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Forfatter Emne: "We're working on a new, unannounced Diablo project"  (Læst 2203 gange)

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Offline Camelo

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"We're working on a new, unannounced Diablo project"
« Dato: Juni 10, 2018, 09:23:48 pm »
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"We're working on a new, unannounced Diablo project"

Rygterne svirrer - job-opslag hos Blizzard afslører, at en ny Diablo-titel er på vej.

Flere internationale spil-sites har opsnappet, at Blizzard under deres jobopslag, eksplicit nævner, at de arbejder på en ny Diablo-titel. Det tolker mange selvfølgelig sådan, at Blizzard nu officielt har meldt ud, at der ganske vist kommer en helt ny Diablo-titel.

Det er specifikt en 'senior dungeon artist', Blizzard er på udkig efter.

We Need You

The minions of Hell are growing stronger...

We're working on a new, unannounced Diablo project. Are you a skilled Senior Dungeon Artist? Come work with us, and together we will build something exceptional.
Det er ikke første gang, vi ser jobopslag, der peger i retning af en ny Diablo-titel, men det er første gang, det så tydeligt angives, at der arbejdes på en decideret ny titel.

Hele opslaget kan ses herunder.

We Need You

The minions of Hell are growing stronger...

We're working on a new, unannounced Diablo project. Are you a skilled Senior Dungeon Artist? Come work with us, and together we will build something exceptional.

Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.

Stuff We Will Trust You With

Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!

Stuff You Can Rightfully Brag About

What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:

Work directly with level design to build atmospheric dungeons with a focus on composition, detail and mood, while ensuring that the gameplay space is readable.
Author environmental assets for a modern pipeline including modeling, and texturing assets for the Diablo World
Work with Lead Environment Artist and the Art Director to ensure all environments are meeting the high-quality bar Blizzard is known for.
Serve as an active participant in team art discussions, critiques and reviews.
5+ years’ experience with world building and efficiently putting together in-game environments. Development experience modeling and texturing assets using Maya, ZBrush, and Substance painter/designer.
Experience and a portfolio demonstrating assets developed in a modern pipeline and in game examples of World Building.
Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets
Proven problem-solving / prototyping ability
An exceptional understanding of form, shape, structure, composition and silhouette as it relates to world building and modeling.
Able to work creatively as part of a large or small group
Ability to mentor junior environment artists and provide meaningful feedback
Self-driven, excellent communicator, big picture minded and a model team-player
Thinks of themselves as a game developer first, and an artist second
A passion for games
Organized and can optimize levels and assets for performance and memory.
And yeah, you will need these things to apply

Resume
Cover Letter which should include:
Why you are interested in working at Blizzard
What games you are currently playing
Portfolio demonstrating relevant programming and artistic skills required
Only online artwork submissions will be accepted (e.g. website, blog or online album)
Must be willing to complete a test if requested to do so
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.

Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
https://careers.blizzard.com/en-us/openings/oLiH7fwB
« Senest Redigeret: Juni 10, 2018, 09:25:50 pm af Camelo »

Offline Lars

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Sv: "We're working on a new, unannounced Diablo project"
« Svar #1 Dato: Juni 11, 2018, 11:41:57 am »
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Havde godt set job annoncen posted på reddit for en uge eller to siden. Der var nogle lidt vilde spekulationer. Der blev blandt andet snakket om at der ikke har været forfærdenlig mange job annoncer, så teamet som arbejder på det nye spil er meget lille. Men vi ved at efter RoS blev udgivet har Blizzard langsomt flyttede devs fra Diablo 3 til andre projekter, så derfor vil de ikke nødvendigvis skulle hyre en masse nye udviklere til at fylde teamet op igen.

Men bortset fra spekulationerne går der nok et stykke tid indtil vi får noget konkret, kunne ikke forstille mig andet end at se en teaser til BlizzCon i November, hvis overhovedet så meget.
D4 Sorcerer

 


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