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Q: It seems that avenger affix affects elite monsters from a pack pulled additionally to the pack having the avenger affix originally. Is this working as intended?A: This is working as intended. Q: Players feel limited by enrage timers and would like to have builds made around survivability more viable, especially for Hardcore. Do you think that’s an issue limiting build variety?A: This is something we are looking into. Q: Does MF affect rolls for affix value range or just the roll for number of affixes there will be on an item?A: MF affects the roll for the number of affixes there will be on an item, not the affix value range. Q: How many random events are in the game? It has been said that the number was around 400 but players would like to know if it is accurate and what is considered an event.A: We believe this number is somewhere between 300 and 400, but we don’t have a set definition for what an event is. They are not critical to the player’s progression path through the game, and this “special” side content can include anything from elaborate dungeons through to quick, triggered events that last just a few seconds. Q: Some wallers create dead end corridors made of 3 separate walls and some create single walls. What is the reason for this difference?A: This is the difference between rares and champions. Q: Are there plans to expand upon or revisit the followers from Diablo III and their individual stories?A: If there is interest, then perhaps. Q: Do specific classes have a higher probability of fighting specific affix mobs? If so, what are they? (There is a Demon Hunter player found that he is very easy to meet Damage Reflect mobs. He (DH) and his friend (Bar) made an experiment. Both of them killed 1,000 Elite mobs and got mobs with Damage Reflect/all mobs ratios: DH is 584/1000; Bar is 107/1000. Is this a coincidence? Is it real that DH is easier to meet this specific affix mobs than other classes?)A : No, specific classes do not have a higher probability of fighting specific affix mobs. Q: Is there any particular reason that all the selling items time is set to 1d12h?A: No, there is not a particular reason for this precise duration.
Kunne godt tænke mig, at de lavede en remake af followers (:Lige nu ser jeg dem som pænt useless, dog med undtagelse af templer, og det er kun, fordi han kan få mest mf... Og flere lange events ville heller ikke gøre noget (:Snakkede med Kredes idag, om at det ville være fedt, hvis de lavede hemmelige events, som var flettet ind i Lores og diverse fortællinger