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Beskeder - MortenKP

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1
Off Topic / Sv: Se her Magic Kort
« Dato: November 29, 2014, 12:25:24 pm »
bump

2
Off Topic / Sv: Se her Magic Kort
« Dato: November 08, 2014, 12:00:29 pm »
Undskylder hvis jeg ikke var tydelig nok i min første post, Magic The Gathering har min interesse.

MVH Morten

3
Shoutbox / Shoutbox: 07/11/2014
« Dato: November 08, 2014, 12:48:11 am »
Ligger nogen inde med magic kort gamle som nye så er der måske en skilling at tjene :-) se mit emne i off topic!

4
Off Topic / Se her Magic Kort
« Dato: November 08, 2014, 12:46:44 am »
SE HER!

Spillede dine børn, kæreste, mand/kone MAGIC KORT og ligger de på loftet og samler støv, eller har du selv mistet interessen for kort spillet så giv lyd,
jeg elsker at samle og måske har netop du/dine venner de kort jeg mangler til min samling, jeg køber hele samlinger eller enkeltkort. Har du mange kort kører jeg gerne forbi kontakt PrivatMagicSamler@Gmail.com, 61 79 86 96, Morten Poulsen

5
Off Topic / Sv: Sammenføring af de to ts'er
« Dato: April 27, 2013, 12:38:06 am »
vi ses til en omgang tegn og gæt min lille frille

6
Off Topic / Sv: Sammenføring af de to ts'er
« Dato: April 27, 2013, 12:28:59 am »
har kun en ting at sige god stil.

HA HA HA Nassim Al Fakir



7
Diablo 3: Reaper of Souls / Sv: Kritik til Staff her på forumet.
« Dato: April 09, 2013, 09:56:31 pm »
"Det er ærlig talt lidt flovt at hvis I holder med Reyalpp i hans udlæg at I så ikke viser I støtter ham og han i stedet står med hele læsset selv. "

Pece det er ærlig talt lidt flovt hvis man sidder og rådgiver nybegyndere omkring hvorvidt deres items er noget værd eller ej, når man ikke har den mindste forstand på det, nogen gange er det bare bedre at tie stille og overlade det til eksempelvis Reyalpp der GENTAGNENDE gange har hjulpet rigtig rigtig mange folk både på stream, twitch og team speak, han er en rigtig flink og hjælpsom person. Mads det er muligt din retorik er god, men når man skærer det ind til benet melder dig blot i koret blandt mange der har en utrolig negativ holdning til reyalpp, HVILKET bl.a. var hvad  han påpegede i oprettelsen af indlægget, og Camelo hvis Reyalpp skal ha' på puklen for at være flabet så burde Mads i den grad også.

Kald mig flabet når jeg er efter pece men helt ærligt er det ikke okay at være flabet når han mener at jeg skal skamme mig?

Peace out

Morten

8
Shoutbox / Shoutbox: 19/03/2013
« Dato: Marts 19, 2013, 06:10:57 pm »
Det kan godt være Rolf er ren, men jeg er DIRTY

9
Shoutbox / Shoutbox: 31/01/2013
« Dato: Februar 01, 2013, 11:46:47 pm »
har han ownet dig i PvP Holger?

10
Diablo 3: Reaper of Souls / Sv: Til IRubMyDuck!
« Dato: December 29, 2012, 08:06:01 pm »
Dslayer jeg er rigtig glad på dine vegne at du har fundet en der vil hjælpe dig gennem livet og spille diablo med dig, og derfor gerne vil ønske hende tillykke med de 100.
Tror hvis du læser mellem linjerne i nogen af de andre indlæg der er kommet at det ikke nødvendigvis er alle der syntes de behøver læse om dine personlige problemmer, havde du nu bare skrevet tillykke med de 100 havde du nok været fri for kommentarer.

Venlig hilsen Morten

11
10 lodder

12
StarCraft / Sv: GIVEAWAY: StarCraft 2 Heart of the Swarm beta keys
« Dato: November 10, 2012, 04:49:37 pm »
Jeg vil gerne have en StarCraft 2: Heart of the Swarm-beta key!

13
Diablo 3: Reaper of Souls / Sv: Opdatering til Patch 1.0.5 (Patch Notes)
« Dato: September 29, 2012, 01:31:52 am »
Bliver sku lækkert at legendary og set items bliver nemmere at finde :)
Det dobbelte af ingenting er stadig ingenting, men håber nu det giver lidt mere vind i dem...

Af ren nysgerrighed når du siger ingenting, er det så A) fordi du ikke spiller ret meget mere end 3 timer om ugen B) fordi du fjoller rundt på hell og farmer? eller C) fordi du måske "kun" er paragon lvl 12 og ikke rigtig har noget mf?

Synes det er en lidt negativ indstilling. Hvis man ikke farmer nok, de rigtige steder eller med en del mf kan man heller ikke forvente at der dropper det vilde loot hele tiden :)

Når vi farmer, finder vi i gennemsnit 1-2 legendaries pr. 3.5 run pr. mand, hvor et run tager max 30 minutter. Så når de fordobler droprate kommer det til at have en stor betydning som vi er mange der er glade for.
A) om du spiller 3 timer eller 12 timer i en streg burde ingen rolle spille, hvis 1 ud af 1000 drops er legendary kommer de uanset hvor lange sessioner man kører - jeg har bare svært ved at holde modet oppe i mere end 3 timer, da spillet er så fandens kedeligt :-\

B) Legendaries kan også droppe på Hell, og på normal, så om du er et ene eller det andet sted burde ikke spille nogen rolle, men siden farming på inferno er så langsommeligt og enformigt, hygger vi mest med at finde steder og områder vi mangler til achievements og sådan - der er Hell bare langt mere simpelt

C) Paragon eller ej, systemet er stadig dybt tragikomisk lavet og et udtryk for mangel på bedre ideer, jeg har bare ikke gidet at komme højere op end level 12 - endnu, og har set 3 legendaries i løbet af de levels og 2 under standard spil.. Og nej jeg løber ikke med mf gear, da gevinsten ved det stadig synes alt for lav, gold find giver en bedre bonus, og kan fint anvendes på Hell også ;)

Når du enten er kommet længere op i paragon lvl eller prøver at løbe med fuld mf over længere tid kan vi jo tage snakken om at det ikke er rewarding nok igen..

Dit statement om at det dobbelte af ingenting stadig er ingenting synes jeg dog stadig er en anelse pesimisitisk. Spillet er rewarding, det belønner blot dem der farmer konsistent, de rigtige steder og med mf.

Et tip til at gøre det sjovere at farme kunne være at besøge vores diablo3x.dk team speak server hvor mange af medlemmerne sidder og farmer med hinanden. Det er dælme hyggeligt :)

Aftenens høst, jeg kørte 8 stk. Alkazier runs og fandt 3 legendaries har vel taget en 3 timer.

Kunne være du skulle prøve med lidt MF Pecenetra. PS: Nex0r den bandit fandt for ~100 mil. items i samme runs

14
Diablo 3: Reaper of Souls / Official 1.05 Patch Notes (Public Test Realm)
« Dato: September 21, 2012, 06:49:34 am »
Kilde: Diablofans.com

Official 1.0.5 PTR Patch Notes
Originally Posted by Blizzard (Official Forums)
PATCH FEATURES

New System: Monster Power
Similar to the "Players 8" command in Diablo II, Monster Power is a system designed to give players more control over how challenging enemies are in each difficulty. With this system, players can choose to increase the health and damage of monsters according to different "power levels" and in return they’ll receive scaling bonuses to experience (for heroes levels 1-59) as well as boosts to Magic Find and Gold Find (for heroes in Inferno) which will stack above the 300% cap. The option to increase Monster Power will be available to all players starting at level 1 in the Quest Selection window, and can be adjusted separately for Normal, Nightmare, Hell, and Inferno difficulties.

New Event: Infernal Machine
The Infernal Machine is a device that will allow level 60 players to battle "uber” versions of some of Sanctuary's most nefarious bosses. While the rewards for defeating these bosses will be great, some assembly is required. Only the most powerful Nephalem can unlock the secrets to building the Infernal Machine, but once forged the device can be used to open portals to special encounters featuring not one, but two bosses which have been augmented from their original versions, both in terms of difficulty and appearance. Defeating each boss pair will provide players with extra items and gold, as well as a chance to find components for a new Legendary ring

GENERAL

    Resplendent Chests will now operate similarly to Elite packs in Inferno difficulty:
        When players open a Resplendent Chest, they will receive a reward based on how many Nephalem Valor stacks they have active at the time
        Opening a Resplendent Chest will grant one stack of Nephalem Valor
    Major in-game events will now grant one stack of Nephalem Valor when completed by a level 60 character in Inferno difficulty
        If completed in a multiplayer game, all eligible characters in the party will receive the buff regardless of whether they participated in the event or were close to the event's location
    Major in-game events in Inferno difficulty that involve a special chest or Unique monster (ex: ) will now also drop additional loot for every stack of Nephalem Valor a player has active at the time of the event’s completion
        Several events have had Unique monsters added to them for this purpose
    Experience Shrines can now appear in Inferno difficulty
    Two new shrines have been added to all difficulty levels:
        Empowered Shrine – Increased resource regeneration and reduced cooldowns
        Fleeting Shrine – Increased movement speed and pickup radius
    Followers, pets, and summoned creatures will no longer attack enemies that are in an idle state unless the player is within 10 yards of the enemy
    The reduction of snare effects against Elite monsters has been reduced (in the player’s favor):
        Normal: 20% to 0%
        Nightmare: 30% to 15%
        Hell: 40% to 25%
        Inferno: 40% to 25%
    Crowd control effects will now be affected by diminishing returns. To learn more about how diminishing returns will work in Diablo III (and why these changes are an overall buff to player CC), click here!

AUCTION HOUSE

    Search parameters will now save when switching between the gold and real-money auction house
    An additional sortable column has been added to the results window
        This column will have a drop-down box populated with each of the Preferred Stats that players indicated for their search (only one Preferred Stat can be selected at a time)
    The Preferred Stat list is now sorted alphabetically
    A button has been added to allow players to quickly reset Preferred Stat filters to "None"
    Players can now search for +Damage on off-hand items
    When searching for items to purchase, an option to "autofill" stats based on what the player is currently wearing has been added
    Similarly, when selling an item, a "Find Similar" button has been added to allow players to quickly search for items currently up for auction that have similar stats
    Bug Fixes
        When claiming stackable items from the auction house, the claimed items will always attempt to fill out partial stacks completely before falling back to using an open slot in your inventory
        The color-coding for the "Quality" drop-down menu for Pages & Recipes has been updated to match the color-coding for all other categories
        Fixed a bug that was causing the minimum value for the Spirit Regen affix to not filter items correctly

BATTLE.NET

    The "Friend of Friend" feature for finding and adding Real ID friends is now available for Diablo III
    A new item delivery system has been added that will allow Blizzard to send items directly to players (you may see us testing this feature over the course of the PTR)
    Achievements
        An Achievement button has been added to the in-game hotbar
        Players can now link Achievements in chat
    Banners
        Players can now customize their banner in-game while in town
        Each banner reward type now has sub-categories organized by the content they were rewarded from (Hardcore, Crafting, Challenges, etc.)
        New unlocked banner rewards are now highlighted so they can be found more easily
    Chat
        Players can now change font color (per channel) and size
        Clicking on items linked in chat will now provide a comparison tooltip based on what you are currently wearing
        Several additional improvements have been made to in-game chat to increase usability

BOSSES

    Azmodan
        Bug Fixes
            Azmodan should no longer be able to cast Flame Meteors or continue channeling his Laser attack while stunned

CLASSES

    General
        Defensive bonuses provided by certain class skills have been reduced. To learn more about these changes and why they were made, click here!
    Barbarian
        Active Skills
            Battle Rage
                Duration increased from 30 seconds to 120 seconds
            Hammer of the Ancients
                Increased Critical Hit chance is now based on the amount of Fury the player has when Hammer of the Ancients is activated:
                For every 5 Fury a player has, Hammer of the Ancients has a 1% increased Critical Hit chance
                Skill Rune – Smash
                    The radius of Smash has been slightly increased to help resolve an issue that caused Hammer of the Ancients to occasionally miss targets immediately in front of the player
                Skill Rune – The Devil's Anvil
                    Movement speed reduction increased from 60% to 80%
            Leap
                Skill Rune – Iron Impact
                    Now grants 100% bonus armor per enemy hit for 3 seconds
            Overpower
                Cooldown reduced from 15 seconds to 12 seconds
            Rend
                Rend should now more reliably hit enemies that are running away
                Skill Rune – Mutilate
                    Mutilate has been redesigned to slow enemies by 60% for the duration of Rend
            Sprint
                Skill Rune – Run Like the Wind
                    Proc coefficient reduced from 0.2 to 0.08
            Threatening Shout
                Cooldown reduced from 15 seconds to 10 second
                Skill Rune – Grim Harvest
                    Now also has a chance to drop a health globe
            War Cry
                Cooldown reduced from 30 seconds to 20 seconds
                Fury generated reduced from 30 to 20
                Skill Rune – Charge!
                    Fury generated reduced from 60 to 40
                Skill Rune – Impunity
                    Bonus resistance reduced from 50% to 20%
            Whirlwind
                Fury cost from 16 to 9
                Skill Rune – Blood Funnel
                    Healing increased from 1% to 2% of Maximum Life per Critical Hit
        Passive Skills
            Animosity
                Bonus Fury regeneration increased from 10% to 20%
            Inspiring Presence
                Healing increased from 1% to 2% Maximum Life per second
            Unforgiving
                Fury regeneration has been quadrupled, increased to 2 Fury every 1 second (up from 1 Fury every 2 seconds)
    Demon Hunter
        Active Skills
            Bola Shot
                Explosion radius increased from 7 yards to 17 yards
                Skill Rune – Volatile Explosives
                    Explosion radius increased from 14 yards to 20 yards
            Chakram
                Chakram will now always fire a projectile, regardless of distance or if an enemy is targeted
            Companion
                Added a 30-second cooldown
                Reduced each Companion's attack cooldown from 1.5/2 seconds to 1 second
                Weapon damage increased from 30% to 38%, but they can no longer critically hit
                Companion's damage now scales with attack speed
                Skill Rune – Wolf Companion
                    Wolf Companion has been redesigned to be a more durable pet:
                    Now has comparable durability to one Zombie Dog
                    New attack: 120-degree Cleave with a 10-yard radius that hits for 94% weapon damage
                Skill Rune – Spider Companion
                    Spider Companion has been redesigned to be a more durable pet:
                    Has slightly more durability than the Wolf Companion
                    New attack: 120-degree Cleave with a 10-yard radius that hits for 38% weapon damage and Slows every enemy it hits by 60% for 2 seconds
                Skill Rune – Boar Companion
                    Boar Companion has been redesigned to be a more durable pet:
                    Has more durability than the Spider Companion
                    New attack: Single-target attack that hits for 38% weapon damage
                    Provides (155 @ 60) Life per second and a 15% bonus to all resistances for the Demon Hunter
            Evasive Fire
                Skill Rune – Shrapnel has been replaced with a new rune: "Hardened"
                    Hardened increases your Armor by 50% for 3 seconds and replaces the backflip
                Skill Rune – Parting Gift
                    Weapon damage increased from 45% to 55%
                    Poison bomb delay reduced from 1.2 seconds to 0.6 seconds
            Sentry
                Cost changed from 10 Discipline to 30 Hatred
                Increased from weapon damage from 55% to 88%
                Players can now have two turrets active at once, but an 8-second cooldown has been added to compensate
                Sentry can no longer critically hit
                Skill Rune – Spitfire Turret
                    Weapon damage increased from 8% to 15%
                Skill Rune – Vigilant Watcher
                    Vigilant Watcher has been redesigned and now reduces the cooldown of Sentry by 2 seconds instead of increasing the duration
                Skill Rune – Chain of Torment
                    Weapon damage increased from 80% to 100%
            Shadow Power
                Base spell changed from 20% Life Steal for 3 seconds to 15% Life Steal for 5 seconds
                Skill Rune – Night Bane
                    Changed from 4 Hatred per second for 3 seconds to 3 Hatred per second for 5 seconds
                Skill Rune – Blood Moon
                    Changed from 30% Life Steal for 3 seconds to 25% Life Steal for 5 seconds
                Skill Rune – Gloom
                    Changed from 65% damage reduction for 3 seconds to 35% damage reduction for 5 seconds
                Skill Rune – Shadow Glide
                    Changed from 40% movement speed increase for 3 seconds to 30% movement speed increase for 5 seconds
            Spike Trap
                Skill Rune – Sticky Trap
                    Explosion radius increased from 8 yards to 16 yards
                Skill Rune – Bandolier has been replaced with a new rune: "Echoing Blast"
                    Echoing Blast gives your Spike Traps three charges with a minimum delay of 1 second between each explosion, and deals damage as Poison
            Strafe
                Movement speed increased from 65% to 75%
                Hatred cost reduced from 16 to 12
                Skill Rune – Equilibrium has been replaced with a new rune: "Emberstrafe"
                    Emberstrafe leaves behind fire trail that deals 65% weapon damage per second for 2 seconds
                All rune variants now allow you to walk through enemies while active
            Vault
                Can now be used while under the effect of roots, including Jailer (and will break the effect)
                Skill Rune – Trail of Cinders
                    Reduced damage from 1500% to 300% weapon damage over 3 seconds
                    Trail can now stack
                Skill Rune – Acrobatics
                    Cooldown reduced from 15 seconds to 10 seconds
        Passive Skills
            Custom Engineering
                Adds the ability to have a third Sentry turret out a time
                Now also increases the maximum number of Spike Traps you can have out to 6
            Numbing Traps
                Damage reduction reduced from 25% to 20%, but now also works with Grenades and Sentry
            Perfectionist
                Now also increases Life, Armor, and Resistances by 10%
            Thrill of the Hunt
                Thrill of the Hunt has been redesigned:
                Every 7 seconds, your next Hatred spender roots all targets hit by it for 2 seconds. Enemies can only be rooted once every 7 seconds. This does not affect Sentry.
                Now displays a buff icon when ready to use
    Monk
        Active Skills
            Breath of Heaven
                Skill Rune – Infused with Light
                    Bonus Spirit regeneration increased from 6 to 8 additional Spirit per hit for 5 seconds
            Dashing Strike
                The strike animation after dashing now scales with attack speed
            Mantra of Evasion
                Skill Rune – Wind Through the Reeds
                    Run speed bonus increased from 5% to 8%
        Passive Skills
            Beacon of Ytar
                Cooldown reduction increased from 15% to 20%
            Near Death Experience
                Cooldown reduced from 90 seconds to 60 seconds
            Pacifism
                Now also works on Freeze and Immobilize effects (note: the tooltip will not say Freeze, because Freezes are classified as a Stun)
            Resolve
                Damage reduction reduced from 25% to 20%
            Seize the Initiative
                Conversion of Dexterity to Armor reduced from 100% to 50%
    Witch Doctor
        Active Skills
            Spirit Barrage
                Skill Rune – Well of Souls
                    Will now seek out targets up to 40 yards (up from 25 yards)
            Wall of Zombies
                Cooldown reduced from 25 seconds to 20 seconds
                Skill Rune – Pile On
                    Changed from 745% weapon damage with a 25-second cooldown to 500% weapon damage with a 10-second cooldown and the radius has been slightly increased
        Passive Skills
            Gruesome Feast
                Now shows a buff icon when you have active stacks
            Fetish Sycophants
                Proc chance increased from 3% to 5%
            Jungle Fortitude
                Damage reduction reduced from 20% to 15%
    Wizard
        Active Skills
            Archon: Slow Time
                Slow increased from 30% to 60%
            Blizzard
                Arcane Power cost reduced from 45 to 40 (Snowbound cost will remain the same at 20 Arcane Power)
            Energy Armor
                Armor bonus reduced from 65% to 35%
                Skill Rune – Prismatic Armor
                    Resistance bonus reduced from 40% to 25%
            Familiar
                Skill Rune – Ancient Guardian
                    Health threshold increased from 35% to 50%
                Skill Rune – Dartling has been replaced with a new rune: "Vigoron"
                    Vigoron regenerates Life every second for the wizard
            Hydra
                All runes now properly benefit from Arcane Dynamo's five-stack damage buff
                Fixed an issue that could sometimes cause the heads of the Hydra to become separated from the base when cast near a wall
            Ice Armor
                Now reduces damage from melee attacks by 8%
            Magic Missile
                Base weapon damage increased from 110% to 125%
                Skill Rune – Charged Blast
                    Weapon damage increased from 143% to 162%
                Skill Rune – Split
                    Weapon damage increased from 50% to 56%
                    Angle of damage reduced from 30 degrees to 20 degrees
                Skill Rune – Seeker
                    Weapon damage increased from 121% to 138%
                Skill Rune – Penetrating Blast
                    Pierce chance increased from 70% to 100%
            Meteor
                Delay between cast and impact reduced from 2 seconds to 1.25 seconds
                Arcane Power cost reduced from 60 to 50
            Ray of Frost
                Movement speed reduction increased from 30% to 60%
                Duration of slow increased from 3 seconds to 4 seconds
                Arcane Power cost reduced from 20 to 16 per period
                Skill Rune – Numb
                    Movement speed reduction increased from 60% to 80%
                Skill Rune – Cold Blood
                    Arcane Power cost reduced from 12 to 10 per period
                Skill Rune – Sleet Storm
                    Weapon damage increased from 215% to 333%
                    Proc scalar reduced from 0.25 to 0.1875
                Skill Rune – Black Ice
                    Weapon damage increased from 193% to 387% over 3 seconds
            Slow Time
                Cooldown reduced from 20 seconds to 15 seconds
                Movement speed reduction increased from 30% to 60%
                Skill Rune – Time Shell
                    No longer reduces the size of Slow Time
                Skill Rune – Perpetuity
                    Now reduces cooldown to 12 seconds (from 16 seconds)
            Spectral Blade
                Weapon damage increased from 135% to 165%
                Angle of damage increased from 60 degrees to 90 degrees
                Range increased from 10 yards to 15 yards (range of Thrown Blades will remain at 20 yards)
                Skill Rune – Deep Cuts
                    Weapon damage from Bleed increased from 35% to 45% over 3 seconds
                Skill Rune – Healing Blades
                    Removed Critical Hit requirement
            Storm Armor
                Ability has been redesigned to periodically deal 100% weapon damage as Lightning to nearby enemies
                Skill Rune – Reactive Armor
                    Redesigned to deal 70% weapon damage as Lightning to ranged and melee attackers
                Skill Rune – Strike Back has been renamed "Thunder Storm"
                    All other runes remain unchanged
            Teleport
                Now breaks roots
                Skill Rune – Reversal
                    Now ignores line of sight when returning to the casting location
            Wave of Force
                Cooldown reduced from 15 seconds to 12 seconds
                Skill Rune – Force Affinity
                    Cooldown from 12 seconds to 9 seconds
        Passive Skills
            Unstable Anomaly
                Increased health threshold from 20% to 30%
                Now heals the player to 45% of Maximum Life and slow targets that are knocked back by 60% for 3 seconds

CRAFTING

    Crafting materials can now stack to 500
    Jeweler Designs that drop in the world will now show up as Rare quality (yellow) to make them more visible on the ground
    Salvage now uses the required equip-level of the item instead of the base item level to determine what components the item will be salvaged into
        Example: If an item is an iLevel 60 and has a reduced level requirement of 52, the item will salvage into Hell crafting materials instead of Inferno crafting materials
        This is being done to accommodate the change of item affixes rolling at the monster’s level rather than the item's level (detailed further in the Items section below)
    Crafting reagents can now be converted up to the next highest level at the Blacksmith at a ratio of 10:1
    Tomes of Training can be converted up to the next highest level at the Blacksmith and Jeweler at a ratio of 10:1

FOLLOWERS

    Templar
        Skills
            Heal
                Now heals both the Templar and the player when cast
                Can now be cast when the player is below 75% health (up from 50%)
            Inspire
                Mana regeneration bonus increased from 2 to 4 Mana per second
            Intervene
                Cooldown reduced from 60 seconds to 30 seconds
                Affected radius increased from 6 yards to 10 yards
                Removed the health threshold for when Intervene can be cast
                    Spell will now cast whenever the player is hit and off cooldown, regardless of the player's currently health %
            Intimidate
                Now also reduces the movement speed of enemies that the Templar hits by 60% for 3 seconds
    Scoundrel
        Basic ranged attack weapon damage increased from 25% to 40%
        Skills
            Hysteria
                Cooldown reduced from 6 seconds to 5 seconds
            Poison Bolts
                Weapon damage of initial hit increased from 40% to 100%
                Poison now deals 40% weapon damage over 2 seconds (instead of over 3 seconds)
    Enchantress
        Skills
            Disorient
                Affected radius increased from 4 yards to 6 yards
                Cooldown reduced from 45 seconds to 25 seconds
            Mass Control
                Cooldown reduced from 60 seconds to 30 seconds
            Powered Armor
                Armor bonus reduced from 15% to 5%
            Reflect Missiles
                Reflect Missiles has been replaced with Missile Ward
                    Missile Ward reduces incoming damage from ranged attacks by 6%
    Bug Fixes
        Magic Find and Gold Find values inherited from Followers should now respect the 300% cap
        Followers will no longer run in place or run slowly when players perform abilities that augment their movement (ex: Leap, Teleport, Vault, etc.)

ITEMS

    The cast time for identifying Rare items has been reduced to 1 second
    The cast time for identifying Legendary items has been increased to 4 seconds
    The location of Legendary items will now be marked by a column of light as well as a ping on the mini-map the first time they drop, and a new sound has been added
    Affixes on items will now roll their level based on the level of the monster killed (rather than the item’s level)
    Class-specific items will now drop more often
    Items below iLevel 58 no longer drop in Inferno difficulty
    Square-quality gems no longer drop in Inferno difficulty
    Monk class Skill bonuses can now roll on shields

MONSTERS

    Additional health per monster in multiplayer games has been reduced from 75% to 70%
    Damage and health of monsters levels 50-63 have been reduced to coincide with the addition of Monster Power
    Sand Shark AI has been improved:
        Sand Sharks can now use an "Under Sand Attack" while burrowed. The "Under Sand Attack" causes the Sand Shark to charge to the player and do a 10-yard radius earthquake-like attack for low damage.
        Sand Sharks can now walk toward you while above ground, which gives players more time to DPS them.
    Skeleton Fire Mage fire pools, Wood Wraith spore clouds, and Opressor fire breath attacks should now do reduced damages to pets and followers
    Two-handed skeleton executioners have had their escape radius reduced
    The "coolup" has been increased on the Fallen Lunatic’s suicide power from 1-3 seconds to 2-5 seconds, giving players a more predictable time to kill them (or run away) before they explode
    Bug Fixes
        Damage caused by the Reflects Damage affix can no longer be dodged
        Fire Chains monsters should no longer link with burrowed monsters (if a monster burrows while linked with Fire Chains, the link will be removed)
        The explosion effect of a dying Molten monster and the damage done by the effect should now always occur at the same time
        Damage done by the Arcane Sentry beam attack should now properly sync with the beam graphic
        Heralds of Pestilence will now abort their ranged attack if the player uses a power to make themselves un-targetable while the attack is casting (or "winding up")

BUG FIXES

    Shrines will now buff all players that are within the shrine’s radius or in the same level area
    Nephalem Valor stacks are now restored whenever a player rejoins the last multiplayer game he/she was disconnected from
    The damage stat in the Hero page should now display the appropriate values when switching main and off-hand weapons with a shield
    Fixed a bug where buffs on other players weren’t displaying correctly in the party UI
    Fixed a bug that was causing players to not be able to rejoin a multiplayer game if they switched to a character that was saved to a difficulty level not yet unlocked by the other party members
    Fixed a crash that could sometimes occur when mousing over the tooltip for crafting materials
    Removed the initial tick of damage from fire trenches in Keep Depths and slightly reduced the radius

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Er vi heldige udkommer patchen lige op til dette event, det bliver EPISK, ps. fedt at se så mange aktivt bruger team speak

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