Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Ny patch skal testes på patch test realm i en uge fra og med 21. november
Ud over nogle små QoL changes og nogle vanvittigt højere set damage bonuses, er der også en spændende season buff at komme efter; Season of Grandeur bliver sæsonen, hvor du ikke behøver Ring of Royal Grandeur! Læs patch notes til PTR 2.6.4 nedenfor.
We’re launching the Patch 2.6.4 PTR later this week for some rapid-paced testing, and we want you to have the full download before you jump in to provide feedback. Between long-requested quality of life changes, class set balancing, and a new game-changing seasonal buff, Season 16 is going to be quite the journey.
Please note that this is a preview for PTR content and subject to change.
PTR Details
We will be conducting the Patch 2.6.4 PTR over the course of one week, starting Wednesday, November 21. During the course of the PTR, there may be periodic maintenances, outages, hotfixes, or minor patches.
There will be two buffs active to help you on your PTR journey: increased Legendary drop rate and double Blood Shard drops. This should allow everyone to acquire any class set items (or supplemental items) that might be needed!
Feedback should be provided in the PTR Feedback forum while bug reports should be provided in the PTR Bug Report forum; clearly separating these tracks allows our designers and quality assurance testers to hone in on the information they need most!
PTR Goals
With a huge number of class set changes and a game-breaking Seasonal buff, we know it will be very tempting to get your hands on as much as you can! To help guide your focus, we’d like to offer our insight behind what we’d most like to see tested.
Players pushing Greater Rifts as high as possible in both Seasonal and Non-Seasonal play
Experimentation with class set mix-and-matches, as made possible by the Season of Grandeur buff
PTR Tips
This PTR is a little different from ones we have conducted in the past (and it’s been a while since we last had one). Whether you’re a seasoned PTR veteran or this is your first go around, here are a few tips to get you started.
Because of the limited duration of this PTR, we ask that participants pick a particular portion of this update to focus on testing.
For example, if you’re primarily a Monk player, consider what changes impact the Monk specifically. What you like best, what you think may still need adjustment, and what you may want to see in the future (even if that may be beyond the scope of this patch) are all good questions to ask yourself.
Prior to the start of PTR, consider stocking up on items like Puzzle Rings and Bovine Bardiches.  Having these available after you import your character can make any necessary PTR farming much faster!
Try to break things! Just tell us when you do so we can make sure the 2.6.4 launch is as smooth as possible for all our fans.
When providing feedback, focus less on a solution and more on your experience. How did the changes make you feel? Was there something off you noticed? Did something seem wrong or insufficient? Suggestions are always welcome but identifying the issues themselves is most important.
Patch Notes
Last updated November 19 @ 10:00 p.m. PST.
Below you'll find the preliminary PTR patch notes for patch 2.6.4. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
PTR PATCH 2.6.4 - v2.6.4.49286
To provide feedback on patch 2.6.4, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the PTR Bug Report forum.
For additional information on how to participate in the PTR, click here.
General
Quality of Life
Philosophy
For this patch, we wanted to include a few frequently requested Quality of Life changes and focused on better celebrating and indicating Primal Legendary drops.
Five (5) additional Armory tabs have been added for all characters, bringing the total to 10
Greater Rift Keystones are now stored in the Materials tab
Any existing Greater Rift Keystones in both inventory and stash have been automatically moved
Primal Legendaries are now marked by a red beam when they drop
Primal Legendaries on the ground are now indicated by a red pentagram icon on the mini-map
Primal Legendaries now have a red border and updated background on their icons
Greater Rifts
Philosophy
The gameplay of micro-managing Paragon points during the course of a Greater Rift doesn't feel like especially engaging gameplay, nor was it consistent with the other existing rules of entering a Greater Rift. In addition, the below change to matchmaking is to make it much easier for all players to find groups for Greater Rifts, as the previous window (only between Greater Rifts) is typically very small.
Paragon points can no longer be swapped while a Greater Rift is open
Players can now be matched into public games where a Greater Rift is open
Players who join in this manner will not be able to enter the active Rift
Players inside the Rift will be able to continue with no additional difficulty scaling until the run has been completed
Seasons
Season 16: Season of Grandeur
The buff for Season of Grandeur has been implemented
This buff gives all Seasonal players the legendary power from Ring of Royal Grandeur
This buff does not stack with additional Ring of Royal Grandeur (either equipped or in Kanai's Cube)
Unlike previous Seasonal buffs, this buff will not apply to Non-Seasonal players
When completing a Greater Rift level 70 solo for the first time in a Season, a Primal Legendary is guaranteed to drop from the Rift Guardian
Class Set Changes
Philosophy
We are taking another tuning pass across all class sets to improve class and set diversity at higher level Greater Rifts. Please note that these values are not final and we anticipate some adjustments to occur during the course of PTR.
The (6) Set bonus has been increased from 50% bonus damage to 100%
How to Particpate
To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. one that hasn't been suspended or banned). In addition, you will also need to download and install the Blizzard Battle.net desktop app if you have not already done so.
Step 1: Create a PTR account. To create a PTR account, log in to Blizzard Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account.
If you've participated in any previous Diablo III PTR, the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.
Step 2: Once you have created a PTR account, installed the Blizzard Battle.net desktop, and logged in with your Blizzard Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: You should now have the option to install and play the patch.
The PTR is available in all supported languages, and accounts from all regions are eligible to participate.
PTR Character Copy
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into the live game and then log out.
Step 2: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 3: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 4: Select your region.
Step 5: Click "Copy." This will copy all characters on your account from the selected region.
Step 6: You will be disconnected from the PTR client.
Step 7: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost. In addition, you can only copy characters over to your PTR account once every 24 hours. Attempting to copy characters before this cooldown is up will result in an error.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. Thank you, and we look forward to your feedback!
"We're working on a new, unannounced Diablo project"
Rygterne svirrer - job-opslag hos Blizzard afslører, at en ny Diablo-titel er på vej.
Flere internationale spil-sites har opsnappet, at Blizzard under deres jobopslag, eksplicit nævner, at de arbejder på en ny Diablo-titel. Det tolker mange selvfølgelig sådan, at Blizzard nu officielt har meldt ud, at der ganske vist kommer en helt ny Diablo-titel.
Det er specifikt en 'senior dungeon artist', Blizzard er på udkig efter.
We Need You
The minions of Hell are growing stronger...
We're working on a new, unannounced Diablo project. Are you a skilled Senior Dungeon Artist? Come work with us, and together we will build something exceptional.
Det er ikke første gang, vi ser jobopslag, der peger i retning af en ny Diablo-titel, men det er første gang, det så tydeligt angives, at der arbejdes på en decideret ny titel.
Hele opslaget kan ses herunder.
We Need You
The minions of Hell are growing stronger...
We're working on a new, unannounced Diablo project. Are you a skilled Senior Dungeon Artist? Come work with us, and together we will build something exceptional.
Our team of talented developers is growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we might be a phenomenal fit for you.
Stuff We Will Trust You With
Modeling and texturing compelling assets. Essential skills include a solid grasp of form, color, and light for both 2D and 3D art assets. You can concept, model, and texture your work! You are also up on the latest tools and technology. The ideal candidate works well in an environment of peers who are passionate about working on the dark gothic world of Diablo, making great games, killing millions of monsters and getting loot!
Stuff You Can Rightfully Brag About
What will it take to be successful in this role? Well, we’re always looking for people who are game developers first and who can help us become even better than we are today, so these are probably some of your previous achievements:
Work directly with level design to build atmospheric dungeons with a focus on composition, detail and mood, while ensuring that the gameplay space is readable. Author environmental assets for a modern pipeline including modeling, and texturing assets for the Diablo World Work with Lead Environment Artist and the Art Director to ensure all environments are meeting the high-quality bar Blizzard is known for. Serve as an active participant in team art discussions, critiques and reviews. 5+ years’ experience with world building and efficiently putting together in-game environments. Development experience modeling and texturing assets using Maya, ZBrush, and Substance painter/designer. Experience and a portfolio demonstrating assets developed in a modern pipeline and in game examples of World Building. Experience working with a lead artist or art director in developing a unique and cohesive modeling and texturing style for environment assets Proven problem-solving / prototyping ability An exceptional understanding of form, shape, structure, composition and silhouette as it relates to world building and modeling. Able to work creatively as part of a large or small group Ability to mentor junior environment artists and provide meaningful feedback Self-driven, excellent communicator, big picture minded and a model team-player Thinks of themselves as a game developer first, and an artist second A passion for games Organized and can optimize levels and assets for performance and memory. And yeah, you will need these things to apply
Resume Cover Letter which should include: Why you are interested in working at Blizzard What games you are currently playing Portfolio demonstrating relevant programming and artistic skills required Only online artwork submissions will be accepted (e.g. website, blog or online album) Must be willing to complete a test if requested to do so Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
Season of Greed - Sæson 14 bliver første 'Themed Season'
Themed Seasons skal give hver sæson sit eget præg. I sæson 14 bliver det med double up på goblins.
Som nyt påfund vil hver sæson fremover skydes i gang med forskellige 'themes'. Den kommende sæson 14's tema er 'The Season of Greed', og betyder kort og godt, at goblins spawner i par hele sæson 14.
Hvad efterfølgende sæsoner kommer til at byde på af temaer, ved vi endnu ikke.
Som det fremgår af teksten nedenfor, er der sandsynligvis også andre begivenheder i løbet af sæsonen, som vi endnu ikke kender til.
New Season Theme
Starting with Season 14, we’re introducing a new seasonal concept—themes. Throughout the next Season, we’ll be embracing our inner goblin and celebrating the Season of Greed. For the duration of Season 14, all Treasure Goblin spawns will be doubled. This means that each time you encounter a Treasure Goblin in the wild, they’ll be accompanied by an exact duplicate of themselves for two times the loot, chaos, and fun!
There are a few important details to keep in mind with this effect:
This does not affect goblins encountered via Bandit Shrines, Goblin “Rift” packs, or in the Realm of Greed
Duplicate Whimsydale portals created by the Rainbow Goblin will enter the same instance of Whimsydale
Need a refresher on the various types of Treasure Goblins and what they do? Be sure to check out our Game Guide for more information.
In addition to doubling up on everyone’s favorite treasure-thieving troublemakers, other celebrations may spring up across the globe as we kick off this exciting new Seasonal concept. Be sure to keep a close eye on Twitter and Facebook for more information as we move into Season 14!
Season 13 slutter d. 3. juni, mens season 14 starter d. 15. juni.
Så er det atter tid til en ny season. Season 14 start 15. juni til en omgang sommer-gaming, mens den igangværende season slutter 3. juni.
For anden season i træk er der dog ikke tegn på, at der er nyt content på vej. Betyder det noget for jeres lyst til at spille med?
Season 13 End & Season 14 Start Dates You can sort through your Seasonal rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
Season 13 will end on the following dates:
North America: Sunday, June 3 @ 5:00 p.m. PDT Europe: Sunday, June 3 @ 5:00 p.m. CET Asia: Sunday, June 3 @ 5:00 p.m. KST
Season 14 will begin about two weeks afterward on the dates below:
North America: Friday, June 15 @ 5:00 p.m. PDT Europe: Friday, June 15 @ 5:00 p.m. CET Asia: Friday, June 15 @ 5:00 p.m. KST
For time zone assistance, check out this handy guide. We look forward to seeing you in Season 14!
The Darkening of Tristram, hvor du kan genspille det første Diablo-spil i Diablo 3, er nu live, og kan spilles i hele januar.
The Darkening of Tristram
Diablo’s anniversary is right around the corner, along with the Darkening of Tristram event! Whether you’re a series veteran craving nostalgia, or a newcomer hungry for your first taste of the franchise’s past, this loving homage to the earliest days of Diablo is for you.
Read on for more, including a closer look at the anniversary dungeon and its unique rewards.
Stop the Cultists
Your journey begins on the trail of a group of mysterious cultists causing trouble in Sanctuary. As you hunt them down in Adventure Mode, you’ll uncover clues leading to a portal into Tristram’s past, and the terrifying darkness that took hold of the town so many years ago. . . .
Explore the Cathedral
Follow the clues and you’ll soon find yourself in a realm of glorious RetroVision™, where an all-too-familiar cathedral looms. Explore the depths and you’ll discover familiar enemies and iconic items, all brought to life in the Diablo III engine. Meanwhile, deep beneath the catacombs, the Dark Lord himself awaits any intrepid adventurer who dares to challenge him. . . .
Discover Precious Loot
What is a Diablo game without shiny new loot to call your own? Completing activities in the anniversary event yields unique transmogrification effects, achievements, portraits, pets, and more.
While some rewards are easy to find, others may have you scouring every nook or unlocking every achievement before you can get your hands on them. Can you earn them all? There’s only one way to find out!
Your Journey Begins…
Exclusive rewards and challenging enemies await you, but they won’t last forever! The cultists will appear starting January 1st, and the portal opens January 3 at the same hour. Both parts of the event end January 30 at the same time.
Enter the dungeon, reap your rewards, and survive the evils within—or die in the process, never to be heard from again. . . .
Få det komplette overblik over den nye sæsons journey, conquests og rewards. Season 12 starter d. 9. november.
Season 12 begins soon! For those among you who enjoy the fresh start a Season brings, we wanted to give you a glimpse of what to expect before you race out the gate.
New Balance Changes
Patch 2.6.1 brought updates for class sets, Legendary items, and skills. Whether you’re eager to explore an old standby build or just play around with your current favorite, there are plenty of ways to enjoy the game. Season 12 is the perfect time to dive in and start fresh—so grab a friend and get ready to play!
New Cosmetic Rewards
As per tradition, Season 12 will introduce new cosmetic rewards, obtainable by progressing through the Season Journey.
In addition to the Chest and Gloves slots of the exclusive Conqueror Set, a brand-new series of portraits themed around the High Heavens will be available. Those who enjoy collecting cosmetic wings will also be pleased to see a new arrival—Fiacla-Géar, which gives your character a distinctly angelic look.
Season Journey Rewards
If you’ve been playing the past few Seasons diligently and reached Conqueror in the Season Journey each time, you’ve accrued a few extra stash tabs. Players who have not yet earned a total of four stash tabs via the Season Journey can still unlock an additional one by completing the following tasks at the Conqueror tier:
Complete a Torment XIII Rift in under 5 minutes
Complete Greater Rift 60 solo
Kill Greed on Torment XIII
Kill Spider Queen on Torment XIII in under 15 seconds
Reforge a Legendary or Set item
Augment an Ancient item with a Level 50 or greater Legendary Gem
Level three Legendary Gems to 55
Complete two Conquests
Seasonal Conquests
Speaking of Conquests, we’re rotating those, too! Love going fast while killing things? Boss Mode and Worlds Apart will be making a return. On A Good Day and I Can’t Stop are also available, if leveling Legendary Gems is more your thing. If you’d rather max out your kill count with Cursed Chests, Curses! and Stars Align will be right up your alley. Those who enjoy seeing how far they can go without Set Items will get a kick out of The Thrill and Super Human. Finally, if you’re keen to show off your mastery of various Class Sets, Years of War and Dynasty will be available for you to attempt once more.
Haedrig’s Gift
Finally, just as before, you’ll get a shiny new Class Set courtesy of Haedrig’s Gift for completing certain chapters in the Season Journey. We’ve listed the available Sets below. For those new to Seasons, here’s how it works:
Completing Chapters 2, 3, and 4 of the Season Journey will reward you with three Haedrig’s Gifts. Each Gift contains a few pieces from one of your Class Sets. Players can only unlock one Class Set in this manner per Season across Hardcore and Non-Hardcore, so choose wisely!
The set you will receive depends on the Class of the character you’re playing when you open each Haedrig’s Gift. To collect a full Class Set, you’ll need to open all three on the same character.
Here are the sets granted by Haedrig’s Gift in Season 12:
Barbarian – Immortal King’s Call
Crusader – Seeker of the Light
Demon Hunter – Natalya’s Vengeance
Monk – Uliana’s Stratagem
Necromancer – Trag’Oul’s Avatar
Witch Doctor – Spirit of Arachyr
Wizard – Vyr’s Amazing  Arcana
Frequently Asked Questions
Q: When does Season 12 start?
A: Season 12 begins Thursday, November 9 at 5:00 p.m. PDT in North America, 5:00 p.m. CEST in Europe, and 5:00 p.m. KST in Asia. For time zone conversion, see this site.
Q: When are the non-Seasonal Leaderboards being wiped?
A: Non-Seasonal Leaderboards are tied to what we call “Eras,” each of which lasts about 6–12 months. The current Era will end November 8 and a new Era will begin immediately afterward. For more information on Eras, please see this post.
Q: What will happen to older Seasonal and Era records?
A: Starting with Season 10, we removed old personal bests from Season 1. When Season 12 arrives, we will remove old personal bests from Season 3, and so on. We will be doing the same for personal bests from Era 2 when Era 9 goes live.
Seasonal Leaderboard records are not being cleared and will remain archived both in game and on our website.
Season 12 is almost here! What are your goals for this Season? Is there a build you want to give your full attention, or do you have another goal lined up?
Let us know in the comments below, and we’ll see you for the start of Season 12!
Du kan nu logge ind og downloade nyeste patch til Diablo 3: Reaper of Souls. Patchen medfører mange ændringer til især items og skils.
Diablo III patch 2.6.1 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.
PATCH HIGHLIGHTS
Class Set Revisions
We’ve taken a top-down look across all class performance in Greater Rifts, and made several changes to bring as many gameplay styles as close in line to each other as possible, with a focus on the most popular or requested builds.
Skill Changes
Several skills have had their overall power buffed, while others have been tweaked for improved playability and performance.
Item Revisions
Numerous Legendary items have seen tweaks, yielding increased power for players to enjoy.
Important: Please note that you will not be prompted to download Patch 2.6.1 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.1 is live until those regions have also patched.
If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
Note: Bloodshed caused performance issues when encountering high enemy density, particularly when combined with Whirlwind, Pain Enhancer, and Gem of Efficacious Toxin.
Ground Stomp
Jarring Slam
Added a maximum threshold on the number of health globes that can spawn in a given time.
Crusader Skills
Blessed Hammer
Limitless
Has been redesigned:
Increase the damage of Blessed Hammer to 640% weapon damage as Holy and increase its area of effect by 20 yards.
Note: The extra projectiles created by this rune were causing performance issues in cases with high enemy density.
Monk Skills
Tempest Rush
Flurry
Reduced the maximum number of stacks from 500 to 100
Necromancer Skills
Command Skeletons
Commanding your Skeletal Warriors will break crowd control effects on them
Skeletal Warriors will no longer die after taking too many hits
Design Philosophy: When we were first designing Command Skeletons, we wanted to capture the feeling of being an undead commander by having skeletons regularly spawn around the Necromancer and charge into battle during combat. It created a cool visual, but as the class evolved through Set bonuses and Legendary powers, it became clear that this visual began to hinder gameplay for some builds. Skeletal Warriors now have the same defenses as all other pets in the game.
Devour
Voracious
Resource cost reduction stacks granted from this rune will now stack and are no longer overridden from multiple casts.
Simulacrum
Added a glow to the skill icon to indicate when Simulacrum is active.
Skeletal Mage
This skill will now display the duration of the oldest mage raised as a buff in addition to the total number of mages active
Design Philosophy: This change is largely to provide transparency to players on the duration of their mage armor. This will be especially useful to players using the Bones of Rathma set. It’s our goal that players will no longer feel compelled to refresh their Skeletal Mage counter when they’re already at max.
Bone Armor
Essence cost removed
Can now be cast while moving
Army of the Dead
Frozen Army
The pulsing damage from this rune has been spread out
Design Philosophy: This was done to ensure enemies within range are evenly hit and to better align with the visual. This will result in more targets being hit more consistently for the stated weapon damage amount.
Necromancer Passives
Fueled By Death
The movement speed bonus from this passive can now exceed the 25% cap
Life from Death
Added a maximum threshold on the number of health globes that can spawn in a given time.
Witch Doctor Skills
Soul Harvest
Adding a stack or refreshing Soul Harvest now refreshes all stacks of Soul Harvest.
Witch Doctor Passives
Creeping Death
Increased the duration of Haunt, Locust Swarm, and the damage amplification of Piranhas when this passive is active from 3600 to 19800 seconds
Wizard Skills
Arcane Orb
Frozen Orb
Create an orb of frozen death that shreds an area with ice bolts, dealing 393% 950% weapon damage as Cold
Increased projectile travel distance from 30 to 40
Bug Fixes
Fixed an issue which prevented Army of the Dead from sometimes triggering when the player is immediately afflicted by a monster’s crowd control after casting it
Fixed an issue where enemy monsters could heal themselves when striking another monster afflicted by Leech
Fixed a bug which caused Skeletal Mages to sometimes spawn up in the air
Fixed an issue where the firewall left behind by Arcane Orb – Scorch was not dealing damage
Fixed an issue which caused Skeletal Mages to lose their target when players used Command Skeletons to attack the same target
Fixed an issue which caused connection issues when players used a channeling skill while attempting to force move at the same time
Fixed an issue where your pets would double dip from the damage bonus granted by Wolf Companion
Fixed an issue where the advanced tooltip for Bone Armor - Dislocation did not correctly state the rune did Poison damage
Fixed an issue where Furious Charge would inherit the elemental damage type on your weapon when Vile Ward was equipped, as opposed to the damage type of the rune you chose
Fixed an issue where Bone Armor: Dislocation did not apply the movement and attack speed reduction provided by Rigor Mortis
Fixed an issue where Monk players could reset the Blood is Power cooldown for Necromancers allowing them to gain more cool down reduction than intended
Fixed an issue where Creeping Death was not correctly affecting the duration of the Piranha’s damage debuff
Fixed an issue where the tooltip for Spike Trap - Impaling Spines did not display its correct damage type
Fixed an issue where the tooltip for Bone Armor - Harvest of Anguish did not display its correct damage type
Many Legendary and Set items have had their drop chance increased
Legendary Items
Barbarian
Band of Might
After casting Furious Charge, Ground Stomp, or Leap, take 50–60% 60-80% reduced damage for 8 seconds
Bracers of Destruction
Seismic Slam deals 300–400% 400-500% increased damage to the first 5 enemies it hits.
Bracers of the First Men
Hammer of the Ancients attacks 50% faster and deals 150–200% 400-500% increased damage
Fury of the Vanished Peak
No longer rolls Legendary-strength bonus to Seismic Slam damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Fury cost of Seismic Slam by 40-50% and increases its damage by 400-500%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gavel of Judgement
No longer rolls Legendary-strength bonus to Hammer of the Ancients damage as an inherent affix. Can still roll 10-15% as a random affix.
Hammer of the Ancients returns 20–25 Fury if it hits 3 or fewer enemies. The damage of Hammer of the Ancients is increased by 600-800% and it returns 25 Fury if it hits 3 or fewer enemies
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Girdle of Giants
Seismic Slam increases Earthquake damage by 80–100% 200-250% for 3 seconds.
Skull Grasp
Increase the damage of Whirlwind by 250–300% 300-400%
Standoff
Furious Charge deals increased damage equal to 200–250% 400-500% of your bonus movement speed.
Crusader
Blade of Prophecy
No longer rolls a bonus to Condemn damage as an inherent affix.
Two Condemned enemies also trigger Condemn's explosion and the damage of Condemn is increased by 600-800%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Bracer of Fury
Heaven's Fury deals 150–200% 300-400% increased damage to enemies that are Blinded, Immobilized, or Stunned.
Denial
Each enemy hit by your Sweep Attack increases the damage of your next Sweep Attack by 30–40% 100-125%, stacking up to 5 times.
Faithful Memory
Each enemy hit by Falling Sword increases the damage of Blessed Hammer by 50-60% 60-80% for 10 seconds. Max 10 stacks.
Fate of the Fell
Gain two additional rays of Heaven’s Fury.
Heaven's Fury gains two additional rays and has its damage increased by 375-500%
Frostburn
No longer smart drops for Crusader.
Frydehr’s Wrath
No longer rolls Legendary-strength bonus to Condemn damage as an inherent affix. Can still roll 10-15% as a random affix.
Condemn has no cooldown and has its damage increased by 600-800%, but instead costs 40 Wrath.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Golden Flense
No longer rolls Legendary-strength bonus to Sweep Attack damage as an inherent affix.
Sweep Attack restores 6 Wrath for each enemy hit and has its damage increased by 225-300%
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Gyrfalcon’s Foote
Removes the resource cost of Blessed Shield and increases Blessed Shield damage by 275-350%.
Jekangbord
No longer rolls Legendary-strength bonus to Blessed Shield damage as an inherent affix. Can still roll 10-15% as a random affix.
Blessed Shield ricochets to 6 additional enemies and has its damage increased by 225-300%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Demon Hunter
Dead Man’s Legacy
No longer rolls Legendary-strength bonus to Multishot damage as an inherent affix. Can still roll 10-15% as a random affix.
Legendary power now also increases Multishot damage, now reads Multishot hits enemies below 50-60% health twice and its damage is increased by 150-200%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Karlei’s Point
The damage of Impale is increased by 300-375% and Impale it returns 10–15 Hatred if it hits an enemy already Impaled.
Lord Greenstone’s Fan
Every second, gain 160–200% 300-400% increased damage for your next Fan of Knives. Stacks up to 30 times.
Manticore
No longer rolls Legendary-strength bonus to Cluster Arrow damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Hatred cost of Cluster Arrow by 40-50% and increases its damage by 250-300%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Yang’s Recurve
Multishot attacks 50% faster and its damage is increased by 150-200%.
Wraps of Clarity
Your Hatred Generators reduce your damage taken by 30–35% 40-50% for 5 seconds.
Monk
Binding of the Lost
Each hit with Seven-Sided Strike grants 3–3.5% 4-5% damage reduction for 7 seconds.
Balance
No longer rolls Legendary-strength bonus to Tempest Rush damage as an inherent affix. Can still roll 10-15% as a random affix.
The damage of Tempest Rush is increased by 450-600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance..
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Cesar's Memento
Enemies take 300–400% 600-800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun
The Fist of Az’Turrasq
Exploding Palm's on-death explosion damage is increased by 250–300% 400-500%. 
Incense Torch of the Grand Temple
No longer rolls Legendary-strength bonus to Wave of Light damage as an inherent affix. Can still roll 10-15% as a random affix.
Reduces the Spirit cost of Wave of Light by 40–50% and increases its damage by 450-500%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Scarbringer
The damage of Lashing Tail Kick is increased by 300% 450-600% to the first 7 enemies hit
Spirit Guards
Your Spirit Generators reduce your damage taken by 30–40% 45-60% for 3 seconds.
Necromancer
Bloodsong Mail
While in the Land of the Dead, Command Skeletons gains the effect of all runes and deals 100–125% additional damage and gains the effect of the Enforcer, Frenzy, Dark Mending and Freezing Grasp runes.
Bloodtide Blade
Death Nova deals 20–30% 80-100% increased damage for every enemy within 15 25 yards..
Dayntee’s Binding
You gain an additional 40–50% damage reduction when there is an enemy afflicted by your Decrepify any of your curses.
Defiler Cuisses
Your Bone Spirit's damage is increased by 75–100% 400-500% for every second it is active.
Fate’s Vow
Army of the Dead now deals an additional 200-250% damage and gains the effect of the Unconventional Warfare rune.
Golemskin Breeches
Your Golem's damage is increased by 100–125% and You take 30% less damage while it your Golem is alive and the cooldown on Command Golem is reduced by 20-25 seconds.
Leger’s Disdain
Grim Scythe deals an additional 7–10% 65-80% damage for each point of essence it restores.
Lost Time
Your cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4–5% 8-10% for 5 seconds. Maximum 5 stacks.
Maltorius’ Petrified Spike
Bone Spear now costs 40 Essence and deals 375–450% 550-700% increased damage.
Mask of Scarlet Death
When paired with the Revive: Purgatory rune, the mega-revived monster will drop the same number of corpses were used to create it on death.
This item will now attempt to give preference to the strongest monster to become the mega-revive when selecting a group of corpses.
Nayr’s Black Death
Each different poison skill you use increases the damage of your poison skills by 50–65% 75-100% for 15 seconds.
Scythe of the Cycle
Your Secondary skills deal 250–300% 350-400% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds.
Steuart’s Greaves
You gain 40–50% 75-100% increased movement speed for 2 10 seconds after using Blood Rush.
The Johnstone
Each corpse consumed in the Land of the Dead gGrants a 50 stacks of Macabre Knowledge when Land of the Dead expires. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150–200% while outside Land of the Dead.
Witch Doctor
Bakuli Jungle Wraps
Firebats deals 150–200% 250-300% increased damage to enemies affected by Locust Swarm or Piranhas.
Mask of Jeram
Pets deal 75–100% 150-200% increased damage.
Staff of Chiroptera
No longer rolls Legendary-strength bonus to Firebats damage as an inherent affix. Can still roll 10-15% as a random affix.
Firebats attacks 100% faster, and costs 70-75% less Mana, and has its damage increased by 125-150%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
The Short Man’s Finger
Gargantuan instead summons three smaller gargantuans each more powerful than before that have their damage increased by 500-650%.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Wizard
Deathwish
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35% 250-325%.
Etched Sigil
Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders which deal 125-150% increased damage every second.
While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125-150% and you also cast one of your other damaging Arcane Power Spenders every second.
Halo of Karini
You take 45–60% 60-80% less damage for 3 5 seconds after your Storm Armor electrocutes an enemy more than 30 15 yards away
Nilfur's Boast
Increase the damage of Meteor by 200% 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 275–350% 675-900%
Orb of Infinite Depth
Each time you hit an enemy with Explosive Blast your damage is increased by 4% 8-10% and your damage reduction is increased by 15% 20% for 6 seconds. This effect can stack up to 4 times.
Ranslor’s Folly
Energy Twister does 225-300% more damage and periodically pulls in lesser enemies within 30 yards.
The Grand Vizier
No longer rolls Legendary-strength bonus to Meteor damage as an inherent affix.
Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 30% 300-400%
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Triumvirate
Your Signature Spells increase the damage of Arcane Orb by 150–200% 300-400% for 6 seconds, stacking up to 3 times.
Unstable Scepter
No longer rolls Legendary-strength bonus to Arcane Orb damage as an inherent affix.
The damage of Arcane Orb is increased by 350-450% and its explosion triggers an additional time..
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Wand of Woh
No longer rolls Legendary-strength bonus to Explosive Blast damage as an inherent affix.
The damage of Explosive Blast is increased by 300-400% and 3 additional blasts are triggered after casting Explosive Blast.
Note: Existing versions of this item will also be changed to include the damage roll in the orange text, but will always roll a damage roll equal to the previous maximum possible.
Set Items
Barbarian
Immortal King’s Call
(6) Set
While both Wrath of the Berserker and Call of the Ancients is active, you deal 400% 1500% increased damage.
Might of the Earth
(6) Set
Increase the damage of Earthquake, Avalanche, Leap, Ground Stomp, Ancient Spear and Seismic Slam by 1200% 5600%.
The Legacy of Raekor
(4) Set
Furious Charge gains the effect of every rune and deals 300% 1000% increased damage.
(6) Set
Every use of Furious Charge increases the damage of your next Fury-spending attack by 750% 2800%. This effect stacks. Every use of a Fury-spending attack consumes up to 5 stacks.
Wrath of the Wastes
(4) Set
During Whirlwind and for 3 seconds after, you gain 50% damage reduction and your applied Rends deal triple damage.
(6) Set
Whirlwind gains the effect of the Dust Devils rune and all Whirlwind damage is increased by 800% 3000%.
Bul-Kathos' Oath
(2) Set
Increases Fury Generation by 10 15
During Whirlwind you gain 30% 45% increased attack speed and movement speed
Crusader
Armor of Akkhan
(6) Set
While Akarat's Champion is active, you deal 600% 1500% increased damage and take 15% 50% less damage.
Roland's Legacy
(4) Set
Increase the damage of Shield Bash and Sweep Attack by 2500% 3300%.
Seeker of the Light
(6) Set
Increase the damage of Blessed Hammer by 1250% 2000% and Falling Sword by 500% 1000%.
Thorns of the Invoker
(2) Set
Your Thorns damage now hits all enemies in a 15 yard radius around you. Each time you hit an enemy with Punish, Slash, or block an attack your Thorns is increased by 35% 140% for 2 seconds.
(6) Set
The attack speed of Punish and Slash are increased by 50% and deal 800% 5400% of your Thorns damage to the first enemy hit.
Demon Hunter
Embodiment of the Marauder
(6) Set
Your primary skills, Elemental Arrow, Chakram, Impale, Multishot, Cluster Arrow, Companions, and Vengeance deal 1200% 3000% increased damage for every active Sentry
Natalya’s Vengeance
(6) Set
After casting Rain of Vengeance, deal 500% 3500% increased damage and take 60% reduced damage for 10 seconds
The Shadow's Mantle
(6) Set
Impale deals an additional 40000% 50000% weapon damage to the first enemy hit.
Unhallowed Essence
(6) Set
Your generators, Multishot, and Vengeance deal 40% 100% increased damage for every point of Discipline you have.
Monk
Inna’s Mantra
(6) Set
Gain the five runed Mystic Allies at all times and your damage is increased by 125% 150% for each Mystic Ally you have out.
Monkey King’s Garb
(6) Set
Has been redesigned.
Lashing Tail Kick, Tempest Rush, and Wave of Light have their damage increased by 1000% for each stack of Sweeping Wind you have.
Raiment of a Thousand Storms
(6) Set
Your Spirit Generators increase the weapon damage of Dashing Strike to 12500% 13000% for 6 seconds and Dashing Strike increases the damage of your Spirit Generators by 1250% 1300% for 6 seconds.
Uliana’s Stratagem
(4) Set
Your Seven-Sided Strike deals double 777% its total damage with each hit.
(6) Set
Increase the damage of your Exploding Palm by 250% 2100% and your Seven-Sided Strike detonates your Exploding Palm
Shenlong's Spirit
The damage of your Spirit Generators is increased by 1.5% 2% for each point of Spirit you have
When reaching maximum Spirit, all damage is increased by 150% 200%, but you no longer passively regenerate Spirit and 65 Spirit is drained every second until you run out of Spirit
Necromancer
Bones of Rathma
(6) Set
Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 625% 1000%.
Grace of Inarius
(6) Set
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% 1000% weapon damage and increasing the damage they take from the Necromancer by 2750% 3750%.
Pestilence Master’s Shroud
(4) Set
Each enemy you hit with Bone Spear, Corpse Lance or Corpse Explosion reduces your damage taken by 2%, up to a maximum of 50%. Lasts 15 seconds.
(6) Set
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000% 3300%. In addition, Corpse Lance and Corpse Explosion damage is increased by 1500% 1650%.
Trag’Oul’s Avatar
(6) Set
Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
Witch Doctor
Helltooth Harness
(2) Set
Enemies hit by your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, or Wall of Death are afflicted by Necrosis, becoming Slowed, taking 1500% weapon damage every second, and taking 20% increased damage from your attacks for 10 seconds.
(6) Set
After casting Wall of Death, gain 1400% 4400% increased damage for 15 seconds to your primary skills, Acid Cloud, Firebats, Zombie Charger, Zombie Dogs, Gargantuan, Grasp of the Dead, Piranhas, and Wall of Death.
Note: The damage bonus for you against enemies affected with Necrosis causes performance issues when encountering high density. This change is not intended to be a nerf and, when coupled with the six-piece change, should be a net buff for the complete set. This change should not change the gameplay style of this set.
Raiment of the Jade Harvester
(2) Set
When Haunt lands on an enemy already affected by Haunt, it instantly deals 120 560 seconds worth of Haunt damage.
(6) Set
Soul Harvest reduces damage taken by 50% for 12 seconds and consumes your damage over time effects on enemies, instantly dealing 300 1650 seconds worth of remaining damage.
Spirit of Arachyr
(6) Set
The damage of your creature skills is increased by 2400% 4500%. Creature skills are Corpse Spiders, Plague of Toads, Firebats, Locust Swarm, Hex, and Piranhas. 
Zunimassa's Haunt
(6) Set
Enemies hit by your Mana spenders take 2500% 5500% increased damage from your pets for 8 seconds.
Wizard
Delsere’s Magnum Opus
(6) Set
Enemies affected by your Slow Time and for 5 seconds after exiting take 3500% 3800% increased damage from your Arcane Orb, Energy Twister, Explosive Blast, Magic Missile, Shock Pulse, Spectral Blade, and Wave of Force abilities.
Firebird’s Finery
(6) Set
Your damage is increased by 120% 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
Vyr’s Amazing Arcana
(6) Set
You also gain Archon stacks when you hit with an Archon ability. Archon stacks now also reduce damage taken by 0.15% and have their damage bonus increased to 18% 50%
Chantodo's Resolve
(2) Set
Every second while in Archon form you expel a Wave of Destruction, dealing 350% 1000% weapon damage to enemies within 30 yards
Every time you hit with an attack while not in Archon form, 350% 600% weapon damage is added to the Wave of Destruction, stacking up to 20 times
Other Items
Shields acquired by Necromancer players can now properly roll the +Max Essence affix
Bug Fixes
Fixed an issue where Mimics created from Rabid Strike were not correctly inheriting the player’s bonus damage from Lashing Tail Kick, Seven Sided Strike, Cyclone Strike, Exploding Palm and Wave of Light.
Fixed an issue where after dying, the pet damage bonus granted from Jesseth Arms could sometimes be lost if skeletons are re-commanded onto the same target.
Fixed an issue preventing the free Blood Nova granted by the Iron Rose from correctly granting the damage bonus from the Trag’Oul’s six-piece bonus.
Fixed an issue causing certain items to drop for the Necromancer which are not able to be equipped by the class.
Fixed an issue preventing Necromancer primary skills from taunting enemies when Boyarsky’s Chip is equipped.
Fixed an issue which prevented the +% Thorns damage bonus granted by Aberrant Animator from applying correctly to items such as the Spear of Jairo
Fixed an issue where you would not gain the buff from Crystal Fist when you had the buff from Channeling Pylon and Raiment of a Thousand Storms equipped
Fixed an issue with the (2) Set power of Vyr's Amazing Arcana where your Arcane Blast and Arcane Strike would not Freeze enemies unless you had the Slow Time rune chosen
Fixed an issue where the Wave of Destruction was doing slightly less damage than intended
Fixed an issue where the internal cooldown for channeled abilities on Obsidian Ring of the Zodiac would not scale with items that increased the attack speed of specific channeled abilities
Fixed a champion spawn rate issue for certain monsters required for the achievement ‘We Are the Champions’. The following monsters were adjusted and should spawn with the same frequency as other champion packs:
Season 12 starter d. 9. november (en torsdag), mens den igangværende season 11 afsluttes d. 20. oktober.
Der er blevet sat dato på såvel slutdato på season 11 som startdato på season 12. Og hvis du skal have gang i en all-nighter fra første aften, skal du måske sørge for at tage fri fra arbejde, uddannelse eller skole dagen efter. Season 12 starter nemlig en torsdag.
Season 11 End & Season 12 Start Dates
You can sort through your rollover rewards and review your progress on the Leaderboards between Seasons. It’s a great time to reflect on the accomplishments you’ve made and enjoy the fruits of your pre- and post-Season loot hunts!
Season 11 will be ending on the following dates and times:
North America: Friday, October 20 @ 5:00 p.m. PDT Europe: Friday, October 20 @ 5:00 p.m. CEST Asia: Friday, October 20 @ 5:00 p.m. KST
Season 12 will begin about three weeks afterward on the dates below:
North America: Thursday, November 9 @ 5:00 p.m. PDT Europe: Thursday, November 9 @ 5:00 p.m. CEST Asia: Thursday, November 9 @ 5:00 p.m. KST
Note: Season 12 will begin on a Thursday to ensure there is adequate time to respond to potential issues with Seasons before the weekend begins.
For time zone assistance, check out this handy guide. We look forward to seeing you in Season 12!
Patch 2.6 blev udgivet i nat, og Necromancer kan købes nu.
Diablo III patch 2.6.0 is now live in the Americas for PC, PlayStation 4, and Xbox One! Check out the full PC patch notes below to learn all about the latest changes. To view the console notes, please click here.
PATCH HIGHLIGHTS
New Class: Necromancer
As a master of the dark arts, you wield the powers of life and death necessary to restore the Balance! Necromancers are powerful spell casters who lay waste to their enemies using curses and reanimation—along with an obedient cadre of pets. This new class employs a controlled gameplay style using the raw materials of life: blood and bone.
Note: This class is available through the Rise of the Necromancer pack. For more details, please click here.
New Items for the Necromancer
Over 30 new Legendary items have been added for the Necromancer class, along with four class-exclusive Sets featuring unique themes. Set Dungeons have also been added for each of the new Sets, providing you new opportunities to test your mettle.
New Feature: Challenge Rifts
Explore new builds created by your fellow players in a weekly static dungeon! You can access these through the main screen, similar to Adventure Mode and Campaign Mode.
New Zones: The Moors & The Temple of the Firstborn
The fog-enshrouded Moors and the darkened Temple of the Firstborn can be explored in Adventure Mode through a new waypoint on the Act 2 map.
New Bounties: Realms of Fate
Four new Waypoints have appeared in Adventure Mode. Each one has bounties to complete. These Realms of Fate are the unintended consequences of the battle between the nephalem and Diablo in the High Heavens.
Important: Please note that you will not be prompted to download Patch 2.6.0 until the patch is live in your home region. If you are logging in from a European or Asian client, you will need to wait for this patch to release in that region before it can be installed. Additionally, if your home region is in the Americas, you will be unable to log into Europe or Asia using Global Play after Patch 2.6.0 is live until those regions have also patched.
If you are experiencing technical issues with the patching process, connecting to Blizzard Services after installing the patch, or errors while playing a newly-patched game, please visit our support site or post in the Technical Support forum for assistance.
Summon bone spikes from the ground dealing 150% weapon damage per second.
Sudden Impact (Physical)
Bone spikes stun enemies for 1 second.
Path of Bones (Physical)
Now unleashes a line of spikes that deals 100% weapon damage. Damage is increased by up to 100% for those further away.
Bone Pillars (Poison)
Instead strikes the target and up to two nearby enemies with large bone pillars for 150% weapon damage.
Frost Spikes (Cold)
Leaves a frost patch that reduces the movement speed by 60% for 2 seconds.
Blood Spikes (Physical)
Enemies bleed for 50% weapon damage over 2 seconds and heal you for 0.5% of your total life over the duration.
Siphon Blood
Base Skill (Physical)
Generate: 15 Essence each time damage is dealt.
Siphon the blood from the targeted enemy dealing 300% weapon damage.
Siphon Blood heals you for 2% of your total health every second while channeled.
Suppress (Cold)
Enemies are also slowed by 75%.
Purity of Essence (Physical)
Essence gained is increased to 20 while you are at full health.
Drain Life (Physical)
Increases the amount of health restored to 6% but no longer restores Essence.
Power Shift (Poison)
Damage is increased by 10% each time damage is dealt. Max 10 stacks.
Blood Sucker (Physical)
You pull in all health globes within 40 yards while siphoning.
Grim Scythe
Base Skill (Physical)
Generate: 12 Essence per enemy hit
Slash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Blood Scythe (Physical)
Heal for 1% of your health per enemy hit.
Execution (Physical)
Enemies below 20% health have a 5% chance to be decapitated and instantly killed.
Frost Scythe (Cold)
Each enemy hit increases your attack speed by 1% for 5 seconds. Max 15 stacks.
Dual Scythes (Physical)
Slash with two summoned Scythes in front of you dealing 150% weapon damage as Physical and push enemies together.
Cursed Scythe (Poison)
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.
Secondary
Death Nova
Base Skill (Poison)
Cost: 20 Essence
Unleash a Nova that deals 350% weapon damage to all enemies within 25 yards.
Tendril Nova (Physical)
Now heals you for 1% of your health per target hit and reduces damage dealt to 225%.
Bone Nova (Physical)
Spines radiate outward and deal 475% weapon damage within 12 yards.
Blood Nova (Physical)
Spend 10% health to unleash a Blood Nova that deals 450% weapon damage to all nearby enemies within 25 yards.
Blight (Poison)
Leave a lingering patch of blight on the ground slowing enemies by 60% and causing them to deal 15% less damage for 1 second.
Unstable Compound (Poison)
Each cast increases the radius of your next Nova by 5 yards up to 2 times.
Bone Spear
Base Skill (Physical)
Cost: 20 Essence
Summon a piercing bone projectile that causes 500% weapon damage to all enemies it passes through.
Crystallization (Cold)
Each enemy hit has their attack speed reduced by 20% and your attack speed is increased by 3% for 3 seconds stacking up to 10 times.
Shatter (Physical)
Instead of piercing now detonates on the first enemy hit dealing 450% to all enemies within 15 yards.
Blighted Marrow (Poison)
Damage is increased by 15% for each enemy Bone Spear passes through.
Blood Spear (Physical)
Bone Spear turns into Blood Spear. Damage is increased to 650% weapon damage at the cost of 10% health.
Teeth (Physical)
Launches 5 razor sharp teeth that deal 300% weapon damage.
Skeletal Mage
Base Skill (Physical)
Cost: 40 Essence
Raise a skeleton from the ground to attack your foes dealing 400% weapon damage per attack. Lasts 6 seconds.
Gift of Death (Physical)
Risen Skeletons leave a corpse behind when they die or expire.
Singularity (Physical)
Consumes all Essence to summon a powerful minion. The minion’s damage is increased by 3% for every point of Essence consumed.
Life Support (Physical)
Risen Mages cost 10% health to cast but lasts an additional 2 seconds.
Contamination (Poison)
Raise a contaminated mage that channels an aura of decay for 100% weapon damage for its duration.
Skeleton Archer (Cold)
Raise a Skeleton Archer that deals 400% weapon damage.
Skeleton Archers increase your attack speed by 3% for 5 seconds each time they deal damage. Max 10 stacks.
Blood & Bone
Bone Armor
Base Skill (Physical)
Cost: 10 Essence
Cooldown: 10 seconds
Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
Harvest of Anguish (Cold)
Damage dealt to enemies is increased by 200%.
Limited Immunity (Physical)
Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
Dislocation (Poison)
Enemies hit are also stunned for 2 seconds.
Thy Flesh Sustained (Physical)
Cost: 20% Health
Increases your Life per Second by 10% per target hit.
Reap of Anguish (Physical)
Bone Armor also increases your movement speed by 1% for each enemy hit.
Bone Spirit
Base Skill (Physical)
Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
Possession (Physical)
Bone Spirit will now charm the target for 10 seconds at the cost of 5% health.
Panic Attack (Poison)
Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
Poltergeist (Cold)
Increases the maximum number of charges to 4.
Unfinished Business (Cold)
Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
Astral Projection (Cold)
Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
Blood Rush
Base Skill (Physical)
Cooldown: 5 seconds
Cost: 5% Health
Shed your mortal flesh and reappear up to 50 yards away.
Transfusion (Physical)
Heals for 2% of your maximum health for every enemy passed through.
Hemostasis (Physical)
Removes the health cost.
Metabolism (Physical)
Blood Rush now has 2 charges, but its health cost is doubled.
Potency (Physical)
Increases your armor by 100% for 2 seconds after casting.
Molting (Physical)
Leaves a corpse at your original location when used.
Simulacrum
Base Skill (Physical)
Cost: 25% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
Reservoir (Physical)
Your maximum Essence is increased by 100% while your Simulacrum is active.
Cursed Form (Physical)
While active, your curse skills now apply all three curses.
Blood Debt (Physical)
Life costs for skills are reduced by 75% while Simulacrum is active.
Blood and Bone (Physical)
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Self Sacrifice (Physical)
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
Reanimation
Land of the Dead
Base Skill (Physical)
Cooldown: 120 seconds
All corpse skills can be used at will for 10 seconds.
Invigoration (Physical)
Your skills do not cost Essence while Land of the Dead is active.
Frozen Lands (Cold)
Enemies in the Land of the Dead are periodically frozen.
Plaguelands (Poison)
Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
Land of Plenty (Physical)
You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
Shallow Graves (Physical)
Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Command Skeletons
Base Skill (Physical)
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
Enforcer (Physical)
Reduces the active Essence cost to 25.
Dark Mending (Physical)
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
Freezing Grasp (Cold)
The target of your command is frozen for 3 seconds.
Kill Command (Poison)
Now commands your skeletons to explode, dealing 215% weapon damage to enemies within 15 yards.
Frenzy (Physical)
Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
Command Golem
Base Skill (Poison)
Cooldown: 45 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
Bone Golem (Physical)
Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
Blood Golem (Physical)
Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
Flesh Consuming Golem (Poison)
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
Decay Golem (Poison)
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Ice Golem (Cold)
Active: Command the Golem to launch an icy blast at the target location, freezing enemies for 3 seconds and increasing their chance to be critically struck by 10% for 10 seconds
Army of the Dead
Base Skill (Physical)
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 12000% weapon damage in a 15 yard radius.
Blighted Grasp (Poison)
Skeletal hands raise from the ground damaging enemies within 15 yards for 14000% total weapon damage as Poison over 5 seconds.
Frozen Army (Cold)
Weapon damage increased to 12000% and they attack all enemies in a line.
Unconventional Warfare (Physical)
Skeletons will rise from the ground and attack random targets for 50000% total weapon damage over 4 seconds.
Dead Storm (Physical)
Raise a storm of the dead that surround you damaging enemies for 15500% weapon damage over 5 seconds.
Blighted Grasp (Poison)
Skeletal hands rise from the ground damaging enemies within 15 yards for 14000% total weapon damage over 5 seconds
Curses
Decrepify
Base Skill (Physical)
Cost: 10 Essence
A crippling curse that reduces the enemy units’ movement speed by 75% and reduces damage done by 30% for 30 seconds.
Opportunist (Physical)
Gain a 3% movement speed increase for every enemy cursed.
Borrowed Time (Physical)
Gain 1% cooldown reduction for every enemy cursed.
Wither (Physical)
Damage reduction increased to 40%, but no longer reduces movement speed.
Dizzying Curse (Physical)
Cursed enemies have a 10% chance to be stunned for 2 seconds when hit.
Enfeeblement (Physical)
Increase the potency of the movement speed reduction for the first 5 seconds.
Frailty
Base Skill (Physical)
Cost: 10 Essence
A crippling curse that kills enemies with less than 15% health.  Lasts 30 seconds.
[Placeholder] Essence Return (Physical)
Gain 2 essence when a cursed enemy dies.
Volatile Death (Physical)
Cursed enemies explode for 100% weapon damage on death.
Scent of Blood (Physical)
Cursed enemies take 15% increased damage from your minions.
Aura of Frailty (Physical)
Becomes an aura that curses all enemies within 15 yards.
The range of this effect is increased by 50% of your gold pickup radius.
Early Grave (Physical)
Triggers at 18% life but costs 10% of your life.
Leech
Base Skill (Physical)
Cost: 10 Essence
Curse the target area. Cursed enemies have a chance to heal the attacker when they are struck for 2% of their total health. Lasts 30 seconds.
Transmittable (Physical)
Enemies that die while cursed will spread the curse to a nearby unaffected target.
Sanguine End (Physical)
Whenever a cursed enemy dies, you are healed for 200% of your Life per Kill.
Cursed Ground (Physical)
Now curses the ground, healing you for 1% of your maximum life every second for each enemy in the cursed area.
Blood Flask (Physical)
Whenever a cursed enemy dies your potion cooldown is reduced by 1 second.
Osmosis (Physical)
Each cursed enemy increases your life regeneration by 751 per second.
Corpses
Corpse Explosion
Base Skill (Physical)
Target an area exploding all corpses within 11 yards dealing 350% weapon damage to enemies within 20 yards.
Final Embrace (Physical)
Corpses pull themselves towards the nearest enemy before exploding, but Corpse Explosion now costs 2% life per corpse.
Close Quarters (Poison)
Now explodes corpses close to you, dealing 325% weapon damage to enemies within 20 yards.
Bloody Mess (Physical)
Explosion radius is increased to 25 yards.
Dead Cold (Cold)
Freeze all enemies caught in the explosion for 2 seconds.
Shrapnel (Poison)
Corpses now explode away from you, hitting all targets in a cone.
Corpse Lance
Base Skill (Physical)
Target an enemy to summon projectiles from nearby corpses that cause 1750% weapon damage to the target.
Brittle Touch (Cold)
Enemies become brittle increasing their chance to be crit by 5% for 5 seconds each time they are hit with Corpse Lance.
Blood Lance (Physical)
Spend 2% of your total health to launch an additional lance from yourself towards the target that deals 250% weapon damage.
Visceral Impact (Physical)
Stuns the target for 3 seconds.
Shredding Splinters (Poison)
Each lance slows the target by 10% and reduces its damage by 6% for 10 seconds. Stacks up to 5 times.
Ricochet (Physical)
Corpse Lance has a 20% chance to ricochet to one additional target.
Devour
Base Skill (Physical)
Consume corpses within 60 yards to restore 10 Essence per corpse.
Ruthless (Physical)
Additionally consumes your minions for 10 Essence per minion killed.
Voracious (Physical)
Reduces all Essence costs by 2% for each corpse consumed for 5 seconds.
Devouring Aura (Physical)
Becomes an aura that consumes all corpses within 15 yards to restore 11 Essence per corpse.
The range of this effect is increased by 50% of your gold pickup radius.
Satiated (Physical)
Increases maximum life by 2% for 2 seconds for each corpse devoured.
Cannibalize (Physical)
Each corpse consumed also restores 3% health.
Revive
Base Skill (Physical)
Target an area reviving up to 10 corpses within 20 yards for 15 seconds.
Oblation (Physical)
Increases the damage of revived creatures by 20% but each Revive now costs 3% health.
Personal Army (Physical)
Damage taken is reduced by 1% for each revived minion active.
Recklessness (Cold)
Revived minions deal an additional 150% damage but last 6 seconds. Damage dealt is turned into Cold.
[Placeholder] Horrific Return (Poison)
When you revive a corpse, enemies within 20 yards run in fear for 3 seconds.
Purgatory (Physical)
Revived minions degenerate back into a usable corpse at the end of their duration.
Necromancer Passives
Fueled by Death
Consuming a corpse increases your run speed by 3% for 5 seconds.
Life from Death
Consuming a corpse has a 20% chance to spawn a Health Globe.
Stand Alone
Increase Armor by 100%, reduced by 10% for each active minion.
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 30% chance to trap enemies in a Bone Prison for 3 seconds.
Commander of the Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Aberrant Animator
Your minions gain 200% of your Thorns.
Eternal Torment
Your curses cost 50% less Essence and last forever.
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 10 times.
Blood is Power
After cumulatively losing 100% of your maximum Life, all ability cooldowns are reduced by 20%. This effect cannot reduce an ability’s cooldown more than once for each time that ability is used.
Draw Life
Increases your Health Regen by 10% for each enemy within 20 yards.
Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Final Service
When you take lethal damage, you are sustained preventing all incoming damage for 4 seconds. In addition, you consume minions to heal for 10% of your life per minion. This effect cannot occur more than once every 60 seconds.
Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Overwhelming Essence
Increase your maximum Essence by 40.
Rathma’s Shield
You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
Dark Reaping
While using a scythe gain 2% Essence and Life per kill.
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 30% for 5 seconds.
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 20%.
Siphon Blood drains blood from 2 additional targets
Trag’oul’s Corroded Fang
The Cursed Scythe rune for Grim Scythe now has a 100% chance to apply a curse and you deal 175-200% increased damage to cursed enemies
Scythe of the Cycle
Your Secondary skills deal 250-300% additional damage while Bone Armor is active but reduce the remaining duration of Bone Armor by 4 seconds
Maltorius’ Petrified Spike
Bone Spear now costs 40 Essence and deals 375-450% increased damage
Bloodtide Blade
Death Nova deals 20-30% increased damage for every enemy within 15 yards
Reilena’s Shadowhook
Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2-5 additional Essence for every enemy hit
Nayr’s Black Death
Each different Poison skill you use increases the damage of your Poison skills by 50-65% for 15 seconds
Spear of Jairo
Your Thorns is increased by 10-15% for every enemy afflicted by one of your curses
Lost Time
Your Cold skills reduce the movement speed of enemies by 30%. In addition, your movement speed is increased by 4-5% for 5 seconds. Maximum 5 stacks.
Bone Ringer
The damage bonus of Command Skeletons increases by 25-30% per second they spend attacking the same target
Leger’s Disdain
Grim Scythe deals an additional 7-10% damage for each point of Essence it restores
Iron Rose
Attacking with Siphon Blood has a 40-50% chance to cast a free Blood Nova
The Johnstone
Each corpse consumed in the Land of the Dead grants a stack of Macabre Knowledge. Macabre Knowledge increases the damage of Corpse Lance and Corpse Explosion by 150-200% while outside Land of the Dead.
Haunted Visions
Simulacrum now drains 5% of your maximum life every second and lasts twice as long
Wisdom of Kalan
Increases the maximum stacks of Bone Armor by 5
Bloodsong Mail
While in Land of the Dead, Command Skeletons gains the effect of all runes and deals 100-125% increased damage
Requiem Cereplate
Devour restores an additional 75-100% Essence and Life. In addition, when Devour restores Essence or Life above your maximum, the excess is granted over 3 seconds.
Mask of Scarlet Death
Revive now consumes all corpses to raise a minion that deals 125 – 150% more damage per corpse
Fate’s Vow
Army of the Dead gains the effect of the Unconventional Warfare rune
Moribund Gauntlets
Your Golem sheds a corpse every second
Grasps of Essence
When an exploded corpse damages at least one enemy, your Corpse Explosion deals 75-100% increased damage for 6 seconds, stacking up to 5 times
Golemskin Breeches
Your Golem’s damage is increased by 100-125% and you take 30% less damage while it is alive
Defiler Cuisses
Your Bone Spirit’s damage is increased by 75-100% for every second it is active
Steuart’s Greaves
You gain 40-50% increased movement speed for 2 seconds after using Blood Rush
Bryner’s Journey
Attacking with Bone Spikes has a 20-30% chance to cast a Bone Nova at the target location
Dayntee’s Binding
You gain an additional 40-50% damage reduction when there is an enemy afflicted by your Decrepify
Razeth’s Volition
Skeletal Mage gains the effect of the Gift of Death rune
Circle of Nailuj’s Evol
You now raise an additional Skeletal Mage with each cast and they last an additional 2-4 seconds
Prayer of Briggs
Uncursed enemies are pulled to the target location when a curse is applied to them
Krysbin’s Sentence
You deal 75-100% increased damage against slowed enemies or triple this bonus against enemies afflicted by any other type of control-impairing effect
Lornelle’s Sunstone
Your damage reduction is increased by 0.75-0.95% for every 1% Life you are missing
Corpsewhisper Pauldrons
Corpse Lance damage is increased by 25-30% for 3 seconds when you consume a corpse. Max 20 stacks.
Hellfire Amulet
Necromancer passives have been added for this item
Halcyon’s Ascent
This item now includes a skill for the Necromancer
Class Sets
Bones of Rathma
(2) Set Bonus
Your minions have a chance to reduce the cooldown of Army of the Dead by 1 second each time they deal damage
(4) Set Bonus
You gain 1% damage reduction for 15 seconds each time one of your minions deals damage. Max 50 stacks.
(6) Set Bonus
Each active Skeletal Mage increases the damage of your minions and Army of the Dead by 250%
Trag’Oul’s Avatar
(2) Set Bonus
Blood Rush gains the effect of every rune
(4) Set Bonus
While at full life, your healing from skills is added to your maximum life for 45 seconds, up to 100% more.
(6) Set Bonus
Your Life-spending abilities deal 3300% increased damage but cost twice as much Life. Your healing from skills is increased by 100%.
Grace of Inarius
(2) Set Bonus
Bone Armor damage is increased by 1000%
(4) Set Bonus
Bone Armor grants an additional 2% damage reduction per enemy hit.
(6) Set Bonus
Bone Armor also activates a swirling tornado of bone, damaging nearby enemies for 750% weapon damage and increasing the damage they take from the Necromancer by 2750%.
Pestilence Master’s Shroud
(2) Set Bonus
Each corpse you consume fires a Corpse Lance at a nearby enemy
(4) Set Bonus
Each enemy you hit with Bone Spear reduces your damage taken by 2% up to a maximum of 50%. Lasts 15 seconds.
(6) Set Bonus
Each corpse you consume grants you an Empowered Bone Spear charge that increases the damage of your next Bone Spear by 3000%
Jesseth Arms
(2) Set Bonus
When the target of your Command Skeletons dies, your skeletons are automatically commanded to attack a nearby target
While your skeletons are commanded to attack a target, all of your minions deal 400% increased damage
Legendary Gems
Zei’s Stone of Vengeance
When a pet deals damage with this gem equipped, bonuses are now always granted from the player to the enemy hit instead of from the pet to the enemy.
The user interface has been updated to better explain tier completion requirements
With this, the basic completion tier must be finished within the given time limit
The time limit to complete a Set Dungeon has been increased to 5 minutes
Set dungeon monsters are now tracked on the mini-map when the dungeon begins
All Basic Tier monster kill requirements have been lowered
Greater Rifts
Players who die in solo Greater Rifts can now choose to immediately resurrect. When choosing this option, the time remaining on your death timer will be removed from the remaining Greater Rift time and your cooldowns will be advanced by the same amount.
Bug Fixes
Fixed an issue which sometimes prevented players from completing the “Clear the Forgotten Well” bounty
Mangler du at nå de sidste mål for sæsonen, skal du skynde dig. Season 10 afsluttes i morgen, fredag.
Season 10 will be ending on the following dates and times: North America: Friday, June 23 @ 5:00 p.m. PDT Europe: Friday, June 23 @ 5:00 p.m. CEST Asia: Friday, June 23 @ 5:00 p.m. KST
Den næste sæson lader vente lidt på sig, da der var vil gå over en måned, før Season 11 begynder.
Season 11 will begin about four weeks afterward on the below dates: North America: Thursday, July 20 @ 5:00 p.m. PDT Europe: Thursday, July 20 @ 5:00 p.m. CEST Asia: Thursday, July 20 @ 5:00 p.m. KST
Der går ikke mere end en uge, før du kan købe adgang til at spille som Necromancer i Diablo 3.
The Necromancer får endelig et comeback. Den populære character class fra Diablo 2 giver dig snart mulighed for at lege med Corpse Explosion, skeletter, Bone Spear og meget mere, når vi i slutningen af juni får mulighed for at købe adgang til at spille med denne 7. spilbare character i Diablo 3.
Prisen bliver 14.99$.
Skal du spille Necromancer?
Steel your hearts and get ready to maintain the Balance, nephalem. We’re only a week away—The Rise of the Necromancer Pack is arriving June 27 on PC, PlayStation 4, and Xbox One!
Comprised of controlled, calculating individuals, the Priests of Rathma have long known the true stakes at the heart of the Eternal Conflict. Known to uneducated outsiders as Necromancers, these masters of blood, bone, and the dark arts are often misunderstood. Driven to protect the Balance at all costs, those dedicated to walking this path see neither good nor evil in their actions; simply obedience to the cycle of being.
The Rise of the Necromancer is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition. The pack will be available for purchase starting June 27, 2017 for PC, PlayStation 4, and Xbox One, and will cost $14.99 USD.
FAQ
Q. What is the Rise of the Necromancer pack? A. The Rise of the Necromancer pack is a purchasable content pack coming to Diablo III: Reaper of Souls and Diablo III: Ultimate Evil Edition.
Q. What is included in the Rise of the Necromancer pack? A. In addition to full access to the Necromancer class in both Campaign and Adventure modes, the Rise of the Necromancer pack includes additional exclusive digital items:
Non-combat pet
A pair of cosmetic wings
New Necromancer-themed Banner Shape, Sigil, and Accent
Necromancer Portrait Frame
Pennant
Two additional character slots
Two additional stash tabs*
*This item not available on console
Q. What about all the other features coming in Patch 2.6.0? A. Challenge Rifts, The Shrouded Moors zone, Temple of the Firstborn zone, and the Realms of Fate are all free content—if you own the Reaper of Souls expansion pack, they are available for play without any additional purchases.
Q. When will the pack be available for purchase? A. The pack will be available for purchase on June 27, 2017, after maintenance has completed in your region.
Note: For PlayStation 4 in Japan, while the patch will be available on the morning of June 27, the Rise of the Necromancer pack and Eternal Collection will not be available until later that evening. Until the product is available, you may encounter an error reading “Product Not Available” during the first 12-hour window of the patch.
Q. How much will the pack cost? A. The Rise of the Necromancer pack will cost $14.99 USD in North America. For regional pricing, please see your regional Diablo website.
Q: How do I purchase the Rise of the Necromancer pack? A: For PC, you will be able to purchase both directly through a new in-game store front or via the Blizzard Shop. For PlayStation 4 and Xbox One, you’ll want to purchase through the PlayStation™ Store or the Xbox One Store respectively.
Q: Will there be a box release for the Rise of the Necromancer? A: As this is digital content and not an expansion, the Rise of the Necromancer pack will not be available as a physical product.
Q: What is the Diablo III: Eternal Collection? A: Players on PlayStation 4 and Xbox One will have the opportunity to purchase an all-in-one package in the Eternal Collection. This bundle includes both the Diablo III: Ultimate Evil Edition and the Rise of the Necromancer pack, and will be available at a special introductory price of $39.99 USD (reg. $59.99 SRP).
Q. Will the Rise of the Necromancer pack be available for play at midnight? A. No. The Rise of the Necromancer pack requires Patch 2.6.0 to be installed; after maintenance has completed in your region, you’ll be able to purchase and access the Rise of the Necromancer pack.
Q: When will maintenance begin? A: PC NA/SA/ANZ: 10:00 a.m. PDT EU: 11:00 p.m. CEST KR/TW: (June 29) 2:00 a.m. KST CN: (June 29) 5:00 a.m. CST
Q: How long will maintenance last? A: Maintenance typically lasts between one to two hours; however, this is a variable that can change on short notice. Keep up to date by following @BlizzardCS for any emergency maintenance messaging.
Q. Where can I learn more about the Necromancer class? A. We’ve released several informational blogs, which are linked below! In addition, keep your eyes on our front page for more news, media, and content as our release date draws nearer.
Necromancer Q&A Livestreams (Jan. 26 | May 2)
Blizzard har frigivet et fuldt overblik over Necromancer-skills. Necromancer bliver spilbar senere i 2017 via en character pack.
Det er en stor mængde info, der skal fordøjes, hvis man vil sætte sig ind i Necromancer-skills, men der er i den grad noget spændende i vente!
The power of blood, bone, curses, and hordes of obedient minions are the Necromancer’s to command. After many months of development, we’re now ready to give you the low-down on the skills and passive abilities that are now available for select testers to try in the Necromancer Closed Beta.
Note: The following content is still under development. Both numbers and functionality may still be subject to substantial change. In addition, Necromancer-specific Legendary items and class sets are not yet available for testing.
Rip bones from nearby enemies, dealing 150% weapon damage, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Bone Armor lasts 60 seconds.
[Placeholder] Increased Damage (Physical)
Damage dealt to enemies is increased by 200%.
[Placeholder] Immunity (Physical)
Your armor absorbs all incoming damage for 5 seconds and grants immunity to all control impairing effects.
Dislocation (Physical)
Enemies hit are also stunned for 2 seconds.
Thy Flesh Sustained (Physical)
Cost: 20% Health
Increases your Life per Second by 10% per target hit.
Reap of Anguish (Physical)
Bone Armor also increases your movement speed by 1% for each enemy hit.
Bone Spirit
Base Skill (Physical)
Launch a Bone Spirit that will seek enemies. Deals 4000% damage on impact.
You gain a charge every 15 seconds and can store up to 3 charges.  Recharge time is reduced by 1 second for each corpse you consume.
Possession (Physical)
Bone Spirit will now charm the target for 10 seconds at the cost of 10% health.
Panic Attack (Poison)
Enemies within 10 yards are feared for 2 seconds when Bone Spirit detonates.
Poltergeist (Cold)
Increases the maximum number of charges to 4.
Unfinished Business (Cold)
Bone Spirit explodes dealing 1250% weapon damage to all enemies within 10 yards on detonation.
Astral Projection (Cold)
Damage is increased by 15% for each enemy that Bone Spirit passes through while seeking its target.
Blood Rush
Base Skill (Physical)
Cooldown: 5 seconds
Cost: 5% Health
Shed your mortal flesh and reappear up to 50 yards away.
Transfusion (Physical)
Heals for 2% of your maximum health for every enemy passed through.
Hemostasis (Physical)
Removes the health cost.
Metabolism (Physical)
Blood Rush now has 2 charges, but its health cost is doubled.
Potency (Physical)
Increases your armor by 100% for 2 seconds after casting.
Molting (Physical)
Leaves a corpse at your original location when used.
Simulacrum
Base Skill (Physical)
Cost: 50% Health
Cooldown: 120 seconds
Create a Simulacrum made of blood that will duplicate your Essence Spenders for 15 seconds.
Reservoir (Physical)
Your maximum Essence is increased by 100% while your Simulacrum is active.
Cursed Form (Physical)
While active, your curse skills now apply all three curses.
[Placeholder] Blood Debt (Physical)
Life costs for skills are reduced by 75% while Simulacrum is active.
Blood and Bone (Physical)
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Self Sacrifice (Physical)
If you would die with a Simulacrum active, instead the Simulacrum is destroyed and you are fully healed.
All corpse skills can be used at will for 5 seconds.
Invigoration (Physical)
Your skills do not cost Essence while Land of the Dead is active.
Frozen Lands (Cold)
Enemies in the Land of the Dead are periodically frozen.
Plaguelands (Poison)
Land of the Dead deals up to 5,000% weapon damage to enemies over its duration.
Land of Plenty (Physical)
You are healed for 2% of your maximum life whenever you kill an enemy while Land of the Dead is active.
Shallow Graves (Physical)
Every 10 enemies killed extends the duration by 1 second up to a maximum of 2 seconds.
Command Skeletons
Base Skill (Physical)
Cost: 50 Essence
Active: Command your skeletal minions to attack the target and increase their damage by 50% for 5 seconds.
Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage per attack.
Enforcer (Physical)
Reduces the active Essence cost to 25.
Dark Mending (Physical)
Skeletal minions will heal you for 0.5% of your total health per hit while being commanded.
Freezing Grasp (Cold)
The target of your command is frozen for 3 seconds.
Kill Command (Poison)
Now commands your skeletons to explode, dealing 80% weapon damage to enemies within 15 yards.
Frenzy (Physical)
Commanded skeletons go into a frenzy, gaining 25% increased attack speed for the duration.
Command Golem
Base Skill (Poison)
Cooldown: 60 seconds
Active: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.
Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage per attack.
Bone Golem (Physical)
Active: The Golem becomes a tornado of bone carrying all nearby enemies to the targeted location and rooting them in place for 2 seconds.
Blood Golem (Physical)
Active: The Golem sacrifices itself healing you for 25% of your health and reconstructs at the targeted location. As the Golem reconstructs, veiny tendrils damage nearby enemies for 450% weapon damage.
Flesh Consuming Golem (Poison)
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.
Decay Golem (Poison)
Active: Command the Golem to the targeted location where it collapses into a pile of 8 corpses.
Ice Golem (Cold)
Active: Command the Golem to the targeted location where it freezes enemies for 3 seconds and increases their chance to be critically struck by 10% for 10 seconds.
Army of the Dead
Base Skill (Physical)
Cooldown: 120 seconds
Raise a massive skeletal army to pummel the targeted location dealing 3000% weapon damage in a 15 yard radius.
Catatonic Grasp (Poison)
Hands raise from the ground and immobilize enemies in place for 5 seconds.
Frozen Army (Cold)
Weapon damage increased to 3600% and they attack all enemies in a line.
Unconventional Warfare (Physical)
Skeletons will rise from the ground and attack random targets for 4 seconds.
[Placeholder]Death Valley (Physical)
The skeletal army knocks all effected enemies towards the center.
Dead Storm (Physical)
Raise a storm of the dead that surround you damaging enemies for 2000% weapon damage over 5 seconds.
Consuming a corpse increases your run speed by 3% for 5 seconds.
Life from Death
Consuming a corpse has a 20% chance to spawn a Health Globe.
Stand Alone
Increase Armor by 100%, reduced by 10% for each active minion.
Bone Prison
Bone Spear, Bone Spikes and Bone Spirit have a 10% chance to trap enemies in a Bone Prison for 3 seconds.
Commander of the Dead
The Essence cost of Command Skeletons and the cooldown of Command Golem are reduced by 30%.
Swift Harvesting
Increase the attack speed of Bone Spikes, Siphon Blood and Grim Scythe by 15%.
Aberrant Animator
Your minions gain 200% of your Thorns.
Eternal Torment
Your curses cost 50% less Essence and last forever.
Blood for Blood
Picking up a health globe removes the health cost of the next Blood spell. This effect can stack up to 3 times.
Blood is Power
Every 5% health lost will reduce all remaining cooldowns by 1%.
Draw Life
Increases your Health Regen by 10% for each enemy within 20 yards.
Extended Servitude
Increase the duration of your Skeletal Mage and Revive minions by 25%.
Final Service
If you would take lethal damage instead all minions are consumed and heal you for 10% of your health. This effect cannot occur more than once every 60 seconds.
Grisly Tribute
You are healed for 10% of your Life on Hit when one of your minions hits an enemy.
Overwhelming Essence
Increase your maximum Essence by 40.
Rathma’s Shield
You cannot lose life for 4 seconds after using Land of the Dead, Army of the Dead and Simulacrum.
Reaping
While using a scythe gain 1% Essence and Life per kill.
Rigor Mortis
Blight abilities also slow enemies by 30% and reduce their attack speed by 15% for 5 seconds.
Serration
Bone Spikes, Bone Spear and Bone Spirit deal 1% increased damage for every 2 yards between you, up to a maximum of 15%.
The Necromancer packs a huge variety of skills across long range, short range, and pet-oriented skills. What kind of Necromancer are you looking forward to playing? Do you want to sacrifice your health for additional power using Blood skills? Or do you prefer being the master of minions and want to surround yourself with an undead army?
Stay tuned for more Necromancer information in the coming weeks as the Closed Beta begins and don’t forget to opt in for the chance to join if you haven’t already!