0 Medlemmer og 1 Gæst læser dette emne.
I don't think its about balance, it think its about adding a system from world of warcraftYes, WoW invented cooldowns. Good job.
I don't think inherently waiting to use a skill is fun, but it certainly reinforces skill-based play as it's a restriction you have to plan around and use in tactical ways. Obviously resources are the other big limiter, but we like our resource systems to be able to be gamed a little, and if they can be gamed you're essentially opening the spam gates. That's fine for some abilities, but not for others. So the question really comes down to should we ensure every skill can be used back to back, or do we throw another limitation on their use so they can stay awesome?Diablo II was a great game, but I don't think anyone can argue the combat model was really deep or engaging. People played because they wanted awesome characters, not because it felt really cool to spam blessed hammer millions of times and kite monsters around. For Diablo III we think we can have awesome characters and deep and engaging combat, and we're not going to get there by just copying the previous game.
Jeg er helt på Bashioks side her. Det giver et langt sjovere spil, at man ikke bare spammer en skill. Man har trods alt 6 at vælge imellem og cooldowns gør, at man får brugt langt flere. Der er naturligvis fare for, at man kun bruger sin base skill (som kan spammes) fordi man "glemmer" de andre.