Diablo 2 / LoD > Diablo 2 / LoD Generelt
PvP-skade og game mechanics.
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Znuggle:
Hej.
Jeg spekulerede på om der var nogen der var velbevandrede indenfor game-machanics at de kunne give mig nogle skades-eksempler i PvP.
Altså hvis man nu antager at jeg er Amazon, hvilket jeg er. Spiller mod en Blizzard-Sorceress.
Mig: 50 % DR, 20 % Absorb, 300 % cold resist
Ham: 12 kilo Blizzard damage, 150 -resistance fra CM, ingen facets.
Hvor meget mere skal man bruge for at kunne regne det ud? Og er der nogen der kender en side, eller evt selv, kunne bruge det eksempel, som udgangspunkt for at vise en beregning der viser den skade, jeg i teorien vil modtage?
Kunne samme eksempel udføres imod en physical-damage-character?
Kom frisk :)
Gerdi:
Det er faktisk utroligt simpelt at udregne skade i d2.
1. Din skade bliver reducret til 1/6 i pvp. Altså 12000 blizz dmg / 6 = 2000 pvp skade.
2. Udregn hvad din resistance overfor cold dmg er Du har 300% cold res - 150% cold res = 150%.. Da du max kan have 75% cold res (med mindre du har ohm etc. der giver +% max res).. Så i det her tilfænde går jeg udfra du har 75% cold res
3. 2000 x 0,25 (altså 25% => 100 - dine 75% max res = 25%) = 500 cold dmg
4. Du har 20% abs => 500 x 0,6 .. altså de 20% abs, gør at du modtager 40% mindre skade = du modtager i alt 300 skade
Hvis han havde haft facets f.eks 2*5/5.. Så så skulle du bare lægge 10% til de 150% cm han havde, så det i alt giver 160%
Med phys dmg er det endnu lettere..
12k phys dmg => 2k pvp dmg => 50% dr =1k dmg
Kunne ikke oprette et svar, den siger database fejl, så her kommer det i stedet:
In Diablo II: Lord of Destruction, Whirlwind is affected by weapon speed as follows. After you click to start your Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). After the first two "free" hit-checks, the frames elapsed in-between subsequent hit-checks will depend on your weapon speed. Note: increased attack speed from items outside your weapon DOES NOT affect whirlwind - only the speed of the weapon itself counts. The dependence on weapon speed is obtained by subtracting your weapon's increased attack speed (IAS) to its base weapon speed (the number between square brackets listed in the weapons section of the Arreat Summit) and checking where the number you obtain fits in the following table:
One-handed weapons
Breakpoints: 15, 10, -10, -35.
Number of frames in-between hit-checks after frame 8: 12, 10, 8, 6, 4
Normalt bruges grief ba med 35+ ias, da en ba har 0 base ias, så er det altså 4 frames => 25 / 4 ~6 chancer for at ramme pr. sekund.
Dog gælder der lidt andre regler for det første slag, det der står på engelsk
Znuggle:
Kanon Gerdi, tusind tak!
Edit: Whirlwind, hvor mange gange kan den ramme, ved du det? :)
Gerdi:
In Diablo II: Lord of Destruction, Whirlwind is affected by weapon speed as follows. After you click to start your Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). After the first two "free" hit-checks, the frames elapsed in-between subsequent hit-checks will depend on your weapon speed. Note: increased attack speed from items outside your weapon DOES NOT affect whirlwind - only the speed of the weapon itself counts. The dependence on weapon speed is obtained by subtracting your weapon's increased attack speed (IAS) to its base weapon speed (the number between square brackets listed in the weapons section of the Arreat Summit) and checking where the number you obtain fits in the following table:
One-handed weapons
Breakpoints: 15, 10, -10, -35.
Number of frames in-between hit-checks after frame 8: 12, 10, 8, 6, 4
Normalt bruges grief ba med 35+ ias, da en ba har 0 base ias, så er det altså 4 frames => 25 / 4 ~6 chancer for at ramme pr. sekund.
Dog gælder der lidt andre regler for det første slag, det der står på engelsk
Znuggle:
Genialt, tusind tak igen.
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