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"Long ago, Diablo and his brothers were cast out of Hell  by the Lesser Evils. It seems that Hell's balance has shifted, as Andariel is now aligned with the Lord of Terror. Her presence here in the mortal realm does not bode well for us."
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Forfatter Emne: Beta patch 5 i morgen  (Læst 8526 gange)

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Offline Linoge

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Sv: Beta patch 5 i morgen
« Svar #15 Dato: November 03, 2011, 04:45:47 pm »
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Her er ændringerne i det nye patch

http://diablo3x.com/diablo-iii-beta-patch-5/

Det er ikke en blue post, men den ser ud til at være rigtig nok.


Synes det er svært at se, hvor de har de oplysninger fra?


For det meste er det fra en der har åbnet en patch file for at se ændringerne. I wow skete det at man downloadede noget af et patch før det kom, en person vil så finde en måde at åbne en af filerne hvor ændringerne stod. Leaked patch information i wow var for det meste rigtig, dog skete det er der manglede en ting eller to.

Men jeg ved ikke hvor de har deres info fra.

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #16 Dato: November 03, 2011, 05:22:25 pm »
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Umiddelbart virker det meget sigende hvorfor de laver en komplet "wipe" hvis dette er planerne...

Offline Linoge

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Sv: Beta patch 5 i morgen
« Svar #17 Dato: November 03, 2011, 05:25:41 pm »
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Umiddelbart virker det meget sigende hvorfor de laver en komplet "wipe" hvis dette er planerne...


Jeg vil mene at det er korrekt, men uden en blue post vil det altid være spekulation.

http://eu.battle.net/d3/en/forum/topic/2868714367#1

Update om patch 5

Edit: Det ser ud til at patchen udkommer I aften.
« Senest Redigeret: November 03, 2011, 05:38:07 pm af Linoge »

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #18 Dato: November 03, 2011, 05:45:15 pm »
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Går nok, har fået "hamstret" det jeg lige skulle nå :)

Offline Totem

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Sv: Beta patch 5 i morgen
« Svar #19 Dato: November 03, 2011, 08:17:02 pm »
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Er jeg den eneste der kan lugte OPEN BETA!!! F¤%& YEAH! :D
Ej okay, nok ikke, men det kunne da være fedt  ;D

Ja, du ér sgu den eneste der kan lugte det :P

Men ja, patchen betyder du vil have et helt friskt account efter det bliver opdateret. Det er der hvertfald blå ord på :b
Så hvis der er nogen der vil låne mig deres d3 beta account indtil patch, så siger i bare til haha ;) Så må i spille Starcraft 2 på mit account! :D

Offline MonsterPool

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Sv: Beta patch 5 i morgen
« Svar #20 Dato: November 04, 2011, 08:18:16 am »
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Den er kommet:

Diablo III Beta Patch 5 – v.0.3.1. 7728

General

 

All characters have been wiped. As part of this process, artisans, gold, and items (including those placed on the auction house or in a shared stash) have also been reset.
Switching out class skills will now require the use of a new feature known as the Nephalem Altar. Nephalem Altars are currently located in New Tristram, as well as in key locations throughout Act I. Clicking on an altar will open up the skill UI, allowing both active and passive skills to be selected or exchanged.
Quests
Gold rewarded from quests has been significantly reduced
Experience rewarded from quests after level 4 is now based on the number of mobs you’d have to kill to earn the same amount of experience, rather than being a strict percentage of a level
Skills
New passive skills have been added for all classes. See individual class notes below for more information.
AoE (Area of Effect) skills for all classes have had their damage reduced
Single-target skills for all classes have had their damage increased
All skills are now based off weapon damage
User Interface
The in-game UI has been updated with general art and usability improvements
 

Classes

 

Barbarian
Active Skills
The Barbarian’s Fury Generators have received a tuning pass. Bash, Cleave, and Frenzy now generate more Fury whereas the other Fury Generators now generate less.
Additional changes include:
Battle Rage
Damage bonus reduced from 30% to 20%
Revenge
The chance for this ability to activate has been increased from 10% to 15%
Weapon Throw
Fury cost reduced from 20 to 10
Damage decreased from 210% to 180%
Passive Skills
New passive skills have been added:
Nerves of Steel
Unlocked at level 12
Your defense is increased by 25% of your Vitality
Demon Hunter
General
Maximum Hatred reduced from 150 to 125
Active Skills
The order in which skills are awarded has been adjusted for levels 1 to 13.
Resource management for the Demon Hunter has been reworked significantly. Skills for the class now fall into the three categories: Hatred Generators, Hatred Spenders, and Discipline Spenders
Hatred Generators
Bola Shot: Generates 2 Hatred
Entangling Shot: Generates 4 Hatred
Evasive Fire: Generates 4 Hatred*
Grenades: Generates 2 Hatred
Impale: Generates 6 Hatred
Hatred Spenders
Chakram: Costs 10 Hatred
Elemental Arrow: Costs 5 Hatred
Hungering Arrow: Costs 10 Hatred
Rapid Fire: Costs 30 Hatred (initially) and 1.5 Hatred per second for each additional shot
Discipline Spenders
Caltrops: Costs 8 Discipline
Shadow Power: Costs 20 Discipline
Vault: Costs 10 Discipline
*Evasive Fire: Costs 4 Discipline to Backflip
Additional changes include:
Bola Shot
On-hit damage increased from 100% to 105%
Chakram
Damage reduced from 150% to 135%
Grenades
Damage increased from 75% to 80%
Hungering Arrow
Damage increased from 115% to 145%
Pierce chance is once again a fixed 35% rather than scaling with level
Impale
Impale has been given a new spell effect. It is now a thrown dagger instead of a bow shot.
Rapid Fire
Damage increased from 35% weapon damage per shot to 38% weapon damage per shot
Shadow Power
Attack speed bonus reduced from 50% to 30%
Passive Skills
New passive skills have been added:
Tactical Advantage
Unlocked at level 10
Whenever you use Vault, Smokescreen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds
Monk
Active Skills
Mantras
All Mantras now have a 15 second cooldown and grant a bonus effect for the first 3 seconds after activation
Additional changes include:
Blinding Flash
Spirit cost reduced from 50 to 30
Duration reduced from 5 second to 3 seconds
Breath of Heaven
Spirit cost reduced from 75 to 25
Healing amount reduced
Crippling Wave
Damage increased from 120% to 135%
Deadly Reach
Damage increased from 110% to 120%
Fists of Thunder
Damage increased from 100% to 120%
Lashing Tail Kick
Spirit cost increased from 25 to 30
Damage increased from 130% to 180%
Passive Skills
Transcendence
Healing per Spirit reduced
Witch Doctor
Active Skills
All Witch Doctor skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive skills
New passive skills have been added:
Circle of Life
Unlocked at level 12
Whenever an enemy dies within 12 yards there is a 5% chance that a Zombie dog will automatically emerge
Jungle Fortitude
Unlocked at level 10
Reduces all damage taken by you and your pets by 20%
Wizard
Active Skills
The order in which skills are awarded from levels 6 to 13 has been adjusted. Players will now unlock offensive and defensive spells in an alternating order.
All Wizard skills now do damage based on your weapon damage and cast at a speed based on your weapon attack speed.
Passive Skills
New passive skills have been added:
Critical Mass
Unlocked at level 12
Your critical hits reduce the cooldown of your spells by 1 second
Followers
Templar
Skills
Guardian
Ability now unlocks at level 20, instead of level 5
Heal
Healing provided by this ability will now scale properly
When activated, ability will heal you for ¼ of your total health every 15 seconds
Will only heal when player is below 50% health, down from 67%
Intimidate
Slow amount reduced from 80% to 50%
Intervene
Intervene is the new name for Taunt, and now unlocks at level 5
Radius of monsters to be taunted reduced from 30 to 10 yards
Duration reduced from 10 seconds to 5 seconds
Will now only cast when player is below 50%
Cooldown increased from 15 seconds to 30 seconds
Loyalty
Life regenerated by this ability will now scale properly
Items
General
Players now start with 5 health potions
Health globes now heal you over 1.5 seconds rather than over 5 seconds
The number of chests, shrines, and other interactable items (e.g. bookcases and loose stones) has been greatly reduced across the entire game
Items sold from vendors will now be at least one item level lower than those that are currently available to a player via drops from monsters
The level of an item is now much more likely to match or be close to the level of the monster from which it dropped, and the affixes that appear are much more likely to be from the upper range
Weapons
Several significant changes have been made to weapons and weapon damage affixes:
The damage bonus granted to two-handed weapons over one-handed weapons has been reduced from 15%-38% from level 1-60 to 13%-32%
Wands attack speed has been increased from 1.2 to 1.4
Quivers, Orbs, and Mojos will now always come with +Min/Max damage
Ceremonial Daggers will now frequently come with +Mana Regen
Wands will now frequently come with the +Max Arcane Power
The amount of inherent slow granted by cold weapons has been reduced from 3 seconds to 1 second
One-handed crossbows and daggers now pull from a separate pool of affixes for + damage
The damage variance between weapons of the same type has been reduced.
Bug Fixes
Fixed an issue that was causing two-handed Monk combat staves to not receive the proper damage bonus
Monsters
General
A new Mortar affix has been added to the game. Mortar monsters will lob grenades at enemies outside melee range.
Lightning bolt damage from Electrified-enchanted monsters has been reduced by 40%
Monsters that are enchanted to an element (Molten, Electrified, etc.) now correctly have 50% resistance to their chosen element
Ex: Molten monsters will have 50% damage resistance to Fire at equal level
Wretched Mothers in Act I can now only summon one zombie at a time
Treasure Goblins are now immune to fear
Bosses
Skeleton King
Whirlwind damage increased from 100% to 300%
Cleave damage increased from 80% to 100%
Crafting
Artisans
Blacksmith
Blacksmiths now start with a Fist weapon and a Dagger weapon option to craft
Blacksmith leveling and crafting recipes have received a tuning pass
Items
Pages of Training will now drop starting at level 6, down from level 8
The chance for Magic and Rare items to salvage into higher quality crafting material has been increased from 1% to 5%
Salvaging blue items now has a 1% chance to salvage into Legendary crafting material

Offline Jolle

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Sv: Beta patch 5 i morgen
« Svar #21 Dato: November 04, 2011, 09:55:25 am »
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Når jeg engang i løbet af weekenden for tid til at løbe betaen igennem giver jeg lige en opdatering på hvordan ændringerne føles i forhold til før :)

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #22 Dato: November 04, 2011, 10:25:10 am »
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Puha det var en del ændringer alligevel :) men alt i alt ser det nu fornuftigt ud..

Offline MonsterPool

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Sv: Beta patch 5 i morgen
« Svar #23 Dato: November 04, 2011, 10:29:21 am »
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Ja, helt ekstremt egentlig, men spændende udvikling alligevel.

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #24 Dato: November 04, 2011, 10:41:07 am »
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Ja.. Jeg er lidt spændt på hvor DH kommer til at virke med de nye forandringer :)

og hvor hårdt Skeleton King slår med hans Whirlwind nu :(

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #25 Dato: November 04, 2011, 01:59:27 pm »
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Der er kommet "nyt" udseende på menuerne - det er blevet meget flottere og lidt mere passende til stilen.. Du starter også kun med 1 skill (som du skal ifølge skill-siden da de andre kræver højere levels), shrines kan ses på kortet, og der står hvilken skrine det er, og armor og damage angivelse på items er blevet sat lidt ned, så de ikke virker så store..

En anden ting er at vi har lagt mærke til at Witch Doctoren har fået en langt større resource pool (mana), som level 4 er den oppe på 800 mana (steget med 100 for hvert level), det er lidt voldsomt da man slet ikke kan bruge det, men det skyldes nok mere at man ikke kan få ret meget mere mana på andre måder.. og spørgsmålet er om det også gør sig gældende ved de andre characters..

Disse damage modifiers er også væk:

Istedet giver de nu bare +x(-y) damage...

Umiddelbart virker det ret interessant...

Offline MonsterPool

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Sv: Beta patch 5 i morgen
« Svar #26 Dato: November 04, 2011, 02:36:29 pm »
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Må lige tjekke ændringerne i aften for at se om det har indflydelse på items databasen.

Offline Pecenetra

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Sv: Beta patch 5 i morgen
« Svar #27 Dato: November 04, 2011, 03:52:05 pm »
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Det har mest på affixes.. men for en sikkerhedsskyld må du hellere opdatere, særligt grundet de legendary items faste affixes.. Men ved nu ikke om de har opdateret den ::)

Det er forresten også muligt at finde rares nu - et random mob droppede et sæt rare pants tidligere :D

Offline Angstskrig

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Sv: Beta patch 5 i morgen
« Svar #28 Dato: November 04, 2011, 04:26:07 pm »
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Spillede lige et par minutter - det er indtil videre blevet en smule hårdere som Wizard, men det hjælper, når man findet er våben med 10 dps. Griswold's Edge er nu et magic våben som alle andre, men dropper stadig fra Anvil og har stadig teksten.

Jeg får besøg af tøsen, så jeg kigger på det i morgen aften i stedet.

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Sv: Beta patch 5 i morgen
« Svar #29 Dato: November 04, 2011, 05:25:11 pm »
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Spillede lige et par minutter - det er indtil videre blevet en smule hårdere som Wizard, men det hjælper, når man findet er våben med 10 dps. Griswold's Edge er nu et magic våben som alle andre, men dropper stadig fra Anvil og har stadig teksten.

Jeg får besøg af tøsen, så jeg kigger på det i morgen aften i stedet.

Ja, lidt hårdere for wizard indtil du får en god wand - har lige nakket Skeleton King med en 8,4 dps wand som level 8.. Det holdt lidt hårdt og tog lidt tid men ellers gik det ret godt derned ad...

Du kan heller ikke leave game lige efter Skeleton King dør for at bevare waypoints, da teksten nu kommer med det samme, tilgængæld får du en quest reward for at nakke ham - jeg fik 5.250 exp i min.. tror dog ikke jeg kan nå en tur mere da jeg skal gå om 30 min :(

EDIT: nåede lige en tur mere, 5.250 exp igen ;)
« Senest Redigeret: November 04, 2011, 06:04:16 pm af Pecenetra »

 


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