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"Long ago, Diablo and his brothers were cast out of Hell  by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us."
- Deckard Cain

Forfatter Emne: BETAKONKURRENCE #8 - Design din egen expansion-karakter  (Læst 37088 gange)

0 Medlemmer og 2 Gæster læser dette emne.

Offline Xenith

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #30 Dato: Marts 09, 2012, 11:59:22 pm »
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Jeg har analyseret på hvilke karaktertyper der efter min mening mangler blandt de nuværende. Der mangler der endnu en nærkamps karakter(Monk, Barb vs. Wiz, WD, DH, 2 mod 3), skills der benytter skjold(såsom smite paladin d2, ellers er det bare endnu et stat item hvor det eneste unikke er block), tungt udrustet med armor og en nærkamps caster. Derfor har jeg udtænkt denne karakter der leverer netop disse, og personligt er denne type karakter min favorit, så jeg håber vi kommer til at se noget lignende senere hen. Se for jer selv hvad i synes! Og kommenter endelig hvis i har negativ eller positiv kritik:)

Class: Angelic Guardian

Lore: When wars come to an end and request for heroes is no longer to be found, where do the heroes of Sanctuary go? Some have gone into exile, others have left Sanctuary never to be seen again… Now some of the old heroes have returned to Sanctuary, in their new form: Angelic Guardians, to assist the current heroes of Sanctuary in the battle against the Demons and their minions. The Angelic Guardians are the greatest of the old heroes, chosen by the Archangels to guard the gate of the High Heavens. These heroes were granted minor access to the powers of the divine and training by the greatest warriors among the Archangels. They were also granted immortality, which meant that they could only achieve an honorable death in combat. Now the High Heavens are threatened by the once again rising demons, and some of the finest Angelic Guardians have chosen to meet their destiny and defeat the evil rising in Sanctuary once and for all.

Combat style:
The Angelic Guardians use holy abilities and knows some abilities normally only seen used by the Archangels.
There are different possible styles available when playing an Angelic Guardian.
•   Zealot – damage character, wielding shield + 1h melee weapon or 2h weapon.
•   Smiter – damage and tank, focus on dealing damage with shield and tanking with defensive abilities.
•   Close combat caster – damage and tank, since I’d like to see a close combat caster tanking, and since it’s a heavy armor class this is a possibility. They will most likely be wielding shield and 1h scepter.
These different combat types fit the current build possibilities that we see on current blizzard classes, and it’s in my opinion not overlapping any of the current classes.

Skills:
Primary:
Shield Bash – Physical damage with shield + stun, damage depending on defense value of shield.
Zeal – Physical damage with weapon. Quickly attacks multiple adjacent enemies.
Holy Whip – Whips all enemies in front of you, dealing holy damage.

Secondary:
Hammer of Justice – Throw a magic hammer of light towards an enemy, dealing holy damage. Enemies in the path, between caster and the targeted, enemy takes half damage.
Angelic Light – Thrust a beam of holy light damaging targets hit by beam.
Divine Storm – Release a holy storm dealing damage to all enemies around the caster for 10 yards.
Blessed Weapon – Calls a blessing upon casters weapon, imbuing the weapon increasing holy damage.

Defensive:
Divine Light – Heals caster and party members.
Angelic Protection – Surrounds caster and party members with holy shield, absorbing damage for 3 seconds.
Angelic Wings – Gain angelic wings (Gain ability to hover), breaks all immobilization effects and increase movement speed for 5 seconds.
Holy Bond – Protecting a party member taking 50 % of their damage taken.

Combat:
Angelic Charge – Angelic wings jumps out of casters back, pushing forward in a charge, dealing damage and knocking back all enemies hit by the charge.
Sacred Shield – Magically enhances shield to give defense bonuses.
Angelic Chains – Immobilizing an enemy by chaining them to the ground, meanwhile damage towards the target is increased.
Flash of Light – Blinds enemies within 15 yards, causing them attack randomly.
Holy Vengeance – Reflecting 25% of all incoming attacks, returned damage as holy damage for 10 seconds.

Aura:
Aura of Light – Increase holy damage towards all enemies within 20 yards. Only 1 aura may be active at a time.
Aura of Prayer – Restores life over time for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Protection – Increase armor and resistance for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Might – Increase physical damage for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Holy Fire – Deals holy damage to all enemies within 20 yards. Only 1 aura may be active at a time. (Change to damage fire, cold, lightning etc. by the use of runes)

Angelic:
Ritual of the Spirits – Recalls the spirit of a slain enemy to fight for you for 60 seconds.
Archangel – Gain the true power of the Archangels for 15 seconds.
Call of the High Heavens – Pillars of light shooting down from the sky hitting random enemies for 20 seconds.


Billede af en Angelic Guardian jeg selv har tegnet, i billedet bruger han Angelic Charge(se beskrivelse af skill under Combat Skills) og her kan man se vingerne der spawner på ryggen af ham og pusher ham fremad i et charge.
(Vingerne ses kun ved brug Angelic Charge og Angelic Wings)
« Senest Redigeret: Marts 10, 2012, 01:19:24 am af Xenith »

Offline Camelo

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #31 Dato: Marts 10, 2012, 12:06:22 am »
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Fra nu af vil vi gerne frabede kommentarer i denne tråd :) Kun bud. Der kan kommenteres i den anden tråd, der er oprettet til kommentarer.

Offline Fighter1982

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #32 Dato: Marts 10, 2012, 12:09:15 am »
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classname - Cowkings offspring

The cowkings offspring is the only son of the over and over slain Cowking and he is pissed! Its so full of wrath that it will attempt to destroy anything on its path. humans, demons, hellspawns even the lord of terror itself. sweeping his fathers axe to kill anything and anyone in his quest for vengeance.

Primary
Mighty Cleave: sweeps his 2 handed axe to hit enemies at melee distance for 200% weapon damage.
Moo Moo Bash: mighty blow to split any skull to the eternal farmlands. (single target dps)
Howl of the cow. Enters a berserker rage increasing dps by 200% for 30 seconds! MOOOO MOOOOO

Secondary
Grashopper: Grase in the grass to regain health and Cowrage
Cowrage Spender: Horn dash. (storm forward taking up to 10 enemies on your horns) this attack does piercing damage.

Defensive
Fierce MOO shout: Fearing and stunning all enemies in a 10 yard radius.
Tailwhip: knocking down enemies with his tail

Tactics
Hellspawn
Sumon an army of Cows to aid you in your battle against terror
Cowrage - 60

Terror
CowFury: Rapidly hit with your axe to strike down your enemies. (attack will stack upto 200% faster attack speed)
Cowrage Generator: generates 5 cowrage per hit

Special
CowRa - gives you an aura that will slow enemies with 50%
Redbull - Gives you a 10 second flymode to land on your enemies with a fierce MOO. (enemies will be crushed)


Offline Friizen

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #33 Dato: Marts 10, 2012, 12:30:50 am »
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The Hipster



"From the ashes of Mountain.. Dew, the Hipsters were created. A relativly unknown people that dissapear once too many people hear about them... The Hipsters are known for their arrogant taste in music, glasses and checkered cloth. With no real purpose to life, Hipsters wanders around looking for artifacts not known to the rest of the world."

The Hipster is neither alive or dead. Its a character whose Life pool is switched out with a shield of Originality. With only 1 health point, he depends keeping his shield renewed at all time, his defensive abilities usually consists of meaningless political arguments or talking about the newest tibal song, only he have head.

As for the offensive abilities, the Hipster uses Arrogance. A ressource that only the best Hipsters knows how to master, because everytime you use offensive ability, its a gamble of life and death.

Defensive Abilities

Quick Change of Glasses (10 sec CD): Throwing your old glasses, charms up to 5 foes around you for 3 second, dealing 350 % weapon damage. Putting on new glasses afterwards increases your Originality by 50 and has a 20 % change to decrease ur enemies resistance to Arrogance by 50 %.

Next Tribal Dance Hit (Aura): The Hipster starts to hymn, what he claims, is an original melody. Increasing his Originality regeneration rating by 10 every min.  The poor hymning skills increases enemies damage by 10 %.

The Kony2012: Charms monsters to fight for you, only works for mobs that are lower level than you. Everytime you use this skill, there is a chance to your teammates starts a debate wether Invisible Children is a fraud or not, stunning them for 20 seconds.

Offensive Abilities

"That Song is sooo last full moon..": Spits foul meaningless comments, that every living soul around feel a need to flee from. Causing 20 second fear and damages . Has a 15 % chance to fear your party members.

Le hobo (Aura): Looking alot like a homeless, monsters feel sorry for you. Drops items and gold just by being near you, 20 yard radius.

Attitude problem: The Hipster opens his mouth, damaging all enemies in a straight line for 500 % weapon dmg. Chance on use, might dmg you and your party members by 100 % weapon damage.


   

Offline Borum

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« Svar #34 Dato: Marts 10, 2012, 12:51:11 am »
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Jeg præsenterer hermed mit bud: The MECHANIST!


Offline Roadley

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #35 Dato: Marts 10, 2012, 01:39:46 am »
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Specialist

Hvorfor?
I de tidligere udgaver af diablo har jeg savnet en true melee class, der ikke var over-brutal og pakket ind i rustning. Jeg savnede en letvægter, som ikke endte ud med at være en sneaky rogue eller lign.

Derfor kommer mit bud på denne class:


(Tryk for at forstørre)

Kort info:
Rolle: Melee
Gear: Light armor, Swords, Blade (Class-Item)
Skilltræer: Balance, Finesse og Surprise
Primære stats: Dexterity og Vitality

Kamp teknik:
Grundet den tynde armor, er det nødvendigt for Specialist at være præcis og hurtig. De 3 skilltræer tilbyder hver sin force. Balance er træet hvor specialist får flere kamp stillinger til rådighed, som gør ham til en varieret kæmper. Finesse giver ham præcision og styrke til sit sværd - aktive kræfter der igennem komboer kan sætte en stopper for enhver modstander. Surprise giver specialist mulighed for at forvirre og gøre sin modstander sårbar, hvor også det class specifikke item kommer i brug, blade, en forgiftet dagger.

Historie:
Specialist stammer fra det vestlige rige, Westmarch. Et tropisk militær rige - hvor general Torin er øverstbefalende for ridderne af Westmarch. Det siges at han stammer fra sønnerne af Rakkis, dem der i sin tid dræbte Astrogas følgere og var lysets beskyttere.

Tankerne bag skillsystemet:
Balance - Parry, Speed Stance, rapid attacks m.m... Det vil altså sige det abillities der skal bruges aktivt alt efter hvilken situation du står i. Et aktivt kampsystem der opfordrer til hurtige skift, hvilket reflekter karrakterens essens. Dette kan også anses som en videreudvikling af auras, hvor dette dog ikke giver effekt til gruppemedlemmer.

Finesse - Kernen af specialists slag. Dette er de aktive offensive slag, hvor der kan specialiseres den kampstil der passer en bedst. Valget om man vil specialisere sig i grupper eller enkelte fjender.

Surprise - Bruger overraskelses momentummet i en påbegyndt kamp. Hurtige små afstikkere fra de normale slag - med anvendelse af "Blade", hvis der ikke er equipped et class item vil et knytnæveslag anvendes. Påfører diverese debuffs til modstanderen, som man igennem finesse og balance kan drage nytte af. Debuff eksempel: Blade påfører debuff til fjenden der giver større crit chance inden for de næste 20 sekunder, for at udnytte dette skifter specialist stance til rapid attacks for at udnytte crit chancen bedst muligt.

Ressourcen - Specialist anvender ressourcen Agile - lidt ligesom Babarians fury er det en ressource der skal charges op igennem passive eller aktive abillities. Agile charger dog ikke på ingående skade, men derimod på mere snedige bevægelser så som dodge/parry/crit.

Passive - Grundet at specialist er en letvægter, har han en passiv bonus der giver ham forbedret angrebs fart og mere liv, så længe han kun anvender light armors. Ligeledes er dette også en passiv der er med til at genere Agile, så længe han er i kamp.

Dette var mit bidrag :) Tak for nu!
//Roadley
« Senest Redigeret: Marts 10, 2012, 12:06:05 pm af Roadley »

Offline BMprobe

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #36 Dato: Marts 10, 2012, 01:40:25 am »
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Crazed Sentry

(Kilde: http://fc08.deviantart.net/fs70/f/2010/080/5/d/Skeleton_Warrior_by_AdamSundstrom89.jpg)

Story
Tasked with the duty to protect their lord Mephisto, these were once proud and honorful skeletal warriors. Being unable to fulfill their duty was the greatest shame imaginable for such sentinels.

When tragedy befell and their Lord was vanquished, they were exiled to a remote place. Inhabited by neither demon or man. They lived for centuries in these wastelands, with nothing but their shame and the ferocious animals to keep them company.

It slowly began to drive the warriors insane and madness started to take over and rule the skeletons. They now roam the lands like a pack of savages, devouring anything in their way.


Combat Style
Well-deserving of their name, these sekeletal brutes fight fiercely, like rabid animals. No longer able to indulge themselves in the fine art of weaponcraft themselves, they instead use whatever sharp objects they come across.

While not choosy when it comes to the tools of war, they do seem to share a fondness for simplistic weapons such as swords and axes. They have shown ability to wield even the largest of these weapons quite effortlessly.

They have even been known to break apart the skeleton of a recently fallen comrade, only to use his bones as weapons.
[16:26] <@Camelo> Alle vores nuværende moderatorer er alligevel fundet ved random.org.

Offline Vibergs

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« Svar #37 Dato: Marts 10, 2012, 03:18:38 am »
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OBS! Jeg deltager kun for sjov! Har vundet en key. Synes dog kunne være sjovt at finde på en ny class. Det kunne være fedt, hvis det nu var noget lignende Blizzard vælger, når de skal finde helte til expansion.

The Dragonkin

Jeg har tegnet den i illustrator.

Lore
Sanctuary is at a state where balance is none existing. Trag'Oul the mysterious dragon-like being who guards Sanctuary can no longer sit back in silence. He who once started the Necromancer order to defend Sanctuary has once again started another order who will do what is needed to keep the balance. This time Trag'Oul created them in his own image. Welcome the dragonkin! The ferious melee fighters who attack with agile moves, burst attacks and tormenting necromancy.

Power & Burst
With the dragonkin we introduce a new system. Like the Demon Hunter you got 2 resources, but they work a lot different. You got signature abilities that you can use for free. You got special abilities running on Power - it regnerates quite fast. Beside that you got Burst resource. Whenever your Burst is on 100 % your next special ability will get a bonus. The bonus varies from spell to spell and is also varied by runes. You regenerate burst slowly, but you can save it up for later battles. Think of it as a dragon's inner fire. Once it is used it needs time to build up before bursting again.

Abilities

Wraith Claw
A signature spell that requires melee range. Dragonkin attacks with claws burning through the soul of his victims. When dragonkin's enemies die they will be bound to Sancturay because of the holes in their souls. They are bound to serve dragonkin as wraiths to regain their soul essence. They do area of effect damage and last a couple of seconds adding extra damage to dragonkin's arsenal.

Mighty Fangs
A signature spell that requires melee range. Dragonkin bites his victims leaving them bleeding. It's good at single targets.

Dragon Flame
A special ability that requires Power. It is a ranged attack. The dragonkin fires a firebolt at a target. It has an area of effect. It can set enemies on fire.

Wing Jump
A special ability that requires Power. Dragonkin cannot fly as a true dragon, but he can make a mighty jump to his targets using both wings and legs for power. Can be used to enter or escape battle. It has 10 second cooldown.

Tormenting Roar
A special ability that requires Power. Dragonkin roars and everyone in range is cursed. It will create chaos. Anyone hit will attack the weakest around them. Survival of the fittest begin! This effect lasts 5 seconds.

Dragon scale
Passive ability that makes dragonkin tougher.



Offline Falckjazz

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« Svar #38 Dato: Marts 10, 2012, 03:55:20 am »
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The Convert

Lore

When Sanctuary was still young, and Uldyssian ul-Diomed (http://www.diablowiki.com/Uldyssian) found himself in the middle of the great conflict between the High Heavens and the Burning Hells, something unbeknownst to many inhabitants of Sanctuary happened by the hands of his brother Mendeln (http://www.diablowiki.com/Mendeln).

Even before Mendeln had reached his full potential in necromancy he was still able to command the dark forces with great skilfulness. In a close encounter with a pack of Morlu (http://www.diablowiki.com/Morlu), Mendeln successfully held them off by draining the very bloodlust that gave them their life force.

After the skirmish, Mendeln spent some time studying their seemingly lifeless corpses. To his surprise, he sensed a tiny flicker of light in these defeated creatures. It was without a doubt the same light that his brother, Uldyssian, sensed in every nephalem/human (http://www.diablowiki.com/Nephalem) of Sanctuary. With this perplexing discovery, Mendeln became eager to find out how these vile creatures of evil could in any way be connected to the same light that Uldyssian was fighting to prove was contained in every creature capable of good. The same light that dimly rested in even the plants and soil of this world.

 (...) Mendeln joined forces with his brother and a party of their trusted warriors, whose job was to observe, hand on sword, and be ready to step in if things at any point went out of hand. After several hours of Mendeln's necromancy and Uldyssian's trying to reinforce the light within these creatures, they proved successful in reanimating the formerly defeated Morlu. As their once lifeless bodies began to heave, the party of soldiers began to rummage, some drawing their swords, others looking to Uldyssian and Mendeln for notions of what to do.

 Although sapped for energy, the brothers were able to calm the soldiers, for they could see that a new light shone in the eyes of the Morlu. The once black pits filled with a reddish glow were now intensely light, radiating a feeling of warmth and a faint, yet noticeable feeling of trustworthiness that can only be found in good-hearted men.

When the Morlu had recuperated, the brothers were able to find out the horrifying truth behind all Morlu. Lucion (http://www.diablowiki.com/Lucion), the son of Mephisto (http://www.diablowiki.com/Mephisto), in need of loyal soldiers, had contrived a plan that involved kidnapping the strongest and most loyal soldiers from different cities in Sanctuary. He then performed despicable acts of torture and witchcraft upon these soldiers until they, deprived of any hope of returning to their former lives, were forced to submit to Lucion's might.

(...) The reverted Morlu were now to be called Converts, and they eagerly joined forces with Mendeln and Uldyssian and their men, seeking their vengeance.

Role
The Convert takes on the role of a melee character capable of dual-wielding weapons as well as equipping a shield, much like the Barbarian of Diablo II. They are also able to wield two-handed weapons as well as Mighty Weapons. They are restricted from the use of Daibo. To not wind up as a complete copy of the Barbarian, Converts will also be equipped with a wide array of spells.


Resource system
The Convert is driven by Vengeance which is the name for his resource system. It will function similarly to the Wizard's Arcane Power in the sense that it will be maxed by default and will quickly regenerate. Similarly to the Wizard, "signature spells" will not cost any Vengeance, and may even be runed or otherwise enhanced to actually replenish Vengeance. Any another active abilities will cost Vengeance, preventing the spamming of the most powerful abilities.

Abilities
Pound
Swing at a single enemy causing 115 % weapon damage. The Convert is healed for 20 % of the damage done
Signature Spell, no cost

Retaliation
50 % chance to become active when hit by an enemy melee or ranged attack (not activated by spells)
Instantly swing at target enemy dealing 170 % weapon damage. Does 135 % weapon to any additional enemies within 8 yards range
Cost: 20 Vengeance

Fuelled by Hate
In a fit of rage perform 7 instant consecutive swings at any target enemy. Will attack additional targets if a struck target dies. Each swing deals 175 % weapon damage
Cost: 35 Vengeance

Blood Debts Must Be Paid
Drain the life force from surrounding enemies causing 130 % weapon damage to a maximum of 5 enemies within 8 yards. Heals for 50 % of the damage done
Cost: 30 Vengeance

Drain Life
Perform a ritual on a single enemy, dealing 270 % weapon damage. Heals the Convert for 100 % of the damage done.
Cooldown: 15 secs
Cost: 30 Vengeance

Unforgiven Past
The Convert returns to his former Morlu shape. Increases damage output by 30 %. Increases attack speed by 30 %. Take 20 % less damage. Provide an aura for party members within range to increase their Damage output and Attack speed by 15 %. Aura also instils fear into any enemies within 15 yards range reducing their Attack damage and Attack speed by 20 %.
Duration: 30 sec
Cooldown: 150 sec
Cost: 80 Vengeance

Combat technique
The Convert is well-suited for tanking a pack of mobs while his teammates are pelting them from a safe distance. As a tank, the Convert is given several abilities with life-stealing/regenerating properties to enhance his endurance in combat. With his resource system he should focus his abilities on the monsters that pose the greatest threat to his teammates. He can allow minions to slip away as long as he is able to keep the more difficult monsters away from his party.

Additional:
I butchered the lore on this one, I know. I drew inspiration from the Diablo®: The Sin War: Book One: Birthright (http://eu.blizzard.com/store/details.xml?id=210000099) as well as the Diablo Wiki (http://www.diablowiki.com/Diablo_III_Wiki). For a character like this, the actual story behind the "Converts" would have to be different from the one I wrote, if it should fit the description of Morlu in the book.

Anyways, it was fun to write the lore part, although I had to cut it short, otherwise I would have ended up with several pages! In any case, I hope my idea of these converted Morlu still shines through.

With the spells, the resource system etc. nothing is set in stone, but I think this is a pretty cool draft for a character!

Art concept is not originally by me, but I DID draw what you are seeing here!

The (...)s in the Lore part are places where I decided to cut the text short. A lot more depth could be added to it, but I already felt like I was writing an actual short story lol.
« Senest Redigeret: Marts 10, 2012, 04:08:36 am af Falckjazz »

Offline Xanethia

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Sv: BETAKONKURRENCE #8 - Design din egen expansion-karakter
« Svar #39 Dato: Marts 10, 2012, 05:51:40 am »
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Kings Guard

...Even a common soldier can rise to match the tales of the heroes of old.


Background:

Amongst the footsoldiers in the armies of Sanctuary, the only chance of advancement is to rise above others and get selected for the King's Guard.
Once every year the best is handpicked for the trials consisting of several months of testing and training to select those few that has what it takes be part of the elite as a King's Guard.
A King's Guard are trained to weaken their enemy by delivering precise attacks designed to penetrate the weak spots in the armor, and deliver precise cuts and blows to bleed the enemy before finishing them off.
Years of training makes this soldier a proficient barricade against any kind of enemy, and those that survive to the end of service are highly sought as bodyguards or commanders of private armies or guards.
While a King's Guard commonly are male, women are allowed to enter the trials on even footing. And those that make it as King's Guard are rumored to be extraordinarily skilled warriors.

Attributes:
Strength: Increases damage done with weapons, increases armor.
Dexterity: Increases dodge chance, increases crit chance.
Stamina: Increases hitpoints.

Ability resource: Resolve
Years of training Makes the King's Guard a steadfast soldier, always able to keep his/her emotions under control, always seeking to keep on top of the fight.
Being outsmarted and damaged only makes the guard even more determined to overcome his foe.
A Guard maintains a constant state of vigilance, keeping his/her Resolve at the ready.
During the heat of battle, resolve regenerates a slower rate as there are more for the Guard to keep track off.

Equipment:
A King's Guard recieve training in all weapon and armor types.
The King's Guards are fabled for their mastery of spear and halberd weapons, and are said to be able to find weak spots in any armors delivering bleeding wounds to their opponents.
A King's Guard are commonly seen wearing chain- or scale-mail to maintain the ability to move fast, while still being offered protection against most attacks.


Active Skills:

Swipe: Swings the weapon in a wide arc hitting 3 enemies within range for 80% weapon damage and an additional 30% over 5 seconds.
   Runes:   Increase number of enemies hit.
                 Increase the amount the bleed effect hits for.
         
Jap: Strike an enemy with 3 quick thrusts of the weapon dealing 50% weapon damage and 20% as bleed damage on each hit.
   Runes:   Decrease Cooldown by x seconds
                 Decreases initial damage by 20%, but adds 25% as bleed damage over 2 seconds.
         
Impale: Attempts to finish off an enemy by impaling it - only works on enemies below 30%
   Runes:   Stuns up to 5 nearby lesser enemies in fear for 1 second
                 Gives Impale a 100% crit chance.

Thrust: A hard thrust designed to penetrate the weak spots in the opponents armor. if the ability crits, the target will suffer an additional 25% weapon damage as bleed effect.
   Runes:   Increases crit chance by 25%
                 Increases Bleed effect by 10%
         

Passive Skills:

Veteran Survivor: Having survived countless battles and training matches makes the Guard highly agile, increasing dodge chance by 10%
Keen Eye:            Polishing the weaponskills to the outmost, Makes the King's Guard hit the opponents weak spots more efficiently increasing bleed damage by 10%
Weapon Master:  Will gain 10% increased range with spear and halberd type weapons.
Second Skin:        Customfitted armor allows the King's Guard to move more freely, increasing attackspeed by 10%
Leech:                 Gains 50% of bleed critical hits as health
Vigilant:               Whenever there is more than 3 enemies within weaponrange, Resolve regenerate 20% faster.



Til trods for mine manglende tegneevner ville jeg have noget visuelt jeg selv havde lavet med:
Så her er min late night kuglepens doodle af en King's Guard.


Offline Getchel

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« Svar #40 Dato: Marts 10, 2012, 07:15:00 am »
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The Fireblazer

Oprindelse:

Deres by blev for flere 100 år siden opslugt af en stor underjordiske vulkan som fik deres by og alle beboerne til at styrte ned i lavaen her var der en stor del af befolkningen der på grund af den hurtige afbrænding sammen med det metal der var i jorden. Fik brændt alt deres hud og organer herefter bandt metallet til deres knogle marv . De har herefter boet mange år hemmeligt i deres vulkan og er nu klar til at komme ud og erobre verden.

Specielle krafter:

Kan imbue sine våben med fire damage. Ved denne imbue bliver våbenets udseende ændret så der er ild i våbenet

Bære plate items som ved equip bliver lavet til et flydende metal som cirkulere rundt om kroppen på dem på grund af fireblaze kropslige varme som smelter metallet

Fireblaze er en kriger der kan bruge swærd og spyd og specielle jern lancer.

Derudover har de mange krafter fra deres levested i jordens indre.

Spells:

Lavabolt (en lava kugle som efter 30 Yards bliver til sten og derved giver mindre skade)

Molten Ground ( smelter underlagt i en 15 Yards radius og giver fire damage til alle mobs i området)

Lava Wall ( laver en mur af lava foran spilleren )

Lava rain ( lava regn )

Lava river (danner en flod af lava)

Vulcano ( danner en vulkan op af jorden som skyder ildkugler ud)

Magic lava touch (laver sten den rør ved om til lave som kan kastes efter monstre)

Håber i kan lide min char :)
Da mine grafiske egenskaber hvad angår at tegne er rigtige dårlige. Har jeg valgt at tage nogle ting som jeg mener skulle indgå i designet.

Selve Figuren skulle være noget ligesom den her:


Derudover skulle noget amor se sådan her ud:


Eventuelt et sværd som det her:


Molten Ground skulle se sådan her ud:

Offline IpsenDK

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« Svar #41 Dato: Marts 10, 2012, 10:58:39 am »
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The Risen One

As the Fallen Ones spread terror and destruction in our realm, they raided our villages, slaugthered families and haunted the dreams of our children. But while the swarms of Fallen nearly killed everyone on their way, one Fallen fell in love with a beautiful human woman. He saved her, and hid her in a cavern not far away from the ruins of her burned down village. As the time passed, she fell in love with him. Soon, they got a child, half human, half Fallen.
And that my friend, was the first Risen One.

Appearance
As being a cross-breed of a human and a demon, the Risen One is a head taller than the Fallens, have human-like skin with a faint glow of red, and very small horns. They have kept their ears, while their mouthstructure are more human-like.

Class description
The Risen one is a hammerwielding-closecombat caster with healing abilities. Their twisted bodystructure have rendered them unable to wear metal-armor without loosing their natural ability to move around. Otherwise, they are born in cliffs, runnning around in hard terrain, and therefore gain +10% movement speed when wearing light clothes, but -5% when wearing heavy.

Focuses on DEX and INT, gains fewer hitpoints pr. VIT.
Generate/Uses Vengeance

Sample skills
Revenge(Generate) Starter skill
Swings the hammer with such force, that the impact push the opponent 5yards back, and deal damage to nearby enemies. 75% extra damage against demons.

Herbs of Restoration(Uses) Level <10
Heals 5% of self or friendly player, at a meele range. % scales with player level.

Herbs of Pain(Uses) Level <10
Smears the enemy in painfull and toxic herbs at meele range, applying posion damage over 5 seconds, and a burst of damage when the effect ends.

Hammertime(Passive/Active) Level ~20
Hammertime gains 10% attackspeed when holding hammers, but can be activated, gaining 15% extra attackspeed(a total of 25%) in 20 seconds. When the skill is on cooldown, the passive 10% does not apply, but the Risen one gains Vengeance over the time.

Devil Inside(Passive) Level 30
The Risen One get in touch with his inner demons, increasion walking speed with 5%, applying fire damage with all meele hits, and attack speed with 5%.



// Jeg prøver lige at se om jeg kan nå og tegne en skitse.
//EDIT: Det gik ikke så godt, men nu får i den alligevel. Meget MEGET rå skitse. Illustrator og PS



« Senest Redigeret: Marts 10, 2012, 11:40:34 am af IpsenDK »
Citat fra: Nietzsche
For art to exist, for any sort of aesthetic activity to exist, a certain physiological precondition is indispensable: intoxication.

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« Svar #42 Dato: Marts 10, 2012, 11:32:02 am »
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The Morpher

Er en videreudvikling af druiden som vi kender fra D2 som jeg helst så den blive lavet.

I stedet for en druide som kan både summone og trylle så har vi her en figur dedikeret til kundskaben at kunne morphe sig til sin fjendes værste mareridt.

Lore: Hvad ingen vidste var at når Adria og Aiden fik Leah(som vi møder i D3) er at Leah har en tvilling som Heksen Adria ikke ønskede af uransagelige årsager og derfor gik dybt ud i skoven med, hvor hun gemte barnet væk i en krybbe.

Karakteren har lært sine kræfter af alle de år ude i det vilde sanctuary hvor barnet klarede sig ved hjælp af skovens dyr, barnet oplever omkring starten af D3 evnen til at kunne tilegne sig de dyr og monstres evner som det er vokset op med. Tvillingen mærker en pludselig symbiose af kræfter som udfolder sig i evnen til at omdanne sin krop til kreaturer som den har mødt på sin vej.

Evner:

The Serpent: Evnen til at snige sig ind på sit bytte, bide sig fast og efterlade en langsomt dræbende gift.

The Wolf: Evnen til at hurtigt angribe voldsomt med 3 bid på en gang samt evnen til at gå efter struben.

The Beast: Evnen til at få superkræfter og kunne flænse kødet fra sine modstandere, dens kræfter stiger i huler.

The Reaper: Evnen til at uddele massiv skade på sine fjender med sine kæmpe leer og bruge dem som et stort skjold.

The Dark Knight: Evnen til at omdanne sig til helvedes værste hjælpere, som bærer et massivt sværd med skjold eller evnen til at kaste formularer mod sine fjender.

Diamera(lvl 60): Efter at have slået Belial, Azmodan og Diablo ihjel har Morpheren lært at adaptere deres kræfter i Diamera kroppen, det tre hoved monster som bestrider deres evner men effekten er for voldsom til at bære i mere end 15 sekunder af gangen(cooldown 5 minutes)

ja jeg er elendig til at tegne, ved det godt. personligt synes jeg at piraten bør vinde, den er sejest.

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« Svar #43 Dato: Marts 10, 2012, 12:06:59 pm »
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A Trahl is a humanoid creature with both animal and human physical features. A Trahl has an animal-like snout, beak or head, hooved feet, feathers, or over sized rough hands with thick nails. Much as height and hair color differs between humans, so does the line between animal and human vary amongst individual Trahl. Some have feet capable of wearing boots, while others have legs far more like a goat, hoofed and unable to wear shoes. The physical characteristics of a Trahl can, to some degree, give information on the Trahl. For example Trahl with wolf characteristics are reportedly more intelligent and therefore more likely to be able to speak other languages, while Trahl with the physical features of bears are noticeably tougher than other Trahl. Many are physically capable of speech in the Trahl tongue, but fewer are capable of speaking normally. Trahl are significantly larger, taller, and stronger than most humans, being more on par with the Ogre in size. Their carnivorous, indiscriminate appetite is well known. Some can track a person by scent or sound. They see better than a man in the dark.
Mentally, Trahl share more in common with the Shadow than average human. They are cruel and sadistic, often killing simply for pleasure or for the act itself. A Trahl's intelligence can vary from one creature to the next, but it is invariably much lower than the human stock from which it descends.
Trahl are fearful creatures, with self-preservation generally being one of the only reasons they abstain from violence and killing.

How this “beast” came into being:

During the Reset and the Dark Exile, Azmodan’s forces searched for a method to produce a soldier more powerful than normal humans, and possessing more traits of he, himself. The quest for this "super-soldier" was undertaken by one of his most trusted lieutenants. She combined human genetic material with that of several animal species. Species such as boars, bears, wolfs and eagles were selected due to their high levels of aggression, leading to some of the common animal features seen in Trahls. The way this horrific design was made were due to the allowance of these animals to rape women combined with some of the darkest magic ever used or seen in Sanctuary. The crossbreeding eventually produced a soldier with the desired physical and emotional attributes, and just as importantly, a soldier that was capable of producing viable offspring. A self-replenishing army was more highly valued than one that needed to be produced in biological laboratories.
Originally, Trahls were a failed creation. Their innate blood lust overwhelmed them and made them impossible to control, and thus, while they were superior fighters, they made terrible soldiers. Another thing that came from this uncontrollable theme of the Trahls was that some turned from the dark side of Azmodan to the light side of the Angellic order. Not many but few. Most of them were of the wolf breed as they were cleverer than their brothers of the bears, boars and the eagle to some extent. Some fears and brutal, some more clever and wise. What they all share in common though, is their will to kill threatening opposing forces.

This “beast’s” resources spring from Anger and hatred, which they use to fuel themselves in and out of combat

Attributes:
Strength: Increases damage done with weapons, increases armor.
Dexterity: Increases dodge chance, increases your crit chance.
Stamina: Increases hit points.

Active Skills:

Claw-swipe: a frontal attack dealing 105% weapon damage to 3 people in front of you

Leaping Confrontation: Leap towards an enemy to get it on its back. Gnaw your way through flesh and bone dealing 265% weapon damage

Rune: The blood flying from the enemy is infected, spreading to other enemies within 10 yards and having a 35% chance of making them fight for you for 6 seconds.
Rune: While gnawing through your enemy you gain life back equal to 20% of the damage done over 6 seconds

Defensive skills:

Release of Anger: The Trahl roars in pain of its past. Makes the enemy see what horrors has appeared in the early days of Trahl making them tremble on the spot unable to move for 4 seconds.


Teaser:
Due to the history of this “beast” your game will alter while you play and give you a unique storyline compared to other classes available in the game. You choose. – Jay Wilson (Game director of Diablo III)


Mit bud: hope you liked it :)
« Senest Redigeret: Marts 10, 2012, 12:43:20 pm af Ceepa »
Battle Tag: Ceepa#2413

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« Svar #44 Dato: Marts 10, 2012, 12:35:04 pm »
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The Cleric





Lore:
After many years of terror from diablo, Christianity thrived in Europe and many churches were built, people's soul were rescued and peace arrived. However, the Church never stopped at saving people's soul but started praying and studying to learn how to communicate with God. That's how Cleric skills were born.
Those who learned Cleric skills borrow the God's capability to cure others, free them from the pain of curse and bless them with more power to attack enemies.
Basically they are given the power to protect themselves from the evil and resurrect dead comrades. They are stronger in enhancing comrades' power and curing those in bad status. Although limited, they have skills to destroy enemies up to extent God allows. Clerics are not good at fighting but critical for the party as they sustain their party members physically and mentally.

Role:
The Cleric takes the role of supporter, with the benefits of helping when it most needed.. He is an indispensable asset to a group fighting diablo and his minions.

Equipment:
The Cleric is man of God, but knows to protect himself.  Therefore he only uses the best of armor, gaining high survivability.

Skills:

Trail cross: Injures and damages enemies with the cross of the Christ.

Glut Healing: Dealing great damage to enemies in the front line by infusing healing power surpassing enemies vitality. This skill disregards the defensive power of enemies.

Heaven flash: A mighty light flashed the enemy, entrapping them so they cannot move.

Reverse Oblation: Resurrects a comrade with a damaged soul, but offering a part of the soul as a sacrifice to god. The revived subject loses offensive power for a while in return of more defensive power gaining a massive Stamina boost.

Pure Offering: The Cleric offers himself to the hand of god, losing 95% of his full health, but deals great damage to enemies nearby.

Group reverse: The cleric uses the power of god to resurrect all nearby fallen comrades.
« Senest Redigeret: Marts 10, 2012, 12:35:47 pm af EpicBaek »

 


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