D3X Øvrige > Afsluttede

BETAKONKURRENCE #8 - Design din egen expansion-karakter

<< < (7/24) > >>

Xenith:
Jeg har analyseret på hvilke karaktertyper der efter min mening mangler blandt de nuværende. Der mangler der endnu en nærkamps karakter(Monk, Barb vs. Wiz, WD, DH, 2 mod 3), skills der benytter skjold(såsom smite paladin d2, ellers er det bare endnu et stat item hvor det eneste unikke er block), tungt udrustet med armor og en nærkamps caster. Derfor har jeg udtænkt denne karakter der leverer netop disse, og personligt er denne type karakter min favorit, så jeg håber vi kommer til at se noget lignende senere hen. Se for jer selv hvad i synes! Og kommenter endelig hvis i har negativ eller positiv kritik:)

Class: Angelic Guardian

Lore: When wars come to an end and request for heroes is no longer to be found, where do the heroes of Sanctuary go? Some have gone into exile, others have left Sanctuary never to be seen again… Now some of the old heroes have returned to Sanctuary, in their new form: Angelic Guardians, to assist the current heroes of Sanctuary in the battle against the Demons and their minions. The Angelic Guardians are the greatest of the old heroes, chosen by the Archangels to guard the gate of the High Heavens. These heroes were granted minor access to the powers of the divine and training by the greatest warriors among the Archangels. They were also granted immortality, which meant that they could only achieve an honorable death in combat. Now the High Heavens are threatened by the once again rising demons, and some of the finest Angelic Guardians have chosen to meet their destiny and defeat the evil rising in Sanctuary once and for all.

Combat style:
The Angelic Guardians use holy abilities and knows some abilities normally only seen used by the Archangels.
There are different possible styles available when playing an Angelic Guardian.
•   Zealot – damage character, wielding shield + 1h melee weapon or 2h weapon.
•   Smiter – damage and tank, focus on dealing damage with shield and tanking with defensive abilities.
•   Close combat caster – damage and tank, since I’d like to see a close combat caster tanking, and since it’s a heavy armor class this is a possibility. They will most likely be wielding shield and 1h scepter.
These different combat types fit the current build possibilities that we see on current blizzard classes, and it’s in my opinion not overlapping any of the current classes.

Skills:
Primary:
Shield Bash – Physical damage with shield + stun, damage depending on defense value of shield.
Zeal – Physical damage with weapon. Quickly attacks multiple adjacent enemies.
Holy Whip – Whips all enemies in front of you, dealing holy damage.

Secondary:
Hammer of Justice – Throw a magic hammer of light towards an enemy, dealing holy damage. Enemies in the path, between caster and the targeted, enemy takes half damage.
Angelic Light – Thrust a beam of holy light damaging targets hit by beam.
Divine Storm – Release a holy storm dealing damage to all enemies around the caster for 10 yards.
Blessed Weapon – Calls a blessing upon casters weapon, imbuing the weapon increasing holy damage.

Defensive:
Divine Light – Heals caster and party members.
Angelic Protection – Surrounds caster and party members with holy shield, absorbing damage for 3 seconds.
Angelic Wings – Gain angelic wings (Gain ability to hover), breaks all immobilization effects and increase movement speed for 5 seconds.
Holy Bond – Protecting a party member taking 50 % of their damage taken.

Combat:
Angelic Charge – Angelic wings jumps out of casters back, pushing forward in a charge, dealing damage and knocking back all enemies hit by the charge.
Sacred Shield – Magically enhances shield to give defense bonuses.
Angelic Chains – Immobilizing an enemy by chaining them to the ground, meanwhile damage towards the target is increased.
Flash of Light – Blinds enemies within 15 yards, causing them attack randomly.
Holy Vengeance – Reflecting 25% of all incoming attacks, returned damage as holy damage for 10 seconds.

Aura:
Aura of Light – Increase holy damage towards all enemies within 20 yards. Only 1 aura may be active at a time.
Aura of Prayer – Restores life over time for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Protection – Increase armor and resistance for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Might – Increase physical damage for all party members within 20 yards. Only 1 aura may be active at a time.
Aura of Holy Fire – Deals holy damage to all enemies within 20 yards. Only 1 aura may be active at a time. (Change to damage fire, cold, lightning etc. by the use of runes)

Angelic:
Ritual of the Spirits – Recalls the spirit of a slain enemy to fight for you for 60 seconds.
Archangel – Gain the true power of the Archangels for 15 seconds.
Call of the High Heavens – Pillars of light shooting down from the sky hitting random enemies for 20 seconds.


Billede af en Angelic Guardian jeg selv har tegnet, i billedet bruger han Angelic Charge(se beskrivelse af skill under Combat Skills) og her kan man se vingerne der spawner på ryggen af ham og pusher ham fremad i et charge.
(Vingerne ses kun ved brug Angelic Charge og Angelic Wings)

Camelo:
Fra nu af vil vi gerne frabede kommentarer i denne tråd :) Kun bud. Der kan kommenteres i den anden tråd, der er oprettet til kommentarer.

Fighter1982:
classname - Cowkings offspring

The cowkings offspring is the only son of the over and over slain Cowking and he is pissed! Its so full of wrath that it will attempt to destroy anything on its path. humans, demons, hellspawns even the lord of terror itself. sweeping his fathers axe to kill anything and anyone in his quest for vengeance.

Primary
Mighty Cleave: sweeps his 2 handed axe to hit enemies at melee distance for 200% weapon damage.
Moo Moo Bash: mighty blow to split any skull to the eternal farmlands. (single target dps)
Howl of the cow. Enters a berserker rage increasing dps by 200% for 30 seconds! MOOOO MOOOOO

Secondary
Grashopper: Grase in the grass to regain health and Cowrage
Cowrage Spender: Horn dash. (storm forward taking up to 10 enemies on your horns) this attack does piercing damage.

Defensive
Fierce MOO shout: Fearing and stunning all enemies in a 10 yard radius.
Tailwhip: knocking down enemies with his tail

Tactics
Hellspawn
Sumon an army of Cows to aid you in your battle against terror
Cowrage - 60

Terror
CowFury: Rapidly hit with your axe to strike down your enemies. (attack will stack upto 200% faster attack speed)
Cowrage Generator: generates 5 cowrage per hit

Special
CowRa - gives you an aura that will slow enemies with 50%
Redbull - Gives you a 10 second flymode to land on your enemies with a fierce MOO. (enemies will be crushed)

Friizen:
The Hipster



"From the ashes of Mountain.. Dew, the Hipsters were created. A relativly unknown people that dissapear once too many people hear about them... The Hipsters are known for their arrogant taste in music, glasses and checkered cloth. With no real purpose to life, Hipsters wanders around looking for artifacts not known to the rest of the world."

The Hipster is neither alive or dead. Its a character whose Life pool is switched out with a shield of Originality. With only 1 health point, he depends keeping his shield renewed at all time, his defensive abilities usually consists of meaningless political arguments or talking about the newest tibal song, only he have head.

As for the offensive abilities, the Hipster uses Arrogance. A ressource that only the best Hipsters knows how to master, because everytime you use offensive ability, its a gamble of life and death.

Defensive Abilities

Quick Change of Glasses (10 sec CD): Throwing your old glasses, charms up to 5 foes around you for 3 second, dealing 350 % weapon damage. Putting on new glasses afterwards increases your Originality by 50 and has a 20 % change to decrease ur enemies resistance to Arrogance by 50 %.

Next Tribal Dance Hit (Aura): The Hipster starts to hymn, what he claims, is an original melody. Increasing his Originality regeneration rating by 10 every min.  The poor hymning skills increases enemies damage by 10 %.

The Kony2012: Charms monsters to fight for you, only works for mobs that are lower level than you. Everytime you use this skill, there is a chance to your teammates starts a debate wether Invisible Children is a fraud or not, stunning them for 20 seconds.

Offensive Abilities

"That Song is sooo last full moon..": Spits foul meaningless comments, that every living soul around feel a need to flee from. Causing 20 second fear and damages . Has a 15 % chance to fear your party members.

Le hobo (Aura): Looking alot like a homeless, monsters feel sorry for you. Drops items and gold just by being near you, 20 yard radius.

Attitude problem: The Hipster opens his mouth, damaging all enemies in a straight line for 500 % weapon dmg. Chance on use, might dmg you and your party members by 100 % weapon damage.


   

Borum:
Jeg præsenterer hermed mit bud: The MECHANIST!

Navigering

[0] Emneindeks

[#] Næste side

[*] Forrige side

Skift til fuld version