Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Season 5 slutter præcis 3 måneder efter dens begyndelse - season 6 følger to uger senere.
Som det mere eller mindre var blevet meldt ud på forhånd, slutter den nuværende sæson d. 15. april - præcis tre måneder efter den startede. Samtidig går der efterfølgende to uger, inden den nye sæson skydes i gang d. 29. april. Det er igen en fredag, så der er nok for mange lagt op til en ekstraordinær spilleweekend.
Season 5 End & Season 6 Start Dates:
There will be a period of time between when a Season ends and the next begins. During this time, you’ll be able to sort through your rollover rewards and review your progress on the Leaderboards. It’s a great time to reflect on the accomplishments you’ve made and enjoy the culmination of your pre and post-Season loot hunts!
Season 5 will be ending at the following dates and times for each region:
North America: Friday, April 15 @ 5:00 p.m. PDT Europe: Friday, April 15 @ 5:00 p.m. CEST Asia: Friday, April 15 @ 5:00 p.m. KST
Season 6 will be starting about two weeks afterwards at the following dates and times for each region:
North America: Friday, April 29 @ 5:00 p.m. PDT Europe: Friday, April 29 @ 5:00 p.m. CEST Asia: Friday, April 29 @ 5:00 p.m. KST
For time zone assistance, click here. We look forward to seeing you in Season 6!
Der kommer større ændringer til de allerede eksisterende legendary gems i patch 2.4.1 - læs mere om dem her.
Introduced in Patch 2.1.0, Legendary Gems are one of the many methods by which players can vastly improve their character’s strength through perseverance and dedication. Obtained by defeating Greater Rift Guardians, these socketable facets of raw power grow alongside your nephalem with each new tier of difficulty you conquer.
In Patch 2.4.1, we’ll be making notable changes to a handful of Legendary Gems. Before we get into those changes and the reasoning behind them, we want to take a deep dive into the design structure behind Legendary Gems.
Gems and Their Purposes
Some gems have much more broadly defined roles than others. For example, gems like Esoteric Alteration or Molten Wildebeest’s Gizzard are meant to buff up your defensive capabilities. These gems might serve the same role, but they each do so in a different way. Overlap isn’t always a bad thing, as we want players to have choices that can suit different needs.
Others serve particular playstyle niches rather than generalized purposes. Enforcer, Boyarsky’s Chip or Zei’s Stone of Vengeance are all gems with clearly defined specializations. These are the gems you think of first when you are pursuing a particular playstyle. If you’re exploring a Thorns build, Boyarsky’s Chip should be a no-brainer. If you like the kite-and-fight style, then Zei’s Stone of Vengeance should be a go-to. Builds should have some reliable choices that reinforce their general gameplay.
Some gems are less focused on overall character power and more on enhancing different gameplay activities. Boon of the Hoarder and Gem of Ease support specific goals, farming gold and leveling characters, respectively. While these aren’t the kinds of gems you’re likely to find on a build that’s pushing high level Greater Rifts, they serve their purposes well. 
We also have gems that are considered more utility oriented. These types of gems often provide multiple types of benefits or focus on specific stats, though perhaps at lower values than a gem that is more specialized for damage or defense. Which gems filled these roles was a little muddier in the past than we liked, so in Patch 2.4.1 we’re creating more that fall into this category and making their utility shine through more clearly.
Finally, there are gems that might fall into more than one of the above categories.  These are often good everyman’s gems or general options that are great for beginners or those who don’t want to fuss too much over their gem choice. Bane of the Powerful and Wreath of Lightning are prime examples, as they are both reliable, straight forward, and useful in virtually any build.
Patch 2.4.1 Overhauls
As we mentioned, some gems simply weren’t falling into one of the above categories or, if they were, weren’t serving their function as well as they could be. While we aren’t updating every Legendary Gem that might need a little help (and it’s possible we’ll re-examine other gems in the future), there are quite a few that stuck out to us as either needing more clearly defined roles or just that layer of new polish to keep them up to date in a Sanctuary that’s evolved over time.
You’ll find more details in our PTR patch notes, including the most recent updates and a more comprehensive list, but we’d like to dig into some specific changes and the philosophy behind them.
Increasing the amount of damage reduction for pets
The bonus damage is now multiplicative with other, similar bonuses (such as from Tasker and Theo)
In addition to giving a bump in power to pet builds, we wanted to add more survivability to pets overall. This gem should be the obvious choice to players who run a pet build, but the benefit wasn’t always worth the socket. This should be a much clearer choice now.
You may be wondering why the Rank 25 bonus doesn’t make pets invulnerable. While we’ve seen this suggestion frequently, part of the Diablo experience is a sense of unpredictability and needing to adapt in dire situations. Extremes where your pets are always dead or permanently alive are much less interesting gameplay experiences than making a conscious effort to monitor your pets’ health and re-summon them if they’re in danger.
Each stack of Swiftness also grants a bonus chance to Dodge
Dodge chance increases with each rank
When we originally designed Gogok of Swiftness, it was built around the assumption that this buff would be constantly dropping on and off. The goal was to have a higher total potential that we knew wouldn’t always be present. Ultimately, we decided against that design and instead opted to tune its values around Swiftness more or less always being up. This assumption allows us more control over number tuning.
Gogok of Swiftness provides very specific buffs and serves as a utility gem. However, it was lacking multi-purpose functionality, so we’ve added a Toughness component in the form of a Dodge bonus. This should make Gogok a more competitive choice for players who are either looking specifically to stack Attack Speed or Cooldown Reduction (or both!) while providing extra Toughness in the process.
Duration between bonus Smite casts at Rank 25 has been decreased
Smite now also heals you for a percentage of your maximum Life each time it strikes an enemy
Like Gogok of Swiftness, Mirinae had a slightly different goal in mind when it was first designed. Its concept was to be the “single-target” gem, ideal for builds who focused more on area of effect abilities and needed a boost on single targets (like Rift Guardians). When we introduced Bane of the Stricken, Mirinae fell to the wayside and needed a tweak to breathe new life into it. So why not make it breathe life into the player?
Rather than have Mirinae compete with Bane of the Stricken (and wind up creating a math problem for players), we added defense to the gem in the form of a bonus heal to create a different incentive to use it. This lands this gem in a more utility-driven area, providing a new and interesting option that may be appealing for builds that need both extra regeneration and single-target damage.
The bonus damage is now multiplicative with other, similar bonuses (such as Depth Diggers)
Increased the amount of heal provided by the Rank 25 bonus
Similar to the changes coming to Enforcer, Simplicity’s Strength should just feel like the right choice for builds that want to focus on primary skills. From the beginning, that’s precisely what this gem was meant to do; it just needed some additional tweaks to ensure it really owned that role.
Stacks are now only gained when spending resources on a channeled skill
Stacks are now capped at 10
Stacks now expire more quickly
Base damage bonus has been increased
Bonus damage now increases per rank
Base Armor bonus has been increased at Rank 25
As we’ve already discussed, Taeguk too often felt like the right choice no matter which build you were running. It had no particular niche or role and, it was mechanically awkward to use and gain the most benefit. It was meant to work best for builds running channeling skills like Whirlwind or Strafe, and we didn’t want to encourage players to spam skills like Multishot or Hammer of the Ancients into empty space just to maintain the buff.
That said, we recognize a lot of classes feel as though they’ve lost a tool in their kit with the above changes; this is why so many other gems have been revisited and will be gaining similar components to those that made Taeguk so desirable. The goal wasn’t just to create a clearer, more communicated identity for Taeguk, but to also provide many builds a variety of options that represent different strengths and preferences.
A Gem Cannot Be Polished Without Friction
We hope you’ve enjoyed this insight into the changes coming to Legendary Gems in Patch 2.4.1. These aren’t the only changes coming, so if you haven’t already, be sure to log into the PTR, try out some (or all) of these changes, and let us know your thoughts. It’s important to us that the community has a chance to get their hands on these shiny baubles and give them a go. Your feedback is some of the most valuable loot we could hope to have drop, and we look forward to hearing what you have to say!
Forberedelserne til den endelige udgivelse af patch 2.4.1 er nu gået ind i sin sidste fase, idet vi nu kan være med til at teste patchen.
Læs de officielle patch notes herunder.
PTR PATCH 2.4.1 - v2.4.1.35989
To provide feedback on patch 2.4.1, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information about the PTR, click here.
The amount of incoming damage in Greater Rift 70 and above has been reduced
The amount of Experience granted in Greater Rift 70 and above has been reduced
The cost required to empower, and gold awarded by a Greater Rift above rank 70 has been reduced, but the ratio of gold earned to empower cost remains the same
Holding shift while comparing an item will now also remove the benefit of Caldesann's Despair from the comparison
When viewing a player's profile in game, it will now indicate whether or not you are looking at the current profile
The Inventory button no longer flashes for level 70 characters when a new item is picked up
Your highest damage numbers will now also be displayed in orange when shortened combat numbers are disabled
A shadow has been added to stack and charge counts on the hotbar, and buff icons
Bug fixes
Fixed an issue that prevented profiles from being properly updated when inspecting a player in-game after they have enchanted an item or socketed a gem
Første spæde indblik i patch 2.4.1 er nu tilgængeligt.
Det er ikke meget, men lidt har også ret. Informationen om næste patch drejer sig hovedsageligt om, hvordan Blizzard tilpasser Barbarians og Wizard i group-play, og hvordan der laves ændringer for Legendary Gem Taeguk.
We’ve been hard at work on our next patch, which is going to bump us up to version 2.4.1. We’ll have our official PTR patch notes available soon, but we’d like to call out a few specific changes and talk about the philosophy that went into making them.
First, we’ve been looking at the prevalence of Barbarians in group play beyond Greater Rift 80 and how they’re being used. While many classes bring party-based buffs, the damage reduction of Ignore Pain – Mob Rule combined with Pride of Cassius is currently a clear outlier. As a result, we’re reducing the party benefit of Ignore Pain – Mob Rule from 50% to 25%. To ensure this doesn’t harm the overall viability of group play, we’re also reducing the damage of monsters at high Greater Rifts. This allows not only groups with Barbarians to remain near the same levels in terms of incoming damage, but it affords alternative group compositions greater survivability.
Next up, Wyatt had recently posted a bit about Taeguk. We are making some significant changes to Taeguk, as well as some other Legendary Gems.
First up, for Taeguk:
Taeguk will now only work for channeled powers Taeguk will now stack more quickly, but also drop off more quickly. The maximum is now ten stacks, and you’ll now lose the stack after 1.5 seconds instead of 3 seconds The Armor % component of Taeguk has been changed to 2% per stack
The idea here is that Taeguk will complement those moments when you’re channeling and need an extra boost. You probably won’t have Taeguk up all the time, but it won’t hurt as much when your stacks fall off as you’ll build them up much more quickly. And while the Armor % reduction will affect survivability, the reduced monster damage at higher Greater Rifts will help to balance this out. We’ll have much more to share soon on changes to other gems, which will help to make as many gems as possible work as reasonable substitutes for Taeguk.
Finally, we are changing both Twisted Sword and Solanium. What we’ve seen from group compositions is a playstyle based around Wizards spamming Energy Twister, while the group spams Health Globe generation. We’ve received a ton of feedback on these, and we agree completely that manipulation of the generation of health globes is not good for the game. Here’s what we’re changing:
Solanium is getting an internal cooldown (ICD) of 8 seconds Twisted Sword is getting a cap at 5 Energy Twisters
This means a couple of things for users of these items. For Solanium users, you’ll still be able to generate additional health globes, but this removes any possibility of the current health globe spamming mechanics moving forward. For Twisted Sword users, Wizards who use the skill in the course of their normal playstyle shouldn’t see much of a change. However, the exponential scaling made possible by Energy Twister spamming won’t be possible anymore.
In short, you should be able to play support builds, and your Wizard should feel powerful. What we found with both of the above cases, though, is a negative effect on group dynamics and class playstyle. We’ll be taking all of your feedback during PTR to ensure we’ve hit our goals here. And, of course, thanks for all of your feedback on Patch 2.4.0.
Og så tyder alt på, som det plejer at være tilfældet, at patchen kommer på PTR snart - mens Season 5 kører på sine sidste uger. Den endelige patch kommer dog ikke, før Season 5 er overstået. Dvs. at vi, som det plejer at være, får den nye patch umiddelbart nogle dage før den næste season.
We won't be dropping the live 2.4.1 patch mid-season. The PTR patch will most likely be happening while Season 5 is still active, but that of course won't affect any of your Season 5 heroes.
Hurtig iagttagelse: i stedet for Fire Walkers til armor slot i cube, tror jeg sagtens, du kan få noget bedre. Medmindre jeg er helt ude af sync med Wizards (kan sagtens være)
Ny Diablo-titel under udvikling - Blizzard ansætter!
En anelse uventet ser vi lige nu jobopslag fra Blizzards side. De søger folk til et endnu ikke annonceret spil i Diablo-universet.
Vi ved principielt ikke, om der er tale om en ny expansion, et nyt Diablo-spil (Diablo 4 - allerede?) eller et spin-off af en slags. Hvad tror I? Og hvad håber I?
Om ikke andet kan I læse job-beskrivelserne via links nedenfor.
Et lille udpluk, der understreger tilknytningen til Diablo-universet;
Blizzard Entertainment is seeking an exceptionally skilled and passionate lighting artist to craft the mood and drama surrounding new characters and never-before-seen worlds in our next hit game!
We’re looking for artists who demonstrate a strong understanding of how light, shadow, and color set the tone of an environment as well as guide the player. This position requires a creative and technically proficient approach to lighting based on gameplay, vision and conceptual illustrations. The ideal candidate shares our sensibilities and looks forward to the challenge of illuminating the dark medieval worlds of Diablo!
Personligt er jeg overbevist om, at der er enormt meget mere at hente i Diablo 3 med en ny expansion - både gameplay-mæssigt men selvfølgelig også omsætningsmæssigt for Blizzard.
Er du i tvivl om, hvad Season 5 er for en størrelse er her de oftest stillede spørgsmål om Season 5.
Q: When does Season 5 start?
A: Season 5 will begin Friday, January 15 at 5:00 p.m. PST in North America, 5:00 p.m. CET in Europe, and 5:00 p.m. KST in Asia. For assistance with time zones, click here.
Q: How long will Season 5 last?
A: Starting with Season 5, all seasons going forward will last approximately three months.
Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras.” We currently anticipate the next wipe to coincide with the end of Season 4, although this may not be the case for future Seasons.
Q: Will Seasons be coming to console?
A: Some features on console are best designed for that platform, and the same is true for the PC version of the game. A large part of the fun of Seasons is the entire community rerolling heroes together at the same time. Because the offline and disconnected nature of console does not support this style of play, we do not currently have plans to implement Seasons on console.
Q: What will happen to older Seasonal records?
A: As we continue on into additional Seasons, we will no longer be able to store some personal Seasonal records. While Season 5 will store your personal bests for all Seasons to date, at some point in a future Season, we will begin removing old personal bests, beginning with Season 1. This will be true regardless of your personal participation in previous Seasons. We will have more information on this change at a later date.
Seasonal Leaderboard records are not being cleared, and will remain archived both in game and on our website.
New Feature: Greyhollow Island
The mysterious forested locale of Greyhollow Island is now open for exploration! Inhabited by new enemies and steeped in intrigue, brave the wilds and unravel the enigma behind the isle's mysterious inhabitants. Be forewarned, however; the land itself is hungry for blood.
To learn more about Greyhollow Island, click here.
New Feature: Expanded Zones
The Sanctuary you know grows larger. Two existing zones are receiving new, fully explorable additions, featuring new bounties and events. Survive the hunting grounds of the fierce yeti in the Eternal Woods, a new branch of The Ruins of Sescheron zone. The cultists have finally gotten around to clearing up the debris on those stairs in Leoric's Manor, opening up the Royal Quarters for curious treasure hunters.
New Feature: Set Dungeons
Test your mettle against one of twenty-four custom designed set dungeons! Each dungeon features a pre-generated, static course designed entirely around a specific class set. Don all six pieces of your chosen set and visit Leoric's Library to obtain a clue on where these hidden trials are located. Hunt down your dungeon of choice and master it to unlock exclusive cosmetic rewards!
New Feature: Empowered Rifts
Spend your gold to empower a Greater Rift, granting a fourth opportunity to upgrade a Legendary Gem. Gold costs vary based on the tier of Greater Rift level attempted, and bonus upgrades are granted only to those who successfully complete the rift, so spend wisely!
New Feature: Season Rebirth
Transition seamlessly from Season to Season with the new Season Rebirth feature! This option allows you to instantly transform a non-Seasonal hero to a fresh level 1 Season hero, maintaining their name and hours played. All gear is removed and automatically mailed to you in the non-Season, providing up to thirty days to reclaim the items at a later time. Paragon level, completed achievements, and other accomplishments also remain behind with your non-Seasonal heroes.
New Feature: Revised Buff Bar
A cleaner, clearer user interface makes its way to all platforms with our revised buff bar. Static buffs have been removed from the buff bar area, replaced by new indicators and timers that have been added to the skill bar. We've also included a collapsible buff-holder, which condenses party and group buffs and can be expanded by moving your cursor over the indicator or by assigning a hotkey via the Heads Up Display section of the Key Bindings option menu, revealing all your buffs at a moment's glance.
New to PC: Action Combat
The popular console version of Action Combat makes its way to PC! Massacre, Destruction, and Trap Mastery bonuses are now granted to players who chain together death, destruction, and clever maneuvers. Earn bonus experience, a temporary boost to movement speed, or a buff to your resource generation through tactical play.
When you are healed by a health globe, gain 2% of your maximum Life per second and 4% increased movement speed for 15 seconds. This bonus stacks up to 5 times.
The hammer Slows enemies it passes through and has a 35% chance to explode on impact, dealing 460% weapon damage as Physical and Stunning enemies within 6 yards for 1 second
Fixed an issue that prevented monsters from targeting players while mounted using Steed Charge
Fixed an issue that prevented the extra hammers created by Blessed Hammer - Limitless from benefitting from the Guard of Johanna damage bonus
Fixed an issue that caused enemies hit by the extra hammers created by Blessed Hammer - Limitless to be counted toward the Drakon's Lesson damage bonus
Fixed an issue that could sometimes prevent the increased Thorns value from Iron Maiden from updating
Should now more consistently attack targets closer to you
Skill Rune - Enduring Ally
The passive Life per Second contributed to your group has been reduced from 30% to 7%
Skill Rune - Fire Ally
Explosion damage increased from 290% to 480% weapon damage
Number of allies reduced from 10 to 5
Bug Fixes
Fixed an issue that caused Exploding Palm to sometimes retain bonuses to its damage for longer than intended
Fixed an issue that could sometimes prevent Sweeping Wind - Master of Wind from Freezing enemies
Fixed an issue that caused Exploding Palm - Impending Doom to overwrite other players' Exploding Palms
Fixed an issue that prevented the Exploding Palms applied by the Uliana's Stragegem (2) Set Bonus from benefitting from Way of the Hundred Fists - Assimilation's damage bonus
Fixed an issue that caused the Life per Second contribution from Inner Sanctuary - Safe Haven, and Mystic Ally - Enduring Ally to be increased by the Life per Second from other skills
Damage absorbed changed from 81536 to 60% of your Life
Bug Fixes
Fixed and issue that prevented the internal cooldown on Magic Weapon - Deflection from updating with changes to Attack Speed
Fixed an issue that caused the effect of Wave of Force - Debilitating Force to stack from multiple sources
Fixed an issue that prevented Arcane Torrent, Disintegrate, and Ray of Frost's damage from updating if your attack speed changed while channeling
Fixed an issue that caused Meteor - Star Pact to gain the damage bonus for spending Arcane Power when automatically cast by Tal Rasha's (2) Set Bonus, or Etched Sigil
These rings now roll with a guaranteed socket rather than guaranteed Critical Hit Chance or Attack Speed
Has been redesigned
(2) Set Bonus
While this is your only item Set Bonus your damage dealt is increased by 100% and damage taken is reduced by 4% for every Ancient item you have equipped
Mantle of Channeling
New Legendary Shoulders
While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20-25% increased damage and take 25% reduced damage
Your damage taken is reduced by 50% while Sweeping Wind is active
(4) Set Bonus
Every Second Sweeping Wind spawns a decoy next to the last enemy you hit that taunts nearby enemies and then explodes for 500% weapon damage for each stack of Sweeping Wind you have
(6) Set Bonus
Lashing Tail Kick, Tempest Rush, and Wave of Light consume a stack of Sweeping Wind to deal 1500% increased damage
Pinto's Pride
New Legendary Bracers
Wave of Light also Slows enemies by 80% for 3 seconds and deals 125-150% increased damage
Dealing Fire damage causes the enemy to take the same amount of damage over 3 seconds, stacking up to 3000% weapon damage as Fire per second. After reaching 3000% damage per second, the enemy will burn until they die.
(6) Set Bonus
Your damage is increased by 25% for each enemy that is burning. Elites that are burning increase your damage by 600%. You can only have one Elite damage bonus active at a time.
Replaced the guaranteed Attack Speed roll with Critical Hit Chance
Hergbrash's Bindings
New Legendary Belt
Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50-65%
Orb of Infinite Depth
New Legendary Source
Each time you hit an enemy with Explosive Blast your damage is increased by 4-5% and your damage reduction is increased by 15% for 6 seconds. This effect can stack up to 4 times.
Primordial Soul
New Legendary Source
Elemental Exposure's damage bonus per stack is increased to 10%
The Shame of Delsere
New Legendary Belt
Your Signature Spells attack 50% faster and restore 9-12 Arcane Power
Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds
(6) Set Bonus
Increased duration from 6 to 8 seconds
Has been redesigned
Attacks increase your damage by 500% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
Fixed an issue that prevented some sources of Attack Speed, which only benefit specific skills, from reducing the internal cooldown of Bane of the Stricken
Fixed an issue that caused Rivera Dancers to roll with an extra secondary stat
Fixed an issue that prevented the 50% damage bonus from Focus from increasing Thorns damage
Fixed an issue that caused the Natalya's Vengeance (2) Set Bonus to sometimes reduce the cooldown of Rain of Vengeance faster than intended
Fixed an issue that caused the Locust Swarms cast by Wormwood to generate Fetishes from Belt of Transcendence
Fixed an issue that could sometimes prevent Flying Dragon from increasing attack speed by the correct amount
Fixed an issue that caused the attack speed buff granted by Flying Dragon to be removed when using a potion
Fixed an issue that prevented Teleport - Calamity from being counted as a resource spending attack while Aether Walker was equipped
Fixed an issue that caused Archon - Wave of Destruction to grant Chantodo's Resolve stacks
Fixed an issue that prevented Fate of the Fell from duplicating the ground effect from Heaven's Fury - Blessed Ground
Fixed an issue that prevented the Phalanxes that spawned from Falling Sword - Rise Brothers from benefitting from the Seeker of the Light (6) Set Bonus
Fixed an issue that prevented the Thorns bonus provided by Heart of Iron from updating when some sources of Vitality were changed
Fixed an issue that caused Hack to deal damage more than once per attack
An arrow will now indicate the location of the Keywarden if you are in a zone where one is present
The names and descriptions of the Keywardens and the items they drop have been changed to correspond to the respective realms their machines open and the organs dropped in those realms
Experience granted by all monsters at level 70 has been increased
Monster health has been reduced in solo, 2, and 3 player Greater Rifts
Packs with the Frozen affix now have an increased delay between their Frozen casts
Damage dealt by the Plagued affix can no longer trigger the Knockback effect from the Knockback affix
Damage dealt by Frozen affix crystals before they explode has been slightly reduced
Elites in Set Dungeons can now occasionally drop pieces of Set Dungeon lore
Ghom
All versions
Now more reliably spawns slimes on ranged targets
Extended the damage range on his breath attack to more closely match the visual
Increased breath attack damage, but it now deals its damage over 2 seconds
The Foul Desecrator
Slightly increased Gas Cloud damage
Armaddons
Their stunning stomp attack now more closely matches the visual
They no longer perform melee attacks that looks very similar to the attack that stuns
Increased the amount of experience granted
Beasts
Will now charge the location the player was in when they began casting their charge attack
Bog Brutes
Will now charge the location the player was in when they began casting their charge attack
Exorcists
Their lightning attack should now be easier to avoid
The damage area of their lightning attack has been narrowed to more closely match the visual effect
Morlu Incinerators
Greatly increased the cooldown of their teleport
Succubi
Slightly increased the amount of experience granted
Winged Assassins
Slightly reduced damage dealt
Their Leap attack should now be easier to avoid
Will no longer always cast their leap attack as their first attack
Wraiths
Reduced the range of their Soul Siphon attack
Reduced damage dealt
Rift Guardians
Rift Guardians will now teleport to a player if there is a very long walking distance between them
Starting at Torment VII, Rift Guardians now drop a guaranteed Forgotten Soul and have a chance, increased by difficulty level, to drop a second Forgotten Soul
Agnidox
Fire Nova projectile damage radius has been slightly reduced to more closely match the visual effect
Reduced the number of projectiles that Fire Nova creates
Now has a melee attack
Blighter
Melee attack damage type changed to Physical
Poison attack radius has been slightly reduced to more closely match the visual effect
Bloodmaw
Leap attack damage radius has been slightly reduced to more closely match the visual effect
Significantly reduced the attack speed granted by Frenzy
The Choker
Greatly reduced the radius of his large AoE attack
Slightly reduced the number of small AoE explosions that follow the large AoE attack
Reduced the maximum number of slimes summoned by 1
Now summons slimes more frequently
Cold Snap
Now summons Frozen pulse orbs more frequently as he loses health
Now begins casting Frozen bombs sooner
Reduced the number of Frozen bombs he summons by 1
Ember
Increased Meteor impact damage, but it will now do more consistent damage throughout the encounter
Can no longer cast two Meteors at the same time
Now casts Meteor more frequently when his health drops below a certain threshold
Meteor damage radius has been slightly reduced to more closely match the visual effect
Meteors now target a random player
Increased summoned Fallen Magus heath
Increased the minimum number of Fallen Lunatics that can be summoned
No longer runs from pets
Hamelin
Melee attack damage increased
Credit for killing him, and completing a rift, will now be granted immediately upon death
Infernal Maiden
Reduced the number of projectiles created by her Fire Nova attack
Fire Nova projectile sized has been slightly reduced to more closely match the visual effect
Mortars created by her spin attack now target players
Lord of Bells
Can no longer cast Threatening Shout
Melee attack damage type changed to Physical
Perendi
Collapse Ceiling is no longer tied to his melee attack
Collapse Ceiling is now cast on a random player
Now occasionally teleports to a random player
The Armored Destroyers now descend from the sky when summoned
Increased summoned Armored Destroyer damage
Raiziel
Lightning projectiles damage type changed to Holy
Rime
Melee attack damage type changed to Physical
Melee attack damage has been increased
Saxtris
Now summons adds less frequently
Now summons tornadoes more frequently when his health drops below a certain threshold
Stonesinger
No longer spawns clones
Now summons stone turrets that fire mortars and can be destroyed
Now has a charge attack
Now has a knockback
Tethrys
Melee attack damage type changed to Physical
Voracity
Melee attack damage type changed to Physical
Bug Fixes
Fixed an issue that allowed Agnidox to sometimes cast fireballs twice in rapid succession
Fixed an issue that could prevent the Lord of Bells from attacking
Patch 2.4 og Season 5 lige om hjørnet - PTR tages ned mandag
Patch 2.4 og Season 5 kommer i næste uge - og Patch Test Realm lukkes mandag.
Patch 2.4 er for alvor tæt på release - og da Patch Test Realm lukkes ned mandag, ved vi, at der går en dag eller to, før patchen rammer live servers. Okay - måske ved vi det endnu mere sikkert på baggrund af, at vi ved, at Season 5 starter på fredag d. 15. januar.
Nevalistis om slutningen på PTR:
In preparation for the launch of Patch 2.4.0, the Patch 2.4.0 PTR servers will be brought offline on Monday, January 11 at 5:00 p.m. PST. At that time, players will no longer be able to log into the PTR client, and PTR accounts (including character information) will be reset.
We've marked our PTR forums as read-only as part of our preparations. We will be removing access to the PTR forums when the PTR goes offline, so please take some time to archive any of your posts or information you may want to reference later.
We'd like to thank everyone who has participated in the Patch 2.4.0 PTR. You've done an incredible job of testing and providing feedback, and we greatly appreciate all your efforts!
We look forward to releasing Patch 2.4.0 to the public shortly and look forward to seeing you in Season 5!
Tidligere på ugen har Nevalistis også skrevet en fin gennemgang af top-nyhederne i den nye patch.
Death continues to stretch its icy grasp over the world of Sanctuary. The terrors that await will crush the life from your fragile frames, and know that I shall be patiently observing from the threshold of existence. Let us examine the trials ahead together, that we might better prepare for your inevitable doom.
Mad Mysteries Await
- Greyhollow Island and Beyond -
Though I do not require respite, were I to take leave of my duties, this little lost island immersed in intrigue would be a restful destination. Bloodthirsty beasts, occult mysteries, and the total annihilation of an entire civilization? Even from the distant shores of a deserted Westmarch, I can sense the malevolent forces that are undoubtedly to blame. How invigorating.
The scattered remnants of the Coven have finally made use of their pitiful existence, clearing the previously collapsed stairwell within the decrepit halls of Leoric’s Manor. Perhaps it is worth your time to see what the Mad King left behind.
Return to the Ruins of Sescheron and take a moment to observe your surroundings. To the east lies the Eternal Woods, the wilderness that surrounds this barbaric landmark. Beware the yeti who roam this frozen wasteland and keep your wits about you; the remnants of their hunts often claw their way above the permafrost. . . 
The Strong Grow Stronger
- Set Item Revisions -
It is prudent to equip yourself to your best of your meager abilities. Luckily for you, your efforts are now much more manageable. Many of the fabled Set items of heroes past have grown in strength, boasting new or improved abilities.
This is, of course, in addition to the treasure trove of new items the Horadrim have discovered and catalogued. I have acquired some of their research, and I recommend you take note of their findings.
Rise to the Challenge
- Set Dungeons -
Pride is a satisfying sin, and there is no greater gratification than watching an egotistical hero fall as a result of their own hubris. Naturally, when a curiously dangerous new set of challenges arises, I have little doubt your arrogance will get the best of you. Set Dungeons have begun opening their mystical portals all around the land of Sanctuary, and you will be permitted to enter should you be fully equipped with a completed wardrobe.
The challenges that lie within will take planning, guile, and dedication to conquer. Naturally, you do not stand a chance and, regrettably, death will not claim you when you inevitably fail. Still, should you desire to overcome these challenges, your efforts will be well rewarded.
The Price of Power
- Empowered Rifts -
The greed of adventurers knows no bounds, and I have heard whispers of the immense fortunes so many of you possess. While I am hardly impressed, perhaps I can recommend an alternative to rolling about in your filthy lucre? The abilities of your nephalem friend Orek are not yet depleted, and he has use for such riches.
Empowered Rifts allow your gold to serve you best by enhancing your Legendary Gems with additional levels of power. Naturally, should you fail in your challenge, the treasure you offered will be as forfeit as your life. A pity, but to be expected.  Buyers should always beware.
Treacherous Shores Lie Beyond
- Greyhollow Hungers -
Are you prepared to dare the dangerous coastal forests of Greyhollow Island? Will you prevail a true victor over the challenges of Set Dungeons? Or do you simply pine for the newest Season, eager to once again begin your journey anew? Share your thoughts below, that I might welcome you to your end with open arms. I do so enjoy being the guide to your doom.