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Diablo 3: Reaper of Souls / Patch 2.3 er nu online!
« Dato: August 26, 2015, 09:25:48 am »
Patch 2.3 er nu online!

Ventetiden er ovre - ny patch med enormt mange ændringer.

Nedenfor en oversigt over alle ændringerne. Hvilke ændringer sætter I størst pris på?

Diablo III patch 2.3.0 is now live in the Americas for PC! Check out the full patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.3.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.3.0 is live until those regions have also patched.

Diablo III Patch 2.3.0 - v2.3.0.33174

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

PATCH FEATURES

New Feature: The Ruins of Sescheron
The frozen wasteland that is the Ruins of Sescheron are now open for exploration! Filled with new enemies, traps, and environmental hazards, you'll be able to explore the region and learn more about what befell the barbarians of Mount Arreat. Explore the Immortal Throne and obtain the ultimate treasure: Kanai's Cube.

To learn more about The Ruins of Sescheron, click here.

New Feature: Kanai's Cube
Kanai's Cube is a new artisan that offers a slew of new recipes to fully customize your items and catalogue your Legendary powers. Several recipes are available to players immediately upon acquiring Kanai's Cube:

  • Extract Legendary Power: Destroy an item to add its Legendary power to your catalogue of collected powers. Once a power has been extracted, it can be equipped to your character without the need to equip the item. Players may have one Weapon, one Armor, and one Jewelry power equipped at a time. Players may only equip powers from items that their characters can normally equip and use.
  • Reforge a Legendary Item: Completely re-rolls a Legendary item as though it had dropped for the first time. This includes any powers that may have been previously enchanted on the item. Note that reforged items may re-roll as either Ancient or non-Ancient, so reforge at your own discretion!
  • Upgrade Rare Item: Upgrades the quality of a level 70 Rare item to Legendary. This item will roll as a randomized Legendary that shares that item's equipment type.
  • Convert Set Item: Converts a Set item to a randomized piece of gear from the same Set. For example, if you convert a pair of Asheara's Finders, you could get Asheara's Custodian, Asheara's Pace, or Asheara's Ward in return.
  • Remove Level Requirement: Removes the level requirement from an item, allowing it to be equipped by a character of any level.
  • Convert Gems: Converts 9 of any color gem to 9 of any other color.
  • Convert Crafting Materials: Converts 100 normal, magic, or rare Crafting Materials to 100 of another type of non-legendary Crafting Material

To aquire Kanai's Cube, visit Zoltun Kulle in New Tristram, Hidden Camp, Bastion's Keep Stronghold, or The Survivor's Enclave in Adventure Mode. He'll be quite pleased to guide you on your way.

To learn more about Kanai's Cube, click here.

New Feature: Season Journey
Each player approaches a new Season a little differently and we wanted to celebrate individual player successes. Beginning in Season 4, you'll be able to track your personal progress through the Season Journey interface.

A player's Season Journey is divided into chapters, each with their own descriptive goals and achievements. The further you advance in your Season Journey, the more difficult the milestones become and you'll find there are challenges for every level of player. Completing the highest level Tiers will unlock new portrait frame rewards to celebrate your accomplishments.

This feature will be available once Season 4 begins. To learn more about Season Journey, click here.

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GENERAL

  • Torment VII-X difficulty levels have been added to the game
    • Torment VII-X public games can only be accessed by players that meet a Paragon Level requirement
      • Torment VII requires a Paragon level over 100
      • Torment VIII requires a Paragon level over 150
      • Torment IX requires a Paragon level over 200
      • Torment X requires a Paragon level over 250
  • Experience gained, including all sources of Bonus Experience, is now averaged across all players in a party that are eligible to receive experience
  • Crowd control resistance cap has been increased from 65% to 95%
    • This now applies to immobilize effects as well
  • Non-elite monsters can now benefit from crowd control resistance
  • All monsters other than bosses, Rift Guardians, or certain large monsters (like Mallet Lords) are now vulnerable to knockback effects
    • Knockback effects are now subject to crowd control resistance rules and monsters will become immune to knockback at 65% resistance
  • Lantern Oil and Barrel Stack traps can now deal damage and stun or knockback enemies
  • Vendors now only sell Magic amulets and rings
  • Gems that drop below level 61 have been condensed into 5 tiers
    • The values of these remaining early gems have been adjusted so they feel more powerful
  • Increased the amount of Experience required for Paragon Levels 2500 and up

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CLASSES

  • Several skills can now be assigned to Left Mouse Button:
    • Barbarian
      • Battle Rage
      • Ignore Pain
      • Sprint
      • Threatening Shout
      • War Cry
      • Wrath of the Berserker
    • Crusader
      • Akarat's Champion
      • Iron Skin
      • Provoke
    • Demon Hunter
      • Companion
      • Preparation
    • Monk
      • Blinding Flash
      • Breath of Heaven
      • Epiphany
      • Mystic Ally
      • Serenity
    • Witch Doctor
      • Hex
      • Horrify
    • Wizard
      • Diamond Skin
      • Energy Armor
      • Familiar
      • Ice Armor
      • Magic Weapon
      • Storm Armor
  • Thorns damage is now increased by 100% of your primary stat damage bonus
  • Area Damage can now be triggered by pet attacks
  • Many pets have received adjustments to their collision so that they more closely match their model
  • Barbarian
    • Active Skills
      • Battle Rage
        • Skill Rune - Ferocity
          • Has been redesigned
            • Now increases movement speed by 10%
        • Skill Rune - Swords to Ploughshares
          • Now also heals your pets
      • Cleave
        • Skill Rune - Scattering Blast
          • Now knocks enemies up into the air instead of back 10 yards
          • Enemies that land no longer knock other enemies back
      • Frenzy
        • Skill Rune - Vanguard
          • Now grants 5% movement speed per stack of Frenzy
      • Leap
        • Now breaks roots when cast
      • Threatening Shout
        • Skill Rune - Falter
          • Has been redesigned
            • Enemies take 25% increased damage from all sources for 6 seconds
      • War Cry
        • Skill Rune - Veteran's Warning
          • Dodge chance bonus increased from 15% to 30%
    • Passive Skills
      • No Escape
        • Damage bonus increased from 20% to 30%
        • Minimum distance reduced from 20 to 15 yards
        • These bonuses now also apply to Avalanche
      • Relentless
        • Resource Cost Reduction granted reduced from 75% to 50%
        • Now doubles your Life per Fury Spent while active

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  • Crusader
    • Active Skills
      • Blessed Hammer
        • Skill Rune - Icebound Hammer
          • Damage increased from 380% to 460% weapon damage
          • Chance to explode increased from 10% to 35%
          • Freeze duration reduced from 2 seconds to 1 second
          • Icebound Hammer now goes away when it explodes
      • Falling Sword
        • Maximum cast range has been increased
        • This ability will now begin its cooldown after its effects expire
        • You will now arrive at your targeted location sooner after casting Falling Sword
        • You can now cast again sooner after casting Falling Sword
      • Judgment
        • Skill Rune - Conversion
          • Has been removed
          • Replaced with:
            • Debilitate
              • Enemies in the judged area deal 40% reduced damage for 6 seconds

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  • Demon Hunter
    • Active Skills
      • Spike Trap
        • Initial arming time reduced from 2 to 1.5 seconds
        • Re-arming time reduced from 2 to .5 seconds
        • You should now feel less of a delay when casting Spike Trap
        • Skill Rune - Echoing Blast
          • Damage increased from 420% to 575% weapon damage
          • Enemies hit are now Frozen for 3 seconds
          • Frozen enemies take 20% increased damage
        • Skill Rune - Lightning Rod
          • Trigger range increased from 8 to 10 yards
          • Lighting now arcs from any triggered trap to any armed traps within 75 yards
          • All enemies hit take 880% weapon damage over 10 hits
        • Skill Rune - Long Fuse
          • Now deals all damage in a single explosion for 930% weapon damage
          • Enemies hit will now be Stunned for 2 seconds
        • Skill Rune - Scatter
          • Re-arming time reduced from 2 to .5 seconds
        • Skill Rune - Sticky Trap
          • Damage increased from 800% to 915% weapon damage
          • Arming time reduced from 2 seconds to 1 second
          • Range reduced from 16 to 12 yards
    • Passive Skills
      • Hot Pursuit
        • Duration increased from 2 to 4 seconds
      • Leech
        • New Passive Skill
          • Gain 18,705 Life on Hit
          • Heal amount increased by 75% of your Life per Kill
          • Available at level 60
      • Numbing Traps
        • Duration increased from 3 to 5 seconds

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  • Monk
    • Active Skills
      • Dashing Strike
        • Now breaks roots when cast
      • Exploding Palm
        • Skill Rune - Essence Burn
          • The DoT effect applied by the on death explosion now stacks
      • Seven-Sided Strike
        • You can now cast again sooner after casting Seven-Sided Strike
        • This ability will now begin its cooldown after its effects expire
      • Tempest Rush
        • Attack speed will no longer cause Tempest Rush to attack faster; instead the resource cost and damage will scale with attack speed
        • Skill Rune - Flurry
          • The weapon damage bonus granted now scales with attack speed
          • Damage bonus per stack reduced to 90% weapon damage
    • Bug Fixes
      • Fixed an issue that prevented Deadly Reach - Strike From Beyond from reducing the Spirit cost of Dashing Strike with the Raiment of a Thousand Storms (4) Set Bonus
      • Fixed an issue that casued Wave of Light - Explosive Light when enhanced by Tzo Krin's Gaze to be cast at the incorrect location when casting it further than 60 yards away
      • Fixed an issue that prevented Exploding Palm - Essence Burn from applying its on-death explosion DoT
      • Fixed an issue that prevented the bonus damage from Fist of Az'Turrasq from being applied to Exploding Palm - Essence Burn's on-death explosion DoT damage

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  • Witch Doctor
    • Active Skills
      • Acid Cloud
        • You can now cast again sooner after casting Acid Cloud
        • Skill Rune - Corpse Bomb
          • Damage increased from 525% to 700% weapon damage
        • Skill Rune - Lob Blob Bomb
          • Damage from individual blobs can now stack
      • Big Bad Voodoo
        • Pets no longer gain double the benefit of the 20% attack speed bonus
        • Skill Rune - Ghost Trance
          • Now reduces damage taken by 20%
      • Corpse Spiders
        • Now benefits from the Pet Damage affix
        • Skill Rune - Blazing Spiders
          • Spiders now return 3 Mana on hit
        • Skill Rune - Widowmakers
          • Now increases the total damage to 700% weapon damage
      • Firebats
        • Damage increased from 425% to 475% weapon damage
        • Initial Mana cost has been removed
        • Channeling Mana cost has been increased from 70 to 125 Mana
        • Skill Rune - Cloud of Bats
          • Damage radius increased from 8 to 12 yards
          • Reduced the channeling duration required to reach maximum damage
        • Skill Rune - Hungry Bats
          • Damage increased from 635% to 750% weapon damage per bat
        • Skill Rune - Plague Bats
          • Final damage increased from 638% to 720% weapon damage
          • Reduced the channeling duration required to reach maximum damage
        • Skill Rune - Vampire Bats
          • Damage type changed from Fire to Physical
      • Firebomb
        • Skill Rune - Ghost Bomb
          • Damage type changed from Fire to Cold
      • Grasp of the Dead
        • Damage increased from 560% to 760% weapon damage
        • Skill Rune - Desperate Grasp
          • Cooldown reduced from 6 to 4 seconds
        • Skill Rune - Grasping Eels
          • Damage increased from 880% to 1360% weapon damage
        • Skill Rune - Unbreakable Grasp
          • Now also removes the Mana cost
      • Hex
        • Now has an animation and summons the Shaman or Toad at your cursor location
        • The summoned Shaman now stands in the location where it was summoned
        • Summoned Shamans' cast range increased from 25 to 50 yards
        • Damage bonus increased from 10% to 15%
        • Skill Rune - Angry Chicken
          • Damage type changed from Physical to Poison
          • You now break destructible objects while transformed
        • Skill Rune - Hedge Magic
          • Damage type changed from Physical to Cold
        • Skill Rune - Jinx
          • Damage bonus increased from 10% to 30%
          • Damage type changed from Physical to Poison
        • Skill Rune - Toad of Hugeness
          • Has been redesigned
            • Every second for 5 seconds, the toad pulls in the farthest enemy within 45 yards, swallows him for 0.5 seconds, then spits him back out, leaving the enemy with a debuff that deals 750% weapon damage over 5 seconds and increases damage taken by 25%
        • Skill Rune - Unstable Form
          • Weapon damage increased from 135% to 500%
      • Locust Swarm
        • Skill Rune - Cloud of Insects
          • Has been redesigned
            • Enemies affected deal 25% reduced damage
      • Mass Confusion
        • Skill Rune - Devolution
          • Chance to summon a Zombie Dog increased from 30% to 100%
        • Skill Rune - Mass Hallucination
          • Weapon damage increased from 195% to 400%
        • Skill Rune - Mass Hysteria
          • Maximum number of enemies Stunned increased from 6 to 10
        • Skill Rune - Unstable Realm
          • Cooldown reduced from 45 to 30 seconds
      • Plague of Toads
        • Skill Rune - Piercing Toads
          • Damage type changed from Poison to Physical
        • Skill Rune - Toad Affinity
          • Damage type changed from Poison to Cold
      • Soul Harvest
        • Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.
        • Skill Rune - Soul to Waste
          • Has been redesigned
            • Now grants 5% Movement Speed per stack
      • Wall of Zombies
        • Has been removed
        • Replaced with:
          • Wall of Death
            • Raise a wall of Zombies 28 yards wide from the ground that blocks enemies and attacks them for 1000% weapon damage as Physical over 6 seconds
            • The damage area has been increased to more closely match the visual
            • You can now cast again sooner after casting Wall of Death
            • Skill Rune - Communing with Spirits
              • Summon a 15 yard radius spectral ring that deals 1200% weapon damage as Cold over 6 seconds, Chills all enemies who walk through by 60%, and reduces their damage done by 25%
            • Skill Rune - Fire Wall
              • Summon a fire wall 40 yards wide for 8 seconds that burns enemies who walk through, dealing 1100% weapon damage as Fire over 4 seconds
            • Skill Rune - Wall of Zombies
              • Increase the width of the wall of Zombies to 50 yards and knock all enemies back behind the wall
            • Skill Rune - Ring of Poison
              • Summon a 15 yard radius ring for 5 seconds that poisons nearby enemies, causing them to take 1200% weapon damage as Poison over 8 seconds
            • Skill Rune - Surrounded by Death
              • Raises a circle of zombies from the ground that traps and attacks nearby enemies for 1000% weapon damage as physical over 4 seconds
      • Zombie Charger
        • Casting animation has been slightly sped up
        • You can now cast again sooner after casting Zombie Charger
        • Skill Rune - Explosive Beast
          • Explosion damage increased from 532% to 680% weapon damage
          • Explosion radius increased from 9 to 12 yards
        • Skill Rune - Lumbering Cold
          • Damage increased from 196% to 280% weapon damage
        • Skill Rune - Pile On
          • Damage increased from 800% to 880% weapon damage
        • Skill Rune - Undeath
          • Damage increased from 360% to 480% weapon damage
        • Skill Rune - Zombie Bears
          • Damage increased from 392% to 520% weapon damage
    • Passive Skills
      • Bad Medicine
        • Damage reduction increased from 20% to 25%
        • Duration increased from 3 to 5 seconds
      • Blood Ritual
        • Mana costs taken from Life increased from 10% to 20%
      • Confidence Ritual
        • New Passive Skill
          • You deal 25% additional damage to enemies within 20 yards
      • Fierce Loyalty
        • Half of the 30% Movement Speed bonus is now granted while you have a Zombie Dog, Gargantuan, or Fetish following you, even if they are in combat
      • Fetish Sycophants
        • Fetishes now benefit from Fetish Army bonus damage
      • Physical Attunement
        • Has been removed
        • Replaced with:
          • Swampland Attunement
            • Grants you and your pets 120 resistance to Physical, Poison, Fire, and Cold per enemy within 20 yards
      • Spiritual Attunement
        • Mana regeneration increased from 1% to 2% per second
      • Spirit Vessel
        • Heal amount increased from 15% to 50%
        • Cooldown reduced from 90 to 60 seconds
      • Vision Quest
        • Mana regeneration bonus increased from 30% to 40%
    • Bug Fixes
      • Fixed an issue that prevented Guargantuan - Big Stinker, and Restless Giant from being affected by Short Man's Finger
      • Fixed an issue that prevented reapplication of Haunt - Poisoned Spirit from applying the 20% damage taken buff
      • Fixed an issue that prevented Fetishes summoned by The Gidbinn from counting towards the Zunimassa's Haunt (4) Set Bonus
      • Fixed an issue that caused each Firebats - Hungry Bats bat to deal half the listed damage

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  • Wizard
    • Active Skills
      • Archon
        • Now breaks Crowd Control effects when cast
        • Arcane Strike knockback effect has been removed
        • Arcane Blast cooldown has been removed
        • Skill Rune - Slow Time
          • Now also causes your Arcane Blast and Arcane Strike abilities to Freeze enemies for 1 second
    • Passive Skills
      • Audacity
        • Damage bonus increased from 15% to 30%
      • Unstable Anomaly
        • Has been redesigned
          • When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
          • This effect may occur once every 60 seconds
    • Bug Fixes
      • Fixed an issue that prevented Ray of Frost from dealing damage to Burrowing Leapers after they have burrowed
      • FIxed an issue that prevented the Arcane Orb - Spark bonus Lighting damage from being applied to Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
      • Fixed an issue that prevented Aether Walker and Cosmic Strand from working with Archon Teleport
      • Fixed an issue that prevented Crown of the Primus from working with Archon Slow Time
      • Fixed an issue that prevented the Delsere's Magnum Opus (4) Set Bonus from working with Archon Slow Time
      • Fixed an issue that caused non-offensive spells to consume the Wave of Force - Arcane Attunement buff
      • Fixed an issue that prevented Hydra - Arcane Hydra from benefitting from the Wave of Force - Arcane Attunement buff
      • Fixed an issue that prevented Archon Disintegration Wave from updating its refresh rate while channeling when your attack speed changed

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  • Bug Fixes
    • Fixed an issue that prevented Area Damage from benefitting from several sources of bonus damage
    • Fixed an issue causing many pets to regenerate less Life per Second than intended

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ITEMS

  • Cooldown Reduction and Resource Cost Reduction can now roll on normal Shields
  • Azurewrath
    • Aura damage increased from 30-40% to 500-650% weapon damage per second
    • Aura now also affects Demons
    • Now knocks enemies into the air instead of knocking them back
  • Fulminator
    • Lightning rod damage increased from 167-222% to 444-555% weapon damage per second
    • Now rolls with a guaranteed primary stat instead of Attack Speed
  • Hellfire Amulet
    • Now rolls with a guaranteed socket
  • Stone of Jordan
    • Once again rolls with Maximum Resource as a secondary stat for all classes
  • Thorns of the Invoker
    • This set now only drops for Crusaders
  • Class-Specific Items
    • Barbarian
      • Bracers of Destruction
        • New Legendary Bracers
          • Seismic Slam deals 300-400% increased damage to the first 5 enemies it hits
      • Bracers of the First Men
        • New Legendary Bracers
          • Hammer of the Ancients attacks 50% faster and deals 150-200% increased damage
      • Fjord Cutter
        • Chilling aura proc chance increased from 20-30% to 100%
      • Fury of the Ancients
        • New Legendary Shoulders
          • Call of the Ancients gains the effect of the Ancients' Fury rune
      • Immortal King's Call
        • (6) Set Bonus
          • Damage bonus increased from 100% to 250%
      • Pride of Cassius
        • Now also extends the duration of Ignore Pain - Mob Rule
      • Remorseless
        • No longer summons an Ancient if you already have 3 active
    • Crusader
      • Gabriel's Vambraces
        • New Legendary Bracers
          • When your Blessed Hammer hits 3 or less enemies 75-100% of its Wrath cost is refunded
      • Guard of Johanna
        • New Legendary Crusader Shield
          • Blessed Hammer damage is increased by 200-250% for the first 3 enemies it hits
      • Johanna's Argument
        • New Legendary Flail
          • Increases the attack speed of Blessed Hammer by 100%
      • Seeker of the Light
        • New Set
          • (2) Set Bonus
            • Every use of Blessed Hammer that hits an enemy reduces the cooldown of Falling Sword and Provoke by 1 second
          • (4) Set Bonus
            • You take 50% less damage for 8 seconds after landing with Falling Sword
          • (6) Set Bonus
            • Increases the damage of Blessed Hammer by 750% and Falling Sword by 500%
    • Demon Hunter
      • Hunter's Wrath
        • New Legendary Belt
          • Your primary skills attack 30% faster and deal 45-60% increased damage
      • Wraps of Clarity
        • New Legendary Bracers
          • Your Hatred generators reduce your damage taken by 30-35% for 5 seconds
      • Yang's Recurve
        • New Legendary Bow
          • Multishot attacks 50% faster
          • Rolls with 40-50% Resource Cost Reduction
    • Monk
      • Binding of the Lost
        • New Legendary Belt
          • Each hit with Seven-Sided Strike grants 3-3.5% damage reduction for 7 seconds
      • Shenlong's Spirit
        • (2) Set Bonus
          • The damage of your Spirit Generators is increased by 1.5% for each point of Spirit you have
          • When reaching maximum Spirit, all damage is increased by 100%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
      • Uliana's Strategem
        • New Set
          • (2) Set Bonus
            • Every third hit of your Spirit Generators applies Exploding Palm
          • (4) Set Bonus
            • Your Seven-Sided Strike deals its total damage with each hit
          • (6) Set Bonus
            • Your Seven-Sided Strike detonates your Exploding Palm
    • Witch Doctor
      • Carnevil
        • The damage of darts fired by Fetishes is now increased by 250%
        • The number of Fetishes that fire darts when you do is now limited to 5
      • Coils of the First Spider
        • New Legendary Bracers
          • While channeling Firebats, gain 60000-80000 Life per Hit
          • Gain 30% damage reduction while channeling Firebats
      • Deadly Rebirth
        • Now rolls with 45-60% Grasp of the Dead damage
        • This item has temporarily been prevented from dropping and should once again be allowed to drop in a future patch
    • The Grin Reaper
      • Mimics' skill damage now gains bonuses from your items
      • Removed the cooldown on mimics' Acid Cloud and Zombie Charger skills
      • Mimics can now cast Wall of Death
      • Increased cast range of mimics' skills
    • Helltooth Harness
      • Has been redesigned
        • (2) Set Bonus
          • Enemies hit by any skill listed in the (6) Set Bonus are afflicted by Necrosis becoming Slowed and taking 1500% weapon damage every second for 10 seconds
          • Necrosis causes afflicted enemies to take 20% increased damage from all sources
        • (4) Set Bonus
          • After applying Necrosis to an enemy, you take 50% reduced damage for 10 seconds
        • (6) Set Bonus
          • After casting wall of Death you gain 900% increased damage to your primary skills, Acid Cloud, Firebats, Gargantuan, Grasp of the Dead, Piranhas, Wall of Death, Zombie Charger, and Zombie Dogs for 15 seconds
    • Jeram's Bracers
      • New Legendary Bracers
        • Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
        • Rolls with 75-100% Wall of Death damage
        • Increases the attack speed of Wall of Death by 30%
          • Note: This will not be reflected in the item's tooltip
    • Manajuma's Way
      • Has been redesigned
        • (2) Set Bonus
          • Your Hex - Angry Chicken explosion damage is increased by 200% and slain enemies trigger an additional explosion
          • Your Hex - Angry Chicken now lasts 15 seconds and movement speed as a chicken is increased by an additional 100%
    • Spirit of Arachyr
      • New Set
        • (2) Set Bonus
          • Summon a permanent Spider Queen who leaves behind webs that deal 800% weapon damage per second over 5 seconds and slows enemies. The Spider Queen is commanded to move to where you cast your Corpse Spiders.
        • (4) Set Bonus
          • Hex gains the effect of the Toad of Hugeness rune. While Toad of Hugeness is active, you take 40% reduced damage. After Toad of Hugeness finishes his meal, you will heal for 10% of your maximum Life per second for 10 seconds.
        • (6) Set Bonus
          • The damage of your creature skills is increased by 800%. Creature skills are Corpse Spiders, Firebats, Hex, Locust Swarm, Piranhas, and Plague of Toads.
    • The Spider Queen's Grasp
      • Now rolls with 45-60% Corpse Spider damage
    • SuWong Diviner
      • New Legendary Staff
        • Acid Cloud gains the effect of the Lob Blob Bomb rune
        • Rolls with 75-100% Acid Cloud damage
    • Zunimassa's Haunt
      • Has been redesigned
        • (2) Set Bonus
          • Now also reduces the cooldown of Fetish Army by 80%
  • Wizard
    • Chantodo's Resolve
      • Has been redesigned
        • (2) Set Bonus
          • Every second while in Archon form you expel a Wave of Destruction, dealing 350% weapon damage to enemies within 30 yards
          • Every time you hit with an attack while not in Archon form, 350% weapon damage is added to the Wave of Destruction, stacking up to 20 times
    • Vyr's Amazing Arcana
      • Has been redesigned
        • (2) Set Bonus
          • Archon gains the effect of every rune
        • (4) Set Bonus
          • Archon stacks also increase your Attack Speed, Armor and resistances by 1%
        • (6) Set Bonus
          • You also gain Archon stacks when you hit with an Archon ability
  • Several existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Barbarian
      • Arreat's Law
        • Legendary power added
          • Weapon Throw generates up to 15-20 additional Fury based on how far the enemy hit is. Maximum benefit when the enemy hit is 20 or more yards away.
    • Demon Hunter
      • Izzuccob
        • Has been removed
        • Replaced with Valla's Bequest
        • Legendary power added
          • Strafe now pierces
            • Note: Demolition will only pierce once
    • Witch Doctor
      • Scrimshaw
        • Legendary Power added
          • Reduces the Mana cost of Zombie Charger by 40-50%
          • Rolls with 60-80% increased Zombie Charger damage
    • Wizard
      • The Swami
        • Legendary Power added
          • The bonuses from Archon stacks now last for 15-20 seconds after Archon expires
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 4 begins and will be available exclusively to Seasonal characters until the conclusion of Season 4
    • Bane of the Stricken
      • New Legendary Gem
        • Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%
        • Damage bonus is increased by 0.01% per rank
        • Gain 25% increased damage against Rift Guardians and bosses at rank 25
    • Barbarian
      • Dishonored Legacy
        • New Mighty Weapon
          • Cleave deals up to 300-400% increased damage based on percentage of missing Fury
    • Crusader
      • Sacred Harness
        • New Legendary Belt
          • Judgment - Debilitate is cast at your landing location when casting Falling Sword
    • Demon Hunter
      • The Demon's Demise
        • New Legendary Hand Crossbow
          • Spike Trap - Sticky Trap spreads to nearby enemies when it explodes
    • Monk
      • Lion's Claw
        • New Legendary Fist Weapon
          • Seven-Sided Strike performs an additional 7 strikes
    • Witch Doctor
      • Henri's Perquisition
        • New Mojo
          • The first time an enemy deals damage to you, reduce that damage by 60-80% and Charm the enemy for 3 seconds
    • Wizard
      • Fazula's Improbable Chain
        • New Legendary Belt
          • You automatically start with 15-20 Archon stacks when entering Archon form
  • Bug Fixes
    • Fixed an issue that prevented the Firebird's Finery (4) Set Bonus from being triggered by Slow Time and Archon Slow Time that were enhanced by the Delsere's Magnum Opus (4) Set Bonus
    • Fixed an issue that prevented additional rays of Heaven's Fury - Thou Shalt Not Pass with a Fate of the Fell equipped from stopping enemies who try to pass over the ground touched by the rays
    • Fixed an issue that prevented Dashing Strike, when enhanced by the Raiment of a Thousand Storms (4) Set Bonus from activating the resource spender portion of the Bastions of Will set bonus
    • Fixed an issue that prevented Dead Man's Legacy from affecting Multishot when cast by Marauder's Sentries
    • Fixed an issue that could sometimes prevent Fist of Az'Turrasq from rolling with a primary stat

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ACHIEVEMENTS

  • Stonesinger has been removed from the You're not the Boss of Me achievement

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ADVENTURE MODE

  • Bounties
    • There will now only be 1 bonus act per game
    • Completing a bonus act will now award an extra cache that awards gold, bloodshards, and crafting materials
    • Upon completing the bonus act a new bonus act will be activated
    • The starting bonus act now changes every hour
    • Horadric Caches and bonus caches now contain an act specific crafting material
    • Horadric Caches now contain two guaranteed Legendary or Set recipes (if available at your level range)
    • Individual bounties no longer award Blood Shards, they are now contained in the bonus cache
    • Horadric Caches now contain gold
    • Time until the helpful locator ping for an objective shows up has been reduced from 5 minutes to 1 minute
    • Second floor bounties will now show 15 remaining enemies instead of 5
    • No longer award rift keys
  • Nephalem Rifts
    • Conduit Pylon
      • Duration has been increased from 15 to 30 seconds in Greater Rifts
      • Conduit now deals damage based on your current difficulty level or Greater Rift tier
      • Conduit now deals reduced damage to bosses and Rift Guardians
    • Nephalem Rifts no longer require Keystones
    • The Realm of Trials has been removed from the game
    • Generic Greater Rift Keystones now drop and can drop at any difficulty level
    • Greater Rift tiers are now selected via a dropdown menu
      • The maximum rift tier that can be selected is:
        • Your previous best, or one tier higher than the highest Greater Rift you have successfully completed
    • The amount of progress required to complete a Nephalem Rift or Greater Rift has been increased
    • The amount of progress granted by progress globes in Nephalem and Greater Rifts has been increased
    • The option to upgrade a keystone upon successful completion of a Greater Rift has been removed
    • You may now only upgrade Legendary Gems if you complete a Greater Rift before time expires
    • Monster damage in Greater Rifts above tier 25 has been significantly reduced
    • The number of Blood Shards dropped in Greater Rifts above tier 42 has been increased
    • The number of guaranteed Legendary items dropped in Greater Rifts starting at tier 50 has been increased
  • Keywardens now drop Infernal Machines instead of keys; existing keys will be converted into their corresponding machine types upon login
  • Infernal machines only drop for players who are in the same area
  • Infernal Machine crafting recipes have been removed from the game
  • Bug Fixes
    • Fixed an issue that prevented players who were in a game where a Greater Rift was in progress, but were not participating in the rift from changing their skills
    • Fixed an issue that could sometimes prevent The Hell Portals bounty from being completed

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CRAFTING

  • Low level crafting materials have been removed from the game
  • Crafting costs and crafting material drop rates have been adjusted to have more parity between the different materials
  • Blacksmith
    • Magic and Rare recipes no longer drop
    • Additional Magic and Rare recipes have been added to fill in gaps while leveling
    • Additional level 70 Rare items have been added
    • A new filter option has been added that displays items relevant to your level and class
    • Crafted Legendary and Set items no longer require a Legendary crafting material
    • Level 70 crafted Legendary and Set items now require act-specific crafting materials instead of a Forgotten Soul
    • Crafting costs have been standardized across slots
    • Cain's Memory and Cain's Insight now have more relevant affixes

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MONSTERS

  • Jailer
    • Damaged has been reduced by 50%
    • Duration increased from 1 second to 1.5-2.5 seconds
    • The cooldown between monsters in the same pack casting Jailer has been greatly increased
  • Poison Enchanted
    • Monsters in the same pack now have a shared cooldown on casting this ability
    • Monsters now only cast 1 poison bomb at once
    • Individual monster cooldown has been slightly reduced
  • Reflects Damage
    • Now has a warning visual for a short time before dealing damage
    • Now reflects damage of the same type that was dealt
    • Now has a very short internal cooldown
    • Damage inflicted has been increased
    • Only one monster in a pack can reflect damage at a time
    • Monsters can no longer reflect damage while afflicted by a Witch Doctor's Hex
  • Champion packs with the Waller affix can no longer summon a wall within 3 yards of another wall
  • The experience and rift progress granted by several monsters has been adjusted to be more inline with the difficulty required to kill them
  • Fire Chains damage radius has been decreased to more closely match the visual effect
  • Armor Scavenger
    • Armor mechanic has been redesigned
    • Damage has been slightly increased
    • Health has been slightly reduced
    • Burrow time has been slightly increased
  • Corrupted Angels can no longer dash over terrain that cannot be walked on
  • Winged Assassins and Executioners can now be killed while casting and recovering from their leap attacks, but cannot be killed while in midair
  • Winged Assassins, Urzael, and Executioners no longer deal damage if they are killed during their leap attacks
  • Rockworm
    • Now spawn in a burrowed state
    • Must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Sand Sharks must wait a minimum of 4 seconds after surfacing before they may burrow again
  • Rift Guardians
    • Most monsters are no longer allowed to shoot projectiles at targets in melee range
    • Monsters that shoot projectiles will now always aim them at a player, but projectiles can still collide with pets
    • Some monsters maximum ranges have been reduced to make sure they can no longer shoot players from off screen
    • Monsters that use ranged attacks will now make more of an effort to get to a range where they can use them
    • Monsters that charge now target random players
    • Monsters that run away now only do so when approached by players and can now do so less frequently
    • Rift Guardian health has been significantly lowered
    • Eskandiel
      • Wave attack range has been increased
      • Wave attack now has a longer animation before it is cast
    • Orlash
      • Clones may no longer change direction while using their breath attack
      • Orlash will now summon three clones starting at 50% Life
      • Clones duration has been increased
      • Clones will now use their breath attack as soon as they are summoned
      • Melee attack damage has been slightly reduced
      • Greatly reduced the damage radius of Orlash's breath attack
    • Raiziel
      • Electrified affix has been removed
      • Lighting storm strikes now create a charged bolt
      • Lighting storm now strikes more times per cast
      • Can no longer have two lightning storms active at once
      • Can now cast lightning storms more frequently when below 75% health
      • The lightning storm ground visual now persists for the entire duration of the attack
    • Sand Shaper
      • Cyclone duration has been reduced
      • Cyclone damage radius has been decreased
      • Will now summon Cyclones at random distances from himself
    • Stonesinger
      • Can no longer spawn
  • Bug Fixes
    • Fixed an issue that caused Eskandiel's wave attack to hit players standing behind him at very close range
    • Fixed an issue that prevented Wasp projectiles fired by Elite Sand Wasps from dealing more damage
    • Fixed an issue that prevented Tethrys' ground AoE from dealing reduced damage to pets
    • Fixed an issue that prevented Orlash's breath attack from dealing reduced damage to pets
    • Fixed an issue that could sometimes prevent Corrupted Angels' dash attack from damaging players
    • Fixed an issue that caused the damage from Arcane Sentry to be very slightly out of sync with its visual effect

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USER INTERFACE

  • Right clicking a player on a Leaderboard and selecting view hero details will now display a snapshot of the character at the time of the entry

2
Diablo 3: Reaper of Souls / Overblik: Patch 2.3.0 Adventure Mode
« Dato: August 05, 2015, 09:33:58 pm »
Overblik: Patch 2.3.0 Adventure Mode

Når patch 2.3.0 går 'live' vil det være med store ændringer til Adventure Mode.

Mens mange allerede har taget del i testen af patch 2.3.0 på patch test realm og afprøvet de mange ændringer, har Blizzard i dag formuleret en længere beskrivelse af de ændringer, vi kan forvente i Adventure Mode, når patchen endeligt lanceres.

Patch 2.3.0 Preview: Adventure Mode

Patch 2.3.0 brings a huge number of changes to Diablo III. From new features to an entirely new zone, there is plenty to discover for the first time. However, we’re not stopping there. We also have some quality of life and system changes coming to Adventure Mode, designed to make both leveling and maximum level play more smooth and streamlined experiences.


Crafterpiece Theater

Let’s start with the basics: crafting. Crafted items have fallen into a strange place where they feel too expensive to craft and, aside from a few select pieces, often not worth the effort. We’re aiming to fix that in Patch 2.3.0.

First off, we’ve removed an entire tier of crafting materials, including Common Debris, Exquisite Essences, Iridescent Tears, Demonic Essences, and Fiery Brimstones. This leaves one remaining tier of crafting materials, making items salvaged at any level always useful.

We’ve also trimmed the fat away from the list of crafting recipes for both the Blacksmith and the Jeweler. There is now a much smaller pool of recipes at each artisan level, and while there should still be a good mix of different types of gear to craft, each unlocked level should feel like a meaningful stepping stone that’s worth the crafting materials you spend. Disparities in crafting material abundance have been evened out, both in terms of how often they drop and how often you’ll require them for crafting: no more 72 Arcane Dust bracer recipes!

Left: The current recipe.Right:The 2.3.0 recipe.

Crafting costs in general have been reduced across the board, especially for gear that’s intended for use while leveling or to help you gear up when first hitting level 70. Crafted Legendaries, for example, no longer require Forgotten Souls to craft (though they also no longer provide Forgotten Souls when salvaged). Instead, they will now require new Act-specific crafting materials that can be obtained at any level by completing bounties. This should make these items feel like a viable option for starting out whether you’re a new player or starting a new Season.


Bountiful Bounties

In addition to adding a new zone with its own new bounties to tackle, the rewards gained from bounties have been revised. Nephalem Rifts no longer require Rift Fragments to enter, so we needed to change the incentive behind completing bounties. In addition to being the only way to obtain the new Act-specific crafting materials used with Kanai’s Cube, we’ve shifted the reward from bounties to focus on being the primary source for gold and crafting materials. It’s also a great way to complete your crafting recipe collection as each cache guarantees at least two crafting recipe drops if you are missing any. If you want to craft a bunch of stuff, bounties are now the place to go to get started!


Bonus bounties are bound to be beneficial.

We’ve also changed up the bonus Act mechanic. You’ll find there is now only one bonus Act active in a game at a time. Each player in a game who completes the active bonus Act will receive a Bonus Cache, stuffed to the brim with crafting goodies. Once the bonus Act has been completed, it will automatically rotate to a new Act, eliminating the need to start a new game to receive this benefit. Rather than navigating game menus, we want you to spend more time doing what matters: fighting the good fight and destroying demons.


Rifting It Forward

Nephalem and Greater Rifts both have a huge number of changes coming intended to draw a clearer line between the two. Nephalem Rifts are aimed at being a more relaxed version of a loot run while Greater Rifts are where you go to strut your stuff and push the limits of your nephalem heroes.

Let’s start with the biggest change that you asked for: the Realm of Trials has been removed from the game. To accommodate this huge change, we’ve reduced the number of Greater Rift keys down to a single, universal type. These new keys are used at the Nephalem Obelisk to enter any level Greater Rift, up to one higher than the highest level you have previously completed (though if you totally crush a Greater Rift, you can still move up to 3 ranks at a time). In addition, we’ve removed Rift Fragments from the game. Nephalem Rifts are now open to players of all levels and difficulty, requiring no special key to access. 


Greater Rift tiers are even labeled with their approximate difficulty equivalent.

Greater Rift keys are now able to drop from Rift Guardians at any difficulty level, including Normal through Torment I. This chance scales up to 100% at Torment VI and there is an additional scaling chance for a second key to drop in the new Torment VII-X difficulty levels. Greater Rift keys are now only usable for one level and can no longer be upgraded. Instead, when you successfully complete a Greater Rift, you’ll automatically get the Legendary Gem upgrade screen. Please note you will no longer get the gem upgrade screen if you fail to complete a Greater Rift. Our concern is that players might tackle a Greater Rift well beyond their ability just for a chance at upgrading. This experience would feel sluggish and miserable and isn’t something we want to incentivize.

There have been several other balance changes made to Rifts, including tweaks to Rift Guardian mechanics, enemy health, and the progress meter to even out the amount of time you spend clearing regular enemies versus fighting the Guardian. For more information, we recommend checking out the full PTR patch notes or simply giving the PTR itself a go!


Infernal Machinations

Last but certainly not least, the Infernal Machine event is getting a few minor but meaningful tweaks. The largest piece of feedback we’ve heard regarding the Hellfire Amulet and its counterpart Ring is that these items often felt too gated by multiple levels of luck. The time investment was high and, even after dedicating that amount of time, the payoff wasn’t guaranteed.

While we still want the Hellfire items to be an investment, we’ve slimmed down the process to make it less time intensive to complete. To start, there is no longer a need to craft Hellfire Machines; the recipes have been removed from the game and each Keywarden now has a chance to drop an appropriate Infernal machine. The chance for an Infernal Machine to drop remains the same, though now appropriately continues to scale into Torment VII-X. 


We're cutting out that middle man, Haedrig. His interest rates were terrible anyway.

In addition, the Hellfire Amulet is now guaranteed to roll with a socket. This removes a layer of luck to acquiring that perfect complement to your gear and should, overall, make the time invested into crafting one of these items feel well spent.


Less Mode, More Adventure!

Adventure Mode has been an extremely popular addition to Diablo III. You love spending time there, and we want that experience to continue being fresh, rewarding, and fun. These changes are currently live on PTR for testing, and we’d love to hear your thoughts on them.

Which change are you most looking forward to? Have you given any of these changes a try? What did you think? Let us know in the comments and we hope you’re looking forward to Patch 2.3.0 as much as we are!


3
Off Topic / Doom - trailer
« Dato: Juni 15, 2015, 01:42:11 pm »
Så er der gameplay trailer til det nye Doom. Er det noget, I ser frem til? Eller er Doom dødt?

https://www.youtube.com/watch?v=gIa59tCv9hI


Jeg er selv kæmpe fan af de to gamle spil - Doom 1 og Doom 2. 3'eren var fint men fangede ikke stemningen fra de to første. Det har jeg egentlig også lidt svært ved at se det nye spil her gøre. Men der skal vist ikke herske tvivl om, at der er skruet op for gore-niveauet :) Sidste halvdel af traileren vidner især herom.

/edit

https://www.youtube.com/watch?v=NteAPGprDJk

4
Off Topic / Søges: gammelt PCI-grafikkort
« Dato: Juni 08, 2015, 05:23:48 pm »
Hej med jer. Midt i hele ræset op mod sommerferie, har jeg påtaget mig den opgave at (forsøge) at fikse min fars godt 9 år gamle PC-spand. Den er lige nu ukampdygtiggjort grundet et fejlende grafikkort.

Derfor er jeg på jagt efter et (nyt) gammelt grafikkort, der blot skal kunne trække Windows 7 og alm. skrivebordsbrug - Word, browsing o.lign. Jeg har netop budt på et GeForce 310 til 25 kr. på DBA, men da der ikke er kommet svar, vil jeg da lige høre jer, om I ligger inde med noget lignende gammelt, som I alligevel ikke bruger? I så fald tager jeg gerne imod - gratis eller billigt :)

På forhånd tak.

5
Off Topic / Tillykke til frisser
« Dato: Maj 16, 2015, 02:40:26 pm »
Vi har en fødselar i dag. Tillykke frisser :) Må du få noget godt loot både ingame og i real life!

6
Diablo 3: Reaper of Souls / Patch 2.2 Hotfixes
« Dato: April 16, 2015, 02:20:11 pm »
Patch 2.2 Hotfixes

En række små ændringer er implementeret som hotfixes.

Below you will find a list of hotfixes recently applied or coming soon that address various bugs or mechanic tweaks.

These hotfixes should not require you to download a new patch. Some of the hotfixes below will go live the moment they are implemented while others may require restarting the game to go into effect. Please keep in mind that some issues cannot be addressed without a client-side patch. Also note that changes to certain abilities will not be reflected in its tooltip until a patch is issued.

Last updated April 13. Hotfixes are denoted by the date they were applied to live servers.

Previous Hotfixes: [2.1.2] [2.1.0] [2.1.1]

[UPCOMING HOTFIXES]

Bounties
The "Wortham Survivors" bounty is being disabled
This bounty cannot always be completed and we will be addressing this issue in a later patch


Monsters
Fixing an issue where the Gelatinous Sire will occasionally fail to split


[LIVE HOTFIXES]

General
The basic Healing Potion should no longer occasionally vanish from a player's hotbar (4/10)


Bounties
The "Wormsign" Bounty should now always be able to be completed (4/10)


7
Konkurrencer / Vind præmier i season 3 med Diablo3x.dk
« Dato: April 09, 2015, 10:43:22 pm »
Vind præmier i season 3 med Diablo3x.dk

Season 3 = 4 konkurrencer på Diablo3x.dk. Vind på både softcore og hardcore.


Vi gentager succesen fra sidste sæson - og du har derfor chance for at vinde med os i season 3. Nedenfor finder du en oversigt over vores konkurrencer. Som det fremgår, vil der være en kort og to lange konkurrencer at deltage i på softcore - og en enkelt på hardcore, som der var forespørgsel på i sidste sæson. Held og lykke til alle!

Citér
1. Først til paragon level 300
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores D3X Seasonal Ladder-side. Eftersom opdateringen af vores egen ladder er lidt tricky til tider, kræver vi dog, at man lægger et screenshot op, så snart man har rundet paragon level 300. Sørg for at logge ud af spillet, så snart de 300 er nået – så opdateres din career-visning også.

Proceduren bliver sådan, at den første, der kan dokumentere, at man er nået til level 300, vinder første konkurrence. Det sker ved screenshot, hvorefter vi går ingame for at tjekke, at det er korrekt, at 300 er nået. Den første der melder, at man er nået 300, bliver den første, der bliver tjekket ingame - og som potentielt vinder konkurrencen.

Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.


Citér
2. Lodtrækning mellem alle i top 10 på D3X Seasonal Ladder når sæsonen er ovre
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

Citér
3. Højest gennemførte rift 1-player i clan ved slutningen af season 3
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes mellem alle ingame clan-medlemmer, når sæsonen er overstået. Højest gennemførte level rift vinder.


Citér
4. Højest gennemførte rift 1-player i clan ved slutningen af season 3 på Hardcore
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes mellem alle ingame clan-medlemmer, når sæsonen er overstået. Højest gennemførte level rift vinder.


Vi forbeholder os retten til løbende ændringer i konkurrencerreglerne. Ved mistanke om snyd på den ene eller anden måde, forbeholder vi os ligeledes retten til at diskvalificere deltageren. Undgå derfor at bruge exploits, bots mm.

Bemærk i øvrigt, at der kun er én PS4-version af præmien. Der er først til mølle, så hvis vinderen af første konkurrence vælger denne version, vil den ikke være tilgængelig i de resterende tre konkurrencer.

8
Diablo 3: Reaper of Souls / Season 3 vil vare mindst fire måneder
« Dato: April 08, 2015, 07:44:51 pm »
Season 3 vil vare mindst fire måneder

Så er der endnu en gang nye meldinger om varigheden af sæson 3.

Indtil videre har der ikke været sæsoner, der har varet lige længe. Det kommer heller ikke til at ske med sæson 3 umiddelbart, da Wyatt Cheng har meldt ud, at vi nu skal forvente, at den kommer til at vare mindst fire måneder.

Great to see all the reasons people enjoy Seasons! I totally agree that it’s about the journey, not the destination, and seasons allow us to enjoy the journey again. I also enjoy seasons for the fresh start and playing with all my friends again. I love that feeling of progressing from rare items to assorted legendary items to finishing a 6-piece set.

While we’re on the topic of Seasons, I want to share some information regarding Season length. We generally feel that Season 1 was on the long side, and that Season 2 was on the short side. We want to strike a balance between having enough points in time when we can all commence this journey together, but also allow enough time for characters to mature. Expect Season 3 to be at least 4 months long. While the exact end date is not yet known, we plan on once again giving 2 weeks’ notice before Season 3 ends.


9
Diablo 3: Reaper of Souls / Patch 2.2 notes - patchen er online
« Dato: April 07, 2015, 11:15:38 pm »
Patch 2.2 notes - patchen er online

Læs de endelige patch 2.2 notes her.

Patch 2.2 er netop gået live på de amerikanske servere, og de endelige patch notes er tilgængelige. Patch 2.2 forventes live i løbet af natten på Europe.

Diablo III patch 2.2.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.

Important: Please note that you will not be prompted to download patch 2.2.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.2.0 is live until those regions have also patched.

Diablo III Patch 2.2.0 - v2.2.0.30894

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

PATCH HIGHLIGHTS

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GENERAL

  • New Seasonal rewards have been added to the game, including two new transmogrification appearances, a new pennant, and a new portrait frame
  • Several improvements have been made to looting items in mass
    • Developer comments: This patch we took a hard look at our auto-pickup rules. We started by looking at an option to auto-pickup potions but as we discussed this further we realized it made more sense to just remove normal potions from the game completely. For crafting materials and gems we want to avoid simply having them auto-pickup but with the introduction of certain Treasure Goblin variants last patch the amount of clicking was excessive. We've implemented what we call "vacuum pickup" to alleviate how often you have to click to pick up a large quantity of items while maintaining some aspect of the physical pickup act.
    • Regular health potions have been removed from the game
      • The health potion slot on the action bar is now a Bottomless Heath Potion that will heal you for 60% of your maximum Life
      • The functionality of Legendary potions is unchanged
    • Looting a crafting material will now also pick up all other materials of the same type within 20 yards
    • Looting a gem will now also pick up all other gems within 20 yards
  • A Wardrobe has been added to the town in each act next to Myriam the Mystic
    • Clicking on the Wardrobe will open a new cosmetic window in which players can manage any wings, pets, pennants, and portrait frames unlocked on their account

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CLASSES

  • Developer comments:
    • Every class has received a few changes this patch. Many of these changes are aimed at creating synergy with new Set and Legendary items or supporting revisions to existing Set items.
  • Barbarian
    • Active Skills
      • Hammer of the Ancients
        • Skill Rune - Rolling Thunder
          • Should now more reliably hit nearby enemies in front of the Barbarian
      • Rend
        • Skill Rune - Mutilate
          • Bug Fixes
            • Fixed an issue preventing this rune from increasing the damage of itself
      • Whirlwind
        • Radius increased from 8 to 9 yards
        • Can now be cast sooner after using another skill
        • Skill Rune - Dust Devils
          • Dust Devil spawn rate now scales with your Attack Speed
          • Dust Devils now travel in a more predictable path
    • Passive Skills
      • Nerves of Steel
        • Has been redesigned
          • Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects
            • This effect may only occur once every 60 seconds

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  • Crusader
    • Active Skills
      • Laws of Hope
        • Active effect duration increased from 3 to 5 seconds
        • Skill Rune - Stop Time
          • Has been removed
          • Replaced with:
            • Promise of Faith
              • Empowering the Law also reduces non-physical damage taken by 25%
      • Punish
        • Skill Rune - Celerity
          • Proc coefficient increased
        • Skill Rune - Fury
          • Proc coefficient increased
        • Skill Rune - Rebirth
          • Proc coefficient increased
        • Skill Rune - Roar
          • Proc coefficient increased

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  • Demon Hunter
    • Active Skills
      • Rain of Vengeance
        • Skill Rune - Anathema
          • Duration reduced from 5 to 2 seconds
            • Note: Total damage dealt is unchanged
          • This rune should now begin dealing damage more quickly
        • Skill Rune - Flying Strike
          • Duration reduced from 5 to 4 seconds
            • Note: Total damage dealt is unchanged
        • Skill Rune - Stampede
          • Duration reduced from 6 to 3 seconds
            • Note: Total damage dealt is unchanged
      • Sentry
        • Now displays a buff icon indicating how many Sentries you have active
      • Smoke Screen
        • Cooldown reduced from 3 to 1.5 seconds
        • This ability does not start its cooldown until after its effects expire
        • Skill Rune - Vanishing Powder
          • Cooldown reduced from 8 to 6 seconds
      • Strafe
        • Can now be cast sooner after using another skill

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  • Monk
    • Active Skills
      • Dashing Strike
        • Dashing Strike will now complete its animation more quickly
        • Bug Fixes
          • Fixed an issue that prevented Dashing Strike from reliably hitting enemies when used to travel a short distance
      • Deadly Reach
        • Skill Rune - Piercing Trident
          • Bug fixes
            • Fixed an issue that prevented the third hit from always knocking enemies up in the air
      • Mystic Ally
        • Now has the same attack speed as you do
      • Tempest Rush
        • Can now be cast sooner after using another skill
      • Serenity
        • Cooldown reduced from 20 to 16 seconds
        • This ability does not start its cooldown until after its effects expire
    • Passive Skills
      • Near Death Experience
        • Has been redesigned
          • When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds
            • This effect may occur once every 60 seconds
      • Seize the Initiative
        • Bug fixes
          • Fixed an issue that prevented the attack speed bonus from being granted if your initial attack brought your enemy below 75% Life

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  • Witch Doctor
    • Active Skills
      • Fetish Army
        • Skill Rune - Fetish Ambush
          • Weapon damage dealt by each Fetish when it is summoned increased from 250% to 680%
      • Haunt
        • Skill Rune - Consuming Spirit
          • Life per second increased from 2682 to 4291
          • Damage type changed from Cold to Fire
        • Skill Rune - Poisoned Spirit
          • Bug Fixes
            • Fixed an issue that prevented this rune from increasing the damage of itself
      • Hex
        • Hex will now turn all enemies within a 12 yard radius into chickens, instead of just 1 enemy
        • Increased the maximum range for both Hexing enemies and healing friendlies
        • Minimum time between Hex casts by the Fetish Shaman increased from 3 to 4 seconds
        • Duration for which enemies can be Hexed reduced from 4 to 3 seconds
      • Plague of Toads
        • Skill Rune - Rain of Toads
          • Proc coefficient has been reduced
      • Spirit Walk
        • Cooldown reduced from 15 to 12 seconds
        • This ability does not start its cooldown until after its effects expire
      • Soul Harvest
        • Intelligence bonus granted by each enemy harvested increased from 2% to 3%
        • Skill Rune - Languish
          • Has been redesigned
            • Now increases your Armor by 30% and reduces enemy movement speed by 80%
      • Summon Zombie Dogs
        • Skill Rune - Final Gift
          • Has been removed
          • Replaced with Chilled to the Bone
            • Enemies hit or hit by Zombie Dogs are Chilled for 3 seconds and take 15% increased damage from all sources
    • Passive Skills
      • Fetish Sycophants
        • Proc chance increased from 10% to 15%
        • Fetish Sycophants damage is now increased by your highest elemental damage type at the time of summoning

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  • Wizard
    • Active Skills
      • Slow Time
        • Is now cast at your target location, up to 60 yards away
        • Skill Rune - Time and Space
          • Has been removed
          • Replaced with Exhaustion
            • Enemies caught inside Slow Time deal 25% less damage
        • Skill Rune - Time Warp
          • Damage bonus increased from 10% to 15%
    • Passive Skills
      • Arcane Dynamo
        • Bug Fixes
          • Fixed an issue that caused Nephalem Glory orbs to consume Flash of Insight stacks when picked up
          • Fixed an issue that caused Flash of Insight stacks to be removed when speaking to an NPC

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ITEMS

  • Developer comments:
    • A new class set has been added for the Barbarian, Demon Hunter, and Wizard. In addition, all classes have received updates to at least one of their existing sets.
    • This patch brings the introduction of many new Legendary rings. We hope to these rings lead to new and exciting build opportunities for players to explore.
    • Legendary powers on a number of existing items have been added or improved. Note that these changes are not retroactive and only apply to items found after 2.2.0. As a rule, we try to not to change existing Legendary items, though we will often make an exception for Set items. This is because Set items work in conjunction with each other and creating a new set would force players who have an existing set to start over.
  • +Max Discipline can now roll on Bows and Crossbows, in addition to Hand Crossbows
  • All crafted Rare items are no longer Account Bound
  • Andariel's Visage
    • Poison nova weapon damage increased from 100-130% to 350-450%
  • Arcstone
    • New Legendary Ring
      • Lightning pulses periodically between all wearers of this item dealing 1000-1500% weapon damage
  • Blood Brother
    • New Legendary Two-Handed Sword
      • Grants a 15-20% chance to block attacks
      • Blocked attacks inflict 30% less damage
      • After blocking an attack, your next attack inflicts 30% additional damage
  • Boots of Disregard
    • Life per Second increased from 500 to 10000
    • Number of stacks reduced from 8 to 4
  • Bottomless Potion of the Leech
    • Life on Hit increased from 1500-3000 to 15000-20000 for 5 seconds
  • Bottomless Potion of Mutilation
    • Life on Kill increased from 4000-8000 to 40000-50000 for 5 seconds
  • Bottomless Potion of Regeneration
    • Additional Life gained increased from 25000-45000 to 75000-100000 over 5 seconds
  • Bottomless Potion of Rejuvenation
    • New Legendary Potion
      • Gain 20-30% of your maximum resource when used below 50% Life
  • Bastions of Will
    • (2) Set Bonus
      • Has been redesigned
        • After casting a resource-generating attack or primary skill, gain 50% increased damage for 5 seconds
        • Your first hit with each cast of a resource-spending attack, grants 50% increased damage for 5 seconds
  • Captain Crimson's Trimmings
    • (2) Set Bonus
      • Life per Second increased from 2000 to 6000
  • Convention of the Elements
    • New Legendary Ring
      • Gain 150-200% increased damage to a single element for 4 seconds
        • This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison
          • Note: Cold is not included for Crusaders
  • Cord of the Sherma
    • Chaos field duration increased from 2-4 seconds to 3-4 seconds
    • Greatly increased proc chance
  • Corrupted Ashbringer
    • New Legendary Two-Handed Sword
      • Chance on kill to raise a skeleton to fight for you
      • Upon accumulating 5 skeletons, they explode for 1000% weapon damage and the sword transforms into Ashbringer for a short time
      • Attacking with Ashbringer burns your target for 4500-6000% weapon damage as Holy
  • Death Watch Mantle
    • Fan of knives weapon damage increased from 200% to 750-900%
    • Chance to explode on hit increased from 15-35% to 25-35%
    • Radius increased from 10 to 20 yards
    • Internal cooldown has been greatly reduced
  • Defender of Westmarch
    • Charging wolf weapon damage increased from 300-400% to 800-1000%
  • Eun-Jang-Do
    • New Legendary Dagger
      • Attacking enemies below 17-20% life freezes them for 3 seconds
  • Fire Walkers
    • Burnt ground weapon damage increased from 100% to 300-400% per second
  • Guardian's Jeopardy
    • (2) Set Bonus
      • Life per Second increased from 2000 to 8000
  • In-Geom
    • New Legendary Sword
      • Cooldowns are reduced by 8-10 seconds for 15 seconds after killing an elite pack
  • Pandemonium Loop
    • On death explosion weapon damage increased from 200-800%
    • No longer rolls against skill proc coefficients
  • Pox Faulds
    • Vile stench weapon damage increased from 240-320% to 450-550%
    • Duration reduced from 10 to 5 seconds
    • Greatly reduced internal cooldown
  • Puzzle Ring
    • The Treasure Goblin helper spawned by this item will now pick up items in a larger radius
    • The Treasure Goblin helper spawned by this item will now run faster when picking up items
    • Bug Fixes
      • Fixed an issue causing players to receive a chat message stating that you have killed a Treasure Goblin when a player with this item equipped died
      • Fixed an issue that caused the Treasure Goblin lore book to be granted to players when they died with this item equipped
  • Ramaladni's Gift
    • Can now stack to 100
  • Sash of Knives
    • Dagger weapon damage increased from 275-350% to 500-650%
    • Increased proc chance from 25% to 100%
  • Schaefer's Hammer
    • Has been redesigned
      • Casting a Lightning skill charges you with Lightning, causing you to deal 650-850% weapon damage as Lightning every second for 5 seconds to nearby enemies
  • Sebor's Nightmare
    • Haunt is now cast on all nearby enemies
      • Note: The spell effect will only be shown on 5 enemies
    • Greatly increased Haunt cast radius
  • Sky Splitter
    • Lightning smite weapon damage increased from 150-180% to 600-750%
    • The internal cooldown has been greatly reduced
  • St. Archew's Gage
    • Has been redesigned
      • The first time an elite pack damages you, gain an absorb shield for 120-150% of your maximum Life for 15 seconds
  • Wyrdward
    • Chance to stun increased from 13-17% to 25-35%
  • Several existing Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
    • Broken Promises
      • Legendary power added
        • After five consecutive non-critical hits, your chance to critically hit is increased by 100% for 3 seconds
    • Oculus Ring
      • Legendary power added
        • Chance to create an area of focused power on killing a monster. Damage is increased by 35-40% while standing in the area
  • Class-Specific Items
    • Barbarian
      • Bul-Kathos's Oath
        • Has been redesigned
          • (2) Set Bonus
            • Increases Fury generation per second by 10
            • During Whirlwind gain 30% increased Attack Speed and Movement Speed
      • Immortal King's Boulder Breaker
        • Now rolls +45-60% Call of the Ancients damage as a fifth primary affix
      • Immortal King's Call
        • Now has an additional set piece: Legs
        • Has been redesigned
          • (4) Set Bonus
            • Reduce the cooldown of Wrath of the Berserker and Call of the Ancients by 3 seconds for every 10 Fury you spend with an attack
          • (6) Set Bonus
            • New Set Bonus
              • While both Wrath of the Berserker and Call of the Ancients are active, you deal 100% increased damage
      • Wrath of the Wastes
        • New Set
          • (2) Set Bonus
            • Increase the damage of Rend by 500% and its duration to 15 seconds
          • (4) Set Bonus
            • While Whirlwinding you take 40% reduced damage
          • (6) Set Bonus
            • Whirlwind gains the effect of the Dust Devils rune and the damage of the Dust Devils is increased to 2500% weapon damage
    • Crusader
      • Golden Flense
        • Wrath per enemy hit increased from 3-4 to 4-6
      • Roland's Legacy
        • Has been redesigned
          • (2) Set Bonus
            • Every use of Shield Bash and Sweep Attack reduces the cooldown of your Laws and Defensive Skills by 1 second
          • (4) Set Bonus
            • Damage bonus increased from 100% to 500%
            • Damage bonus is now multiplicative
          • (6) Set Bonus
            • Attack Speed bonus increased from 20% to 30% per stack
      • Drakon's Lesson
        • New Legendary Bracers
          • When your Shield Bash hits 3 or less enemies its damage is increased by 150-200% and 25% of the Wrath cost is refunded
      • Omnislash
        • New Legendary Belt
          • Slash attacks in all directions
    • Demon Hunter
      • Crashing Rain
        • New Legendary Belt
          • Rain of Vengeance also summons a crashing beast that deals 3000-4000% weapon damage
      • Natalya's Slayer
        • Now rolls +20-25% Rain of Vengeance damage as a fifth primary affix
      • Natalya's Vengeance
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • The cooldown of Rain of Vengeance is reduced by 2 seconds every time you cast a primary skill or from the first hit of each cast of a resource-spending attack
          • (4) Set Bonus
            • Rain of Vengeance deals 100% increased damage
          • (6) Set Bonus
            • New Set Bonus
              • After casting Rain of Vengenace, deal 400% increased damage and take 30% reduced damage for 5 seconds
      • Omryn's Chain
        • New Legendary Belt
          • Drop Caltrops when using Vault
      • Unhallowed Essence
        • New Set
          • (2) Set Bonus
            • Your generators also generate 1 Discipline
          • (4) Set Bonus
            • Gain 20% damage reduction and 20% increased damage for 4 seconds if no enemy is within 10 yards of you
          • (6) Set Bonus
            • Your generators and Multishot deal 15% more damage for every point of Discipline you have
      • Cluckeye
        • Chicken weapon damage increased from 100% to 500%
        • Enemies hit by the Chicken are now confused for 2 seconds
        • You are probably also confused (amused?) by the fact that your bow, for some reason, shoots Chickens
    • Monk
      • Inna's Mantra
        • Now has additional set pieces: Gloves, and Boots
        • Has been redesigned
          • (2) Set Bonus
            • Increase the passive effect of your Mystic Ally and the base passive effect of your Mantra by 100%
          • (6) Set Bonus
            • New Set Bonus
              • Mystic Ally casts Cyclone Strike, Exploding Palm, Lashing Tail Kick, Seven-Sided Strike, and Wave of Light when you do
      • Inna's Reach
        • Now rolls +20-25% Mystic Ally damage as a fifth primary affix
      • Madstone
        • Bug fixes
          • Fixed an issue that caused Exploding Palm to be applied after Seven-Sided Strike did damage
      • Raiment of a Thousand Storms
        • Has been redesigned
          • (2) Set Bonus
            • Your Spirit Generators have 25% increased attack speed and 300% increased damage
          • (4) Set Bonus
            • Dashing Strike now spends 75 Spirit, but refunds a Charge when it does
          • (6) Set Bonus
            • Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% for 6 seconds
              • Dashing Stike now lights up on your action bar when the increased weapon damage is active
    • Witch Doctor
      • Haunted Girdle
        • New Legendary Belt
          • Haunt releases 1 extra Spirit
      • Homunculus
        • Time to summon a Zombie Dog to your side reduced from 4-6 seconds to 2 seconds
        • Now rolls with +20-25% Sacrifice damage as a fifth primary affix
      • Raiment of the Jade Harvester
        • (2) Set Bonus
          • New Set Bonus
            • When Haunt lands on an enemy already affected by Haunt, it instantly deals 10 seconds worth of Haunt damage
        • (4) Set Bonus
          • New Set Bonus
            • Soul Harvest gains the effect of every rune
        • (6) Set Bonus
          • Amount of DoT time detonated increased from 30 to 40 seconds
      • Tiklandian Visage
        • Now displays a buff icon indicating the duration of the Horrify effect
      • Zunimassa's Haunt
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Your Fetish Army lasts until they die
          • (4) Set Bonus
            • You and your pets take 2% reduced damage for every Fetish you have alive
          • (6) Set Bonus
            • New Set Bonus
              • Enemies hit by your Mana spenders take 275% more damage from your pets for 4 seconds
      • Zunimassa's String of Skulls
        • Now rolls +20-25% Fetish Army damage as a fifth primary affix
      • Belt of Transcendence
        • New Legendary Belt
          • Summon a Fetish Sycophant when you hit with a Mana spender
    • Wizard
      • Delsere's Magnum Opus
        • New Set
          • (2) Set Bonus
            • Casting Arcane Orb, Energy Twister, Magic Missile or Shock Pulse reduces the cooldown of your Slow Time by 2 seconds
          • (4) Set Bonus
            • Enemies affected by your Slow Time take 2000% weapon damage every second
              • This damage type will be determined by your highest equipped +% Elemental Damage
          • (6) Set Bonus
            • Enemies affected by your Slow Time take 750% more damage from your Arcane Orb, Energy Twister, Magic Missile and Shock Pulse
      • Firebird's Finery
        • Has been redesigned
          • (2) Set Bonus
            • When you die, a meteor falls from the sky and revives you. This effect has a 300 second cooldown
              • The meteor that falls from the sky is now a Molten Impact Meteor
            • Bug Fixes
              • Fixed an issue that prevented the cooldown debuff from being removed on death
          • (4) Set Bonus
            • Your Fire Spells cause up to 3 enemies to explode, dealing 400% weapon damage as Fire to enemies within 10 yards
      • Halo of Arlyse
        • Bug fixes
          • Fixed an issue that could sometimes cause Ice Armor - Crystalize stacks to fall off with this item equipped
      • Nilfur's Boast
        • New Legendary Boots
          • Increases the damage of Meteor by 100%
          • Increases the damage of Meteor by 150-200% when it hits 3 or less enemies
      • Tal Rasha's Elements
        • Now has additional set pieces: Gloves, and Legs
        • Has been redesigned
          • (2) Set Bonus
            • Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type
              • Now uses the Molten Impact rune when triggered by Fire damage
              • Can no longer be triggered by hitting a destructible object
            • Bug Fixes
              • Fixed an issue that prevented Magic Weapon: Electrify from triggering this set bonus
          • (4) Set Bonus
            • Attacks increase your resistance to that element by 100% for 6 seconds
          • (6) Set Bonus
            • Attacks increase your damage by 150% for 6 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack (maximum of 4). Adding a stack refreshes the duration
      • Tal Rasha's Unwavering Glare
        • Now rolls +20-25% Meteor damage as a fifth primary affix
      • Crown of the Primus
        • New Wizard Hat
          • Slow Time gains the effect of every rune
      • Gesture of Orpheus
        • Can now roll with +% Arcane, Cold, Fire or Lightning damage instead of just Arcane
        • Slow Time cooldown reduction reduced from 50-70% to 30-40%
    • Several existing class-specific Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Barbarian
        • Gavel of Judgment
          • Legendary Power added
            • Hammer of the Ancients returns 15-20 Fury if it hits 3 or less enemies
          • Now rolls with +30-40% Hammer of the Ancients damage as a fifth primary affix
        • Skull Grasp
          • Legendary Power added
            • Increases the damage of Whirlwind by 300-400% weapon damage
      • Crusader
        • Denial
          • Legendary Power added
            • Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30-40%, stacking up to 5 times
        • Ivory Tower
          • Legendary Power added
            • Blocks release forward a Fires of Heaven
      • Wizard
        • Triumvirate
          • Legendary power added
            • Your Signature Spells increase the damage of Arcane Orb by 75-100% for 6 seconds, stacking up to 3 times
  • New Seasonal Legendary Items
    • Note: The following Seasonal items will be not be available to PC players until Season 3 begins and will be available exclusively to Seasonal characters until the conclusion of Season 3
    • Bottomless Potion of Amplification
      • New Legendary Potion
        • Increases healing from all sources by 20-25% for 5 seconds
    • New Legendary Gems have been added
      • Iceblink
        • Your Cold skills now apply Chill effects and your Chill effects now slow enemy movement speed by an additional 5%
        • The additional movement speed reduction is increased by .4% per rank
        • At rank 25 you gain 10% increased chance to critically strike Chilled or Frozen enemies
      • Mutilation Guard
        • Gain 10% melee damage reduction
        • Melee damage reduction is increased by 1% per rank
        • At rank 25 while below 50% life, you may move through enemies unhindered
    • Several existing Legendary items have been updated to include a unique Legendary power
      • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
      • Nagelring
        • Legendary power added
          • Summons a Fallen Lunatic to your side every 10-12 seconds
      • Obsidian Ring of the Zodiac
        • Legendary power added
          • Your first hit with each cast of a resource-spending attack reduces the remaining cooldown of one of your skills by 1 second
    • Class-specific Items
      • Crusader
        • Blessed of Haull
          • New Legendary Belt
            • Justice spawns a Blessed Hammer when it hits an enemy
      • Monk
        • Spirit Guards
          • New Legendary Bracers
            • Your Spirit generators reduce your damage taken by 30-40% for 3 seconds
      • Witch Doctor
        • Short Man's Finger
          • New Legendary Ring
            • Gargantuan instead summons three smaller Gargantuans each more powerful than the original
      • Wizard
        • Ranslor's Folly
          • New Legendary Bracers
            • Energy Twister Periodically pulls in enemies within 30 yards
      • Several existing class-specific Legendary items have been updated to include a unique Legendary power
        • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
        • Barbarian
          • Dread Iron
            • Legendary power added
              • Ground Stomp causes an Avalanche
        • Demon Hunter
          • Dead Man's Legacy
            • Legendary power added
              • Multishot hits enemies who are below 50-60% health twice
  • Bug Fixes
    • Fixed an issue that would sometimes prevent Account Bound Legendary item names from being faded out for players who were not eligible to loot them
    • Bonus Armor now properly rolls at an increased value on Ancient items

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ACHIEVEMENTS

  • Packs of Champion Archers in Westmarch now spawn as Revenant Archers instead of Skeletal Archers
  • The drop chance of Rakanishu's Blade has been increased
  • Increased the spawn chance of several extremely rare unique monsters in Act V

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ADVENTURE MODE

  • Developer comments:
    • We would like to celebrate the individual accomplishments of players and personal progression on Solo Greater Rift leaderboards is great place to start. By defeating a higher Greater Rift you can now increase your blood shard cap. This seems like an appropriate reward since higher Greater Rifts also drop more blood shards, so the need for extra capacity increases as you progress further.
  • You can now increase your blood shard cap by achieving a personal best in Solo Greater Rifts
    • The cap will be increased by 10 shards per Greater Rift level completed
  • Areas in which Keywardens are located now have a boss icon on the Waypoint map
    • The icon will indicate whether or not the Keywarden has been killed
    • This is only for level 60+ games
  • Act I
    • Cursed Cellar
      • Farnham now spawns closer to the door
      • Farnham now has the Orbiter and Jailer affixes
      • Farmham now pursues the closest player
  • Act II
    • Ancient Waterway
      • New bounties have been added for the Eastern and Western channels
      • Eastern and Western channels now each have two levels
    • Waypoints
      • New Waypoint added
        • Ancient Waterway
      • Dahlgur Oasis waypoint has been moved down slightly
  • Nephalem Rifts
    • Some changes have been made to the way Pylons spawn in Greater Rifts
    • Slightly increased the chance for a couple of extremely rare Nephalem Rift maps to spawn
    • Several new Nephalem Rift maps have been added based on the following zones:
      • Festering Woods
      • Fields of Misery
      • Fields of Slaughter
      • Stinging Winds
  • Bug Fixes
    • Fixed an issue that prevented players who paid a Rift Keystone to enter the Greater Rift from being able to obtain an upgraded Rift Keystone if they were not in the game when the quest advanced to the "Talk to Orek in town" step

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CRAFTING

  • When crafting gems and items the entire quantity will now be crafted at once
  • Mystic
    • Bug Fixes
      • Fixed an issue that allowed players to attempt to Transmogrify Legendary Quivers

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MONSTERS

  • Rift Guardians
    • Blighter
      • Has been given two new attacks
  • Armored Destroyer
    • The warning time before an Armored Destroyer lands has been significantly increased
    • Armored Destroyer impacts will now knock players away from the landing zone
  • The Merciless Witch (Uber Maghda)
    • Removed enrage timer
    • Reduced the maximum time she can be shielded to 15 seconds
    • Butterfly projectile speed reduced
    • Butterfly projectile duration reduced
  • Nekarat the Keywarden
    • Has been moved from Silver Spire Level 1 to Gardens of Hope 2nd Tier
  • Orlash
    • No longer applies a healing debuff
    • Now summons shadow clones
    • Has been given a breath attack
    • Now has the Waller monster affix
  • Realmwalker
    • Fixed an issue preventing the portal to the Realm of the Banished from being visible before the Realmwalker was killed
  • Savage Beast
    • Maximum Charge range has been reduced
  • The Skeleton King
    • Will now drop the improved version of Leoric's Crown the first time he has been killed by a hero
  • The Soul of Evil (Uber Diablo)
    • LIghtning breath now targets the closest enemy
    • Mirror image damage has been increased
    • Bone cages now damage you
  • Succubus
    • Bloodstar
      • Removed the armor debuff from this attack
      • The projectiles now move at random speeds
    • Leap cooldown has been reduced
  • Treasure Goblins
    • Three new Treasure Goblins have been added to the game
      • The Insufferable Miscreant, the Gelatinous Sire, and the Gilded Baron
      • The new Treasure Goblins can only be found in Adventure Mode

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USER INTERFACE

  • A new Greater Rift completion screen has been added
  • You now must now confirm deletion of a Seasonal item in your mailbox before it will be removed
  • Rift Guardians' positions now always show on the map or minimap regardless of your distance from them
  • The Social Button now opens the Friends list by default, but will remember what was last viewed and will navigate to that screen the next time it's opened

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10
Diablo 3: Reaper of Souls / PTR er nu lukket - patch 2.2 snart online
« Dato: April 06, 2015, 09:35:59 pm »
PTR er nu lukket - patch 2.2 snart online

Efter mange ugers test af patch 2.2, nærmer den endelige udgivelse sig med lukningen af patch test realm.

Nedenfor Blizzards officielle udmelding om det netop overståede test-forløb.

In preparation for the launch of patch 2.2.0, we will be shutting down the PTR today at approximately 11:00 a.m. PDT. At that time, you will no longer be able to log in to the PTR client, all PTR accounts will be reset, and the PTR Feedback and PTR Bug Report forums will be marked as read-only.

Please note that any progress you made on the PTR will not transfer over to your Diablo III account.

Thank you to everyone who participated in this PTR and provided feedback. We look forward to releasing patch 2.2.0 to the public shortly!

Og så ser vi ellers frem mod patch-udgivelse på live servers - skal vi satse på onsdag? Og så følger season 3 fra og med fredag.

Nåede I ellers at få testet, hvad der testes skulle?

11
Diablo 3: Reaper of Souls / Season 2 slutter snart
« Dato: Marts 12, 2015, 10:51:51 am »
Season 2 slutter snart

Der er ikke engang gået en måned siden season 2 startede - nu melder Blizzard, at sæsonen er ved at gå på hæld.

We've been thrilled to see so many players actively participating in Season 2 as well as on the PTR for our upcoming 2.2.0 patch. Your feedback has been integral in the great strides we've made towards not only our next patch, but our next Season. As we previously mentioned during our most recent Tavern Talk, we want to ensure our patching schedule provides the best player experience possible while allowing us to provide updates in a timely fashion. To facilitate this, we're moving towards the following model:

End the current Season
Launch our latest patch
Begin the next Season

We received a lot of feedback during Season 1 that thirty days was too long a time frame for an end of season announcement. For Season 2, we'd like to instead provide a two week notice. At the time of that notice, we will also provide the exact times that Season 2 will end as well as the date and exact times that Season 3 will begin.

Please note that this post is not the two-week warning. While we don't have that information to share with you today, we want those of you participating in the current Season to know what to expect moving forward so you might plan accordingly to meet your Seasonal goals.

In the meantime, we wish all Season 2 challengers the best of luck, whether it’s knocking out a Conquest, putting together your perfect set of gear, seeing how high you can get in Greater Rifts, or wherever your adventures may take you.

Nu understreges der ganske vist, at 'dette ikke er the two-week warning', men der vil ikke gå længe, før den kommer - ellers ville det være underligt allerede at adressere emnet.

Jeg er en smule uforstående over for Blizzards beslutning om allerede at melde ud, at season 2 er ved at være et overstået kapitel (kiggede faktisk lige en ekstra gang på datoen - men nej, ikke 1. april endnu.) Jeg føler kun lige, at sæsonen er startet, og at jeg har meget, jeg skal have afprøvet på min Witch Doctor, inden jeg har nået mine mål med denne sæson.

Hvad siger I? Er det en tand for tidligt? Har I opnået det, I skulle i season 2?

12
Information fra D3X / Nedetid 11/3
« Dato: Marts 12, 2015, 01:21:59 am »
Hej alle

MonsterPool og jeg har lige afsluttet fejlsøgningen af, hvad der forårsagede en hel dags nedetid her på Diablo3x.dk. Og vi fandt ikke frem til grunden - det er meget mystisk. Så i sidste ende skred vi til backup-løsningen, hvor filer (ikke database - så ingen indlæg tabt) blev uploaded fra en tidligere dato.

Det betyder samtidig, at der på en eller anden mystisk måde er sket en ændring i en af de centrale filer, der indlæser denne side - uden at vi har haft noget at gøre med det. Vi tjekker derfor nu op på sikkerheden osv.

Vi beklager, at I har måttet undvære siden en hel dag.

13
Blær og Tud / SMK til min WD
« Dato: Februar 24, 2015, 12:11:05 am »
Så droppede SMK endelig til mig, så min WD gik fra at være ret kedelig til at være mega nice at spille :) Næste step må være Ancient-versionen + et par Tasker & Theo.



http://eu.battle.net/d3/en/profile/Camelo-2470/hero/54590381

14
Konkurrencer / Vind præmier i season 2 med Diablo3x.dk
« Dato: Februar 13, 2015, 12:36:43 am »
Vind præmier i season 2 med Diablo3x.dk

Mangler du lige et ekstra incitament til at spille med på i den nye sæson? Så kommer det her!



Season 2 er lig med konkurrencer på diablo3x.dk. Som noget helt nyt og unikt, vil der gennem hele sæsonen være konkurrencer at deltage i, og der vil i dem alle være fede præmier at vinde. Nedenfor finder du en oversigt over vores konkurrencer. Som det fremgår, vil der være en kort, en lidt længere og to lange konkurrencer at deltage i. Held og lykke til alle!

1. Først til paragon level 100
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Vi kræver dog, at man lægger et screenshot op med timestamp, så snart man har rundet paragon level 100. Sørg for at logge ud af spillet, så snart de 100 er nået – så opdateres din career-visning også.

Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

2. Først til paragon level 200
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Vi kræver dog, at man lægger et screenshot op med timestamp, så snart man har rundet paragon level 200. Sørg for at logge ud af spillet, så snart de 200 er nået – så opdateres din career-visning også.

Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

3. Lodtrækning mellem alle i top 20 på D3X Seasonal Ladder når sæsonen er ovre
Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes ved hjælp af vores nye D3X Seasonal Ladder-side. Alle medlemmer på diablo3x.dk, der har indtastet battle-tag i profilen, deltager automatisk i konkurrencen.

4. Højest gennemførte rift 1 player i clan ved slutningen af season 2

Præmier: Der vælges mellem Reaper of Souls til PS3, PS4, Xbox360 eller XboxOne el. Reaper of Souls Collector’s Edition til PC

Vinderen findes mellem alle ingame clan-medlemmer, når sæsonen er overstået. Højest gennemførte level rift vinder.

Vi forbeholder os retten til løbende ændringer i konkurrencerreglerne. Ved mistanke om snyd på den ene eller anden måde, forbeholder vi os ligeledes retten til at diskvalificere deltageren. Undgå derfor at bruge exploits, bots mm.

15
Diablo 3: Reaper of Souls / Season 2 begynder fredag d. 13. februar
« Dato: Januar 31, 2015, 11:34:55 am »
Season 2 begynder fredag d. 13. februar

Så er der endelig kommet dato på, hvornår Season 2 ser dagens lys.

Når Season 1 slutter i næste uge, vil der gå lidt over en uge, inden det igen er tid til at starte på en frisk.

Greetings, nephalem!

Season 1 is about to draw to a close, and we wanted to give players an opportunity to prepare for the start of the new season with some dates and times to plan around.

Season 1 End Times:

Season 1 will be ending at the following dates and times for each region:
  • North America: Tuesday, February 3 @ 4:00 p.m. PST
  • Europe: Wednesday, February 4 @ 4:00 p.m. CET
  • Asia: Wednesday, February 4 @ 4:00 p.m. KST


Season 2 Start Times:

Season 2 will be starting at the following dates and times for each region:
  • North America: Friday, February 13 @ 6:00 p.m. PST
  • Europe: Friday, February 13 @ 6:00 p.m. CET
  • Asia: Friday, February 13 @ 6:00 p.m. KST


For time zone assistance, click here.

We look forward to seeing you in Season 2!

*Please note that Era 1 will end at the same time as Season 1. For more information, please click here.
Skal du spille Season 2? Svar i afstemningen øverst.

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