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We've been working with a level cap that's quite a bit different. It was something I had alluded to a while back but I think it's probably worth discussing sooner rather than later.So, we're working with a lower level cap for a myriad of reasons but really the main point that they're more or less all linked to is that we came to the conclusion that a cap of 99 exists for the sake of itself. Meaning that it's a really high number despite all sorts of good things like meaningful player/skill/power pacing, item distribution, balance, etc. It's sort of this long term goal that really didn't matter, almost an Achievement without the flashy graphics or *bwong* sound. You didn't need to reach 99 to do anything, in almost all ways the game stopped somewhere in the 80's (for a lot of people a lot lower), but by stretching the player out over an additional 20 or so levels to 99 it created all sorts of issues we were having problems justifying forcing the game in to. So we're working with a level cap of 60 at the moment.
This is the point where some of you scream "60!? That's like original World of Warcraft!" And then the rest of you /facepalm and say "60!? Couldn't you pick any other number? Now everyone is going to compare it to World of Warcraft!"
Of course it all comes down to an XP curve. We could, for instance, say the level cap in Diablo III is 60 and then pace that curve and gain out over what we estimate it took someone to reach 99 in Diablo II. Of course we wouldn't do that but it should help illustrate that the time from 1-60 in Diablo II does not equal the amount of time it will take to reach 60 in Diablo III. 60 levels versus 99 levels doesn't mean less content or less powerful characters, etc. These aren't uniform levels of power that move from game to game. And in fact we are pushing a longer game than Diablo II and I'd argue our characters feel way more powerful. Ok, that out of the way, moving on!
The leveling experience is always going to stop somewhere because the real game is the item hunt. So, instead of letting it drag out to a less meaningful 80 or so levels like most people saw in Diablo II we have 60 levels of awesome; at every level you'll get a meaningful and noticeable increase in power. It has a ton of other benefits and fixes a lot of problems a higher cap causes, but I'll take pause.
Man kan selvfølgelig argumentere for, at der siden D1 og D2 er kommet væsentligt bedre internetforbindelser, hvorfor en langt større del vil spille D3 online med det samme. Dermed opstår der nok hurtigere en online-del for de fleste.Personligt startede jeg D2 på single player og gik faktisk først i gang på bnet efter et år or so
Jeg synes måske det virker lidt sjovt at sætte level cap'en til 60, hvis tanken er at cap'en skal hæves i en fremtidig expansion. Hvis experience systemet ligner nogenlunde det gamle ville det ikke give alt for meget mening at gøre det på den måde. Synes det ville være ganske tilfredsstillende at sætte en fast level cap, og nøjes med at udgive nyt content - f.eks. som det var tilfældet med LoD.
Som Pec sagde så var systemet i D2 ret ulogisk. Man fik med D2Exp mere content, men ikke højere levels. Det er selvfølgelig også sammenhængende med det er ligegyldigt at komme over lvl 80.Jeg tror D3 holdet ikke har været tilfredse med dette system, de vil have hvert level til at tælle. Derfor hvis de vil udgive nye områder, så kommer levelcap til at følge med hvis det skal give mening.