Diablo 3: Reaper of Souls > Diablo 3: Reaper of Souls

PTR Patch 2.4.3 nu tilgængelig

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Camelo:
PTR Patch 2.4.3 nu tilgængelig

Patch 2.4.3 kan afprøves på patch test realm (PTR). Læs om ændringer og tilføjelser her.

PTR PATCH 2.4.3 - v2.4.3.41363 To provide feedback on patch 2.4.3, please visit the PTR Feedback forum.
To report issues you experience while playing, visit the PTR Bug Report forum.
Table of Contents:
* General
* Classes
* Items
* Seasons
* Adventure Mode
* Monsters
* Bosses
* Achievements
* Quality of Life GENERAL
* New Feature: 20th Anniversary Event
* A mysterious group of Cultists is stirring up trouble! Hunt them down in Adventure Mode to uncover clues that reveal a portal into Tristram’s past, and rediscover the terrifying darkness that took hold of the town so many years ago…
* This event is only available in January
* Please note that the anniversary event features a pre-cursor event
* This will start a few hours before the rest of the event is available on the PTR
* Hardware Support
* Support has been added for the Corsair Utility Engine (CUE) SDK and Razer peripherals
* Supported backlit keyboards will respond to certain in-game situations like Legendary and Set item drops, characters leveling up, and more
* Players will need to update their firmware for supported devices to use this feature Return to Top CLASSES
* Barbarian
* Overpower
* Now has 3 charges
* Cooldown per charge remains 12 seconds with a chance to be reduced slightly by critical strikes
* Bug Fixes
* Fixed an issue which caused Wave of Light to sometimes fail to deal damage when players were under the effect of Epiphany
* Fixed a bug which prevented a Hydra from being spawned when two Mirror Images attempted to cast Summon Hydra at the same time
* Fixed an issue which caused the active effect of Earth Ally and Fire Ally to not benefit from Attacks Per Second or +Mystic Ally damage Return to Top ITEMS
* Class Specific Items
* New items have been added to the game
* Crusader
* Armor of Akkhan
* Talisman of Akkhan (Amulet)
* Has been added as a 7th piece to Armor of Akkhan
* The set’s current bonuses and powers remain the same
* This amulet will always roll with Critical Hit Chance in addition to 3 other random affixes
* Some existing class-specific Legendary items have been updated to include a unique Legendary power
* Note: Existing items will not be affected by the following changes; only new versions of the items will roll with the added Legendary power
* Barbarian
* Saffron Wrap
* The damage of your next Overpower is increased by 40-50% for each enemy hit, up to a maximum of 20 enemies
* Crusader
* Faithful Memory
* Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% for 5 seconds
* Demon Hunter
* Hellcat Waistguard
* Grenades have a chance to bounce 3-5 times, dealing an additional 50% damage on each bounce
* This bonus is increased to 800% on the final bounce
* The following skills are affected by this power:
* Cluster Arrow – Dazzling Arrow, Cluster Bombs, Loaded for Bear, and No Rune
* Rain of Vengeance – Anathema
* Strafe – Demolition
* Rapid Fire – Bombardment
* Monk
* Rabid Strike
* Spirit spenders that teleport you while Epiphany is active are also mimicked on a distant target for free
* Witch Doctor
* The Barber
* Spirit Barrage no longer deals direct damage but instead absorbs the damage as charges
* After the target has not absorbed Spirit Barrage damage for 1.5 seconds or dies, the charges detonate doing damage to all enemies within 15 yards
* Damage is increased by 15-20% per charge
* Wizard
* Manald Heal
* Lightning damage done by your Arcane spenders does an additional 20-25% of the damage over 5 seconds
* This damage-over-time effect can be refreshed by additional Lightning damage and stacks
* The functionality of some items has changed
* Crusader
* Defender of Westmarch
* Can no longer summon a wolf more than once per second
* Damage done by the wolf is increased for each block made during the interim
* Witch Doctor
* Jeram's Bracers
* The minimum level for this item to drop has changed from 12 to 31 in order to match the level at which Wall of Death unlocks
* Bug Fixes
* Hellfire Amulet
* Fixed an issue where Fetishes spawned by this item with the Fetish Sycophants passive would not reduce the cooldown of Big Bad Voodoo correctly when Starmetal Kukri was equipped
* Illusory Boots
* Will now properly allow Crusaders using Steed Charge to pass through walls
* Flail of the Ascended
* Now takes into account +Shield Bash affix bonuses in its damage
* Damage stacks will now persist when changing gear and picking up items
* Fixed an issue which sometimes caused cosmetic pets to be dismissed unintentionally, requiring the player to resummon them through the collections UI
* Fixed a bug causing transmogrify options to not properly unlock sometimes when first acquiring an item which grants a new transmogrify option
* Fixed a bug which caused the buff from the Legendary item Ahvarion, Spear of Lycander to end when changing floors in a Greater Rift
* Fixed an issue which caused the Bones cosmetic pet to incorrectly produce sound when players interacted with some user interface elements
* Fixed an issue which caused +Elemental damage bonuses on weapons to override the damage bonus granted to Ancient Spear by Skular’s Salvation and its elemental type
* Fixed an issue which allowed Necrosis damage from the Helltooth Harness set to be reflected back by some enemies onto Witch Doctors using projectiles like Poison Dart Return to Top SEASONS
* Season Journey
* The Destroyer and Guardian tiers of the Season Journey will no longer require players to augment an Ancient Legendary item using level 30 or higher and level 40 or higher Legendary gems, respectively
* Along with this, the Conqueror tier now requires players to augment one Ancient Legendary item using a Legendary Gem at level 50 or higher Return to Top ADVENTURE MODE
* Bounties
* The number of enemy kills required to complete the following Bounties has been reduced
* Kill Aloysius
* Kill Axegrave
* Kill Bholen
* Kill Captain Donn Adams
* Kill The Crusher
* Rifts
* The Cesspools map has been adjusted
* Enemy density and overall map size have been reduced
* This area can now appear as the starting dungeon in Rifts and Greater Rifts
* Greater Rifts
* We have made a number of changes to improve the play experience of Greater Rifts
* Monsters should now be more evenly distributed on each floor in Greater Rifts
* The size of each floor in a Greater Rift is now more consistent
* On average, a rift should take between two and four floors to clear
* There is no longer an increased chance to see the same tile set when you venture down a floor in a Greater Rift
* There is now a guaranteed area at the entrance of each floor with no monsters
* This area is just large enough for ranged characters to maneuver
* Several additional monster types can now appear as Champions and Elites
* The stacking effect of the following is now cleared upon entering a Greater Rift
* The items Lord Greenstone’s Fan, Fortress Ballista and Flail of the Ascended
* The skills Arcane Dynamo and Mythic Rhythm
* Greed’s Realm
* The portal to Greed’s Realm will now close 60 seconds after opening Greed’s chest
* With this, players may now open multiple portals to the realm in a single game
* Zones
* The waypoint for Pandemonium Fortress Level 2 in Adventure Mode has been moved from the entrance to the midpoint of the level in order to provide quicker access to some bounties
* With this change, bounties requiring you to kill unique enemies will only spawn these enemies in the first half of the dungeon, and all monsters on the map will contribute to bounty progress
* Bug Fixes
* Fixed an issue preventing the scene for Bounty: Research Problems from spawning
* Fixed bugs that led to large open areas with no monsters in some rooms in Greater Rifts, which was especially common near the entrance to certain floors Return to Top MONSTERS
* Enemies
* Quality of life improvements have been made to enemies
* Several enemies that leap at the player can now be killed in mid-air, including Winged Assassins, Punishers, Lacuni Huntresses, and Burrowing Leapers
* Several enemies that can become un-attackable, such as Sandsharks, Snakemen, and Rockworms now spend more time vulnerable. When these enemies do burrow or stealth, they no longer remain in this state for more than 3 seconds
* In addition, emerging Rockworms now always show ground cracks to help attentive players avoid their initial attack
* Enemy Affixes
* Shielding
* Will now be cancelled immediately if the shielded monster is the last remaining monster in a pack
* Reflects Damage
* Now fires a projectile instead of instantly dealing damage to the player
* The warning duration for this affix has been reduced from 2 seconds to 1, and its active duration has been reduced from 6 seconds to 4
* Electrified
* Crawling lightning generated by this affix now pierces, allowing it to damage multiple targets in succession
* Juggernaut
* New enemy affix
* Juggernaut monsters are permanently immune to crowd control effects, but move more slowly than normal monsters
* Only a rare Elite enemy can be a Juggernaut
* Bug Fixes
* Fixed an issue which caused Winged Assassins to sometimes travel across the ground instead of through the air when leaping
* Fixed an issue which prevented Greater Rift Guardians from reliably teleporting to players when they spawned more than a few screens away
* Fixed an issue which sometimes cause Rift Guardians to spawn in a location where they couldn’t be targeted Return to Top BOSSES
* Belial
* Now transitions more swiftly between his normal and larger version boss phases Return to Top ACHIEVEMENTS
* Bug Fixes
* Fixed the wording on the “Socket To Me” achievement to clarify that socketing only one gem is required Return to Top QUALITY OF LIFE
* Dyes
* Can now be accessed through a new tab at the Mystic
* This includes Collector’s Edition dyes
* With this change, dyes will no longer be sold by vendors
* Bug Fixes
* Fixed display and text issues with some skills and items
* Fixed an issue causing keybind issues when the UI was hidden
* Fixed a bug which caused Followers to sometimes become idle in combat
* Fixed an issue which prevented Followers from being dismissed while they were incapacitated in battle
* Fixed an issue which allowed pets and Followers to be attacked immediately after exiting a portal

Lars:
Var en tur på PTR i går for at prøve de nye ting.

Spoiler ahead! (click to show/hide)Diablo 1 event var ligesom forventet en blanding af nostalgi og skuffelse. Er ikke sikker på, hvor meget jeg havde forventet af eventet, men det føltes som om at der var blevet brugt meget lidt tid på at gøre det klar og der ikke er stor chance for at der bliver ændret meget i det.
Men det var ikke helt forgæves at starte PTR'en op, fordi jeg fik også lige taget et par af de nye GRs og wow! :o Kæmpe forskel i forhold til tidligere. Det føltes meget mere flydent at køre igennem en rift og elsker at man får et ekstra gem upgrade, hvis man ikke dør.

Glæder mig til at se det kombineret med de QoL changes der kommer med Necor-pack næste år. :)

Gosch:
En ting som vist heller ikke er nævnt, er de nye grafiske opdateringer; DX11 support, multisample aa, ssao og gsync.

Alting bliver meget mere 'crisp' og personligt kan jeg på mit setup se stor forskel i detaljerne.



Her er et link til sammenligning dx9/dx11 (source DFans). 

https://imgsli.com/MDIwOQ

Lars:

--- Citat fra: Devo efter November 10, 2016, 11:13:02 am ---En ting som vist heller ikke er nævnt, er de nye grafiske opdateringer; DX11 support, multisample aa, ssao og gsync.

Alting bliver meget mere 'crisp' og personligt kan jeg på mit setup se stor forskel i detaljerne.

--- Afslutning på citat ---

Det havde jeg faktisk helt glemt at nævne. Helt klart en forbedring, som jeg også hurtigt opdagede da jeg loggede ind på PTR i går.

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