådan gik det i Season 6 - Clan D3X leaderboards

Season 6 er slut - og det er tid til at se på, hvordan det gik Clan D3X' medlemmer!

I fredags sluttede Season 6. Dermed ligger resultaterne af sæsonen nu endeligt klar, så lad os se på, hvem der klarede sig bedst med de forskellige classes - både på SC og HC.

Men først lige et shoutout ud til Thomsen (tmj112), som med sin wizard præsterede at komme helt op som nr. 4 på den europæiske rangliste med en Greater Rift level 106 - virkelig godt gået!

Se, hvordan det gik på Clan D3X' leaderboards nedenfor. Og skriv gerne om jeres sæson-oplevelser i kommentarerne :)

SOFTCORE














HARDCORE










14
Diablo 3: Reaper of Souls / Double up på blood shards i denne weekend!
« Dato: Juli 09, 2016, 03:02:21 pm »
Double up på blood shards i denne weekend!

Der er ekstra god grund til at spille Diablo 3: Reaper of Souls denne weekend!

If you love getting rare items from Kadala (and who doesn’t?), you’re going to love our upcoming buff!
Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of Blood Shards in Adventure Mode! This buff affects all events which grant Blood Shards, including Bounties, Rifts and Greater Rifts.

The bonus buff begins in the Americas region this Saturday, July 9 at 12:01 a.m. PDT and ends on Sunday, July 10 at 11:59 p.m. PDT.

15
Datoer for sæsonafslutning og sæsonstart frigivet

Season 6 slutter d. 22. juli, mens Season 7 starter d. 5. august.

Se den officielle udmelding herunder.

Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.

If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.

Table of Contents:


The Season Rollover:

Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.

Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:

  • Heroes
    • Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal, level-one character once the next Season begins.
  • Gold
    • Any gold you earn during the Season will transfer to your non-Seasonal heroes.
  • Paragon Experience
    • The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
    • For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
  • Blood Shards
    • Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
    • If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.
  • Items
    • Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
    • Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
  • Artisan Progress and Recipes
    • If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
    • Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
  • Shared Stash
    • Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
  • Achievements
    • Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.
  • Kanai's Cube
    • After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
    • At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.
  • Season 6 Rewards
    • All players who reach level 70 on a hero in Season 6 will unlock exclusive chest and gloves transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
    • In addition, players can earn a portrait and an exclusive pennant for completing various chapters of the Season Journey.

Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 


Season 6 Conquests:

Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.


Season 6 Leaderboards:

Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you to swap between the current and previous Season records. 

Don't forget that you can also view current and past Leaderboards right here on our website.

The non-Seasonal Greater Rift Leaderboards will also be wiped sometime after the end of the Season. However, you'll immediately be able to compete in the currently active Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 


Season 6 End & Season 7 Start Dates:

You’ll be able to sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts!

Season 6 will be ending on the following dates and times:

  • North America: Friday, July 22 @ 5:00 p.m. PDT 
  • Europe: Friday, July 22 @ 5:00 p.m. CEST
  • Asia: Friday, July 22 @ 5:00 p.m. KST

Season 7 will begin about two weeks afterwards on these dates:

  • North America:Friday, August 5 @ 5:00 p.m. PDT
  • Europe:Friday, August 5 @ 5:00 p.m. CEST
  • Asia:Friday, August 5 @ 5:00 p.m. KST

For time zone assistance,;click here. We look forward to seeing you in Season 7!



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