Diablo 3: Reaper of Souls > Diablo 3: Reaper of Souls
Two-Hander buff i næste ptr patch
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GreatOne:
Two-Hander buff i næste ptr patch
Two-handers bliver nu mere interessante, da de får højere damage.
John Yang, game designer, snakker om at buffe two-handers i næste ptr patch.
Han siger:
We’ve been discussing 2-Hander buffs for a while now. Right now on live, 2-Handers are almost always less powerful than dual-wielding 1-Handers for a few different reasons, and we wanted to rebalance them for Patch 2.1. We had two options to address the issue:
1) Make new 2-Hander passives and buff existing 2-Hander passives for Barbarian, Monk, Witch Doctor, and Wizard.
2) Buff all 2-Handed weapons baseline and adjust Heavenly Strength accordingly.
After trying both options out internally, we decided to go with option 2. This solution has two desirable benefits: 1) it’s immediately noticeable to all players when they pick up a 2-Hander and see the DPS number both significantly higher than a 1-Hander and higher than pre-Patch 2.1 2-Handers and 2) changing 1 passive is less of a jarring overall change for players than changing/adding 4 passives.
In the upcoming PTR patch, you should see the DPS of 2-Handed Melee Weapons increased by 23-26% across the board. The goal is to get the raw DPS of a 2H build to be close enough to the raw DPS of a Dual-Wield build that the weapon choice is mostly determined by the legendary powers on the item and by the build you are using. Some of the tradeoffs of 2-Handers vs. Dual-Wielding are that 2-Handers are intended to make more efficient use of resources and hit harder for skills with cooldowns while Dual-Wielding is intended to generate more procs, Life on Hit, and give more of certain stats. Currently, the raw DPS gap is large enough that Dual-Wielding feels like it is always the right answer.
To summarize the changes:
The DPS of 2-Handed Melee Weapons has been increased by 23-26% across the board.
This applies to the following weapon types:
2-Handed Maces
2-Handed Mighty Weapons
2-Handed Axes
2-Handed Flails
2-Handed Staffs
2-Handed Swords
Daibos
Polearms
In direct response, Heavenly Strength will now reduce damage done by 20%. With both changes, Crusaders using a 2-Hander should see a very small DPS increase.
This change is retroactive to existing live items.
This change only affects level 70 two-handed melee weapons.
This change affects two-handed melee weapons of all rarities.
We are still considering additional changes if needed but this should be a solid step towards making 2-Handers viable again for all classes.Er det nok, bare at buffe damage med 23-26%? Som en bruger skriver, så er det et skridt i den rigtige retning, men ikke nok, da:
1 two-hander = 4 mainstat og
2 one-hander = 8 mainstat
Jeg syntes det er et skridt i den rigtige retning, men stadig ikke nok. De burde gøre mere ud af mulighed nr 1, som han John Yang selv nævner i sit opslag.
Hvad mener du?
edit: Tråden kan findes her: http://us.battle.net/d3/en/forum/topic/13510080878#1
TraXz:
Som du siger, det er et skridt i den rigtige retning. Jeg mener heller ikke at det er helt nok, der skal være noget mere unikt ved at bruge en 2-hander frem for dual eller 1hand med offhand. Men nu må vi jo se hvordan det fungerer i praksis, når man får leget rundt med de forskellige skills :-)
Xenophon_:
Det betyder vel bare at jeg ikke skal ud og lede efter en ny fate of the fell, heldigvis :)
Pecenetra:
Det er bestemt et skridt i den rigtige retning - men de har stadig en gigantisk hage ved kun at have 1 socket frem for 2 ved dual wielding. Og så er det stadig kun få skills som bliver markant bedre af 2-hånds våben.
Men en 23-26% buff er en god start, det vil begynde at udligne den skjulte passiv på 15% ias fra dual wield, men ja bedre legendary affixes og så en generel fordobling af alle våben affixes så begynder de at være mere tiltrækkende.
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