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Forfatter Emne: PTR: Patch 1.0.7 notes  (Læst 3821 gange)

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Offline mads-wm3

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PTR: Patch 1.0.7 notes
« Dato: Januar 15, 2013, 11:10:31 pm »
0
Vi har allerede fået et bredt overblik over de forandringer der var planlagt til 1.0.7, men nu får vi altså nogle flere ændringer, og desuden tal på dem der tidligere blev beskrevet. Det sker i anledningen af at patch 1.0.7 nu er tilgængelig på Patch Test Realm!

Citér
Public Test Realm -- Patch 1.0.7 Notes


               

Below you'll find the preliminary PTR patch notes for 1.0.7. Please note that this isn't the final version of the 1.0.7 notes and that some changes may not be documented or described in full detail.

To provide feedback on these changes, please visit the PTR Feedback forum. To report any issues you experience while playing, please visit the the PTR Bug Report forum. Additional information about the PTR can be found in the PTR FAQ.



   PTR Patch 1.0.7 - v.1.0.7.14161

These notes will be updated through the course of the testing process. Please be aware some changes may not go live until a new PTR build is released.

Table of Contents

  • Patch Features
  • General
  • Auction House
  • Battle.net
  • Bosses
  • Classes
  • Crafting
  • Items
  • Monsters
  • User Interface
  • Bug Fixes


   

    Patch Features

New Feature: Dueling

For those who wish to test their mettle against fellow Nephalem, your time has come. Players will now be able to duel one another in a new zone designed specifically for this style of combat. This zone can be accessed by speaking with Nek the Brawler located at the inn in New Tristram, and supports 2 to 4 players in a Free-For-All format.

To learn more about dueling, click here!


    General
  • Nephalem Valor stacks will now persist through Acts
  • Base pick-up radius for all characters has been increased from 1.5 yards to 3 yards
  • The resurrection timer will no longer increase if a player is killed multiple times in a row
  • Players should no longer play a flinching animation (causing them to briefly lose control of their character) if they are hit by multiple monsters at the same time
  • The experience bonus rewarded for killing monsters on Monster Power levels 1-10 in Inferno has been increased:
   
  • MP 1: 25% (up from 10%)
  • MP 2: 50% (up from 20%)
  • MP 3: 80% (up from 30%)
  • MP 4: 120%(up from 45%)
  • MP 5: 165% (up from 60%)
  • MP 6: 215% (up from 75%)
  • MP 7: 275% (up from 95%)
  • MP 8: 340% (up from 115%)
  • MP 9: 420% (up from 135%
  • MP 10: 510% (up from 160%)
   
   
  • When resuming a game, players will now be placed in town instead of at the last known checkpoint (a portal will be available to take you to your last known checkpoint, if desired)


   

    Auction House

   User Interface
   
      
  • Cancelled PayPal auctions will now display a UI error
   
   
   Bug Fixes
   
      
  • Stash Tab Art will now properly update when viewed in the Auction House
   
   


   

    Battle.net

   General
   
      
  • Monster Power is now available for Public Games
  • Players can now select their desired Monster Power level from a drop-down when joining Public Games provided that the “Enable Monster Power” box has been checked in the Options menu
  • “Report Botting” has been added to the right-click > report player menus
  • The Battle.net UI now displays how many players are online
   
   


   

    Bosses

   General
   
      
  • Izual is now included in the list of bosses that grant an extra reward when you have 5 stacks of Nephalem Valor, and the overall reward for killing him has been increased
   
   


   

    Classes

   Barbarian
   
      
  • Bug Fixes
  • Threatening Shout – Grim Harvest should no longer cause monsters to drop loot multiple times
      
      
   
   
   Demon Hunter
   
      
  • Bug Fixes
  • The Reflects Damage affix will now properly reflect damage caused by Bola Shot
      
      
   
   
   Monk
   

Active Skills
   

Cyclone Strike
         
Weapon damage increased from 100% to 313%



         
      
         Dashing Strike
         
            Weapon damage increased from 160% to 303%
         
         
      Exploding Palm
         
            Explosion damage increased from 30% to 50% of the target’s maximum health
         
         Inner Sanctuary
         
            Radius increased from 8 yards to 11 yards
            
Skill Rune – Forbidden Palace
            
            Damage bonus increased from 10% to 15%
            
            
            Skill Rune – Sanctified Ground
            
               Now reduces enemy movement speed by 80% (up from 60%)
            
            
         
         
         Lashing Tail Kick
         
            Weapon damage increased from 235% to 470%
         
         
         Mystic Ally
         
            The amount of damage a Mystic Ally can take from a single hit is now capped
            
               The cap scales with the player's level, and is further reduced by the player's Armor and Resistance
            
            
            Skill Rune – Eternal Ally
            
               Weapon Damage increased from 40% to 60%
               The Eternal Ally now has a 100% chance to be reborn after 3 seconds (up from 50% and down from 5 seconds)
            
            
            Skill Rune – Fire Ally
            
               The cooldown of the Fire Ally’s special attack has been reduced from 8 seconds to 4 seconds
            
            
            Skill Rune – Water Ally
            
               The Water Ally’s special attack now reduces enemy movement speed by 60% (up from 30%)
               The cooldown of the Water Ally’s special attack has been reduced from 8 seconds to 4 seconds
            
            
         
         
         Sweeping Wind
         
            Base weapon damage increased from 15% to 20% per stack
            Skill Rune – Blade Storm
            
               Weapon damage increased from 20% to 26% per stack
            
            
            Skill Rune – Cyclone
            
               Weapon damage increased from 20% to 26% per stack
            
            
         
         
         Tempest Rush
         
            Weapon Damage increased from 85% to 155%
         
         
         Wave of Light
         
            Weapon damage increased from 390% to 829%
         
         
      
      
      Passive Skills
      
         Near Death Experience
         
            Dying will now reset the cooldown
         
         
      
      
      Bug Fixes
      
         Fixed an issue where Sweeping Wind was not actively updating its damage and attributes from the player

      
      
   
   
   Witch Doctor
   
      Active Skills
      
         Spirit Barrage
         
            Skill Rune – Well of Souls
            
               The secondary missiles fired by this rune can now hit the primary target

            
            
         
         
      
      
   
   
   Wizard
   
      Active Skills
      
         Arcane Orb
         
            Weapon damage increased from 175% to 200%
            Skill Rune – Obliteration
            
               Weapon damage increased from 228% to 260%
            
            
         
         
         Blizzard
         
            Weapon damage increased from 210% to 510% over 6 seconds
            Proc coefficient increased from 0.01 to 0.0125
            Skill Rune – Grasping Chill
            
               Proc coefficient increased from 0.01 to 0.0125
            
            
            Skill Rune – Frozen Solid
            
               Proc coefficient increased from 0.01 to 0.0125
            
            
            Skill Rune – Stark Winter
            
               Proc coefficient increased to from 0.005 to 0.0125
            
            
            Skill Rune – Snowbound
            
               Proc coefficient increased to from 0.01 to 0.0125
            
            
            Skill Rune – Unrelenting Storm
            
               Weapon damage increased from 280% to 680%
            
            
         
         
         Shock Pulse
         
            Weapon damage increased from 105% to 150%
            Proc coefficient increased from 0.667 to 0.8
            Skill Rune – Fire Bolts
            
               Weapon damage increased from 152% to 195%
               Proc coefficient increased from 0.667 to 0.8
            
            
            Skill Rune – Explosive Bolts
            
               Weapon damage increased from 70% to 105%
               Proc coefficient increased from 0.5 to 0.8
            
            
            Skill Rune – Lightning Affinity
            
               Proc coefficient increased from 0.667 to 0.8
            
            
            Skill Rune – Living Lightning
            
               Weapon damage increased from 37% to 52%
            
            
         
         
      
      
      Passive Skills
      
         Critical Mass
         
            Critical Mass now affects the cooldowns of Archon: Teleport and Archon: Slow Time while in Archon Form
         
         
         Temporal Flux
         
            Now reduces enemy movement speed by 60% for 3 seconds (up from 30% and 2 seconds)
         
         
         Unstable Anomaly
         
            Now activates upon receiving fatal damage (changed from when a player is reduced below 30% Life)
            Dying will now reset the cooldown
         
         
      
      
      Bug Fixes
      
         Blizzard Critical Hits now correctly have a chance to proc Arcane Power on Crit

      
      
   
   


   

    Crafting

   General
   
      A new crafting reagent, Demonic Essence, has been added to the game
      
This reagent is account-bound and can be acquired from Elite monsters in Inferno difficulty

Nephalem Valor will not be required in order for Demonic Essences to drop

However, each level of Monster Power will increase the drop chance of Demonic Essence from Elites according to the following values:

         
  • MP 0: 20.0000%
  • MP 1: 23.0000%
  • MP 2: 26.4500%
  • MP 3: 30.4175%
  • MP 4: 34.9801%
  • MP 5: 40.2271%
  • MP 6: 46.2612%
  • MP 7: 53.2004%
  • MP 8: 61.1805%
  • MP 9: 70.3575%
  • MP 10: 80.9112%
         
      
The drop rate for Blacksmithing Plans and Jeweler Designs has been increased by 400%
   
   
   Blacksmith
   
Four Rare recipes have been added to the Blacksmith: Archon Spaulders (Shoulders), Archon Gauntlets (Gloves), Archon Armor (Chest Armor), Razorspikes (Bracers)
      
         Each crafted item will have the following characteristics:

         
  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
         
         Crafting the item will require 1 Demonic Essence (other reagent costs will vary per recipe)
      
      
   
   
   Jeweler
   
      A new Rare recipe has been added to the Jeweler for an Amulet
      
         This amulet will have the following characteristics:

         
  • iLevel 63
  • 6 Affixes
  • Account-bound
  • Similar to the Hellfire Ring, it will have four variants, each guaranteeing a fixed core stat which will have the highest range available in the game
         
         
         Crafting the item will require the 1 Demonic Essence as well as:
         
            
  • 100,000g
  • 1 Perfect Gem (varied depending on which core stat you select)
  • 1 Fiery Brimstone
         
         
      
      
      A new tier of account-bound gems of has been added to the game: Marquise
      
         Marquise Gems stats are as follows:

         
            Marquise Emerald
            
  • Weapon: Increased Critical Hit Damage by 110%
  • Helm: +33% Extra Gold from Monsters
  • Armor: +62 Dexterity
            
            Marquise Topaz
            
  • Weapon: Melee attackers take 2200 per hit
  • Helm: 33% Better chance of finding magical items
  • Armor: +62 Intelligence
            
            Marquise Amethyst
            
  • Weapon: Each Hit adds +700 Life
  • Helm: +19% Life
  • Armor: +62 Vitality
            
            Marquise Ruby
            
  • Weapon: +150 Minimum and +150 Maximum Damage
  • Helm: Increases Bonus Experience by 33%
  • Armor: +62 Strength
         
         
         These gems can only be created at the Jeweler and will require the following reagents:
         
  • 3 Radiant Star Gems
  • 20 million gold
  • 1 Demonic Essence
         
         Un-socketing Marquise gems will cost 5 million gold

         The designs for the Marquise gems will drop randomly from all level 63 monsters
         
            Note: The designs are not account-bound

               
      
      
   
   


   

    Items

   General

   
      Crafting Plans and Jeweler Designs have been added for all of the new Rare recipes listed above
      
         These plans (excluding the chest piece) will drop randomly in the world, but have a 50% chance to drop off the following bosses when you have 5 stacks of Nephalem Valor:

         
  • Skeleton King
  • Spider Queen
  • Maghda
  • Zoltun Kulle
  • Ghom
  • Cydaea
  • Rakanoth
  • Izual
         
         The Archon Armor recipe can be purchased from Squirt the Peddler for 1.5 million gold each
         Please note that neither the Crafting plans nor the Jeweler Design are account-bound

      
      
      Holding shift while buying health potions will attempt to purchase 5 potions at once
      Follower items below iLevel 60 will now no longer drop in Inferno
      Goldskin now has a limit on the number of times it can proc on a single target

   
   
   Vendors
   
      Squirt the Peddler no longer sells Dyes, but (as noted above) will now sell the plans for the Archon Armor recipe for 1.5 million gold each
   
   
   Bug Fixes
   
      Goldskin will no longer proc when attacking monsters that drop no loot

      Plans: Staff of Herding can now be dropped on the ground, or sold to a vendor for 0 gold

      All Staves of Herding can now be sold to a vendor for 0 gold

   
   


   

    Monsters

   General
   
      The Reflects Damage affix has been redesigned:
      
         It will now apply a short duration buff to the monster and will only reflect a percentage of damage dealt back to the player while that buff is active

         A visual effect will display whenever the durational buff is active
      
      
      Damage dealt by pets to monster with Reflects Damage affix will no longer be reflected back to the player

      Damage dealt by the Molten affix has been reduced by 40%
      Damage dealt by the Plagued affix has been increased by 120%
      Fallen Lunatics should now detonate in a more consistent manner
      The Triune Berserker before Alcarnus should no longer swing faster after a few attacks



      Keywardens:
      
  • The Act II Keywarden (Sokahr) should now only use its mortar ability in Inferno difficulty
  • The Act III Keywarden (Xah’Rith) should now only use its rain of corpses ability in Inferno difficulty
  • The Act IV Keywarden (Nekarat) should now only use its earthquake and charge abilities in Inferno difficulty
      
      
   
   
   Bug Fixes
   
  • Rare Sand Dwellers will now spawn in The Forgotten Ruins
  • Champion Plague Swarms will now spawn in Cryder’s Outpost
  • Champion Fallen Cur will now spawn in The Storm Halls
   


   

    User Interface

   General

   
      Legendary items now have a new mini-map icon
      
         This icon should now persist properly and be shown on the mini-map so long as the player is in the same zone as the dropped item
      
   Note: The icon will only display when Legendary items are dropped by a monster, not a player

      
      
   
   
Bug Fixes
   
      Fixed an issue causing the Enable Monster Power option to reset
      Fixed an issue affecting the scroll speed of text
      Vendors will now properly display an Armor tab when you are in an Inferno game with Monster Power set above 0
   
   


   

    Bug Fixes


   Fixed an issue where new Hardcore characters were not labeled as Hardcore on the homepage
   Fixed an error that could occur when closing the World of Warcraft client while the Diablo III client was still running





Kilde


Alt i alt rigtigt mange spændende ting!
« Senest Redigeret: Januar 16, 2013, 12:06:13 am af mads-wm3 »

Offline Pecenetra

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Sv: PTR: Patch 1.0.7 notes
« Svar #1 Dato: Januar 16, 2013, 12:05:50 am »
0
Ahh, de har fået kigget på den scroll bug i chatten også lader det til :)

Offline mads-wm3

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Sv: PTR: Patch 1.0.7 notes
« Svar #2 Dato: Januar 16, 2013, 12:07:27 am »
0
Damn der er meget! et hurtigt kig har umiddelbart betydet en overordentlig positiv holdning fra min side! ^^ Et nærmere kig må tages i morgen, nu er det snork!

Offline Kutsan

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Sv: PTR: Patch 1.0.7 notes
« Svar #3 Dato: Januar 16, 2013, 12:25:07 am »
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Ikke for noget, men kan monks ikke gå hen og blive rimelig OP?
Synes godt nok at de får nogle høje buffs på deres skills.
Det er nok for at lave andre builds end sweeping :P

Jeg er lige begyndt at spille igen og jeg synes at de monks jeg spiller med og min budget monk på 3 mill. klare det nlsten alt for godt :)
You can do it :)

Offline arendten

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Sv: PTR: Patch 1.0.7 notes
« Svar #4 Dato: Januar 16, 2013, 02:50:16 am »
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ca 140mil for at få 20 critdamge mere glem det Blizzard

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Sv: PTR: Patch 1.0.7 notes
« Svar #5 Dato: Januar 16, 2013, 09:33:23 am »
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NICE at se at monk har fået et buff.. Og daarn, de gems er dyre! :)

Offline Kutsan

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Sv: PTR: Patch 1.0.7 notes
« Svar #6 Dato: Januar 16, 2013, 10:39:23 am »
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Jeg tænkte på jer der kan spille PTR 1.0.7 om i har lyst til at videre give jeres viden.
Jeg tænker på hvilke ting der er værd at invester i inden 1.0.7 kommer ud, om det er gems eller hvad det nu kunne være :)

Det kunne være dejligt at vide HF med PTR :)
You can do it :)

Offline Cinos

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Sv: PTR: Patch 1.0.7 notes
« Svar #7 Dato: Januar 16, 2013, 01:31:36 pm »
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Wee, glæder mig allerede :-)
"Not all those who wander are lost" - Gandalf

Offline lbm_

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Sv: PTR: Patch 1.0.7 notes
« Svar #8 Dato: Januar 16, 2013, 07:40:38 pm »
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Skal det forstås at der KUN reflectes når mobs reflect buff er aktiv.?

Offline Pecenetra

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Sv: PTR: Patch 1.0.7 notes
« Svar #9 Dato: Januar 16, 2013, 09:01:10 pm »
0
Yes, se det som en skill (en af klasserne som har en skill der også reflektere damage i nogle sekunder)..

Men når monsteret sætter det skjold op (skulle gerne være ret tydeligt), så vil de reflektere damage, når det ikke er oppe er der ingenting - lidt ligesom shielding også som ignorerer al damage :)

 


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