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A number of significant changes have been made to key aspects of Diablo III in this patch. To learn more about these changes and why they were made, please be sure to read the “System Changes” blog, written by Jay Wilson.All characters have been wiped. Please note that this wipe will also affect gold, achievements, items, followers, and artisans.The Battle.net Balance for all beta participants has been reset to 50 Beta BucksCore character attributes have been reworked significantlyAttack, Defense, and Precision have been removedDexterity, Intellect, Strength, and Vitality have been addedDexterity+Demon Hunter damage+Monk damage+Dodge (for all classes)Intellect+Witch Doctor damage+Wizard damage+Health from globes (for all classes)Strength+Barbarian damage+Armor (for all classes)Vitality+Health (for all classes)Armor will now supplement Defense, as well as provide +Physical resist+Chance to Crit has been added as an item affixPlayer Life per Vitality has been changed: Players will now start out with 10 Life per Vitality at level 1Nephalem Altars have been removed and players can now swap unlocked skills at any point during gameplay via the Skills list. This will impose a 30-second cooldown on the newly-activated skill, during which time the skill cannot be exchanged for another.Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.Scroll of Identification have been removed and players can now identify an item by right-clicking on the item’s iconThe Nephalem Cube has been removed and the salvage ability has been added to the Blacksmith artisanThe Cauldron of Jordan has been removedStone of Recall has been renamed to “Town Portal” and can now be accessed directly via the Skill bar UIThe fifth quick slot button has been moved next to the Town Portal ability in the Skill bar. This slot will eventually be to dedicated to potions, but can currently be used as a normal slot.Skills will now display simplified tooltips by defaultTo view Advanced tooltips, press and hold the CTRL key when hovering over skill iconsThe duration of the global chill effect granted by cold damage has be increased from 0.4 seconds to 0.6 secondsAchievements have been re-enabledClassesBarbarianActive SkillsGround StompDamage increased from 70% to 110% Ignore PainCooldown reduced from 60 seconds to 30 secondsDuration reduced from 5 seconds to 3 secondsLeap AttackDamage increased from 70% to 100%RevengeDamage increased from 150% to 220% Passive SkillsNerves of SteelNow increases Armor by 25% of your VitalityMonkActive SkillsBlinding FlashNo longer breaks on damageDuration reduced from 5 seconds to 3 secondsWizardActive SkillsFrost NovaDamage reduced from 65% to 50%Ice ArmorNo longer increases your ArmorWave of ForceDamage increased from 205% to 350%Passive SkillsTemporal FluxSlow amount increased from 24% to 30%CraftingGeneralLeveling artisans in Normal difficulty now only requires goldSalvagingCommon (white) items can no longer be salvaged and common crafting materials have been removed in all difficulty levelsSalvaging a Magic (blue) item will always give you a Magic material, as well as a chance to receive a Rare (yellow) or Legendary (orange) materialSalvaging a Rare item will always give you a Rare material and a Magic material, as well as a chance to receive a Legendary materialSalvaging a Legendary item will always give you a Legendary material, Rare material, and Magic materialItemsGeneralAttack, Defense, and Precision random affixes have been replaced with Dexterity, Strength, and IntellectThe base damage on slower weapons has been increased. This is because we’re also increasing the potency of elemental damage properties, and elemental damage benefits faster weapons more than slower weapons.The drop rate of Magic items between level 1 and level 20 has been lowered. Single affix-Magic items are now introduced more slowly, and double affix-Magic items won’t appear until later in the game.VendorsWandering Merchants now have a 50% chance to sell a limited stock Rare item of any typeAmulets have been moved from the Collector to the FenceMonstersElectrified monsters no longer spew lightning on deathArcane Enchanted monsters no longer cast an extra arcane beam on deathBug FixesPlayers should no longer be disconnected from Battle.net when moving a stack of 0 items to their Skill action barRapidly moving around items in a character’s inventory should no longer cause those items to become unresponsiveItems that display full durability, but are still considered slightly damaged should now be able to be posted on the Auction HouseMonsters that are killed should now always properly play their death animation rather than remain standing
Jeg har også lige siddet og kigget det igennem imens jeg downloadede patchen og vi kan roligt blive enige om at det er mange ting der er ændret.
Citat fra: Andrea8900 efter Januar 24, 2012, 12:11:56 pmJeg har også lige siddet og kigget det igennem imens jeg downloadede patchen og vi kan roligt blive enige om at det er mange ting der er ændret.Ja de har vel i bund og grund nået alt det som de ville ændre, så det er vel begrænset hvor meget de kan trække release på det grundlag.
Citat fra: N-Sane E-T efter Januar 24, 2012, 12:15:20 pmCitat fra: Andrea8900 efter Januar 24, 2012, 12:11:56 pmJeg har også lige siddet og kigget det igennem imens jeg downloadede patchen og vi kan roligt blive enige om at det er mange ting der er ændret.Ja de har vel i bund og grund nået alt det som de ville ændre, så det er vel begrænset hvor meget de kan trække release på det grundlag.Det kan vi da håbe på
Please note that the skills system is still considered a work-in-progress and will be undergoing additional changes in future patches. This iteration of the system is not final.