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Forfatter Emne: Diablo 3 press event: Auction House - med ingame gold og IRL money  (Læst 14099 gange)

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Offline Camelo

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En af de mere kontroversielle nyheder fra pressebegivenheden hos Blizzard for fansider; et to-delt Auction House, hvor man betaler for items med enten ingame gold eller ægte real-life valuta. Foruden trade i Auction House vil det også være muligt at trade ingame, som i Diablo 2. Nedenfor har jeg citeret Sixen fra Diablofans.com om emnet.

Citér
After Jay's presentation of the new gameplay features and skills, Rob Pardo stood up and flipped on his power point presentation about Battle.net. He began by reminiscing about the old Bnet 1.0 days, when the service was first launched with Diablo 1, and later updated with Diablo 2. He then went on to explain to us that Battle.net 2.0 will include public games, a PvP matchmaking system, a quick-join system, and co-op option to play with our party members. He also introduced to us what is called the "Banner System," and that is simply what it sounds like: a banner that is used to represent our characters. This banner can be completely customized, based on whatever achievements we've gained, level we are, PvP matches we've won, difficulties completed, among a number of other things. In addition, while in-game, players may also click on our banner from town to teleport directly to us and join us in the action.

Here comes the bombshell: he also introduced to us the auction house. The real money auction house. Yes, an auction house that you pay/sell items for real cash and vice versa. As soon as this dropped, it was silent, though I couldn't stop myself from spitting out "Bwhat?!" to break the silence permeating throughout the room. He went on to tell us that it would be a regional AH, based completely on money. On the AH, there will also be an autobidding system, with a smart search, and secure item transfers. It seemed to me like he waited a few slides before he actually let us know that there would also be a gold-based auction house, as well as in-game trading... Maybe just to see our reactions or something, but do not fret! You will not be forced to use real money. In addition, we'll be able to pull items from our shared stash to place into the AH. Their reasoning behind doing this is simply because the players want it. If the players didn't want it, they would not have been using shady third party sites, like d2jsp in the D2 era of the series. Essentially, all Blizzard did was make something that was previously unofficial and sketchy, official and supported. Though, I should also mention that they are planning on selling/buying characters at some point in time as well, not at launch.

http://www.diablofans.com/topic/26249-diablo-3-press-event-visit/

Jeg fornemmer allerede nu, at Blizzard virkelig har haft kig på, hvordan eksterne parter, især d2jsp, har taget folk ud af selve spillet, når de skulle handle i Diablo 2. Dette har man ønsket at imødekomme. Dertil virker det også til, at Blizzard har bemærket, at mange spillere rent faktisk er villige til at betale med ægte penge for items og ydelser - ganske ligesom man indirekte har mulighed for på d2jsp. Nu er det hele blot integreret i Auction House og Blizzard har virkelig indset, at der kan etableres en hel kultur og e-økonomi, der giver spillere mulighed for rent faktisk at tjene ægte penge på deres bedrifter i Sanctuary. Især synes der at blive åbnet op for dette, når der senere vil blive mulighed for at sælge hele characters til andre spillere. Auction House skulle desuden efter sigende fungere meget som Auction House i WoW - det må WoW-spillere gerne fortælle mere om.

Det er for mig et meget kontroversielt tiltag, om end det måske bliver en ufattelig god løsning på de problemer, vi har oplevet med Diablo 2 og eksterne trade sites som d2jsp. Real money-elementet vil desuden uden tvivl engagere spillere på en helt anden måde, end vi tidligere har været vant til. Nu vil man altid have i baghovedet, at man rent faktisk kan tjene penge på at finde et stykke grafik ingame. Vil vi nu for alvor se folk blive afhængige af et online spil, idet de konstant vil være på jagt efter de gode items, der kan sælges for xxx dollars, kroner, euro og you name it? Det er svært at spå om, men Blizzard har helt sikkert set, hvad der er foregået uden for Diablo 2 og lavet en løsning til Diablo 3, hvor det hele synes at blive integreret.

Auction House Overview
We’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they obtain in the game. Items can be sold and purchased using real-world money or in-game gold.

An Easier Way To Trade
Sure, slaying monsters, demons, and cultists is a surefire way to obtain a ton of random new loot in Diablo III, but with the new auction house feature, it’ll be easier than ever to gear up your character with the exact items you’re looking for. You can also post the items you don’t need for players who are desperately searching for what you’ve got!

Don’t Need It? Put It Up For Auction!
Nearly everything found in the game, including gold, can be exchanged with other players directly or through the auction house system. So say you’re a witch doctor and you’ve just found an incredibly rare, incredibly powerful axe that only barbarians can use. In the previous Diablo games your best option might have been to sell the axe to an in-game vendor, but in Diablo III, you now have the ability to list that axe in the auction house for your fellow barbarian players to bid on. And you know another player will probably appreciate the true value of that axe more than some heartless vendor who’ll likely just melt it down for scrap….

Amazing Search Functionality
The auction house’s "smart search" functionality can automatically sort items in the auction house based on which upgrades would be most beneficial to your character. Also, searching for the best gear for multiple characters on the same Battle.net account can be done all from the same interface without having to log out.

The Choice Is Yours
Use of either the real-money or gold-based auction house is completely optional -- that decision can be made on a per-item basis, and both versions of the auction house are functionally the same. In addition, players have the option to simply sell the items they obtain to in-game vendors for gold. They can also trade items to other players through a direct character-to-character trading system in the game in exchange for gold, other items, or just an overwhelming sense of goodwill.

Players Only
Blizzard does not plan to post items for sale in the auction house. The driving purpose of the auction house is to provide players with a fun additional in-game option for what they do with the items they obtain in the game. Items sold in the auction house will be posted by players and purchased by players.

Safe and Sanctified
The real-money auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items they obtain while playing Diablo III. It also helps protect players from the scams and theft often associated with questionable third-party sites by providing a secure, completely in-game method for purchasing and obtaining the items they want for their characters.

Faster Than A Seven-Sided Strike
Sellers can post items for auction from any of the Diablo III characters on their Battle.net account, or from their shared stash (extra inventory space accessible with any of the characters on their account), without logging out. And after a buyer has won an auction, the item will become immediately available to be equipped and put to good use in the ongoing struggle against the forces of the Burning Hells.


Auction House FAQ
Q: What is the Diablo III auction house system?

A: Acquiring epic new gear for your characters has always been a big part of the Diablo experience. Because of this, players have found a number of different ways to trade and otherwise obtain items both within and outside of the game. Many of these methods were inconvenient and either tedious (for example, repeatedly advertising for a desired trade in Battle.net chat channels and waiting for responses) or unsafe (e.g., giving credit card information to third-party trading sites). With Diablo III, we’re introducing a powerful auction house system that will provide a safe, fun, and easy-to-use way for players to buy and sell the loot they find in the game, such as weapons, armor, and runestones. Two different versions of the auction house will be available in Diablo III: one based on in-game gold, which players acquire through their adventures, and one based on real-world currency.

Q: What’s the difference between the gold-based auction house and the currency-based auction house?

A: The gold-based auction house uses in-game gold for purchases and sales. With the currency-based auction house, players will be able to conduct these transactions using actual currency from an authorized payment method or from funds that have been added to their Battle.net account. Players can choose to participate in whichever version of the auction house they prefer, on a per-transaction basis.

Q: How does the auction house system work?

A: Players can open the auction house interface from anywhere in the game to make purchases or list items for sale. Items can be sold from the shared stash (storage shared among all the characters on your Battle.net account) or from any individual character’s inventory. When posting the item, the seller picks whether it will be sold in the gold-based auction house or the currency-based auction house. The item is then held by the auction house system until the listing expires or a purchase is made. Items that are not sold are returned to the seller’s shared stash, and items that are sold are delivered to the winning bidder’s shared stash. In either case, the auction house system will deduct a nominal fixed transaction fee from the seller, the amount of which is determined by whether or not the item was sold (see below). For the currency-based auction house, players will have a few different options for how to pay for item purchases and receive funds for item sales, as discussed elsewhere in this FAQ. There may be differences in how this system will work in different regions of the world. We’ll provide further details at a later date.

Q: How is the transaction fee determined?

A: A nominal fixed transaction fee will be deducted from the seller for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. Because the listing portion of the fee is charged even if the item doesn’t sell, it will be in the seller’s interest to list items he or she believes other players will be interested in, and to do so at a competitive price. Specific details related to the transaction fee for the currency-based auction house will vary by region and will be announced at a later date.

Please note that we plan to waive the listing portion of the fee for a limited number of transactions per account. In other words, for these transactions, the seller will only pay a transaction fee if the item is successfully sold, and that fee will not include the listing charge. We’ll have further details on this as well at a later date.

Q: Why are you creating a currency-based version of the auction house?

A: Our goal with all of our games is to ensure players have a highly enjoyable, rewarding, and secure experience. Acquiring items has always been an important part of the Diablo series, but the previous games have not had a robust, centralized system for facilitating trades, and as a result players have turned to inconvenient and potentially unsafe alternatives, such as third-party real-money-trading organizations. Many of the transactions between players and these organizations led to a poor player experience and countless customer-service issues involving scams and item/account theft, to name a few. To that end, we wanted to create a convenient, powerful, and fully integrated tool to meet the demand of players who wished to purchase or sell items for real-world currency, and who would likely have turned to a less-secure third-party service for this convenience.

Q: How will the currency-based auction house work?

A: Players will be able to make purchases in the currency-based auction house using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchases of any digital product available through Battle.net -- this includes not only auction house items but also things like World of Warcraft subscription time and paid services, to name a few examples. On the flipside, when players sell an item in the currency-based auction house, the proceeds of the sale are deposited into their Battle.net account and can then be used as described above. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Q: Can players choose to get cash from currency-based auction house sales, instead of having the proceeds deposited into their Battle.net account?

A: Yes, as an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Q: Is the currency-based version of the auction house optional?

A: Yes, the currency-based auction house is available as an option for players who wish to purchase or sell Diablo III items for real money. Players are also able to buy and sell items through the gold-based auction house, and they can trade items with each other as well through direct character-to-character in-game trading.


Q: Why would I want to pay real money to buy or sell in-game items?

A: Acquiring items has always been a core part of the Diablo series' appeal. With the previous Diablo games, many players have shown a great interest in buying, selling, or exchanging items for their characters using real-world currency, turning to potentially unsafe avenues to accomplish this goal. The currency-based version of the auction house provides players with an easy-to-use, Blizzard-sanctioned way to collect money for items obtained while playing Diablo III. In addition, it helps protect players from scams and disreputable third-party sites by providing a secure, in-game method to search for and purchase items posted by other players that are a perfect fit for their character and play style.

The currency-based auction house is completely optional. Players who aren't interested in paying real money for items will still be able to rely on items they acquire through their own adventures, and they'll also be able to trade with friends and use the full-featured gold-based auction house.


Q: Can I play on a server without a currency-based version of the auction house?

A: We want to provide a secure, fun environment for our players to purchase and sell in-game items using gold or real money and have no plans to divide the community. Players are free to participate in the gold-based auction house or the currency-based auction house, or to opt out of using any of the auction houses at all, progressing through Diablo III using only the items they obtain through their own adventures or direct trade with other players.

Q: Does Blizzard plan to post weapons, armor, and other such items for sale in the currency-based version of the auction house?

A: The currency-based auction house is a place for players to purchase or sell items they’ve obtained within the game. Blizzard does not plan to post items that affect gameplay, such as gear or character-enhancing runestones, for sale in the auction house.

Q: Will Blizzard sell anything directly through the auction house?

A: We don't have any plans at this time to post items for sale in the auction house.

Q: Does the currency-based auction house signify a shift in Blizzard’s business and revenue model?

A: We’ve always tailored our business models to match what we’ve felt would be most appropriate and effective for each game and in each region, and that’s the case with Diablo III as well. The item-based nature of Diablo gameplay has always lent itself to an active trade-based ecosystem, and a significant part of this trade has been conducted through unsecure third-party organizations. This has led to numerous customer-service and game-experience issues that we’ve needed to account for. Our primary goal with the Diablo III auction house system is for it to serve as the foundation for a player-driven economy that’s safe, fun, and accessible for everyone.

Q: What’s Blizzard’s cut?

A: As with other online auction sites and real-world auction houses, our fee structure will vary by region. However, we plan to collect a nominal fixed transaction fee for each item listed in the auction house. This fee consists of a fixed charge to list the item, which is assessed whether or not the item is successfully sold, and an additional fixed charge that is assessed only if the item is sold. The listing portion of the fee, which helps encourage sensible listing prices and discourage the mass posting of items that are very low quality or would be of little interest to other players, will be waived for a limited number of transactions per account. For players who opt to have the proceeds of their auction house sales go to their third-party payment service account instead of to their Battle.net account, Blizzard will collect a separate “cash-out” fee. Specific details regarding these fees will be announced at a later date.

Q: Why would I even want to use the gold-based auction house?

A: We recognize that not all players would prefer or have the means to participate in the currency-based auction house, and it was important to us to provide these players with a full-featured alternative.

Q: Can we buy gold from the currency-based auction house?

A: Players will be able to buy and sell gold through the currency-based auction house at whatever the current market price is, as established by the player community.

Q: If I no longer need an item I bought in the auction house, can I relist it in the auction house?

A: Yes. Once you've purchased an item you can do anything with it that you could if you had acquired it through your own adventures, whether that be using it yourself, or, after a cool-down period, trading it to another character or relisting it on either the gold-based or currency-based auction house. In fact, you can generally do any combination of these things -- for example, you can purchase an item in the auction house, use it for a while, and then relist it or trade it to another character. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. Please note that the duration of the cool-down period mentioned above will be discussed at a later date.


AUCTION HOUSE FUNCTIONALITY

Q: What items can be traded in Diablo III?

A: Nearly everything that drops on the ground, including gold, can be traded with other players directly or through the auction house system. Aside from certain quest items, there will be very few (if any) items that will be “soulbound” to your character and therefore untradable. We are also planning to allow players to buy and sell characters in the auction house at some point in the future and will have more details to share on that at a later date.

Q: What is "smart searching"?

A: When players launch the auction house interface, they’ll be able to select any Diablo III character associated with their Battle.net account. The "smart search" feature will assess which item slots have available upgrades and will sort items available in the auction house based on which upgrades would be most beneficial to the character. You can also search for specific stats to match the requirements of a particular character build.

Q: How does bidding work?

A: Players will be able to place a current bid as well as a maximum bid if they wish to engage in automatic bidding. In addition, they’ll be able to check the status of their bids on the "Currently Winning" page and the "Outbid" page in the auction house interface.

Q: Can I buyout items that I want to purchase immediately?

A: Yes, the Diablo III auction houses will support a buyout feature as well as standard bids.

Q: How do I pay for items?

A: For the gold-based auction house, purchases will be made using in-game gold. For the currency-based auction house, players can make purchases using a registered form of payment attached to their Battle.net account. As with other popular online-purchase services, players will also have the option to charge up their Battle.net account with a balance of funds that can be drawn from for purchasing items in the currency-based auction house. Note that this process might be different for certain regions; we’ll provide further region-specific details as we get closer to launch.

Q: How do I receive the items I’ve won?

A: After winning an auction, the item will be available to pick up through the built-in auction house interface in the Diablo III client. Players will then be able to immediately send that item to their shared stash (storage shared among all the characters on a Battle.net account) or repost the item in the auction house after a cool-down period. The duration of the cool-down period will be discussed at a later date.

Q: How do I sell items?

A: From the auction house interface, players will be able to select items from their shared stash or from a specific character's inventory. They will then be able to post items for sale by listing a starting bid and buyout price.

Q: How do I cash out from the currency-based auction house?

A: As an advanced feature, players will have the option of attaching an account with an approved third-party payment service to their Battle.net account. Once this has been completed, proceeds from the sale of items in the currency-based auction house can be deposited into their third-party payment service account. “Cashing out” would then be handled through the third-party payment service. Note that this process will be subject to applicable fees charged by Blizzard and the third-party payment service. Also, any proceeds from the sale of items in the currency-based auction house that have been deposited into the Battle.net account will not be transferrable to the third-party payment service account. Not all regions will support this advanced feature at launch. Region-specific details, as well as details regarding which third-party payment services will be supported and the fee that Blizzard will charge for the cash-out process, will all be provided at a later date.

Q: Will buying or selling items in the auction house reveal my identity?

A: No. All player transactions in the gold-based and currency-based auction houses will be anonymous, and neither your real name nor your character name will be revealed to other players.

Q: Will there be a mobile or Web-based auction house?

A: We're always on the lookout for opportunities to enhance the game experience and keep our community connected to our games through the Web or mobile devices. However, we do not have any plans to share along those lines at this time.

Q: When will this be available for testing?

A: We'll share more information on our auction house testing plans as we get closer to launch.


REGIONAL AUCTION HOUSE DETAILS

Q: Which regions will have currency-based auction house support?

A: We plan to roll out the currency-based version of the auction house in as many regions as possible with the launch of Diablo III. In regions where the currency-based auction house will not be available, players will still have access to a gold-based auction house. We'll share more details in the future.

Q: Will there be separate auction houses in each region? Will I be allowed to bid on items from players outside my own region?

A: Due to various factors, including technology, language, and currency, there will be multiple separate auction houses serving different player communities around the world. We’ll share specific details on how the auction houses will work for each region as we get closer to launch.

Q: If I live in Australia/New Zealand/Southeast Asia, what server will I play Diablo III on?

A: As with StarCraft II, players who purchase the Australia/New Zealand/Southeast Asia version of Diablo III will have their own regional servers, offering lower latency and more action during peak hours. While we encourage players to play on these servers, we recognize that many have longstanding friendships with North American players and would like to continue playing with them. Because of this, we're again giving Australia/New Zealand/ Southeast Asia gamers access to both regions' servers so they can choose where they'd prefer to play.

Q: How does this impact the items I have purchased in the auction house?

A: Auction house purchases are bound to the servers in the region in which they're bought. Any items acquired on the Australia/New Zealand/Southeast Asia servers, in-game or otherwise, are bound to those servers and are not transferrable to the North American servers (and vice versa). Please keep this in mind when making purchases in the auction house.

Q: What currencies will be available? What currency will items in the auction house be viewed in? Can players purchase items using local credit cards or bank accounts?

A: Our goal is to make the auction house experience in each region as seamless as possible for players, and we are currently exploring various currency and payment options to help achieve that goal. We’ll provide further details as we get closer to launch.

AUCTION HOUSE GAMEPLAY ISSUES

Q: Will I be able to use third-party mods to track auction prices?

A: For a variety of gameplay and security reasons, we will not be supporting bots or mods in Diablo III, and they’ll be expressly prohibited by our terms of use for the game.

Q: Can Hardcore-mode characters use the currency-based auction house?

A: No. Hardcore characters will only have the option to buy and sell items together with other Hardcore characters via a separate "Hardcore-only" gold-based auction house; they will not be able to use the currency-based auction house. Hardcore mode is designed as an optional experience for players who enjoy the sense of constant peril that comes with the possibility of permanent death for a character. All of a Hardcore character’s items are forever lost upon that character’s death, so to avoid the risk of a player spending real money on items that could then be permanently lost when the character dies, we decided restrict the use of the currency-based auction house in Hardcore mode.

Q: If my character dies in Hardcore mode, will I lose the items that I purchased in the "Hardcore-only" gold-based auction house for that character?

A: Yes. Again, Hardcore-mode characters will only have access to a "Hardcore-only" gold-based auction house, not the currency-based auction house, and will not be able to trade with non-Hardcore characters. Hardcore is an optional mode designed for players who enjoy playing with the risk of permanently losing their character if the character dies, and that includes the items they acquired with that character.

Q: Can I just buy the most powerful items and breeze through the game?

A: Items will be level-restricted, meaning your character won't be able to use an item until he or she is at the appropriate level for that item.

AUCTION HOUSE CUSTOMER SUPPORT

Q: What happens if a player does not receive a purchased item?

A: The auction process is automated, but if a player purchases an item and for some reason does not receive it, he or she will be able to contact our customer service team to look into the issue.

Q: What happens if there is a patch and the item I purchased is altered?

A: It's important for us to ensure that Diablo III remains balanced and fun for years after launch. To that end, it may be necessary to change stats or alter abilities of items from time to time. It’s very important to note that Blizzard will not be providing refunds or making other accommodations if a purchased item is later altered in a patch. Given this, it's up to players to determine whether they're comfortable purchasing items in the currency-based auction house.

Q: Someone bought an item on my account without my permission. Can I get a refund?

A: Please note that account sharing will be forbidden in Diablo III's Terms of Use. In cases of compromise, our customer service team will look into the situation and determine the appropriate course of action.

Q: I accidentally lost or dropped an item I just purchased -- can I get a refund?

A: No. After a purchase is made, players will be responsible for what they do with the item.

Q: How will you address bots or cheaters?

A: We take cheating very seriously, and we've designed Diablo III and Battle.net to include measures to detect and prevent unfair play. In addition, we will have anti-cheating policies in place and will take action to address any issues as they arise.


Nedenfor har jeg citeret Sixens interview med Jay Wilson, der hovedsageligt handler om Auction House.
« Senest Redigeret: August 01, 2011, 11:47:12 am af Camelo »

Offline Camelo

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #1 Dato: August 01, 2011, 10:12:39 am »
0
Citér
So this is primarily to talk about the Auction House, the Battle.net features that you heard about earlier today…

Q: How do you feel about the obvious separation between the gold and the real-world AH? They’re both the exact same in terms of features and functionality and everything? In terms of use from the player base, clearly as a player, I would prefer to sell, for real money, any item, but as a buyer, I’d prefer to buy with gold. Do you feel it’s going to swing heavily to one side or the other? I feel it’s going to favor heavily the real-world one overall because, obviously again, I would prefer real money for selling an in-game item.

A: I think people are going to lean more towards the real money AH and I think there is an answer for the person who says “I don’t want to trade in real money, I’d rather trade in gold…I mean, the gold AH is one of them and I think the gold AH will be viable to find a good amount of items, but one of the reasons we’re doing the free listings every week is to allow people to sell items to generate an e-balance so they never have to put real money into the system if they don’t want to. That allows someone to circumnavigate that option if they don’t want to buy with real money. And yeah, the e-balance is technically real money, but I earned it from items I sold and not from putting in a credit card.


Q: I guess the biggest thing would be if everyone prefers to sell with real money on the AH then there won’t be nearly as many items in the gold AH, but I guess you kind of answered that.


A: Yeah, and if the vast majority of people prefer the real money AH – or if the vast majority of people prefer the gold AH – that’s what the vast majority of people prefer.


Q: Will there be some kind of mechanisms to balance out the need for gold so maybe there would be a way to counteract that? Like to actually need gold, let’s say I have $100 in my e-account, but I actually need some gold for whatever, maybe I would feel more inclined to sell it for gold if there was actually a need for gold. Like with D2 I never really felt it was important…once I had a million I didn’t really feel like I needed more.

A: So the Artisan system we put in the game is really designed to be a constant gold recycling element, so crafting items has a lot of similarities to gambling; it’s just gambling with a little better understanding of what’s coming out the other side and every time you craft an item, there’s a material cost and the material cost pulls items out of the world, items equal money, also there’s a gold cost, so you have a big gold sink there. Enhancing items, combining gems, pulling gems out of things, socketing things, all of these have gold costs that increase as you get further into the game. So those are our primary elements of gold sinking.


Q: What’s the party size gonna be for multiplayer?

A: 4. That was easy!


Q: Will gold be a sellable item? Because I think that the balances could become the currency exchange rate between gold to the dollar…


A: Gold is a tradable item, and I make the distinction because Blizzard doesn’t sell gold. We will not create any items or commodities. Players are able to sell gold.


Q: Will that be regulated then? X gold sells for…

A: Nope, it’s a player-driven market, so one of the things that we’re really focused on is making sure that we have as few inputs and incentives into the market as possible. We want it to be really a player-driven market and a player-driven service. So it’s one of the reasons we talk about having flat fees instead of a percentage. If we have a percentage, there would be an incentive for us to drive up the value of items to get bigger percentages. It’s one of the things we considered: let’s do a flat fee because we don’t need more of a perception that there’s an incentive there for us. We want it to be a very player-driven trading economy and that’s what the core of Diablo is, is a trading game.


Q: As far as keeping the economy not stagnant and still exciting, one thing I notice about D2 is once I had my items, they never degraded, I was pretty much good to go; I never really needed to upgrade. I see that in a player-driven economy as kind of a big problem, because eventually prices will taper off and at some point, it’s not worth even putting my item on the AH because everyone has one. That leads to a lot of pressure, I think, on you guys having to create a lot of items and expansion sort of content so there’s new stuff. What is the plan for that?

A: So the plan at release really comes back to the crafting system again. A lot of the crafting system is focused on pulling items out of the economy, so certainly the most highly-valued items people aren’t going to salvage, but everything slightly below that they are, which is going to drive a lot of items out of the economy. The enhancing system is actually one of the…basically our enhancing system kind of works like enchanting from WoW, but it has a random value to what you’re getting. So you input the enchantment, and let’s say it’s somewhere between 80-100 attack that it’s gonna give you. So if you roll 83, you could roll that again and you have a chance of getting a better number. You won’t get a lower one, and it might say “aww, you didn’t get any better.” But you can try over and over again and you need to essentially recycle items to do that. Eventually you’ll get to perfect, but you’ll really have to pull out a lot of items. And at that level, you’re really talking about rares and legendaries that you’re actually going to have to be melting to be able to do this. So we do have some systems in. Even so, there is going to hit a saturation point and what will we do about that? We have a bunch of ideas on how to deal with that, most of them do revolve around extending the item database at some point. Whatever we do, we’ll try to make sure that the player base has a lot of forecasting, like they will know long before we do anything what we’re going to do so that they can prepare. We don’t want people to go on the AH and spend basically $100 and then us change the item database the next day. We want them to know, in 3 months we’re changing the database “OK, well that gives me time to plan and think about what I want to do.” So we may not…it’s still up in the air. But it’s one of those things where we really want to see what happens to the economy and to a certain degree, we don’t know because we’ve never done something like this before.


Q: So you’re throwing out the idea of character resets like in D2?

A: Umm…I would say that we are not that fond of the ladder reset. I kind of feel like the ladder resetting thing is like…”wow, I can’t believe people fell for that!” I kind of feel like that feels really simplistic. We can do better than that. If we really want to reset things, let’s reset them for real. And I’m not saying that’s what we’re going to do; we honestly don’t know at this point. But I think we can do a better job than ladder races, which…the other side of it is, how many people really get to participate in that? You’ve got your crazy guildies who essentially do run shifts to get a character up and once the first 100 or so hit the top, who gives a crap? I don’t want to be 150, who cares? Much less 150,000. So we think we can do better than that.


Q: Are there any restrictions as to what items can be bought or sold on the AH?

A: Right now, there are some, but they’re pretty light and most of the things that we don’t allow are things that don’t really have any business being there in the first place like quest items, elixirs (which are junk drops meant to fill out the database, not provide like super-compelling items), and there’s a bunch of little power-up kind of things like that. I don’t think we’ve actively gone through and restricted them yet, my guess is we probably will and not because we don’t want people to trade them, but because we just don’t think people probably will. So generally, no, we’re going to let people trade as much as possible.


Q: Do you feel that since people are going to be able to buy items, and therefore essentially power, do you think that will polarize the community based on the top elite, especially in PvP, versus the casual player and what repercussions might there be if that is the case?

A: I think if you look at a lot of games where power gets sold, you run into a lot of different types of games. Take a game like WoW: if we started selling items there, it would pretty much destroy the game. The core of the game is guild/raid progression; that is your top tier and that’s where everyone is focusing on. If you now give me the ability to circumvent that using money, you’ve kind of destroyed the need for having guilds in the first place. Microtransaction games tend to be very successful, but have very short lives because people tend to buy out everything. Essentially, it’s like “what if the government started printing money?” It’d be really awesome for a short time, and then we’d all be screwed. That’s kind of what a microtransaction game is; the key difference between them and this system is that it’s player-driven so we’re not generating items, players are. We’re not doing anything different than what D2 already did. Players could trade items in D2 and buy them using real money. All we’re doing is facilitating it so that it’s a good experience for everyone. We don’t expect that it’s going to feel very different from D2 at all, and to kind of separately address the PvP issue, will people buy power to be more successful in PvP? Yes they will, that’s why our PvP system is very casual and not an e-sport. It’s meant to be a “I wanna go in and see what this build can do against people who are of equivalent power.” The nice thing is with a really good match-making system, you’re going to have a good game regardless because you’re going to get matched with someone who’s roughly equivalent to you and gear’s a part of that.


Q: In the past, you’ve mentioned that you might entertain the idea of some sort of competition or tournament, if you will. Maybe not on a regular basis, you said you kind of liked the idea. Have you guys put any thought into adding a replay or observation mode? Is that way too off-keel since it’s not an e-sport? Way too much investment, basically, to be worth it?

A: I don’t remember specifically talking about competitions; we were probably in a different head space when I said that because really at this point we’re not focused on that at all. So features like replay, etc. are…it’s one of those things where it’s a cool feature and there’s no reason not to add it, but it’s not like in SC where it’s really necessary. As a result, it’s not high on the list of things we’d do. It is actually on a list, but it’s pretty low down on the list because there are a lot of things that would be cooler to do and without it being an e-sport…replay’s kind of an e-sport feature.


Q: Did the attitude kind of change then since Blizzcon? Because when I played at Blizzcon, it seemed like it was definitely some PvP arena-style focus…

A: Well, we definitely want a PvP mode, we want people to be able to play against and kill one another and that’s a big part of the game, it’s just how e-sport-oriented we want it to be. When people ask me “how balanced is this going to be? Is it going to be balanced for…is it going to be SC-level balanced and perfect?” No, it’s going to be horrifically imbalanced, and that’s part of the fun, to find crazy builds that are all over the place. So we have changed the arena mode a bit to feel more casual than the mode that was at Blizzcon, which was very last man standing, high-pressure, because if you died, you were done for that round. Now, granted, the rounds were fast, but still…we’ve actually switched to more of a team deathmatch. Still same arena environment, still kind of feels the same, but when you die, you stay out for a few seconds and then you come back. It bases more on time limit and kill count, which we actually found was a lot more approachable and a lot more fun.


Q: If a lot of players want to turn it into a big, competitive e-sport kind of thing…you wouldn’t stop them, would you?

A: No. But when people say “BARB IS TOTALLY OP!!!” we’re going to be like “yeah…he probably is.” (Talk about SC2 balance…) We’re not going to be looking at a lot of percentages or really even tracking it. If players want to turn it into an e-sport, more power to them, but we want to set their expectations about what level we’re going to support that. We never want PvP to drive PvE game balance, and that is the reason why in WoW (to a lesser degree than SC2) they both let the PvP game drive the PvE game and whenever we have a conflict…(moderator dude interrupts)


Q: For the third-party, you g uys have said you don’t have anything solidified, is it looking to be something akin to the PayPal system? Without saying any names, is it sort of gonna be a system where people sign up, third-party money goes there, and then it’s transferred to their bank account?

A: I can’t really say because we’re in negotiations.


Q: Before he asked about the maximum party size, you said it’s going to be 4…If we can have a total of 3v3 in arena and PvP, why would max party size not be 6?

A: Because the party size isn’t based on technical limits; our team would be quite happy if the numbers were higher because we could get more players per game and that’s actually good for our client server architecture. It’s based on what we feel is a fun experience. More than 4 is very chaotic. People will say “well in D2 you had 8 and it was fine” except, I can’t really remember the last time I was in an 8-player game in D2 where everybody was on screen. It’s not really very viable and their effects weren’t nearly as loud as ours (both monsters and players). We’ve tried 5-6 player games and we want to push the numbers up, but every time we do, it feels really chaotic.


Q: In the actual battle.net interface, can you have up to 6 people in your party?

A: No.


Q: Because in a PvP game, the maximum is 6 players, correct?

A: We’re actually playing around with the max being 4 per team, which is 8 players total, but that’s still 4 per party. By the way, that’s not confirmed, we’re just playing around with it. Ideally, we’d love for parties in PvP to be 4 players.


Q: Well that makes a lot more sense because previously if it was a max of 3v3, then if I’m playing with 5 of my friends, 2 people kind of get shafted.

A: It came down to…can we have a game where you can tell everything that’s going on with 8 players in the game? That’s what we’ve been playing around with. We’ve also been playing around with a lot of sliders on how the effects work and how we show one team vs. the other and 4v4 is looking very promising and if we can get it to work, that’s what we’ll do.


Q: Are there different brackets or will it just be one static way of playing, like if (something…)

A: Right now we’re just looking for one mode. Part of that is PvP isn’t our primary focus, so we want to keep it simple. Also, we don’t really want to segment the population…we know we are going to have some balance issues, and it’s a lot easier to control if we’re not balancing for different kinds of modes, so right now we’re just focused on the one.


Q: Are there going to be chat channels at launch?

A: If there’s not, I’m sure someone will set me on fire, so are we going to have chat channels at launch? Yes we are.


Q: For the AH system, is it going to be accessed solely through the battle.net title screen? Can we access it through the game, or will we have to leave the game with our friends to sell something on the AH?

A: Right now, it’s accessed completely through battle.net and not found in game. If there’s a demand for in-game, that’s a feature we can add down the road.


Q: Also, if you’re in a party, you stay in the party regardless of whether you’re in the game or come out of the game, right?

A: That’s in flux right now, so…. Right now if you do it in game, it jumps you out of your party and I’m not sure why, but that could just be a bug (it’s a bug). We do everything we can to keep parties together, even if people go to different locations.


Q: So while you’re playing, you’re just focused on the gameplay and trading is kind of a separate thing that you do after you’re done slaying?

A: No, the idea is we want to ship the game. Why would we not have it in-game? No reason other than it was like…which way is going to be a little faster? It’s very likely that if people really ask for it, that’s a feature that we’d add down the road.


Q: Will there be an avatar system or will it basically just be your character?

A: That’s really what the banner does. The sigil that shows up on the center of the banner, that pattern, you’ll see it if you look at the SS’s and also in game, that turns into like a little icon for you. The banner plays into that.


Q: So is it recognizable in a party? In SC2 I don’t even have to see my friends’ names, I just know that guy’s…

A: Yeah, actually my feeling is that it’s more recognizable because you can customize the primary sigil and the accents and the pattern and colors, so there’s a lot more points of customization so there’s a lot more variation.


Q: Will there be a level requirement on the AH so new players can’t just immediately start buying high-level items?

A: There might be. The primary reason we’ve considered it is just because there’s not a lot of reason for a level 1 character to interact and it’s kind of better to introduce systems as people level up. If there is though, it’ll probably be fairly low, like level 10 or something like that. We haven’t made a determination on that yet.


Q: How does character naming work? Will names be unique? Will there be an identifier like was tagged on in SC2? I wasn’t really a fan of that because I was just Sixen##### and any douche could be Sixen##### just with different digits and you couldn’t really tell if we were different people.

A: We’re using the same system, so when you log in you’ll be displayed more at your battle.net level, so if you’re RealID, you’ll be displayed there and then your character names are not. They’re only unique on your account, so you can not have three guys named Sixen on your account, but you could always have your name relative to others.


Q: I understand the cash AH being anonymous in terms of buyers and sellers, will the gold one be also? Why did you choose to do that as opposed to character names for ID?

A: Yeah, ummm….primarily as a privacy kind of element. We wanted to make sure people felt secure interacting with the AH and there wasn’t a strong reason to show names. If you look at something like WoW, a lot of people post things that they made through crafting and there’s good reason for wanting to be able to contact that person to get them to craft something else for you, and generally they’re going to welcome that contact. Something like eBay, where there’s not actually an assurance of receiving the object, they need a sort of reputation system, but we guarantee the transactions, and all the itemization is random, so there’s not a lot of reason to know the name of the seller. All the reasons we came up with were most frequently some sort of griefing, so we decided not to put it in there.


After that 30 minute interview, we were given a good 4.5 hours to get some game time in for ourselves. Force and I were Battle.net Buddies and played together for the entirety of our demo time. We were able to play through the game a few times, the content is relatively short (only about an hour of actual gameplay), and you finish at King Leoric, as most of you have already seen, unfortunately. The gameplay hasn't changed much since BlizzCon and there is no PvP in the Beta, so it's essentially just the first third of Act 1, up to King Leoric. I have to say though, I didn't think I'd enjoy playing the Monk as much as I did this time around. I still disliked playing the Witch Doctor, and of course, really enjoyed the Wizard/DH as I assumed I would. As far as the Barbarian goes, he's just not really for me. I made sure to try all classes just to see, which is why I was surprised about the Monk. Something I did think that I should mention was the in-depth character details page, which included: Damage Increase, Attack per second, Casting speed, Crit hit chance, Crit hit damage, Block amount, block chance, dodge chance, damage reduction, max life, life per second, life steal, life per kill, life per hit, max resource, move speed, gold find, and magic find... All of that information will be readily available to us in-game, without the use of any calculators, which should make gearing our characters up a lot easier to do. We also got a chance to play around with the three new quest items I mentioned above, the Nephalem Cube, Stone of Recall, and Cauldron of Jordan. They are all very simple to get the hang of, and it's great that I can salvage/sell items while in the wilderness. I like how they designed the Stone of Recall, because it allows us to not have to worry about carrying scrolls of TP and then restocking, we basically have our own hearthstone. Something I did notice though, was that you could use that and the Banner system to be rushed. I can create a new character, join my friend in Act 5, and start playing. I asked about this in the interview below, but Jay basically said that it's fine. They restricted experience you could potentially earn from higher level monsters, so I won't level uber quickly and I end up missing the entire story. So really, all you do is ruin the story, though if playing with your friends is that important, you may do so.

Offline Tommy

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #2 Dato: August 01, 2011, 10:58:38 am »
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Det virker da meget nice med irl money, men at det først er nu man for alvor kan blive afhængig af et online spil er vist en løgn! :D WoW har været sådan i meget lang tid! :P

Men WoW-auction houset er det op i kategorier og underkategorier fx våben, og så er der sværd, økser, fist-weapons, maces osv osv derunder, og sådan er alting delt op.. Dog vil jeg håbe der i D3 auction house kommer så man kan sætte på at man fx vil have minimum 100 life på den hjelm man leder efter osv

Offline Camelo

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #3 Dato: August 01, 2011, 11:09:53 am »
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Det virker da meget nice med irl money, men at det først er nu man for alvor kan blive afhængig af et online spil er vist en løgn! :D WoW har været sådan i meget lang tid! :P

Klart, men min pointe var mest, at der nu vil være grundlag for, at en person kan fordybe sig i et spil og rent faktisk tjene penge på det via en built-in feature - på denne måde blive mentalt og økonomisk afhængig (jeg tror ikke så meget på det med at være økonomisk afhængig, men jeg tror nok, at der skal være nogle hardcore gamere, der virkelig dropper alt for at spille Diablo 3.)

Offline Camelo

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #4 Dato: August 01, 2011, 11:37:29 am »
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FAQ tilføjet i første post.

Offline hattemager

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #5 Dato: August 01, 2011, 12:03:30 pm »
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Tjen lommepenge på at game D3? Jo tak  8)

Offline frisser

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #6 Dato: August 01, 2011, 12:28:23 pm »
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Nogen kan jo også føle sig fristet, til at bruge lidt for mange penge på at udstyre en karrakter. Derved kan det jo gå ud over privat økonomien.
Jeg forebeholder mig retten til at være fuldstændig forkert på den.
Livet er for kort til forretter. Spis altid desserten først.
Truckfører af Guds nåde og andres forundring.

Offline Nilsson.

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #7 Dato: August 01, 2011, 12:40:28 pm »
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Nogen kan jo også føle sig fristet, til at bruge lidt for mange penge på at udstyre en karrakter. Derved kan det jo gå ud over privat økonomien.

Det er vel spillerens eget ansvar om han vil bruge sin penge på det eller ej, som nævnt vil der også være et auction house hvor man kan købe ting for in-game gold, således at alle kan være med.

Blizzard åbner op for muligheden fordi det var et ret udbredt fænomen i d2, og de vil hellere sikre sig at det sker på en forsvarlig og sikker måde. Om man så vælger at bruge det er op til en selv. Som Jay siger, så har man som spiller jo mulighed for de første par uger/måneder kun at sælge ting, og så kun bruge de penge man selv har tjent u spillet, til at købe andre ting i spillet.

Offline Camelo

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #8 Dato: August 01, 2011, 12:46:38 pm »
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Billeder fra diablofans.com af Auction House. Virkelig nogle spændende billeder, fordi

1.) Vi ser, hvordan selve auktionerne kommer til at foregå.
2.) Vi ser, hvordan distinktionen mellem IRL cash vs. gold håndteres.
3.) Vi ser navne + udseende på nogle items. Og nogle af disse items kender vi fra Diablo 2 :)
4.) Vi ser selve 'interfacen' på Battle.Net's Diablo 3-klient.



« Senest Redigeret: August 01, 2011, 12:47:46 pm af Camelo »

Offline mads-wm3

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #9 Dato: August 01, 2011, 12:48:28 pm »
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der er nogle små kinesere der kommer til at tjene de sygeste penge på at game D3  ;D

Offline Nilsson.

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #10 Dato: August 01, 2011, 02:53:28 pm »
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Opdatering omkring aspektet med brug af real money.

Efter at have læst lidt videre og ste et par videoer lyder det som om at der vil være en mulighed for at oprette en såkaldt battle.net e-balance.

Dvs, en konto på sin b.net account som man kan sætte penge ind på, og som man så kan bruge, ikke kun på auction house, men også på f.eks. playtime til wow, eller nogle af ting man kan købe i wow såsom, mounts pets o.lign.

På samme måde vil alle de ting man sælger på auction house for money, blive sat herind på og på den måde kan man følge med i sit forbrug. Gutterne fra diablofans mener at det vil virke på den måde at man ikke vil kunne trække penge ud af denne konto. Dvs. at hvis man vælger denne model, så opretter man en konto, hvor alle de penge man tjener via auction house bliver sat herind på. De penge ken man så igen bruge ved at købe ting på auction house, eller ved at købe andre ting på battle net, som WoW spilletid eller ingame ting til wow.

Til sidst er det vigtig at pointere at auction hosue vil være 100% spiller-drevet. dvs blizzard sætter ikke ting ind på auction house, og man vil ikke kunne købe guld direkte af blizzard.

Offline Subtonic

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #11 Dato: August 01, 2011, 03:28:50 pm »
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Jaeh.. Det lyder grimt, men jeg synes jeg kan se noget positivt i det. D3 bliver ikke pay to play, men de får fee's af real money handlerne = Updates til os!

-Sub
« Senest Redigeret: August 01, 2011, 03:29:53 pm af Subtonic »

Offline Tommy

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #12 Dato: August 01, 2011, 03:51:50 pm »
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det er ret lol hvis man ikke kan trække sine penge ud der fra, sig goddag til 3. parts services igen!

Offline mads-wm3

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #13 Dato: August 01, 2011, 04:12:33 pm »
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det er jo sådan set også forbudt af d2jsp at sælge deres fg videre for IRL money selv ;)

Offline Angstskrig

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Sv: Diablo 3 press event: Auction House - med ingame gold og IRL money
« Svar #14 Dato: August 01, 2011, 05:01:32 pm »
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Jeg har fuldstændig D3 news overload. Skal lige have læst alle sider igennem og tjekket diverse videoer og screenshots. Jeg glæder mig som et lille barn og dette ingame AH synes jeg da er en fed ting. Hvis det gør, at vi slipper for D2JSP og lign sider og især den evige ingame spam, så siger jeg bare velkommen til.

Jeg har dog samme tanker, som Frisser lufter. Hvis man i forvejen har let ved at "falde i" og game 24/7, så bliver der pludselig et økonomisk grundlag for det. Er det en god ting? At man kan mure sig inde og tjene sine penge i D3?

Jeg ved godt, at det kræver store mængder ting, men kan man bare lave 50 dollars om dagen, så er der pludselig 1500 dollars om måneden i vente. Det er jo bedre end bistanden og så er det sort!  :P

Hvilket bringer mig retur til dette: Hvad siger den danske lovgivning mon om alt dette?

 


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  • darkdk: Har vi egentlig en discord?
    September 27, 2021, 04:04:14 pm
  • RedMunch: Hvis nogle skal med kl. 17 så join discord eller tilføj mig på battlenet :P
    September 23, 2021, 08:54:02 am
  • Subtonic: 18 timer aaaaaarrrrrgggghhh
    September 22, 2021, 11:10:42 pm
  • DonBonzini: Jeps, kan downloades nu
    September 22, 2021, 09:33:16 pm