Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Patch 2.4.2 er live - og season 7 starter lige straks!
Læs de officielle patch notes her.
Patch 2.4.2 er ude nu, og du kan hente den ved at starte spille op via din Battle.Net launcher.
Læs om alle ændringerne nedenfor. Og husk så, at season 7 starter i morgen!
Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.
Diablo III PATCH 2.4.2 - v2.4.2.38682
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 
Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
New difficulty levels, Torment XI-XIII have been added to the game
Gold rewards have been adjusted:
Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
Torment VII-XIII has been changed to match Greater Rift reward scaling
The cost to empower a Greater Rift has been reduced to match the new gold reward rate
The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
The following changes have been applied to the Season 7 Journey
Slayer
The Greater Rift requirement has been reduced from 35 to 30
Champion
The Greater Rift requirement has been reduced from 50 to 40
The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
Destroyer
The Greater Rift requirement has been reduced from 60 to 50
Conqueror
The Greater Rift requirement has been reduced from 70 to 60
Guardian
The Greater Rift requirement has been reduced from 80 to 70
The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds
With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Bottomless Potion of Chaos
New Legendary Potion
Teleport to another location when used below 40% health
Graphical and sound effects have been added to the teleport
Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
(6) Set Bonus
Has been redesigned
Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 
The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
Infernal Machine drop rates have been adjusted:
Torment levels V-XIII have an increasing chance for a second machine to drop
There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
Greater Rifts
Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
Har du ikke fulgt med i PTR patches på det seneste, har Blizzard her sammensat et preview af den kommende patch, så du kan blive opdateret.
Mange har den sidste måneds tid spillet løs på PTR, hvor man har kunnet teste patch 2.4.2, som udkommer i næste uge. Har man ikke fulgt med i PTR-opdateringerne eller patch 2.4.2 generelt, er der her en teaser fra Blizzard.
Our next patch is coming soon! Read on to learn about the new difficulty levels, new and updated items, Adventure Mode updates, and UI changes you’ll see in Patch 2.4.2.
New Difficulty Levels
With new power comes a desire to test your strength. If you’ve sharpened your weapons on Torment X and are ready for new challenges, you’ll be happy to hear we’ve added Torment XI–XIII difficulties to the game, and filled them with progressively better loot—so get out there and wreck face, nephalem!
New and Updated Items
As with previous patches, Patch 2.4.2 brings updates to many Legendary and Set Items and also adds a few new items and Legendary powers. Here are some of the items we’ve updated, and don’t forget to check out our PTR patch notes for all the details.
User Interface Updates
Finally, we have a few changes to the user interface. Those who enjoy taking screenshots will soon have a hotkey that hides the in-game UI for cleaner shots. We’re also adding unique pylon minimap icons to Nephalem Rifts and Greater Rifts, and a unique icon for the Menagerist Treasure Goblin.
Adventure Mode Changes
We’re also sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty. We’ve also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty.
New challenges and updated items await you once the patch arrives! We can’t wait to see what builds you come up with and the stories you’ll have to tell as Season 7 approaches. Are you ready? Let us know what you’re most excited about, feel free to ask any questions you have in the comments, and GL HF!
Season 7: hvilken class skal du spille - bliver det softcore eller hardcore?
Bliver det Barbarian, Wizard eller en af de fire andre classes?
Der er lidt over en uge til, at Season 7 starter. Hvordan har du tænkt dig at starte ud? Og bliver det softcore eller hardcore? Afgiv din stemme og kommentér gerne hvorfor.
Season 6 er slut - og det er tid til at se på, hvordan det gik Clan D3X' medlemmer!
I fredags sluttede Season 6. Dermed ligger resultaterne af sæsonen nu endeligt klar, så lad os se på, hvem der klarede sig bedst med de forskellige classes - både på SC og HC.
Men først lige et shoutout ud til Thomsen (tmj112), som med sin wizard præsterede at komme helt op som nr. 4 på den europæiske rangliste med en Greater Rift level 106 - virkelig godt gået!
Se, hvordan det gik på Clan D3X' leaderboards nedenfor. Og skriv gerne om jeres sæson-oplevelser i kommentarerne
Der er ekstra god grund til at spille Diablo 3: Reaper of Souls denne weekend!
If you love getting rare items from Kadala (and who doesn’t?), you’re going to love our upcoming buff! Starting this weekend, all heroes who log in to Diablo III on PC, PlayStation 4 and Xbox One will receive double the usual amount of Blood Shards in Adventure Mode! This buff affects all events which grant Blood Shards, including Bounties, Rifts and Greater Rifts.
The bonus buff begins in the Americas region this Saturday, July 9 at 12:01 a.m. PDT and ends on Sunday, July 10 at 11:59 p.m. PDT.
Season 6 slutter d. 22. juli, mens Season 7 starter d. 5. august.
Se den officielle udmelding herunder.
Here we are again, nephalem. As we prepare to close out another Season in Diablo III, it's time to take a moment to remember what you have achieved and ensure you're ready for the transition to a new Season.
If you haven't experienced the end of a Season, there's a lot to know about what happens to your gear, progress, and characters. Don't fret! We're here to give you a full overview of what to expect when the current Season ends and the next one begins.
Those who have played through a few Seasons know there has been no shortage of gold, gear, or Paragon levels to earn. So what happens to all that hard earned progress when a Season ends? In short, you get to keep just about all of it.
Here's a list of all the rewards from this Season you can expect your non-Seasonal heroes to enjoy:
Heroes
Seasonal heroes will be converted to either non-Seasonal Normal or Hardcore mode heroes, as appropriate. There's no need to delete any characters to make room for them; your Seasonal heroes will continue to use the same slot they currently occupy in your roster after the rollover. You’ll also be able to use Season Rebirth to convert any non-seasonal character into a Seasonal, level-one character once the next Season begins.
Gold
Any gold you earn during the Season will transfer to your non-Seasonal heroes.
Paragon Experience
The total amount of Paragon experience earned is the amount that rolls over, not your raw total amount of Paragon levels gained.
For example, if your Seasonal heroes reached Paragon 300, but your current non-Seasonal heroes are already Paragon 400, your new non-Seasonal Paragon level will still be less than Paragon 700 since higher Paragon levels take more experience to earn.
Blood Shards
Similar to gold, any Blood Shards you have available at the end of the Season will transfer to your non-Seasonal heroes.
If your non-Seasonal heroes are currently at the Blood Shard cap, any Blood Shards you earn once the Season ends will temporarily ignore the cap. You can spend these at your leisure; however, note that you cannot pick up any additional Blood Shards until you are below your current cap.
Items
Items that are currently equipped on a hero or in that hero's inventory will stay on that hero as it moves to a non-Seasonal game mode.
Items that are in your Seasonal stash will be sent through the in-game mail system to your non-Seasonal heroes. These items can be claimed by any non-Seasonal hero up to 30 days from the time you first log in after the Season ends.  To access these items, enter a game and hit the Mail icon located in the lower-left corner of your screen to open up your inbox. 
Artisan Progress and Recipes
If your Seasonal Artisans are a higher level than your non-Seasonal Artisans at the end of the Season, their level will transfer to your non-Seasonal Artisans.
Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
Shared Stash
Any Shared Stash slots or tabs you purchase during a Season that are not currently available to your non-Seasonal heroes will be transferred accordingly.
Achievements
Any achievements or achievement progress made during the Season is automatically applied to your non-Seasonal achievement profile. This happens in real time and does not require the Season to end first. Your achievement point total is also updated appropriately throughout the Season.
Kanai's Cube
After the Season rollover, any Legendary Powers unlocked using Kanai’s Cube on a Seasonal Character will become available on non-Seasonal characters as appropriate.
At the start of a new Season, Seasonal characters will not have access to any Kanai’s Cube Legendary Powers unlocked during previous Seasonal or non-Seasonal play.
Season 6 Rewards
All players who reach level 70 on a hero in Season 6 will unlock exclusive chest and gloves transmogrification appearances. These appearances will unlock immediately upon hitting level 70 on a Seasonal hero, and will be available on Seasonal and non-Seasonal heroes alike (even before the Season concludes). To access your new appearances, simply visit Miriam the Mystic and open the Transmogrification tab.
In addition, players can earn a portrait and an exclusive pennant for completing various chapters of the Season Journey.
Note that all heroes, rewards, and progress will convert to the appropriate non-Seasonal game mode. Any items, gold, Paragon experience, achievements, Artisan levels or recipes, Stash space, and Blood Shards earned on Normal Seasonal heroes with transfer to your Normal non-Seasonal heroes when the season is over. Similarly, anything you’ve earned on Hardcore Seasonal heroes will transfer to your Hardcore non-Season heroes instead. 
Unlike other rewards, Conquests do not roll over at the end of the Season (because they aren’t available to non-Seasonal heroes). This also means that your non-Seasonal Achievement point total will not be affected by any Conquests you earn during a Season.
Once the Season ends, all Seasonal Leaderboards will be wiped and you will be unable to attain new Leaderboard ranks until the next Season begins. The results of the previous Season’s Leaderboards will remain available for viewing in-game. Once the new Season begins, a handy drop-down menu will allow you to swap between the current and previous Season records. 
Don't forget that you can also view current and past Leaderboards right here on our website.
The non-Seasonal Greater Rift Leaderboards will also be wiped sometime after the end of the Season. However, you'll immediately be able to compete in the currently active Era with your non-Seasonal heroes (including those who have just rolled over), and will not have to wait for the start of the next Season. 
You’ll be able to sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre- and post-Season loot hunts!
Season 6 will be ending on the following dates and times:
North America: Friday, July 22 @ 5:00 p.m. PDT 
Europe: Friday, July 22 @ 5:00 p.m. CEST
Asia: Friday, July 22 @ 5:00 p.m. KST
Season 7 will begin about two weeks afterwards on these dates:
North America:Friday, August 5 @ 5:00 p.m. PDT
Europe:Friday, August 5 @ 5:00 p.m. CEST
Asia:Friday, August 5 @ 5:00 p.m. KST
For time zone assistance,;click here. We look forward to seeing you in Season 7!
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
The amount of incoming damage in Greater Rift 70 and above has been reduced
The amount of Experience granted in Greater Rift 70 and above has been reduced
The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
The Inventory button no longer flashes for level 70 characters when a new item is picked up
Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
A shadow has been added to stack and charge counts on the hotbar, and buff icons
Several new Stash Tab icons have been added
The Paragon point button has been moved and will no longer overlap buff bar icons
Bug Fixes
Fixed an issue that prevented the Legendary Potion icon from being removed from the hotbar after being salvaged
Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
Season 6 Journey - og vejen til sæsonens første set items
Season 6 starter fredag d. 29. april - her er en officiel opdatering på sæsonens journey.
Patch 2.4.1 is live on the PTR for testing and headed soon to live realms. For our Seasonal heroes out there, we’ve prepared a two-part guide to Season 6 so you can roll right into a fresh start on day one.
Season 6 will begin with the usual updates to Season Journey objectives, Conquest rotations, and rewards. We’ll tackle rewards later, but in the meantime, here are the challenges you can expect to face in Season 6!
Season Journey Updates
We’re now settling into a format for Seasons that we’ve grown comfortable with as both players and developers. With each Season going forward, objectives will rotate to create a fresh experience.
Similarly, the steps that unlock Haedrig’s Gift, a special bundle of Set items unlocked throughout the Season Journey, will differ slightly with this season. Starting in Chapter 3, three of the objectives in the Season Journey will reward you with one of these bundles, each containing two (or in some cases, three) pieces of one of your class sets.
Here are the objectives that will reward set pieces for Season 6:
Chapter III: Reach Level 70
Chapter IV: Defeat Izual at level 70 on Torment II or higher
Chapter IV: Complete a Greater Rift Level 20 solo.
Note that all players will only earn one full class set per Season, including both Hardcore and Non-Hardcore Seasonal characters, so choose wisely! Here are the sets you can expect to receive early on in your adventures for Season 6:
Barbarian: Legacy of Raekor
Crusader: Armor of Akkhan
Demon Hunter: Embodiment of the Marauder
Monk: Inna’s Mantra
Witch Doctor: Zunimassa’s Haunt
Wizard: Delsere’s Magnum Opus
New and Updated Conquests
Conquests continue to be a staple of the Seasonal experience, and we’re bringing back a few Conquests from Season past for Season 6, updated to reflect increases in set and class power over time:
Is the name of your game speed, speed, speed? Then you might want to focus on Conquests like Speed Demon and Boss Mode, which challenge you to complete tasks under strict time limits. Perhaps you’re more of a lone wolf and can’t wait to push past Greater Rift Level 75 with Divinity or Lionhearted? You may be eager to put your nose to the grinder with leveling three Legendary Gems to 65 with On a Good Day. Or maybe it’s the monsters you wish to put through the grinder by massacring 350 of them in a Cursed Chest event with Curses!
There’s plenty to do, and no matter your flavor for firepower, glory awaits.
Frequently Asked Questions
Q: When does Season 6 start?
A: Season 6 will begin Friday, April 29 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.
Q: How long will Season 6 last?
A: All seasons going forward will last approximately three months.
Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras.” The next Era is planned to end on Thursday, April 28 at 5 p.m. PDT. For more information, check our forum post here.
Q: Will Seasons be coming to console?
A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.
Q: What will happen to older Seasonal records?
A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 6 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.
Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.
Are You Ready?
Season 6 is raring to go, and we can’t wait to get rolling on it right alongside you on day one!
What class are you planning to roll in Season 6? Do you have your eyes set on tackling a specific Conquest this Season? What’s your strategy for hitting 70? Let us know below—and stay tuned for our Seasonal Reward preview!
Season 5 slutter præcis 3 måneder efter dens begyndelse - season 6 følger to uger senere.
Som det mere eller mindre var blevet meldt ud på forhånd, slutter den nuværende sæson d. 15. april - præcis tre måneder efter den startede. Samtidig går der efterfølgende to uger, inden den nye sæson skydes i gang d. 29. april. Det er igen en fredag, så der er nok for mange lagt op til en ekstraordinær spilleweekend.
Season 5 End & Season 6 Start Dates:
There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!
Season 5 will be ending at the following dates and times for each region:
North America: Friday, April 15 @ 5:00 p.m. PDT Europe: Friday, April 15 @ 5:00 p.m. CEST Asia: Friday, April 15 @ 5:00 p.m. KST
Season 6 will be starting about two weeks afterwards at the following dates and times for each region:
North America: Friday, April 29 @ 5:00 p.m. PDT Europe: Friday, April 29 @ 5:00 p.m. CEST Asia: Friday, April 29 @ 5:00 p.m. KST
For time zone assistance, click here. We look forward to seeing you in Season 6!
Der kommer større ændringer til de allerede eksisterende legendary gems i patch 2.4.1 - læs mere om dem her.
Introduced in Patch 2.1.0, Legendary Gems are one of the many methods by which players can vastly improve their character’s strength through perseverance and dedication. Obtained by defeating Greater Rift Guardians, these socketable facets of raw power grow alongside your nephalem with each new tier of difficulty you conquer.
In Patch 2.4.1, we’ll be making notable changes to a handful of Legendary Gems. Before we get into those changes and the reasoning behind them, we want to take a deep dive into the design structure behind Legendary Gems.
Gems and Their Purposes
Some gems have much more broadly defined roles than others. For example, gems like Esoteric Alteration or Molten Wildebeest’s Gizzard are meant to buff up your defensive capabilities. These gems might serve the same role, but they each do so in a different way. Overlap isn’t always a bad thing, as we want players to have choices that can suit different needs.
Others serve particular playstyle niches rather than generalized purposes. Enforcer, Boyarsky’s Chip or Zei’s Stone of Vengeance are all gems with clearly defined specializations. These are the gems you think of first when you are pursuing a particular playstyle. If you’re exploring a Thorns build, Boyarsky’s Chip should be a no-brainer. If you like the kite-and-fight style, then Zei’s Stone of Vengeance should be a go-to. Builds should have some reliable choices that reinforce their general gameplay.
Some gems are less focused on overall character power and more on enhancing different gameplay activities. Boon of the Hoarder and Gem of Ease support specific goals, farming gold and leveling characters, respectively. While these aren’t the kinds of gems you’re likely to find on a build that’s pushing high level Greater Rifts, they serve their purposes well. 
We also have gems that are considered more utility oriented. These types of gems often provide multiple types of benefits or focus on specific stats, though perhaps at lower values than a gem that is more specialized for damage or defense. Which gems filled these roles was a little muddier in the past than we liked, so in Patch 2.4.1 we’re creating more that fall into this category and making their utility shine through more clearly.
Finally, there are gems that might fall into more than one of the above categories.  These are often good everyman’s gems or general options that are great for beginners or those who don’t want to fuss too much over their gem choice. Bane of the Powerful and Wreath of Lightning are prime examples, as they are both reliable, straight forward, and useful in virtually any build.
Patch 2.4.1 Overhauls
As we mentioned, some gems simply weren’t falling into one of the above categories or, if they were, weren’t serving their function as well as they could be. While we aren’t updating every Legendary Gem that might need a little help (and it’s possible we’ll re-examine other gems in the future), there are quite a few that stuck out to us as either needing more clearly defined roles or just that layer of new polish to keep them up to date in a Sanctuary that’s evolved over time.
You’ll find more details in our PTR patch notes, including the most recent updates and a more comprehensive list, but we’d like to dig into some specific changes and the philosophy behind them.
Increasing the amount of damage reduction for pets
The bonus damage is now multiplicative with other, similar bonuses (such as from Tasker and Theo)
In addition to giving a bump in power to pet builds, we wanted to add more survivability to pets overall. This gem should be the obvious choice to players who run a pet build, but the benefit wasn’t always worth the socket. This should be a much clearer choice now.
You may be wondering why the Rank 25 bonus doesn’t make pets invulnerable. While we’ve seen this suggestion frequently, part of the Diablo experience is a sense of unpredictability and needing to adapt in dire situations. Extremes where your pets are always dead or permanently alive are much less interesting gameplay experiences than making a conscious effort to monitor your pets’ health and re-summon them if they’re in danger.
Each stack of Swiftness also grants a bonus chance to Dodge
Dodge chance increases with each rank
When we originally designed Gogok of Swiftness, it was built around the assumption that this buff would be constantly dropping on and off. The goal was to have a higher total potential that we knew wouldn’t always be present. Ultimately, we decided against that design and instead opted to tune its values around Swiftness more or less always being up. This assumption allows us more control over number tuning.
Gogok of Swiftness provides very specific buffs and serves as a utility gem. However, it was lacking multi-purpose functionality, so we’ve added a Toughness component in the form of a Dodge bonus. This should make Gogok a more competitive choice for players who are either looking specifically to stack Attack Speed or Cooldown Reduction (or both!) while providing extra Toughness in the process.
Duration between bonus Smite casts at Rank 25 has been decreased
Smite now also heals you for a percentage of your maximum Life each time it strikes an enemy
Like Gogok of Swiftness, Mirinae had a slightly different goal in mind when it was first designed. Its concept was to be the “single-target” gem, ideal for builds who focused more on area of effect abilities and needed a boost on single targets (like Rift Guardians). When we introduced Bane of the Stricken, Mirinae fell to the wayside and needed a tweak to breathe new life into it. So why not make it breathe life into the player?
Rather than have Mirinae compete with Bane of the Stricken (and wind up creating a math problem for players), we added defense to the gem in the form of a bonus heal to create a different incentive to use it. This lands this gem in a more utility-driven area, providing a new and interesting option that may be appealing for builds that need both extra regeneration and single-target damage.
The bonus damage is now multiplicative with other, similar bonuses (such as Depth Diggers)
Increased the amount of heal provided by the Rank 25 bonus
Similar to the changes coming to Enforcer, Simplicity’s Strength should just feel like the right choice for builds that want to focus on primary skills. From the beginning, that’s precisely what this gem was meant to do; it just needed some additional tweaks to ensure it really owned that role.
Stacks are now only gained when spending resources on a channeled skill
Stacks are now capped at 10
Stacks now expire more quickly
Base damage bonus has been increased
Bonus damage now increases per rank
Base Armor bonus has been increased at Rank 25
As we’ve already discussed, Taeguk too often felt like the right choice no matter which build you were running. It had no particular niche or role and, it was mechanically awkward to use and gain the most benefit. It was meant to work best for builds running channeling skills like Whirlwind or Strafe, and we didn’t want to encourage players to spam skills like Multishot or Hammer of the Ancients into empty space just to maintain the buff.
That said, we recognize a lot of classes feel as though they’ve lost a tool in their kit with the above changes; this is why so many other gems have been revisited and will be gaining similar components to those that made Taeguk so desirable. The goal wasn’t just to create a clearer, more communicated identity for Taeguk, but to also provide many builds a variety of options that represent different strengths and preferences.
A Gem Cannot Be Polished Without Friction
We hope you’ve enjoyed this insight into the changes coming to Legendary Gems in Patch 2.4.1. These aren’t the only changes coming, so if you haven’t already, be sure to log into the PTR, try out some (or all) of these changes, and let us know your thoughts. It’s important to us that the community has a chance to get their hands on these shiny baubles and give them a go. Your feedback is some of the most valuable loot we could hope to have drop, and we look forward to hearing what you have to say!
Forberedelserne til den endelige udgivelse af patch 2.4.1 er nu gået ind i sin sidste fase, idet vi nu kan være med til at teste patchen.
Læs de officielle patch notes herunder.
PTR PATCH 2.4.1 - v2.4.1.35989
To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.
The amount of incoming damage in Greater Rift 70 and above has been reduced
The amount of Experience granted in Greater Rift 70 and above has been reduced
The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
The Inventory button no longer flashes for level 70 characters when a new item is picked up
Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
A shadow has been added to stack and charge counts on the hotbar, and buff icons
Bug fixes
Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
Første spæde indblik i patch 2.4.1 er nu tilgængeligt.
Det er ikke meget, men lidt har også ret. Informationen om næste patch drejer sig hovedsageligt om, hvordan Blizzard tilpasser Barbarians og Wizard i group-play, og hvordan der laves ændringer for Legendary Gem Taeguk.
We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out a few specific changes and talk about the philosophy that went into making them.
First, we’ve been looking at the prevalence of Barbarians in group play beyond Greater Rift 80 and how they’re being used. While many classes bring party-based buffs, the damage reduction of Ignore Pain – Mob Rule combined with Pride of Cassius is currently a clear outlier. As a result, we’re reducing the party benefit of Ignore Pain – Mob Rule from 50% to 25%. To ensure this doesn’t harm the overall viability of group play, we’re also reducing the damage of monsters at high Greater Rifts. This allows not only groups with Barbarians to remain near the same levels in terms of incoming damage, but it affords alternative group compositions greater survivability.
Next up, Wyatt had recently posted a bit about Taeguk. We are making some significant changes to Taeguk, as well as some other Legendary Gems.
First up, for Taeguk:
Taeguk will now only work for channeled powers Taeguk will now stack more quickly, but also drop off more quickly. The maximum is now ten stacks, and you’ll now lose the stack after 1.5 seconds instead of 3 seconds The Armor % component of Taeguk has been changed to 2% per stack
The idea here is that Taeguk will complement those moments when you’re channeling and need an extra boost. You probably won’t have Taeguk up all the time, but it won’t hurt as much when your stacks fall off as you’ll build them up much more quickly. And while the Armor % reduction will affect survivability, the reduced monster damage at higher Greater Rifts will help to balance this out. We’ll have much more to share soon on changes to other gems, which will help to make as many gems as possible work as reasonable substitutes for Taeguk.
Finally, we are changing both Twisted Sword and Solanium. What we’ve seen from group compositions is a playstyle based around Wizards spamming Energy Twister, while the group spams Health Globe generation. We’ve received a ton of feedback on these, and we agree completely that manipulation of the generation of health globes is not good for the game. Here’s what we’re changing:
Solanium is getting an internal cooldown (ICD) of 8 seconds Twisted Sword is getting a cap at 5 Energy Twisters
This means a couple of things for users of these items. For Solanium users, you’ll still be able to generate additional health globes, but this removes any possibility of the current health globe spamming mechanics moving forward. For Twisted Sword users, Wizards who use the skill in the course of their normal playstyle shouldn’t see much of a change. However, the exponential scaling made possible by Energy Twister spamming won’t be possible anymore.
In short, you should be able to play support builds, and your Wizard should feel powerful. What we found with both of the above cases, though, is a negative effect on group dynamics and class playstyle. We’ll be taking all of your feedback during PTR to ensure we’ve hit our goals here. And, of course, thanks for all of your feedback on Patch 2.4.0.
Og så tyder alt på, som det plejer at være tilfældet, at patchen kommer på PTR snart - mens Season 5 kører på sine sidste uger. Den endelige patch kommer dog ikke, før Season 5 er overstået. Dvs. at vi, som det plejer at være, får den nye patch umiddelbart nogle dage før den næste season.
We won't be dropping the live 2.4.1 patch mid-season. The PTR patch will most likely be happening while Season 5 is still active, but that of course won't affect any of your Season 5 heroes.