Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Mangler du at nå de sidste mål for sæsonen, skal du skynde dig. Season 10 afsluttes i morgen, fredag.
Season 10 will be ending on the following dates and times: North America: Friday, June 23 @ 5:00 p.m. PDT Europe: Friday, June 23 @ 5:00 p.m. CEST Asia: Friday, June 23 @ 5:00 p.m. KST
Den næste sæson lader vente lidt på sig, da der var vil gå over en måned, før Season 11 begynder.
Season 11 will begin about four weeks afterward on the below dates: North America: Thursday, July 20 @ 5:00 p.m. PDT Europe: Thursday, July 20 @ 5:00 p.m. CEST Asia: Thursday, July 20 @ 5:00 p.m. KST
Der går ikke mere end en uge, før du kan købe adgang til at spille som Necromancer i Diablo 3.
The Necromancer får endelig et comeback. Den populære character class fra Diablo 2 giver dig snart mulighed for at lege med Corpse Explosion, skeletter, Bone Spear og meget mere, når vi i slutningen af juni får mulighed for at købe adgang til at spille med denne 7. spilbare character i Diablo 3.
Prisen bliver 14.99$.
Skal du spille Necromancer?
Steel your hearts and get ready to maintain the Balance, nephalem. We’re only a week away—The Rise of the Necromancer Pack is arriving June 27 on PC, PlayStation 4, and Xbox One!
Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.
The Rise of the Necromancer is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition. The pack will be available for purchase starting June 27, 2017 for PC, PlayStation 4, and Xbox One, and will cost $14.99 USD.
FAQ
Q. What is the Rise of the Necromancer pack? A. The Rise of the Necromancer pack is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition.
Q. What is included in the Rise of the Necromancer pack? A. In addition to full access to the Necromancer class in both Campaign and Adventure modes, the Rise of the Necromancer pack includes additional exclusive digital items:
Non-combat pet
A pair of cosmetic wings
New Necromancer-themed Banner Shape, Sigil, and Accent
Necromancer Portrait Frame
Pennant
Two additional character slots
Two additional stash tabs*
*This item not available on console
Q. What about all the other features coming in Patch 2.6.0? A. Challenge Rifts, The Shrouded Moors zone, Temple of the Firstborn zone, and the Realms of Fate are all free content—if you own the Reaper of Souls expansion pack, they are available for play without any additional purchases.
Q. When will the pack be available for purchase? A. The pack will be available for purchase on June 27, 2017, after maintenance has completed in your region.
Note: For PlayStation 4 in Japan, while the patch will be available on the morning of June 27, the Rise of the Necromancer pack and Eternal Collection will not be available until later that evening. Until the product is available, you may encounter an error reading “Product Not Available” during the first 12-hour window of the patch.
Q. How much will the pack cost? A. The Rise of the Necromancer pack will cost $14.99 USD in North America. For regional pricing, please see your regional Diablo website.
Q: How do I purchase the Rise of the Necromancer pack? A: For PC, you will be able to purchase both directly through a new in-game store front or via the Blizzard Shop. For PlayStation 4 and Xbox One, you’ll want to purchase through the PlayStation™ Store or the Xbox One Store respectively.
Q: Will there be a box release for the Rise of the Necromancer? A: As this is digital content and not an expansion, the Rise of the Necromancer pack will not be available as a physical product.
Q: What is the Diablo III: Eternal Collection? A: Players on PlayStation 4 and Xbox One will have the opportunity to purchase an all-in-one package in the Eternal Collection. This bundle includes both the Diablo III: Ultimate Evil Edition and the Rise of the Necromancer pack, and will be available at a special introductory price of $39.99 USD (reg. $59.99 SRP).
Q. Will the Rise of the Necromancer pack be available for play at midnight? A. No. The Rise of the Necromancer pack requires Patch 2.6.0 to be installed; after maintenance has completed in your region, you’ll be able to purchase and access the Rise of the Necromancer pack.
Q: When will maintenance begin? A: PC NA/SA/ANZ: 10:00 a.m. PDT EU: 11:00 p.m. CEST KR/TW: (June 29) 2:00 a.m. KST CN: (June 29) 5:00 a.m. CST
Q: How long will maintenance last? A: Maintenance typically lasts between one to two hours; however, this is a variable that can change on short notice. Keep up to date by following @BlizzardCS for any emergency maintenance messaging.
Q. Where can I learn more about the Necromancer class? A. We’ve released several informational blogs, which are linked below! In addition, keep your eyes on our front page for more news, media, and content as our release date draws nearer.
Necromancer Q&A Livestreams (Jan. 26 | May 2)
Jeg skal ikke kunne sige, om jeg har fået invitationen ved en tilfældighed eller som VIP. Det er nok det sidste, eftersom der nok ikke er andre her på siden, der har fået? Når det så er sagt, så blev der inviteret randomly til D3- og RoS-beta - men VIP's fik lige et forspring på et par uger, som jeg husker det.
Blizzard har frigivet et fuldt overblik over Necromancer-skills. Necromancer bliver spilbar senere i 2017 via en character pack.
Det er en stor mængde info, der skal fordøjes, hvis man vil sætte sig ind i Necromancer-skills, men der er i den grad noget spændende i vente!
The power of blood, bone, curses, and hordes of obedient minions are the Necromancer’s to command. After many months of development, we’re now ready to give you the low-down on the skills and passive abilities that are now available for select testers to try in the Necromancer Closed Beta.
Note: The following content is still under development. Both numbers and functionality may still be subject to substantial change. In addition, Necromancer-specific Legendary items and class sets are not yet available for testing.
Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
[Placeholder] Increased Damage (Physical)
Damage dealt to enemies is increased by 200%.
[Placeholder] Immunity (Physical)
Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
Dislocation (Physical)
Enemies hit are also stunned for 2 seconds.
Thy Flesh Sustained (Physical)
Cost: 20% Health
Increases your Life per Second by 10% per target hit.
Reap of Anguish (Physical)
Bone Armor also increases your movement speed by 1% for each enemy hit.
Bone Spirit
Base Skill (Physical)
Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
Possession (Physical)
Bone Spirit will now charm the target for 10 seconds at the cost of 10% health.
Panic Attack (Poison)
Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
Poltergeist (Cold)
Increases the maximum number of charges to 4.
Unfinished Business (Cold)
Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
Astral Projection (Cold)
Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
Blood Rush
Base Skill (Physical)
Cooldown: 5 seconds
Cost: 5% Health
Shed your mortal flesh and reappear up to 50 yards away.
Transfusion (Physical)
Heals for 2% of your maximum health for every enemy passed through.
Hemostasis (Physical)
Removes the health cost.
Metabolism (Physical)
Blood Rush now has 2 charges, but its health cost is doubled.
Potency (Physical)
Increases your armor by 100% for 2 seconds after casting.
Molting (Physical)
Leaves a corpse at your original location when used.
Simulacrum
Base Skill (Physical)
Cost: 50% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
Reservoir (Physical)
Your maximum Essence is increased by 100% while your Simulacrum is active.
Cursed Form (Physical)
While active, your curse skills now apply all three curses.
[Placeholder] Blood Debt (Physical)
Life costs for skills are reduced by 75% while Simulacrum is active.
Blood and Bone (Physical)
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Self Sacrifice (Physical)
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
All corpse skills can be used at will for 5 seconds.
Invigoration (Physical)
Your skills do not cost Essence while Land of the Dead is active.
Frozen Lands (Cold)
Enemies in the Land of the Dead are periodically frozen.
Plaguelands (Poison)
Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
Land of Plenty (Physical)
You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
Shallow Graves (Physical)
Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Command Skeletons
Base Skill (Physical)
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
Enforcer (Physical)
Reduces the active Essence cost to 25.
Dark Mending (Physical)
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
Freezing Grasp (Cold)
The target of your command is frozen for 3 seconds.
Kill Command (Poison)
Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards.
Frenzy (Physical)
Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
Command Golem
Base Skill (Poison)
Cooldown: 60 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
Bone Golem (Physical)
Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
Blood Golem (Physical)
Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
Flesh Consuming Golem (Poison)
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
Decay Golem (Poison)
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Ice Golem (Cold)
Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
Army of the Dead
Base Skill (Physical)
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius.
Catatonic Grasp (Poison)
Hands raise from the ground and immobilize enemies in place for 5 seconds.
Frozen Army (Cold)
Weapon damage increased to 3600% and they attack all enemies in a line.
Unconventional Warfare (Physical)
Skeletons will rise from the ground and attack random targets for 4 seconds.
[Placeholder]Death Valley (Physical)
The skeletal army knocks all effected enemies towards the center.
Dead Storm (Physical)
Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds.
Consuming a corpse increases your run speed by 3% for 5 seconds.
Life from Death
Consuming a corpse has a 20% chance to spawn a Health Globe.
Stand Alone
Increase Armor by 100%, reduced by 10% for each active minion.
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
Commander of the Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Aberrant Animator
Your minions gain 200% of your Thorns.
Eternal Torment
Your curses cost 50% less Essence and last forever.
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times.
Blood is Power
Every 5% health lost will reduce all remaining cooldowns by 1%.
Draw Life
Increases your Health Regen by 10% for each enemy within 20 yards.
Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Final Service
If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.
Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Overwhelming Essence
Increase your maximum Essence by 40.
Rathma’s Shield
You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
Reaping
While using a scythe gain 1% Essence and Life per kill.
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%.
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
Stay tuned for more Necromancer information in the coming weeks as the Closed Beta begins and don’t forget to opt in for the chance to join if you haven’t already!
Patchen kan downloades nu. Læs om alle ændringer og tilføjelser her!
Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.
Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.
Diablo III Patch 2.5.0 - v2.5.0.44247
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Players may now save up to five different builds per character using the Armory
This new feature can be found in the town hub within each Act
Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
Equipping a saved armory build will automatically swap items and gear between the character and stash
New Feature: Crafting Mat Storage
Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
This tab can be accessed through the Inventory window
Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
Legendary and Set items will now have a chance to roll as Primal Ancient
These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
The stats on these items will be tailored to the character class you are playing when the item first drops
Primal Ancient items salvage into 15 Forgotten Souls
Ancient Items
Now salvage into 3 Forgotten Souls
Legendary Items
The following items have been adjusted
Rimeheart
Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
Strongarm Bracers
The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
The damage bonus duration has been increased to 6 seconds
Class Specific Items
The following class sets received changes
Crusader
Roland's Legacy
(4) Set Bonus
Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
Monk
Inna's Favor
(6) Set Bonus
Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
Witch Doctor
Zunimassa’s Haunt
(6) Set Bonus
Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
Wizard
Delsere’s Magnum Opus
(2) Set Bonus
Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
(4) Set Bonus
Damage reduction increased to 60% (from 50%)
(6) Set Bonus
Enemies take 3500% increased damage (from 2500%) while inside Slow Time
The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
Some existing class-specific Legendary items have been updated to include a unique Legendary power
Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
Demon Hunter
Holy Point Shot
Impale throws two additional knives
The functionality of some items has changed
The Barber
This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
Players will need to re-equip the power in the cube for the updated version to appear
Manald Heal
Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
The number of procs generated by channeled skills while using this item has been reduced by 25%
Illusory Boots
Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
Bug Fixes
The Legacy of Raekor
Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage
Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus
The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
Torment I – VI: No Requirement
Torment VII: Solo Greater Rift 30
Torment VIII: Solo Greater Rift 35
Torment IX: Solo Greater Rift 40
Torment X: Solo Greater Rift 45
Torment XI: Solo Greater Rift 50
Torment XII: Solo Greater Rift 55
Torment XIII: Solo Greater Rift 60
Note: This change only applies to players on PC / Mac
Additionally, several quality of life changes have been made
The frequency of several tilesets in Greater Rifts has been adjusted
Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
Set Dungeons
Unhallowed Essence
The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
Armor of Akkhan
The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
Delsere’s Magnum Opus
The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
Uliana’s Stratagem
The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
Bounties
Bonus Acts have been removed
With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
Bug Fixes
Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions
Et lille nyt kig på skills og female necromancer. Forventet udgivelse i anden halvdel af 2017.
Det er efterhånden nogle måneder siden, at mange fans blev skuffet (og nogle dog glade), da det viste sig, at der ikke blev annonceret en expansion, Diablo 4 eller et remake af Diablo 2 til BlizzCon. Her nu, hvor tiden måske har læget nogle sår, kan det være, at flere glæder sig over udsynet til en ny character pack (selvom de nu kalder det 'content pack'), der desuden bliver released side om side med en stor content patch. Læs hele meddelelsen fra Blizzard nedenfor.
The balance of Sanctuary has been threatened, and the Priests of Rathma have sent an acolyte to help restore it. Wielding the visceral powers of blood and bone (along with a cadre of curses), the Necromancer will soon be joining the battle to protect Sanctuary from the Burning Hells. While we’ve been hard at work putting the various bits and pieces of what makes up a Diablo III class together for the Necromancer, we wanted to pop our heads out of the crypt and share a glimpse of what we’ve been working on.
Skill: Grim Scythe
Grim Scythe summons a huge scythe in a wide arc, dealing damage and restoring Essence. As a generator ability, this will be your bread and butter ability for building up to your more powerful damage dealing spells.
Skill Rune: Death Nova (Blood Nova)
Blood Nova is one of the five skill runes for the base Death Nova skill. Blood Nova does impressive damage, but this comes at a cost—using this rune requires spending both Essence and some of your Health.
Skill Rune: Devour (Cannibalize)
Devour is a resource-regeneration skill, allowing you to regain Essence by consuming the corpses of your slain foes. As one of the runes for Devour, Cannibalize also allows you to regain Health, which is handy for fueling costly spells like Blood Nova!
Skill Rune: Raise Golem (Blood Golem)
We showed a sneak peek of the Blood Golem at BlizzCon, but now he’s outfitted with animations, skills, and clever tricks! The Blood Golem is a burly companion who can sacrifice himself to heal you. Don’t worry—he’ll reconstruct himself right away, and deal sizeable amounts of damage to surrounding foes in the process!
Skill: Leech
Joining Decrepify in the Necromancer’s repertoire of curses, Leech is a dastardly spell that allows you to transfer some of the health of attacked enemies to yourself and your allies. It’s great not only for keeping yourself healthy, but offering support to your party members as well!
Our Party Grows Stronger – Female Necromancer Model
The concept art from BlizzCon comes alive—we’ve completed the female Necromancer model in all her macabre glory.
What’s Next for the Necromancer?
We know you’ve been dying (pun completely intended) to know when you’ll be able to get your hands on the Necromancer. There are a lot of unanswered questions floating around out there, so we’re going to tackle a few of them. If you don’t see your question here, remember we answered quite a few in our original Necromancer overview and more in our Necro Q&A.
Will there be a PTR for the Necromancer?
Yes! The PTR for the Necromancer will be a little different from other PTRs—stay tuned for more information.
Is the Necromancer part of an expansion pack?
No, the Necromancer is part of a content pack which includes the class, an in-game pet, cosmetic wings, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and a banner sigil.
It will, however, launch alongside a free major content patch that includes two new zones, Challenge Rifts, and more. These additional features will be available for all players with Diablo III: Reaper of Souls or the Ultimate Evil Edition.
How much will the pack cost?
We’re not ready to announce a price yet—we know you’re eager to find out, but we have a few more i’s to dot and t’s to cross before we can share.
When is the Necromancer coming to Diablo III?
We are currently aiming for the second half of 2017; when we have an official release date, we’ll certainly share it!