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Patch 2.4.2 er live - og season 7 starter lige straks!
Læs de officielle patch notes her.
Patch 2.4.2 er ude nu, og du kan hente den ved at starte spille op via din Battle.Net launcher.
Læs om alle ændringerne nedenfor. Og husk så, at season 7 starter i morgen!
Diablo III patch 2.4.2 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view our console patch notes, click here.
Important: Please note that you will not be prompted to download patch 2.4.2 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after patch 2.4.2 is live until those regions have also patched.
Diablo III PATCH 2.4.2 - v2.4.2.38682
Visit our Bug Report forum for a list of known issues.
If you are experiencing technical issues with the patching process, connecting to Battle.net after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance. 
Players were finding that pulling monsters from extended ranges to a single point on the map and crowd controlling them onto that spot was the most effective strategy, especially in group play. Not only does this cause server performance issues, but it is a stagnant, non-interactive way to play. These changes are targeted at making crowd control more situational, ensuring individual contributors in a group can add to the damage of the party more frequently.
Gold rewards have been adjusted. The primary gold sink at the end-game is Empowered Rifts. We want to maintain a general ratio that when you are running Greater Rifts at a particular tier, you can empower approximately 1/3rd of them. Due to the rate at which gold rewards from Greater Rifts and empower costs were scaling it made the gold reward from Nephalem Rifts, Gilded Barons and The Vault feel insignificant by comparison. Lowering the growth rate of gold costs restores the relative value of these other activities while maintaining the ability to empower approximately 1/3rd of your Greater Rifts.
New difficulty levels, Torment XI-XIII have been added to the game
Gold rewards have been adjusted:
Greater Rift 26 and up has been rescaled to a flat 3% increase per tier
Torment VII-XIII has been changed to match Greater Rift reward scaling
The cost to empower a Greater Rift has been reduced to match the new gold reward rate
The amount of gold dropped by the Gilded Baron Treasure Goblin has been reduced
Knockbacks now apply a flat 40% increase to crowd control resistances
Monsters cannot be knocked back if they are over 65% crowd control resistant
Powers that apply knockbacks continuously, such as Black Hole, can bypass this resistance if they already knocked a monster back successfully. These powers increase the crowd control resistance by 20% per knockback instead of 40%
The following changes have been applied to the Season 7 Journey
Slayer
The Greater Rift requirement has been reduced from 35 to 30
Champion
The Greater Rift requirement has been reduced from 50 to 40
The Nephalem Rift timer has been increased from 6 minutes to 7 minutes
Destroyer
The Greater Rift requirement has been reduced from 60 to 50
Conqueror
The Greater Rift requirement has been reduced from 70 to 60
Guardian
The Greater Rift requirement has been reduced from 80 to 70
The time limit to defeat Azmodan has been increased from 15 seconds to 20 seconds
With a plethora of Hatred spending attacks available to the Demon Hunter we want to find a unique role for Spike Trap.  The redesign gives players more control on where and when Spike Trap damage was done using a mechanic unique to it. Using a Hatred spender to detonate opens up the capabilities of Spike Trap by allowing players to time their damage just right.
We’ve adjusted several skills which provide buffs to groups. Taken together, these changes should encourage players in groups to contribute damage to their party, while also encouraging a more healthy variety of group compositions. For more information on this change please see this forum thread.
Healing has been reduced by 60% from 40232 Life per ability to 16093 Life. The heal amount of your health globe healing bonus has been reduced from 10% to 4%
Fixed an issue that prevented Ray of Frost - Black Ice from creating an ice patch when the player didn't land the killing blow
Fixed an issue that prevented the maximum of 8 Energy Twisters from applying
Fixed an issue that was causing stacks of Archon from a previous cast due to The Swami to stack multiplicatively instead of additively with a subsequent, overlapping cast of Archon
Fixed an issue that prevented Wolf Companion’s active ability from applying the 15% damage buff to pets and followers
With Haedrig’s Gift, Blood Shards and Kanai’s Cube, the need for the Magic Find stat has diminished since the game’s original release. Replacing the Magic Find property with Resource Cost Reduction made sense. We expect the Topaz will hone some existing builds and open up possibilities for some new ones.
In addition to being one of the least popular gems, Invigorating Gemstone had a mechanic that was simply unappealing to many players. Our goal with Legendary Gems is to supply unique tools that complement a build. A gem that increases your healing is truly invigorating!
When reviewing items for this patch, Twisted Sword stood out as needing a revision. While we want items to feel powerful, we also want the gameplay style associated with the items to be fun. We heard loud and clear that using Twisted Sword to stack Energy Twister in places where the tornado did not move was effective but boring. We’ve made adjustments to Twisted Sword to prevent this from occurring.
Socketing a Topaz into your helm will now provide Resource Cost Reduction rather than Magic Find. This grants the same percentage bonus as Cooldown Reduction and caps at 12.5%
Bottomless Potion of Chaos
New Legendary Potion
Teleport to another location when used below 40% health
Graphical and sound effects have been added to the teleport
Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, dealing 3000% weapon damage per second until they die
(6) Set Bonus
Has been redesigned
Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Fixed an issue that prevented the buff from the Orb of the Infinite from being applied if the damage killed the enemy
Fixed an issue that caused the Firebird's Finery (2) Set Bonus to proc early if there was another damage shield on the player
Fixed an issue that caused the Treasure Goblin spawned by the legacy Puzzle Ring to pick up Transmog items
Fixed an issue that caused Girdle of Giants to increase the damage of all skills by the percentage it applied to Earthquake damage
Fixed an issue that caused Scarbringer to grant a damage bonus of 200%. It has been increased to 300% to match the tooltip
Fixed an issue that caused Lashing Tail Kick (Vulture Claw Kick) DoT to not benefit from the bonus damage granted by Scarbringer
Fixed an issue that caused the Fireball proc from Gyana Na Kashu to not do damage to a target if the target has previously been hit with the amplified damage of Lashing Tail Kick from Scarbringer
Fixed an issue that caused Lashing Tail Kick – Vulture Claw Kick to give all targets the amplified damage from Scarbringer instead of the first 5-7 hit
Fixed an issue that caused Lashing Tail Kick - Vulture Kick to apply 230% weapon damage per second instead of 230% over 3 seconds
Fixed an issue that prevented Bracers of Destruction’s Seismic Slam bonus damage from being applied to the Rumble rune
Fixed an issue with Blade of the Warlord that prevented the Fury spent with Bash from triggering the 2-piece Might of the Earth set bonus and reducing the cooldown of Earthquake, Ground Stomp, Leap, and Avalanche
Fixed an issue that prevented Kyoshiro’s Soul from activating the 4pc Set bonus from the Monkey King’s Garb set
Fixed an issue that prevented the Sweeping Wind bonus provided by Kyoshiro’s Soul from expiring after transitioning between level areas
Fixed an issue that caused the old and new versions of Darklight to each proc their special ability when one was equipped and the other was used in Kanai’s Cube
Fixed an issue that was causing player attack speed to snapshot and dynamically update along with their stacks of Archon
Fixed an issue that caused the Archon buff icon to remain even after players had right clicked and removed the buff granted by the Swami 
The experience rewards for the actual completion of a Nephalem Rift felt too low, reducing the feeling of accomplishment for defeating the Rift Guardian and closing the Rift. This change is aimed at ensuring that the bulk of your reward is earned upon completion.
Infernal Machine drop rates have been adjusted:
Torment levels V-XIII have an increasing chance for a second machine to drop
There is now a 50% chance for a machine to drop on Torment I increasing to 100% on Torment IV
Greater Rift Keys are now guaranteed from any Nephalem Rift and increasing the difficulty now increases your chance of getting a second or third key
Greater Rifts
Some of the Experience earned in a Greater Rift has been shifted from killing monsters to the reward for closing the rift. The overall amount of Experience earned should be roughly the same
Har du ikke fulgt med i PTR patches på det seneste, har Blizzard her sammensat et preview af den kommende patch, så du kan blive opdateret.
Mange har den sidste måneds tid spillet løs på PTR, hvor man har kunnet teste patch 2.4.2, som udkommer i næste uge. Har man ikke fulgt med i PTR-opdateringerne eller patch 2.4.2 generelt, er der her en teaser fra Blizzard.
Our next patch is coming soon! Read on to learn about the new difficulty levels, new and updated items, Adventure Mode updates, and UI changes you’ll see in Patch 2.4.2.
New Difficulty Levels
With new power comes a desire to test your strength. If you’ve sharpened your weapons on Torment X and are ready for new challenges, you’ll be happy to hear we’ve added Torment XI–XIII difficulties to the game, and filled them with progressively better loot—so get out there and wreck face, nephalem!
New and Updated Items
As with previous patches, Patch 2.4.2 brings updates to many Legendary and Set Items and also adds a few new items and Legendary powers. Here are some of the items we’ve updated, and don’t forget to check out our PTR patch notes for all the details.
User Interface Updates
Finally, we have a few changes to the user interface. Those who enjoy taking screenshots will soon have a hotkey that hides the in-game UI for cleaner shots. We’re also adding unique pylon minimap icons to Nephalem Rifts and Greater Rifts, and a unique icon for the Menagerist Treasure Goblin.
Adventure Mode Changes
We’re also sweetening Adventure Mode rewards, starting with Nephalem Rifts. You’re now guaranteed a Greater Rift Key when completing any Rift, with a chance to get a second (or even a third) key as you increase the game’s difficulty. We’ve also adjusted drop rates for Infernal Machines, with a 100% drop chance in Torment IV, and an increasing chance for a second machine to drop as you go up in difficulty.
New challenges and updated items await you once the patch arrives! We can’t wait to see what builds you come up with and the stories you’ll have to tell as Season 7 approaches. Are you ready? Let us know what you’re most excited about, feel free to ask any questions you have in the comments, and GL HF!
I dag er vel sidste dag, man kan opgradere uden omkostninger. Det har ikke noget med at gøre, at SSD'en mangler at få tildelt et drevbogstav eller noget i den retning? Kan ikke huske det, men har før oplevet, at et drev ikke er dukket op i oversigten.
Season 7: hvilken class skal du spille - bliver det softcore eller hardcore?
Bliver det Barbarian, Wizard eller en af de fire andre classes?
Der er lidt over en uge til, at Season 7 starter. Hvordan har du tænkt dig at starte ud? Og bliver det softcore eller hardcore? Afgiv din stemme og kommentér gerne hvorfor.