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In Diablo III, your health -- your hero's remaining life energy -- is indicated by a blood-red orb near the bottom of the screen. As the spawn of the Burning Hells assault your avatar, liquid drains from the orb: slowly against the flimsy swords of skeletal warriors, and quickly before the razor-sharp fangs and claws of ferocious demons. Major boss fights make unique use of health globes. Each boss battle includes a custom-designed means of utilizing these globes to regain health. For example, in one fight, you might have to split your attention between weakening a dangerous boss and slaying its irritating but ultimately less-dangerous minions in order to get enough health globes to stay standing. In another fight, the boss itself might drop health globes when it takes damage, or you might have to hunt for hidden caches of globes in the midst of battle.Health globes drive Diablo III's tactical combat, making your lightning-fast decisions during battle intellectually engaging and relevant without adding needless complexity. If you're injured and attacking monsters from afar to avoid further damage, but a much-needed health globe drops, what will you do? Will you put your wand away and make a dash for it, even if doing so requires you to brave a gauntlet of Fallen, or will you cautiously hang back and wait for an opening, fighting defensively so that you aren't overwhelmed? If you're fighting a pack of enemies, can you slaughter the weaker ones quickly enough to saturate the battlefield with health globes so that you'll survive more dangerous attacks? Will you take the right risks at the right time?You need to stay alive, or Sanctuary is doomed.
Imo synes jeg det lyder som et nice tiltag, så man ikke bare kan hoppe på bossen og bare stå og spam de samme buttons. Men at man kan gøre "ting" for at få mere liv, så man kan kører videre bossen(Hvis jeg har forstået det rigtigt). Det giver imo lidt mere liv i gameplayet
Men der er jo stadig potions med i spillet, så vidt jeg kan forstå.