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Emner - TheDomino

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46
Off Topic / Gamer Kontorstol - hvilken en skal jeg vælge?
« Dato: Marts 28, 2012, 09:43:20 am »
Nu har vi efterhånden været rundt omkring forskellige pc builds, headset, muse, musemåtter og monitorer så vi kan være klar til kamp den 15. maj, men hvad med noget at side på?

Jeg står og skal købe mig en ny kontorstol og kunne godt tænke mig at høre fra jer hvilke I har, eller om der er nogen I kan anbefale frem for andre?

Smid gerne et link med i forklaringen på den kontorstil I vil anbefale :)


47
Diablo 3: Reaper of Souls / Diablo 3 Beta - Lore Books
« Dato: Marts 26, 2012, 11:47:41 pm »
Så er jeg endelig blevet færdig med en lille film jeg har brugt det meste af dagen på at smede sammen  :)
Jeg har samlet alle Lore bøgerne fra Diablo III Betaen så I nu kan se dem på én gang i stedet for at skulle lede efter dem alle på egen hånd.

Diablo III Beta - All Lore Books



Det er min første film nogensinde så bær over med mig :)

Bøgerne jeg sat sammen er følgende:
Cains Old Journal - Part 1
Cains Old Journal - Part 2
Gillians Diary - Part 1
Gillians Diary - Part 2
Despinas Journal
Travaler's Journal
Warriv's Journal
Lost Journal
Old Diary
Old Tristram
The Hanging Tree
Leah's Journal - Part 1
Leah's Journal - Part 2
Leah's Journal - Part 3
Decard Cain's Journal - Part 1
Decard Cain's Journal - Part 2
Mira Letter's to Haedrig
Lachdanan's Scroll - Part 1
Lachdanan's Scroll - Part 2
Lachdanan's Scroll - Part 3
Lachdanan's Scroll - Part 4
Lachdanan's Scroll - Part 5
Leoric's Journal - Part 1
Leoric's Journal - Part 2

48
Off Topic / Venlig reminder: HUSK SOMMERTID STARTER I NAT!
« Dato: Marts 24, 2012, 06:05:38 pm »
Hej folkens, husk at vi i nat kl. 02:00 skal stille vores ure 1 time frem fordi vi skifter over til sommertid og derved får trukket 1 times ventetid fra i forhold til den 15. maj! JUHUU! :)


49
Diablo 3: Reaper of Souls / Blizzard Insider #43 -- May 15: Evil is Back
« Dato: Marts 23, 2012, 07:29:43 am »
Her har I lidt hyggelæsning fra morgenstunden..
Blizzard Insider har interviewet Vice President of Art and Cinematic Development Nick Carpenter og 2D Art Director Chris Thunig omkring cinematics i Diablo III. Her er hvad der kom ud af det...

Citér

Blizzard Insider #43 -- May 15: Evil is Back
by Blizzard Entertainment 23 Mar 2012 01:07 UTC 9

The End of Days approaches as Diablo III is set to launch on May 15. To better prepare you for the defense of the mortal realms, the Blizzard Film Department recently unveiled the game’s intro cinematic at the Spike Video Games Award Show. The opening cinematic depicts the Eternal Conflict -- the ongoing struggle between the angels of the High Heavens and the demons of the Burning Hells -- and sets the stage for your arrival in Act I of Diablo III.
To get an inside look at the development process behind this newest cinematic footage, Blizzard Insider recently sat down with Vice President of Art and Cinematic Development Nick Carpenter and 2D Art Director Chris Thunig. If you haven’t seen the Diablo III intro cinematic yet, watch it now, and then read on to get the behind-the-scenes details and exclusive developer’s commentary on the Blizzard Film Department’s latest creation.


http://www.youtube.com/watch?v=Y9mUe5vHYzs&feature=channel
You can also find a subtitled version of this video on our Diablo III Game Summary page.

Insider: When you begin creating a new cinematic, where do the storyline and script come from?
Nick Carpenter:
We have a fairly standard process in place. It starts when the game teams and the story leads meet to discuss everyone’s basic expectations, as well as the main themes and motifs of the game.  We often go into this meeting knowing the major ‘tent poles’ of the storyline, and can start building out the other story details from there. In the case of Diablo III, we knew how the game would begin -- with the falling star crashing into the cathedral at New Tristram -- and we also knew how the game would eventually end [but we won’t talk about that just yet].  So we began by setting up the story with the intro and outro in mind, and those early meetings were really about creating the middle of the story which would connect the two end points. 

Chris Thunig: Even after the initial story has taken shape, creating the cinematics remains a very fluid process.  Good ideas can come from anywhere at any time, even very late in production, so we’re always on the lookout for ways to tweak things for the better. I don’t want to spoil the story, so I won’t go into too much detail, but I will say that we revisited the Act IV cinematic when the animators had some ideas about the way in which one of the characters performed a certain action, and how it needed a greater sense of defiance and heroism. We all agreed and decided to make changes to the action, even though we had progressed far into production at that point.


Once you have a rough idea of the story, how do you set about turning that idea into a cinematic?
Nick Carpenter:
In addition to storyboarding all our ideas, we also focus a lot of time on the ‘animatics’ -- moving 2D storyboards that give a sense of timing and pacing. We also like to score our animatics with music from other movies to enhance the sense of the mood at atmosphere that we’re ultimately aiming for. As Blizzard gets bigger, it becomes more and more important to avoid what we call the ‘grand reveal,’ which is keeping your work to yourself until it’s almost 100% done. By that point, it’s far too late to incorporate feedback, and there’s always plenty of valuable feedback. A much better approach comes from building rough versions of the footage early and sharing with as many teams as possible as soon as possible. Animatics are very effective in that regard.  We can build them quickly and still convey a lot of the elements and emotions we hope to capture in the final footage. 


Insider: How does the 2D animatic evolve into 3D footage?
Chris Thunig:
Once we have the animatic in a place where we like it, we start blocking things out in 3D and layering in sound. Animators and artists start with simple skeletons and rough backgrounds to flesh out the space. The first 3D animatic is often called the ‘slap comp’ and from it we get a sense for how the cinematic is evolving into 3D space. The slap comp goes out to many teams for feedback, and another round of iteration begins in which we start layering in more features, piece by piece. Details begin to emerge through rendering and painting, and eventually we start doing very subtle things, like supporting facial animations with muscle movement. These later stages can be very time consuming, which is why the earlier rounds of feedback are so vital. It’s important to start building all the meticulous details on top of a foundation that works.


How do you go about bringing specific characters to life?  Where do all the details come from?
Chris Thunig:
We use lots of real world reference. Early in the process various members of the team will act out the cinematic scenes on camera. This process works a lot like shooting live action, where actors take cues from directors and we get tons of takes. We even use props, as things like football shoulder pads can give actors a sense for the weight and bulk of angelic armor. People tend to move differently with costumes on, and you see this in their gestures and body language. All this footage goes to the artists and animators to use as reference.
When it comes time to create and animate the characters for the cinematic it’s a matter of getting the software to live up to the artistry. To aid the process we will sometimes look for reference to realize even seemingly trivial things. I remember we found a Blizzard employee with a haircut similar to Leah’s and we put her in front of a fan so the artists could study how her hair moves in the wind. Long render hours and many iterations later we head into the final polishing stage where a lot of tweaking and detailing takes place, and we try and give it that extra push that makes it a Blizzard-quality piece.
 

Were there any ideas for the intro cinematic that didn’t make the cut?
Nick Carpenter:
Earlier versions of the cinematic were much more focused on the characters talking back and forth, mostly about the Eternal Conflict. We ultimately decided it was better to ‘show not tell,’ so we moved away from this direction and instead came up with the idea of establishing the Eternal Conflict by flashing back to it. We loved the concept of angels pouring  down from the sky like a waterfall of diamonds into an ocean of demons, but there was no way we could create such sequences and still ship the game on time; it was essentially like adding another entire cinematic relatively late in the schedule.
That’s where the idea of the 2D animations originated. Here, we could show the same backstory in the context of a macabre, living storybook where the images come to life on the page. Through the constraint of time, we came up with the unique ‘storybook’ look for which I think the Diablo III cinematics will be remembered. This storybook grounds the sequence as a flashback -- without explicitly explaining that it’s a flashback -- and it even gives the viewer the sense that they are witnessing events with the weight of an epic, almost mythological past.

 
What technologies were used to create the intro cinematic?
Nick Carpenter:
We use Pixar’s RenderMan as our primary rendering tool. It’s very good at displacing surfaces and adding both realistic motion blur and depth of field. During the development of StarCraft II’s cinematics it felt at times as though RenderMan was leading us, but for Diablo III we were able to apply what we learned during StarCraft II and get back in the driver’s seat. We also used VRay for matte painting passes, which is the modern equivalent of how 2D painters used to draw environment layers on sheets of glass to create a sense of depth.
Also, if you look closely at the 2D storybook sections of the Diablo III intro cinematic, you’ll notice that we took the fibers in the parchment and separated them at different z-depths in AfterEffects to create a 3D effect, almost like a star field.

 
Insider: How does creating cinematics for games differ from creating other forms of animation?
Chris Thunig:
Much like animation studios, we are also focused on telling a story through moving artwork, but we differ in that we’re also building the story alongside a game development team. Most animation studios don’t have that dynamic, and staying in synch with the game team can be a creative process that works in both directions. For example, the Cinematics team first built Azmodan for the Black Soulstone cinematic. We then sent his model over to the game team to be designed for gameplay.  On another occasion, the Dev team sent us the environment that will serve as the setting of Act IV, and we used those assets to build the set pieces for the Act IV cinematic. Some ideas come from us and some ideas come from them, but ultimately we’re both building the same story arc, and it’s important everything fits together just right.
 

Insider: Do you think we’ll ever see a full-length theatrical movie from Blizzard Cinematics?
Nick Carpenter:
If you look at the way Blizzard’s cinematics have evolved over the years, it’s a good guess that we’re likely headed in that direction. We get this question a lot, and it’s too early to tip our hands on anything specific, but, for now, I can say that we definitely hear you.
 

Thanks for your time.  Is there anything else you’d like to share before you go?
Nick Carpenter/Chris Thunig:
I just want to thank everyone involved! Diablo III was one of our biggest challenges yet. It was a labor of love and we can’t wait for everyone to see the story unfold in the final game.

50
Hvis I har spørgsmål eller andet I føler en trang for at ytre jer om i forhold til den sidste beta-key konkurrence kan I stille dem her i dette indlæg.

51
Afsluttede / BETAKONKURRENCE #12 - The Final Round
« Dato: Marts 18, 2012, 05:21:26 pm »
Så er det nu folkens! Dette er den absolut sidste chance for at vinde en beta key, hvis ikke I allerede har en!

Vi har 2 beta keys vi skal have uddelt, og for at det skal være fair for alle bliver det ved en simpel lodtrækning via random.org som streames kl. 20:00 i aften.

Det eneste I skal gøre for at deltage er at skrive "Jeg vil gerne deltage" i dette indlæg, så er I automatisk i lodtrækningen.


Der lukkes for deltagelse kl. 19:00.

Klokken 20:00 livestreames lodtrækningen om de 2 sidste keys, følg den her - http://da.twitch.tv/angstskrig


Vi vil gerne holde dette indlæg fri fra andet deltagende svar, så hvis I har spørgsmål eller lignende så kan I stille dem her i stedet: http://diablo3x.dk/index.php?topic=6135.0

Generelle betakonkurrenceregler gælder http://diablo3x.dk/index.php?topic=5083. Følger du dem ikke, diskvalificeres du. Sørg for at læse dem alle - især den omkring - max 1 deltagende bruger pr IP!

52
Diablo 3: Reaper of Souls / Beta Patch 15 - Incomming! :)
« Dato: Marts 16, 2012, 12:50:44 am »
Ser ud til at vi får en ny patch i morgen så vi har noget at lege med weekenden over!

Citér
We will bringing the Diablo III test servers down for maintenance at approximately 10:00 a.m. PST tomorrow morning for database updates and to launch the next beta patch. We anticipate that maintenance will conclude at approximately 10:00 p.m. PST on Friday, March 16.

While we are not planning to wipe characters with this patch, we will be resetting all auctions on both the gold and currency-based auction houses. If any changes are made during maintenance (or before then) that may require a character wipe, we'll be sure to provide an update in this thread.

Thank you for your patience! As always, patch notes will be posted here once the patch is live.
Kilde

Update: Vi får character whipe alligevel!

Citér
Update: Due to some additional fixes going into beta patch 15, we will indeed be performing a character wipe. Please note that this wipe will also affect gold, items, achievements, auctions, followers, and artisans.
Kilde

53
Bashiok er kommet med et par blueposts omkring emnet BattleTags...

Citér
Bashiok
You've been heard! There's a clean up pass coming for BattleTag in the near-ish future that should resolve most of the issues with a BattleTag being displayed instead of a character name, or a character name not being displayed at all. I think it may also line up with some fixes for BattleTags here on the forums. Although I'll still think of you all as my little D3BETA's... *sniff*

BattleTag is still intended to be your big overarching account-wide identifier that will follow you from Blizzard game to Blizzard game, but individual character identity is still obviously very important.



Citér
Posted by Dmoney
Is it possible to change your Battletag? Mine's been Derek for really long now and obviously I didn't realize how important battletags are supposed to be...


Bashiok
Yeah, and there are still some weird restrictions due to the language filter we have getting all jacked up. We plan to provide a name change at some point before release.

Kilde

Dette er en glædelig nyhed for dem der gerne vil ændre deres BattleTag inden release!  ;D

54
Diablo 3: Reaper of Souls / Ugens afstemning: Ny Computer til Diablo III?
« Dato: Marts 15, 2012, 12:34:50 am »
I den næste uge kunne vi godt tænke os at se hvor mange af jer der går rundt med tanken om at købe en ny computer op til release af Diablo III.

55
Afsluttede / LIVESTREAM - Lodtrækning i Betakonkurrence#8
« Dato: Marts 14, 2012, 07:53:59 pm »
Så er der nu det sker folkens, vi skal have fundet de 5 vindere af lodtrækningen i
BETAKONKURRENCE#8!

Vi livestreamer lodtrækningen så I kan følge med, og se hvem der løber med en beta nøgle.

Det vil ske ved et udskillesesløb som vil komme til at forløbe således:

Først er der 28
Så er der 15
Så er der 10
Så er der 9
Så er der 8
Så er der 7
Så er der 6
Og så har vi fundet de 5 heldige vindere!!

Vinderne er:

Guldani
Nomis
Borum
Getchel
Kingz

Tillykke til jer alle!

LIVESTREAMING - Lodtrækning i Betakonkurrence#8

56
Off Topic / Studiehjælp tråden
« Dato: Marts 14, 2012, 11:57:53 am »
Tråden her kan bruges til at spørge om hjælp hvis man sidder med en opgave på sit studie/uddannelse som driller!


Jeg står pt og har lidt problemer med nogle erhvervsret spørgsmål. Har vi nogen jurastuderende her inde der har lyst til at ødsle ud af deres viden?! :)

57
Diablo 3: Reaper of Souls / Diablo 3 - Opdateret Game Guide - Del 2
« Dato: Marts 13, 2012, 08:58:55 am »
Game Guiden er blevet opdateret igen med en masse nye skill videoer.
Hold musen over de forskellige spells for at se tool tip og tryk på dem for at komme ind til hver enkelt video.

Citér
In-Development – Class Skill Videos, Continued


The darkness is rising, but you have many, many tools to fight it. As promised in the previous skills blog, we are revealing more videos highlighting Diablo III’s powerful class skills.

Some of these skills are previously unseen; others are familiar abilities that we’ve presented before; still others have been slightly tweaked from their original function. The videos listed below show skills that are unmodified by skill runes; they’re all depicted in their ‘basic’ form.

These videos will also find their way to the skills page. Expect more updates in the weeks to come.

Barbarian

Call of the ancients
Seismic Slam


Demon Hunter

Companion
Evasive Fire


Monk

Crippling wave
Wave of light
Inner sanctuary


Witch Doctor

Spirit Barrage
Sacrifice


Wizard

Archon
Blizzard


Hvilken spell ser I mest frem til at bruge?

Jeg er ret sikker på at Archon er min farvorit skill!!

58
Off Topic / Diablo3x.dk af sted til CeBIT for at mødes med Blizzard
« Dato: Marts 11, 2012, 04:27:45 pm »
CeBIT er en af verdens største digitale teknologi messer som finder sted hvert år i Hannover, Tyskland. I år var Blizzard Entertainment også repræsenteret på messen hvor de havde fremvisning af Diablo III Betaen i Extreme Masters Gamer hallen i samarbejde med ESL TV. Det var nogle af folkene fra Blizzards Community Staff der styrede slagets gang, heriblandt Nakatoir som vi ofte ser ”blue poste” inde på eu.battlenet. De havde opstillet en super cool ”stand” med computere på rad og række hvor besøgende havde chancen for at vinde en Diablo III Beta key.


Jeg tog af sted med min kammerat fra NPF og en af hans venner samt hovederne Niels og Niels fra GameCast. Inden vi tog af sted sørgede vi for at ansøge om et Presse ID og det skulle vise sig at være MEGET fornuftig gjort. Selve CeBIT’s 27 haller har et samlet halareal på 466.100 m2 (altså ca. 4 gange så stort som hele Messecenter Herning). Området er så stort, at der fra den ene ende til den anden er ca. 1,5 kilometer og så er der endda 3 buslinier på området. MEN med vores Presse ID viste det sig at vi havde adgang til en lang rækker faciliteter der skulle gøre hele turen meget sjovere.
Vi havde adgang til Presse Centeret hvor vi kunne sidde og slappe af i lækre omgivelser, med egen bar og restaurant hvor mad og drikkevarer kostede ca. en 1/3 af hvad de kostede uden for.



(Niels og Niels er meget glade for deres Presse ID)

Den vigtigste ting der fulgte med Presse ID’et var dog muligheden for at hoppe med Press Shuttle og blive fragtet rundt på området. Hold fast vi følte os VIP :)

   
(privat chauffør og det hele – ja tak  ;) )

Nå tilbage til det spændende. Jeg var selvfølgelig taget afsted for at mødes med nogle af folkene fra Blizzard, for at se hvor meget info jeg kunne lokke ud af dem. Hvis I synes at ordet ”Soon” eller sætningen ”In the near future” bliver misbrugt på battle.net, så kan jeg kun fortælle jer at det er vand i forehold til hvordan det blev brugt dernede. Det var stort set umuligt at lokke noget som helst ud af dem, ikke fordi de ikke var til at snakke med – men jeg tror at Community Staff faktisk ikke ved ret meget mere end os, når det kommer til release day, ingame development og andre vigtige beslutninger. Det er en organisation som en hvilken som helst anden og der ”sidder fabriksarbejderen heller ikke til bords med direktøren” når de vigtige beslutninger træffes. Det eneste jeg bed mærke i da jeg snakkede med Nakatoir, var da jeg viste ham nyheden fra diablofans.com om Cow Level Item, så han meget sjov ud i ansigtet og det kunne måske godt tolkes som en ”æv nu ved de det” grimasse, men så skyndte han sig at sige, at han hellere så en secret unicorn and rainbow level blive implementeret.

Jeg havde taget min computer med ind på standen for at vise Nakatoir noget helt bestemt.


   

Kan I gætte hvad det var?? – Nej selvfølgelig kan I ikke det, han skulle selvfølgelig se vindertegningerne og billederne af vinderne af de forskellige betakey konkurrencer. Han var meget imponeret og var oprigtig glad for at se dem.



(Her så vi Ra-Zor's tegning som han var meget imponeret over)

Det var faktisk turens højdepunkt da jeg viste billederne frem og det var en super fed respons at få fra Blizzard der fuldt ud anerkender vores fanside.


Nååårh ja og så blev vi inviteret til at komme ind på standen 1 time inden den åbnede dagen efter og game lidt med folkene fra Blizzard – det var nu også meget sjovt  ;)


   
(Det sjoveste var faktisk da vi løb rundt ingame og Nakatoir pludselig opdagede Warriv fra D2 lå livløs på jorden – han vidste det slet ikke og det viste faktisk meget præcist hvor ”lidt” Community Staff er med i udviklingen)

Alt i alt var det to super fede dage hvor vi oplevede en masse spændende. Vi sluttede af med at overvære finalerne i StarCraft II og League of Legends, for pokker hvor gik folk helt amok over det  ;D


Nedenfor er der afslutningsvis lidt forskellige billeder fra hal 23 hvor jeg brugte det meste af min tid med Eranos og Nakatoir.


      
      
      




UPDATE:
Vores kammerater fra GameCast.tv har opdateret deres facebook-album med en masse billeder fra CeBIT.

Tryk her for at gå til albummet.

59
Diablo 3: Reaper of Souls / Monstre vil gøre dobbelt skade i patch 14
« Dato: Marts 06, 2012, 07:36:06 am »
Jay Wilson har igen været aktiv på sin twitter og kommet med lidt nyt info om beta patch 14!

Citér
Jay Wilson
‏@Angryrobotics
 
Doubled monster damage from levels 1-13 (trailing off to level 20). Feels pretty good! Hopefully we can keep it.
Kilde

Citér
Jay Wilson
‏@Angryrobotics
 
I believe it will be in the next Beta patch, but please don't ask me when it's getting released, I don't know. :)
Kilde

Det ser ud til at de har lyttet lidt til alle de fans der har "flamet" over at det er ved at blive et børnespil og alt for let.

60
Nu er der efterhånden en del her inde fra der har spillet betaen tynd, så der må efterhånden være nogen der har tweaket sin char så meget at de er ved at opnå en voldsom DPS.

Så fortæl jeres max DPS og inkluder et billede som bevismateriale :)

Jeg ligger ud med en fin lille DPS på 121.52, mangler stadig et par bracers, shoulders og armor med dex - så skal jeg nok kunne pumpe den lidt mere op :)


EDIT: nu er vi oppe på 132.88 DPS! :)

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