Diablo 3: Reaper of Souls > Diablo 3: Reaper of Souls
Paragon calculator
mads-wm3:
Yes, jeg var også kun lige præcis i level 75 på PTR så ;)
GreatOne:
--- Citat fra: TraXz efter Januar 27, 2014, 12:51:06 am ---
--- Citat fra: Pecenetra efter Januar 26, 2014, 11:52:56 pm ---
--- Citat fra: TraXz efter Januar 26, 2014, 10:57:57 pm ---
--- Citat fra: Nemeton efter Januar 26, 2014, 10:33:25 pm ---
--- Citat fra: TraXz efter Januar 26, 2014, 04:59:57 pm ---Tak for link. :)
Har nu allerede hentet PTR da den udkom, der kan man også lige få en forsmag på ens samlede paragon level. :)
- Når det så er sagt, så har jeg sku ondt af alle dem som har brugt ufattelig mange timer på at farme paragon levels, man får langt hurtigere xp nu. Så rent tidsmæssigt er de blevet taget ved næsen :D :D
--- Afslutning på citat ---
Er det "nu" som i på live server, eller i PTR eller i RoS beta?
--- Afslutning på citat ---
Jeg har kun testet PTR (har ikke adgang til RoS beta) og der kan jeg konstatere at man får hurtigere XP end man gør som diablo ser ud nu. :)
Om det bliver ændret når den går live aner jeg ikke. :D
--- Afslutning på citat ---
Ja, efter flere klager fra spillere har Blizzard endelig valgt at sætte base exp op i PTR så det bedre matcher live, men du har stadig mulighhed for at kunne slå flere ihjel hurtigere på Live, så exp/timen er vist stadig højere på Live.
Bemærk at PTR og RoS beta er det samme, det er blot om du har adgang til Crusader og akt 5 som udgør forskellen.
--- Afslutning på citat ---
Jeg burde måske tilføje at jeg ikke har foretaget nogen udregning eller noget af dette, men blot observeret.
Jeg har baseret det på at jeg i PTR har et samlet paragon level på 150+ eller noget i den stil. Den tid det tager for mig at få en bar med xp i det level i PTR, føles langt kortere end hvad det ville tage at få en bar i lvl 99 før ny patch med paragon 2.0.
Og så bruger jeg endda noget helt vildt dårligt gear, da jeg har solgt mit andet.
Kan dette ikke passe? Det føles nemlig som om at det går meget hurtigere, men det er da muligt at jeg tager fejl :)
Måske har jeg overset et eller andet?
--- Afslutning på citat ---
Jeg fortsætter lige med at spamme tråden :-)
Fandt dette citat fra game designer Wyatt Cheng, han redegør for, at det er hurtigere at stige i levels som paragon 2.0 ser ud nu. Men det kan sikkert ændres mange gange inden den går live :-)
Hey guys I want to provide some clarity as some of the comments here are misinterpreting the change.
You have a Paragon leveling rate that you see now on live. Let's call that the "Live rate"
You have the Paragon leveling rate seen on the PTR, let's call that the "PTR" rate.
You have the new rate that Nevalistis is referring to, we'll call that "Anticipated 2.0" rate
A few important notes.
The shape of the leveling curve changes with respect to current Paragon level. PTR rate and Anticipated 2.0 rate are actually very similar at Paragon level 1-50. But if you look at the rate going from paragon 250=>251, Anticipated rate is faster.
For those of you datamining, datamining won't tell the whole story on any of this because the XP from monsters changed.
XP from monsters has gone up in Anticipated 2.0 because between NV going away and the monster density being lower than the 1.0.8 numbers we want to make sure players who track their XP/hour don't suddenly see a huge drop.
When we transition accounts from live to 2.0 when the patch hits, we don't just add up all your paragon levels. We take the total amount of XP you've earned over all the characters on your account, and use that sum to map you onto a paragon level on the new curve.
When Nevalistis said Paragon leveling is approximately six times faster this refers purely to PTR and Anticipated 2.0. This is because PTR rates were disproportionately slow. It was taking 60+ hours to earn some of those higher paragon levels, and "six times faster" means it that might be 10 now. Note that this has nothing to do with live.
It's hard to compare rates directly between Live, PTR, and Anticipated 2.0 because at the end of the day, Live stops at 100 and PTR/Anticipated 2.0 go forever. I think at the end of the day if you're trying to "be efficient with your time", the important thing to remember is #4 - we don't look at raw levels - we look at your total experience earned, and map that appropriately.
So can you compare XP per monster killed on 1. Live w/ 5 NV stacks vs. 2. Anticipated 2.0?
Wyatt Cheng: It varies with level and I don't remember the exact numbers off the top of my head but our design intent is to offset the loss of XP from 5 stacks and density.
There are many variables at play as well. Adventure Mode has its own rewards. It's hard to compare Bounty rewards vs. the benefit of a highly optimized/efficient run. There are more events in the game now. The change from 60 to 70. "Difficulty 2.0". All of these factors means it doesn't make sense to do a direct comparison of the XP of any one particular monster - but rather when all factors are put together we don't want XP rates cut in half compared to live. The XP per monster happens to be one of the tuning variables in our toolbox.[source]http://www.reddit.com/r/Diablo/comments/1vxfj5/paragon_leveling_will_be_approximately_six_times/cex2xop[/source]
TraXz:
--- Citat fra: GreatOne efter Januar 27, 2014, 01:08:37 am ---
--- Citat fra: TraXz efter Januar 27, 2014, 12:51:06 am ---
--- Citat fra: Pecenetra efter Januar 26, 2014, 11:52:56 pm ---
--- Citat fra: TraXz efter Januar 26, 2014, 10:57:57 pm ---
--- Citat fra: Nemeton efter Januar 26, 2014, 10:33:25 pm ---
--- Citat fra: TraXz efter Januar 26, 2014, 04:59:57 pm ---Tak for link. :)
Har nu allerede hentet PTR da den udkom, der kan man også lige få en forsmag på ens samlede paragon level. :)
- Når det så er sagt, så har jeg sku ondt af alle dem som har brugt ufattelig mange timer på at farme paragon levels, man får langt hurtigere xp nu. Så rent tidsmæssigt er de blevet taget ved næsen :D :D
--- Afslutning på citat ---
Er det "nu" som i på live server, eller i PTR eller i RoS beta?
--- Afslutning på citat ---
Jeg har kun testet PTR (har ikke adgang til RoS beta) og der kan jeg konstatere at man får hurtigere XP end man gør som diablo ser ud nu. :)
Om det bliver ændret når den går live aner jeg ikke. :D
--- Afslutning på citat ---
Ja, efter flere klager fra spillere har Blizzard endelig valgt at sætte base exp op i PTR så det bedre matcher live, men du har stadig mulighhed for at kunne slå flere ihjel hurtigere på Live, så exp/timen er vist stadig højere på Live.
Bemærk at PTR og RoS beta er det samme, det er blot om du har adgang til Crusader og akt 5 som udgør forskellen.
--- Afslutning på citat ---
Jeg burde måske tilføje at jeg ikke har foretaget nogen udregning eller noget af dette, men blot observeret.
Jeg har baseret det på at jeg i PTR har et samlet paragon level på 150+ eller noget i den stil. Den tid det tager for mig at få en bar med xp i det level i PTR, føles langt kortere end hvad det ville tage at få en bar i lvl 99 før ny patch med paragon 2.0.
Og så bruger jeg endda noget helt vildt dårligt gear, da jeg har solgt mit andet.
Kan dette ikke passe? Det føles nemlig som om at det går meget hurtigere, men det er da muligt at jeg tager fejl :)
Måske har jeg overset et eller andet?
--- Afslutning på citat ---
Jeg fortsætter lige med at spamme tråden :-)
Fandt dette citat fra game designer Wyatt Cheng, han redegør for, at det er hurtigere at stige i levels som paragon 2.0 ser ud nu. Men det kan sikkert ændres mange gange inden den går live :-)
Hey guys I want to provide some clarity as some of the comments here are misinterpreting the change.
You have a Paragon leveling rate that you see now on live. Let's call that the "Live rate"
You have the Paragon leveling rate seen on the PTR, let's call that the "PTR" rate.
You have the new rate that Nevalistis is referring to, we'll call that "Anticipated 2.0" rate
A few important notes.
The shape of the leveling curve changes with respect to current Paragon level. PTR rate and Anticipated 2.0 rate are actually very similar at Paragon level 1-50. But if you look at the rate going from paragon 250=>251, Anticipated rate is faster.
For those of you datamining, datamining won't tell the whole story on any of this because the XP from monsters changed.
XP from monsters has gone up in Anticipated 2.0 because between NV going away and the monster density being lower than the 1.0.8 numbers we want to make sure players who track their XP/hour don't suddenly see a huge drop.
When we transition accounts from live to 2.0 when the patch hits, we don't just add up all your paragon levels. We take the total amount of XP you've earned over all the characters on your account, and use that sum to map you onto a paragon level on the new curve.
When Nevalistis said Paragon leveling is approximately six times faster this refers purely to PTR and Anticipated 2.0. This is because PTR rates were disproportionately slow. It was taking 60+ hours to earn some of those higher paragon levels, and "six times faster" means it that might be 10 now. Note that this has nothing to do with live.
It's hard to compare rates directly between Live, PTR, and Anticipated 2.0 because at the end of the day, Live stops at 100 and PTR/Anticipated 2.0 go forever. I think at the end of the day if you're trying to "be efficient with your time", the important thing to remember is #4 - we don't look at raw levels - we look at your total experience earned, and map that appropriately.
So can you compare XP per monster killed on 1. Live w/ 5 NV stacks vs. 2. Anticipated 2.0?
Wyatt Cheng: It varies with level and I don't remember the exact numbers off the top of my head but our design intent is to offset the loss of XP from 5 stacks and density.
There are many variables at play as well. Adventure Mode has its own rewards. It's hard to compare Bounty rewards vs. the benefit of a highly optimized/efficient run. There are more events in the game now. The change from 60 to 70. "Difficulty 2.0". All of these factors means it doesn't make sense to do a direct comparison of the XP of any one particular monster - but rather when all factors are put together we don't want XP rates cut in half compared to live. The XP per monster happens to be one of the tuning variables in our toolbox.[source]http://www.reddit.com/r/Diablo/comments/1vxfj5/paragon_leveling_will_be_approximately_six_times/cex2xop[/source]
--- Afslutning på citat ---
Fedt! Tak for at finde info. Så havde jeg ikke ramt helt ved siden af :p
- Hold da kæft, den blå skrift gør ondt i øjnene når man læser haha :D
Pecenetra:
Ja, I må meget gerne hellere bruge den som hedder "teal" i stedet for blue - da blue er meget skidt i forhold til baggrunden :)
GreatOne:
--- Citat fra: Pecenetra efter Januar 27, 2014, 01:28:49 am ---Ja, I må meget gerne hellere bruge den som hedder "teal" i stedet for blue - da blue er meget skidt i forhold til baggrunden :)
--- Afslutning på citat ---
Hehe, det er modtaget! :)
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