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- Pecenetra
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Forfatter Emne: Ny patch, gems, season m.m  (Læst 5861 gange)

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Offline Ancilla3011

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Ny patch, gems, season m.m
« Dato: September 08, 2014, 12:53:35 pm »
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Hey. I den nye patch (2,1) er der kommet noget der hedder season, hvor man kan få alle mulige forskellige gems. Hvad pokker er lige meningen med det? jeg forstår det ikke helt, selv efter at have søgt overalt nettet.
jeg kan godt se at det nærmest er 2 forskellige spil, hvor man død og hel*** skal køre en karakter op til lvl 70 en gang til, og man kan få helt nye leg. items... men det er skisme da hul hovedet, at man ikke kan dele med sin normale karakter. Hvad er så lige ideén med den nye patch??
Det er fedt nok med de nye gems til den "orginale" version, men jeg har lidt svært ved at finde ud af, om det nu er en god idé at udskifte en crit dmg, eller crit chc med en gem... det er lidt af en satser... der skal under alle omstændigheder satses på eliter, så derfor er de gems jo vigtige at have, men hvad pokker hjælper det hvis man går 6% ned i crit, eller 95% ned i crit dmg... Jeg er lidt (MEGET) forvirret  :-\

Offline Nemeton

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« Svar #1 Dato: September 08, 2014, 03:25:50 pm »
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Når en season er overstået, så bliver din season character en normal character og alt det XP, gold, gear og andet du har bliver flyttet over til dit normale stash.

Offline Pecenetra

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« Svar #2 Dato: September 08, 2014, 03:41:09 pm »
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Generelt er det ikke crit du skal pille ved for at få gem - det fleste gems gavner nemlig også rigtig meget af crit.
Istedet er det affixes som Attack Speed (Gogok of Swiftness kan give attack speed istedet), +xx-xxx damage, + main stat osv som du i dit jewelry skal overveje at erstatte med en gem.
Og ja så er det ellers bare lige at prøve sig frem og se hvad der virker - men hvis man tænker sig lidt om så giver det mening hvilke gems der virker for en. Ved dog at der er en guide på vej om gems :)

Ang. seasons så er ideen netop at starte med en ren tavle og bygge op igen - fri for gamle items og andre ting du har til at ligge, se hvor langt og hurtigt du kan nå op. Starten er den "sjove" del da alle starter fra præcis samme sted. Der er ikke nogen som tryner rundt med at de er ihh og åhh så stærke og tromler alt allerede på Torment 6.

En sidegevinst er at det lader Blizzard se hvilke karakterer der kommer for let op i sværhedsgraderne, og hvilke der halter.

Offline Ancilla3011

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« Svar #3 Dato: September 09, 2014, 02:14:59 pm »
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tusind tak for svar  ;)

Offline FragHunt

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« Svar #4 Dato: September 10, 2014, 08:57:16 am »
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Når en season er overstået, så bliver din season character en normal character og alt det XP, gold, gear og andet du har bliver flyttet over til dit normale stash.

Det var da forklaret kort og godt så alle kan forstå det! :)
Jeg var også i tvivl om hvad der så vil ske når en season slutter ..
„The light is too painful for someone who wants to remain in darkness.“

Offline DonBonzini

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« Svar #5 Dato: September 10, 2014, 10:06:54 am »
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Når season er forbi så bliver din season hero konverteret til non-season og du kan spille videre på heroen på non-season og dele de items han/hun har med dine andre non--season heros.

Samtidig starter en ny season hvor du kan lave en ny season hero og starte forfra med ham/hende:-)

Offline FragHunt

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« Svar #6 Dato: September 10, 2014, 10:11:56 am »
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Nu kan det godt ske det bare er mig der ikke har læst nok på det hele, men hvor lang tid varer en season så ? Altså det logiske vil vel være ca. 3 måneder? :)
„The light is too painful for someone who wants to remain in darkness.“

Offline Guldani

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« Svar #7 Dato: September 10, 2014, 10:24:31 am »
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Nu kan det godt ske det bare er mig der ikke har læst nok på det hele, men hvor lang tid varer en season så ? Altså det logiske vil vel være ca. 3 måneder? :)

Blizzard har ikke meldt noget ud endnu, men de fleste gætter på mellem 3-6 måneder. Kunne godt forstille mig at den første season ikke var så lang, så kan Blizzard nemlig lige nå at rette diverse fejl.

Offline FragHunt

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« Svar #8 Dato: September 10, 2014, 11:12:14 am »
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Nu kan det godt ske det bare er mig der ikke har læst nok på det hele, men hvor lang tid varer en season så ? Altså det logiske vil vel være ca. 3 måneder? :)

Blizzard har ikke meldt noget ud endnu, men de fleste gætter på mellem 3-6 måneder. Kunne godt forstille mig at den første season ikke var så lang, så kan Blizzard nemlig lige nå at rette diverse fejl.

Nej der er nok et par exploits, droprates og andet der skal tilpasses lidt .. :)
„The light is too painful for someone who wants to remain in darkness.“

Offline Umberto

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« Svar #9 Dato: Oktober 06, 2014, 01:47:23 pm »
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Fandt en lille notits omkring legendary gems som jeg mener forklarer fordele og ulemper :)
Jeg går udfra alle kan engelsk så gad ikke oversætte  8)

Jeg har leget lidt med de forskellige gems på lvl 0 og jeg må give ham ret i at Efficacious toxin er den som forøger din dmg mest

We have 14 legendary gems including the Boon of the Hoarder, yet only a small handful of them are useful at all. All of the XX% Increased damage gems are completely pointless and are severely outperformed by the others, while some of them might have somewhat useful rank 25 abilities.Everything written here assumes you are using a 1.00 speed weapon since gems use your weapon damage to calculate damage, not your weapon dps. This means that the faster your weapon is, the more effect the gems that deal direct damage lose which further pushes two-handed weapons into the realm of OP, not that The Furnace needed any help with that.

The powerhouses:
Gem of Efficacious Toxin - This gem does 2000% (+50% per rank) poison damage over 10 seconds, and at rank 25 increases all damage done to the target by 10%.2000% poison damage over 10 seconds (on rank 0) translates to 200% weapon damage per second. That means that with a 1.00 speed weapon Efficacious Toxin would practically add 200% damage to your swing per second.

Compare that to a gem like Bane of the Powerful that increases your damage by 20% AFTER killing an elite pack. That means for Bane of the Powerful to be as good as Effecious Toxin your skill would have to do over 1000% damage to reach the same 200% damage bonus as the toxin gem, and that also assumes you can use that 1000% damage skill once every second for ten seconds to compare to one application of toxin.

Next up:
Pain Enhancer - This gem does 1200% (+30% per rank) physical damage over 3 seconds on a critical hit. At rank 25 it adds 3% attack speed per bleeding target within 20 yards. That means that your crits add 400% damage per second to everything you touch. With a critical strike chance of 50% that translates to a 200% damage increase on rank 0. Which is the same as toxin.

Wreath of Lightning - This gem has a 15% chance per hit to do 600% (+10% per rank) lightning damage each second for 3 seconds. At rank 25 it gives you 25% bonus movement speed while the buff is active.That means 1800% damage over 3 seconds to everything in an area around you. If we assume the player is using a skill with a 1.0 proc coefficient, that translates to a 270% damage increase per second. But for the sake of realism let's assume you are using a skill with a proc coefficient of 0.75 which again puts it at 200% weapon damage per second. That is unless you are attacking more than one target and are keeping it up 100% with whirlwind for example, which then means this gem increases your damage by 600% per second and by far makes it the most powerful gem in the game, especially considering that it is affected by elemental bonus damage.

Honorable mentions:
Mirinae, Teardrop of the Starweaver - This gem has a 15% to do 2000% (+40% per rank) holy damage to a nearby target. At rank 25 it does it's effect once every 5 seconds which increases your damage output by 400% per second. This gem is cool since it has big numbers and nukes targets and stuff. However, since it is single target only and it has a proc chance of 15% that means it only increases your damage by 300% per second with a 1.00 coefficient skill. This is however only one one target which makes all of the previous ones stronger unless you are specifically building holy (and probably even then unless you are fighting a rift guardian). WoTF - Fists of Fury for example has a proc coefficient of 0.75, 0.18x7 (1.26 sort of), and 1.0 for each hit which somewhat translates to a 15% chance every second over 3 seconds which still doesn't make this gem that amazing. It is however still better than all the gems I have yet to mention.

Enforcer - This gem increases pet damage by 15%. Rank 25 reduces damage taken by pets by 25%.Which is completely irrelevant since pain enhancer and toxin is still a better gem unless you are doing over 1000% weapon damage each second (which you actually might be with an M6 Demon Hunter). However, the 25% reduced damage to pets might be of interest since I have read complaints about pets not surviving enough in higher rank greater rifts.

Boon of the Hoarder - You know why.

The useless ones.
'Zei's Stone of Vengeance - This gem increases damage you deal by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards. Rank 25 gives you a 20% chance to stun the enemy for 1 second. Not only is this gem insanely boring since you have to basically stand off screen to get the bonus, but it isn't even particularly good except for the stun. You would again have to deal over 1000% damage each second for it to be better than any of the greats.

Gogok of Swiftness - 50% chance on hit to gain 1% attack speed for 4 seconds, stacking 15 times. Rank 25 gives 1% cooldown reduction per stack of swiftness. 15% attack speed is like a really bad version of 15% increased damage. Not only does it not do jack !@#$ for any of your cooldown spells, it mostly just drains your resources faster and doesn't actually give you 15% increased damage unless you can constantly use your spender without running out of gas. Only use this gem if you ABSOLUTELY need the 15% CD reduction.

Bane of the Trapped - 15% increased damage vs slowed enemies. Grants an aura that reduces enemy movement speed by a laughable 30% within a 15 yard radius. Even at rank 25 this gem only grants a 22,5% damage increase which is completely pointless.

Bane of the Powerful - 20% increased damage for 25 seconds after killing an elite pack. +1 seconds duration per rank and 15% increased damage vs elites at rank 25.This gem is the absolute best of all the % damage increase gems. It is however still bad compared to the direct damage ones, even in combination with them. 200% per second (like the good gems do) * 35% = 270%. If you can dish out 600% weapon damage each second you can get a 210% damage increase at rank 25, which is still way lower than rank 25 of any of the top 3 gems.

Taeguk - Gain 0.5% increased damage for 3 seconds after spending primary resource. This effect stacks up to 20 times. +1 stack per rank and rank 25 gives you 0.5% increased armor every stack.This means that you have to attack for 45 seconds to stack it to maximum at rank 25 which forces you to dual-wield, which is currently awful not only for regular damage, but it also completely gimps the damage of the top 3 gems. This gem also only lasts for 3 seconds so if you ever run out of resources, or you get stunned, you have to start all over again just for a useless 22.5% damage increase at rank 25.

Simplicitiy's Strength - The most useless gem in the entire game. 25% increased damage on your primary skills, +0.5% per rank, and at rank 25 it heals you for 2% of your max health.This means that even at rank 25 this gem barely makes your PRIMARY skills stronger than with bane of the powerful. Which means that Demon Hunters Hungering Arrow will deal a staggering 213% instead of 155%. Also at rank 25 it will heal you for an insane 8000 life per hit with 400k health. This gem might somewhat help you with survivability as a monk since you will be spamming WoTF quite a lot, but it is still not as good as other defensive gems and the damage bonus is laughable.

The only remaining gems are Moratorium and Invigorating Gemstone, and they don't help with your damage output and I'll allow you to choose which one works best for you if you need one at all. Personally I'd rather stick my armor full of diamonds and use more offensive gems.I would like to point out how the insane damage increase the top 3 gems provide with two-handers is completely broken, and the reason for that is how damage is applied based on weapon damage instead of weapon dps. The faster your weapon is the less damage your gems and cooldowns will do.

You guys in the Diablo team should go and ask your buddies in the WoW department why they implemented damage normalization for instant abilities and see what you need to do and why.While having skills doing damage unmodified by weapon attack speed allows us to have builds that require certain weapon types, it also makes it nearly impossible to balance and doesn't really add anything positive to the game except forcing you into certain play styles. Big damage cooldowns are much much less powerful while dualwielding or with 1h + offhand, especially with a quiver, which means you have to completely rely on resource spenders to deal damage. However, unless you actually need the faster attack speed to build said resources it isn't actually better to dualwield, and it was barely better to dualwield even before the two-handed buff.
There were still very effective two-handed builds back then, and now two-handers have been pushed too far and are simply the only option except for when weapons have unique legendary effects that you need for your build. However I doubt whatever it is will be stronger than 50% increased damage vs elites.Am I wrong? Efficacious toxin + Pain Enhancer allows my %^-*ty Witch Doctor to move from barely doing T1 to destroying T4 even with dexterity ring + amulet with an insanely useless build.
« Senest Redigeret: Oktober 06, 2014, 02:13:24 pm af Umberto »
Vi fødes blodige og grædende :)
Derefter bliver det kun værre :)

Offline Rosewizard

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« Svar #10 Dato: Oktober 06, 2014, 02:22:04 pm »
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Meget interessant læsning  :o
Tror jeg skal hjem og forsøge mig lidt med andre gems...

Offline FragHunt

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« Svar #11 Dato: Oktober 06, 2014, 02:54:36 pm »
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Spændende læsning som vidst lige bliver gemt under favoritter .. :)
„The light is too painful for someone who wants to remain in darkness.“

Offline Pecenetra

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« Svar #12 Dato: Oktober 06, 2014, 04:20:17 pm »
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Nu skal man lige huske at han kun tager hensyn til two-handers og two-hander builds - det er flere faktorer som faktisk ændrer sig hvis man skifter og anvender særlige skills. Som jeg skrev i tråden det er taget fra - det handler i allerhøjeste grad af omstændigheder.

Offline Umberto

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« Svar #13 Dato: Oktober 06, 2014, 04:33:55 pm »
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som han skriver til sidst så er der reelt kun et valg og det er 2-hånds efter 2.1.1
Vi fødes blodige og grædende :)
Derefter bliver det kun værre :)

Offline Pecenetra

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« Svar #14 Dato: Oktober 06, 2014, 06:38:17 pm »
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Som han ikke skriver så tager han fejl i mange sammenhænge. Igen stirrer folk sig blive på tal som spillet opgiver og ellers det ene faktum at The Furnace er et 2 hånds.

Selv hvis vi antager en 100 hit Damage så vil toxin altid gøre 200 i Damage hvert sekund, selv med 2-hånds er 1,4 ApS muligt og der vil eksempelvis Pet gem gøre 121 per hit, det kan du derefter gange op med antal pets. Barb har 3, WD 3-5 +15, DH har 3-8. Vi snakker altså 363-968 vs 200. Selv med diverse Damage% fra skills er overhaler den inden om.

Han har analyseret fra et rent skema uden at tage hensyn til skills og omstændigheder.
« Senest Redigeret: Oktober 06, 2014, 06:55:43 pm af Pecenetra »

 


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