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BETAKONKURRENCE #8 - Design din egen expansion-karakter

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Guldani:
Class: Fallen Angel

Lore: Da Tyrael tabte magtkampen i himlen til de andre i Angiris rådet blev de engle som støttede Tyrael også smidt ud. Da de for evigt er forvist fra himlen nærer de et vist had til deres artsfæller. De er dog på ingen måde interesseret i at slutte sig sammen med Helveds dæmoner som de afskyr. Fallen Angels er af natur et socialt væsen og de får derfor +1% til xp gained pr. person i gruppen. Hvis de derimod er alene får de - 10% gold find, da de ikke længere får tiende af kirken(HAHAH hvor er jeg sjov).

En Fallen Angels kampteknik består for det meste af melee slag boosted af blessings/judges de kan smide i forbindelse med deres angreb. De er et mix mellem en monk(med et stort sværd) og en svag wizard. De har mulighed for at velsigne deres gruppefæller med +dmg og + armor. Deres healende kræfter blev tabt da de mistede deres forbindelse til himlen så de har ikke mulighed for at heale. Deres ressource bliver kaldt Ká

Skills:
Signature skills:
Crusader strike, dmg target for 110% of wep dmg. reg. 5 Ká
Crusifix toss, ranged attack,  Kast to krusifixer efter fjenden, dmg targets +85% wep dmg. reg 4 Ká

Secondary skills:
Annihilation, +185% wep dmg. til target mob. 100% wep. dmg. in a small aoe around the target. Cost 20 Ká
Judgement of the Wickeds, target et område hvor fjender tager 70% wep. dmg. pr. sec. i 5 sec. Cost 25 Ká

Prayers:(only 1 prayer can be active at any time)
Salvation, flap the wings to give +10% move speed and -25% dmg taken. for 5 sec.(20sec CD) Cost 10 Ká
Martyr: target an ally to share dmg taken. for 10 sec. Dmg. will be split 50/50(45 sec CD) Cost 15 Ká
Kátet: All party members gain +10% attack speed as long as this skill is active.(Last 120 sec.)

Heavenly powers:
Armageddon: Increase dmg. done by +800% and -25% attack speed for 10 sec. Cost 25 Ká
Judgement Day: target enemy to increase dmg. done to the target by 250% for 15 sec.(45 sec. CD) Cost 35 Ká
Gunslinger: Raise nearby fallen enemy to fight with you for 20 sec. The mob will do +40% wep dmg. and look like Clint Eastwood(60 sec. CD). The attacks will be ranged. Cost 25 Ká

Det var noget bøvl at skrive skills på dansk, så skiftede lidt mellem dansk og engelsk :)

stefanort:
har givet emnet om den næste klasse en del tanker det sidste stykke tid, og er kommet frem til følgende tanker (bemærk det er ikke min ønskede klasse men mere hvad jeg tror er mest sandsynligt).

For det første tænkte jeg et vi har to Intelligence klasser (witch doctor og wizard), og to Dexterity klasser (monk og demon hunter), men kun en Strength klasse (barbarian), så det ville falde mig naturligt hvis den næste klasse også brugte strength, der ud over har vi 2 melee klasser og 3 ranged.

Så ud fra det vil jeg tro at den næste klasse vil være melee og bruge strength som sin primære stat, så det sætter allerede nogle rammer for hvad jeg tror vi før. Jeg begyndte og overveje diverse melee arctypes, paladin faldt mig ind men hans rolle som holy warrior er allerede taget af Munken, tilsværrende vil en klasse der bruge dæmoniske kræfter være for meget lig Demon hunteren ville jeg mene. En klassisk warrior/knight klasse vil læne sig for meget op af barbarianen til at være interesant, så jeg begyndte og overveje hvordan man ellers kunne tackle problemet.

Mine tanker gik over på en shaman/druid type klasse, tror ikke det bliver druiden fra D2, da de var forbunden med barbarens kultur og jeg ville foretrække og se noget nyt. Men jeg tænker på en klasse der bruger natur magi, shapeshifting og summons i en melle kapacitet, jeg tror det ville være unikt og interessant nok til at komme med, hmm det lyder egentlig som tre udemærkede

Med naturmagien tænk echantment shaman fra wow, kort rækkevide elemental magic, weapon encanting osv, måske enkelte ranged spells, selv barbaren har weapon throw.

angående shapeshifting så tror jeg ikke at permanent shapeshifting som vi havde det i d2 virker, folk vil se deres karakter og deres gear mens de spiller, men hellere midlertidige evner, eksempel kunne man havde en leap lignende evne, hvor man forvandlede sig til en varulv sprang på en fjende med høj hastighed og lavede en enkelt angreb og forvandlede sig tilbage igen.

summons siger næsten sig selv, jeg kan godt lide ideen fra witch doctoren, at de permanente pets er mest defensive og de offensive er midlertidige og med en længere cooldown.

nu hvor jeg tænker over det lyder det egentlig en hel del som beastmasteren fra WC3 både i gameplay og stil.

anyway, det er mine 2 cents, mere på den tekniske side og ikke så meget lore, og også lidt domineret af mine tvangstanker angående harmoni mellem de forskellige typer af klasser   ;D 

str4ming:
Corrupter


Billede fra "http://wizards.com/", så mere eller mindre fail på grafisk hjemmebryg :P

Melee based, Sword user.
Magic user. (used to enchant his sword with various spells).
He will also have the ability to summon various companions who will assist him in his battle against his enemies.

Offensive ability ideas:

Enchant weapon - Fire, Frost, Poison, Wind
Fire will add a DoT effect on multiple targets, which will end in an explosion damaging all nearby enemies. The Corrupter takes 0,5 % of his health in damage per attack.

Frost will add an aoe freeze, that will freeze enemies in place for a short time, after which they will be slowed for a short while.

Poison will add a DoT that spreads to all nearby monsters. Whenever the poison spreads to another mob, the Corruptor will be healed for 2 % of his total health.

Wind will increase the Corruptors attack speed and knockback the target mob.

Defensive ability ideas:

Enchant armor - Fire, Frost, Poison, Wind

The fire shield will shoot out a fireball when you attack.

The frost shield will give the corrupter an aura that slows and damages all nearby enemies.

The poison shield will damage anyone who attacks the corrupter and heal him for 0,5 % of his total health each time he is struck in combat.

The wind shield will draw enemies closer to the corrupter. (F.x. used with Wind weapon it will negate the knockback effect. It will also decrease the attack speed of all nearby enemies by 50 %.

Companions:

Wolf
Helps track enemies and discover the weekness. "Lowers the defense of enemies" Also adds an aura for the Corrupter giving him added regeneration from Poison enchants.

Owl
Blinds enemies on attack. The owl does added damage against frozen targets. Also heals the Corrupter and itself for 0,5 % of the corrupters health on attack.

Bat
Increases the damage done by the Corrupters fire enchant. The bat attacks with shadow damage that adds a dot similar to the DoT of the fire enchant.

Cougar
Adds an aura that increases the damage of the Corrupter. It slows enemies on attack. The bonuses are increased if the Corrupter is using wind enchants.

Skrev det på engelsk fordi ting som wind og frost ikke rigtigt lyder så faretruende på dansk :P

zippet:
umbra bellator - The shadow assasin ( umbra bellator, latin - skyggekriger)

Before the demons overruned Tristram and the rest of the world. The citizens of Khanduras had little fear.
Their greatest fear were >umbra bellator<. The citizens of Khanduras belived dreams were small glims of their fantasy. As time went though more people got in sleep related accidents. When people felt asleep they got hunted by umbra bellator. Some who went to sleep, never woke up again.
Umbra bellator was about to enter the awaken world the day, Tristram was attacked by a horde of demons, and the once-holy cathedral became a place of dark cults and rituals. Now, nearly 15 years later umbra bellator has returned to join the side of Champions to fight against the deamons who once overrunned hes beloved Tristram. When tyrael asked: "why have you decided to defeat the evil forces".
umbra bellator replied: "Tristram belongs to me."

umbra bellator benytte "Shadow energy ressource" til at udføre sine skills.
Shadow energy Starter på 100 og falder og stiger derefter brug.

Primary
Slashes 4 nearby enemies with 140% weapon dam as shadow damage.
runed - incresse damage to 170%
Shadow energy generator pr slag 2.

Secondary
Fire a single target shadow bolt for 200% weapon dam.
runed - shadowbolt will explode and hit 3 nearby enemies.
Shadow energy spender - 20 pr skud

Defensive
Vanish for 3 seconds - is not targetable when vanished.
runed - time vanished incressed to 5 sec.
Shadow energy spender - 50

Tactics
goes into stealth for 20 sec.
runed - nearby enemies will move 20% slower while you are stealth
Shadow energy - 80

Terror
Fire 5 single target hits rappidly after exitting stealth
runed - the 5 hits will hit all enemies within 7 yard.
Shadow energy - generater 5.

Special
incresse movement and attackspeed by 30% for 15 sec.
runed - movement and attackspeed buff upped to 25 sec.
Shadow energy - 0

EDIT **

Nu hvor alle andre har tilføjet billeder, har jeg forsøgt mig med et.
Villa have noget skygge/stealth assasin over det, fik mere noget bandit, here goes.

umbra bellator :
http://uploadpic.org/v.php?img=WCXxK4Fh4i

-Zippet
 :-X

pouljensen:
The Hell Bovine!

From the secret cow level of Diablo II, also know as the Moo Moo Farm. These Hell Bovines was given sentience by Diablo himself, and was driven mad by the endless number of heroes that swarmed to Tristram. At first these creatures just wanted to destroy, those who abused them when they were defenceless. But that was the time of Diablo II, and the great Cow King.

Since then the Cow King has been killed by a great hero, and the cows have been in an endless struggle to determine how should be the new King. Ultimately it was decided, that the only cow worthy of being the new King, would be the one that could slay the prime demons in this world (including the one left in the expansion *assume*). The cows consider these demons as gods, for obvious reasons, and if a cow can slay the gods, a cow can also be a king.

For this ultimate goal, the cows must befriend the human race. (at least they must act like they are friends, or perhaps just the enemy of the enemy)

Hell Bovines are specialized in two-hand halberds, they hit quite hard and have a long reach. However they are moving very slowly and are burdened with ridiculous vocalizations. They have the power to call forth a red portal, and bring fellow cows into the world for a short time. In huge herds, these creatures are dangerous all enemies who not careful maintain their distance. From the secret cow level, these Hell Bovines also have a strange magic. For example, they use their awful magical voices to confuse enemies - and can even drive some enemies to total madness. I would call it a mix of a Witch doctor and a Barbarian.

The Hell Bovine have can develop some special attributes including:
High Magic Resistance
Ligtning Enchanted

Besides these two attirbutes, the Hell Bovine gains one random additional attribute on Nightmare, two on Hell and three on Inferno.



...
Kan i overhoved se billederne, har prøvet at vedhæfte. Men kan ikke se dem på indlægget, hvis jeg logger ud?
Animationen er ikke lavet af mig selv, men det andet billede har jeg selv brygget sammen i paint.

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