Diablo 3: Reaper of Souls > Diablo 3: Reaper of Souls
Patch 2.4.1 er nu live!
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Camelo:
Patch 2.4.1 er nu live!
Den nye patch kan downloades nu - læs om alle ændringerne her!
Diablo III Patch 2.4.1 - v2.4.1.36595
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Table of Contents:
* General
* Classes
* Barbarian
* Crusader
* Demon Hunter
* Monk
* Witch Doctor
* Wizard
* Bug Fixes
* Items
* Class-Specific Items
* Bug Fixes
* Adventure Mode
* Bounties
* Nephalem Rifts
* Set Dungeons
* Bug Fixes
* Crafting
* Monsters
* User Interface
GENERAL
* Several new cosmetic items have been added for players to discover
* Several changes have been made to improve server performance
* Bug Fixes
* Fixed an issue that prevented Massacre bonus experience from being calculated correctly
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CLASSES
* Barbarian
* Active Skills
* Hammer of the Ancients
* Skill Rune - Birthright
* Now heals for 3% of your maximum Life on Critical Hits
* No longer has a chance to drop a Health Globe
* Ignore Pain
* Skill Rune - Mob Rule
* Damage reduction granted to allies has been reduced from 50% to 25%
* Passive Skills
* Tough as Nails
* Thorns damage bonus increased from 50% to 100%
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* Crusader
* Active Skills
* Akarat's Champion
* The damage bonus granted is now multiplicative with other sources of bonus damage
* Laws of Hope
* Skill Rune - Hopeful Cry
* Now reduces Physical damage taken by 25%
* No longer has a chance to drop a Health Globe
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* Demon Hunter
* Active Skills
* Companion
* Skill Rune - Boar Companion
* The Life per second and resistance bonuses are also granted to your allies
* Skill Rune - Wolf Companion
* The damage bonus granted is now multiplicative with other sources of bonus damage
* Passive Skills
* Steady Aim
* The damage bonus granted is now multiplicative with other sources of bonus damage
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* Monk
* Bug Fixes
* Fixed an issue that caused player Life to sometimes drop when Mystic Ally - Earth Ally was active
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* Witch Doctor
* Active Skills
* Grasp of the Dead
* Skill Rune - Death is Life
* Chance to summon a Zombie Dog increased to 70%
* No longer has a chance to drop a Health Globe
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* Wizard
* The Firebird's Finery (2) Set Bonus will now activate before Unstable Anomaly
* Active Skills
* Archon
* Damage bonus increased from 20% to 30%
* Armor and resistance bonuses increased from 20% to 150%
* Damage bonus for each enemy killed is now multiplicative
* Skill Rune - Improved Archon
* Damage bonus increased from 22% to 50%
* Note: This bonus is now multiplicative
* Skill Rune - Teleport
* Cooldown reduced from 3 to 2 seconds
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* Bug Fixes
* Fixed an issue that prevented some skills from being cast after casting Shield Bash or Furious Charge
* Fixed an issue that caused the Demon Hunter Wolf Companion to benefit from its active bonus twice
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ITEMS
* Legendary potions can now be salvaged and will yield a Forgotten Soul
* Legendary Gems
* Bane of the Powerful
* Rank 25 now also reduces damage taken from Elites by 15%
* The damage bonus granted is now multiplicative with other sources of bonus damage
* Enforcer
* Pet damage reduction increased from 25% to 90%
* The damage bonus granted to pets is now multiplicative with other sources of bonus damage
* Gem of Efficacious Toxin
* Poisoned enemies now also deal 10% reduced damage
* Gogok of Swiftness
* Has been redesigned
* Now applies swiftness with every attack
* Now also grants 0.50% chance to dodge per stack
* Dodge chance increases by 0.01% per rank
* Mirinae, Teardrop of the Starweaver
* Smite damage increased from 2000% to 3000% weapon damage
* Additional damage per rank increased from 40% to 60% weapon damage
* Duration between bonus Smite casts at rank 25 reduced from 5 to 3 seconds
* Smite now also heals you for 3% of your maximum Life each time it hits an enemy
* Moratorium
* Chance to clear staggered damage increased from 10% to 20% per kill
* Pain Enhancer
* Bleed increased from 1200% to 2500% weapon damage
* Additional damage per rank increased from 30% to 50% weapon damage
* Simplicity's Strength
* The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
* Heal amount increased from 2% to 4% of maximum Life
* Taeguk
* Has been redesigned
* Now only gains stacks when you spend resource on a channeled skill
* Now stacks up to 10 times
* Stacks now expire after 1.5 seconds
* Grants 2.0% damage per stack
* Damage increases by 0.04% per rank
* Grants 2% Armor per stack at rank 25
* Wreath of Lightning
* Lightning damage increased from 600% to 1250% weapon damage
* Additional damage per rank increased from 10% to 25% weapon damage
* Zei's Stone of Vengeance
* Damage bonus per rank increased from 0.05% to 0.08% for every 10 yards between you and the enemy
* Depth Diggers
* The damage bonus granted is now multiplicative with other sources of primary skill bonus damage
* Oculus Ring
* Will now also be activated by your kills if equipped on your follower
* Sanguinary Vambraces
* Now benefit from all sources of bonus damage
* Solanium
* Can now only drop a Health Globe once every 8 seconds
* Several existing Legendary items have been updated to include a unique Legendary power
* Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
* Frostburn
* Now has Cold skills deal +15-20% increased damage and have a 50% chance to Freeze enemies as a Legendary Power
* Magefist
* Now has Fire skills deal +15-20% increased damage as a Legendary Power
* Class-Specific Items
* Barbarian
* Immortal King's Call
* (6) Set Bonus
* Damage bonus increased from 250% to 400%
* The Legacy of Raekor
* (6) Set Bonus
* Damage bonus per stack increased from 300% to 750%
* Might of the Earth
* (6) Set Bonus
* Damage bonus increased from 800% to 1200%
* Skull Grasp
* Has been redesigned
* Your Whirlwind deals 250-300% additional damage
* Note: This bonus is multiplicative with other sources of Whirlwind damage
* Wrath of the Wastes
* (4) Set Bonus
* During Whirlwind damage reduction gained increased from 40% to 50% and your applied Rends deal triple damage
* Crusader
* Flail of the Ascended
* New Legendary Two-Handed Flail
* Your Shield Glare deals damage equal to up to your last 5 Shield Bash casts
* Johanna's Argument
* Now also increases the damage of Blessed Hammer by 100%
* Thorns of the Invoker
* (2) Set Bonus
* Damage per stack increased from 25% to 35%
* Note: The maximum number of stacks has been reduced from 50 to 25
* (6) Set Bonus
* Bonus Thorns damage dealt increased from 600% to 800%
* Roland's Legacy
* (4) Set Bonus
* Damage bonus increased from 600% to 750%
* (6) Set Bonus
* Duration increased from 5 to 8 seconds
* Demon Hunter
* Embodiment of the Marauder
* (4) Set Bonus
* Sentry damage bonus increased from 300% to 400%
* (6) Set Bonus
* Damage bonus for each active Sentry increased from 600% to 800%
* Lord Greenstone's Fan
* Damage bonus increased from 80-100% to 160-200% per stack
* Meticulous Bolts
* No longer drops
* Replaced with:
* Augustine's Panacea
* New Legendary Quiver
* Ball Lightning travels at 30% speed
* Frost Arrow damage and chill duration increased by 200-250%
* Immolation Arrow damage over time increased by 200-250%
* Lightning Bolts damage and Stun duration increased by 200-250%
* Nether Tentacles damage and healing increased by 200-250%
* Natalya's Vengeance
* (6) Set Bonus
* Damage bonus increased from 400% to 500%
* The Shadow's Mantle
* (2) Set Bonus
* Damage bonus increased from 600% to 1200%
* Unhallowed Essence
* (6) Set Bonus
* Damage bonus per point of Discipline increased from 20% to 40%
* Wojahnni Assaulter
* Rapid Fire damage bonus increased from 30-40% to 60-75% per stack
* Channeling time required to gain a stack decreased from 1 second to 0.5 seconds
* Now gains the first stack immediately
* Monk
* The Flow of Eternity
* Now also increases your Seven-Sided Strike damage by 100%
* Monkey King's Garb
* (4) Set Bonus
* Decoy damage increased from 500% to 1000% weapon damage per stack
* (6) Set Bonus
* Damage bonus increased from 1500% to 3000%
* Raiment of a Thousand Storms
* (6) Set Bonus
* Dashing Strike now also increases the damage of your Spirit Generators by 300% for 6 seconds
* Shenlong's Spirit
* (2) Set Bonus
* Damage bonus after reaching maximum Spirit increased from 100% to 150%
* Uliana's Stratagem
* (4) Set Bonus
* Your Seven-Sided Strike deals double its total damage with each hit
* (6) Set Bonus
* Now also increases your Exploding Palm damage by 250%
* Witch Doctor
* Bakuli Jungle Wraps
* New Legendary Belt
* Firebats deals 150-200% increased damage to enemies affected by Locust Swarm or Piranhas
* Helltooth Harness
* (6) Set Bonus
* Damage bonus increased from 900% to 1400%
* Raiment of the Jade Harvester
* (2) Set Bonus
* Instant Haunt damage dealt increased from 60 to 120 seconds worth
* (6) Set Bonus
* Instant damage dealt when consuming DoTs increased from 150 to 300 seconds worth
* Spirit of Arachyr
* (6) Set Bonus
* Damage bonus increased from 1200% to 1500%
* Zunimassa's Haunt
* (4) Set Bonus
* Damage reduction per Fetish increased from 2% to 3%
* (6) Set Bonus
* Damage bonus increased from 800% to 1500%
* Wizard
* Delsere's Magnum Opus
* (4) Set Bonus
* Has been redesigned
* You take 50% reduced damage while you have a Slow Time active
* Allies inside your Slow Time gain half this benefit
* Halo of Karini
* New Legendary Ring
* You take 45-60% less damage for 3 seconds after your Storm Armor electrocutes an enemy more than 30 yards away
* Firebird's Finery
* (6) Set Bonus
* Damage bonus for each enemy burning increased from 25% to 40%
* Damage bonus when an Elite is burning increased from 600% to 2000%
* Note: This damage bonus is now limited to a maximum of 60 stacks
* Nilfur's Boast
* Meteor damage bonus increased from 100% to 200%
* Damage when hitting 3 or fewer enemies increased from 150-200% to 275-350%
* Tal Rasha's Elements
* (6) Set Bonus
* Damage bonus increased from 500% to 750% per stack
* The Twisted Sword
* Can now only benefit from a maximum of 8 Energy Twisters
* Several existing class-specific Legendary items have been updated to include a unique Legendary power
* Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
* Monk
* Crystal Fist
* Legendary power added
* Dashing Strike reduces your damage taken by 40-50% for 6 seconds
* Level requirement has been reduced
* Fleshrake
* Legendary power added
* Dashing Strike increases the damage of Dashing Strike by 75-100% for 1 second, stacking up to 5 times
* Level requirement has been reduced
* Witch Doctor
* Swamp Land Waders
* Legendary power added
* Sacrifice deals 350-400% additional damage to targets affected by Locust Swarm or Grasp of the Dead
* Can now roll with a bonus to any elemental damage type available to Witch Doctors
* Bug Fixes
* Fixed an issue that caused Lakumba's Ornament from granting the correct damage reduction value
* Fixed an issue that prevented the Raiment of a Thousand Storms (6) Set Bonus from being applied while under the effects of a Chaneling Pylon
* Fixed an issue that prevented Sacrifice from triggering the Focus portion of the Bastions of Will (2) Set Bonus
* Fixed an issue that prevented projectiles from piercing while Vengeance was active with a Buriza-Do Kyanon equipped
* Fixed an issue that could cause the damage from Moratorium to kill a player in a Set Dungeon
* Fixed an issue that caused extra Fires of Heaven casts from Ivory Tower to trigger the Wrathful Passive Skill
* Fixed an issue that caused The Twisted Sword stacks to be consumed when using Energy Twister - Storm Chaser
* Fixed an issue that prevented the Norvald's Fervor (2) Set Bonus from being granted while using Steed Charge
* Fixed an issue that could sometimes prevent Ice Armor from triggering the Tal Rasha's Elements (2) Set Bonus with Halo of Arlyse equipped
* Fixed an issue that caused Tal Rasha's Elements (2) Set Bonus to behave inconsistently with Etched Sigil casts
* Fixed an issue that caused the Firebird's Finery (6) Set Bonus to grant its Elite bonus damage when a Rare monster's minions were ignited
* Fixed an issue that prevented Bash with Blade of the Warlord equipped from being treated as a Fury spending attack
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ADVENTURE MODE
* Bounties
* In the event that both Act III and Act IV bounties are complete, the bonus act will now always be turned in first
* A Plague of Burrowers
* Significantly reduced Burrowers' health
* Nephalem Rifts
* Greater Rifts
* The amount of incoming damage in Greater Rift 70 and above has been reduced
* The amount of Experience granted in Greater Rift 70 and above has been reduced
* The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
* Set Dungeons
* Barbarian
* Immortal King's Call
* Objective 2 now requires you to kill 150 enemies while Wrath of the Berserker is active
* The Legacy of Raekor
* Enemies hit by a Furious Charge that didn't hit 15 enemies are no longer prevented from counting toward the objective on future casts
* Might of the Earth
* Elites now appear in fixed locations
* Wrath of the Wastes
* Enemies hit by a Rend that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
* Crusader
* Armor of Akkhan
* The total number of monsters has been increased
* Enemies hit by a Condemn that didn't hit 10 enemies are no longer prevented from counting toward the objective on future casts
* Demon Hunter
* Embodiment of the Marauder
* Objective 1 now requires you to kill 140 enemies with 3 or more Sentries active
* The total number of monsters has been increased
* Rockworms now appear in fixed locations
* Rockworms will now take longer to spring from the ground
* The Shadow's Mantle
* You no longer break the consecutive hit chain if you hit a target that has already been added to the chain
* Unhallowed Essence
* Enemies hit by a Multishot that didn't hit 20 enemies are no longer prevented from counting toward the objective on future casts
* Witch Doctor
* Raiment of the Jade Harvester
* Deceivers will no longer use their Invisibility
* Enemies hit by a Soul Harvest that didn't harvest 15 souls are no longer prevented from counting toward the objective on future casts
* Wizard
* Delsere's Magnum Opus
* Enemies hit by a Slow Time that didn't initially hit 30 enemies are no longer prevented from counting toward the objective on future casts
* Firebird's Finery
* Objective 2 now requires you to Ignite or kill 20 enemies within 3 seconds 6 times
* Bug Fixes
* Fixed an issue that caused Urshi to always introduce herself to players
* Fixed an issue that could, under certain conditions, prevent players from being able to finish a Set Dungeon
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CRAFTING
* Bug Fixes
* Fixed an issue that prevented the quantity of items to be crafted from being properly updated when a new value was entered
* Fixed an issue that prevented the list of affixes available when an item was being enchanted from being updated dynamically
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MONSTERS
* A new type of Treasure Goblin has been spotted in Sanctuary, the Menagerist Goblin
* Pet attacks will now also break Primordial Scavengers' armor in the same way player attacks do
* The amount of gold dropped by Gilded Barons has been reduced
* The Merciless Witch
* Removed her shields in both the Realm of Regret and Realm of Fright
* Significantly increased her health in the Realm of Regret
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USER INTERFACE
* Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
* When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
* The Inventory button no longer flashes for level 70 characters when a new item is picked up
* Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
* A shadow has been added to stack and charge counts on the hotbar, and buff icons
* Several new Stash Tab icons have been added
* The Paragon point button has been moved and will no longer overlap buff bar icons
* Bug Fixes
* Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
* Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
>> Kilde
Kimusen:
Husk nu for gud i himlens skyld at gemme de nye transmorgs/White items der dropper. De er ikke account bound, så man kan bare droppe dem så andre er fri for at farme efter dem. :)
Lars:
Fuck, hvor ondsvagt at Era på non-season ikke er slut endnu..................................
Blizzard har godt nok ikke lært noget fra season 1 med ancient items endnu.
Man putter ikke en patch med power-spikes på en igangværende season/era.
Gosch:
--- Citat fra: Lars efter April 28, 2016, 08:06:46 am ---Fuck, hvor ondsvagt at Era på non-season ikke er slut endnu..................................
Blizzard har godt nok ikke lært noget fra season 1 med ancient items endnu.
Man putter ikke en patch med power-spikes på en igangværende season/era.
--- Afslutning på citat ---
Nej det er tåbeligt. De skider op og ned af ryggen på alle de NS (Era) spillere, som har kæmpet for deres placeringer.
Viser vel også bare, at deres fokus udelukkende er på seasons.
Pecenetra:
Jeg tror ikke rigtig de har fokus på så meget i D3, de andre par gange har de godt kunne finde ud af hvornår season slutter, hvornår era ender, og hvornår patch skal ramme. Men den her gang har de da fuldstændig sovet i timen med hensyn til era's.
På den anden side så lovede de aldrig noget om at Eras skulle følge season, blot reflektere tidligere formåen før et "power creep", eller implementering af grundlæggende ændringer - så ved ikke om de bare ikke så en fordobling af sæt osv som en sådan... Dette var jo også første season uden season-only items, hvilket betød at NS spillere havde alle teoretiske fordele til at sætte højere rekorder.
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