Denne sektion tillader dig at se alle indlæg oprettet af dette medlem. Bemærk at du kun kan se indlæg der er oprettet i områder du i øjeblikket har adgang til.
Emner - Camelo
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91
« Dato: November 21, 2014, 04:02:06 pm »
Season 2 på PTR - med 2000% Legendary drop rate!2000% ekstra chance for legendaries - jep, ikke 200%! Usandsynligt store buffs på PTR, hvor Blizzard netop er gået i gang med at teste overgangen til sæson 2.Hvis du har gået og været lidt lunken på, om du skulle spille PTR for at prøve patch 2.1.2 eller ej, er det her måske lidt godt nyt til din spilleglæde. PTR Season 2: Community Buffs ActiveAs Season 2 begins on PTR, we realize it may be challenging to level up and gear effectively with a short testing window. In order to facilitate Seasonal testing, particularly for our new Conquests and Seasonal Legendaries, we're activating several Community buffs to help you along the way. The following buffs will be active on the PTR for all characters (both Seasonal and Non-Seasonal) once Season 2 begins: - 300% Bonus Experience Earned - 2000% Bonus Chance to Find Legendaries - Double Goblins - Double Blood Shards These buffs will be available for a limited time and will not last the full duration of the PTR, so if you plan on testing Season 2 Conquests, now's the best time to jump in and take advantage of them! As always, your feedback is appreciated and we thank you for participating in our latest testing phase. 20 gange bedre mulighed for at finde legendaries. Det skal da prøves - bare for the fun of it
92
« Dato: November 19, 2014, 11:28:05 am »
Patch 2.1.2 PTR - nu online!Den kommende patch kan nu testes på PTR - og du kan få en forsmag på, hvad der venter i den endelige udgave.Det er ikke engang to uger siden, vi første gang fik indsigt i den kommende patch 2.1.2 til BlizzCon. Og i dag er patchen altså blevet lagt til test på PTR. Læs den officielle udmelding fra Blizzard nedenfor. Patch 2.1.2 is currently in development and now available for testing on the PTR. To learn about major changes included in 2.1.2, please see the official PTR patch notes. For information on how to participate, copy over characters, and provide feedback, read on below!
Further details on how to access the PTR and use the Character Copy system can be found in the FAQ.
To participate in the public test, you must have a Diablo III game license attached your Battle.net account in good standing (i.e. it hasn't been suspended or banned). In addition, you will also need to download and install the Battle.net desktop app if you have not already done so.
Step 1: Create a PTR account. To create a PTR account, log in to Battle.net Account Management and double-click on your Diablo III game license; this will bring you to the game management page. On this page, click "Create a PTR account." 
If you've participated in any previous Diablo III PTR (including the Reaper of Souls beta), the "Create PTR account" button may not appear. This is because you've already created a PTR account and can therefore skip this step.
Step 2: Once you have created a PTR account, installed the Battle.net desktop, and logged in with your Battle.net credentials, select "Diablo III" from the main menu on the left-hand side of the application.
Step 3: On the Diablo III screen, there is a drop-down menu right above the "Play" button (note that this may say "Install" if you do not have Diablo III currently installed). Select "PTR: Diablo III" from this drop-down menu before proceeding.
Step 4: You should now have the option to install and play the patch 2.1.2 PTR.
The 2.1.2 PTR is available in all supported languages, and accounts from all regions are eligible to participate.
The option to copy your existing Diablo III characters from your live account to the PTR will be available and can be done directly through the PTR client. However, only one region per account can be copied at a time. So, if you choose to copy characters from your account in a different region, any previously copied PTR characters will be lost.
Step 1: Log into PTR client and create a level 1 character. After you're done, return to the main character screen.
Step 2: Click on the "PTR Copy" button located in the upper right-hand corner. (The PTR Copy button will not appear in-game until you have created a new level 1 character.)
Step 3: Select your region.
Step 4: Click "Copy." This will copy all characters on your account from the selected region.
Step 5: You will be disconnected from the PTR client.
Step 6: Log back in. Your copied characters will be available for play.
Please note that you can only copy characters from one gameplay region at a time. If you choose to copy characters from a different region, any previously copied PTR characters will be lost.
In addition, you can only copy characters over to your PTR account once every 72 hours. Attempting to copy characters before this cooldown is up will result in an error.
Once you've had the chance to try things out, be sure to visit the Public Test Realm forum to provide feedback about class changes and new features and systems, as well as discuss the 2.1.2 patch with other players.
To report any in-game bugs and technical issues, visit the North American PTR Bug Report forum.
As this is a test server, please anticipate uneven game performance, and note that restarts and downtime may occur without warning. We'll provide information regarding extended downtimes, should they occur, in the North American PTR Feedback forum. >> Kilde Som bekendt medbringer patchen en del ændringer og tilføjelser. Patch notes ses nedenfor - men husk, at alle patch notes ikke nødvendigvis vil være tilsvarende de ændringer, vi finder i den endelige patch. Below you'll find the preliminary PTR patch notes for patch 2.1.2. Please note that this isn't the final version of the patch notes and that some changes may not be documented or described in full detail.
PTR PATCH 2.1.2 - v2.1.22.28341
To provide feedback on patch 2.1.2, please visit the PTR Feedback forum.
To report any issues you experience while playing, please visit the the PTR Bug Report forum.
For additional information about the PTR, click here.
Table of Contents:
- A message will now display in chat when a Treasure Goblin has been killed or escaped
- Players can no longer go Brawling while a Greater Rift they paid to enter is open
- Healing
- The "Healing" stat on the character sheet has been replaced with "Recovery"
- Recovery is an estimate of how much Toughness you are expected to be able to recover in combat and is calculated using a combination of your Healing, Life, and Toughness
- The Healing number will still be viewable in the character sheet if you mouse over the Recovery stat
- Life per Vitality has been increased from level 67 to 70
- Base Life at level 70 has been increased
- Healing from Health Globes has been reduced
- Social
- The total number of players in a Community and in Community chat will now be displayed on the roster page
- The presence information displayed in Clan and Community rosters, and the Friends List is now more detailed
- The Clan Roster will now display the duration that a member has been offline
- The Clan Roster can now be sorted by offline duration
Return to Top
- General
- Improvements have been made to the prioritization of abilities that utilize damage shields (e.g. cheat deaths, absorb shields, and % Damage Reduction)
- Pets
- Several monster attacks that are intended to be avoided by players that weren't already dealing reduced damage to pets now deal significantly less damage to pets
Return to Top
- Barbarian
- Active Skills
- Frenzy
- Skill Rune - Vanguard
- Movement speed increased from 15% to 25%
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- Demon Hunter
- Active Skills
- Chakram
- Skill Rune - Serpentine
- Damage type changed from Poison to Cold
- Evasive Fire
- Skill Rune - Parting Gift
- Damage type changed from Poison to Physical
- Grenade
- Skill Rune - Gas Grenades
- Has been removed
- Replaced with "Cold Grenade"
- Leaves behind a puddle of cold on the ground that Chills enemies for 3 seconds
- Deals Cold damage
- Multishot
- Skill Rune - Suppression Fire
- Has been redesigned
- Now causes Multishot to knockback the first 2 enemies hit
- Sentry
- Has been redesigned
- Cooldown has been removed
- Now has 2 charges, with a recharge time of 8 seconds
- Recharge time is affected by cooldown reduction
- Hatred cost reduced from 30 to 20
- Smoke Screen
- Cooldown increased from 2 to 3 seconds
- Skill Rune - Choking Gas
- Has been removed
- Replaced with "Vanishing Powder"
- Removes the Discipline cost
- Increases the cooldown to 8 seconds
- Spike Trap
- Skill Rune - Echoing Blast
- Damage type changed from Poison to Cold
- Passive Skills
- Custom Engineering
- Has been redesigned
- Now increases the maximum number of charges and active Sentries from 2 to 3
- Night Stalker
- Has been redesigned
- Now causes your primary skills to generate an additional 4 Hatred
Return to Top
- Monk
- Active Skills
- Epiphany
- Bug Fixes
- Fixed an issue that could sometimes cause players to get stuck on a wall when teleporting with Epiphany
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- Witch Doctor
- Active Skills
- Haunt
- Skill Rune - Grasping Spirit
- Has been removed
- Replaced with "Poisoned Spirit"
- Haunted enemies take 20% increased damage from all sources
- Damage type changed from Cold to Poison
Return to Top
- Wizard
- Active Skills
- Hydra
- Greatly increased the amount of Hydra attacks per cast
- Attack Speed now affects how fast each Hydra head attacks
- Weapon damage reduced from 195% to 105%
- Skill Rune - Arcane Hydra
- Weapon damage reduced from 245% to 130%
- Skill Rune - Blazing Hydra
- Damage dealt over time no longer scales with Attack Speed
- Weapon damage reduced from 185% to 100%
- Skill Rune - Frost Hydra
- Weapon damage reduced from 275% to 135%
- Skill Rune - Lightning Hydra
- Weapon damage reduced from 305% to 135%
- Skill Rune - Mammoth Hydra
- Weapon damage reduced from 400% to 295%
Return to Top
- Bug Fixes
- Fixed an issue that prevented players from being healed by Life per Kill when an enemy was killed by a pet
Return to Top
- Life on Hit and Life Regeneration have been increased by 25% at all levels
- Ancient items have been added to the game
- Ancient items are more powerful versions of Legendary items
- Ancient items roll from increased value ranges for certain affixes
- Ancient items can now drop at Torment I or higher
- The drop chance will increase with each Torment level
- Any Legendary or Set item has a chance to be dropped or crafted as an Ancient item
- Legendary or Set items purchased from Kadala have a chance to be an Ancient item
- Bottomless Potion of Fear
- New Legendary potion
- Fears enemies within 12 yards for 3-4 seconds on use
- Several existing Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Broken Crown
- Legendary power added
- Whenever a gem drops, a gem of the type socketed into this item also drops
- The additional gem that is dropped will be of the same quality level as the original gem that was dropped
- Class-Specific Items
- Demon Hunter
- Embodiment of the Maruader
- Philosophy note: The following changes are not intended to be a nerf to Demon Hunters or the Embodiment of the Marauder set and additional tuning may be necessary
- Has been redesigned
- (2) Set Bonus
- Now increases the damage of your Hatred generators by 40% for every Sentry you have active
- (6) Set Bonus
- Sentries now cast your Hatred spenders every time you do and deal 100% increased damage
- Helltrapper
- The Caltrops, Sentries, and Spike Traps summoned by this item can no longer exceed the normal cap of those skills
- Monk
- Monkey King's Garb
- Philosophy note: With only some minor adjustments to supporting gear, build, and playstyle, Monks with four pieces of the updated Monkey King’s Garb should be able to match or even exceed their previous best Greater Rift time and level. With a complete optimization of the new Set bonuses, Monks should easily (or at least reliably) exceed their previous best Greater Rift time and level.
- Has been redesigned
- (2) Set Bonus
- Casting Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, or Wave of Light causes a decoy to spawn that taunts nearby enemies and then explodes for 1000% weapon damage
- Decoy explosion now deals the damage type of your highest +% Elemental Damage
- (4) Set Bonus
- Enemies hit by the decoy explosion take 500% more damage from your Cyclone Strike, Exploding Palm, Lashing Tail Kick, Tempest Rush, and Wave of Light abilities for 3 seconds
- Wizard
- Firebird's Finery
- (6) Set Bonus
- The infinite DoT no longer deals damage to Rift Guardians if the player gets too far away
- Going back within the allowed range should resume the DoT damage
- New Seasonal Legendary Items
- Note: Seasonal items will be available exclusively to Seasonal characters until the conclusion of Season 2
- New Legendary Gems have been added
- Esoteric Alteration
- Gain 10% non-Physical damage reduction
- Upgrade rank grants: +0.5% non-Physical damage reduction
- Rank 25 unlocks: While below half Life, your resistances to Cold, Fire, Lightning, Poison, and Arcane are increased by 75%
- Gem of Ease
- Monster kills grant +1,000 experience
- This is multiplied by the difficulty multiplier
- This is intended to be an exorbitant amount of experience for a low level character
- For example:
- A level 1 monster grants 40 experience
- A level 55 monster grants 8,700 experience
- A level 60 monster grants 18,700 experience
- Upgrade rank grants: +1 experience per kill
- Rank 25 unlocks: Level requirement reduced to 1
- Molten Wildebeest's Gizzard
- Regenerates 10,000 Life per Second
- Upgrade rank grants: +1000 Life per Second
- Rank 25 unlocks: After not taking damage for 4 seconds, gain an absorb shield for 200% of your total Life per Second
- Class-Specific Items
- Crusader
- Belt of the Trove
- New Legendary Belt
- Every 6-8 seconds, Bombardment is cast on a random nearby enemy
- Demon Hunter
- Odyssey's End
- New Legendary Bow
- Enemies snared by Entangling Shot take 20-25% more damage from all sources
- Wizard
- Ranslor's Folly
- New Legendary Bracers
- Energy Twister periodically pulls in an enemy within 30 yards
- An enemy can only be pulled in this way once every 5 seconds
- Note: These are currently still using the place holder name "Energy Twister Bracers"
- Several existing class-specific Legendary items have been updated to include a unique Legendary power
- Note: Existing items will not be affected by the following changes. Only new versions of the items will roll with the added Legendary power.
- Barbarian
- Monk
- Gungdo Gear
- Legendary power added
- Exploding Palm's on-death explosion applies Exploding Palm
- Witch Doctor
- Wormwood
- Legendary power added
- Locust Swarm is cast on a nearby enemy every second
- Now rolls with +20-25% Poison skill damage as one of its four primary affixes
- Bug Fixes
- Fixed an issue that allowed damage from Gem of Efficacious Toxin to be reflected back onto the player
- Fixed an issue that prevented the damage bonus from Bane of the Trapped from being applied to enemies that are Blinded or Charmed
- Fixed an issue that prevented Invigorating Gemstone from correctly reducing your damage taken while Frozen or Blind
- Fixed an issue that prevented Invigorating Gemstone from correctly healing you when you are hit by a Blind effect
Return to Top
- Season 2 Conquests have been added
- The Lord of Bells is no longer required to complete "You're Not The Boss Of Me"
Return to Top
- The New Tristram town hub now has an improved layout
- Note: The changes apply to Adventure Mode only
- Whimsydale is now more rewarding
- Bounties & Events
- Bounties that were disabled after Patch 2.1.0 have been re-enabled
- The following events have received several changes, including changes to their completion requirements
- A Miner's Gold
- The Jar of Souls
- The Matriarch's Bones
- The Miser's Will
- The Scavenged Scabbard
- Clear the Barracks
- Changes have been made to the first floor of The Barracks to make it easier to locate the second floor
- Nephalem Rifts
- Players can no longer resurrect at checkpoint
- Players now resurrect at corpse after a delay
- The respawn timer will increase with every death
- The amount of Gold and Experience awarded upon completion of a Greater Rift has been increased
- Known Issue: Greater Rifts from level 26 on are currently more rewarding than intended and will be adjusted
- Many maps have received changes to the way their layouts can be generated for Nephalem and Greater Rifts
- Monsters
- Monster density has been increased in several Greater and Nephalem Rifts
- Monster damage in Greater Rifts level 26 and higher has been reduced
- The following Rift Guardians have received several changes; they should less be frustrating, but still dangerous
- Bloodmaw
- Bloodmaw presented an unchallenging and unfair fight due to a combination of one-shot damaging abilities, stuns, and AoE damage. His Leap attack has been modified to address these concerns, but will trigger more often to make the fight feel more dynamic.
- Erethon
- Erethon has received minor changes to his dash attack. The AoE element has been replaced with a ranged attack to give more challenge to ranged characters.
- Rime
- Rime was an unfair opponent for melee players. The fight has been restructured so that his AoE can no longer overlap and the duration of each has been reduced. In addition, his ranged attack should be more threatening to ranged characters.
- Pylons
- Shield Pylon
- Now reflects damage back to attackers
- Speed Pylon
- Duration has been increased from 30 seconds to 1 minute
- Now knocks enemies into the air and deals damage to them
- Now breaks Waller for the full duration
- Realm of Trials
- The time between waves has been shortened
- Minor changes have been made to the types of monsters that can spawn
- Rewards now scale based upon the rank of the Keystone you receive
- Keystone of Trials no longer plays the Legendary item sound, or displays the Legendary item minimap icon when dropped
- Bug Fixes
- Fixed an issue that allowed Follower skills to be changed while in a Greater Rift
Return to Top
- Templar
- Bug Fixes
- Fixed an issue that caused Inspire to grant an incorrect amount of Wrath regeneration
Return to Top
- The Extra Health and Vampiric monster affixes have been removed from the game
- Anarch
- Maximum dash range has been reduced
- Now has a short dash that will be used at close range
- Corrupted Angel
- Maximum dash range has been reduced
- Unholy Shield has been removed
- Inferno Zombie
- Reduced this monsters XP, damage and survivability to bring it in line with other zombies
- Punisher
- Maximum leap range has been reduced
- Stun duration has been reduced
- Treasure Goblins
- New Treasure Goblins have been added to the game
- Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
- The new Treasure Goblins can only be found in Adventure Mode
- Now always appear in front of a portal
- Now have a special minimap icon
- Now only drop their best loot on Torment I difficulty or above
- Some changes have been made to the way Treasure Goblins try to escape
93
« Dato: November 10, 2014, 11:21:33 pm »
Design a Legendary: sådan bliver det nye fanskabte legendary itemBlizzCon har opsummeret på Design a Legendary-workshoppen, der fandt sted til BlizzCon - et spændende item blev opfundet.En af begivenhederne til BlizzCon på D3-området var workshoppen 'Design a Legendary', hvor fans kunne få en finger med i designprocessen til et nyt legendary item - foruden at få et indblik i Blizzards interne proces til at skabe legendaries. Det endte med et item, der giver følgende legendary egenskab: an item that buffs different Elemental damage in a predetermined rotation. Meget spændende og anderledes idé, som helt sikkert vil skabe mulighed for nye builds. Læs mere om hele processen nedenfor. As part of the "Evolving Reaper of Souls" panel at BlizzCon, we held our first Legendary Workshop! The event gave attendees a better understanding of how the Diablo III team comes up with Legendary powers by showcasing our brainstorming process and giving a few lucky panel attendees the chance to serve as guest designers.
Our Legendary Workshop team included lead technical artist Julian Love, associate game designer John Yang, and software engineer Roger Hughston. Also joining us on stage were guest designers and community members Jonathan Wolk, Chris Shambo, Rocky Nicholson, and Chris Adams.
After weighing ideas from the community (and developing a few of their own), our design team eventually settled on a single Legendary concept: an item that buffs different Elemental damage in a predetermined rotation. Read on to find out how and why they chose this epic ability.
Creating and Evaluating Legendary Power Ideas:
As Julian Love explained at the beginning of the workshop, the design team uses a three-part method to create and evaluate new Legendary powers: gather, refine and reflect. He went on to describe each step of the process and how it would be used to evaluate ideas from the community, to improve upon them, and ultimately to choose the best for a future Legendary item.
- The first stage of creating new Legendary item powers involves gathering as many ideas from different sources as possible. The focus at this stage is to brainstorm a variety of concepts without worrying about how each one will function in its final form. 
- Next, the team moves to the refining stage. They look for weaknesses in an item's power, and ask how they might change it to make it work. The goal at this point is to refine the list into a smaller number of viable gameplay designs. This is also the stage where the team decides if and how an item fits into the larger picture of itemization and then evaluates it against their design goals.
- Reflecting is the final stage, where the team reflects on what they did with each of the original ideas. They also provide feedback to the people who originally presented their ideas, so they can learn from the experience as well.
Even though ideas may get tossed at each stage of the process, Julian noted that they're never truly gone. Instead, they go into what the team calls an "idea graveyard." As Love explained, "Much like the graveyards of Sanctuary, things are being resurrected from there all the time."
"We believe that even bad ideas have a kernel of goodness," he told audience members. Even though an idea may be set aside for now, it may also be worth revisiting at a later point.
Choosing the Best Power:
Between online submissions from community members and players who attended the "Evolving Reaper of Souls" panel (or dropped by our Community Corner at BlizzCon), there were lots of great ideas. Before revealing the power they liked the most, the team took a moment to reflect on ideas they ultimately decided not to use, and why.
One of the ideas was a belt that you could wear that would grant you random skills from another class. “It sounds exciting, especially for those of you who remember the Enigma runeword from Diablo II,” Love said. Unfortunately, this idea conflicts with the goal the developers have of “concentrated coolness,” or making each class feel unique. The moment Crusaders can start teleporting, the Wizard becomes less cool, because that skill isn’t unique to their class any more, making them feel less special.
Another idea that didn’t quite make the cut was having potions that grant offensive power. As Hughston explained, it’s important for items to have “clarity of intent.” In this case, the designers want the defensive nature of potions to remain clear to players.
When the dust had settled and the team had narrowed their choices down, one idea stood above the rest.  For our designers, the best idea from the community was an item that buffs different elements in a predetermined rotation. While the initial idea was meant to only benefit the Wizard -- and it certainly would, especially for players using the Tal Rasha set -- it could also benefit other character classes. This flexibility was icing on the proverbial power cake. 
Coming Soon: A New Item!
From here, our design team will take the Legendary power from the panel and decide on the item type, how it will look, the lore behind it, and the specific stats it will have. While we don't have an exact date for when it will appear in the game, be sure to keep an eye out for it in a future patch!
We'd also like to thank our community for sharing their awesome ideas, our guest panelists for evaluating them and brainstorming new ones with our development team, and all those who attended BlizzCon (or watched from home via Virtual Ticket) for being the inspiration for this event. Without you, we couldn't have made this epic event happen!
Here's to slaying demons (and crafting cool new Legendary Items together). We hope it was as fun for you as it was for us!
94
« Dato: November 06, 2014, 01:11:25 pm »
BlizzCon starter fredag - Oversigt over Diablo 3 panelsSå er det i morgen, at Blizzcon 2014 starter - og der er også lidt spændende til os.Mens det tidligere er blevet påpeget, at der ikke vil være de helt store nyheder på Diablo 3-fronten at hente til dette års BlizzCon, skal der dog alligevel nok komme lidt spændende ud. F.eks. vil der være nyt om legendary items, og nedenfor kan du se, hvilke paneler der ellers vil være at finde (der vil i alt være tre panels). Diablo III – What’s Next?: From 2:15 p.m. – 3:15 p.m. PST on Friday, November 7, join us at the Panel Stage in Hall A for Diablo III – What’s Next. In this you’ll get a first look at some of the features and concepts we’re working on for future Diablo III patches, including a taste of new loot, upcoming balance changes, and a few… mischievous surprises.
Led by game director Josh Mosqueira, lead designer Kevin Martens, senior technical designer Wyatt Cheng, and senior game designer Jonny Ebbert, this is a panel Diablo III fans won’t want to miss it!
Evolving Reaper of Souls: Our second panel runs on Saturday, November 8 from 12:45 p.m. – 1:45 p.m. PST, and if items are your passion, this will definitely pique your interest! In Evolving Reaper of Souls, we’re taking a retrospective look at the past and how it has impacted the future of item design in Diablo III.
Kevin Martens and Josh Mosqueira will be joined by game designer Travis Day to discuss how our philosophies have changed and all the lessons we’ve learned throughout the development and launch of both Diablo III and Reaper of Souls. Not to mention, we’ll also be revealing some upcoming Legendary and Set items!
Don’t Forget the Legendary Workshop! But that’s not all! As an added bonus for our Evolving Reaper of Souls panel, we’re bringing a few lucky attendees on stage during the panel on Saturday to jam on item design live from BlizzCon, developing our second-ever community Legendary. Her på Diablo3x.dk vil vi naturligvis dække med nyheder fra konferencen.
95
« Dato: Oktober 30, 2014, 03:19:19 pm »
Legendary Workshop - der vises nye legendaries til BlizzCon 2014BlizzCon byder på Legendary Workshop - du kan have indflydelse på, hvad de skal arbejde med.Der er godt stille på nyhedsfronten i disse dage, så vi gør plads til nogle af de mindre nyheder - her noget BlizzCon-relateret. Blizzard vil gerne have ideer til, hvad de skal fokusere på til deres Legendary Workshop under BlizzCon. Se mere om denne nedenfor i citatet. Hvad der nok er det meste interessante ved denne nyhed, er 'nyheden i nyheden'; at vi vil få nye legendaries at se til BlizzCon, hvor Josh Mosqueira, Kevin Martens og Travis Day vil knytte kommentarer til deres tankegang om loot og legendaries, og hvad der er i vente i fremtiden på denne front. Vi glæder os til noget nyt! Right? Have you ever wondered how Legendary powers are designed in Diablo III? Or dreamed of collaborating with our developers to create your own? Then our BlizzCon Legendary Workshop may be just the adventure for you.
What’s The Legendary Workshop?
During the "Evolving Reaper of Souls" panel at BlizzCon this year, developers Josh Mosqueira, Kevin Martens, and Travis Day will be analyzing how the team's loot design philosophies have changed over time and sharing a sneak peak of some upcoming items in development.
In addition to this retrospective, we will also be hosting a Legendary Workshop on the side. As part of this activity, we will be inviting a few lucky BlizzCon attendees to join developers Julian Love, John Yang, and Roger Hughston on stage to design a brand new Legendary power. Together, they will review ideas submitted in advance by you, our community, as well brainstorm new ideas on the spot!
Sounds Cool! How Can I Participate?
Submitting an idea for the Legendary Workshop is easy! Here's how the process will work:
- We'll begin accepting submissions on Friday, November 7 at 7:00 a.m. PST (10:00 a.m. EST). 
- At that time, you can submit your idea one of three ways:
- On the official Diablo III forums, in our dedicated thread.
- On Twitter, using the #LegendaryWorkshop hashtag.
- At the Community Corner, located between Halls B and C of the Anaheim Convention Center.
- You will have until Saturday, November 8 at 11:00 a.m. PST (2:00 p.m. EST) to submit your ideas.
Ideas submitted before or after the provided times, or using a method not described above, will not be considered.
Where Do I Sign Up for the On-Stage Workshop?
If you're interested in being an on-stage participant and are attending BlizzCon 2014, please visit the Community Corner (higlighted below) for more information. Participants will be selected at the event via random drawing.
It's time to show the whole world what you're capable of creating, nephalem! Get your creative juices fired up, start drafting those ideas, and get ready to share your ideas starting November 7. BlizzCon will be here before you know it!
96
« Dato: Oktober 03, 2014, 05:01:46 pm »
50% rabat på Diablo 3 og Reaper of Souls frem til 6. oktober
Hvis du endnu ikke har Diablo 3 eller Reaper of Souls - eller bare vil have flere kopier - er der gode grunde til at handle nu.
De 50% rabat får du, hvis du købet spillet via din Battle.Net account i shoppen.
97
« Dato: September 07, 2014, 09:56:39 pm »
Garanti for legendary i Horadric Caches T6
Der er nu lidt større incitament til at klare bounties i Sanctuary.
Dette var egentlig gået hen over mit hoved, da det ikke er blevet omtalt på de officielle Blizzard-fora; der er garanti for legendary fra Horadric Caches på Torment 6 - på Torment 2 er der 50% chance. Vi må derfor gå ud fra, at der per Torment-sværhedsgrad frem mod T6 er yderligere 12,25 procentpoints chance for legendary drop, som altså peaker med garanti på T6. Måske udregningen er forkert - nogle af jer, der kan linke til nogle officielle tal?
Informationen stammer fra Wyatt Cheng's Twitter-profil.
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« Dato: September 04, 2014, 01:59:20 pm »
Patch 2.1 hotfixes - specifikke XP bounties deaktiveretEr række bounties der gjorde det muligt at score store mængder XP som ny character er blevet deaktiveret - droprate på Keystone of Trials hævet.Godt en uge efter frigivelsen af patch 2.1 og igangsættelse af season 1, har Blizzard i et hotfix valgt at fjerne en række bounties fra spillet, der gjorde, at man i løbet af relativt kort tid kunne føre en level 1 character frem til level 70 - uden at dræbe monstre. Dette var grunden til, at mange spillere i løbet af kort tid kunne blære sig med at have ramt level 70 langt foran mange andre. Nu er det så slut, da det ikke passer ind med Blizzards filosofi for spillet. Derudover er droprates på legendary items fra Horadric Cache forøget, mens også Keystone of Trials har større chance for at droppe. I Greater Rifts vil man nu også modtage flere Blood Shards baseret på det aktuelle level, man gennemfører en Greater Rift i. [UPCOMING HOTFIXES] Bounties: The following Bounties have been disabled The Matriarch's Bones The Jar of Souls The Miser's Will A Miner's Gold For more information on this change, please refer to our philosophy post [LIVE HOTFIXES] General: The drop rate for Bounty-specific Legendaries has been drastically increased and scales based on game difficulty (9/3) The Cesspools should less frequently spawn enemies immediately at the start of the level (9/3) Greater Rifts: The drop rate for Key of Trials has been significantly increased (9/3) The amount of Blood Shards that drop in Greater Rifts has been increased; this number scales based off the tier of the Greater Rift completed (9/3) The Cesspools will no longer spawn in Greater Rifts (9/3) Note that they still have a chance to spawn in regular Nephalem Rifts Items: Boon of the Hoarder should now work correctly when your pet kills an enemy (9/3)
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« Dato: August 31, 2014, 08:46:19 pm »
Nogen der har leget med disse før? Fandt dem lige, og de er da ret nice. Er de nye i 2.1? http://us.battle.net/d3/en/item/meticulous-boltsEventuelt nogen, der har leget med et godt build med dette quiver? /edit Yes, nyt i 2.1. Jeg kan virkelig godt lide dette quiver. Giver massiv damage. Havde okay udfordring med T1, før jeg fik det. Nu er det næsten for let.
100
« Dato: August 29, 2014, 04:52:34 pm »
Clan-vedligeholdelse #2: alle bedes checke ind for at beholde medlemskab
Vores clan er næsten full, men mange er inaktive. Vi skal have ryddet op - se mere her.
Som resultat af, at vores clan ingame, Diablo3xDK, er fyldt til randen med 150 medlemmer, kan vi ikke tage nye medlemmer ind, uden at vi indfører en form for vedligeholdelse. Vedligeholdelsen går ud på, at vi fjerner medlemmer, der ikke er aktive i vores clan, eller ikke ønsker at være medlem længere.
Det foregår på den måde, at vi fra tid til anden åbner et topic som dette, hvor alle, der ønsker fortsat at være en del af vores clan, skal give udtryk for dette. Der vil også blive givet besked om dette topic inde i selve klanen ingame. Vigtigst at forstå er dog, at man skal forbi dette topic og skrive, om man er inde eller ude Deadline er om en uge - altså fredag d. 5. september. Vi vælger at gøre dette, da der står mange interesserede medlemmer på siden her og banker på for at blive en del af klanen ingame – og vi ved, at ikke alle 150 nuværende medlemmer er aktive.
Det burde - hvis alt går som planlagt - kunne frigøre en del pladser, og der vil umiddelbart være godt med plads efterfølgende. Som udgangspunkt vil vi starte disse vedligeholdelser omkring denne tid på måneden hver måned.
Du bedes skrive i denne tråd, om du stadig ønsker at være en del af vores ingame clan. Deadline fredag d. 5. september.
Dette gælder også for medlemmer, der er blevet medlem af clanen for nylig.
101
« Dato: August 28, 2014, 07:40:07 pm »
Season 1 - fredag 29/8 kl. 21.00Det er tid til at starte på en frisk - er du klar?I morgen kl. 21.00 sker det, mange har ventet på; seasons-konceptet går i gang på Diablo 3-serverne - og sæson 1 lægger fra land. Indtil videre har vi følgende officielle statement fra Blizzard, men mangler stadig at høre om den endelige længde på sæsonerne. Greetings, nephalem! We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships. For reference, below are the current launch times for Season 1: Asia: 1:00 a.m. KST (UTC +9) Europe: 9:00 p.m CEST (UTC +2) Americas: 6:00 p.m. PDT (UTC -10) For time zone assistance, visit: http://everytimezone.com/ To learn more about Seasons, visit: http://bit.ly/1BXJdAKPlease note that these times are tentative and subject to change. If they do, we will be sure to update this thread. Thanks! Hvad siger I? Skal I spille seasons? Og sidder I ligesom jeg klar fra kl. 21.00 i morgen? Stem gerne i vores poll og fortæl også gerne, hvilke characters, I skal spille.
102
« Dato: August 25, 2014, 11:21:02 pm »
Endelig: patch 2.1 går live i morgen 26/8 Den største patch til dato udgives endelig - season 1 starter 29/8.Den skulle være god nok; i morgen (26/8) skulle være dagen, hvor den længe ventede patch 2.1 går i luften på serverne. Meldingen fra Blizzard går i hvert fald på, at serverne tages ned til vedligeholdelse og implementering af patch 2.1 fra kl. 12.00 til og med kl. 22.00 dansk tid. Det er endnu ikke officielt meldt ud, hvorvidt dette også betyder igangsættelse af første season. Nevalistis har antydet, at det muligvis først sker efter 'et par dage'.UPDATE: SEASON 1 STARTER FREDAG 29/8 Greetings, nephalem! We're pleased to announce that our first Diablo III Season is scheduled to begin this Friday, August 29th. To ensure the roll-out process goes as smoothly as possible for all players, we're planning both a delayed and staggered release, with different gameplay regions launching the season at different times after patch 2.1.0 ships. For reference, below are the current launch times for Season 1: Asia: 9:00 a.m. PDT (1:00 a.m. KST, UTC +9) Europe: 12:00 p.m. PDT (9:00 p.m. CEST, UTC +2) Americas: 6:00 p.m. PDT (UTC -10) For time zone assistance, visit: http://everytimezone.com/ To learn more about Seasons, visit: http://bit.ly/1rBFf9D Please note that these times are tentative and subject to change. If they do, we will be sure to update this thread. Thanks! Størrelsen på patchen bliver 300 mb, men man skal påregne lidt tid til selve installationen, hvilket vores danske ven Vaneras omtaler her: Hey everyone! Patch 2.1.0 is on its way, and we wanted to give you all a quick heads up about the size of this patch and the anticipated time required to fully apply it. While the patch itself is not very large (300 MB), it will be making several changes to the game files stored on your computer. As a result, the “Applying Patch” phase may take up to 30 minutes to finish once the patch has been downloaded. We apologize for any inconvenience, and look forward to seeing you in Sanctuary soon! Er du ikke up-to-date med patch 2.1 og dens indhold, kan du læse en række artikler, som Blizzard har udgivet den sidste uges tid om de større features i patchen. PATCH 2.1.0 PREVIEW: GREATER RIFTSPATCH 2.1.0 PREVIEW: SEASONSPATCH 2.1.0 PREVIEW: THE VAULTPATCH 2.1.0 PTR PATCH NOTES (UPDATED: AUGUST 13, 2014) Vi opdaterer denne nyhed løbende, som der kommer mere info fra Blizzard.
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« Dato: August 14, 2014, 11:21:54 pm »
Livestream - Blizzard til Gamescom Fra fredag er der igen gang i Gamescom i Köln, hvor Blizzard igen er til stede. Her kan du følge med på Blizzards livestream fra den kæmpe spilkonference.Streamen starter kl. 18:00 fredag. Se de øvrige streamingtidspunkter i citatet nedenfor. Watch the Blizzard Stream, live from gamescom
Gamescom 2014 has begun and Blizzard is there with its biggest booth to date!
If you can’t make it to gamescom, you can still catch the latest news, interviews and gamescom highlights on our stream, live from the Blizzard booth.
Show times are:
∙ Friday, August 15 from 18:00 to 19:00 CEST ∙ Saturday, August 16 from 18:00 to 19:00 CEST ∙ Sunday, August 17 from 16:00 to 17:00 CEST
Watch the show live at blizzard.com/gamescom — replays will also be available.
104
« Dato: August 07, 2014, 04:27:15 pm »
Season 1 er overstået på PTR - Season 2 er i gangBlizzard har tidligere meldt ud, at de på PTR vil lade et par sæsoner blive startet og afsluttet inden endelig patch release, og nu er season 1 altså et overstået kapitel.Med denne markering er der en masse info om, hvad der sker med eksisterende seasonal items, characters, blood shards mm. Du kan læse om det hele nedenfor, hvor Lylirra gennemgår det generelle. UPDATE 7:00 p.m. PDT: Leaderboards have been reset and Seasonal heroes can be created. If you didn't have the chance to participate in PTR Season 1, click here to learn how to create a Seasonal character for PTR Season 2: http://us.battle.net/d3/en/forum/topic/13508320809Please note that we've discovered a known issue with Seasonal Leaderboard data. More information can be found here: http://us.battle.net/d3/en/forum/topic/13733483374?page=6#117----------------------------------------------------------- UPDATE 6:15 p.m. PDT: PTR Season 1 has successfully closed and maintenance has concluded. PTR Season 2 is now live. A server-wide message will appear once new Seasonal heroes can be created (so keep your eyes peeled). In addition, we will be wiping all Leaderboards and Personal Best Records in approximately 30 minutes. ----------------------------------------------------------- Hello everyone, At approximately 2:00 p.m. PT today, we will be closing "Season 1" on the PTR. Leading up to the end of the Season, all PTR participants who are in a Seasonal game will receive a 30 minute countdown. When the countdown ends, all Seasonal games will be immediately closed and the current Season will be over. PTR Season 1 Roll-Over:After PTR Season 1 has ended, the Season roll-over will begin. During the roll-over, your Seasonal heroes, inventory, shared stash, and Paragon experience will be transferred to your non-Seasonal profile. Normal heroes, inventory, shared stash, and Paragon experience will transfer to your Normal non-Seasonal profile. Similarly, Hardcore heroes, inventory, shared stash, and Paragon experience will transfer to your Hardcore non-Seasonal profile. - Heroes: At the end of a Season, your Seasonal heroes will become non-Seasonal heroes. They will appear in your normal roster. Any items, equipped or in the hero’s inventory, will roll-over with the hero itself.
- Shared Stash: Items in your Seasonal heroes’ shared stash will be mailed to your Normal/Hardcore non-Seasonal profile. These items can be retrieved by entering a game on any non-Seasonal hero and clicking on the mail icon located in the lower left of your screen.
- Currency: Gold will be automatically transferred from your Seasonal profile to your non-Seasonal profile. Ditto for http://us.battle.net/d3/en/forum/topic/13733483374?page=3#42" class="bml-link-url2">Blood Shards</a>.
- Paragon Experience: Paragon experience earned during a Season will transfer over directly without any additional involvement required from players. All Paragon experience will transfer, with experience gained by Normal Seasonal heroes going to the account’s Normal non-Seasonal profile, and experience gained by Hardcore Seasonal characters going to the account’s Hardcore non-Seasonal profile. (Note: Non-Paragon experience will not transfer.)
- Artisans and Crafting Plans: If your Seasonal Artisans are a higher level than your non-Seasonal Artisans, their level will transfer at the end of the season to your non-Seasonal profile. Any recipes you have on your Seasonal Artisans that are not available to your non-Seasonal Artisans will be transferred as well.
If you experience any issues with the roll-over, please let us know in this thread, and provide as many details as possible. The more information we have, the better we’ll be able to identify and address the core problem. PTR Season 2 Pre-Season:Approximately 2 hours after PTR Season 1 concludes (around 4:00 p.m. PT), we'll take the PTR down for a short maintenance. This maintenance is anticipated to last for roughly 1 to 2 hours. Once maintenance ends and the PTR is brought back online, PTR Season 2 will be in what’s called "pre-season." During this pre-season phase: - Heroes: You will not be able to create Seasonal heroes or play Seasonal games.
- Achievements: All PTR Season 1 achievements will be wiped. However, you will still be able to view your Seasonal achievement point total and completed Conquests in your hero Profile.
- Leaderboards: All Leaderboard and Personal Best records from PTR Season 1 will still be viewable in both the Profile and Leaderboard screens.
PTR Season 2 Begins:Sometime after 5:30 p.m. PT, PTR Season 2 will begin and all PTR participants will receive an in-game notification. At this time, Seasonal heroes and Seasonal games can be created. In addition, the Seasonal shared stash, Paragon experience, currency, artisans, achievements, leaderboards, and Personal Best records will all be reset. If you didn't have the chance to participate in PTR Season 1, click here to learn how to create a Seasonal character for PTR Season 2: <a href="http://us.battle.net/d3/en/forum/topic/13508320809 Please note that all times provided are estimate and subject to change. Stadig intet nyt om, hvor lang tid vi kan forvente, at seasons vil vare, når patch 2.1 først rammer live servers. Hvad håber I?
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