Diablo 3: Reaper of Souls > Diablo 3: Reaper of Souls

Patch 2.1.1 udgivet

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GreatOne:
Patch 2.1.1 udgivet

Så er der patch notes til 2.1.1, som er en noget mindre patch end den forrige.

Ændringerne er som følger:

Diablo III - Patch 2.1.1.27255

CLASSES

    General
        Pets
            Philosophy
                We want pet survivability to be roughly equivalent to the player that summoned them
            Many monster attacks that are intended to be avoided by players, and weren't already dealing reduced damage to pets, now deal significantly less damage to pets

    Crusader
        Active Skills
            Shield Bash
                Can now be interrupted during the hit animation

    Witch Doctor
        Active Skills
            Fetish Army
                Fetish Life has been greatly increased
                Fetish movement speed has been significantly increased
                Fetish leash range has been slightly increased
            Gargantuan
                Gargantuan is now summoned at the location of your mouse cursor
                Summon animation speed has been increased
            Spirit Walk
                No longer cancels early when the physical body that is left behind takes enough damage
            Summon Zombie Dogs
                Zombie Dog Life has been greatly increased
        Passive Skills
            Fetish Sycophants
                Fetish Life has been greatly increased
                Fetish movement speed has been significantly increased
                Fetish leash range has been slightly increased
        User Interface
            Fetish Army and Fetish Sycophants portrait icons should now display more fitting names on mouseover

    Bug Fixes
        Pets are now properly affected by Shield Pylons

ITEMS

    Class-Specific Items
        Wizard
            Firebird's Finery
                The infinite DoT debuff should now have a unique effect when it is applied
    Legendary Gems
        Boon of the Hoarder
            The number of Gold piles that explode from enemies on kill has been reduced
                To compensate, the amount of Gold in each pile has been increased
                The total amount of Gold dropped remains unchanged, but this will noticeably reduce screen clutter
    Bug Fixes
        The Moratorium secondary power can now be triggered by assists
        The Bane of the Trapped damage increase is now properly applied to Frozen enemies
        The Gem of Efficacious Toxin poison DoT can now properly be applied by pet attacks

ADVENTURE MODE

    Key of Bones, Key of Gluttony, and Key of War are now group drops
    Rift Guardians and Greater Rift Guardians now drop more crafting materials
    Greater Rifts
        The Rift of Trials has received numerous adjustments in an effort to more accurately assess an appropriate level of Greater Rift
        Large Aqueduct and Sewer maps will no longer show up in Greater Rifts
    Kadala
        Philosophy
            While Kadala is doing a great job of giving players more control over finding specific items, we felt the current experience was a bit cumbersome and inconvenient
            As a result, we're working to reduce the frequency at which players need to run between Kadala and the Blacksmith to salvage unwanted items
        The cost to purchase items from Kadala has been greatly increased
        The chance for Kadala to drop a Legendary item has also been greatly increased
    Bug Fixes
        Fixed an issue that could cause Greater Rift Guardians to sometimes drop multiple of the same Legendary Gem

CRAFTING

    Mystic
        Enchanting
            Philosophy
                We want players to be able to more reliably add sockets to their jewelry in order to enjoy Legendary Gems
                We still have long term plans to provide more outlets for excess gems and more ways to farm gems that a player needs; however, since those changes are further down the road, we wanted to improve the quality of life of Seasonal and Non-Seasonal players alike by making it easier to add a socket to your Rings and Amulets
            The cost to enchant jewelry has been reduced from a Flawless Imperial gem to an Imperial gem

MONSTERS

    The Electrified monster affix now has a short internal cooldown
    The damage of The Butcher's Fan of Spears attack has been slightly reduced
    The range of the Charging Beasts' Charge attack has been slightly reduced
    Plague Nest Bats have had their health globe drop rate significantly decreased
    Maggot Broods no longer start out burrowed in Nephalem Rifts and Greater Rifts
    Sand Dwellers no longer start out burrowed in Nephalem Rifts and Greater Rifts
    Demonic Hellflyers now run away less frequently and no longer ambush players from the air in Nephalem Rifts and Greater Rifts
    Ghosts now run away less frequently and no longer fly through walls in Nephalem Rifts and Greater Rifts
    Rockworms can no longer spawn in Nephalem Rifts and Greater Rifts

Pecenetra:
Positivt, i al fald monster ændringerne. Men synes nu stadig de godt kunne reducere damage på Electrified, men nu må vi jo se hvor lang den cooldown er - og om det er nok.

Nogen der har en ide om hvad de mener med: Key of Bones, Key of Gluttony, and Key of War are now group drops??

Oh, og great job GreatOne :D

arendten:
Tro de mener at alle for 1 hvis de dropper.

Totem:
Som jeg har forstået det, fra en eller anden japansk hjemmeside, så er cooldown på electrified gået fra 0.1 til 0.3 :D

DreamWalker:
Så fik pet doktors deres ventede buff, så nu burde de vel også være mere viable high grifts.

Slap da helt af en nerf monstre og deres abilities har fået. Kan godt se irritationen, men stadig... Nå men så bliver det vel endnu nemmere.

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