Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Vi får ikke et season theme til næste sæson - derimod har Blizzard lavet et fuldt revamp af follower systemet. Derudover er der også et par sæt changes/reworks.
Jeg må indrømme, at da jeg først så at de skrev follower revamp, tænkte jeg at de nu ville lade folk have followers i multiplayer, men nej... Det ser da fedt nok ud med deres rework, for follower systemet var jo rimelig ligegyldigt før, og nu kan det helt klart give stor værdi at give sin follower ordenligt gear på i 14(!) slots. Det er fedt for folk, der ofte spiller solo. Men som en der selv kun spiller, når der er andre at spille med, gør det jo så ingen forskel..
Diablo 2: Resurrected bliver udgivet senest i december 2021
Det har været rygtet i et par år efterhånden, men med en officiel announcement trailer, bliver det nu bekræftet. Diablo II: Resurrected er et remaster af det originale Diablo 2.
Den største ting som jeg kan se, er at Kanai's cube får 4 slots (4. slot kan bruges til en hvilken som helst power, men man kan ikke stacke to af de samme powers).
Det står som en del af seasonal tema, men de har også lavet en shadow clone fra pylons og shrines i rifts - det virker som lidt dobbeltkonfekt? Jeg kunne godt have en mistanke om, at de overvejer at tilføje 4. slot i cube generelt, og så bruger season som en test på det.
Derudover er der en del item changes - helt klart nogle nye builds der bliver viable.
Our two-week PTR testing period for the 2.6.10 update begins October 1 and we're asking for your help to quell the tides of surging demons. Take a look at the preliminary patch notes below and start theorycrafting how you'll make the most of the brand-new season content, a new item, and tons of Legendary item changes; Patch 2.6.10 will be arriving soon.
Please note that this is a preview for PTR content, which is subject to change.
PTR Focus Details
We’ll be conducting the Patch 2.6.10 PTR, and phasing in content updates over the course of two weeks, starting Thursday, October 1. During this time there may be periodic maintenances, outages, hotfixes, or minor patches. This time around, testing will consist of two phases:
Phase 1 - October 1: During this phase, we will be introducing Legendary and Set item changes
Phase 2 – October 8: In this phase, we will be adding the Seasonal Theme content
NOTE: Phase 1 content will persist throughout the entirety of the PTR. Phase 2 content will be an addition to the existing content.
There will be two PTR-unique buffs active to help you on your journey: increased Legendary drop rate and double Blood Shard drops. You can also buy new gear for testing from the special PTR vendor, Djank Mi'em, who will exchange Blood Shards for class-specific bags full of Legendary items that we'd love for you to test!
Class Changes: To ensure that the most significant class changes receive an ample amount of attention, we'd love for you to focus testing and feedback on the Wizard changes around Etched Sigils and Hydras, the Crusader’s Steed Charge build, and the Witch Doctor’s Crazy Chicken build.
So that we can efficiently review your posts, feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum.
As with our previous PTRs, this testing period is short, so it's best to hit the ground running. Whether you’re a PTR veteran or newcomer, we thought we’d pass along a few tips to get you started.
Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
For example, if you’re primarily a Wizard player, consider what changes impact the Wizard specifically. What you like best, what you think may still need adjustment, and what you’d want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches. Having these available after you import your character can make any necessary PTR farming much faster!
Try to break things! Just tell us when you do so we can make sure that the patch launch is as smooth as possible.
When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something “off” that you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
Note: All changes apply to all versions of Diablo III, including PS4, Xbox One, Switch, and PC unless otherwise indicated. Please note that PTR is only available for PC and Mac users.
Seasons
The shadows, they are moving, and they seem… animated. It is as though they have a will of their own. Whatever this trickery is, perhaps you can use it to your advantage. Let’s see what the demons say when you fight side by side with your own shadow!
Shadows of the Past: Activating a Shrine/Pylon will spawn in a shadow clone of your class. This clone will randomly have 1 out of 3 predetermined builds. This clone's power will scale with your character and will last for 1 minute or if your character dies. See below for the shadow clone variations that can spawn when activating.
Witch Doctor
Build Variation 1
Build Variation 2
Build Variation 3
Grasp of the Dead - Rain of Corpses
Wall of Death - Fire Wall
Mass Confusion - Mass Hallucination
Piranhas - Piranhado
Firebomb - Flash Fire
Spirit Barrage - The Spirit is Willing
Wall of Death - Surrounded by Death
Hex - Unstable Form
Wall of Death - Communing with Spirits
Zombie Charger - Zombie Bears
Piranhas - Piranhado
Piranhas - Piranhado
Corpse Spiders - Medusa Spiders
Zombie Charger - Explosive Beast
Horrify - Face of Death
Hex - Jinx
Spirit Barrage - Well of Souls
Grasp of the dead - Unbreakable Grasp
Wizard
Build Variation 1
Build Variation 2
Build Variation 3
Arcane Orb - Frozen Orb
Meteor - Molten Impact
Arcane Orb - Obliteration
Frost Nova - Bone Chill
Arcane Orb - Obliteration
Disintegrate - Intensify
Blizzard - Unrelenting Storm
Explosive Blast - Short Fuse
Wave of Force - Debilitating Force
Ice Armor - Frozen Storm
Black Hole - Blazar
Slow Time - Exhaustion
Black Hole - Absolute Zero
Energy Twister - Gale Force
Energy Twister - Raging Storm
Ray of Frost - Snow Blast
Disintegrate - Convergence
Meteor - Star Pact
Barbarian
Build Variation 1
Build Variation 2
Build Variation 3
Seismic Slam - Shattered Ground
Battle Rage - Marauder's Rage
Overpower - Killing Spree
Ground Stomp - Jarring Slam
Threatening Shout - Falter
Threatening Shout - Falter
Avalanche - Volcano
Wrath of The Berserker - Insanity
Furious Charge - Battering Ram
Earthquake - Molten Fury
Sprint - Run Like the Wind
Wrath of The Berserker - Insanity
Wrath of The Berserker - Insanity
Whirlwind - No Rune
Bash - Pulverize
Ancient Spear - Boulder Toss
Rend - Lacerate
Hammer of The Ancients - Rolling Thunder
Monk
Build Variation 1
Build Variation 2
Build Variation 3
Blinding Flash - Faith in the Light
Fist of Thunder - Thunderclap
Exploding Palm - The Flesh is Weak
Seven-Sided Strike - Fulminating Onslaught
Deadly Reach - Scattered Blows
Wave of Light - Explosive Light
Inner Sanctuary - Sanctified Ground
Way of the Hundred Fists - Hands of Lightning
Lashing Tail Kick - Spinning Flame Kick
Epiphany - Soothing Mist
Lashing Tail Kick - Sweeping Armada
Epiphany - Inner Fire
Breath of Heaven - Circle of Scorn
Dashing Strike - Barrage
Sweeping Wind - Fire Storm
Wave of Light - Empowered Wave
Cyclone Strike - Implosion
Seven-Sided Strike - Sudden Assault
Necromancer
Build Variation 1
Build Variation 2
Build Variation 3
Land of the Dead - Frozen Lands
Land of the Dead - Plaguelands
Land of the Dead - Frozen Lands
Frailty - Volatile Death
Decrepify - Wither
Bone Spear - Shatter
Bone Spirit - Possession
Army of the Dead - Blighted Grasp
Death Nova - Bone Nova
Corpse Explosion - Final Embrace
Corpse Lance - Ricochet
Frailty - Early Grave
Bone Spear - Blood Spear
Death Nova - Blight
Army of the Dead - Death Valley
Death Nova - Blood Nova
Bone Spear - Blighted Marrow
Corpse Lance - Blood Lance
Demon Hunter
Build Variation 1
Build Variation 2
Build Variation 3
Marked for Death - Valley of Death
Marked for Death - Valley of Death
Marked for Death - Valley of Death
Caltrops - Jagged Spikes
Rain of Vengeance - Stampede
Rain of Vengeance- Flying Strike
Fan of Knives - Assassin's Knives
Cluster Arrow - Shooting Stars
Cluster Arrow - Maelstrom
Chakram - Twin Chakrams
Multishot - Arsenal
Multishot - Wind Chill
Vengeance - Side Cannons
Vengeance - Personal Mortar
Vengeance - From the Shadows
Impale - Ricochet
Elemental Arrow - Immolation arrow
Elemental Arrow - Frost Arrow
Crusader
Build Variation 1
Build Variation 2
Build Variation 3
Akarat's Champion - Fire Starter
Akarat's Champion - Hasteful
Akarat's Champion - Rally
Falling Sword - Superheated
Falling Sword - Flurry
Falling Sword - Part the Clouds
Sweep Attack - Blazing Sweep
Judgment - Mass Verdict
Heaven's Fury - Split Fury
Consecration - Shattered Ground
Consecration - Bathed in Light
Fist of the Heavens - Retribution
Bombardment - Annihilate
Blessed Hammer - Limitless
Iron Skin - Charged Up
Condemn - Reciprocate
Condemn - Reciprocate
Shield Glare - Uncertainty
Rewards: Two unique new rewards, a portrait frame, and a pet will be granted to players who complete the Season 22 Guardian Journey.
Kanai’s Cube: Additionally, the Kanai’s Cube will have a fourth slot this season. This fourth slot will have the choices of the first 3 slots but will not stack with any of them. The intent is to provide players with creative flexibility to their character builds.
Haedrig’s Gifts now grants all class sets and we have a new rotation schedule. This upcoming season, depending on which class you choose, Haedrig’s Gifts will reward you with Horde of the Ninety Savages, Aegis of Valor, Gears of Dreadlands, Patterns of Justice, Masquerade of the Burning Carnival, Mundunugu’s Regalia, or Typhon’s Veil.
Stone Gauntlets now drops for all classes.
Paragon Bonus Gold Find has been changed to Gold Pickup Radius at 0.1 per point.
Item Changes
New Item* Gelmindor’s Marrow Guards: Bone Spear cast from Simulacrums deal 400-500% increased damage.
Ivory Tower: Rapid multiple blocks will now scale the damage for Fires of Heaven, up to a maximum of 2.5 times damage.
Mantle of Channeling: Removed the 1 second start up before the power takes effect.
Etched Sigil: While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Energy Twister is increased by 200-250%, and you also cast Energy Twister every second.
Fragment of Destiny: Your Signature Spells attack 50% faster and deal triple damage. You gain a Spectral buff whenever you land an attack with a Signature Spell. Hydras deal 25-30% increased damage for each Spectral stack. Max 10 stacks.
Valthek's Rebuke: Energy Twister now travels in a straight path and deals 300-400% increased damage.
Winter Flurry: Enemies killed by Cold damage have a 25% chance to release a Frost Nova. Your Hydra deals 125-150% increased damage to enemies in a Blizzard.
Wizardspike: Performing an attack has a 25% chance to hurl a Frozen Orb. Arcane Orb deals 300-350% increased damage.
Delsere's Magnum Opus: 6 piece bonus increased from 8500% to 12500%.
The Typhon's Veil: 6 piece bonus increased from 1300% to 2000%.
Norvold's Fervor: Buff 2 piece bonus damage from 100% to 400%
Armor of Akkhan: Buff 6 piece bonus damage from 1500% to 2000%
Roland's Legacy: Buff 4 piece bonus damage from 13,000% to 17,500%
Seeker of the Light: Buff 6 piece Blessed Hammer bonus damage from 12,000% to 15,000%
Belt of the Trove: Every 4 seconds, call down Bombardment on a random nearby enemy. Bombardment deals 400-500% increased damage.
Mortal Drama: Double the number of Bombardment impacts. Bombardement deals 400-500% increased damage.
Manajuma's Way: Angry Chicken explosion damage increased from 400% to 2000%.
Spirit of Arachyr: Buff 6 piece bonus damage from 9000% to 17,500%.
Helltooth Harness: Buff 6 piece bonus damage from 9000% to 17,500%.
Scrimshaw: Reduces the Mana cost of Zombie Charger by 75% and increases its damage by 6-7 times.
Inna's Mantra: Buff 6 piece bonus damage from 750% to 950%.
Shenlong's Spirit: Damage bonus increased from 200% to 350%.
Gungdo Gear: Exploding Palm's on-death explosion applies Exploding Palm. Exploding Palm's damage is increased by 75-100%.
Blade of the Tribes: War Cry and Threatening Shout cause an Avalanche and Earthquake. Avalanche and Earthquake both deal 150-200% increased damage
Step 2: Navigate to the Diablo III tab on the left-hand menu.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: Click Install to begin the installation process.
Your PTR account will be created automatically if you do not already have one. The PTR is available in all supported languages, and accounts from all regions are eligible to participate. For additional assistance with installing and launching the PTR, click here.
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into the live game and then log out.
Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 4: Select your region.
Step 5: Click "Copy." This will copy all characters on your account from the selected region.
Step 6: You will be disconnected from the PTR client.
Step 7: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
Blizzard (David Kim) er kommet med en lille update centreret omkring item changes. Mere specifikt de ting de har valgt at arbejde med på baggrund af community feedback. Det bemærkes at det stadigvæk er meget tidligt i processen, så meget kan ændre sig (også afhængigt af community feedback).
Her er en kort opsummering:
flere affixes på items - herunder et helt nyt system med "power". Der er tre powers, Angelic, Demonic og Ancient power, som i sig selv giver stat changes. Men endnu vigtigere unlocker de bestemte affixes på items. Så en amulet kan fx have et affix der kun aktiveres når man har 50 demonic power i alt på sit gear, og et andet affix der aktiveres ved angelic power. Dermed bliver det strategiske itemvalg udvidet, da man nu skal afveje hvad for nogle affixes man vil have låst op for på sine items, og dermed også hvad type "power" man skal gå efter på sit gear.
Ancient legendaries bliver fjernet i deres nuværende form - så vi har kun normale legendaries. Samtidig introduceres et late endgame item drop, der har et legendary affix, som man så kan overføre til et rare item. Dermed ønsker de at sikre at rare items med høje stats også er viable, og at man ikke er låst af best-in-slot legendaries.
Tingene skal nok ændre sig meget frem mod release om mange mange år Men hvad synes i?
Personligt synes jeg det er interessant at de giver os indblik i de tanker de har, og desuden fedt at de holder meget øje med community feedback - og også både adresserer og reagerer på den.
Blizzard fortsætter deres Themed Seasons - i sæson 15 med double up på horadric caches
I næste sæson vil man få dobbelt op på caches fra bounties. Som sædvanligt (fristes man til at sige), er der ikke større ændringer derudover dog. Nye cosmetics og et nyt pet, men ingen balancing eller nye items.
Så er Blizzard ude med lidt teasing for den opkommende character pack med Necromancer, i form af opening cinematic, som vi også kender fra de andre chars:
The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started. Table of Contents
New Zone: Ruins of Sescheron New Artifact: Kanai’s Cube Crafting System Updates Adventure Mode Updates New Feature: Season Journey New Difficulty Levels New Legendary and Set Items Combat Changes
As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.
New Zone: Ruins of Sescheron
In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.
New Artifact: Kanai’s Cube
Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills, convert crafting materials from one type to another, and so much more.
Crafting System Updates
For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.
Adventure Mode Updates
This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.
New Feature: Season Journey
Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.
New Difficulty Levels
As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!
New Legendary and Set Items
For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.
Combat Changes
Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift.
Prepare Yourself!
New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.
Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!
Visit North American Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
General Classes Barbarian Monk Items Monsters User Interface
GENERAL
Bug Fixes Fixed an issue that prevented some players from receiving the BlizzCon 2014 cosmetic items
CLASSES
Barbarian Whirlwind Skill Rune - Dust Devils Reduced the visual noise caused by these tornadoes Monk Bug Fixes Fixed an issue that prevented Channeling Pylon from removing the cost of Dashing Strike with the Raiment of a Thousand Storms set equipped
ITEMS
Bug Fixes Fixed an issue that prevented belts from being able to roll bonus Armor as an affix Fixed an issue that could sometimes prevent Locust Swarm from refreshing the duration of the Zunimassa's (6) Set bonus Fixed an issue that allowed players to equip and use unidentified Legendary Potions
MONSTERS
Bug Fixes Fixed an issue that prevented Josh Mosqueira (the rift guardian) from dropping loot Fixed an issue that allowed The Butcher and Mancarver's spear attack to be reflected, or slowed Fixed an issue that prevented players with Illusory Boots equipped from passing through walls created by Orlash
USER INTERFACE
The recently added social button will now display how many friends you have online and any clan or communities notifications Bug Fixes Fixed an issue that prevented the Greater Rift Completion screen from being closed using the Close All Windows hotkey Seasonal tabs will no longer incorrectly show up on the Achievement and Leaderboard screens when no season is active