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Forfatter Emne: Patch 2.3.0 PTR Preview  (Læst 4150 gange)

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Offline mads-wm3

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Patch 2.3.0 PTR Preview
« Dato: Juni 23, 2015, 07:51:36 pm »
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Patch 2.3.0 PTR Preview

Massere af ændringer til afprøvelse på PTR

The Public Test Realm for Patch 2.3.0 is right around the corner! Are you ready to feast your eyes on all the new goodies that await you in the world of Sanctuary? There’s a lot to cover, so let’s get started.
Table of Contents

    New Zone: Ruins of Sescheron
    New Artifact: Kanai’s Cube
    Crafting System Updates
    Adventure Mode Updates
    New Feature: Season Journey
    New Difficulty Levels
    New Legendary and Set Items
    Combat Changes

As always, please note that this is only a preview. The below information does not reflect all changes available in Patch 2.3.0 and is subject to change. Some images represent works in progress, and may not be representative of the final product.

New Zone: Ruins of Sescheron

In Patch 2.3.0, the frozen wasteland that is the Ruins of Sescheron will open for exploration. Here you’ll face off against strange new enemies and perilous environmental hazards, all while unearthing new mysteries from the lore of the mighty Barbarians. Those brave enough to make it through in one piece will discover curious new points of interest, including the lost Tomb of King Kanai and his ultimate treasure—Kanai’s Cube.



New Artifact: Kanai’s Cube

Those who played Diablo II might remember the Horadric Cube, a unique device which allowed you to combine items. Useful as it was, it was easily surpassed in power by the item from which it originated, Kanai’s Cube. In Patch 2.3.0, players will be able to discover this powerful ancient relic and utilize its incredible potential, including the ability to break down Legendary items and equip their special effects as passive skills, convert crafting materials from one type to another, and so much more.



Crafting System Updates

For those who eagerly gather crafting materials on their journey to level 70, we’ve got good news you’ll especially enjoy. Starting in Patch 2.3.0, the same crafting mats you use at max level will be available as you level up! We’ve also crunched down the number of crafting recipes, making the process easier and more fluid than ever as your results now dynamically adjust to your character’s level. Whether you’re bashing skulls on the highest difficulty or have just started your career and killed your first Champion or Elite pack, your crafting mats will never go to waste.



Adventure Mode Updates

This patch also includes changes designed to improve the pacing of Adventure Mode while encouraging players to explore Bounties across a variety of Acts. In addition to removing the Realm of Trials, we’re improving Bounty rewards by adding new Act-specific crafting mats to Horadric Caches. Completing Bonus Acts in Adventure Mode games will also now grant a bonus Horadric Cache stuffed with crafting materials, gold, and additional Act-specific crafting mats.



New Feature: Season Journey

Every player’s Seasonal journey is different—and so are their accomplishments. Starting in Season 4, you'll be able to track your individual progress through the Season Journey interface. This helpful feature is divided into Chapters, which include major milestones that are achievable by most players, and Tiers, which are designed for advanced players. Completing Tiers unlocks new portrait frame rewards, and the highest Tier includes challenges which will take effort to achieve for even the most powerful nephalem.



New Difficulty Levels

As players continue to discover powerful new gear, the current hardest difficulty level—Torment VI—can begin to feel less challenging. To help keep hardened battle veterans on their toes, we’re adding four new Torment levels with appropriate reward rates, including Torment X. We’ll be iterating on these new difficulties and rewards as the PTR progresses, so we look forward to hearing your feedback!



New Legendary and Set Items

For all you dedicated loot hunters, we’re also adding lots of shiny new Legendary and Set effects to the game. Aside from doing this through introducing new items, we’re also revamping special effects on some existing items, and granting new effects to some items which don’t currently have one. As in other patches, changes to Legendary items are not retroactive, so you’ll need to find them once more to use their updated form. Overall, this should result in more build options for you to explore.

Combat Changes

Several changes to monsters are coming to the game as well. Along with reducing the amount of crowd control the game’s tougher monsters will tolerate, we’ve adjusted the experience and Rift progress granted by killing monsters so they better reflect the effort required to kill them. For example, monsters that take more time or effort to kill now provide more experience, and those that are especially easy to kill will provide less. We’ve also made changes that create a better balance between the time you spend exploring and clearing Nephalem or Greater Rifts, and the time you spend facing the Rift Guardian. With these changes, more of the emphasis will be on your journey as you explore and clear the Rift. 

Prepare Yourself!

New zone, new Cube, new items, new difficulty levels, new Adventure Mode changes—the list goes on and on! We hope you’re looking forward to trying out all these new features and leaving your valuable feedback once the PTR hits.

Out of all that you’ve seen above, which of these changes are you most excited to experience for yourself? Let us know in the comments, and we’ll see you on the Public Test Realm!

Massere af updates i vente! Hvad ser i frem til? Og skal patchen prøves på PTR? :)
« Senest Redigeret: Juni 23, 2015, 08:00:34 pm af mads-wm3 »

Offline Camelo

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Sv: Patch 2.3.0 PTR Preview
« Svar #1 Dato: Juni 24, 2015, 10:53:25 am »
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Kanai's Cube! Shit, den lyder spændende.

Jeg havde ikke forventet noget så 'ground breaking' som en ny cube i næste patch. Men det er nu tiltrængt med en ny content patch.

At kunne bruge legendary items' special powers som passives lyder dælme spændende. Uden at vi helt har hørt detaljerne 100%, lyder det som noget, der kunne ændre builds for altid. Virkelig spændende!

-

Tak for news, Mads. +1
« Senest Redigeret: Juni 24, 2015, 10:53:53 am af Camelo »

Offline McOwen

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« Svar #2 Dato: Juni 24, 2015, 02:50:57 pm »
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Det lyder som en rigtig lækker patch. Jeg synes også det at de vil tilføje op til torment 10 lyder spændende. Jeg er allerede ved at være godt tilfreds med det D3 de efterhånden har udviklet, men det lyder som om flere forbedringer er på vej :-) Tror i mon vi får runer at se en skønne dag?

Offline Pecenetra

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« Svar #3 Dato: Juni 26, 2015, 06:43:16 pm »
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Jeg synes det er interessant at de gør noget af alt det igen som de tidligere har afvist at ville gøre...

Offline Andrea8900

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« Svar #4 Dato: Juni 27, 2015, 09:14:08 am »
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Jeg glæder mig allerede til at den nye patch og season 4 starter :) Det bliver super spændende med en ny Cube :)
/Andreas

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Offline Woop3x

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« Svar #5 Dato: Juni 29, 2015, 11:04:45 am »
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Jeg glæder mig allerede til at den nye patch og season 4 starter :) Det bliver super spændende med en ny Cube :)

Så skal vi satme spille noget Hardcore :D

Offline balladen

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« Svar #6 Dato: Juni 29, 2015, 12:29:54 pm »
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Det lyder jo alt for fedt! Jeg gad godt at se noget med at man skulle klare en solo rift på en sværhedsgrad før man kunne joine multiplayer spil med den sværhedsgrad. Altså man skulle gennemføre torment II solo rift, før man kunne joine et multiplayer torment II spil. Lidt træls det mest effektive bare er at leeche torment MAX :) Men lækre changes!!

 


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