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136
Season 10 slutter snart
 
Den igangværende sæson er lige straks overstået.

Mangler du at nå de sidste mål for sæsonen, skal du skynde dig. Season 10 afsluttes i morgen, fredag.

Season 10 will be ending on the following dates and times:
North America: Friday, June 23 @ 5:00 p.m. PDT
Europe: Friday, June 23 @ 5:00 p.m. CEST
Asia: Friday, June 23 @ 5:00 p.m. KST
Den næste sæson lader vente lidt på sig, da der var vil gå over en måned, før Season 11 begynder.

Season 11 will begin about four weeks afterward on the below dates:
North America: Thursday, July 20 @ 5:00 p.m. PDT
Europe: Thursday, July 20 @ 5:00 p.m. CEST
Asia: Thursday, July 20 @ 5:00 p.m. KST

137
Jeg har det lidt tungt med, at det hele sker hen over sommeren. Jeg har ikke umiddelbart tænkt mig at spille med fra starten af denne grund :/

138
Du er vild ;)

139
Rise of the Necromancer pack udkommer 27. juni

Der går ikke mere end en uge, før du kan købe adgang til at spille som Necromancer i Diablo 3.

The Necromancer får endelig et comeback. Den populære character class fra Diablo 2 giver dig snart mulighed for at lege med Corpse Explosion, skeletter, Bone Spear og meget mere, når vi i slutningen af juni får mulighed for at købe adgang til at spille med denne 7. spilbare character i Diablo 3.

Prisen bliver 14.99$.

Skal du spille Necromancer?

Steel your hearts and get ready to maintain the Balance, nephalem. We’re only a week away—The Rise of the Necromancer Pack is arriving June 27 on PC, PlayStation 4, and Xbox One!

Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.

The Rise of the Necromancer is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition. The pack will be available for purchase starting June 27, 2017 for PC, PlayStation 4, and Xbox One, and will cost $14.99 USD.

FAQ

Q. What is the Rise of the Necromancer pack?
A. The Rise of the Necromancer pack is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition.

Q. What is included in the Rise of the Necromancer pack?
A. In addition to full access to the Necromancer class in both Campaign and Adventure modes, the Rise of the Necromancer pack includes additional exclusive digital items:

  • Non-combat pet
  • A pair of cosmetic wings
  • New Necromancer-themed Banner Shape, Sigil, and Accent
  • Necromancer Portrait Frame
  • Pennant
  • Two additional character slots
  • Two additional stash tabs*

*This item not available on console

Q. What about all the other features coming in Patch 2.6.0?
A. Challenge Rifts, The Shrouded Moors zone, Temple of the Firstborn zone, and the Realms of Fate are all free content—if you own the Reaper of Souls expansion pack, they are available for play without any additional purchases.

Q. When will the pack be available for purchase?
A. The pack will be available for purchase on June 27, 2017, after maintenance has completed in your region.

Note: For PlayStation 4 in Japan, while the patch will be available on the morning of June 27, the Rise of the Necromancer pack and Eternal Collection will not be available until later that evening. Until the product is available, you may encounter an error reading “Product Not Available” during the first 12-hour window of the patch.

Q. How much will the pack cost?
A. The Rise of the Necromancer pack will cost $14.99 USD in North America. For regional pricing, please see your regional Diablo website.

Q: How do I purchase the Rise of the Necromancer pack?
A: For PC, you will be able to purchase both directly through a new in-game store front or via the Blizzard Shop. For PlayStation 4 and Xbox One, you’ll want to purchase through the PlayStation™ Store or the Xbox One Store respectively.

Q: Will there be a box release for the Rise of the Necromancer?
A: As this is digital content and not an expansion, the Rise of the Necromancer pack will not be available as a physical product.

Q: What is the Diablo III: Eternal Collection?
A: Players on PlayStation 4 and Xbox One will have the opportunity to purchase an all-in-one package in the Eternal Collection. This bundle includes both the Diablo III: Ultimate Evil Edition and the Rise of the Necromancer pack, and will be available at a special introductory price of $39.99 USD (reg. $59.99 SRP).

Q. Will the Rise of the Necromancer pack be available for play at midnight?
A. No. The Rise of the Necromancer pack requires Patch 2.6.0 to be installed; after maintenance has completed in your region, you’ll be able to purchase and access the Rise of the Necromancer pack.

Q: When will maintenance begin?
A:
PC

NA/SA/ANZ: 10:00 a.m. PDT
EU: 11:00 p.m. CEST
KR/TW: (June 29) 2:00 a.m. KST
CN: (June 29) 5:00 a.m. CST

Console
All except JPN: 8:00 a.m. PDT
JPN: (June 28) 12:00 p.m. JST

Q: How long will maintenance last?
A: Maintenance typically lasts between one to two hours; however, this is a variable that can change on short notice. Keep up to date by following @BlizzardCS for any emergency maintenance messaging.

Q. Where can I learn more about the Necromancer class?
A. We’ve released several informational blogs, which are linked below! In addition, keep your eyes on our front page for more news, media, and content as our release date draws nearer.



140
Shoutbox / Shoutbox: 16/04/2017
« Dato: April 17, 2017, 04:03:38 pm »
Jeg skal ikke kunne sige, om jeg har fået invitationen ved en tilfældighed eller som VIP. Det er nok det sidste, eftersom der nok ikke er andre her på siden, der har fået? Når det så er sagt, så blev der inviteret randomly til D3- og RoS-beta - men VIP's fik lige et forspring på et par uger, som jeg husker det.

141
Shoutbox / Shoutbox: 15/04/2017
« Dato: April 15, 2017, 01:00:42 pm »
Nå, så fik jeg en invitation til betaen :)

142
Diablo 3: Reaper of Souls / Necromancer skills - fuldt overblik
« Dato: April 12, 2017, 10:06:47 am »
Necromancer skills - fuldt overblik

Blizzard har frigivet et fuldt overblik over Necromancer-skills. Necromancer bliver spilbar senere i 2017 via en character pack.

Det er en stor mængde info, der skal fordøjes, hvis man vil sætte sig ind i Necromancer-skills, men der er i den grad noget spændende i vente!

The power of blood, bone, curses, and hordes of obedient minions are the Necromancer’s to command. After many months of development, we’re now ready to give you the low-down on the skills and passive abilities that are now available for select testers to try in the Necromancer Closed Beta.

Note: The following content is still under development. Both numbers and functionality may still be subject to substantial change. In addition, Necromancer-specific Legendary items and class sets are not yet available for testing.

Table of Contents


Primary


Bone Spikes

  • Base Skill (Physical)
    • Generate: 24 Essence.
    • Summon bone spikes from the ground dealing 150% weapon damage per second.
  • Sudden Impact (Physical)
    • Bone spikes stun enemies for 1 second.
  • Path of Bones (Physical)
    • Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
  • Bone Pillars (Poison)
    • Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
  • Frost Spikes (Cold)
    • Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
  • Blood Spikes (Physical)
    • Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.

Siphon Blood

  • Base Skill (Physical)
    • Generate: 15 Essence each time damage is dealt.
    • Siphon the blood from the targeted enemy dealing 300% weapon damage.
    • Siphon Blood heals you for 2% of your total health every second while channeled.
  • Suppress (Cold)
    • Enemies are also slowed by 75%.
  • Purity of Essence (Physical)
    • Essence gained is increased to 20 while you are at full health.
  • Drain Life (Physical)
    • Increases the amount of health restored to 6% but no longer restores Essence.
  • Power Shift (Poison)
    • Damage is increased by 10% each time damage is dealt. Max 10 stacks.
  • Blood Sucker (Physical)
    • You pull in all health globes within 40 yards while siphoning.

Grim Scythe

  • Base Skill (Physical)
    • Generate: 12 Essence per enemy hit
    • Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
  • Blood Scythe (Physical)
    • Heal for 1% of your health per enemy hit.
  • Execution (Physical)
    • Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
  • Frost Scythe (Cold)
    • Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
  • Dual Scythes (Physical)
    • Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
  • Cursed Scythe (Poison)
    • Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.

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Secondary


Death Nova

Base Skill (Poison)

  • Cost: 20 Essence
    • Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
  • Tendril Nova (Physical)
    • Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
  • Bone Nova (Physical)
    • Spines radiate outward and deal 475% weapon damage within 12 yards.
  • Blood Nova (Physical)
    • Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
  • Blight (Poison)
    • Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
  • Unstable Compound (Poison)
    • Each cast increases the radius of your next Nova by 5 yards up to 2 times.

Bone Spear

  • Base Skill (Physical)
    • Cost: 20 Essence
    • Summon a piercing bone projectile that causes 450% weapon damage to all enemies it passes through.
  • Crystallization (Cold)
    • Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
  • Shatter (Physical)
    • Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
  • Blighted Marrow (Poison)
    • Damage is increased by 15% for each enemy Bone Spear passes through.
  • Blood Spear (Physical)
    • Bone Spear turns into Blood Spear. Damage is increased to 518% weapon damage at the cost of 10% health.
  • Teeth (Physical)
    • Launches 5 razor sharp teeth that deal 300% weapon damage.

Skeleton Mage

  • Base Skill (Physical)
    • Cost: 40 Essence
    • Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
  • Gift of Death (Physical)
    • Risen Skeletons leave a corpse behind when they die or expire.
  • Singularity (Physical)
    • Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
  • Life Support (Physical)
    • Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
  • Contamination (Poison)
    • Raise a contaminated mage that channels an aura of decay for 175% weapon damage for its duration.
  • Skeleton Archer (Cold)
    • Raise a Skeleton Archer that deals 400% weapon damage.
    • Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.

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Blood & Bone


Bone Armor

  • Base Skill (Physical)
    • Cost: 10 Essence
    • Cooldown: 10 seconds
    • Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
  • [Placeholder] Increased Damage (Physical)
    • Damage dealt to enemies is increased by 200%.
  • [Placeholder] Immunity (Physical)
    • Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
  • Dislocation (Physical)
    • Enemies hit are also stunned for 2 seconds.
  • Thy Flesh Sustained (Physical)
    • Cost: 20% Health
    • Increases your Life per Second by 10% per target hit.
  • Reap of Anguish (Physical)
    • Bone Armor also increases your movement speed by 1% for each enemy hit.

Bone Spirit

  • Base Skill (Physical)
    • Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
    • You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
  • Possession (Physical)
    • Bone Spirit will now charm the target for 10 seconds at the cost of 10% health.
  • Panic Attack (Poison)
    • Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
  • Poltergeist (Cold)
    • Increases the maximum number of charges to 4.
  • Unfinished Business (Cold)
    • Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
  • Astral Projection (Cold)
    • Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.

Blood Rush

  • Base Skill (Physical)
    • Cooldown: 5 seconds
    • Cost: 5% Health
    • Shed your mortal flesh and reappear up to 50 yards away.
  • Transfusion (Physical)
    • Heals for 2% of your maximum health for every enemy passed through.
  • Hemostasis (Physical)
    • Removes the health cost.
  • Metabolism (Physical)
    • Blood Rush now has 2 charges, but its health cost is doubled.
  • Potency (Physical)
    • Increases your armor by 100% for 2 seconds after casting.
  • Molting (Physical)
    • Leaves a corpse at your original location when used.

Simulacrum

  • Base Skill (Physical)
    • Cost: 50% Health
    • Cooldown: 120 seconds
    • Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
  • Reservoir (Physical)
    • Your maximum Essence is increased by 100% while your Simulacrum is active.
  • Cursed Form (Physical)
    • While active, your curse skills now apply all three curses.
  • [Placeholder] Blood Debt (Physical)
    • Life costs for skills are reduced by 75% while Simulacrum is active.
  • Blood and Bone (Physical)
    • Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
  • Self Sacrifice (Physical)
    • If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.

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Reanimation


Land of the Dead

  • Base Skill (Physical)
    • Cooldown: 120 seconds
    • All corpse skills can be used at will for 5 seconds.
  • Invigoration (Physical)
    • Your skills do not cost Essence while Land of the Dead is active.
  • Frozen Lands (Cold)
    • Enemies in the Land of the Dead are periodically frozen.
  • Plaguelands (Poison)
    • Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
  • Land of Plenty (Physical)
    • You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
  • Shallow Graves (Physical)
    • Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.

Command Skeletons

  • Base Skill (Physical)
    • Cost: 50 Essence
    • Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
    • Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
  • Enforcer (Physical)
    • Reduces the active Essence cost to 25.
  • Dark Mending (Physical)
    • Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
  • Freezing Grasp (Cold)
    • The target of your command is frozen for 3 seconds.
  • Kill Command (Poison)
    • Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards.
  • Frenzy (Physical)
    • Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.

Command Golem

  • Base Skill (Poison)
    • Cooldown: 60 seconds
    • Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
    • Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
  • Bone Golem (Physical)
    • Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
  • Blood Golem (Physical)
    • Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
  • Flesh Consuming Golem (Poison)
    • Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
  • Decay Golem (Poison)
    • Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
  • Ice Golem (Cold)
    • Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.

Army of the Dead

  • Base Skill (Physical)
    • Cooldown: 120 seconds
    • Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius.
  • Catatonic Grasp (Poison)
    • Hands raise from the ground and immobilize enemies in place for 5 seconds.
  • Frozen Army (Cold)
    • Weapon damage increased to 3600% and they attack all enemies in a line.
  • Unconventional Warfare (Physical)
    • Skeletons will rise from the ground and attack random targets for 4 seconds.
  • [Placeholder] Death Valley (Physical)
    • The skeletal army knocks all effected enemies towards the center.
  • Dead Storm (Physical)
    • Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds.

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Curses


Decrepify

  • Base Skill (Physical)
    • Cost: 10 Essence
    • A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 20% for 30 seconds.
  • Opportunist (Physical)
    • Gain a 3% movement speed increase for every enemy cursed.
  • Borrowed Time (Physical)
    • Gain 1% cooldown reduction for every enemy cursed.
  • Wither (Physical)
    • Damage reduction increased to 30%, but no longer reduces movement speed.
  • Dizzying Curse (Physical)
    • Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
  • Enfeeblement (Physical)
    • Increase the potency of the movement speed reduction for the first 5 seconds.

Frailty

  • Base Skill (Physical)
    • Cost: 10 Essence
    • A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
  • [Placeholder] Essence Return (Physical)
    • Gain 2 essence when a cursed enemy dies.
  • Volatile Death (Physical)
    • Cursed enemies explode for 100% weapon damage on death.
  • Scent of Blood (Physical)
    • Cursed enemies take 15% increased damage from your minions.
  • Aura of Frailty (Physical)
    • Becomes an aura that curses all enemies within 15 yards.
    • The range of this effect is increased by 50% of your gold pickup radius.
  • Early Grave (Physical)
    • Triggers at 18% life but costs 10% of your life.

Leech

  • Base Skill (Physical)
    • Cost: 10 Essence
    • Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 1% of their total health. Lasts 30 seconds.
  • Transmittable (Physical)
    • Enemies that die while cursed will spread the curse to a nearby unaffected target.
  • Sanguine End (Physical)
    • Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
  • Cursed Ground (Physical)
    • Now curses the ground, healing you for 0.5% of your maximum life every second for each enemy in the cursed area.
  • Blood Flask (Physical)
    • Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
  • Osmosis (Physical)
    • Each cursed enemy increases your life regeneration by 751 per second.

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Corpses


Corpse Explosion

  • Base Skill (Physical)
    • Target an area exploding all corpses within 11 yards dealing 150% weapon damage to enemies within 20 yards.
  • Final Embrace (Physical)
    • Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 3% life per corpse.
  • Close Quarters (Poison)
    • Now explodes corpses close to you, dealing 200% weapon damage to enemies within 20 yards.
  • Bloody Mess (Physical)
    • Explosion radius is increased to 25 yards.
  • Dead Cold (Cold)
    • Freeze all enemies caught in the explosion for 2 seconds.
  • Shrapnel (Poison)
    • Corpses now explode away from you, hitting all targets in a cone.

Corpse Lance

  • Base Skill (Physical)
    • Target an enemy to summon projectiles from nearby corpses that cause 750% weapon damage to the target.
  • Brittle Touch (Cold)
    • Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
  • Blood Lance (Physical)
    • Spend 5% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
  • Visceral Impact (Physical)
    • Stuns the target for 3 seconds.
  • Shredding Splinters (Poison)
    • Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
  • Ricochet (Physical)
    • Corpse Lance has a 20% chance to ricochet to one additional target.

Devour

  • Base Skill (Physical)
    • Consume corpses within 60 yards to restore 10 Essence per corpse.
  • Ruthless (Physical)
    • Additionally consumes your minions for 10 Essence per minion killed.
  • Voracious (Physical)
    • Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
  • Devouring Aura (Physical)
    • Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
    • The range of this effect is increased by 50% of your gold pickup radius.
  • Satiated (Physical)
    • Increases maximum life by 2% for 2 seconds for each corpse devoured.
  • Cannibalize (Physical)
    • Each corpse consumed also restores 3% health.

Revive

  • Base Skill (Physical)
    • Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
  • Oblation (Physical)
    • Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
  • Personal Army (Physical)
    • Damage taken is reduced by 1% for each revived minion active.
  • Recklessness (Cold)
    • Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
  • [Placeholder] Horrific Return (Poison)
    • When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
  • Purgatory (Physical)
    • Revived minions degenerate back into a usable corpse at the end of their duration.

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Passives


Fueled by Death

  • Consuming a corpse increases your run speed by 3% for 5 seconds.

Life from Death

  • Consuming a corpse has a 20% chance to spawn a Health Globe.

Stand Alone

  • Increase Armor by 100%, reduced by 10% for each active minion.

Bone Prison

  • Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.

Commander of the Dead

  • The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.

Swift Harvesting

  • Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.

Aberrant Animator

  • Your minions gain 200% of your Thorns.

Eternal Torment

  • Your curses cost 50% less Essence and last forever.

Blood for Blood

  • Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times.

Blood is Power

  • Every 5% health lost will reduce all remaining cooldowns by 1%.

Draw Life

  • Increases your Health Regen by 10% for each enemy within 20 yards.

Extended Servitude

  • Increase the duration of your Skeletal Mage and Revive minions by 25%.

Final Service

  • If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.

Grisly Tribute

  • You are healed for 10% of your Life on Hit when one of your minions hits an enemy.

Overwhelming Essence

  • Increase your maximum Essence by 40.

Rathma’s Shield

  • You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.

Reaping

  • While using a scythe gain 1% Essence and Life per kill.

Rigor Mortis

  • Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.

Serration

  • Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%.

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Curses and Summons and Blood

The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?

Stay tuned for more Necromancer information in the coming weeks as the Closed Beta begins and don’t forget to opt in for the chance to join if you haven’t already!


143
Shoutbox / Shoutbox: 10/04/2017
« Dato: April 10, 2017, 09:16:23 am »
Totem - narj... Det er ikke sådan lige til at være fansite her fem år efter den oprindelige udgivelse. ;)

144
Shoutbox / Shoutbox: 07/04/2017
« Dato: April 07, 2017, 04:06:28 pm »
Totem - jeg ville ønske, at JEG var en af dem, men jeg er i tvivl ;)

145
Diablo 3: Reaper of Souls / Season 10 starter fredag 31/3
« Dato: Marts 31, 2017, 12:41:36 am »
Season 10 starter fredag 31/3

I morgen (fredag) 17:00 CET og resten af weekenden, står den igen på Diablo, når Season 10 starter!

Good luck til jer, der skal spille.

146
Shoutbox / Shoutbox: 30/03/2017
« Dato: Marts 31, 2017, 12:32:32 am »
17001 ;D

147
Velkommen til D3X / Sv: Velkommen til Lars!
« Dato: Marts 26, 2017, 08:56:43 pm »
Uha, tillykke, Lars ;)

/ og det blev så mit indlæg #17000.

148
Diablo 3: Reaper of Souls / Patch 2.5.0 er live!
« Dato: Marts 22, 2017, 11:36:54 pm »
Patch 2.5.0 er live!

Patchen kan downloades nu. Læs om alle ændringer og tilføjelser her!

Diablo III patch 2.5.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes.

Important: Please note that you will not be prompted to download patch 2.5.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.5.0 is live until those regions have also patched.

Diablo III Patch 2.5.0 - v2.5.0.44247

Visit our Bug Report forum for a list of known issues.

If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.

Table of Contents:

GENERAL

  • New Feature: Armory
    • Players may now save up to five different builds per character using the Armory
      • This new feature can be found in the town hub within each Act
    • Saving a build in the Armory will snapshot your character’s current gear, socketed gems, active and passive skills, and Kanai’s Cube powers
      • Equipping a saved armory build will automatically swap items and gear between the character and stash
  • New Feature: Crafting Mat Storage
    • Starting with Patch 2.5.0, crafting materials picked up or obtained through salvaging will now appear in a separate storage tab, freeing up space in the shared stash
      • This tab can be accessed through the Inventory window

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CLASSES

  • Crusader
    • Shield Glare
      • The Divine Verdict rune has been updated to apply its secondary effect even if the target is immune to crowd control effects
  • Barbarian
    • Seismic Slam
      • The Rumble rune will now consume all remaining fury to increase the rune’s damage over time component by 15% weapon damage per point of fury spent
  • Bug Fixes
    • Demon Hunter
      • Impale - Ricochet
        • Fixed a bug where the second bounce granted by this rune would sometimes fail if enemies were packed tightly together.

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ITEMS

  • General
    • Primal Ancient Items
      • Developer Philosophy
        • Primal Ancients are for players who have largely completed gearing for their build and finished their Season Journey, but want to continue playing. They’re also for non-seasonal players who have great gear and spend most of their time gaining Paragon Levels and upgrading Legendary Gems. We want to extend the excitement of seeing gear drop or spending Blood Shards at Kadala past the point of getting Ancients in every slot. Primals provide an avenue for dedicated players to complete a build, without feeling like required upgrades.
      • Legendary and Set items will now have a chance to roll as Primal Ancient
      • These items are much more rare than Ancient items and have perfect Ancient-level stats on all affixes, including the item’s Legendary Power
        • Note: Primal Ancients will only begin dropping after a character on the player’s account has reached Greater Rift 70 Solo
          • There are separate unlocks for normal and Hardcore characters, as well as Seasonal and non-Seasonal characters
        • The stats on these items will be tailored to the character class you are playing when the item first drops
      • Primal Ancient items salvage into 15 Forgotten Souls
    • Ancient Items
      • Now salvage into 3 Forgotten Souls
  • Legendary Items
    • The following items have been adjusted
      • Rimeheart
        • Increased the chance to proc its Legendary item power on frozen targets from 10% to 20%
      • Strongarm Bracers
        • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
        • The damage bonus duration has been increased to 6 seconds
  • Class Specific Items
    • The following class sets received changes
      • Crusader
        • Roland's Legacy
          • (4) Set Bonus
            • Damage bonus has been increased to 2500% (from 1250%) damage bonus on Sweep Attack and Shield Bash
      • Monk
        • Inna's Favor
          • (6) Set Bonus
            • Damage bonus for each Mystic Ally has been increased to 125% (from 100%)
      • Witch Doctor
        • Zunimassa’s Haunt
          • (6) Set Bonus
            • Damage bonus has been increased to 2500% (from 1500%) when enemies are hit by your mana spenders for 8 seconds
      • Wizard
        • Delsere’s Magnum Opus
          • (2) Set Bonus
            • Cooldown of Slow Time is reduced by 3 seconds (from 2) when casting Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade and Wave of Force
          • (4) Set Bonus
            • Damage reduction increased to 60% (from 50%)
          • (6) Set Bonus
            • Enemies take 3500% increased damage (from 2500%) while inside Slow Time
              • The slow and damage bonuses persist on enemies for 5 seconds after they exit Slow Time
    • Some existing class-specific Legendary items have been updated to include a unique Legendary power
    • Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power
      • Demon Hunter
        • Holy Point Shot
          • Impale throws two additional knives
    • The functionality of some items has changed
      • The Barber
        • This weapon is now a Ceremonial Knife instead of a Dagger, allowing it to roll the same damage as other Witch Doctor items
        • The damage bonus to the final explosion of this item’s Legendary power has also been reintroduced
          • With this change, the item’s Legendary power will also be updated in Kanai’s Cube for those who already extracted it
          • Players will need to re-equip the power in the cube for the updated version to appear
      • Manald Heal
        • Wizard pets such as Hydras will now also proc the damage component of Manald Heal when attacking a target
        • The number of procs generated by channeled skills while using this item has been reduced by 25%
      • Illusory Boots
        • Now allow the player to pass through enemies and the Waller affix when using Furious Charge, Whirlwind, Strafe and Tempest Rush
  • Bug Fixes
    • The Legacy of Raekor
      • Fixed a bug where the 6 piece bonus of this set would not buff Earthquake damage

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MONSTERS

  • Bug Fixes
    • Fixed an issue causing Elite enemies with the Juggernaut affix to incorrectly take normal damage from Slow Time when combined with Delsere’s Magnum Opus

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ADVENTURE MODE

  • Greater Rifts
    • The requirement for participating in certain difficulty levels in public games has been changed from current Paragon Level to highest solo Greater Rift clear, as follows
      • Torment I – VI: No Requirement
      • Torment VII: Solo Greater Rift 30
      • Torment VIII: Solo Greater Rift 35
      • Torment IX: Solo Greater Rift 40
      • Torment X: Solo Greater Rift 45
      • Torment XI: Solo Greater Rift 50
      • Torment XII: Solo Greater Rift 55
      • Torment XIII: Solo Greater Rift 60
      • Note: This change only applies to players on PC / Mac
    • Additionally, several quality of life changes have been made
      • The frequency of several tilesets in Greater Rifts has been adjusted
        • Caves, Keep Depths and Zoltun Kulle’s Archives will appear less often
        • Stinging Winds, Festering Woods, Pandemonium, Tristram Cathedreal, Arreat Crater and Realm of the Banished will appear more often
      • The Flooded Causeway and Westmarch locations will no longer appear on the first floor of Greater Rifts
      • The number of Spear Throwing Goatmen and Skeleton Archers that appear in Greater Rifts has been reduced in certain enemy populations
    • Set Dungeons
      • Unhallowed Essence
        • The upper right tile for this dungeon has been replaced with one that affords more space for monster spawning as a quality of life improvement
      • Armor of Akkhan
        • The number of times Condemn must hit 10 or more enemies to complete the objective has been reduced from 12 to 10
      • Delsere’s Magnum Opus
        • The required number of enemies players must hit at once with Slow Time has been reduced from 30 to 20, and the number of times they must be hit has increased from 3 to 4
      • Uliana’s Stratagem
        • The minimum number of enemies players need to hit with a single Exploding Palm for the first Bonus Objective has been lowered from 21 to 15 and the number of times it must be performed has been changed from 3 to 4
    • Bounties
      • Bonus Acts have been removed
        • With this change, completing five bounties in any act will now grant you a Large Horadric Chest containing the same contents as the Horadric and Bonus Caches
    • Bug Fixes
      • Fixed an issue that caused a specific enemy population of Triune Cultists in Greater Rifts to spawn the wrong ratio of minions

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QUALITY OF LIFE

  • Paragon System
    • You can now spend 100 Paragon points by holding the Control key and left clicking

149
Diablo 3: Reaper of Souls / Nyt om Necromancer
« Dato: Marts 16, 2017, 09:09:17 pm »
Nyt om Necromancer

Et lille nyt kig på skills og female necromancer. Forventet udgivelse i anden halvdel af 2017.

Det er efterhånden nogle måneder siden, at mange fans blev skuffet (og nogle dog glade), da det viste sig, at der ikke blev annonceret en expansion, Diablo 4 eller et remake af Diablo 2 til BlizzCon. Her nu, hvor tiden måske har læget nogle sår, kan det være, at flere glæder sig over udsynet til en ny character pack (selvom de nu kalder det 'content pack'), der desuden bliver released side om side med en stor content patch. Læs hele meddelelsen fra Blizzard nedenfor.

The balance of Sanctuary has been threatened, and the Priests of Rathma have sent an acolyte to help restore it. Wielding the visceral powers of blood and bone (along with a cadre of curses), the Necromancer will soon be joining the battle to protect Sanctuary from the Burning Hells. While we’ve been hard at work putting the various bits and pieces of what makes up a Diablo III class together for the Necromancer, we wanted to pop our heads out of the crypt and share a glimpse of what we’ve been working on.

Skill: Grim Scythe

Grim Scythe summons a huge scythe in a wide arc, dealing damage and restoring Essence. As a generator ability, this will be your bread and butter ability for building up to your more powerful damage dealing spells.

Skill Rune: Death Nova (Blood Nova)

Blood Nova is one of the five skill runes for the base Death Nova skill. Blood Nova does impressive damage, but this comes at a cost—using this rune requires spending both Essence and some of your Health.

Skill Rune: Devour (Cannibalize)

Devour is a resource-regeneration skill, allowing you to regain Essence by consuming the corpses of your slain foes. As one of the runes for Devour, Cannibalize also allows you to regain Health, which is handy for fueling costly spells like Blood Nova!

Skill Rune: Raise Golem (Blood Golem)

We showed a sneak peek of the Blood Golem at BlizzCon, but now he’s outfitted with animations, skills, and clever tricks! The Blood Golem is a burly companion who can sacrifice himself to heal you. Don’t worry—he’ll reconstruct himself right away, and deal sizeable amounts of damage to surrounding foes in the process!

Skill: Leech

Joining Decrepify in the Necromancer’s repertoire of curses, Leech is a dastardly spell that allows you to transfer some of the health of attacked enemies to yourself and your allies. It’s great not only for keeping yourself healthy, but offering support to your party members as well!

Our Party Grows Stronger – Female Necromancer Model

The concept art from BlizzCon comes alive—we’ve completed the female Necromancer model in all her macabre glory.

What’s Next for the Necromancer?

We know you’ve been dying (pun completely intended) to know when you’ll be able to get your hands on the Necromancer. There are a lot of unanswered questions floating around out there, so we’re going to tackle a few of them. If you don’t see your question here, remember we answered quite a few in our original Necromancer overview and more in our Necro Q&A.

Will there be a PTR for the Necromancer?

Yes! The PTR for the Necromancer will be a little different from other PTRs—stay tuned for more information.

Is the Necromancer part of an expansion pack?

No, the Necromancer is part of a content pack which includes the class, an in-game pet, cosmetic wings, two additional character slots, two additional stash tabs (on PC), a portrait frame, pennant, banner, and a banner sigil.

It will, however, launch alongside a free major content patch that includes two new zones, Challenge Rifts, and more. These additional features will be available for all players with Diablo III: Reaper of Souls or the Ultimate Evil Edition.

How much will the pack cost?

We’re not ready to announce a price yet—we know you’re eager to find out, but we have a few more i’s to dot and t’s to cross before we can share.

When is the Necromancer coming to Diablo III?

We are currently aiming for the second half of 2017; when we have an official release date, we’ll certainly share it!


>> Kilde

150
Tech. Support / Sv: Beta problemer
« Dato: Februar 16, 2017, 07:50:04 pm »
Jep. Han er slettet og banned :)

Tak for link-slet, Mads!

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