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BETAKONKURRENCE #8 - Design din egen expansion-karakter

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Getchel:
The Fireblazer

Oprindelse:

Deres by blev for flere 100 år siden opslugt af en stor underjordiske vulkan som fik deres by og alle beboerne til at styrte ned i lavaen her var der en stor del af befolkningen der på grund af den hurtige afbrænding sammen med det metal der var i jorden. Fik brændt alt deres hud og organer herefter bandt metallet til deres knogle marv . De har herefter boet mange år hemmeligt i deres vulkan og er nu klar til at komme ud og erobre verden.

Specielle krafter:

Kan imbue sine våben med fire damage. Ved denne imbue bliver våbenets udseende ændret så der er ild i våbenet

Bære plate items som ved equip bliver lavet til et flydende metal som cirkulere rundt om kroppen på dem på grund af fireblaze kropslige varme som smelter metallet

Fireblaze er en kriger der kan bruge swærd og spyd og specielle jern lancer.

Derudover har de mange krafter fra deres levested i jordens indre.

Spells:

Lavabolt (en lava kugle som efter 30 Yards bliver til sten og derved giver mindre skade)

Molten Ground ( smelter underlagt i en 15 Yards radius og giver fire damage til alle mobs i området)

Lava Wall ( laver en mur af lava foran spilleren )

Lava rain ( lava regn )

Lava river (danner en flod af lava)

Vulcano ( danner en vulkan op af jorden som skyder ildkugler ud)

Magic lava touch (laver sten den rør ved om til lave som kan kastes efter monstre)

Håber i kan lide min char :)
Da mine grafiske egenskaber hvad angår at tegne er rigtige dårlige. Har jeg valgt at tage nogle ting som jeg mener skulle indgå i designet.

Selve Figuren skulle være noget ligesom den her:


Derudover skulle noget amor se sådan her ud:


Eventuelt et sværd som det her:


Molten Ground skulle se sådan her ud:

IpsenDK:
The Risen One

As the Fallen Ones spread terror and destruction in our realm, they raided our villages, slaugthered families and haunted the dreams of our children. But while the swarms of Fallen nearly killed everyone on their way, one Fallen fell in love with a beautiful human woman. He saved her, and hid her in a cavern not far away from the ruins of her burned down village. As the time passed, she fell in love with him. Soon, they got a child, half human, half Fallen.
And that my friend, was the first Risen One.

Appearance
As being a cross-breed of a human and a demon, the Risen One is a head taller than the Fallens, have human-like skin with a faint glow of red, and very small horns. They have kept their ears, while their mouthstructure are more human-like.

Class description
The Risen one is a hammerwielding-closecombat caster with healing abilities. Their twisted bodystructure have rendered them unable to wear metal-armor without loosing their natural ability to move around. Otherwise, they are born in cliffs, runnning around in hard terrain, and therefore gain +10% movement speed when wearing light clothes, but -5% when wearing heavy.

Focuses on DEX and INT, gains fewer hitpoints pr. VIT.
Generate/Uses Vengeance

Sample skills
Revenge(Generate) Starter skill
Swings the hammer with such force, that the impact push the opponent 5yards back, and deal damage to nearby enemies. 75% extra damage against demons.

Herbs of Restoration(Uses) Level <10
Heals 5% of self or friendly player, at a meele range. % scales with player level.

Herbs of Pain(Uses) Level <10
Smears the enemy in painfull and toxic herbs at meele range, applying posion damage over 5 seconds, and a burst of damage when the effect ends.

Hammertime(Passive/Active) Level ~20
Hammertime gains 10% attackspeed when holding hammers, but can be activated, gaining 15% extra attackspeed(a total of 25%) in 20 seconds. When the skill is on cooldown, the passive 10% does not apply, but the Risen one gains Vengeance over the time.

Devil Inside(Passive) Level 30
The Risen One get in touch with his inner demons, increasion walking speed with 5%, applying fire damage with all meele hits, and attack speed with 5%.



// Jeg prøver lige at se om jeg kan nå og tegne en skitse.
//EDIT: Det gik ikke så godt, men nu får i den alligevel. Meget MEGET rå skitse. Illustrator og PS



Aggie:
The Morpher

Er en videreudvikling af druiden som vi kender fra D2 som jeg helst så den blive lavet.

I stedet for en druide som kan både summone og trylle så har vi her en figur dedikeret til kundskaben at kunne morphe sig til sin fjendes værste mareridt.

Lore: Hvad ingen vidste var at når Adria og Aiden fik Leah(som vi møder i D3) er at Leah har en tvilling som Heksen Adria ikke ønskede af uransagelige årsager og derfor gik dybt ud i skoven med, hvor hun gemte barnet væk i en krybbe.

Karakteren har lært sine kræfter af alle de år ude i det vilde sanctuary hvor barnet klarede sig ved hjælp af skovens dyr, barnet oplever omkring starten af D3 evnen til at kunne tilegne sig de dyr og monstres evner som det er vokset op med. Tvillingen mærker en pludselig symbiose af kræfter som udfolder sig i evnen til at omdanne sin krop til kreaturer som den har mødt på sin vej.

Evner:

The Serpent: Evnen til at snige sig ind på sit bytte, bide sig fast og efterlade en langsomt dræbende gift.

The Wolf: Evnen til at hurtigt angribe voldsomt med 3 bid på en gang samt evnen til at gå efter struben.

The Beast: Evnen til at få superkræfter og kunne flænse kødet fra sine modstandere, dens kræfter stiger i huler.

The Reaper: Evnen til at uddele massiv skade på sine fjender med sine kæmpe leer og bruge dem som et stort skjold.

The Dark Knight: Evnen til at omdanne sig til helvedes værste hjælpere, som bærer et massivt sværd med skjold eller evnen til at kaste formularer mod sine fjender.

Diamera(lvl 60): Efter at have slået Belial, Azmodan og Diablo ihjel har Morpheren lært at adaptere deres kræfter i Diamera kroppen, det tre hoved monster som bestrider deres evner men effekten er for voldsom til at bære i mere end 15 sekunder af gangen(cooldown 5 minutes)

ja jeg er elendig til at tegne, ved det godt. personligt synes jeg at piraten bør vinde, den er sejest.

Ceepa:



A Trahl is a humanoid creature with both animal and human physical features. A Trahl has an animal-like snout, beak or head, hooved feet, feathers, or over sized rough hands with thick nails. Much as height and hair color differs between humans, so does the line between animal and human vary amongst individual Trahl. Some have feet capable of wearing boots, while others have legs far more like a goat, hoofed and unable to wear shoes. The physical characteristics of a Trahl can, to some degree, give information on the Trahl. For example Trahl with wolf characteristics are reportedly more intelligent and therefore more likely to be able to speak other languages, while Trahl with the physical features of bears are noticeably tougher than other Trahl. Many are physically capable of speech in the Trahl tongue, but fewer are capable of speaking normally. Trahl are significantly larger, taller, and stronger than most humans, being more on par with the Ogre in size. Their carnivorous, indiscriminate appetite is well known. Some can track a person by scent or sound. They see better than a man in the dark.
Mentally, Trahl share more in common with the Shadow than average human. They are cruel and sadistic, often killing simply for pleasure or for the act itself. A Trahl's intelligence can vary from one creature to the next, but it is invariably much lower than the human stock from which it descends.
Trahl are fearful creatures, with self-preservation generally being one of the only reasons they abstain from violence and killing.

How this “beast” came into being:

During the Reset and the Dark Exile, Azmodan’s forces searched for a method to produce a soldier more powerful than normal humans, and possessing more traits of he, himself. The quest for this "super-soldier" was undertaken by one of his most trusted lieutenants. She combined human genetic material with that of several animal species. Species such as boars, bears, wolfs and eagles were selected due to their high levels of aggression, leading to some of the common animal features seen in Trahls. The way this horrific design was made were due to the allowance of these animals to rape women combined with some of the darkest magic ever used or seen in Sanctuary. The crossbreeding eventually produced a soldier with the desired physical and emotional attributes, and just as importantly, a soldier that was capable of producing viable offspring. A self-replenishing army was more highly valued than one that needed to be produced in biological laboratories.
Originally, Trahls were a failed creation. Their innate blood lust overwhelmed them and made them impossible to control, and thus, while they were superior fighters, they made terrible soldiers. Another thing that came from this uncontrollable theme of the Trahls was that some turned from the dark side of Azmodan to the light side of the Angellic order. Not many but few. Most of them were of the wolf breed as they were cleverer than their brothers of the bears, boars and the eagle to some extent. Some fears and brutal, some more clever and wise. What they all share in common though, is their will to kill threatening opposing forces.

This “beast’s” resources spring from Anger and hatred, which they use to fuel themselves in and out of combat

Attributes:
Strength: Increases damage done with weapons, increases armor.
Dexterity: Increases dodge chance, increases your crit chance.
Stamina: Increases hit points.

Active Skills:

Claw-swipe: a frontal attack dealing 105% weapon damage to 3 people in front of you

Leaping Confrontation: Leap towards an enemy to get it on its back. Gnaw your way through flesh and bone dealing 265% weapon damage

Rune: The blood flying from the enemy is infected, spreading to other enemies within 10 yards and having a 35% chance of making them fight for you for 6 seconds.
Rune: While gnawing through your enemy you gain life back equal to 20% of the damage done over 6 seconds

Defensive skills:

Release of Anger: The Trahl roars in pain of its past. Makes the enemy see what horrors has appeared in the early days of Trahl making them tremble on the spot unable to move for 4 seconds.


Teaser:
Due to the history of this “beast” your game will alter while you play and give you a unique storyline compared to other classes available in the game. You choose. – Jay Wilson (Game director of Diablo III)


Mit bud: hope you liked it :)

EpicBaek:
The Cleric





Lore:
After many years of terror from diablo, Christianity thrived in Europe and many churches were built, people's soul were rescued and peace arrived. However, the Church never stopped at saving people's soul but started praying and studying to learn how to communicate with God. That's how Cleric skills were born.
Those who learned Cleric skills borrow the God's capability to cure others, free them from the pain of curse and bless them with more power to attack enemies.
Basically they are given the power to protect themselves from the evil and resurrect dead comrades. They are stronger in enhancing comrades' power and curing those in bad status. Although limited, they have skills to destroy enemies up to extent God allows. Clerics are not good at fighting but critical for the party as they sustain their party members physically and mentally.

Role:
The Cleric takes the role of supporter, with the benefits of helping when it most needed.. He is an indispensable asset to a group fighting diablo and his minions.

Equipment:
The Cleric is man of God, but knows to protect himself.  Therefore he only uses the best of armor, gaining high survivability.

Skills:

Trail cross: Injures and damages enemies with the cross of the Christ.

Glut Healing: Dealing great damage to enemies in the front line by infusing healing power surpassing enemies vitality. This skill disregards the defensive power of enemies.

Heaven flash: A mighty light flashed the enemy, entrapping them so they cannot move.

Reverse Oblation: Resurrects a comrade with a damaged soul, but offering a part of the soul as a sacrifice to god. The revived subject loses offensive power for a while in return of more defensive power gaining a massive Stamina boost.

Pure Offering: The Cleric offers himself to the hand of god, losing 95% of his full health, but deals great damage to enemies nearby.

Group reverse: The cleric uses the power of god to resurrect all nearby fallen comrades.

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